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Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/DRW_gpu_wrapper.hh43
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc4
-rw-r--r--source/blender/draw/intern/draw_instance_data.c1
-rw-r--r--source/blender/draw/intern/draw_shader_shared.h2
-rw-r--r--source/blender/draw/intern/draw_texture_pool.h1
-rw-r--r--source/blender/draw/intern/shaders/common_math_geom_lib.glsl24
6 files changed, 40 insertions, 35 deletions
diff --git a/source/blender/draw/intern/DRW_gpu_wrapper.hh b/source/blender/draw/intern/DRW_gpu_wrapper.hh
index 8e61c25be71..954d8c49f4c 100644
--- a/source/blender/draw/intern/DRW_gpu_wrapper.hh
+++ b/source/blender/draw/intern/DRW_gpu_wrapper.hh
@@ -57,6 +57,7 @@
#include "MEM_guardedalloc.h"
+#include "draw_manager.h"
#include "draw_texture_pool.h"
#include "BLI_math_vec_types.hh"
@@ -772,50 +773,26 @@ class Texture : NonCopyable {
};
class TextureFromPool : public Texture, NonMovable {
- private:
- GPUTexture *tx_tmp_saved_ = nullptr;
-
public:
TextureFromPool(const char *name = "gpu::Texture") : Texture(name){};
- /* Always use `release()` after rendering and `sync()` in sync phase. */
- void acquire(int2 extent, eGPUTextureFormat format, void *owner_)
+ /* Always use `release()` after rendering. */
+ void acquire(int2 extent, eGPUTextureFormat format)
{
BLI_assert(this->tx_ == nullptr);
- if (this->tx_ != nullptr) {
- return;
- }
- if (tx_tmp_saved_ != nullptr) {
- if (GPU_texture_width(tx_tmp_saved_) != extent.x ||
- GPU_texture_height(tx_tmp_saved_) != extent.y ||
- GPU_texture_format(tx_tmp_saved_) != format) {
- this->tx_tmp_saved_ = nullptr;
- }
- else {
- this->tx_ = tx_tmp_saved_;
- return;
- }
- }
- DrawEngineType *owner = (DrawEngineType *)owner_;
- this->tx_ = DRW_texture_pool_query_2d(UNPACK2(extent), format, owner);
+
+ this->tx_ = DRW_texture_pool_texture_acquire(
+ DST.vmempool->texture_pool, UNPACK2(extent), format);
}
void release(void)
{
/* Allows multiple release. */
- if (this->tx_ != nullptr) {
- tx_tmp_saved_ = this->tx_;
- this->tx_ = nullptr;
+ if (this->tx_ == nullptr) {
+ return;
}
- }
-
- /**
- * Clears any reference. Workaround for pool texture not being able to release on demand.
- * Needs to be called at during the sync phase.
- */
- void sync(void)
- {
- tx_tmp_saved_ = nullptr;
+ DRW_texture_pool_texture_release(DST.vmempool->texture_pool, this->tx_);
+ this->tx_ = nullptr;
}
/** Remove methods that are forbidden with this type of textures. */
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
index fc09606f9f3..af8e58c78f8 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
+++ b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
@@ -538,8 +538,8 @@ MeshRenderData *mesh_render_data_create(Object *object,
/* Seems like the mesh_eval_final do not have the right origin indices.
* Force not mapped in this case. */
- if (use_mapped && do_final && editmesh_eval_final != editmesh_eval_cage) {
- // mr->edit_bmesh = nullptr;
+ if (has_mdata && do_final && editmesh_eval_final != editmesh_eval_cage) {
+ // mr->edit_bmesh = NULL;
mr->extract_type = MR_EXTRACT_MESH;
}
}
diff --git a/source/blender/draw/intern/draw_instance_data.c b/source/blender/draw/intern/draw_instance_data.c
index 0e4e67f3320..88cc71fa0dd 100644
--- a/source/blender/draw/intern/draw_instance_data.c
+++ b/source/blender/draw/intern/draw_instance_data.c
@@ -27,6 +27,7 @@
#include "BKE_duplilist.h"
#include "RNA_access.h"
+#include "RNA_path.h"
#include "BLI_bitmap.h"
#include "BLI_memblock.h"
diff --git a/source/blender/draw/intern/draw_shader_shared.h b/source/blender/draw/intern/draw_shader_shared.h
index e8944442607..266db22a84f 100644
--- a/source/blender/draw/intern/draw_shader_shared.h
+++ b/source/blender/draw/intern/draw_shader_shared.h
@@ -1,6 +1,8 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#ifndef GPU_SHADER
+# pragma once
+
# include "GPU_shader.h"
# include "GPU_shader_shared_utils.h"
diff --git a/source/blender/draw/intern/draw_texture_pool.h b/source/blender/draw/intern/draw_texture_pool.h
index 1c30ea88552..7396b55d53a 100644
--- a/source/blender/draw/intern/draw_texture_pool.h
+++ b/source/blender/draw/intern/draw_texture_pool.h
@@ -26,6 +26,7 @@ void DRW_texture_pool_free(DRWTexturePool *pool);
/**
* Try to find a texture corresponding to params into the texture pool.
* If no texture was found, create one and add it to the pool.
+ * DEPRECATED: Use DRW_texture_pool_texture_acquire instead and do it just before rendering.
*/
GPUTexture *DRW_texture_pool_query(
DRWTexturePool *pool, int width, int height, eGPUTextureFormat format, void *user);
diff --git a/source/blender/draw/intern/shaders/common_math_geom_lib.glsl b/source/blender/draw/intern/shaders/common_math_geom_lib.glsl
index ae82277d9a6..cb2da9d35bf 100644
--- a/source/blender/draw/intern/shaders/common_math_geom_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_math_geom_lib.glsl
@@ -10,6 +10,11 @@ float point_plane_projection_dist(vec3 line_origin, vec3 plane_origin, vec3 plan
return dot(plane_normal, plane_origin - line_origin);
}
+float point_line_projection_dist(vec2 point, vec2 line_origin, vec2 line_normal)
+{
+ return dot(line_normal, line_origin - point);
+}
+
float line_plane_intersect_dist(vec3 line_origin,
vec3 line_direction,
vec3 plane_origin,
@@ -104,6 +109,25 @@ float line_unit_box_intersect_dist_safe(vec3 line_origin, vec3 line_direction)
}
/**
+ * Same as line_unit_box_intersect_dist but for 2D case.
+ */
+float line_unit_square_intersect_dist(vec2 line_origin, vec2 line_direction)
+{
+ vec2 first_plane = (vec2(1.0) - line_origin) / line_direction;
+ vec2 second_plane = (vec2(-1.0) - line_origin) / line_direction;
+ vec2 farthest_plane = max(first_plane, second_plane);
+
+ return min_v2(farthest_plane);
+}
+
+float line_unit_square_intersect_dist_safe(vec2 line_origin, vec2 line_direction)
+{
+ vec2 safe_line_direction = max(vec2(1e-8), abs(line_direction)) *
+ select(vec2(1.0), -vec2(1.0), lessThan(line_direction, vec2(0.0)));
+ return line_unit_square_intersect_dist(line_origin, safe_line_direction);
+}
+
+/**
* Returns clipping distance (intersection with the nearest plane) with the given axis-aligned
* bound box along \a line_direction.
* Safe even if \a line_direction is degenerate.