diff options
Diffstat (limited to 'source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc')
-rw-r--r-- | source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc new file mode 100644 index 00000000000..b942068352b --- /dev/null +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc @@ -0,0 +1,228 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2021 by Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup draw + */ + +#include "draw_cache_extract_mesh_private.h" + +namespace blender::draw { + +/* ---------------------------------------------------------------------- */ +/** \name Extract Loop Normal + * \{ */ + +static void extract_lnor_init(const MeshRenderData *mr, + struct MeshBatchCache *UNUSED(cache), + void *buf, + void *tls_data) +{ + GPUVertBuf *vbo = static_cast<GPUVertBuf *>(buf); + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); + GPU_vertformat_alias_add(&format, "lnor"); + } + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->loop_len); + + *(GPUPackedNormal **)tls_data = static_cast<GPUPackedNormal *>(GPU_vertbuf_get_data(vbo)); +} + +static void extract_lnor_iter_poly_bm(const MeshRenderData *mr, + const BMFace *f, + const int UNUSED(f_index), + void *data) +{ + BMLoop *l_iter, *l_first; + l_iter = l_first = BM_FACE_FIRST_LOOP(f); + do { + const int l_index = BM_elem_index_get(l_iter); + if (mr->loop_normals) { + (*(GPUPackedNormal **)data)[l_index] = GPU_normal_convert_i10_v3(mr->loop_normals[l_index]); + } + else { + if (BM_elem_flag_test(f, BM_ELEM_SMOOTH)) { + (*(GPUPackedNormal **)data)[l_index] = GPU_normal_convert_i10_v3( + bm_vert_no_get(mr, l_iter->v)); + } + else { + (*(GPUPackedNormal **)data)[l_index] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, f)); + } + } + (*(GPUPackedNormal **)data)[l_index].w = BM_elem_flag_test(f, BM_ELEM_HIDDEN) ? -1 : 0; + } while ((l_iter = l_iter->next) != l_first); +} + +static void extract_lnor_iter_poly_mesh(const MeshRenderData *mr, + const MPoly *mp, + const int mp_index, + void *data) +{ + const MLoop *mloop = mr->mloop; + const int ml_index_end = mp->loopstart + mp->totloop; + for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { + const MLoop *ml = &mloop[ml_index]; + GPUPackedNormal *lnor_data = &(*(GPUPackedNormal **)data)[ml_index]; + if (mr->loop_normals) { + *lnor_data = GPU_normal_convert_i10_v3(mr->loop_normals[ml_index]); + } + else if (mp->flag & ME_SMOOTH) { + *lnor_data = GPU_normal_convert_i10_s3(mr->mvert[ml->v].no); + } + else { + *lnor_data = GPU_normal_convert_i10_v3(mr->poly_normals[mp_index]); + } + + /* Flag for paint mode overlay. + * Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals. + * In paint mode it will use the un-mapped data to draw the wire-frame. */ + if (mp->flag & ME_HIDE || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && + (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) { + lnor_data->w = -1; + } + else if (mp->flag & ME_FACE_SEL) { + lnor_data->w = 1; + } + else { + lnor_data->w = 0; + } + } +} + +constexpr MeshExtract create_extractor_lnor() +{ + MeshExtract extractor = {nullptr}; + extractor.init = extract_lnor_init; + extractor.iter_poly_bm = extract_lnor_iter_poly_bm; + extractor.iter_poly_mesh = extract_lnor_iter_poly_mesh; + extractor.data_type = MR_DATA_LOOP_NOR; + extractor.data_size = sizeof(GPUPackedNormal *); + extractor.use_threading = true; + extractor.mesh_buffer_offset = offsetof(MeshBufferCache, vbo.lnor); + return extractor; +} + +/** \} */ +/* ---------------------------------------------------------------------- */ +/** \name Extract HQ Loop Normal + * \{ */ + +struct gpuHQNor { + short x, y, z, w; +}; + +static void extract_lnor_hq_init(const MeshRenderData *mr, + struct MeshBatchCache *UNUSED(cache), + void *buf, + void *tls_data) +{ + GPUVertBuf *vbo = static_cast<GPUVertBuf *>(buf); + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); + GPU_vertformat_alias_add(&format, "lnor"); + } + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->loop_len); + + *(gpuHQNor **)tls_data = static_cast<gpuHQNor *>(GPU_vertbuf_get_data(vbo)); +} + +static void extract_lnor_hq_iter_poly_bm(const MeshRenderData *mr, + const BMFace *f, + const int UNUSED(f_index), + void *data) +{ + BMLoop *l_iter, *l_first; + l_iter = l_first = BM_FACE_FIRST_LOOP(f); + do { + const int l_index = BM_elem_index_get(l_iter); + if (mr->loop_normals) { + normal_float_to_short_v3(&(*(gpuHQNor **)data)[l_index].x, mr->loop_normals[l_index]); + } + else { + if (BM_elem_flag_test(f, BM_ELEM_SMOOTH)) { + normal_float_to_short_v3(&(*(gpuHQNor **)data)[l_index].x, bm_vert_no_get(mr, l_iter->v)); + } + else { + normal_float_to_short_v3(&(*(gpuHQNor **)data)[l_index].x, bm_face_no_get(mr, f)); + } + } + } while ((l_iter = l_iter->next) != l_first); +} + +static void extract_lnor_hq_iter_poly_mesh(const MeshRenderData *mr, + const MPoly *mp, + const int mp_index, + void *data) +{ + const MLoop *mloop = mr->mloop; + const int ml_index_end = mp->loopstart + mp->totloop; + for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { + const MLoop *ml = &mloop[ml_index]; + gpuHQNor *lnor_data = &(*(gpuHQNor **)data)[ml_index]; + if (mr->loop_normals) { + normal_float_to_short_v3(&lnor_data->x, mr->loop_normals[ml_index]); + } + else if (mp->flag & ME_SMOOTH) { + copy_v3_v3_short(&lnor_data->x, mr->mvert[ml->v].no); + } + else { + normal_float_to_short_v3(&lnor_data->x, mr->poly_normals[mp_index]); + } + + /* Flag for paint mode overlay. + * Only use #MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals. + * In paint mode it will use the un-mapped data to draw the wire-frame. */ + if (mp->flag & ME_HIDE || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && + (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) { + lnor_data->w = -1; + } + else if (mp->flag & ME_FACE_SEL) { + lnor_data->w = 1; + } + else { + lnor_data->w = 0; + } + } +} + +constexpr MeshExtract create_extractor_lnor_hq() +{ + MeshExtract extractor = {nullptr}; + extractor.init = extract_lnor_hq_init; + extractor.iter_poly_bm = extract_lnor_hq_iter_poly_bm; + extractor.iter_poly_mesh = extract_lnor_hq_iter_poly_mesh; + extractor.data_type = MR_DATA_LOOP_NOR; + extractor.data_size = sizeof(gpuHQNor *); + extractor.use_threading = true; + extractor.mesh_buffer_offset = offsetof(MeshBufferCache, vbo.lnor); + return extractor; +} + +/** \} */ + +} // namespace blender::draw + +extern "C" { +const MeshExtract extract_lnor = blender::draw::create_extractor_lnor(); +const MeshExtract extract_lnor_hq = blender::draw::create_extractor_lnor_hq(); +} |