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Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/draw_cache.c29
-rw-r--r--source/blender/draw/intern/draw_cache.h18
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h12
-rw-r--r--source/blender/draw/intern/draw_cache_impl_curves.cc62
-rw-r--r--source/blender/draw/intern/draw_cache_impl_gpencil.cc (renamed from source/blender/draw/intern/draw_cache_impl_gpencil.c)263
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.cc8
-rw-r--r--source/blender/draw/intern/draw_cache_impl_particles.c43
-rw-r--r--source/blender/draw/intern/draw_cache_impl_pointcloud.cc437
-rw-r--r--source/blender/draw/intern/draw_command.cc22
-rw-r--r--source/blender/draw/intern/draw_command.hh37
-rw-r--r--source/blender/draw/intern/draw_common.h8
-rw-r--r--source/blender/draw/intern/draw_curves.cc52
-rw-r--r--source/blender/draw/intern/draw_curves_private.h7
-rw-r--r--source/blender/draw/intern/draw_hair.cc18
-rw-r--r--source/blender/draw/intern/draw_hair_private.h5
-rw-r--r--source/blender/draw/intern/draw_manager.c13
-rw-r--r--source/blender/draw/intern/draw_manager_data.cc28
-rw-r--r--source/blender/draw/intern/draw_manager_profiling.c48
-rw-r--r--source/blender/draw/intern/draw_manager_shader.c4
-rw-r--r--source/blender/draw/intern/draw_manager_text.cc34
-rw-r--r--source/blender/draw/intern/draw_pass.hh26
-rw-r--r--source/blender/draw/intern/draw_pbvh.cc19
-rw-r--r--source/blender/draw/intern/draw_pointcloud.cc103
-rw-r--r--source/blender/draw/intern/draw_pointcloud_private.hh19
-rw-r--r--source/blender/draw/intern/draw_resource.hh4
-rw-r--r--source/blender/draw/intern/draw_volume.cc2
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc4
-rw-r--r--source/blender/draw/intern/shaders/common_gpencil_lib.glsl88
-rw-r--r--source/blender/draw/intern/shaders/common_pointcloud_lib.glsl78
-rw-r--r--source/blender/draw/intern/shaders/draw_view_info.hh21
30 files changed, 884 insertions, 628 deletions
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index 8c6a51442e1..00ac2563c43 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -899,8 +899,6 @@ GPUBatch *DRW_cache_object_surface_get(Object *ob)
switch (ob->type) {
case OB_MESH:
return DRW_cache_mesh_surface_get(ob);
- case OB_POINTCLOUD:
- return DRW_cache_pointcloud_surface_get(ob);
default:
return NULL;
}
@@ -959,8 +957,6 @@ GPUBatch **DRW_cache_object_surface_material_get(struct Object *ob,
switch (ob->type) {
case OB_MESH:
return DRW_cache_mesh_surface_shaded_get(ob, gpumat_array, gpumat_array_len);
- case OB_POINTCLOUD:
- return DRW_cache_pointcloud_surface_shaded_get(ob, gpumat_array, gpumat_array_len);
default:
return NULL;
}
@@ -3006,24 +3002,6 @@ GPUBatch *DRW_cache_lattice_vert_overlay_get(Object *ob)
/** \name PointCloud
* \{ */
-GPUBatch *DRW_cache_pointcloud_get_dots(Object *object)
-{
- BLI_assert(object->type == OB_POINTCLOUD);
- return DRW_pointcloud_batch_cache_get_dots(object);
-}
-
-GPUBatch *DRW_cache_pointcloud_surface_get(Object *object)
-{
- BLI_assert(object->type == OB_POINTCLOUD);
- return DRW_pointcloud_batch_cache_get_surface(object);
-}
-
-GPUBatch *DRW_cache_pointcloud_surface_viewer_attribute_get(Object *object)
-{
- BLI_assert(object->type == OB_POINTCLOUD);
- return DRW_pointcloud_batch_cache_get_surface_viewer_attribute(object);
-}
-
/** \} */
/* -------------------------------------------------------------------- */
@@ -3308,6 +3286,9 @@ void drw_batch_cache_generate_requested(Object *ob)
case OB_CURVES:
DRW_curves_batch_cache_create_requested(ob);
break;
+ case OB_POINTCLOUD:
+ DRW_pointcloud_batch_cache_create_requested(ob);
+ break;
/* TODO: all cases. */
default:
break;
@@ -3358,7 +3339,9 @@ void DRW_batch_cache_free_old(Object *ob, int ctime)
case OB_CURVES:
DRW_curves_batch_cache_free_old((Curves *)ob->data, ctime);
break;
- /* TODO: all cases. */
+ case OB_POINTCLOUD:
+ DRW_pointcloud_batch_cache_free_old((PointCloud *)ob->data, ctime);
+ break;
default:
break;
}
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index 058f28f094d..772cf3b12a5 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -13,6 +13,7 @@ extern "C" {
struct GPUBatch;
struct GPUMaterial;
+struct GPUVertBuf;
struct ModifierData;
struct Object;
struct PTCacheEdit;
@@ -224,12 +225,6 @@ struct GPUBatch **DRW_cache_curves_surface_shaded_get(struct Object *ob,
struct GPUBatch *DRW_cache_curves_face_wireframe_get(struct Object *ob);
struct GPUBatch *DRW_cache_curves_edge_detection_get(struct Object *ob, bool *r_is_manifold);
-/* PointCloud */
-
-struct GPUBatch *DRW_cache_pointcloud_get_dots(struct Object *obj);
-struct GPUBatch *DRW_cache_pointcloud_surface_get(struct Object *obj);
-struct GPUBatch *DRW_cache_pointcloud_surface_viewer_attribute_get(struct Object *obj);
-
/* Volume */
typedef struct DRWVolumeGrid {
@@ -257,14 +252,17 @@ struct GPUBatch *DRW_cache_volume_selection_surface_get(struct Object *ob);
/* GPencil */
-struct GPUBatch *DRW_cache_gpencil_strokes_get(struct Object *ob, int cfra);
-struct GPUBatch *DRW_cache_gpencil_fills_get(struct Object *ob, int cfra);
+struct GPUBatch *DRW_cache_gpencil_get(struct Object *ob, int cfra);
+struct GPUVertBuf *DRW_cache_gpencil_position_buffer_get(struct Object *ob, int cfra);
+struct GPUVertBuf *DRW_cache_gpencil_color_buffer_get(struct Object *ob, int cfra);
struct GPUBatch *DRW_cache_gpencil_edit_lines_get(struct Object *ob, int cfra);
struct GPUBatch *DRW_cache_gpencil_edit_points_get(struct Object *ob, int cfra);
struct GPUBatch *DRW_cache_gpencil_edit_curve_handles_get(struct Object *ob, int cfra);
struct GPUBatch *DRW_cache_gpencil_edit_curve_points_get(struct Object *ob, int cfra);
-struct GPUBatch *DRW_cache_gpencil_sbuffer_stroke_get(struct Object *ob);
-struct GPUBatch *DRW_cache_gpencil_sbuffer_fill_get(struct Object *ob);
+struct GPUBatch *DRW_cache_gpencil_sbuffer_get(struct Object *ob, bool show_fill);
+struct GPUVertBuf *DRW_cache_gpencil_sbuffer_position_buffer_get(struct Object *ob,
+ bool show_fill);
+struct GPUVertBuf *DRW_cache_gpencil_sbuffer_color_buffer_get(struct Object *ob, bool show_fill);
int DRW_gpencil_material_count_get(struct bGPdata *gpd);
struct GPUBatch *DRW_cache_gpencil_face_wireframe_get(struct Object *ob);
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index c6e8539121f..5aa2203ca68 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -80,6 +80,7 @@ void DRW_batch_cache_free_old(struct Object *ob, int ctime);
*/
void DRW_mesh_batch_cache_free_old(struct Mesh *me, int ctime);
void DRW_curves_batch_cache_free_old(struct Curves *curves, int ctime);
+void DRW_pointcloud_batch_cache_free_old(struct PointCloud *pointcloud, int ctime);
/** \} */
@@ -131,7 +132,7 @@ int DRW_curves_material_count_get(struct Curves *curves);
* \return A pointer to location where the texture will be
* stored, which will be filled by #DRW_shgroup_curves_create_sub.
*/
-struct GPUTexture **DRW_curves_texture_for_evaluated_attribute(struct Curves *curves,
+struct GPUVertBuf **DRW_curves_texture_for_evaluated_attribute(struct Curves *curves,
const char *name,
bool *r_is_point_domain);
@@ -147,12 +148,11 @@ void DRW_curves_batch_cache_create_requested(struct Object *ob);
int DRW_pointcloud_material_count_get(struct PointCloud *pointcloud);
+struct GPUVertBuf **DRW_pointcloud_evaluated_attribute(struct PointCloud *pointcloud,
+ const char *name);
struct GPUBatch *DRW_pointcloud_batch_cache_get_dots(struct Object *ob);
-struct GPUBatch *DRW_pointcloud_batch_cache_get_surface(struct Object *ob);
-struct GPUBatch *DRW_pointcloud_batch_cache_get_surface_viewer_attribute(struct Object *ob);
-struct GPUBatch **DRW_cache_pointcloud_surface_shaded_get(struct Object *ob,
- struct GPUMaterial **gpumat_array,
- uint gpumat_array_len);
+
+void DRW_pointcloud_batch_cache_create_requested(struct Object *ob);
/** \} */
diff --git a/source/blender/draw/intern/draw_cache_impl_curves.cc b/source/blender/draw/intern/draw_cache_impl_curves.cc
index 85dd9ca8695..0322d048fa5 100644
--- a/source/blender/draw/intern/draw_cache_impl_curves.cc
+++ b/source/blender/draw/intern/draw_cache_impl_curves.cc
@@ -88,13 +88,11 @@ static void curves_discard_attributes(CurvesEvalCache &curves_cache)
{
for (const int i : IndexRange(GPU_MAX_ATTR)) {
GPU_VERTBUF_DISCARD_SAFE(curves_cache.proc_attributes_buf[i]);
- DRW_TEXTURE_FREE_SAFE(curves_cache.proc_attributes_tex[i]);
}
for (const int i : IndexRange(MAX_HAIR_SUBDIV)) {
for (const int j : IndexRange(GPU_MAX_ATTR)) {
GPU_VERTBUF_DISCARD_SAFE(curves_cache.final[i].attributes_buf[j]);
- DRW_TEXTURE_FREE_SAFE(curves_cache.final[i].attributes_tex[j]);
}
drw_attributes_clear(&curves_cache.final[i].attr_used);
@@ -107,17 +105,12 @@ static void curves_batch_cache_clear_data(CurvesEvalCache &curves_cache)
GPU_VERTBUF_DISCARD_SAFE(curves_cache.proc_point_buf);
GPU_VERTBUF_DISCARD_SAFE(curves_cache.proc_length_buf);
GPU_VERTBUF_DISCARD_SAFE(curves_cache.data_edit_points);
- DRW_TEXTURE_FREE_SAFE(curves_cache.point_tex);
- DRW_TEXTURE_FREE_SAFE(curves_cache.length_tex);
GPU_VERTBUF_DISCARD_SAFE(curves_cache.proc_strand_buf);
GPU_VERTBUF_DISCARD_SAFE(curves_cache.proc_strand_seg_buf);
- DRW_TEXTURE_FREE_SAFE(curves_cache.strand_tex);
- DRW_TEXTURE_FREE_SAFE(curves_cache.strand_seg_tex);
for (const int i : IndexRange(MAX_HAIR_SUBDIV)) {
GPU_VERTBUF_DISCARD_SAFE(curves_cache.final[i].proc_buf);
- DRW_TEXTURE_FREE_SAFE(curves_cache.final[i].proc_tex);
for (const int j : IndexRange(MAX_THICKRES)) {
GPU_BATCH_DISCARD_SAFE(curves_cache.final[i].proc_hairs[j]);
}
@@ -259,7 +252,7 @@ static void curves_batch_cache_fill_segments_proc_pos(
static void curves_batch_cache_ensure_procedural_pos(const Curves &curves,
CurvesEvalCache &cache,
- GPUMaterial *gpu_material)
+ GPUMaterial *UNUSED(gpu_material))
{
if (cache.proc_point_buf == nullptr || DRW_vbo_requested(cache.proc_point_buf)) {
/* Initialize vertex format. */
@@ -286,21 +279,6 @@ static void curves_batch_cache_ensure_procedural_pos(const Curves &curves,
cache.strands_len};
curves_batch_cache_fill_segments_proc_pos(curves, posTime_data, hairLength_data);
-
- /* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(cache.proc_point_buf);
- cache.point_tex = GPU_texture_create_from_vertbuf("hair_point", cache.proc_point_buf);
- }
-
- if (gpu_material && cache.proc_length_buf != nullptr && cache.length_tex) {
- ListBase gpu_attrs = GPU_material_attributes(gpu_material);
- LISTBASE_FOREACH (GPUMaterialAttribute *, attr, &gpu_attrs) {
- if (attr->type == CD_HAIRLENGTH) {
- GPU_vertbuf_use(cache.proc_length_buf);
- cache.length_tex = GPU_texture_create_from_vertbuf("hair_length", cache.proc_length_buf);
- break;
- }
- }
}
}
@@ -353,7 +331,7 @@ static void curves_batch_cache_ensure_procedural_final_attr(CurvesEvalCache &cac
const GPUVertFormat *format,
const int subdiv,
const int index,
- const char *name)
+ const char *UNUSED(name))
{
CurvesEvalFinalCache &final_cache = cache.final[subdiv];
final_cache.attributes_buf[index] = GPU_vertbuf_create_with_format_ex(
@@ -363,12 +341,6 @@ static void curves_batch_cache_ensure_procedural_final_attr(CurvesEvalCache &cac
/* Those are points! not line segments. */
GPU_vertbuf_data_alloc(final_cache.attributes_buf[index],
final_cache.strands_res * cache.strands_len);
-
- /* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(final_cache.attributes_buf[index]);
-
- final_cache.attributes_tex[index] = GPU_texture_create_from_vertbuf(
- name, final_cache.attributes_buf[index]);
}
static void curves_batch_ensure_attribute(const Curves &curves,
@@ -379,7 +351,6 @@ static void curves_batch_ensure_attribute(const Curves &curves,
{
using namespace blender;
GPU_VERTBUF_DISCARD_SAFE(cache.proc_attributes_buf[index]);
- DRW_TEXTURE_FREE_SAFE(cache.proc_attributes_tex[index]);
char sampler_name[32];
drw_curves_get_attribute_sampler_name(request.attribute_name, sampler_name);
@@ -414,13 +385,9 @@ static void curves_batch_ensure_attribute(const Curves &curves,
attribute.materialize(vbo_span);
- GPU_vertbuf_use(attr_vbo);
- cache.proc_attributes_tex[index] = GPU_texture_create_from_vertbuf(sampler_name, attr_vbo);
-
/* Existing final data may have been for a different attribute (with a different name or domain),
* free the data. */
GPU_VERTBUF_DISCARD_SAFE(cache.final[subdiv].attributes_buf[index]);
- DRW_TEXTURE_FREE_SAFE(cache.final[subdiv].attributes_tex[index]);
/* Ensure final data for points. */
if (request.domain == ATTR_DOMAIN_POINT) {
@@ -466,19 +433,11 @@ static void curves_batch_cache_ensure_procedural_strand_data(Curves &curves,
GPU_vertbuf_attr_get_raw_data(cache.proc_strand_seg_buf, seg_id, &seg_step);
curves_batch_cache_fill_strands_data(curves, data_step, seg_step);
-
- /* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(cache.proc_strand_buf);
- cache.strand_tex = GPU_texture_create_from_vertbuf("curves_strand", cache.proc_strand_buf);
-
- GPU_vertbuf_use(cache.proc_strand_seg_buf);
- cache.strand_seg_tex = GPU_texture_create_from_vertbuf("curves_strand_seg",
- cache.proc_strand_seg_buf);
}
static void curves_batch_cache_ensure_procedural_final_points(CurvesEvalCache &cache, int subdiv)
{
- /* Same format as point_tex. */
+ /* Same format as proc_point_buf. */
GPUVertFormat format = {0};
GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
@@ -489,12 +448,6 @@ static void curves_batch_cache_ensure_procedural_final_points(CurvesEvalCache &c
/* Those are points! not line segments. */
GPU_vertbuf_data_alloc(cache.final[subdiv].proc_buf,
cache.final[subdiv].strands_res * cache.strands_len);
-
- /* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(cache.final[subdiv].proc_buf);
-
- cache.final[subdiv].proc_tex = GPU_texture_create_from_vertbuf("hair_proc",
- cache.final[subdiv].proc_buf);
}
static void curves_batch_cache_fill_segments_indices(const Curves &curves,
@@ -583,7 +536,6 @@ static bool curves_ensure_attributes(const Curves &curves,
/* Some new attributes have been added, free all and start over. */
for (const int i : IndexRange(GPU_MAX_ATTR)) {
GPU_VERTBUF_DISCARD_SAFE(cache.curves_cache.proc_attributes_buf[i]);
- DRW_TEXTURE_FREE_SAFE(cache.curves_cache.proc_attributes_tex[i]);
}
drw_attributes_merge(&final_cache.attr_used, &attrs_needed, cache.render_mutex);
}
@@ -631,7 +583,7 @@ bool curves_ensure_procedural_data(Curves *curves,
}
/* Refreshed if active layer or custom data changes. */
- if ((*r_hair_cache)->strand_tex == nullptr) {
+ if ((*r_hair_cache)->proc_strand_buf == nullptr) {
curves_batch_cache_ensure_procedural_strand_data(*curves, cache.curves_cache);
}
@@ -689,7 +641,7 @@ static void request_attribute(Curves &curves, const char *name)
drw_attributes_merge(&final_cache.attr_used, &attributes, cache.render_mutex);
}
-GPUTexture **DRW_curves_texture_for_evaluated_attribute(Curves *curves,
+GPUVertBuf **DRW_curves_texture_for_evaluated_attribute(Curves *curves,
const char *name,
bool *r_is_point_domain)
{
@@ -715,10 +667,10 @@ GPUTexture **DRW_curves_texture_for_evaluated_attribute(Curves *curves,
switch (final_cache.attr_used.requests[request_i].domain) {
case ATTR_DOMAIN_POINT:
*r_is_point_domain = true;
- return &final_cache.attributes_tex[request_i];
+ return &final_cache.attributes_buf[request_i];
case ATTR_DOMAIN_CURVE:
*r_is_point_domain = false;
- return &cache.curves_cache.proc_attributes_tex[request_i];
+ return &cache.curves_cache.proc_attributes_buf[request_i];
default:
BLI_assert_unreachable();
return nullptr;
diff --git a/source/blender/draw/intern/draw_cache_impl_gpencil.c b/source/blender/draw/intern/draw_cache_impl_gpencil.cc
index 7a43c7ee2e6..6860fae744b 100644
--- a/source/blender/draw/intern/draw_cache_impl_gpencil.c
+++ b/source/blender/draw/intern/draw_cache_impl_gpencil.cc
@@ -23,12 +23,14 @@
#include "DEG_depsgraph_query.h"
#include "BLI_hash.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_polyfill_2d.h"
#include "draw_cache.h"
#include "draw_cache_impl.h"
#include "../engines/gpencil/gpencil_defines.h"
+#include "../engines/gpencil/gpencil_shader_shared.h"
#define BEZIER_HANDLE (1 << 3)
#define COLOR_SHIFT 5
@@ -41,11 +43,13 @@ typedef struct GpencilBatchCache {
/** Instancing Data */
GPUVertBuf *vbo;
GPUVertBuf *vbo_col;
- /** Fill Topology */
+ /** Indices in material order, then stroke order with fill first.
