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Diffstat (limited to 'source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc392
1 files changed, 392 insertions, 0 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc
new file mode 100644
index 00000000000..565f8834ab1
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+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc
@@ -0,0 +1,392 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2021 by Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup draw
+ */
+
+#include "draw_cache_extract_mesh_private.h"
+
+#include "BLI_vector.hh"
+
+#include "MEM_guardedalloc.h"
+
+namespace blender::draw {
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV Triangles Indices
+ * \{ */
+
+struct MeshExtract_EditUvElem_Data {
+ GPUIndexBufBuilder elb;
+ bool sync_selection;
+};
+
+static void extract_edituv_tris_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(ibo),
+ void *tls_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(tls_data);
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, mr->tri_len, mr->loop_len);
+ data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
+}
+
+BLI_INLINE void edituv_tri_add(
+ MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2, int v3)
+{
+ if (!hidden && (data->sync_selection || selected)) {
+ GPU_indexbuf_add_tri_verts(&data->elb, v1, v2, v3);
+ }
+}
+
+static void extract_edituv_tris_iter_looptri_bm(const MeshRenderData *UNUSED(mr),
+ BMLoop **elt,
+ const int UNUSED(elt_index),
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ edituv_tri_add(data,
+ BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN),
+ BM_elem_flag_test(elt[0]->f, BM_ELEM_SELECT),
+ BM_elem_index_get(elt[0]),
+ BM_elem_index_get(elt[1]),
+ BM_elem_index_get(elt[2]));
+}
+
+static void extract_edituv_tris_iter_looptri_mesh(const MeshRenderData *mr,
+ const MLoopTri *mlt,
+ const int UNUSED(elt_index),
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ const MPoly *mp = &mr->mpoly[mlt->poly];
+ edituv_tri_add(data,
+ (mp->flag & ME_HIDE) != 0,
+ (mp->flag & ME_FACE_SEL) != 0,
+ mlt->tri[0],
+ mlt->tri[1],
+ mlt->tri[2]);
+}
+
+static void extract_edituv_tris_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf);
+ GPU_indexbuf_build_in_place(&data->elb, ibo);
+}
+
+constexpr MeshExtract create_extractor_edituv_tris()
+{
+ MeshExtract extractor = {0};
+ extractor.init = extract_edituv_tris_init;
+ extractor.iter_looptri_bm = extract_edituv_tris_iter_looptri_bm;
+ extractor.iter_looptri_mesh = extract_edituv_tris_iter_looptri_mesh;
+ extractor.finish = extract_edituv_tris_finish;
+ extractor.data_type = MR_DATA_NONE;
+ extractor.data_size = sizeof(MeshExtract_EditUvElem_Data);
+ extractor.use_threading = false;
+ extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.edituv_tris);
+ return extractor;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV Line Indices around faces
+ * \{ */
+
+static void extract_edituv_lines_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(ibo),
+ void *tls_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(tls_data);
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->loop_len, mr->loop_len);
+ data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
+}
+
+BLI_INLINE void edituv_edge_add(
+ MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2)
+{
+ if (!hidden && (data->sync_selection || selected)) {
+ GPU_indexbuf_add_line_verts(&data->elb, v1, v2);
+ }
+}
+
+static void extract_edituv_lines_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ const BMFace *f,
+ const int UNUSED(f_index),
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+
+ edituv_edge_add(data,
+ BM_elem_flag_test_bool(f, BM_ELEM_HIDDEN),
+ BM_elem_flag_test_bool(f, BM_ELEM_SELECT),
+ l_index,
+ BM_elem_index_get(l_iter->next));
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_edituv_lines_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+
+ const int ml_index_last = mp->totloop + mp->loopstart - 1;
+ const int ml_index_next = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1);
+ const bool real_edge = (mr->e_origindex == nullptr ||
+ mr->e_origindex[ml->e] != ORIGINDEX_NONE);
+ edituv_edge_add(data,
+ (mp->flag & ME_HIDE) != 0 || !real_edge,
+ (mp->flag & ME_FACE_SEL) != 0,
+ ml_index,
+ ml_index_next);
+ }
+}
+
+static void extract_edituv_lines_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf);
+ GPU_indexbuf_build_in_place(&data->elb, ibo);
+}
+
+constexpr MeshExtract create_extractor_edituv_lines()
+{
+ MeshExtract extractor = {0};
+ extractor.init = extract_edituv_lines_init;
+ extractor.iter_poly_bm = extract_edituv_lines_iter_poly_bm;
+ extractor.iter_poly_mesh = extract_edituv_lines_iter_poly_mesh;
+ extractor.finish = extract_edituv_lines_finish;
+ extractor.data_type = MR_DATA_NONE;
+ extractor.data_size = sizeof(MeshExtract_EditUvElem_Data);
+ extractor.use_threading = false;
+ extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.edituv_lines);
