diff options
Diffstat (limited to 'source/blender/draw/intern/shaders')
3 files changed, 33 insertions, 36 deletions
diff --git a/source/blender/draw/intern/shaders/draw_fullscreen.desc.h b/source/blender/draw/intern/shaders/draw_fullscreen.desc.h index f01496ecf49..06a7243542c 100644 --- a/source/blender/draw/intern/shaders/draw_fullscreen.desc.h +++ b/source/blender/draw/intern/shaders/draw_fullscreen.desc.h @@ -1,16 +1,16 @@ #include "gpu_shader_descriptor.h" -GPU_STAGE_INTERFACE_CREATE(fullscreen_iface, - { - {VEC4, "uvcoordsvar"}, - }) +GPU_STAGE_INTERFACE_CREATE(fullscreen_iface) +{ + {VEC4, "uvcoordsvar"}, +}; -GPU_SHADER_DESCRIPTOR(draw_fullscreen, - { - .vertex_out_interfaces = - { - [0] = STAGE_INTERFACE("", fullscreen_iface), - }, - .vertex_source = "common_fullscreen_vert.glsl", - }) +GPU_SHADER_DESCRIPTOR(draw_fullscreen) +{ + .vertex_out_interfaces = + { + [0] = STAGE_INTERFACE("", fullscreen_iface), + }, + .vertex_source = "common_fullscreen_vert.glsl", +}; diff --git a/source/blender/draw/intern/shaders/draw_object_infos.desc.h b/source/blender/draw/intern/shaders/draw_object_infos.desc.h index 03a68cf6363..038d96011b7 100644 --- a/source/blender/draw/intern/shaders/draw_object_infos.desc.h +++ b/source/blender/draw/intern/shaders/draw_object_infos.desc.h @@ -1,14 +1,13 @@ #include "gpu_shader_descriptor.h" -GPU_SHADER_DESCRIPTOR( - draw_object_infos, - { - .resources = - { - [DESCRIPTOR_SET_1] = - { - [2] = UNIFORM_BUFFER("ObjectInfos", "drw_infos[DRW_RESOURCE_CHUNK_LEN]"), - }, - }, - }) +GPU_SHADER_DESCRIPTOR(draw_object_infos) +{ + .resources = + { + [DESCRIPTOR_SET_1] = + { + [2] = UNIFORM_BUFFER("ObjectInfos", "drw_infos[DRW_RESOURCE_CHUNK_LEN]"), + }, + }, +}; diff --git a/source/blender/draw/intern/shaders/draw_view.desc.h b/source/blender/draw/intern/shaders/draw_view.desc.h index ca9b5d8ec0f..2310812830c 100644 --- a/source/blender/draw/intern/shaders/draw_view.desc.h +++ b/source/blender/draw/intern/shaders/draw_view.desc.h @@ -1,16 +1,14 @@ #include "gpu_shader_descriptor.h" -GPU_SHADER_DESCRIPTOR( - draw_view, - { - .resources = - { - [DESCRIPTOR_SET_1] = - { - [0] = UNIFORM_BUFFER("ViewInfos", "drw_view"), - [1] = UNIFORM_BUFFER("ObjectMatrices", - "drw_matrices[DRW_RESOURCE_CHUNK_LEN]"), - }, - }, - }) +GPU_SHADER_DESCRIPTOR(draw_view) +{ + .resources = + { + [DESCRIPTOR_SET_1] = + { + [0] = UNIFORM_BUFFER("ViewInfos", "drw_view"), + [1] = UNIFORM_BUFFER("ObjectMatrices", "drw_matrices[DRW_RESOURCE_CHUNK_LEN]"), + }, + }, +}; |