+ * Strokes can be individually rendered using `gps->runtime.stroke_start` and
+ * `gps->runtime.fill_start`. */
GPUIndexBuf *ibo;
- /** Instancing Batches */
- GPUBatch *stroke_batch;
- GPUBatch *fill_batch;
+ /** Batches */
+ GPUBatch *geom_batch;
+ /** Stroke lines only */
GPUBatch *lines_batch;
/** Edit Mode */
@@ -97,7 +101,8 @@ static GpencilBatchCache *gpencil_batch_cache_init(Object *ob, int cfra)
GpencilBatchCache *cache = gpd->runtime.gpencil_cache;
if (!cache) {
- cache = gpd->runtime.gpencil_cache = MEM_callocN(sizeof(*cache), __func__);
+ cache = gpd->runtime.gpencil_cache = (GpencilBatchCache *)MEM_callocN(sizeof(*cache),
+ __func__);
}
else {
memset(cache, 0, sizeof(*cache));
@@ -116,8 +121,7 @@ static void gpencil_batch_cache_clear(GpencilBatchCache *cache)
}
GPU_BATCH_DISCARD_SAFE(cache->lines_batch);
- GPU_BATCH_DISCARD_SAFE(cache->fill_batch);
- GPU_BATCH_DISCARD_SAFE(cache->stroke_batch);
+ GPU_BATCH_DISCARD_SAFE(cache->geom_batch);
GPU_VERTBUF_DISCARD_SAFE(cache->vbo);
GPU_VERTBUF_DISCARD_SAFE(cache->vbo_col);
GPU_INDEXBUF_DISCARD_SAFE(cache->ibo);
@@ -172,9 +176,10 @@ void DRW_gpencil_batch_cache_free(bGPdata *gpd)
/* MUST match the format below. */
typedef struct gpStrokeVert {
- int32_t mat, stroke_id, point_id, packed_asp_hard_rot;
/** Position and thickness packed in the same attribute. */
float pos[3], thickness;
+ /** Material Index, Stroke Index, Point Index, Packed aspect + hardness + rotation. */
+ int32_t mat, stroke_id, point_id, packed_asp_hard_rot;
/** UV and strength packed in the same attribute. */
float uv_fill[2], u_stroke, strength;
} gpStrokeVert;
@@ -183,12 +188,9 @@ static GPUVertFormat *gpencil_stroke_format(void)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "ma", GPU_COMP_I32, 4, GPU_FETCH_INT);
GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ GPU_vertformat_attr_add(&format, "ma", GPU_COMP_I32, 4, GPU_FETCH_INT);
GPU_vertformat_attr_add(&format, "uv", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
- /* IMPORTANT: This means having only 4 attributes
- * to fit into GPU module limit of 16 attributes. */
- GPU_vertformat_multiload_enable(&format, 4);
}
return &format;
}
@@ -238,9 +240,6 @@ static GPUVertFormat *gpencil_color_format(void)
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "col", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
GPU_vertformat_attr_add(&format, "fcol", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
- /* IMPORTANT: This means having only 4 attributes
- * to fit into GPU module limit of 16 attributes. */
- GPU_vertformat_multiload_enable(&format, 4);
}
return &format;
}
@@ -295,7 +294,8 @@ BLI_INLINE int32_t pack_rotation_aspect_hardness(float rot, float asp, float har
return packed;
}
-static void gpencil_buffer_add_point(gpStrokeVert *verts,
+static void gpencil_buffer_add_point(GPUIndexBufBuilder *ibo,
+ gpStrokeVert *verts,
gpColorVert *cols,
const bGPDstroke *gps,
const bGPDspoint *pt,
@@ -319,7 +319,7 @@ static void gpencil_buffer_add_point(gpStrokeVert *verts,
vert->strength = (round_cap0) ? pt->strength : -pt->strength;
vert->u_stroke = pt->uv_fac;
- vert->stroke_id = gps->runtime.stroke_start;
+ vert->stroke_id = gps->runtime.vertex_start;
vert->point_id = v;
vert->thickness = max_ff(0.0f, gps->thickness * pt->pressure) * (round_cap1 ? 1.0f : -1.0f);
/* Tag endpoint material to -1 so they get discarded by vertex shader. */
@@ -329,27 +329,36 @@ static void gpencil_buffer_add_point(gpStrokeVert *verts,
vert->packed_asp_hard_rot = pack_rotation_aspect_hardness(
pt->uv_rot, aspect_ratio, gps->hardeness);
+
+ if (!is_endpoint) {
+ /* Issue a Quad per point. */
+ /* The attribute loading uses a different shader and will undo this bit packing. */
+ int v_mat = (v << GP_VERTEX_ID_SHIFT) | GP_IS_STROKE_VERTEX_BIT;
+ GPU_indexbuf_add_tri_verts(ibo, v_mat + 0, v_mat + 1, v_mat + 2);
+ GPU_indexbuf_add_tri_verts(ibo, v_mat + 2, v_mat + 1, v_mat + 3);
+ }
}
-static void gpencil_buffer_add_stroke(gpStrokeVert *verts,
+static void gpencil_buffer_add_stroke(GPUIndexBufBuilder *ibo,
+ gpStrokeVert *verts,
gpColorVert *cols,
const bGPDstroke *gps)
{
const bGPDspoint *pts = gps->points;
int pts_len = gps->totpoints;
bool is_cyclic = gpencil_stroke_is_cyclic(gps);
- int v = gps->runtime.stroke_start;
+ int v = gps->runtime.vertex_start;
/* First point for adjacency (not drawn). */
int adj_idx = (is_cyclic) ? (pts_len - 1) : min_ii(pts_len - 1, 1);
- gpencil_buffer_add_point(verts, cols, gps, &pts[adj_idx], v++, true);
+ gpencil_buffer_add_point(ibo, verts, cols, gps, &pts[adj_idx], v++, true);
for (int i = 0; i < pts_len; i++) {
- gpencil_buffer_add_point(verts, cols, gps, &pts[i], v++, false);
+ gpencil_buffer_add_point(ibo, verts, cols, gps, &pts[i], v++, false);
}
/* Draw line to first point to complete the loop for cyclic strokes. */
if (is_cyclic) {
- gpencil_buffer_add_point(verts, cols, gps, &pts[0], v, false);
+ gpencil_buffer_add_point(ibo, verts, cols, gps, &pts[0], v, false);
/* UV factor needs to be adjusted for the last point to not be equal to the UV factor of the
* first point. It should be the factor of the last point plus the distance from the last point
* to the first.
@@ -360,16 +369,20 @@ static void gpencil_buffer_add_stroke(gpStrokeVert *verts,
}
/* Last adjacency point (not drawn). */
adj_idx = (is_cyclic) ? 1 : max_ii(0, pts_len - 2);
- gpencil_buffer_add_point(verts, cols, gps, &pts[adj_idx], v++, true);
+ gpencil_buffer_add_point(ibo, verts, cols, gps, &pts[adj_idx], v++, true);
}
static void gpencil_buffer_add_fill(GPUIndexBufBuilder *ibo, const bGPDstroke *gps)
{
int tri_len = gps->tot_triangles;
- int v = gps->runtime.stroke_start;
+ int v = gps->runtime.vertex_start + 1;
for (int i = 0; i < tri_len; i++) {
uint *tri = gps->triangles[i].verts;
- GPU_indexbuf_add_tri_verts(ibo, v + tri[0], v + tri[1], v + tri[2]);
+ /* The attribute loading uses a different shader and will undo this bit packing. */
+ GPU_indexbuf_add_tri_verts(ibo,
+ (v + tri[0]) << GP_VERTEX_ID_SHIFT,
+ (v + tri[1]) << GP_VERTEX_ID_SHIFT,
+ (v + tri[2]) << GP_VERTEX_ID_SHIFT);
}
}
@@ -379,10 +392,10 @@ static void gpencil_stroke_iter_cb(bGPDlayer *UNUSED(gpl),
void *thunk)
{
gpIterData *iter = (gpIterData *)thunk;
- gpencil_buffer_add_stroke(iter->verts, iter->cols, gps);
if (gps->tot_triangles > 0) {
gpencil_buffer_add_fill(&iter->ibo, gps);
}
+ gpencil_buffer_add_stroke(&iter->ibo, iter->verts, iter->cols, gps);
}
static void gpencil_object_verts_count_cb(bGPDlayer *UNUSED(gpl),
@@ -391,12 +404,15 @@ static void gpencil_object_verts_count_cb(bGPDlayer *UNUSED(gpl),
void *thunk)
{
gpIterData *iter = (gpIterData *)thunk;
-
- /* Store first index offset */
- gps->runtime.stroke_start = iter->vert_len;
+ int stroke_vert_len = gps->totpoints + gpencil_stroke_is_cyclic(gps);
+ gps->runtime.vertex_start = iter->vert_len;
+ /* Add additional padding at the start and end. */
+ iter->vert_len += 1 + stroke_vert_len + 1;
+ /* Store first index offset. */
gps->runtime.fill_start = iter->tri_len;
- iter->vert_len += gps->totpoints + 2 + gpencil_stroke_is_cyclic(gps);
iter->tri_len += gps->tot_triangles;
+ gps->runtime.stroke_start = iter->tri_len;
+ iter->tri_len += stroke_vert_len * 2;
}
static void gpencil_batches_ensure(Object *ob, GpencilBatchCache *cache, int cfra)
@@ -406,7 +422,7 @@ static void gpencil_batches_ensure(Object *ob, GpencilBatchCache *cache, int cfr
if (cache->vbo == NULL) {
/* Should be discarded together. */
BLI_assert(cache->vbo == NULL && cache->ibo == NULL);
- BLI_assert(cache->fill_batch == NULL && cache->stroke_batch == NULL);
+ BLI_assert(cache->geom_batch == NULL);
/* TODO/PERF: Could be changed to only do it if needed.
* For now it's simpler to assume we always need it
* since multiple viewport could or could not need it.
@@ -415,29 +431,29 @@ static void gpencil_batches_ensure(Object *ob, GpencilBatchCache *cache, int cfr
bool do_onion = true;
/* First count how many vertices and triangles are needed for the whole object. */
- gpIterData iter = {
- .gpd = gpd,
- .verts = NULL,
- .ibo = {0},
- .vert_len = 1, /* Start at 1 for the gl_InstanceID trick to work (see vert shader). */
- .tri_len = 0,
- .curve_len = 0,
- };
+ gpIterData iter = {};
+ iter.gpd = gpd;
+ iter.verts = NULL;
+ iter.ibo = {0};
+ iter.vert_len = 0;
+ iter.tri_len = 0;
+ iter.curve_len = 0;
BKE_gpencil_visible_stroke_advanced_iter(
NULL, ob, NULL, gpencil_object_verts_count_cb, &iter, do_onion, cfra);
+ GPUUsageType vbo_flag = GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY;
/* Create VBOs. */
GPUVertFormat *format = gpencil_stroke_format();
GPUVertFormat *format_col = gpencil_color_format();
- cache->vbo = GPU_vertbuf_create_with_format(format);
- cache->vbo_col = GPU_vertbuf_create_with_format(format_col);
+ cache->vbo = GPU_vertbuf_create_with_format_ex(format, vbo_flag);
+ cache->vbo_col = GPU_vertbuf_create_with_format_ex(format_col, vbo_flag);
/* Add extra space at the end of the buffer because of quad load. */
GPU_vertbuf_data_alloc(cache->vbo, iter.vert_len + 2);
GPU_vertbuf_data_alloc(cache->vbo_col, iter.vert_len + 2);
iter.verts = (gpStrokeVert *)GPU_vertbuf_get_data(cache->vbo);
iter.cols = (gpColorVert *)GPU_vertbuf_get_data(cache->vbo_col);
/* Create IBO. */
- GPU_indexbuf_init(&iter.ibo, GPU_PRIM_TRIS, iter.tri_len, iter.vert_len);
+ GPU_indexbuf_init(&iter.ibo, GPU_PRIM_TRIS, iter.tri_len, 0xFFFFFFFFu);
/* Fill buffers with data. */
BKE_gpencil_visible_stroke_advanced_iter(
@@ -452,33 +468,39 @@ static void gpencil_batches_ensure(Object *ob, GpencilBatchCache *cache, int cfr
/* Finish the IBO. */
cache->ibo = GPU_indexbuf_build(&iter.ibo);
-
/* Create the batches */
- cache->fill_batch = GPU_batch_create(GPU_PRIM_TRIS, cache->vbo, cache->ibo);
- GPU_batch_vertbuf_add(cache->fill_batch, cache->vbo_col);
- cache->stroke_batch = GPU_batch_create(GPU_PRIM_TRI_STRIP, gpencil_dummy_buffer_get(), NULL);
- GPU_batch_instbuf_add_ex(cache->stroke_batch, cache->vbo, 0);
- GPU_batch_instbuf_add_ex(cache->stroke_batch, cache->vbo_col, 0);
+ cache->geom_batch = GPU_batch_create(GPU_PRIM_TRIS, cache->vbo, cache->ibo);
+ /* Allow creation of buffer texture. */
+ GPU_vertbuf_use(cache->vbo);
+ GPU_vertbuf_use(cache->vbo_col);
gpd->flag &= ~GP_DATA_CACHE_IS_DIRTY;
cache->is_dirty = false;
}
}
-GPUBatch *DRW_cache_gpencil_strokes_get(Object *ob, int cfra)
+GPUBatch *DRW_cache_gpencil_get(Object *ob, int cfra)
+{
+ GpencilBatchCache *cache = gpencil_batch_cache_get(ob, cfra);
+ gpencil_batches_ensure(ob, cache, cfra);
+
+ return cache->geom_batch;
+}
+
+GPUVertBuf *DRW_cache_gpencil_position_buffer_get(Object *ob, int cfra)
{
GpencilBatchCache *cache = gpencil_batch_cache_get(ob, cfra);
gpencil_batches_ensure(ob, cache, cfra);
- return cache->stroke_batch;
+ return cache->vbo;
}
-GPUBatch *DRW_cache_gpencil_fills_get(Object *ob, int cfra)
+GPUVertBuf *DRW_cache_gpencil_color_buffer_get(Object *ob, int cfra)
{
GpencilBatchCache *cache = gpencil_batch_cache_get(ob, cfra);
gpencil_batches_ensure(ob, cache, cfra);
- return cache->fill_batch;
+ return cache->vbo_col;
}
static void gpencil_lines_indices_cb(bGPDlayer *UNUSED(gpl),
@@ -489,7 +511,7 @@ static void gpencil_lines_indices_cb(bGPDlayer *UNUSED(gpl),
gpIterData *iter = (gpIterData *)thunk;
int pts_len = gps->totpoints + gpencil_stroke_is_cyclic(gps);
- int start = gps->runtime.stroke_start + 1;
+ int start = gps->runtime.vertex_start + 1;
int end = start + pts_len;
for (int i = start; i < end; i++) {
GPU_indexbuf_add_generic_vert(&iter->ibo, i);
@@ -508,10 +530,9 @@ GPUBatch *DRW_cache_gpencil_face_wireframe_get(Object *ob)
if (cache->lines_batch == NULL) {
GPUVertBuf *vbo = cache->vbo;
- gpIterData iter = {
- .gpd = ob->data,
- .ibo = {0},
- };
+ gpIterData iter = {};
+ iter.gpd = (bGPdata *)ob->data;
+ iter.ibo = {0};
uint vert_len = GPU_vertbuf_get_vertex_len(vbo);
GPU_indexbuf_init_ex(&iter.ibo, GPU_PRIM_LINE_STRIP, vert_len, vert_len);
@@ -540,7 +561,7 @@ bGPDstroke *DRW_cache_gpencil_sbuffer_stroke_data_get(Object *ob)
Brush *brush = gpd->runtime.sbuffer_brush;
/* Convert the sbuffer to a bGPDstroke. */
if (gpd->runtime.sbuffer_gps == NULL) {
- bGPDstroke *gps = MEM_callocN(sizeof(*gps), "bGPDstroke sbuffer");
+ bGPDstroke *gps = (bGPDstroke *)MEM_callocN(sizeof(*gps), "bGPDstroke sbuffer");
gps->totpoints = gpd->runtime.sbuffer_used;
gps->mat_nr = max_ii(0, gpd->runtime.matid - 1);
gps->flag = gpd->runtime.sbuffer_sflag;
@@ -553,7 +574,9 @@ bGPDstroke *DRW_cache_gpencil_sbuffer_stroke_data_get(Object *ob)
gps->tot_triangles = max_ii(0, gpd->runtime.sbuffer_used - 2);
gps->caps[0] = gps->caps[1] = GP_STROKE_CAP_ROUND;
- gps->runtime.stroke_start = 1; /* Add one for the adjacency index. */
+ gps->runtime.vertex_start = 0;
+ gps->runtime.fill_start = 0;
+ gps->runtime.stroke_start = 0;
copy_v4_v4(gps->vert_color_fill, gpd->runtime.vert_color_fill);
/* Caps. */
gps->caps[0] = gps->caps[1] = (short)brush->gpencil_settings->caps_type;
@@ -563,17 +586,17 @@ bGPDstroke *DRW_cache_gpencil_sbuffer_stroke_data_get(Object *ob)
return gpd->runtime.sbuffer_gps;
}
-static void gpencil_sbuffer_stroke_ensure(bGPdata *gpd, bool do_stroke, bool do_fill)
+static void gpencil_sbuffer_stroke_ensure(bGPdata *gpd, bool do_fill)
{
- tGPspoint *tpoints = gpd->runtime.sbuffer;
+ tGPspoint *tpoints = (tGPspoint *)gpd->runtime.sbuffer;
bGPDstroke *gps = gpd->runtime.sbuffer_gps;
int vert_len = gpd->runtime.sbuffer_used;
/* DRW_cache_gpencil_sbuffer_stroke_data_get need to have been called previously. */
BLI_assert(gps != NULL);
- if (do_stroke && (gpd->runtime.sbuffer_stroke_batch == NULL)) {
- gps->points = MEM_mallocN(vert_len * sizeof(*gps->points), __func__);
+ if (gpd->runtime.sbuffer_batch == NULL) {
+ gps->points = (bGPDspoint *)MEM_mallocN(vert_len * sizeof(*gps->points), __func__);
const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
@@ -589,43 +612,32 @@ static void gpencil_sbuffer_stroke_ensure(bGPdata *gpd, bool do_stroke, bool do_
for (int i = 0; i < vert_len; i++) {
ED_gpencil_tpoint_to_point(region, origin, &tpoints[i], &gps->points[i]);
- mul_m4_v3(ob->imat, &gps->points[i].x);
+ mul_m4_v3(ob->world_to_object, &gps->points[i].x);
bGPDspoint *pt = &gps->points[i];
copy_v4_v4(pt->vert_color, tpoints[i].vert_color);
}
/* Calc uv data along the stroke. */
BKE_gpencil_stroke_uv_update(gps);
+ int tri_len = gps->tot_triangles + (gps->totpoints + gpencil_stroke_is_cyclic(gps)) * 2;
+ /* Create IBO. */
+ GPUIndexBufBuilder ibo_builder;
