diff options
Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 55 |
1 files changed, 32 insertions, 23 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index bdef6d50db8..08c6a0e8da8 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -27,6 +27,7 @@ #include "BLI_memblock.h" #include "BLI_rect.h" #include "BLI_string.h" +#include "BLI_task.h" #include "BLI_threads.h" #include "BLF_api.h" @@ -115,17 +116,6 @@ static ListBase DRW_engines = {NULL, NULL}; static void drw_state_prepare_clean_for_draw(DRWManager *dst) { memset(dst, 0x0, offsetof(DRWManager, gl_context)); - - /* Maybe not the best place for this. */ - if (!DST.uniform_names.buffer) { - DST.uniform_names.buffer = MEM_callocN(DRW_UNIFORM_BUFFER_NAME, "Name Buffer"); - DST.uniform_names.buffer_len = DRW_UNIFORM_BUFFER_NAME; - } - else if (DST.uniform_names.buffer_len > DRW_UNIFORM_BUFFER_NAME) { - DST.uniform_names.buffer = MEM_reallocN(DST.uniform_names.buffer, DRW_UNIFORM_BUFFER_NAME); - DST.uniform_names.buffer_len = DRW_UNIFORM_BUFFER_NAME; - } - DST.uniform_names.buffer_ofs = 0; } /* This function is used to reset draw manager to a state @@ -140,6 +130,23 @@ static void drw_state_ensure_not_reused(DRWManager *dst) #endif /* -------------------------------------------------------------------- */ +/** \name Threading + * \{ */ +static void drw_task_graph_init(void) +{ + BLI_assert(DST.task_graph == NULL); + DST.task_graph = BLI_task_graph_create(); +} + +static void drw_task_graph_deinit(void) +{ + BLI_task_graph_work_and_wait(DST.task_graph); + BLI_task_graph_free(DST.task_graph); + DST.task_graph = NULL; +} +/* \} */ + +/* -------------------------------------------------------------------- */ /** \name Settings * \{ */ @@ -588,9 +595,6 @@ static void drw_viewport_var_init(void) ED_view3d_init_mats_rv3d(DST.draw_ctx.object_edit, rv3d); } - /* Alloc array of texture reference. */ - memset(&DST.RST, 0x0, sizeof(DST.RST)); - if (G_draw.view_ubo == NULL) { G_draw.view_ubo = DRW_uniformbuffer_create(sizeof(DRWViewUboStorage), NULL); } @@ -1428,6 +1432,7 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph, /* reuse if caller sets */ .evil_C = DST.draw_ctx.evil_C, }; + drw_task_graph_init(); drw_context_state_init(); drw_viewport_var_init(); @@ -1492,6 +1497,7 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph, #endif } + drw_task_graph_deinit(); DRW_stats_begin(); GPU_framebuffer_bind(DST.default_framebuffer); @@ -1772,7 +1778,6 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph) DST.options.is_image_render = true; DST.options.is_scene_render = true; DST.options.draw_background = scene->r.alphamode == R_ADDSKY; - DST.draw_ctx = (DRWContextState){ .scene = scene, .view_layer = view_layer, @@ -1857,9 +1862,9 @@ void DRW_render_object_iter( void (*callback)(void *vedata, Object *ob, RenderEngine *engine, struct Depsgraph *depsgraph)) { const DRWContextState *draw_ctx = DRW_context_state_get(); - DRW_hair_init(); + drw_task_graph_init(); const int object_type_exclude_viewport = draw_ctx->v3d ? draw_ctx->v3d->object_type_exclude_viewport : 0; @@ -1882,6 +1887,7 @@ void DRW_render_object_iter( DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END; drw_duplidata_free(); + drw_task_graph_deinit(); } /* Assume a valid gl context is bound (and that the gl_context_mutex has been acquired). @@ -2053,7 +2059,7 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph, DST.viewport = viewport; DST.options.is_select = true; - + drw_task_graph_init(); /* Get list of enabled engines */ if (use_obedit) { drw_engines_enable_overlays(); @@ -2163,6 +2169,7 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph, } drw_duplidata_free(); + drw_task_graph_deinit(); drw_engines_cache_finish(); DRW_render_instance_buffer_finish(); @@ -2243,7 +2250,7 @@ static void drw_draw_depth_loop_imp(struct Depsgraph *depsgraph, .engine_type = engine_type, .depsgraph = depsgraph, }; - + drw_task_graph_init(); drw_engines_data_validate(); /* Setup framebuffer */ @@ -2287,6 +2294,7 @@ static void drw_draw_depth_loop_imp(struct Depsgraph *depsgraph, DRW_render_instance_buffer_finish(); } + drw_task_graph_deinit(); /* Start Drawing */ DRW_state_reset(); @@ -2376,7 +2384,7 @@ void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *region, View3D *v3d, cons .obact = OBACT(view_layer), .depsgraph = depsgraph, }; - + drw_task_graph_init(); drw_context_state_init(); /* Setup viewport */ @@ -2411,6 +2419,7 @@ void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *region, View3D *v3d, cons drw_resource_buffer_finish(DST.vmempool); #endif } + drw_task_graph_deinit(); /* Start Drawing */ DRW_state_reset(); @@ -2474,8 +2483,10 @@ void DRW_draw_depth_object( else { batch = DRW_mesh_batch_cache_get_surface(me); } - - DRW_mesh_batch_cache_create_requested(object, me, scene, false, true); + struct TaskGraph *task_graph = BLI_task_graph_create(); + DRW_mesh_batch_cache_create_requested(task_graph, object, me, scene, false, true); + BLI_task_graph_work_and_wait(task_graph); + BLI_task_graph_free(task_graph); const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED : GPU_SHADER_CFG_DEFAULT; @@ -2721,8 +2732,6 @@ void DRW_engines_free(void) DRW_TEXTURE_FREE_SAFE(G_draw.ramp); DRW_TEXTURE_FREE_SAFE(G_draw.weight_ramp); - MEM_SAFE_FREE(DST.uniform_names.buffer); - if (DST.draw_list) { GPU_draw_list_discard(DST.draw_list); } |