diff options
Diffstat (limited to 'source/blender/draw/intern/draw_pass.hh')
-rw-r--r-- | source/blender/draw/intern/draw_pass.hh | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_pass.hh b/source/blender/draw/intern/draw_pass.hh index 24dfdd1b97b..892dfdddfcf 100644 --- a/source/blender/draw/intern/draw_pass.hh +++ b/source/blender/draw/intern/draw_pass.hh @@ -14,8 +14,7 @@ * #Pass. Use many #PassSub along with a main #Pass to reduce the overhead and allow groupings of * commands. \note The draw call order inside a batch of multiple draw with the exact same state is * not guaranteed and is not even deterministic. Use a #PassSimple or #PassSortable if ordering is - * needed. \note As of now, it is also quite limited in the type of draw command it can record - * (no custom vertex count, no custom first vertex). + * needed. Custom vertex count and custom first vertex will effectively disable batching. * * `PassSimple`: * Does not have the overhead of #PassMain but does not have the culling and batching optimization. @@ -192,6 +191,12 @@ class PassBase { void shader_set(GPUShader *shader); /** + * Bind a framebuffer. This is equivalent to a deferred GPU_framebuffer_bind() call. + * \note Changes the global GPU state (outside of DRW). + */ + void framebuffer_set(GPUFrameBuffer *framebuffer); + + /** * Bind a material shader along with its associated resources. Any following bind() or * push_constant() call will use its interface. * IMPORTANT: Assumes material is compiled and can be used (no compilation error). @@ -743,6 +748,11 @@ template<class T> inline void PassBase<T>::shader_set(GPUShader *shader) create_command(Type::ShaderBind).shader_bind = {shader}; } +template<class T> inline void PassBase<T>::framebuffer_set(GPUFrameBuffer *framebuffer) +{ + create_command(Type::FramebufferBind).framebuffer_bind = {framebuffer}; +} + template<class T> inline void PassBase<T>::material_set(Manager &manager, GPUMaterial *material) { GPUPass *gpupass = GPU_material_get_pass(material); |