+ GPU_indexbuf_init(&ibo_builder, GPU_PRIM_TRIS, tri_len, 0xFFFFFFFFu);
/* Create VBO. */
+ GPUUsageType vbo_flag = GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY;
GPUVertFormat *format = gpencil_stroke_format();
GPUVertFormat *format_color = gpencil_color_format();
- GPUVertBuf *vbo = GPU_vertbuf_create_with_format(format);
- GPUVertBuf *vbo_col = GPU_vertbuf_create_with_format(format_color);
- /* Add extra space at the end (and start) of the buffer because of quad load and cyclic. */
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format_ex(format, vbo_flag);
+ GPUVertBuf *vbo_col = GPU_vertbuf_create_with_format_ex(format_color, vbo_flag);
+ /* Add extra space at the start and end the buffer because of quad load and cyclic. */
GPU_vertbuf_data_alloc(vbo, 1 + vert_len + 1 + 2);
GPU_vertbuf_data_alloc(vbo_col, 1 + vert_len + 1 + 2);
gpStrokeVert *verts = (gpStrokeVert *)GPU_vertbuf_get_data(vbo);
gpColorVert *cols = (gpColorVert *)GPU_vertbuf_get_data(vbo_col);
- /* Fill buffers with data. */
- gpencil_buffer_add_stroke(verts, cols, gps);
-
- GPUBatch *batch = GPU_batch_create(GPU_PRIM_TRI_STRIP, gpencil_dummy_buffer_get(), NULL);
- GPU_batch_instbuf_add_ex(batch, vbo, true);
- GPU_batch_instbuf_add_ex(batch, vbo_col, true);
-
- gpd->runtime.sbuffer_stroke_batch = batch;
-
- MEM_freeN(gps->points);
- }
-
- if (do_fill && (gpd->runtime.sbuffer_fill_batch == NULL)) {
- /* Create IBO. */
- GPUIndexBufBuilder ibo_builder;
- GPU_indexbuf_init(&ibo_builder, GPU_PRIM_TRIS, gps->tot_triangles, vert_len);
-
- if (gps->tot_triangles > 0) {
- float(*tpoints2d)[2] = MEM_mallocN(sizeof(*tpoints2d) * vert_len, __func__);
+ /* Create fill indices. */
+ if (do_fill && gps->tot_triangles > 0) {
+ float(*tpoints2d)[2] = (float(*)[2])MEM_mallocN(sizeof(*tpoints2d) * vert_len, __func__);
/* Triangulate in 2D. */
for (int i = 0; i < vert_len; i++) {
copy_v2_v2(tpoints2d[i], tpoints[i].m_xy);
@@ -633,51 +645,72 @@ static void gpencil_sbuffer_stroke_ensure(bGPdata *gpd, bool do_stroke, bool do_
/* Compute directly inside the IBO data buffer. */
/* OPTI: This is a bottleneck if the stroke is very long. */
BLI_polyfill_calc(tpoints2d, (uint)vert_len, 0, (uint(*)[3])ibo_builder.data);
- /* Add stroke start offset. */
+ /* Add stroke start offset and shift. */
for (int i = 0; i < gps->tot_triangles * 3; i++) {
- ibo_builder.data[i] += gps->runtime.stroke_start;
+ ibo_builder.data[i] = (ibo_builder.data[i] + 1) << GP_VERTEX_ID_SHIFT;
}
/* HACK since we didn't use the builder API to avoid another malloc and copy,
* we need to set the number of indices manually. */
ibo_builder.index_len = gps->tot_triangles * 3;
+ ibo_builder.index_min = 0;
+ /* For this case, do not allow index compaction to avoid yet another preprocessing step. */
+ ibo_builder.index_max = 0xFFFFFFFFu - 1u;
+
+ gps->runtime.stroke_start = gps->tot_triangles;
MEM_freeN(tpoints2d);
}
- GPUIndexBuf *ibo = GPU_indexbuf_build(&ibo_builder);
- GPUVertBuf *vbo = gpd->runtime.sbuffer_stroke_batch->inst[0];
- GPUVertBuf *vbo_col = gpd->runtime.sbuffer_stroke_batch->inst[1];
+ /* Fill buffers with data. */
+ gpencil_buffer_add_stroke(&ibo_builder, verts, cols, gps);
- GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, ibo, GPU_BATCH_OWNS_INDEX);
- GPU_batch_vertbuf_add(batch, vbo_col);
+ GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_TRIS,
+ gpencil_dummy_buffer_get(),
+ GPU_indexbuf_build(&ibo_builder),
+ GPU_BATCH_OWNS_INDEX);
- gpd->runtime.sbuffer_fill_batch = batch;
+ gpd->runtime.sbuffer_position_buf = vbo;
+ gpd->runtime.sbuffer_color_buf = vbo_col;
+ gpd->runtime.sbuffer_batch = batch;
+
+ MEM_freeN(gps->points);
}
}
-GPUBatch *DRW_cache_gpencil_sbuffer_stroke_get(Object *ob)
+GPUBatch *DRW_cache_gpencil_sbuffer_get(Object *ob, bool show_fill)
{
bGPdata *gpd = (bGPdata *)ob->data;
- gpencil_sbuffer_stroke_ensure(gpd, true, false);
+ /* Fill batch also need stroke batch to be created (vbo is shared). */
+ gpencil_sbuffer_stroke_ensure(gpd, show_fill);
- return gpd->runtime.sbuffer_stroke_batch;
+ return gpd->runtime.sbuffer_batch;
}
-GPUBatch *DRW_cache_gpencil_sbuffer_fill_get(Object *ob)
+GPUVertBuf *DRW_cache_gpencil_sbuffer_position_buffer_get(Object *ob, bool show_fill)
{
bGPdata *gpd = (bGPdata *)ob->data;
/* Fill batch also need stroke batch to be created (vbo is shared). */
- gpencil_sbuffer_stroke_ensure(gpd, true, true);
+ gpencil_sbuffer_stroke_ensure(gpd, show_fill);
- return gpd->runtime.sbuffer_fill_batch;
+ return gpd->runtime.sbuffer_position_buf;
+}
+
+GPUVertBuf *DRW_cache_gpencil_sbuffer_color_buffer_get(Object *ob, bool show_fill)
+{
+ bGPdata *gpd = (bGPdata *)ob->data;
+ /* Fill batch also need stroke batch to be created (vbo is shared). */
+ gpencil_sbuffer_stroke_ensure(gpd, show_fill);
+
+ return gpd->runtime.sbuffer_color_buf;
}
void DRW_cache_gpencil_sbuffer_clear(Object *ob)
{
bGPdata *gpd = (bGPdata *)ob->data;
MEM_SAFE_FREE(gpd->runtime.sbuffer_gps);
- GPU_BATCH_DISCARD_SAFE(gpd->runtime.sbuffer_fill_batch);
- GPU_BATCH_DISCARD_SAFE(gpd->runtime.sbuffer_stroke_batch);
+ GPU_BATCH_DISCARD_SAFE(gpd->runtime.sbuffer_batch);
+ GPU_VERTBUF_DISCARD_SAFE(gpd->runtime.sbuffer_position_buf);
+ GPU_VERTBUF_DISCARD_SAFE(gpd->runtime.sbuffer_color_buf);
}
/** \} */
@@ -728,7 +761,7 @@ static void gpencil_edit_stroke_iter_cb(bGPDlayer *gpl,
{
gpEditIterData *iter = (gpEditIterData *)thunk;
const int v_len = gps->totpoints;
- const int v = gps->runtime.stroke_start + 1;
+ const int v = gps->runtime.vertex_start + 1;
MDeformVert *dvert = ((iter->vgindex > -1) && gps->dvert) ? gps->dvert : NULL;
gpEditVert *vert_ptr = iter->verts + v;
@@ -743,9 +776,12 @@ static void gpencil_edit_stroke_iter_cb(bGPDlayer *gpl,
vert_ptr->weight = gpencil_point_edit_weight(dvert, i, iter->vgindex);
vert_ptr++;
}
- /* Draw line to first point to complete the loop for cyclic strokes. */
- vert_ptr->vflag = sflag | gpencil_point_edit_flag(layer_lock, &gps->points[0], 0, v_len);
- vert_ptr->weight = gpencil_point_edit_weight(dvert, 0, iter->vgindex);
+
+ if (gpencil_stroke_is_cyclic(gps)) {
+ /* Draw line to first point to complete the loop for cyclic strokes. */
+ vert_ptr->vflag = sflag | gpencil_point_edit_flag(layer_lock, &gps->points[0], 0, v_len);
+ vert_ptr->weight = gpencil_point_edit_weight(dvert, 0, iter->vgindex);
+ }
}
static void gpencil_edit_curve_stroke_count_cb(bGPDlayer *gpl,
@@ -876,14 +912,13 @@ static void gpencil_edit_batches_ensure(Object *ob, GpencilBatchCache *cache, in
/* Curve Handles and Points for Editing. */
if (cache->edit_curve_vbo == NULL) {
- gpIterData iterdata = {
- .gpd = gpd,
- .verts = NULL,
- .ibo = {0},
- .vert_len = 0,
- .tri_len = 0,
- .curve_len = 0,
- };
+ gpIterData iterdata = {};
+ iterdata.gpd = gpd;
+ iterdata.verts = NULL;
+ iterdata.ibo = {0};
+ iterdata.vert_len = 0;
+ iterdata.tri_len = 0;
+ iterdata.curve_len = 0;
/* Create VBO. */
GPUVertFormat *format = gpencil_edit_curve_format();
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.cc b/source/blender/draw/intern/draw_cache_impl_mesh.cc
index 5ce658abfe4..031de3e4ef2 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.cc
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.cc
@@ -1889,7 +1889,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
is_editmode,
is_paint_mode,
is_mode_active,
- ob->obmat,
+ ob->object_to_world,
false,
true,
scene,
@@ -1906,7 +1906,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
is_editmode,
is_paint_mode,
is_mode_active,
- ob->obmat,
+ ob->object_to_world,
false,
false,
scene,
@@ -1922,7 +1922,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
is_editmode,
is_paint_mode,
is_mode_active,
- ob->obmat,
+ ob->object_to_world,
true,
false,
do_cage,
@@ -1943,7 +1943,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
is_editmode,
is_paint_mode,
is_mode_active,
- ob->obmat,
+ ob->object_to_world,
true,
false,
scene,
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c
index 9c1784b1de2..8facea4333f 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -173,13 +173,9 @@ static void particle_batch_cache_clear_hair(ParticleHairCache *hair_cache)
/* TODO: more granular update tagging. */
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_point_buf);
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_length_buf);
- DRW_TEXTURE_FREE_SAFE(hair_cache->point_tex);
- DRW_TEXTURE_FREE_SAFE(hair_cache->length_tex);
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_strand_buf);
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_strand_seg_buf);
- DRW_TEXTURE_FREE_SAFE(hair_cache->strand_tex);
- DRW_TEXTURE_FREE_SAFE(hair_cache->strand_seg_tex);
for (int i = 0; i < MAX_MTFACE; i++) {
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_uv_buf[i]);
@@ -192,7 +188,6 @@ static void particle_batch_cache_clear_hair(ParticleHairCache *hair_cache)
for (int i = 0; i < MAX_HAIR_SUBDIV; i++) {
GPU_VERTBUF_DISCARD_SAFE(hair_cache->final[i].proc_buf);
- DRW_TEXTURE_FREE_SAFE(hair_cache->final[i].proc_tex);
for (int j = 0; j < MAX_THICKRES; j++) {
GPU_BATCH_DISCARD_SAFE(hair_cache->final[i].proc_hairs[j]);
}
@@ -810,7 +805,7 @@ static int particle_batch_cache_fill_strands_data(ParticleSystem *psys,
static void particle_batch_cache_ensure_procedural_final_points(ParticleHairCache *cache,
int subdiv)
{
- /* Same format as point_tex. */
+ /* Same format as proc_point_buf. */
GPUVertFormat format = {0};
GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
@@ -823,12 +818,6 @@ static void particle_batch_cache_ensure_procedural_final_points(ParticleHairCach
/* Those are points! not line segments. */
GPU_vertbuf_data_alloc(cache->final[subdiv].proc_buf,
cache->final[subdiv].strands_res * cache->strands_len);
-
- /* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(cache->final[subdiv].proc_buf);
-
- cache->final[subdiv].proc_tex = GPU_texture_create_from_vertbuf("part_proc",
- cache->final[subdiv].proc_buf);
}
static void particle_batch_cache_ensure_procedural_strand_data(PTCacheEdit *edit,
@@ -1034,14 +1023,6 @@ static void particle_batch_cache_ensure_procedural_strand_data(PTCacheEdit *edit
MEM_freeN(parent_mcol);
}
- /* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(cache->proc_strand_buf);
- cache->strand_tex = GPU_texture_create_from_vertbuf("part_strand", cache->proc_strand_buf);
-
- GPU_vertbuf_use(cache->proc_strand_seg_buf);
- cache->strand_seg_tex = GPU_texture_create_from_vertbuf("part_strand_seg",
- cache->proc_strand_seg_buf);
-
for (int i = 0; i < cache->num_uv_layers; i++) {
GPU_vertbuf_use(cache->proc_uv_buf[i]);
cache->uv_tex[i] = GPU_texture_create_from_vertbuf("part_uv", cache->proc_uv_buf[i]);
@@ -1107,7 +1088,7 @@ static void particle_batch_cache_ensure_procedural_indices(PTCacheEdit *edit,
static void particle_batch_cache_ensure_procedural_pos(PTCacheEdit *edit,
ParticleSystem *psys,
ParticleHairCache *cache,
- GPUMaterial *gpu_material)
+ GPUMaterial *UNUSED(gpu_material))
{
if (cache->proc_point_buf == NULL) {
/* initialize vertex format */
@@ -1149,22 +1130,6 @@ static void particle_batch_cache_ensure_procedural_pos(PTCacheEdit *edit,
psys->childcache, child_count, &pos_step, &length_step);
}
}
-
- /* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(cache->proc_point_buf);
- cache->point_tex = GPU_texture_create_from_vertbuf("part_point", cache->proc_point_buf);
- }
-
- /* Checking hair length separately, only allocating gpu memory when needed. */
- if (gpu_material && cache->proc_length_buf != NULL && cache->length_tex == NULL) {
- ListBase gpu_attrs = GPU_material_attributes(gpu_material);
- LISTBASE_FOREACH (GPUMaterialAttribute *, attr, &gpu_attrs) {
- if (attr->type == CD_HAIRLENGTH) {
- GPU_vertbuf_use(cache->proc_length_buf);
- cache->length_tex = GPU_texture_create_from_vertbuf("hair_length", cache->proc_length_buf);
- break;
- }
- }
}
}
@@ -1722,7 +1687,7 @@ bool particles_ensure_procedural_data(Object *object,
/* Refreshed on combing and simulation. */
if ((*r_hair_cache)->proc_point_buf == NULL ||
- (gpu_material && (*r_hair_cache)->length_tex == NULL)) {
+ (gpu_material && (*r_hair_cache)->proc_length_buf == NULL)) {
ensure_seg_pt_count(source.edit, source.psys, &cache->hair);
particle_batch_cache_ensure_procedural_pos(
source.edit, source.psys, &cache->hair, gpu_material);
@@ -1730,7 +1695,7 @@ bool particles_ensure_procedural_data(Object *object,
}
/* Refreshed if active layer or custom data changes. */
- if ((*r_hair_cache)->strand_tex == NULL) {
+ if ((*r_hair_cache)->proc_strand_buf == NULL) {
particle_batch_cache_ensure_procedural_strand_data(
source.edit, source.psys, source.md, &cache->hair);
}
diff --git a/source/blender/draw/intern/draw_cache_impl_pointcloud.cc b/source/blender/draw/intern/draw_cache_impl_pointcloud.cc
index 98531637e57..ddbfe232361 100644
--- a/source/blender/draw/intern/draw_cache_impl_pointcloud.cc
+++ b/source/blender/draw/intern/draw_cache_impl_pointcloud.cc
@@ -23,30 +23,69 @@
#include "BKE_pointcloud.h"
#include "GPU_batch.h"
+#include "GPU_material.h"
-#include "draw_cache_impl.h" /* own include */
+#include "draw_attributes.h"
+#include "draw_cache_impl.h"
+#include "draw_cache_inline.h"
+#include "draw_pointcloud_private.hh" /* own include */
-/* ---------------------------------------------------------------------- */
-/* PointCloud GPUBatch Cache */
+using namespace blender;
-struct PointCloudBatchCache {
- GPUVertBuf *pos; /* Position and radius. */
- GPUVertBuf *geom; /* Instanced geometry for each point in the cloud (small sphere). */
- GPUVertBuf *attr_viewer;
- GPUIndexBuf *geom_indices;
+/** \} */
+/* -------------------------------------------------------------------- */
+/** \name GPUBatch cache management
+ * \{ */
+
+struct PointCloudEvalCache {
+ /* Dot primitive types. */
GPUBatch *dots;
+ /* Triangle primitive types. */
GPUBatch *surface;
GPUBatch **surface_per_mat;
- GPUBatch *surface_viewer_attribute;
- /* settings to determine if cache is invalid */
- bool is_dirty;
+ /* Triangles indices to draw the points. */
+ GPUIndexBuf *geom_indices;
+
+ /* Position and radius. */
+ GPUVertBuf *pos_rad;
+ /* Active attribute in 3D view. */
+ GPUVertBuf *attr_viewer;
+ /* Requested attributes */
+ GPUVertBuf *attributes_buf[GPU_MAX_ATTR];
+
+ /** Attributes currently being drawn or about to be drawn. */
+ DRW_Attributes attr_used;
+ /**
+ * Attributes that were used at some point. This is used for garbage collection, to remove
+ * attributes that are not used in shaders anymore due to user edits.
