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Diffstat (limited to 'source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc')
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diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
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+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2021 by Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup draw
+ */
+
+#include "draw_cache_extract_mesh_private.h"
+
+namespace blender::draw {
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Selection Index
+ * \{ */
+
+static void extract_select_idx_init_impl(const MeshRenderData *UNUSED(mr),
+ const int len,
+ void *buf,
+ void *tls_data)
+{
+ GPUVertBuf *vbo = static_cast<GPUVertBuf *>(buf);
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* TODO: rename "color" to something more descriptive. */
+ GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT);
+ }
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, len);
+ *(uint32_t **)tls_data = (uint32_t *)GPU_vertbuf_get_data(vbo);
+}
+
+static void extract_select_idx_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *tls_data)
+{
+ extract_select_idx_init_impl(mr, mr->loop_len + mr->loop_loose_len, buf, tls_data);
+}
+
+/* TODO: Use #glVertexID to get loop index and use the data structure on the CPU to retrieve the
+ * select element associated with this loop ID. This would remove the need for this separate
+ * index VBO's. We could upload the p/e/v_origindex as a buffer texture and sample it inside the
+ * shader to output original index. */
+
+static void extract_poly_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ const BMFace *f,
+ const int f_index,
+ void *data)
+{
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+ (*(uint32_t **)data)[l_index] = f_index;
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_edge_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ const BMFace *f,
+ const int UNUSED(f_index),
+ void *data)
+{
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+ (*(uint32_t **)data)[l_index] = BM_elem_index_get(l_iter->e);
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_vert_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ const BMFace *f,
+ const int UNUSED(f_index),
+ void *data)
+{
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+ (*(uint32_t **)data)[l_index] = BM_elem_index_get(l_iter->v);
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_edge_idx_iter_ledge_bm(const MeshRenderData *mr,
+ const BMEdge *eed,
+ const int ledge_index,
+ void *data)
+{
+ (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = BM_elem_index_get(eed);
+ (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = BM_elem_index_get(eed);
+}
+
+static void extract_vert_idx_iter_ledge_bm(const MeshRenderData *mr,
+ const BMEdge *eed,
+ const int ledge_index,
+ void *data)
+{
+ (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = BM_elem_index_get(eed->v1);
+ (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = BM_elem_index_get(eed->v2);
+}
+
+static void extract_vert_idx_iter_lvert_bm(const MeshRenderData *mr,
+ const BMVert *eve,
+ const int lvert_index,
+ void *data)
+{
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+
+ (*(uint32_t **)data)[offset + lvert_index] = BM_elem_index_get(eve);
+}
+
+static void extract_poly_idx_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int mp_index,
+ void *data)
+{
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ (*(uint32_t **)data)[ml_index] = (mr->p_origindex) ? mr->p_origindex[mp_index] : mp_index;
+ }
+}
+
+static void extract_edge_idx_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *data)
+{
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+ (*(uint32_t **)data)[ml_index] = (mr->e_origindex) ? mr->e_origindex[ml->e] : ml->e;
+ }
+}
+
+static void extract_vert_idx_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *data)
+{
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+ (*(uint32_t **)data)[ml_index] = (mr->v_origindex) ? mr->v_origindex[ml->v] : ml->v;
+ }
+}
+
+static void extract_edge_idx_iter_ledge_mesh(const MeshRenderData *mr,
+ const MEdge *UNUSED(med),
+ const int ledge_index,
+ void *data)
+{
+ const int e_index = mr->ledges[ledge_index];
