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Diffstat (limited to 'source/blender/draw/intern/mesh_extractors')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh.h3
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc19
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc13
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc2
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc2
5 files changed, 21 insertions, 18 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh.h b/source/blender/draw/intern/mesh_extractors/extract_mesh.h
index bb55d0c5b2c..37eb4f80442 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh.h
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh.h
@@ -281,7 +281,8 @@ typedef struct MeshExtract {
* \param is_mode_active: When true, use the modifiers from the edit-data,
* otherwise don't use modifiers as they are not from this object.
*/
-MeshRenderData *mesh_render_data_create(Mesh *me,
+MeshRenderData *mesh_render_data_create(Object *object,
+ Mesh *me,
bool is_editmode,
bool is_paint_mode,
bool is_mode_active,
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc
index 3ea3e67a8da..c3f89ab96ee 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc
@@ -157,7 +157,7 @@ static void extract_points_finish(const MeshRenderData *UNUSED(mr),
}
static void extract_points_init_subdiv(const DRWSubdivCache *subdiv_cache,
- const MeshRenderData *UNUSED(mr),
+ const MeshRenderData *mr,
struct MeshBatchCache *UNUSED(cache),
void *UNUSED(buffer),
void *data)
@@ -165,9 +165,9 @@ static void extract_points_init_subdiv(const DRWSubdivCache *subdiv_cache,
GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(data);
/* Copy the points as the data upload will free them. */
elb->data = (uint *)MEM_dupallocN(subdiv_cache->point_indices);
- elb->index_len = subdiv_cache->num_subdiv_verts;
+ elb->index_len = mr->vert_len;
elb->index_min = 0;
- elb->index_max = subdiv_cache->num_subdiv_loops - 1;
+ elb->index_max = subdiv_cache->num_subdiv_loops + mr->loop_loose_len;
elb->prim_type = GPU_PRIM_POINTS;
}
@@ -184,9 +184,6 @@ static void extract_points_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache,
GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(data);
- elb->data = static_cast<uint32_t *>(
- MEM_reallocN(elb->data, sizeof(uint) * (subdiv_cache->num_subdiv_loops + loop_loose_len)));
-
const Mesh *coarse_mesh = subdiv_cache->mesh;
const MEdge *coarse_edges = coarse_mesh->medge;
@@ -195,22 +192,18 @@ static void extract_points_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache,
for (int i = 0; i < loose_geom->edge_len; i++) {
const MEdge *loose_edge = &coarse_edges[loose_geom->edges[i]];
if (elb->data[loose_edge->v1] == -1u) {
- elb->data[loose_edge->v1] = offset;
+ GPU_indexbuf_set_point_vert(elb, loose_edge->v1, offset);
}
if (elb->data[loose_edge->v2] == -1u) {
- elb->data[loose_edge->v2] = offset + 1;
+ GPU_indexbuf_set_point_vert(elb, loose_edge->v2, offset + 1);
}
- elb->index_max += 2;
- elb->index_len += 2;
offset += 2;
}
for (int i = 0; i < loose_geom->vert_len; i++) {
if (elb->data[loose_geom->verts[i]] == -1u) {
- elb->data[loose_geom->verts[i]] = offset;
+ GPU_indexbuf_set_point_vert(elb, loose_geom->verts[i], offset);
}
- elb->index_max += 1;
- elb->index_len += 1;
offset += 1;
}
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
index b846da3f016..b27633405b9 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
@@ -99,9 +99,10 @@ static uint gpu_component_size_for_attribute_type(CustomDataType type)
{
switch (type) {
case CD_PROP_BOOL:
+ case CD_PROP_INT8:
case CD_PROP_INT32:
case CD_PROP_FLOAT: {
- /* TODO(kevindietrich) : should be 1 when scalar attributes conversion is handled by us. See
+ /* TODO(@kevindietrich): should be 1 when scalar attributes conversion is handled by us. See
* comment #extract_attr_init. */
return 3;
}
@@ -317,7 +318,7 @@ static void extract_attr_init(const MeshRenderData *mr,
init_vbo_for_attribute(mr, vbo, request, false, static_cast<uint32_t>(mr->loop_len));
- /* TODO(kevindietrich) : float3 is used for scalar attributes as the implicit conversion done by
+ /* TODO(@kevindietrich): float3 is used for scalar attributes as the implicit conversion done by
* OpenGL to vec4 for a scalar `s` will produce a `vec4(s, 0, 0, 1)`. However, following the
* Blender convention, it should be `vec4(s, s, s, 1)`. This could be resolved using a similar
* texture as for volume attribute, so we can control the conversion ourselves. */
@@ -326,6 +327,10 @@ static void extract_attr_init(const MeshRenderData *mr,
extract_attr_generic<bool, float3>(mr, vbo, request);
break;
}
+ case CD_PROP_INT8: {
+ extract_attr_generic<int8_t, float3>(mr, vbo, request);
+ break;
+ }
case CD_PROP_INT32: {
extract_attr_generic<int32_t, float3>(mr, vbo, request);
break;
@@ -378,6 +383,10 @@ static void extract_attr_init_subdiv(const DRWSubdivCache *subdiv_cache,
extract_attr_generic<bool, float3>(mr, src_data, request);
break;
}
+ case CD_PROP_INT8: {
+ extract_attr_generic<int8_t, float3>(mr, src_data, request);
+ break;
+ }
case CD_PROP_INT32: {
extract_attr_generic<int32_t, float3>(mr, src_data, request);
break;
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
index 8470a71059f..4185f2f84a2 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
@@ -78,7 +78,7 @@ static void extract_edge_fac_init(const MeshRenderData *mr,
data->edge_loop_count = static_cast<uchar *>(
MEM_callocN(sizeof(uint32_t) * mr->edge_len, __func__));
- /* HACK(fclem) Detecting the need for edge render.
+ /* HACK(@fclem): Detecting the need for edge render.
* We could have a flag in the mesh instead or check the modifier stack. */
const MEdge *med = mr->medge;
for (int e_index = 0; e_index < mr->edge_len; e_index++, med++) {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
index 5d2ea923658..11f1515275c 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
@@ -270,7 +270,7 @@ static void extract_pos_nor_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache
const MVert *coarse_verts = coarse_mesh->mvert;
uint offset = subdiv_cache->num_subdiv_loops;
- /* TODO(kevindietrich) : replace this when compressed normals are supported. */
+ /* TODO(@kevindietrich): replace this when compressed normals are supported. */
struct SubdivPosNorLoop {
float pos[3];
float nor[3];