+ */
+ DRW_Attributes attr_used_over_time;
+
+ /**
+ * The last time in seconds that the `attr_used` and `attr_used_over_time` were exactly the same.
+ * If the delta between this time and the current scene time is greater than the timeout set in
+ * user preferences (`U.vbotimeout`) then garbage collection is performed.
+ */
+ int last_attr_matching_time;
int mat_len;
};
-/* GPUBatch cache management. */
+struct PointCloudBatchCache {
+ PointCloudEvalCache eval_cache;
+
+ /* settings to determine if cache is invalid */
+ bool is_dirty;
+
+ /**
+ * The draw cache extraction is currently not multi-threaded for multiple objects, but if it was,
+ * some locking would be necessary because multiple objects can use the same object data with
+ * different materials, etc. This is a placeholder to make multi-threading easier in the future.
+ */
+ std::mutex render_mutex;
+};
static PointCloudBatchCache *pointcloud_batch_cache_get(PointCloud &pointcloud)
{
@@ -60,7 +99,7 @@ static bool pointcloud_batch_cache_valid(PointCloud &pointcloud)
if (cache == nullptr) {
return false;
}
- if (cache->mat_len != DRW_pointcloud_material_count_get(&pointcloud)) {
+ if (cache->eval_cache.mat_len != DRW_pointcloud_material_count_get(&pointcloud)) {
return false;
}
return cache->is_dirty == false;
@@ -71,16 +110,16 @@ static void pointcloud_batch_cache_init(PointCloud &pointcloud)
PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
if (!cache) {
- cache = MEM_cnew<PointCloudBatchCache>(__func__);
+ cache = MEM_new<PointCloudBatchCache>(__func__);
pointcloud.batch_cache = cache;
}
else {
- memset(cache, 0, sizeof(*cache));
+ cache->eval_cache = {};
}
- cache->mat_len = DRW_pointcloud_material_count_get(&pointcloud);
- cache->surface_per_mat = static_cast<GPUBatch **>(
- MEM_callocN(sizeof(GPUBatch *) * cache->mat_len, __func__));
+ cache->eval_cache.mat_len = DRW_pointcloud_material_count_get(&pointcloud);
+ cache->eval_cache.surface_per_mat = static_cast<GPUBatch **>(
+ MEM_callocN(sizeof(GPUBatch *) * cache->eval_cache.mat_len, __func__));
cache->is_dirty = false;
}
@@ -100,6 +139,15 @@ void DRW_pointcloud_batch_cache_dirty_tag(PointCloud *pointcloud, int mode)
}
}
+static void pointcloud_discard_attributes(PointCloudBatchCache &cache)
+{
+ for (const int j : IndexRange(GPU_MAX_ATTR)) {
+ GPU_VERTBUF_DISCARD_SAFE(cache.eval_cache.attributes_buf[j]);
+ }
+
+ drw_attributes_clear(&cache.eval_cache.attr_used);
+}
+
static void pointcloud_batch_cache_clear(PointCloud &pointcloud)
{
PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
@@ -107,20 +155,20 @@ static void pointcloud_batch_cache_clear(PointCloud &pointcloud)
return;
}
- GPU_BATCH_DISCARD_SAFE(cache->dots);
- GPU_BATCH_DISCARD_SAFE(cache->surface);
- GPU_VERTBUF_DISCARD_SAFE(cache->pos);
- GPU_VERTBUF_DISCARD_SAFE(cache->geom);
- GPU_VERTBUF_DISCARD_SAFE(cache->attr_viewer);
- GPU_INDEXBUF_DISCARD_SAFE(cache->geom_indices);
+ GPU_BATCH_DISCARD_SAFE(cache->eval_cache.dots);
+ GPU_BATCH_DISCARD_SAFE(cache->eval_cache.surface);
+ GPU_VERTBUF_DISCARD_SAFE(cache->eval_cache.pos_rad);
+ GPU_VERTBUF_DISCARD_SAFE(cache->eval_cache.attr_viewer);
+ GPU_INDEXBUF_DISCARD_SAFE(cache->eval_cache.geom_indices);
- if (cache->surface_per_mat) {
- for (int i = 0; i < cache->mat_len; i++) {
- GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
+ if (cache->eval_cache.surface_per_mat) {
+ for (int i = 0; i < cache->eval_cache.mat_len; i++) {
+ GPU_BATCH_DISCARD_SAFE(cache->eval_cache.surface_per_mat[i]);
}
}
- GPU_BATCH_DISCARD_SAFE(cache->surface_viewer_attribute);
- MEM_SAFE_FREE(cache->surface_per_mat);
+ MEM_SAFE_FREE(cache->eval_cache.surface_per_mat);
+
+ pointcloud_discard_attributes(*cache);
}
void DRW_pointcloud_batch_cache_validate(PointCloud *pointcloud)
@@ -137,61 +185,36 @@ void DRW_pointcloud_batch_cache_free(PointCloud *pointcloud)
MEM_SAFE_FREE(pointcloud->batch_cache);
}
-static void pointcloud_batch_cache_ensure_pos(const PointCloud &pointcloud,
- PointCloudBatchCache &cache)
+void DRW_pointcloud_batch_cache_free_old(PointCloud *pointcloud, int ctime)
{
- using namespace blender;
- if (cache.pos != nullptr) {
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
+ if (!cache) {
return;
}
- const bke::AttributeAccessor attributes = pointcloud.attributes();
- const VArraySpan<float3> positions = attributes.lookup<float3>("position", ATTR_DOMAIN_POINT);
- const VArray<float> radii = attributes.lookup<float>("radius", ATTR_DOMAIN_POINT);
- /* From the opengl wiki:
- * Note that size does not have to exactly match the size used by the vertex shader. If the
- * vertex shader has fewer components than the attribute provides, then the extras are ignored.
- * If the vertex shader has more components than the array provides, the extras are given
- * values from the vector (0, 0, 0, 1) for the missing XYZW components. */
- if (radii) {
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
- }
- cache.pos = GPU_vertbuf_create_with_format(&format);
- GPU_vertbuf_data_alloc(cache.pos, positions.size());
- const VArraySpan<float> radii_span(radii);
- MutableSpan<float4> vbo_data{static_cast<float4 *>(GPU_vertbuf_get_data(cache.pos)),
- pointcloud.totpoint};
- threading::parallel_for(vbo_data.index_range(), 4096, [&](IndexRange range) {
- for (const int i : range) {
- vbo_data[i].x = positions[i].x;
- vbo_data[i].y = positions[i].y;
- vbo_data[i].z = positions[i].z;
- /* TODO(fclem): remove multiplication. Here only for keeping the size correct for now. */
- vbo_data[i].w = radii_span[i] * 100.0f;
- }
- });
+ bool do_discard = false;
+
+ if (drw_attributes_overlap(&cache->eval_cache.attr_used_over_time,
+ &cache->eval_cache.attr_used)) {
+ cache->eval_cache.last_attr_matching_time = ctime;
}
- else {
- static GPUVertFormat format = {0};
- static uint pos;
- if (format.attr_len == 0) {
- pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- }
- cache.pos = GPU_vertbuf_create_with_format(&format);
- GPU_vertbuf_data_alloc(cache.pos, positions.size());
- GPU_vertbuf_attr_fill(cache.pos, pos, positions.data());
+
+ if (ctime - cache->eval_cache.last_attr_matching_time > U.vbotimeout) {
+ do_discard = true;
+ }
+
+ drw_attributes_clear(&cache->eval_cache.attr_used_over_time);
+
+ if (do_discard) {
+ pointcloud_discard_attributes(*cache);
}
}
-static const float half_octahedron_normals[5][3] = {
- {0.0f, 0.0f, 1.0f},
- {1.0f, 0.0f, 0.0f},
- {0.0f, 1.0f, 0.0f},
- {-1.0f, 0.0f, 0.0f},
- {0.0f, -1.0f, 0.0f},
-};
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name PointCloud extraction
+ * \{ */
static const uint half_octahedron_tris[4][3] = {
{0, 1, 2},
@@ -200,130 +223,236 @@ static const uint half_octahedron_tris[4][3] = {
{0, 4, 1},
};
-static void pointcloud_batch_cache_ensure_geom(PointCloudBatchCache &cache)
+static void pointcloud_extract_indices(const PointCloud &pointcloud, PointCloudBatchCache &cache)
{
- if (cache.geom != nullptr) {
- return;
+ /** \note: Avoid modulo by non-power-of-two in shader. */
+ uint32_t vertid_max = pointcloud.totpoint * 32;
+ uint32_t index_len = pointcloud.totpoint * ARRAY_SIZE(half_octahedron_tris);
+
+ GPUIndexBufBuilder builder;
+ GPU_indexbuf_init(&builder, GPU_PRIM_TRIS, index_len, vertid_max);
+
+ for (int p = 0; p < pointcloud.totpoint; p++) {
+ for (int i = 0; i < ARRAY_SIZE(half_octahedron_tris); i++) {
+ GPU_indexbuf_add_tri_verts(&builder,
+ half_octahedron_tris[i][0] + p * 32,
+ half_octahedron_tris[i][1] + p * 32,
+ half_octahedron_tris[i][2] + p * 32);
+ }
}
+ GPU_indexbuf_build_in_place(&builder, cache.eval_cache.geom_indices);
+}
+
+static void pointcloud_extract_position_and_radius(const PointCloud &pointcloud,
+ PointCloudBatchCache &cache)
+{
+ using namespace blender;
+
+ const bke::AttributeAccessor attributes = pointcloud.attributes();
+ const VArraySpan<float3> positions = attributes.lookup<float3>("position", ATTR_DOMAIN_POINT);
+ const VArray<float> radii = attributes.lookup<float>("radius", ATTR_DOMAIN_POINT);
static GPUVertFormat format = {0};
- static uint pos;
if (format.attr_len == 0) {
- pos = GPU_vertformat_attr_add(&format, "pos_inst", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- GPU_vertformat_alias_add(&format, "nor");
+ GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
}
- cache.geom = GPU_vertbuf_create_with_format(&format);
- GPU_vertbuf_data_alloc(cache.geom, ARRAY_SIZE(half_octahedron_normals));
+ GPUUsageType usage_flag = GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY;
+ GPU_vertbuf_init_with_format_ex(cache.eval_cache.pos_rad, &format, usage_flag);
- GPU_vertbuf_attr_fill(cache.geom, pos, half_octahedron_normals);
-
- GPUIndexBufBuilder builder;
- GPU_indexbuf_init(&builder,
- GPU_PRIM_TRIS,
- ARRAY_SIZE(half_octahedron_tris),
- ARRAY_SIZE(half_octahedron_normals));
-
- for (int i = 0; i < ARRAY_SIZE(half_octahedron_tris); i++) {
- GPU_indexbuf_add_tri_verts(&builder, UNPACK3(half_octahedron_tris[i]));
+ GPU_vertbuf_data_alloc(cache.eval_cache.pos_rad, positions.size());
+ MutableSpan<float4> vbo_data{
+ static_cast<float4 *>(GPU_vertbuf_get_data(cache.eval_cache.pos_rad)), pointcloud.totpoint};
+ if (radii) {
+ const VArraySpan<float> radii_span(radii);
+ threading::parallel_for(vbo_data.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ vbo_data[i].x = positions[i].x;
+ vbo_data[i].y = positions[i].y;
+ vbo_data[i].z = positions[i].z;
+ /* TODO(fclem): remove multiplication. Here only for keeping the size correct for now. */
+ vbo_data[i].w = radii_span[i] * 100.0f;
+ }
+ });
+ }
+ else {
+ threading::parallel_for(vbo_data.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ vbo_data[i].x = positions[i].x;
+ vbo_data[i].y = positions[i].y;
+ vbo_data[i].z = positions[i].z;
+ vbo_data[i].w = 1.0f;
+ }
+ });
}
-
- cache.geom_indices = GPU_indexbuf_build(&builder);
}
-static void pointcloud_batch_cache_ensure_attribute_overlay(const PointCloud &pointcloud,
- PointCloudBatchCache &cache)
+static void pointcloud_extract_attribute(const PointCloud &pointcloud,
+ PointCloudBatchCache &cache,
+ const DRW_AttributeRequest &request,
+ int index)
{
using namespace blender;
- if (cache.attr_viewer != nullptr) {
- return;
- }
+
+ GPUVertBuf *&attr_buf = cache.eval_cache.attributes_buf[index];
const bke::AttributeAccessor attributes = pointcloud.attributes();
- const VArray<ColorGeometry4f> colors = attributes.lookup_or_default<ColorGeometry4f>(
- ".viewer", ATTR_DOMAIN_POINT, {1.0f, 0.0f, 1.0f, 1.0f});
+
+ /* TODO(@kevindietrich): float4 is used for scalar attributes as the implicit conversion done
+ * by OpenGL to vec4 for a scalar `s` will produce a `vec4(s, 0, 0, 1)`. However, following
+ * the Blender convention, it should be `vec4(s, s, s, 1)`. This could be resolved using a
+ * similar texture state swizzle to map the attribute correctly as for volume attributes, so we
+ * can control the conversion ourselves. */
+ VArray<ColorGeometry4f> attribute = attributes.lookup_or_default<ColorGeometry4f>(
+ request.attribute_name, request.domain, {0.0f, 0.0f, 0.0f, 1.0f});
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "attribute_value", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ GPU_vertformat_attr_add(&format, "attr", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
}
- cache.attr_viewer = GPU_vertbuf_create_with_format(&format);
- GPU_vertbuf_data_alloc(cache.attr_viewer, pointcloud.totpoint);
+ GPUUsageType usage_flag = GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY;
+ GPU_vertbuf_init_with_format_ex(attr_buf, &format, usage_flag);
+ GPU_vertbuf_data_alloc(attr_buf, pointcloud.totpoint);
+
MutableSpan<ColorGeometry4f> vbo_data{
- static_cast<ColorGeometry4f *>(GPU_vertbuf_get_data(cache.attr_viewer)),
- pointcloud.totpoint};
- colors.materialize(vbo_data);
+ static_cast<ColorGeometry4f *>(GPU_vertbuf_get_data(attr_buf)), pointcloud.totpoint};
+ attribute.materialize(vbo_data);
}
-GPUBatch *DRW_pointcloud_batch_cache_get_dots(Object *ob)
-{
- PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
- PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
+/** \} */
- if (cache->dots == nullptr) {
- pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
- cache->dots = GPU_batch_create(GPU_PRIM_POINTS, cache->pos, nullptr);
- }
+/* -------------------------------------------------------------------- */
+/** \name Private API
+ * \{ */
- return cache->dots;
+GPUVertBuf *pointcloud_position_and_radius_get(PointCloud *pointcloud)
+{
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
+ DRW_vbo_request(nullptr, &cache->eval_cache.pos_rad);
+ return cache->eval_cache.pos_rad;
}
-GPUBatch *DRW_pointcloud_batch_cache_get_surface(Object *ob)
+GPUBatch **pointcloud_surface_shaded_get(PointCloud *pointcloud,
+ GPUMaterial **gpu_materials,
+ int mat_len)
{
- PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
- PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
+ DRW_Attributes attrs_needed;
+ drw_attributes_clear(&attrs_needed);
+
+ for (GPUMaterial *gpu_material : Span<GPUMaterial *>(gpu_materials, mat_len)) {
+ ListBase gpu_attrs = GPU_material_attributes(gpu_material);
+ LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) {
+ const char *name = gpu_attr->name;
+
+ int layer_index;
+ eCustomDataType type;
+ eAttrDomain domain = ATTR_DOMAIN_POINT;
+ if (!drw_custom_data_match_attribute(&pointcloud->pdata, name, &layer_index, &type)) {
+ continue;
+ }
- if (cache->surface == nullptr) {
- pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
- pointcloud_batch_cache_ensure_geom(*cache);
+ drw_attributes_add_request(&attrs_needed, name, type, layer_index, domain);
+ }
+ }
- cache->surface = GPU_batch_create(GPU_PRIM_TRIS, cache->geom, cache->geom_indices);