+ const int e_orig = (mr->e_origindex) ? mr->e_origindex[e_index] : e_index;
+ (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = e_orig;
+ (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = e_orig;
+}
+
+static void extract_vert_idx_iter_ledge_mesh(const MeshRenderData *mr,
+ const MEdge *med,
+ const int ledge_index,
+ void *data)
+{
+ int v1_orig = (mr->v_origindex) ? mr->v_origindex[med->v1] : med->v1;
+ int v2_orig = (mr->v_origindex) ? mr->v_origindex[med->v2] : med->v2;
+ (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = v1_orig;
+ (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = v2_orig;
+}
+
+static void extract_vert_idx_iter_lvert_mesh(const MeshRenderData *mr,
+ const MVert *UNUSED(mv),
+ const int lvert_index,
+ void *data)
+{
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+
+ const int v_index = mr->lverts[lvert_index];
+ const int v_orig = (mr->v_origindex) ? mr->v_origindex[v_index] : v_index;
+ (*(uint32_t **)data)[offset + lvert_index] = v_orig;
+}
+
+constexpr MeshExtract create_extractor_poly_idx()
+{
+ MeshExtract extractor = {nullptr};
+ extractor.init = extract_select_idx_init;
+ extractor.iter_poly_bm = extract_poly_idx_iter_poly_bm;
+ extractor.iter_poly_mesh = extract_poly_idx_iter_poly_mesh;
+ extractor.data_type = MR_DATA_NONE;
+ extractor.data_size = sizeof(uint32_t *);
+ extractor.use_threading = true;
+ extractor.mesh_buffer_offset = offsetof(MeshBufferCache, vbo.poly_idx);
+ return extractor;
+}
+
+constexpr MeshExtract create_extractor_edge_idx()
+{
+ MeshExtract extractor = {nullptr};
+ extractor.init = extract_select_idx_init;
+ extractor.iter_poly_bm = extract_edge_idx_iter_poly_bm;
+ extractor.iter_poly_mesh = extract_edge_idx_iter_poly_mesh;
+ extractor.iter_ledge_bm = extract_edge_idx_iter_ledge_bm;
+ extractor.iter_ledge_mesh = extract_edge_idx_iter_ledge_mesh;
+ extractor.data_type = MR_DATA_NONE;
+ extractor.data_size = sizeof(uint32_t *);
+ extractor.use_threading = true;
+ extractor.mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edge_idx);
+ return extractor;
+}
+
+constexpr MeshExtract create_extractor_vert_idx()
+{
+ MeshExtract extractor = {nullptr};
+ extractor.init = extract_select_idx_init;
+ extractor.iter_poly_bm = extract_vert_idx_iter_poly_bm;
+ extractor.iter_poly_mesh = extract_vert_idx_iter_poly_mesh;
+ extractor.iter_ledge_bm = extract_vert_idx_iter_ledge_bm;
+ extractor.iter_ledge_mesh = extract_vert_idx_iter_ledge_mesh;
+ extractor.iter_lvert_bm = extract_vert_idx_iter_lvert_bm;
+ extractor.iter_lvert_mesh = extract_vert_idx_iter_lvert_mesh;
+ extractor.data_type = MR_DATA_NONE;
+ extractor.data_size = sizeof(uint32_t *);
+ extractor.use_threading = true;
+ extractor.mesh_buffer_offset = offsetof(MeshBufferCache, vbo.vert_idx);
+ return extractor;
+}
+
+static void extract_fdot_idx_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *tls_data)
+{
+ extract_select_idx_init_impl(mr, mr->poly_len, buf, tls_data);
+}
+
+static void extract_fdot_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ const BMFace *UNUSED(f),
+ const int f_index,
+ void *data)
+{
+ (*(uint32_t **)data)[f_index] = f_index;
+}
+
+static void extract_fdot_idx_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *UNUSED(mp),
+ const int mp_index,
+ void *data)
+{
+ if (mr->p_origindex != nullptr) {
+ (*(uint32_t **)data)[mp_index] = mr->p_origindex[mp_index];
+ }
+ else {
+ (*(uint32_t **)data)[mp_index] = mp_index;
+ }
+}
+
+constexpr MeshExtract create_extractor_fdot_idx()
+{
+ MeshExtract extractor = {nullptr};
+ extractor.init = extract_fdot_idx_init;
+ extractor.iter_poly_bm = extract_fdot_idx_iter_poly_bm;
+ extractor.iter_poly_mesh = extract_fdot_idx_iter_poly_mesh;
+ extractor.data_type = MR_DATA_NONE;
+ extractor.data_size = sizeof(uint32_t *);
+ extractor.use_threading = true;
+ extractor.mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdot_idx);
+ return extractor;
+}
+
+/** \} */
+
+} // namespace blender::draw
+
+extern "C" {
+const MeshExtract extract_poly_idx = blender::draw::create_extractor_poly_idx();
+const MeshExtract extract_edge_idx = blender::draw::create_extractor_edge_idx();
+const MeshExtract extract_vert_idx = blender::draw::create_extractor_vert_idx();
+const MeshExtract extract_fdot_idx = blender::draw::create_extractor_fdot_idx();
+}