+ return extractor;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV Points Indices
+ * \{ */
+
+static void extract_edituv_points_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(ibo),
+ void *tls_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(tls_data);
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->loop_len, mr->loop_len);
+ data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
+}
+
+BLI_INLINE void edituv_point_add(MeshExtract_EditUvElem_Data *data,
+ bool hidden,
+ bool selected,
+ int v1)
+{
+ if (!hidden && (data->sync_selection || selected)) {
+ GPU_indexbuf_add_point_vert(&data->elb, v1);
+ }
+}
+
+static void extract_edituv_points_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ const BMFace *f,
+ const int UNUSED(f_index),
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+
+ edituv_point_add(
+ data, BM_elem_flag_test(f, BM_ELEM_HIDDEN), BM_elem_flag_test(f, BM_ELEM_SELECT), l_index);
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_edituv_points_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+
+ const bool real_vert = (mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
+ mr->v_origindex[ml->v] != ORIGINDEX_NONE);
+ edituv_point_add(
+ data, ((mp->flag & ME_HIDE) != 0) || !real_vert, (mp->flag & ME_FACE_SEL) != 0, ml_index);
+ }
+}
+
+static void extract_edituv_points_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf);
+ GPU_indexbuf_build_in_place(&data->elb, ibo);
+}
+
+constexpr MeshExtract create_extractor_edituv_points()
+{
+ MeshExtract extractor = {0};
+ extractor.init = extract_edituv_points_init;
+ extractor.iter_poly_bm = extract_edituv_points_iter_poly_bm;
+ extractor.iter_poly_mesh = extract_edituv_points_iter_poly_mesh;
+ extractor.finish = extract_edituv_points_finish;
+ extractor.data_type = MR_DATA_NONE;
+ extractor.data_size = sizeof(MeshExtract_EditUvElem_Data);
+ extractor.use_threading = false;
+ extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.edituv_points);
+ return extractor;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV Face-dots Indices
+ * \{ */
+
+static void extract_edituv_fdots_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(ibo),
+ void *tls_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(tls_data);
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len);
+ data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
+}
+
+BLI_INLINE void edituv_facedot_add(MeshExtract_EditUvElem_Data *data,
+ bool hidden,
+ bool selected,
+ int face_index)
+{
+ if (!hidden && (data->sync_selection || selected)) {
+ GPU_indexbuf_set_point_vert(&data->elb, face_index, face_index);
+ }
+ else {
+ GPU_indexbuf_set_point_restart(&data->elb, face_index);
+ }
+}
+
+static void extract_edituv_fdots_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ const BMFace *f,
+ const int f_index,
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ edituv_facedot_add(data,
+ BM_elem_flag_test_bool(f, BM_ELEM_HIDDEN),
+ BM_elem_flag_test_bool(f, BM_ELEM_SELECT),
+ f_index);
+}
+
+static void extract_edituv_fdots_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int mp_index,
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ if (mr->use_subsurf_fdots) {
+ /* Check #ME_VERT_FACEDOT. */
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+
+ const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
+ mr->p_origindex[mp_index] != ORIGINDEX_NONE);
+ const bool subd_fdot = (!mr->use_subsurf_fdots ||
+ (mr->mvert[ml->v].flag & ME_VERT_FACEDOT) != 0);
+ edituv_facedot_add(data,
+ ((mp->flag & ME_HIDE) != 0) || !real_fdot || !subd_fdot,
+ (mp->flag & ME_FACE_SEL) != 0,
+ mp_index);
+ }
+ }
+ else {
+ const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
+ mr->p_origindex[mp_index] != ORIGINDEX_NONE);
+ edituv_facedot_add(
+ data, ((mp->flag & ME_HIDE) != 0) || !real_fdot, (mp->flag & ME_FACE_SEL) != 0, mp_index);
+ }
+}
+
+static void extract_edituv_fdots_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf);
+ GPU_indexbuf_build_in_place(&data->elb, ibo);
+}
+
+constexpr MeshExtract create_extractor_edituv_fdots()
+{
+ MeshExtract extractor = {0};
+ extractor.init = extract_edituv_fdots_init;
+ extractor.iter_poly_bm = extract_edituv_fdots_iter_poly_bm;
+ extractor.iter_poly_mesh = extract_edituv_fdots_iter_poly_mesh;
+ extractor.finish = extract_edituv_fdots_finish;
+ extractor.data_type = MR_DATA_NONE;
+ extractor.data_size = sizeof(MeshExtract_EditUvElem_Data);
+ extractor.use_threading = false;
+ extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.edituv_fdots);
+ return extractor;
+}
+
+/** \} */
+
+} // namespace blender::draw
+
+extern "C" {
+const MeshExtract extract_edituv_tris = blender::draw::create_extractor_edituv_tris();
+const MeshExtract extract_edituv_lines = blender::draw::create_extractor_edituv_lines();
+const MeshExtract extract_edituv_points = blender::draw::create_extractor_edituv_points();
+const MeshExtract extract_edituv_fdots = blender::draw::create_extractor_edituv_fdots();
+}
+
+/** \} */