- GPU_batch_instbuf_add_ex(cache->surface, cache->pos, false);
+ if (!drw_attributes_overlap(&cache->eval_cache.attr_used, &attrs_needed)) {
+ /* Some new attributes have been added, free all and start over. */
+ for (const int i : IndexRange(GPU_MAX_ATTR)) {
+ GPU_VERTBUF_DISCARD_SAFE(cache->eval_cache.attributes_buf[i]);
+ }
+ drw_attributes_merge(&cache->eval_cache.attr_used, &attrs_needed, cache->render_mutex);
}
+ drw_attributes_merge(&cache->eval_cache.attr_used_over_time, &attrs_needed, cache->render_mutex);
- return cache->surface;
+ DRW_batch_request(&cache->eval_cache.surface_per_mat[0]);
+ return cache->eval_cache.surface_per_mat;
}
-GPUBatch *DRW_pointcloud_batch_cache_get_surface_viewer_attribute(Object *ob)
+GPUBatch *pointcloud_surface_get(PointCloud *pointcloud)
{
- PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
- PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
-
- if (cache->surface_viewer_attribute == nullptr) {
- pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
- pointcloud_batch_cache_ensure_geom(*cache);
- pointcloud_batch_cache_ensure_attribute_overlay(pointcloud, *cache);
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
+ return DRW_batch_request(&cache->eval_cache.surface);
+}
- cache->surface_viewer_attribute = GPU_batch_create(
- GPU_PRIM_TRIS, cache->geom, cache->geom_indices);
- GPU_batch_instbuf_add_ex(cache->surface_viewer_attribute, cache->attr_viewer, false);
- GPU_batch_instbuf_add_ex(cache->surface_viewer_attribute, cache->pos, false);
- }
+/** \} */
- return cache->surface_viewer_attribute;
-}
+/* -------------------------------------------------------------------- */
+/** \name API
+ * \{ */
-GPUBatch **DRW_cache_pointcloud_surface_shaded_get(Object *ob,
- struct GPUMaterial ** /*gpumat_array*/,
- uint gpumat_array_len)
+GPUBatch *DRW_pointcloud_batch_cache_get_dots(Object *ob)
{
PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
- BLI_assert(cache->mat_len == gpumat_array_len);
- UNUSED_VARS(gpumat_array_len);
-
- if (cache->surface_per_mat[0] == nullptr) {
- pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
- pointcloud_batch_cache_ensure_geom(*cache);
+ return DRW_batch_request(&cache->eval_cache.dots);
+}
- cache->surface_per_mat[0] = GPU_batch_create(GPU_PRIM_TRIS, cache->geom, cache->geom_indices);
- GPU_batch_instbuf_add_ex(cache->surface_per_mat[0], cache->pos, false);
+GPUVertBuf **DRW_pointcloud_evaluated_attribute(PointCloud *pointcloud, const char *name)
+{
+ PointCloudBatchCache &cache = *pointcloud_batch_cache_get(*pointcloud);
+
+ int layer_index;
+ eCustomDataType type;
+ eAttrDomain domain = ATTR_DOMAIN_POINT;
+ if (drw_custom_data_match_attribute(&pointcloud->pdata, name, &layer_index, &type)) {
+ DRW_Attributes attributes{};
+ drw_attributes_add_request(&attributes, name, type, layer_index, domain);
+ drw_attributes_merge(&cache.eval_cache.attr_used, &attributes, cache.render_mutex);
}
- return cache->surface_per_mat;
+ int request_i = -1;
+ for (const int i : IndexRange(cache.eval_cache.attr_used.num_requests)) {
+ if (STREQ(cache.eval_cache.attr_used.requests[i].attribute_name, name)) {
+ request_i = i;
+ break;
+ }
+ }
+ if (request_i == -1) {
+ return nullptr;
+ }
+ return &cache.eval_cache.attributes_buf[request_i];
}
int DRW_pointcloud_material_count_get(PointCloud *pointcloud)
{
return max_ii(1, pointcloud->totcol);
}
+
+void DRW_pointcloud_batch_cache_create_requested(Object *ob)
+{
+ PointCloud *pointcloud = static_cast<PointCloud *>(ob->data);
+ PointCloudBatchCache &cache = *pointcloud_batch_cache_get(*pointcloud);
+
+ if (DRW_batch_requested(cache.eval_cache.dots, GPU_PRIM_POINTS)) {
+ DRW_vbo_request(cache.eval_cache.dots, &cache.eval_cache.pos_rad);
+ }
+
+ if (DRW_batch_requested(cache.eval_cache.surface, GPU_PRIM_TRIS)) {
+ DRW_ibo_request(cache.eval_cache.surface, &cache.eval_cache.geom_indices);
+ DRW_vbo_request(cache.eval_cache.surface, &cache.eval_cache.pos_rad);
+ }
+ for (int i = 0; i < cache.eval_cache.mat_len; i++) {
+ if (DRW_batch_requested(cache.eval_cache.surface_per_mat[i], GPU_PRIM_TRIS)) {
+ /* TODO(fclem): Per material ranges. */
+ DRW_ibo_request(cache.eval_cache.surface_per_mat[i], &cache.eval_cache.geom_indices);
+ }
+ }
+ for (int j = 0; j < cache.eval_cache.attr_used.num_requests; j++) {
+ DRW_vbo_request(nullptr, &cache.eval_cache.attributes_buf[j]);
+
+ if (DRW_vbo_requested(cache.eval_cache.attributes_buf[j])) {
+ pointcloud_extract_attribute(*pointcloud, cache, cache.eval_cache.attr_used.requests[j], j);
+ }
+ }
+
+ if (DRW_ibo_requested(cache.eval_cache.geom_indices)) {
+ pointcloud_extract_indices(*pointcloud, cache);
+ }
+
+ if (DRW_vbo_requested(cache.eval_cache.pos_rad)) {
+ pointcloud_extract_position_and_radius(*pointcloud, cache);
+ }
+}
+
+/** \} */
diff --git a/source/blender/draw/intern/draw_command.cc b/source/blender/draw/intern/draw_command.cc
index 882eda9b31d..6e999815e8d 100644
--- a/source/blender/draw/intern/draw_command.cc
+++ b/source/blender/draw/intern/draw_command.cc
@@ -30,6 +30,11 @@ void ShaderBind::execute(RecordingState &state) const
}
}
+void FramebufferBind::execute() const
+{
+ GPU_framebuffer_bind(framebuffer);
+}
+
void ResourceBind::execute() const
{
if (slot == -1) {
@@ -161,7 +166,10 @@ void StateSet::execute(RecordingState &recording_state) const
*/
BLI_assert(DST.state_lock == 0);
- if (!assign_if_different(recording_state.pipeline_state, new_state)) {
+ bool state_changed = assign_if_different(recording_state.pipeline_state, new_state);
+ bool clip_changed = assign_if_different(recording_state.clip_plane_count, clip_plane_count);
+
+ if (!state_changed && !clip_changed) {
return;
}
@@ -185,12 +193,7 @@ void StateSet::execute(RecordingState &recording_state) const
}
/* TODO: this should be part of shader state. */
- if (new_state & DRW_STATE_CLIP_PLANES) {
- GPU_clip_distances(recording_state.view_clip_plane_count);
- }
- else {
- GPU_clip_distances(0);
- }
+ GPU_clip_distances(recording_state.clip_plane_count);
if (new_state & DRW_STATE_IN_FRONT_SELECT) {
/* XXX `GPU_depth_range` is not a perfect solution
@@ -229,6 +232,11 @@ std::string ShaderBind::serialize() const
return std::string(".shader_bind(") + GPU_shader_get_name(shader) + ")";
}
+std::string FramebufferBind::serialize() const
+{
+ return std::string(".framebuffer_bind(") + GPU_framebuffer_get_name(framebuffer) + ")";
+}
+
std::string ResourceBind::serialize() const
{
switch (type) {
diff --git a/source/blender/draw/intern/draw_command.hh b/source/blender/draw/intern/draw_command.hh
index 5307a242e39..12c9916ee6d 100644
--- a/source/blender/draw/intern/draw_command.hh
+++ b/source/blender/draw/intern/draw_command.hh
@@ -39,7 +39,7 @@ struct RecordingState {
bool front_facing = true;
bool inverted_view = false;
DRWState pipeline_state = DRW_STATE_NO_DRAW;
- int view_clip_plane_count = 0;
+ int clip_plane_count = 0;
/** Used for gl_BaseInstance workaround. */
GPUStorageBuf *resource_id_buf = nullptr;
@@ -88,6 +88,7 @@ enum class Type : uint8_t {
DispatchIndirect,
Draw,
DrawIndirect,
+ FramebufferBind,
PushConstant,
ResourceBind,
ShaderBind,
@@ -118,6 +119,13 @@ struct ShaderBind {
std::string serialize() const;
};
+struct FramebufferBind {
+ GPUFrameBuffer *framebuffer;
+
+ void execute() const;
+ std::string serialize() const;
+};
+
struct ResourceBind {
eGPUSamplerState sampler;
int slot;
@@ -317,6 +325,7 @@ struct Clear {
struct StateSet {
DRWState new_state;
+ int clip_plane_count;
void execute(RecordingState &state) const;
std::string serialize() const;
@@ -473,10 +482,8 @@ class DrawMultiBuf {
uint vertex_first,
ResourceHandle handle)
{
- /* Unsupported for now. Use PassSimple. */
- BLI_assert(vertex_first == 0 || vertex_first == -1);
- BLI_assert(vertex_len == -1);
- UNUSED_VARS_NDEBUG(vertex_len, vertex_first);
+ /* Custom draw-calls cannot be batched and will produce one group per draw. */
+ const bool custom_group = ((vertex_first != 0 && vertex_first != -1) || vertex_len != -1);
instance_len = instance_len != -1 ? instance_len : 1;
@@ -493,8 +500,14 @@ class DrawMultiBuf {
bool inverted = handle.has_inverted_handedness();
- if (group_id == uint(-1)) {
+ DrawPrototype &draw = prototype_buf_.get_or_resize(prototype_count_++);
+ draw.resource_handle = handle.raw;
+ draw.instance_len = instance_len;
+ draw.group_id = group_id;
+
+ if (group_id == uint(-1) || custom_group) {
uint new_group_id = group_count_++;
+ draw.group_id = new_group_id;
DrawGroup &group = group_buf_.get_or_resize(new_group_id);
group.next = cmd.group_first;
@@ -503,11 +516,16 @@ class DrawMultiBuf {
group.gpu_batch = batch;
group.front_proto_len = 0;
group.back_proto_len = 0;
+ group.vertex_len = vertex_len;
+ group.vertex_first = vertex_first;
+ /* Custom group are not to be registered in the group_ids_. */
+ if (!custom_group) {
+ group_id = new_group_id;
+ }
/* For serialization only. */
(inverted ? group.back_proto_len : group.front_proto_len)++;
/* Append to list. */
cmd.group_first = new_group_id;
- group_id = new_group_id;
}
else {
DrawGroup &group = group_buf_[group_id];
@@ -516,11 +534,6 @@ class DrawMultiBuf {
/* For serialization only. */
(inverted ? group.back_proto_len : group.front_proto_len)++;
}
-
- DrawPrototype &draw = prototype_buf_.get_or_resize(prototype_count_++);
- draw.group_id = group_id;
- draw.resource_handle = handle.raw;
- draw.instance_len = instance_len;
}
void bind(RecordingState &state,
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index b5e9b3ee8bd..07d245e7dfe 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -88,6 +88,14 @@ void DRW_curves_ubos_pool_free(struct CurvesUniformBufPool *pool);
void DRW_curves_update(void);
void DRW_curves_free(void);
+/* draw_pointcloud.cc */
+
+struct DRWShadingGroup *DRW_shgroup_pointcloud_create_sub(struct Object *object,
+ struct DRWShadingGroup *shgrp_parent,
+ struct GPUMaterial *gpu_material);
+void DRW_pointcloud_init(void);
+void DRW_pointcloud_free(void);
+
/* draw_volume.cc */
/**
diff --git a/source/blender/draw/intern/draw_curves.cc b/source/blender/draw/intern/draw_curves.cc
index 8847e3f6016..ee9ed4666e0 100644
--- a/source/blender/draw/intern/draw_curves.cc
+++ b/source/blender/draw/intern/draw_curves.cc
@@ -129,25 +129,25 @@ void DRW_curves_ubos_pool_free(CurvesUniformBufPool *pool)
static void drw_curves_cache_shgrp_attach_resources(DRWShadingGroup *shgrp,
CurvesEvalCache *cache,
- GPUTexture *tex,
+ GPUVertBuf *point_buf,
const int subdiv)
{
- DRW_shgroup_uniform_texture(shgrp, "hairPointBuffer", tex);
- DRW_shgroup_uniform_texture(shgrp, "hairStrandBuffer", cache->strand_tex);
- DRW_shgroup_uniform_texture(shgrp, "hairStrandSegBuffer", cache->strand_seg_tex);
+ DRW_shgroup_buffer_texture(shgrp, "hairPointBuffer", point_buf);
+ DRW_shgroup_buffer_texture(shgrp, "hairStrandBuffer", cache->proc_strand_buf);
+ DRW_shgroup_buffer_texture(shgrp, "hairStrandSegBuffer", cache->proc_strand_seg_buf);
DRW_shgroup_uniform_int(shgrp, "hairStrandsRes", &cache->final[subdiv].strands_res, 1);
}
static void drw_curves_cache_update_compute(CurvesEvalCache *cache,
const int subdiv,
const int strands_len,
- GPUVertBuf *buffer,
- GPUTexture *tex)
+ GPUVertBuf *output_buf,
+ GPUVertBuf *input_buf)
{
GPUShader *shader = curves_eval_shader_get(CURVES_EVAL_CATMULL_ROM);
DRWShadingGroup *shgrp = DRW_shgroup_create(shader, g_tf_pass);
- drw_curves_cache_shgrp_attach_resources(shgrp, cache, tex, subdiv);
- DRW_shgroup_vertex_buffer(shgrp, "posTime", buffer);
+ drw_curves_cache_shgrp_attach_resources(shgrp, cache, input_buf, subdiv);
+ DRW_shgroup_vertex_buffer(shgrp, "posTime", output_buf);
const int max_strands_per_call = GPU_max_work_group_count(0);
int strands_start = 0;
@@ -169,7 +169,7 @@ static void drw_curves_cache_update_compute(CurvesEvalCache *cache, const int su
}
drw_curves_cache_update_compute(
- cache, subdiv, strands_len, cache->final[subdiv].proc_buf, cache->point_tex);
+ cache, subdiv, strands_len, cache->final[subdiv].proc_buf, cache->proc_point_buf);
const DRW_Attributes &attrs = cache->final[subdiv].attr_used;
for (int i = 0; i < attrs.num_requests; i++) {
@@ -182,13 +182,13 @@ static void drw_curves_cache_update_compute(CurvesEvalCache *cache, const int su
subdiv,
strands_len,
cache->final[subdiv].attributes_buf[i],
- cache->proc_attributes_tex[i]);
+ cache->proc_attributes_buf[i]);
}
}
static void drw_curves_cache_update_transform_feedback(CurvesEvalCache *cache,
- GPUVertBuf *vbo,
- GPUTexture *tex,
+ GPUVertBuf *output_buf,
+ GPUVertBuf *input_buf,
const int subdiv,
const int final_points_len)
{
@@ -196,14 +196,14 @@ static void drw_curves_cache_update_transform_feedback(CurvesEvalCache *cache,
DRWShadingGroup *tf_shgrp = nullptr;
if (GPU_transform_feedback_support()) {
- tf_shgrp = DRW_shgroup_transform_feedback_create(tf_shader, g_tf_pass, vbo);
+ tf_shgrp = DRW_shgroup_transform_feedback_create(tf_shader, g_tf_pass, output_buf);
}
else {
tf_shgrp = DRW_shgroup_create(tf_shader, g_tf_pass);
CurvesEvalCall *pr_call = MEM_new<CurvesEvalCall>(__func__);
pr_call->next = g_tf_calls;
- pr_call->vbo = vbo;
+ pr_call->vbo = output_buf;
pr_call->shgrp = tf_shgrp;
pr_call->vert_len = final_points_len;
g_tf_calls = pr_call;
@@ -213,7 +213,7 @@ static void drw_curves_cache_update_transform_feedback(CurvesEvalCache *cache,
}
BLI_assert(tf_shgrp != nullptr);
- drw_curves_cache_shgrp_attach_resources(tf_shgrp, cache, tex, subdiv);
+ drw_curves_cache_shgrp_attach_resources(tf_shgrp, cache, input_buf, subdiv);
DRW_shgroup_call_procedural_points(tf_shgrp, nullptr, final_points_len);
}
@@ -225,7 +225,7 @@ static void drw_curves_cache_update_transform_feedback(CurvesEvalCache *cache, c
