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Diffstat (limited to 'source/blender/draw/intern/draw_handle.hh')
-rw-r--r--source/blender/draw/intern/draw_handle.hh59
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diff --git a/source/blender/draw/intern/draw_handle.hh b/source/blender/draw/intern/draw_handle.hh
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+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. */
+
+#pragma once
+
+/** \file
+ * \ingroup draw
+ *
+ * A unique identifier for each object component.
+ * It is used to access each component data such as matrices and object attributes.
+ * It is valid only for the current draw, it is not persistent.
+ *
+ * The most significant bit is used to encode if the object needs to invert the front face winding
+ * because of its object matrix handedness. This is handy because this means sorting inside
+ * #DrawGroup command will put all inverted commands last.
+ *
+ * Default value of 0 points toward an non-cull-able object with unit bounding box centered at
+ * the origin.
+ */
+
+#include "draw_shader_shared.h"
+
+struct Object;
+struct DupliObject;
+
+namespace blender::draw {
+
+struct ResourceHandle {
+ uint raw;
+
+ ResourceHandle() = default;
+ ResourceHandle(uint raw_) : raw(raw_){};
+ ResourceHandle(uint index, bool inverted_handedness)
+ {
+ raw = index;
+ SET_FLAG_FROM_TEST(raw, inverted_handedness, 0x80000000u);
+ }
+
+ bool has_inverted_handedness() const
+ {
+ return (raw & 0x80000000u) != 0;
+ }
+
+ uint resource_index() const
+ {
+ return (raw & 0x7FFFFFFFu);
+ }
+};
+
+/* TODO(fclem): Move to somewhere more appropriated after cleaning up the header dependencies. */
+struct ObjectRef {
+ Object *object;
+ /** Dupli object that corresponds to the current object. */
+ DupliObject *dupli_object;
+ /** Object that created the dupli-list the current object is part of. */
+ Object *dupli_parent;
+};
+
+}; // namespace blender::draw