}
drw_curves_cache_update_transform_feedback(
- cache, cache->final[subdiv].proc_buf, cache->point_tex, subdiv, final_points_len);
+ cache, cache->final[subdiv].proc_buf, cache->proc_point_buf, subdiv, final_points_len);
const DRW_Attributes &attrs = cache->final[subdiv].attr_used;
for (int i = 0; i < attrs.num_requests; i++) {
@@ -236,7 +236,7 @@ static void drw_curves_cache_update_transform_feedback(CurvesEvalCache *cache, c
drw_curves_cache_update_transform_feedback(cache,
cache->final[subdiv].attributes_buf[i],
- cache->proc_attributes_tex[i],
+ cache->proc_attributes_buf[i],
subdiv,
final_points_len);
}
@@ -346,9 +346,9 @@ DRWShadingGroup *DRW_shgroup_curves_create_sub(Object *object,
1.0f);
}
- DRW_shgroup_uniform_texture(shgrp, "hairPointBuffer", curves_cache->final[subdiv].proc_tex);
- if (curves_cache->length_tex) {
- DRW_shgroup_uniform_texture(shgrp, "hairLen", curves_cache->length_tex);
+ DRW_shgroup_buffer_texture(shgrp, "hairPointBuffer", curves_cache->final[subdiv].proc_buf);
+ if (curves_cache->proc_length_buf) {
+ DRW_shgroup_buffer_texture(shgrp, "hairLen", curves_cache->proc_length_buf);
}
const DRW_Attributes &attrs = curves_cache->final[subdiv].attr_used;
@@ -359,18 +359,18 @@ DRWShadingGroup *DRW_shgroup_curves_create_sub(Object *object,
drw_curves_get_attribute_sampler_name(request.attribute_name, sampler_name);
if (request.domain == ATTR_DOMAIN_CURVE) {
- if (!curves_cache->proc_attributes_tex[i]) {
+ if (!curves_cache->proc_attributes_buf[i]) {
continue;
}
- DRW_shgroup_uniform_texture(shgrp, sampler_name, curves_cache->proc_attributes_tex[i]);
+ DRW_shgroup_buffer_texture(shgrp, sampler_name, curves_cache->proc_attributes_buf[i]);
}
else {
- if (!curves_cache->final[subdiv].attributes_tex[i]) {
+ if (!curves_cache->final[subdiv].attributes_buf[i]) {
continue;
}
- DRW_shgroup_uniform_texture(
- shgrp, sampler_name, curves_cache->final[subdiv].attributes_tex[i]);
+ DRW_shgroup_buffer_texture(
+ shgrp, sampler_name, curves_cache->final[subdiv].attributes_buf[i]);
}
/* Some attributes may not be used in the shader anymore and were not garbage collected yet, so
@@ -390,7 +390,7 @@ DRWShadingGroup *DRW_shgroup_curves_create_sub(Object *object,
DRW_shgroup_uniform_int(shgrp, "hairStrandsRes", &curves_cache->final[subdiv].strands_res, 1);
DRW_shgroup_uniform_int_copy(shgrp, "hairThicknessRes", thickness_res);
DRW_shgroup_uniform_float_copy(shgrp, "hairRadShape", hair_rad_shape);
- DRW_shgroup_uniform_mat4_copy(shgrp, "hairDupliMatrix", object->obmat);
+ DRW_shgroup_uniform_mat4_copy(shgrp, "hairDupliMatrix", object->object_to_world);
DRW_shgroup_uniform_float_copy(shgrp, "hairRadRoot", hair_rad_root);
DRW_shgroup_uniform_float_copy(shgrp, "hairRadTip", hair_rad_tip);
DRW_shgroup_uniform_bool_copy(shgrp, "hairCloseTip", hair_close_tip);
diff --git a/source/blender/draw/intern/draw_curves_private.h b/source/blender/draw/intern/draw_curves_private.h
index a74878ec674..715706fd7a6 100644
--- a/source/blender/draw/intern/draw_curves_private.h
+++ b/source/blender/draw/intern/draw_curves_private.h
@@ -34,7 +34,6 @@ typedef enum CurvesEvalShader {
typedef struct CurvesEvalFinalCache {
/* Output of the subdivision stage: vertex buffer sized to subdiv level. */
GPUVertBuf *proc_buf;
- GPUTexture *proc_tex;
/** Just contains a huge index buffer used to draw the final curves. */
GPUBatch *proc_hairs[MAX_THICKRES];
@@ -61,35 +60,29 @@ typedef struct CurvesEvalFinalCache {
/* Output of the subdivision stage: vertex buffers sized to subdiv level. This is only attributes
* on point domain. */
GPUVertBuf *attributes_buf[GPU_MAX_ATTR];
- GPUTexture *attributes_tex[GPU_MAX_ATTR];
} CurvesEvalFinalCache;
/* Curves procedural display: Evaluation is done on the GPU. */
typedef struct CurvesEvalCache {
/* Input control point positions combined with parameter data. */
GPUVertBuf *proc_point_buf;
- GPUTexture *point_tex;
/* Editmode data (such as selection flags) used by overlay_edit_curve_point.glsl */
GPUVertBuf *data_edit_points;
/** Info of control points strands (segment count and base index) */
GPUVertBuf *proc_strand_buf;
- GPUTexture *strand_tex;
/* Curve length data. */
GPUVertBuf *proc_length_buf;
- GPUTexture *length_tex;
GPUVertBuf *proc_strand_seg_buf;
- GPUTexture *strand_seg_tex;
CurvesEvalFinalCache final[MAX_HAIR_SUBDIV];
/* For point attributes, which need subdivision, these buffers contain the input data.
* For curve domain attributes, which do not need subdivision, these are the final data. */
GPUVertBuf *proc_attributes_buf[GPU_MAX_ATTR];
- GPUTexture *proc_attributes_tex[GPU_MAX_ATTR];
int strands_len;
int elems_len;
diff --git a/source/blender/draw/intern/draw_hair.cc b/source/blender/draw/intern/draw_hair.cc
index 281e58ea230..c5261f26f76 100644
--- a/source/blender/draw/intern/draw_hair.cc
+++ b/source/blender/draw/intern/draw_hair.cc
@@ -105,9 +105,9 @@ static void drw_hair_particle_cache_shgrp_attach_resources(DRWShadingGroup *shgr
ParticleHairCache *cache,
const int subdiv)
{
- DRW_shgroup_uniform_texture(shgrp, "hairPointBuffer", cache->point_tex);
- DRW_shgroup_uniform_texture(shgrp, "hairStrandBuffer", cache->strand_tex);
- DRW_shgroup_uniform_texture(shgrp, "hairStrandSegBuffer", cache->strand_seg_tex);
+ DRW_shgroup_buffer_texture(shgrp, "hairPointBuffer", cache->proc_point_buf);
+ DRW_shgroup_buffer_texture(shgrp, "hairStrandBuffer", cache->proc_strand_buf);
+ DRW_shgroup_buffer_texture(shgrp, "hairStrandSegBuffer", cache->proc_strand_seg_buf);
DRW_shgroup_uniform_int(shgrp, "hairStrandsRes", &cache->final[subdiv].strands_res, 1);
}
@@ -216,12 +216,12 @@ void DRW_hair_duplimat_get(Object *object,
if (collection != nullptr) {
sub_v3_v3(dupli_mat[3], collection->instance_offset);
}
- mul_m4_m4m4(dupli_mat, dupli_parent->obmat, dupli_mat);
+ mul_m4_m4m4(dupli_mat, dupli_parent->object_to_world, dupli_mat);
}
else {
- copy_m4_m4(dupli_mat, dupli_object->ob->obmat);
+ copy_m4_m4(dupli_mat, dupli_object->ob->object_to_world);
invert_m4(dupli_mat);
- mul_m4_m4m4(dupli_mat, object->obmat, dupli_mat);
+ mul_m4_m4m4(dupli_mat, object->object_to_world, dupli_mat);
}
}
else {
@@ -280,9 +280,9 @@ DRWShadingGroup *DRW_shgroup_hair_create_sub(Object *object,
float hair_rad_tip = part->rad_tip * part->rad_scale * 0.5f;
bool hair_close_tip = (part->shape_flag & PART_SHAPE_CLOSE_TIP) != 0;
- DRW_shgroup_uniform_texture(shgrp, "hairPointBuffer", hair_cache->final[subdiv].proc_tex);
- if (hair_cache->length_tex) {
- DRW_shgroup_uniform_texture(shgrp, "l", hair_cache->length_tex);
+ DRW_shgroup_buffer_texture(shgrp, "hairPointBuffer", hair_cache->final[subdiv].proc_buf);
+ if (hair_cache->proc_length_buf) {
+ DRW_shgroup_buffer_texture(shgrp, "l", hair_cache->proc_length_buf);
}
DRW_shgroup_uniform_block(shgrp, "drw_curves", *g_dummy_curves_info);
diff --git a/source/blender/draw/intern/draw_hair_private.h b/source/blender/draw/intern/draw_hair_private.h
index c7e9e1e22de..a3019ab5aa5 100644
--- a/source/blender/draw/intern/draw_hair_private.h
+++ b/source/blender/draw/intern/draw_hair_private.h
@@ -29,7 +29,6 @@ struct ParticleSystem;
typedef struct ParticleHairFinalCache {
/* Output of the subdivision stage: vertex buff sized to subdiv level. */
GPUVertBuf *proc_buf;
- GPUTexture *proc_tex;
/* Just contains a huge index buffer used to draw the final hair. */
GPUBatch *proc_hairs[MAX_THICKRES];
@@ -44,18 +43,14 @@ typedef struct ParticleHairCache {
/* Hair Procedural display: Interpolation is done on the GPU. */
GPUVertBuf *proc_point_buf; /* Input control points */
- GPUTexture *point_tex;
/** Infos of control points strands (segment count and base index) */
GPUVertBuf *proc_strand_buf;
- GPUTexture *strand_tex;
/* Hair Length */
GPUVertBuf *proc_length_buf;
- GPUTexture *length_tex;
GPUVertBuf *proc_strand_seg_buf;
- GPUTexture *strand_seg_tex;
GPUVertBuf *proc_uv_buf[MAX_MTFACE];
GPUTexture *uv_tex[MAX_MTFACE];
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index b9a9780e651..4fcfec833eb 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1690,6 +1690,7 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
DRW_globals_update();
drw_debug_init();
+ DRW_pointcloud_init();
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -2053,6 +2054,7 @@ void DRW_render_object_iter(
void (*callback)(void *vedata, Object *ob, RenderEngine *engine, struct Depsgraph *depsgraph))
{
const DRWContextState *draw_ctx = DRW_context_state_get();
+ DRW_pointcloud_init();
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -2113,6 +2115,7 @@ void DRW_custom_pipeline(DrawEngineType *draw_engine_type,
drw_manager_init(&DST, NULL, NULL);
+ DRW_pointcloud_init();
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -2148,6 +2151,7 @@ void DRW_cache_restart(void)
DST.buffer_finish_called = false;
+ DRW_pointcloud_init();
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -2473,6 +2477,7 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
/* Init engines */
drw_engines_init();
+ DRW_pointcloud_init();
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -2654,6 +2659,7 @@ void DRW_draw_depth_loop(struct Depsgraph *depsgraph,
/* Init engines */
drw_engines_init();
+ DRW_pointcloud_init();
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -2795,7 +2801,7 @@ void DRW_draw_depth_object(
GPU_matrix_projection_set(rv3d->winmat);
GPU_matrix_set(rv3d->viewmat);
- GPU_matrix_mul(object->obmat);
+ GPU_matrix_mul(object->object_to_world);
/* Setup frame-buffer. */
GPUTexture *depth_tx = GPU_viewport_depth_texture(viewport);
@@ -2815,11 +2821,11 @@ void DRW_draw_depth_object(
const bool use_clipping_planes = RV3D_CLIPPING_ENABLED(v3d, rv3d);
if (use_clipping_planes) {
GPU_clip_distances(6);
- ED_view3d_clipping_local(rv3d, object->obmat);
+ ED_view3d_clipping_local(rv3d, object->object_to_world);
for (int i = 0; i < 6; i++) {
copy_v4_v4(planes.world[i], rv3d->clip_local[i]);
}
- copy_m4_m4(planes.ModelMatrix, object->obmat);
+ copy_m4_m4(planes.ModelMatrix, object->object_to_world);
}
drw_batch_cache_validate(object);
@@ -3068,6 +3074,7 @@ void DRW_engines_free(void)
GPU_FRAMEBUFFER_FREE_SAFE(g_select_buffer.framebuffer_depth_only);
DRW_shaders_free();
+ DRW_pointcloud_free();
DRW_curves_free();
DRW_volume_free();
DRW_shape_cache_free();
diff --git a/source/blender/draw/intern/draw_manager_data.cc b/source/blender/draw/intern/draw_manager_data.cc
index 981206e56fe..29b1493ec5e 100644
--- a/source/blender/draw/intern/draw_manager_data.cc
+++ b/source/blender/draw/intern/draw_manager_data.cc
@@ -589,7 +589,7 @@ void DRW_shgroup_buffer_texture(DRWShadingGroup *shgroup,
const char *name,
GPUVertBuf *vertex_buffer)
{
- int location = GPU_shader_get_ssbo(shgroup->shader, name);
+ int location = GPU_shader_get_texture_binding(shgroup->shader, name);
if (location == -1) {
return;
}
@@ -606,7 +606,7 @@ void DRW_shgroup_buffer_texture_ref(DRWShadingGroup *shgroup,
const char *name,
GPUVertBuf **vertex_buffer)
{
- int location = GPU_shader_get_ssbo(shgroup->shader, name);
+ int location = GPU_shader_get_texture_binding(shgroup->shader, name);
if (location == -1) {
return;
}
@@ -678,7 +678,7 @@ BLI_INLINE void drw_call_matrix_init(DRWObjectMatrix *ob_mats, Object *ob, float
{
copy_m4_m4(ob_mats->model, obmat);
if (ob) {
- copy_m4_m4(ob_mats->modelinverse, ob->imat);
+ copy_m4_m4(ob_mats->modelinverse, ob->world_to_object);
}
else {
/* WATCH: Can be costly. */
@@ -724,8 +724,8 @@ static void drw_call_culling_init(DRWCullingState *cull, Object *ob)
float corner[3];
/* Get BoundSphere center and radius from the BoundBox. */
mid_v3_v3v3(cull->bsphere.center, bbox->vec[0], bbox->vec[6]);
- mul_v3_m4v3(corner, ob->obmat, bbox->vec[0]);
- mul_m4_v3(ob->obmat, cull->bsphere.center);
+ mul_v3_m4v3(corner, ob->object_to_world, bbox->vec[0]);
+ mul_m4_v3(ob->object_to_world, cull->bsphere.center);
cull->bsphere.radius = len_v3v3(cull->bsphere.center, corner);
/* Bypass test for very large objects (see T67319). */
@@ -1017,7 +1017,7 @@ void DRW_shgroup_call_ex(DRWShadingGroup *shgroup,
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : obmat, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : obmat, ob);
drw_command_draw(shgroup, geom, handle);
/* Culling data. */
@@ -1042,7 +1042,7 @@ void DRW_shgroup_call_range(
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
drw_command_draw_range(shgroup, geom, handle, v_sta, v_num);
}
@@ -1053,7 +1053,7 @@ void DRW_shgroup_call_instance_range(
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
drw_command_draw_intance_range(shgroup, geom, handle, i_sta, i_num);
}
@@ -1099,7 +1099,7 @@ static void drw_shgroup_call_procedural_add_ex(DRWShadingGroup *shgroup,
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
drw_command_draw_procedural(shgroup, geom, handle, vert_count);
}
@@ -1149,7 +1149,7 @@ void DRW_shgroup_call_procedural_indirect(DRWShadingGroup *shgroup,
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
drw_command_draw_indirect(shgroup, geom, handle, indirect_buf);
}
@@ -1159,7 +1159,7 @@ void DRW_shgroup_call_instances(DRWShadingGroup *shgroup, Object *ob, GPUBatch *
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
drw_command_draw_instance(shgroup, geom, handle, count, false);
}
@@ -1173,7 +1173,7 @@ void DRW_shgroup_call_instances_with_attrs(DRWShadingGroup *shgroup,
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
GPUBatch *batch = DRW_temp_batch_instance_request(
DST.vmempool->idatalist, nullptr, inst_attributes, geom);
drw_command_draw_instance(shgroup, batch, handle, 0, true);
@@ -1283,7 +1283,7 @@ static void drw_sculpt_get_frustum_planes(Object *ob, float planes[6][4])
* 4x4 matrix is done by multiplying with the transpose inverse.
* The inverse cancels out here since we transform by inverse(obmat). */
float tmat[4][4];
- transpose_m4_m4(tmat, ob->obmat);
+ transpose_m4_m4(tmat, ob->object_to_world);
for (int i = 0; i < 6; i++) {
mul_m4_v4(tmat, planes[i]);
}
@@ -1361,7 +1361,7 @@ static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd)
if (SCULPT_DEBUG_BUFFERS) {
int debug_node_nr = 0;
- DRW_debug_modelmat(scd->ob->obmat);
+ DRW_debug_modelmat(scd->ob->object_to_world);
BKE_pbvh_draw_debug_cb(
pbvh,
(void (*)(PBVHNode * n, void *d, const float min[3], const float max[3], PBVHNodeFlags f))
diff --git a/source/blender/draw/intern/draw_manager_profiling.c b/source/blender/draw/intern/draw_manager_profiling.c
index d14f5c7f125..92cb3e008b9 100644
--- a/source/blender/draw/intern/draw_manager_profiling.c
+++ b/source/blender/draw/intern/draw_manager_profiling.c
@@ -225,15 +225,15 @@ void DRW_stats_draw(const rcti *rect)
/* ------------------------------------------ */
/* Label row */
char col_label[32];
- sprintf(col_label, "Engine");
+ BLI_snprintf(col_label, sizeof(col_label), "Engine");
draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
- sprintf(col_label, "Init");
+ BLI_snprintf(col_label, sizeof(col_label), "Init");
draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
- sprintf(col_label, "Background");
+ BLI_snprintf(col_label, sizeof(col_label), "Background");
draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
- sprintf(col_label, "Render");
+ BLI_snprintf(col_label, sizeof(col_label), "Render");
draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
- sprintf(col_label, "Total (w/o cache)");
+ BLI_snprintf(col_label, sizeof(col_label), "Total (w/o cache)");
draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
v++;
@@ -245,42 +245,45 @@ void DRW_stats_draw(const rcti *rect)
draw_stat_5row(rect, u++, v, engine->idname, sizeof(engine->idname));
init_tot_time += data->init_time;
- sprintf(time_to_txt, "%.2fms", data->init_time);
+ BLI_snprintf(time_to_txt, sizeof(time_to_txt), "%.2fms", data->init_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
background_tot_time += data->background_time;
- sprintf(time_to_txt, "%.2fms", data->background_time);
+ BLI_snprintf(time_to_txt, sizeof(time_to_txt), "%.2fms", data->background_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
render_tot_time += data->render_time;
- sprintf(time_to_txt, "%.2fms", data->render_time);
+ BLI_snprintf(time_to_txt, sizeof(time_to_txt), "%.2fms", data->render_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
tot_time += data->init_time + data->background_time + data->render_time;
- sprintf(time_to_txt, "%.2fms", data->init_time + data->background_time + data->render_time);
+ BLI_snprintf(time_to_txt,
+ sizeof(time_to_txt),
+ "%.2fms",
+ data->init_time + data->background_time + data->render_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
v++;
}
/* Totals row */
u = 0;
- sprintf(col_label, "Sub Total");
+ BLI_snprintf(col_label, sizeof(col_label), "Sub Total");
draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
- sprintf(time_to_txt, "%.2fms", init_tot_time);
+ BLI_snprintf(time_to_txt, sizeof(time_to_txt), "%.2fms", init_tot_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
- sprintf(time_to_txt, "%.2fms", background_tot_time);
+ BLI_snprintf(time_to_txt, sizeof(time_to_txt), "%.2fms", background_tot_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
- sprintf(time_to_txt, "%.2fms", render_tot_time);
+ BLI_snprintf(time_to_txt, sizeof(time_to_txt), "%.2fms", render_tot_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
- sprintf(time_to_txt, "%.2fms", tot_time);
+ BLI_snprintf(time_to_txt, sizeof(time_to_txt), "%.2fms", tot_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
v += 2;
u = 0;
double *cache_time = DRW_view_data_cache_time_get(DST.view_data_active);
- sprintf(col_label, "Cache Time");
+ BLI_snprintf(col_label, sizeof(col_label), "Cache Time");
draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
- sprintf(time_to_txt, "%.2fms", *cache_time);
+ BLI_snprintf(time_to_txt, sizeof(time_to_txt), "%.2fms", *cache_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
v += 2;
@@ -292,17 +295,18 @@ void DRW_stats_draw(const rcti *rect)
uint tex_mem = GPU_texture_memory_usage_get();
uint vbo_mem = GPU_vertbuf_get_memory_usage();
- sprintf(stat_string, "GPU Memory");
+ BLI_snprintf(stat_string, sizeof(stat_string), "GPU Memory");
draw_stat(rect, 0, v, stat_string, sizeof(stat_string));
- sprintf(stat_string, "%.2fMB", (double)(tex_mem + vbo_mem) / 1000000.0);
+ BLI_snprintf(
+ stat_string, sizeof(stat_string), "%.2fMB", (double)(tex_mem + vbo_mem) / 1000000.0);
draw_stat_5row(rect, 1, v++, stat_string, sizeof(stat_string));
- sprintf(stat_string, "Textures");
+ BLI_snprintf(stat_string, sizeof(stat_string), "Textures");
draw_stat(rect, 1, v, stat_string, sizeof(stat_string));
- sprintf(stat_string, "%.2fMB", (double)tex_mem / 1000000.0);
+ BLI_snprintf(stat_string, sizeof(stat_string), "%.2fMB", (double)tex_mem / 1000000.0);
draw_stat_5row(rect, 1, v++, stat_string, sizeof(stat_string));
- sprintf(stat_string, "Meshes");
+ BLI_snprintf(stat_string, sizeof(stat_string), "Meshes");
draw_stat(rect, 1, v, stat_string, sizeof(stat_string));
- sprintf(stat_string, "%.2fMB", (double)vbo_mem / 1000000.0);
+ BLI_snprintf(stat_string, sizeof(stat_string), "%.2fMB", (double)vbo_mem / 1000000.0);
draw_stat_5row(rect, 1, v++, stat_string, sizeof(stat_string));
v += 1;
diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c
index 40b05dff51f..85701a10f4b 100644
--- a/source/blender/draw/intern/draw_manager_shader.c
+++ b/source/blender/draw/intern/draw_manager_shader.c
@@ -64,8 +64,8 @@ static void drw_deferred_shader_compilation_exec(
void *custom_data,
/* Cannot be const, this function implements wm_jobs_start_callback.
* NOLINTNEXTLINE: readability-non-const-parameter. */
- short *stop,
- short *UNUSED(do_update),
+ bool *stop,
+ bool *UNUSED(do_update),
float *UNUSED(progress))
{
GPU_render_begin();
diff --git a/source/blender/draw/intern/draw_manager_text.cc b/source/blender/draw/intern/draw_manager_text.cc
index 100ef528bc8..1244c46e166 100644
--- a/source/blender/draw/intern/draw_manager_text.cc
+++ b/source/blender/draw/intern/draw_manager_text.cc
@@ -305,11 +305,11 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) {
mid_v3_v3v3(vmid, v1_clip, v2_clip);
- mul_m4_v3(ob->obmat, vmid);
+ mul_m4_v3(ob->object_to_world, vmid);
if (do_global) {
- mul_mat3_m4_v3(ob->obmat, v1);
- mul_mat3_m4_v3(ob->obmat, v2);
+ mul_mat3_m4_v3(ob->object_to_world, v1);
+ mul_mat3_m4_v3(ob->object_to_world, v2);
}
if (unit->system) {
@@ -373,7 +373,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
float angle;
mid_v3_v3v3(vmid, v1_clip, v2_clip);
- mul_m4_v3(ob->obmat, vmid);
+ mul_m4_v3(ob->object_to_world, vmid);
if (use_coords) {
copy_v3_v3(no_a, poly_normals[BM_elem_index_get(l_a->f)]);
@@ -385,8 +385,8 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
}
if (do_global) {
- mul_mat3_m4_v3(ob->imat, no_a);
- mul_mat3_m4_v3(ob->imat, no_b);
+ mul_mat3_m4_v3(ob->world_to_object, no_a);
+ mul_mat3_m4_v3(ob->world_to_object, no_b);
normalize_v3(no_a);
normalize_v3(no_b);
}
@@ -443,16 +443,16 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
n += 3;
if (do_global) {
- mul_mat3_m4_v3(ob->obmat, v1);
- mul_mat3_m4_v3(ob->obmat, v2);
- mul_mat3_m4_v3(ob->obmat, v3);
+ mul_mat3_m4_v3(ob->object_to_world, v1);
+ mul_mat3_m4_v3(ob->object_to_world, v2);
+ mul_mat3_m4_v3(ob->object_to_world, v3);
}
area += area_tri_v3(v1, v2, v3);
}
mul_v3_fl(vmid, 1.0f / float(n));
- mul_m4_v3(ob->obmat, vmid);
+ mul_m4_v3(ob->object_to_world, vmid);
if (unit->system) {
numstr_len = BKE_unit_value_as_string(
@@ -522,9 +522,9 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
copy_v3_v3(v2_local, v2);
if (do_global) {
- mul_mat3_m4_v3(ob->obmat, v1);
- mul_mat3_m4_v3(ob->obmat, v2);
- mul_mat3_m4_v3(ob->obmat, v3);
+ mul_mat3_m4_v3(ob->object_to_world, v1);
+ mul_mat3_m4_v3(ob->object_to_world, v2);
+ mul_mat3_m4_v3(ob->object_to_world, v3);
}
float angle = angle_v3v3v3(v1, v2, v3);
@@ -535,7 +535,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
(is_rad) ? angle : RAD2DEGF(angle),
(is_rad) ? "r" : "°");
interp_v3_v3v3(fvec, vmid, v2_local, 0.8f);
- mul_m4_v3(ob->obmat, fvec);
+ mul_m4_v3(ob->object_to_world, fvec);
DRW_text_cache_add(dt, fvec, numstr, numstr_len, 0, 0, txt_flag, col);
}
}
@@ -566,7 +566,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
copy_v3_v3(v1, v->co);
}
- mul_m4_v3(ob->obmat, v1);
+ mul_m4_v3(ob->object_to_world, v1);
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
DRW_text_cache_add(dt, v1, numstr, numstr_len, 0, 0, txt_flag, col);
@@ -595,7 +595,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) {
mid_v3_v3v3(vmid, v1_clip, v2_clip);
- mul_m4_v3(ob->obmat, vmid);
+ mul_m4_v3(ob->object_to_world, vmid);
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
DRW_text_cache_add(
@@ -629,7 +629,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
BM_face_calc_center_median(f, v1);
}
- mul_m4_v3(ob->obmat, v1);
+ mul_m4_v3(ob->object_to_world, v1);
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
DRW_text_cache_add(dt, v1, numstr, numstr_len, 0, 0, txt_flag, col);
diff --git a/source/blender/draw/intern/draw_pass.hh b/source/blender/draw/intern/draw_pass.hh
index 24dfdd1b97b..2c1fd16928e 100644
--- a/source/blender/draw/intern/draw_pass.hh
+++ b/source/blender/draw/intern/draw_pass.hh
@@ -14,8 +14,7 @@
* #Pass. Use many #PassSub along with a main #Pass to reduce the overhead and allow groupings of
* commands. \note The draw call order inside a batch of multiple draw with the exact same state is
* not guaranteed and is not even deterministic. Use a #PassSimple or #PassSortable if ordering is
- * needed. \note As of now, it is also quite limited in the type of draw command it can record
- * (no custom vertex count, no custom first vertex).
+ * needed. Custom vertex count and custom first vertex will effectively disable batching.
*
* `PassSimple`:
* Does not have the overhead of #PassMain but does not have the culling and batching optimization.
@@ -160,8 +159,10 @@ class PassBase {
*
* IMPORTANT: This does not set the stencil mask/reference values. Add a call to state_stencil()
* to ensure correct behavior of stencil aware draws.
+ *
+ * TODO(fclem): clip_plane_count should be part of shader state.
*/
- void state_set(DRWState state);
+ void state_set(DRWState state, int clip_plane_count = 0);
/**
* Clear the current frame-buffer.
@@ -192,6 +193,12 @@ class PassBase {
void shader_set(GPUShader *shader);
/**
+ * Bind a framebuffer. This is equivalent to a deferred GPU_framebuffer_bind() call.
+ * \note Changes the global GPU state (outside of DRW).
+ */
+ void framebuffer_set(GPUFrameBuffer *framebuffer);
+
+ /**
* Bind a material shader along with its associated resources. Any following bind() or
* push_constant() call will use its interface.
* IMPORTANT: Assumes material is compiled and can be used (no compilation error).
@@ -726,9 +733,13 @@ template<class T> inline void PassBase<T>::barrier(eGPUBarrier type)
/** \name State Implementation
* \{ */
-template<class T> inline void PassBase<T>::state_set(DRWState state)
+template<class T> inline void PassBase<T>::state_set(DRWState state, int clip_plane_count)
{
- create_command(Type::StateSet).state_set = {state};
+ /** \note This is for compatibility with the old clip plane API. */
+ if (clip_plane_count > 0) {
+ state |= DRW_STATE_CLIP_PLANES;
+ }
+ create_command(Type::StateSet).state_set = {state, clip_plane_count};
}
template<class T>
@@ -743,6 +754,11 @@ template<class T> inline void PassBase<T>::shader_set(GPUShader *shader)
create_command(Type::ShaderBind).shader_bind = {shader};
}
+template<class T> inline void PassBase<T>::framebuffer_set(GPUFrameBuffer *framebuffer)
+{
+ create_command(Type::FramebufferBind).framebuffer_bind = {framebuffer};
+}
+
template<class T> inline void PassBase<T>::material_set(Manager &manager, GPUMaterial *material)
{
GPUPass *gpupass = GPU_material_get_pass(material);
diff --git a/source/blender/draw/intern/draw_pbvh.cc b/source/blender/draw/intern/draw_pbvh.cc
index 38fb6d55245..6c504e63511 100644
--- a/source/blender/draw/intern/draw_pbvh.cc
+++ b/source/blender/draw/intern/draw_pbvh.cc
@@ -86,7 +86,7 @@ struct PBVHVbo {
{
char buf[512];
- sprintf(buf, "%d:%d:%s", int(type), int(domain), name.c_str());
+ BLI_snprintf(buf, sizeof(buf), "%d:%d:%s", int(type), int(domain), name.c_str());
key = string(buf);
return key;
@@ -951,6 +951,14 @@ struct PBVHBatches {
void create_index_faces(PBVH_GPU_Args *args)
{
+ int *mat_index = static_cast<int *>(
+ CustomData_get_layer_named(args->pdata, CD_PROP_INT32, "material_index"));
+
+ if (mat_index && args->totprim) {
+ int poly_index = args->mlooptri[args->prim_indices[0]].poly;
+ material_index = mat_index[poly_index];
+ }
+
/* Calculate number of edges*/
int edge_count = 0;
for (int i = 0; i < args->totprim; i++) {
@@ -959,6 +967,7 @@ struct PBVHBatches {
if (args->hide_poly && args->hide_poly[lt->poly]) {
continue;
}
+
int r_edges[3];
BKE_mesh_looptri_get_real_edges(args->me, lt, r_edges);
@@ -1030,6 +1039,14 @@ struct PBVHBatches {
void create_index_grids(PBVH_GPU_Args *args)
{
+ int *mat_index = static_cast<int *>(
+ CustomData_get_layer_named(args->pdata, CD_PROP_INT32, "material_index"));
+
+ if (mat_index && args->totprim) {
+ int poly_index = BKE_subdiv_ccg_grid_to_face_index(args->subdiv_ccg, args->grid_indices[0]);
+ material_index = mat_index[poly_index];
+ }
+
needs_tri_index = true;
int gridsize = args->ccg_key.grid_size;
int totgrid = args->totprim;
diff --git a/source/blender/draw/intern/draw_pointcloud.cc b/source/blender/draw/intern/draw_pointcloud.cc
new file mode 100644
index 00000000000..582dc690cee
--- /dev/null
+++ b/source/blender/draw/intern/draw_pointcloud.cc
@@ -0,0 +1,103 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2017 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup draw
+ *
+ * \brief Contains procedural GPU hair drawing methods.
+ */
+
+#include "BLI_string_utils.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_customdata_types.h"
+#include "DNA_pointcloud_types.h"
+
+#include "BKE_curves.hh"
+#include "BKE_geometry_set.hh"
+
+#include "GPU_batch.h"
+#include "GPU_capabilities.h"
+#include "GPU_compute.h"
+#include "GPU_material.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+#include "GPU_vertex_buffer.h"
+
+#include "DRW_gpu_wrapper.hh"
+#include "DRW_render.h"
+
+#include "draw_attributes.h"
+#include "draw_cache_impl.h"
+#include "draw_common.h"
+#include "draw_manager.h"
+#include "draw_pointcloud_private.hh"
+
+static GPUVertBuf *g_dummy_vbo = nullptr;
+
+void DRW_pointcloud_init()
+{
+ if (g_dummy_vbo == nullptr) {
+ /* initialize vertex format */
+ GPUVertFormat format = {0};
+ uint dummy_id = GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+
+ g_dummy_vbo = GPU_vertbuf_create_with_format_ex(
+ &format, GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY);
+
+ const float vert[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ GPU_vertbuf_data_alloc(g_dummy_vbo, 1);
+ GPU_vertbuf_attr_fill(g_dummy_vbo, dummy_id, vert);
+ }
+}
+
+DRWShadingGroup *DRW_shgroup_pointcloud_create_sub(Object *object,
+ DRWShadingGroup *shgrp_parent,
+ GPUMaterial *gpu_material)
+{
+ PointCloud &pointcloud = *static_cast<PointCloud *>(object->data);
+
+ DRWShadingGroup *shgrp = DRW_shgroup_create_sub(shgrp_parent);
+
+ /* Fix issue with certain driver not drawing anything if there is no texture bound to
+ * "ac", "au", "u" or "c". */
+ DRW_shgroup_buffer_texture(shgrp, "u", g_dummy_vbo);
+ DRW_shgroup_buffer_texture(shgrp, "au", g_dummy_vbo);
+ DRW_shgroup_buffer_texture(shgrp, "c", g_dummy_vbo);
+ DRW_shgroup_buffer_texture(shgrp, "ac", g_dummy_vbo);
+
+ GPUVertBuf *pos_rad_buf = pointcloud_position_and_radius_get(&pointcloud);
+ DRW_shgroup_buffer_texture(shgrp, "ptcloud_pos_rad_tx", pos_rad_buf);
+
+ if (gpu_material != nullptr) {
+
+ // const DRW_Attributes &attrs = cache->attr_used;
+ // for (int i = 0; i < attrs.num_requests; i++) {
+ // const DRW_AttributeRequest &request = attrs.requests[i];
+
+ // char sampler_name[32];
+ // /* \note reusing curve attribute function. */
+ // drw_curves_get_attribute_sampler_name(request.attribute_name, sampler_name);
+
+ // GPUTexture *attribute_buf = DRW_pointcloud_evaluated_attribute(&pointcloud);
+ // if (!cache->attributes_buf[i]) {
+ // continue;
+ // }
+ // DRW_shgroup_buffer_texture_ref(shgrp, sampler_name, attribute_buf);
+ // }
+
+ /* Only single material supported for now. */
+ GPUBatch **geom = pointcloud_surface_shaded_get(&pointcloud, &gpu_material, 1);
+ DRW_shgroup_call(shgrp, geom[0], object);
+ }
+ else {
+ GPUBatch *geom = pointcloud_surface_get(&pointcloud);
+ DRW_shgroup_call(shgrp, geom, object);
+ }
+ return shgrp;
+}
+
+void DRW_pointcloud_free()
+{
+ GPU_VERTBUF_DISCARD_SAFE(g_dummy_vbo);
+}
diff --git a/source/blender/draw/intern/draw_pointcloud_private.hh b/source/blender/draw/intern/draw_pointcloud_private.hh
new file mode 100644
index 00000000000..9422d7fbc99
--- /dev/null
+++ b/source/blender/draw/intern/draw_pointcloud_private.hh
@@ -0,0 +1,19 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2021 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup draw
+ */
+
+#pragma once
+
+struct PointCloud;
+struct GPUBatch;
+struct GPUVertBuf;
+struct GPUMaterial;
+
+GPUVertBuf *pointcloud_position_and_radius_get(PointCloud *pointcloud);
+GPUBatch **pointcloud_surface_shaded_get(PointCloud *pointcloud,
+ GPUMaterial **gpu_materials,
+ int mat_len);
+GPUBatch *pointcloud_surface_get(PointCloud *pointcloud);
diff --git a/source/blender/draw/intern/draw_resource.hh b/source/blender/draw/intern/draw_resource.hh
index 2df38e32ed2..b8a0dbb8fa9 100644
--- a/source/blender/draw/intern/draw_resource.hh
+++ b/source/blender/draw/intern/draw_resource.hh
@@ -31,8 +31,8 @@
inline void ObjectMatrices::sync(const Object &object)
{
- model = object.obmat;
- model_inverse = object.imat;
+ model = object.object_to_world;
+ model_inverse = object.world_to_object;
}
inline void ObjectMatrices::sync(const float4x4 &model_matrix)
diff --git a/source/blender/draw/intern/draw_volume.cc b/source/blender/draw/intern/draw_volume.cc
index 2b4b0e3c089..5c1ce7c3111 100644
--- a/source/blender/draw/intern/draw_volume.cc
+++ b/source/blender/draw/intern/draw_volume.cc
@@ -127,7 +127,7 @@ static DRWShadingGroup *drw_volume_object_grids_init(Object *ob,
grp = DRW_shgroup_create_sub(grp);
- volume_infos.density_scale = BKE_volume_density_scale(volume, ob->obmat);
+ volume_infos.density_scale = BKE_volume_density_scale(volume, ob->object_to_world);
volume_infos.color_mul = float4(1.0f);
volume_infos.temperature_mul = 1.0f;
volume_infos.temperature_bias = 0.0f;
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
index a968bd07c87..de1f5181ac5 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
@@ -66,7 +66,7 @@ static void extract_edge_fac_init(const MeshRenderData *mr,
* We could have a flag in the mesh instead or check the modifier stack. */
const MEdge *med = mr->medge;
for (int e_index = 0; e_index < mr->edge_len; e_index++, med++) {
- if ((med->flag & ME_EDGERENDER) == 0) {
+ if ((med->flag & ME_EDGEDRAW) == 0) {
data->use_edge_render = true;
break;
}
@@ -118,7 +118,7 @@ static void extract_edge_fac_iter_poly_mesh(const MeshRenderData *mr,
if (data->use_edge_render) {
const MEdge *med = &mr->medge[ml->e];
- data->vbo_data[ml_index] = (med->flag & ME_EDGERENDER) ? 255 : 0;
+ data->vbo_data[ml_index] = (med->flag & ME_EDGEDRAW) ? 255 : 0;
}
else {
diff --git a/source/blender/draw/intern/shaders/common_gpencil_lib.glsl b/source/blender/draw/intern/shaders/common_gpencil_lib.glsl
index 123c493b572..def841b07aa 100644
--- a/source/blender/draw/intern/shaders/common_gpencil_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_gpencil_lib.glsl
@@ -90,10 +90,15 @@ float gpencil_clamp_small_stroke_thickness(float thickness, vec4 ndc_pos)
#ifdef GPU_VERTEX_SHADER
-/* Trick to detect if a drawcall is stroke or fill.
- * This does mean that we need to draw an empty stroke segment before starting
- * to draw the real stroke segments. */
-# define GPENCIL_IS_STROKE_VERTEX (gl_InstanceID != 0)
+int gpencil_stroke_point_id()
+{
+ return (gl_VertexID & ~GP_IS_STROKE_VERTEX_BIT) >> GP_VERTEX_ID_SHIFT;
+}
+
+bool gpencil_is_stroke_vertex()
+{
+ return flag_test(gl_VertexID, GP_IS_STROKE_VERTEX_BIT);
+}
/**
* Returns value of gl_Position.
@@ -120,20 +125,7 @@ float gpencil_clamp_small_stroke_thickness(float thickness, vec4 ndc_pos)
* WARNING: Max attribute count is actually 14 because OSX OpenGL implementation
* considers gl_VertexID and gl_InstanceID as vertex attribute. (see T74536)
*/
-vec4 gpencil_vertex(ivec4 ma,
- ivec4 ma1,
- ivec4 ma2,
- ivec4 ma3,
- vec4 pos,
- vec4 pos1,
- vec4 pos2,
- vec4 pos3,
- vec4 uv1,
- vec4 uv2,
- vec4 col1,
- vec4 col2,
- vec4 fcol1,
- vec4 viewport_size,
+vec4 gpencil_vertex(vec4 viewport_size,
gpMaterialFlag material_flags,
vec2 alignment_rot,
/* World Position. */
@@ -155,6 +147,24 @@ vec4 gpencil_vertex(ivec4 ma,
/* Stroke hardness. */
out float out_hardness)
{
+ int stroke_point_id = (gl_VertexID & ~GP_IS_STROKE_VERTEX_BIT) >> GP_VERTEX_ID_SHIFT;
+
+ /* Attribute Loading. */
+ vec4 pos = texelFetch(gp_pos_tx, (stroke_point_id - 1) * 3 + 0);
+ vec4 pos1 = texelFetch(gp_pos_tx, (stroke_point_id + 0) * 3 + 0);
+ vec4 pos2 = texelFetch(gp_pos_tx, (stroke_point_id + 1) * 3 + 0);
+ vec4 pos3 = texelFetch(gp_pos_tx, (stroke_point_id + 2) * 3 + 0);
+ ivec4 ma = floatBitsToInt(texelFetch(gp_pos_tx, (stroke_point_id - 1) * 3 + 1));
+ ivec4 ma1 = floatBitsToInt(texelFetch(gp_pos_tx, (stroke_point_id + 0) * 3 + 1));
+ ivec4 ma2 = floatBitsToInt(texelFetch(gp_pos_tx, (stroke_point_id + 1) * 3 + 1));
+ ivec4 ma3 = floatBitsToInt(texelFetch(gp_pos_tx, (stroke_point_id + 2) * 3 + 1));
+ vec4 uv1 = texelFetch(gp_pos_tx, (stroke_point_id + 0) * 3 + 2);
+ vec4 uv2 = texelFetch(gp_pos_tx, (stroke_point_id + 1) * 3 + 2);
+
+ vec4 col1 = texelFetch(gp_col_tx, (stroke_point_id + 0) * 2 + 0);
+ vec4 col2 = texelFetch(gp_col_tx, (stroke_point_id + 1) * 2 + 0);
+ vec4 fcol1 = texelFetch(gp_col_tx, (stroke_point_id + 0) * 2 + 1);
+
# define thickness1 pos1.w
# define thickness2 pos2.w
# define strength1 uv1.w
@@ -167,7 +177,7 @@ vec4 gpencil_vertex(ivec4 ma,
vec4 out_ndc;
- if (GPENCIL_IS_STROKE_VERTEX) {
+ if (gpencil_is_stroke_vertex()) {
bool is_dot = flag_test(material_flags, GP_STROKE_ALIGNMENT);
bool is_squares = !flag_test(material_flags, GP_STROKE_DOTS);
@@ -177,13 +187,6 @@ vec4 gpencil_vertex(ivec4 ma,
is_squares = false;
}
- /* Endpoints, we discard the vertices. */
- if (ma1.x == -1 || (!is_dot && ma2.x == -1)) {
- /* We set the vertex at the camera origin to generate 0 fragments. */
- out_ndc = vec4(0.0, 0.0, -3e36, 0.0);
- return out_ndc;
- }
-
/* Avoid using a vertex attribute for quad positioning. */
float x = float(gl_VertexID & 1) * 2.0 - 1.0; /* [-1..1] */
float y = float(gl_VertexID & 2) - 1.0; /* [-1..1] */
@@ -336,8 +339,7 @@ vec4 gpencil_vertex(ivec4 ma,
out_N = safe_normalize(N);
/* Decode fill opacity. */
- out_color = vec4(fcol1.rgb, floor(fcol1.a / 10.0));
- out_color.a /= 10000.0;
+ out_color = vec4(fcol1.rgb, floor(fcol1.a / 10.0) / 10000.0);
/* We still offset the fills a little to avoid overlaps */
out_ndc.z += 0.000002;
@@ -355,20 +357,7 @@ vec4 gpencil_vertex(ivec4 ma,
return out_ndc;
}
-vec4 gpencil_vertex(ivec4 ma,
- ivec4 ma1,
- ivec4 ma2,
- ivec4 ma3,
- vec4 pos,
- vec4 pos1,
- vec4 pos2,
- vec4 pos3,
- vec4 uv1,
- vec4 uv2,
- vec4 col1,
- vec4 col2,
- vec4 fcol1,
- vec4 viewport_size,
+vec4 gpencil_vertex(vec4 viewport_size,
out vec3 out_P,
out vec3 out_N,
out vec4 out_color,
@@ -379,20 +368,7 @@ vec4 gpencil_vertex(ivec4 ma,
out vec2 out_thickness,
out float out_hardness)
{
- return gpencil_vertex(ma,
- ma1,
- ma2,
- ma3,
- pos,
- pos1,
- pos2,
- pos3,
- uv1,
- uv2,
- col1,
- col2,
- fcol1,
- viewport_size,
+ return gpencil_vertex(viewport_size,
0u,
vec2(1.0, 0.0),
out_P,
diff --git a/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl b/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl
index dd725ad327f..8725e036435 100644
--- a/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl
@@ -2,16 +2,10 @@
/* NOTE: To be used with UNIFORM_RESOURCE_ID and INSTANCED_ATTR as define. */
#pragma BLENDER_REQUIRE(common_view_lib.glsl)
-#ifndef DRW_SHADER_SHARED_H
-
-in vec4 pos; /* Position and radius. */
-
-/* ---- Instanced attribs ---- */
-
-in vec3 pos_inst;
-in vec3 nor;
-
-#endif
+int pointcloud_get_point_id()
+{
+ return gl_VertexID / 32;
+}
mat3 pointcloud_get_facing_matrix(vec3 p)
{
@@ -25,8 +19,10 @@ mat3 pointcloud_get_facing_matrix(vec3 p)
/* Returns world center position and radius. */
void pointcloud_get_pos_and_radius(out vec3 outpos, out float outradius)
{
- outpos = point_object_to_world(pos.xyz);
- outradius = dot(abs(mat3(ModelMatrix) * pos.www), vec3(1.0 / 3.0));
+ int id = pointcloud_get_point_id();
+ vec4 pos_rad = texelFetch(ptcloud_pos_rad_tx, id);
+ outpos = point_object_to_world(pos_rad.xyz);
+ outradius = dot(abs(mat3(ModelMatrix) * pos_rad.www), vec3(1.0 / 3.0));
}
/* Return world position and normal. */
@@ -38,15 +34,67 @@ void pointcloud_get_pos_and_nor(out vec3 outpos, out vec3 outnor)
mat3 facing_mat = pointcloud_get_facing_matrix(p);
+ /** \note: Avoid modulo by non-power-of-two in shader. See Index buffer setup. */
+ int vert_id = gl_VertexID % 32;
+ vec3 pos_inst = vec3(0.0);
+
+ switch (vert_id) {
+ case 0:
+ pos_inst.z = 1.0;
+ break;
+ case 1:
+ pos_inst.x = 1.0;
+ break;
+ case 2:
+ pos_inst.y = 1.0;
+ break;
+ case 3:
+ pos_inst.x = -1.0;
+ break;
+ case 4:
+ pos_inst.y = -1.0;
+ break;
+ }
+
/* TODO(fclem): remove multiplication here. Here only for keeping the size correct for now. */
radius *= 0.01;
- outpos = p + (facing_mat * pos_inst) * radius;
- outnor = facing_mat * nor;
+ outnor = facing_mat * pos_inst;
+ outpos = p + outnor * radius;
}
-vec3 pointcloud_get_pos(void)
+vec3 pointcloud_get_pos()
{
vec3 outpos, outnor;
pointcloud_get_pos_and_nor(outpos, outnor);
return outpos;
}
+
+float pointcloud_get_customdata_float(const samplerBuffer cd_buf)
+{
+ int id = pointcloud_get_point_id();
+ return texelFetch(cd_buf, id).r;
+}
+
+vec2 pointcloud_get_customdata_vec2(const samplerBuffer cd_buf)
+{
+ int id = pointcloud_get_point_id();
+ return texelFetch(cd_buf, id).rg;
+}
+
+vec3 pointcloud_get_customdata_vec3(const samplerBuffer cd_buf)
+{
+ int id = pointcloud_get_point_id();
+ return texelFetch(cd_buf, id).rgb;
+}
+
+vec4 pointcloud_get_customdata_vec4(const samplerBuffer cd_buf)
+{
+ int id = pointcloud_get_point_id();
+ return texelFetch(cd_buf, id).rgba;
+}
+
+vec2 pointcloud_get_barycentric(void)
+{
+ /* TODO: To be implemented. */
+ return vec2(0.0);
+}
diff --git a/source/blender/draw/intern/shaders/draw_view_info.hh b/source/blender/draw/intern/shaders/draw_view_info.hh
index 7b500f66a68..23892a39062 100644
--- a/source/blender/draw/intern/shaders/draw_view_info.hh
+++ b/source/blender/draw/intern/shaders/draw_view_info.hh
@@ -112,9 +112,7 @@ GPU_SHADER_CREATE_INFO(draw_hair)
.additional_info("draw_modelmat", "draw_resource_id");
GPU_SHADER_CREATE_INFO(draw_pointcloud)
- .vertex_in(0, Type::VEC4, "pos")
- .vertex_in(1, Type::VEC3, "pos_inst")
- .vertex_in(2, Type::VEC3, "nor")
+ .sampler(0, ImageType::FLOAT_BUFFER, "ptcloud_pos_rad_tx", Frequency::BATCH)
.additional_info("draw_modelmat_instanced_attr", "draw_resource_id_uniform");
GPU_SHADER_CREATE_INFO(draw_volume).additional_info("draw_modelmat", "draw_resource_id_uniform");
@@ -122,26 +120,15 @@ GPU_SHADER_CREATE_INFO(draw_volume).additional_info("draw_modelmat", "draw_resou
GPU_SHADER_CREATE_INFO(draw_gpencil)
.typedef_source("gpencil_shader_shared.h")
.define("DRW_GPENCIL_INFO")
- .vertex_in(0, Type::IVEC4, "ma")
- .vertex_in(1, Type::IVEC4, "ma1")
- .vertex_in(2, Type::IVEC4, "ma2")
- .vertex_in(3, Type::IVEC4, "ma3")
- .vertex_in(4, Type::VEC4, "pos")
- .vertex_in(5, Type::VEC4, "pos1")
- .vertex_in(6, Type::VEC4, "pos2")
- .vertex_in(7, Type::VEC4, "pos3")
- .vertex_in(8, Type::VEC4, "uv1")
- .vertex_in(9, Type::VEC4, "uv2")
- .vertex_in(10, Type::VEC4, "col1")
- .vertex_in(11, Type::VEC4, "col2")
- .vertex_in(12, Type::VEC4, "fcol1")
+ .sampler(0, ImageType::FLOAT_BUFFER, "gp_pos_tx")
+ .sampler(1, ImageType::FLOAT_BUFFER, "gp_col_tx")
/* Per Object */
.push_constant(Type::FLOAT, "gpThicknessScale") /* TODO(fclem): Replace with object info. */
.push_constant(Type::FLOAT, "gpThicknessWorldScale") /* TODO(fclem): Same as above. */
.define("gpThicknessIsScreenSpace", "(gpThicknessWorldScale < 0.0)")
/* Per Layer */
.push_constant(Type::FLOAT, "gpThicknessOffset")
- .additional_info("draw_modelmat", "draw_resource_id_uniform", "draw_object_infos");
+ .additional_info("draw_modelmat", "draw_object_infos");
/** \} */