Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/modes/edit_lattice_mode.c')
-rw-r--r--source/blender/draw/modes/edit_lattice_mode.c349
1 files changed, 172 insertions, 177 deletions
diff --git a/source/blender/draw/modes/edit_lattice_mode.c b/source/blender/draw/modes/edit_lattice_mode.c
index 3db167fc1fd..273480b8127 100644
--- a/source/blender/draw/modes/edit_lattice_mode.c
+++ b/source/blender/draw/modes/edit_lattice_mode.c
@@ -44,68 +44,68 @@ extern char datatoc_edit_lattice_overlay_frag_glsl[];
* for EDIT_LATTICE_PassList */
typedef struct EDIT_LATTICE_PassList {
- /* Declare all passes here and init them in
- * EDIT_LATTICE_cache_init().
- * Only contains (DRWPass *) */
- struct DRWPass *wire_pass;
- struct DRWPass *vert_pass;
+ /* Declare all passes here and init them in
+ * EDIT_LATTICE_cache_init().
+ * Only contains (DRWPass *) */
+ struct DRWPass *wire_pass;
+ struct DRWPass *vert_pass;
} EDIT_LATTICE_PassList;
typedef struct EDIT_LATTICE_FramebufferList {
- /* Contains all framebuffer objects needed by this engine.
- * Only contains (GPUFrameBuffer *) */
- struct GPUFrameBuffer *fb;
+ /* Contains all framebuffer objects needed by this engine.
+ * Only contains (GPUFrameBuffer *) */
+ struct GPUFrameBuffer *fb;
} EDIT_LATTICE_FramebufferList;
typedef struct EDIT_LATTICE_TextureList {
- /* Contains all framebuffer textures / utility textures
- * needed by this engine. Only viewport specific textures
- * (not per object). Only contains (GPUTexture *) */
- struct GPUTexture *texture;
+ /* Contains all framebuffer textures / utility textures
+ * needed by this engine. Only viewport specific textures
+ * (not per object). Only contains (GPUTexture *) */
+ struct GPUTexture *texture;
} EDIT_LATTICE_TextureList;
typedef struct EDIT_LATTICE_StorageList {
- /* Contains any other memory block that the engine needs.
- * Only directly MEM_(m/c)allocN'ed blocks because they are
- * free with MEM_freeN() when viewport is freed.
- * (not per object) */
- struct CustomStruct *block;
- struct EDIT_LATTICE_PrivateData *g_data;
+ /* Contains any other memory block that the engine needs.
+ * Only directly MEM_(m/c)allocN'ed blocks because they are
+ * free with MEM_freeN() when viewport is freed.
+ * (not per object) */
+ struct CustomStruct *block;
+ struct EDIT_LATTICE_PrivateData *g_data;
} EDIT_LATTICE_StorageList;
typedef struct EDIT_LATTICE_Data {
- /* Struct returned by DRW_viewport_engine_data_ensure.
- * If you don't use one of these, just make it a (void *) */
- // void *fbl;
- void *engine_type; /* Required */
- EDIT_LATTICE_FramebufferList *fbl;
- EDIT_LATTICE_TextureList *txl;
- EDIT_LATTICE_PassList *psl;
- EDIT_LATTICE_StorageList *stl;
+ /* Struct returned by DRW_viewport_engine_data_ensure.
+ * If you don't use one of these, just make it a (void *) */
+ // void *fbl;
+ void *engine_type; /* Required */
+ EDIT_LATTICE_FramebufferList *fbl;
+ EDIT_LATTICE_TextureList *txl;
+ EDIT_LATTICE_PassList *psl;
+ EDIT_LATTICE_StorageList *stl;
} EDIT_LATTICE_Data;
typedef struct EDIT_LATTICE_Shaders {
- GPUShader *wire;
- GPUShader *overlay_vert;
+ GPUShader *wire;
+ GPUShader *overlay_vert;
} EDIT_LATTICE_Shaders;
/* *********** STATIC *********** */
static struct {
- /* Custom shaders :
- * Add sources to source/blender/draw/modes/shaders
- * init in EDIT_LATTICE_engine_init();
- * free in EDIT_LATTICE_engine_free(); */
+ /* Custom shaders :
+ * Add sources to source/blender/draw/modes/shaders
+ * init in EDIT_LATTICE_engine_init();
+ * free in EDIT_LATTICE_engine_free(); */
- EDIT_LATTICE_Shaders sh_data[GPU_SHADER_CFG_LEN];
+ EDIT_LATTICE_Shaders sh_data[GPU_SHADER_CFG_LEN];
} e_data = {{{NULL}}}; /* Engine data */
typedef struct EDIT_LATTICE_PrivateData {
- /* This keeps the references of the shading groups for
- * easy access in EDIT_LATTICE_cache_populate() */
- DRWShadingGroup *wire_shgrp;
- DRWShadingGroup *vert_shgrp;
+ /* This keeps the references of the shading groups for
+ * easy access in EDIT_LATTICE_cache_populate() */
+ DRWShadingGroup *wire_shgrp;
+ DRWShadingGroup *vert_shgrp;
} EDIT_LATTICE_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
@@ -115,157 +115,152 @@ typedef struct EDIT_LATTICE_PrivateData {
* (Optional) */
static void EDIT_LATTICE_engine_init(void *vedata)
{
- EDIT_LATTICE_TextureList *txl = ((EDIT_LATTICE_Data *)vedata)->txl;
- EDIT_LATTICE_FramebufferList *fbl = ((EDIT_LATTICE_Data *)vedata)->fbl;
- EDIT_LATTICE_StorageList *stl = ((EDIT_LATTICE_Data *)vedata)->stl;
-
- UNUSED_VARS(txl, fbl, stl);
-
- /* Init Framebuffers like this: order is attachment order (for color texs) */
- /*
- * DRWFboTexture tex[2] = {{&txl->depth, GPU_DEPTH_COMPONENT24, 0},
- * {&txl->color, GPU_RGBA8, DRW_TEX_FILTER}};
- */
-
- /* DRW_framebuffer_init takes care of checking if
- * the framebuffer is valid and has the right size*/
- /*
- * float *viewport_size = DRW_viewport_size_get();
- * DRW_framebuffer_init(&fbl->occlude_wire_fb,
- * (int)viewport_size[0], (int)viewport_size[1],
- * tex, 2);
- */
-
- const DRWContextState *draw_ctx = DRW_context_state_get();
- EDIT_LATTICE_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
- if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
- }
- const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
-
- if (!sh_data->wire) {
- sh_data->wire = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_SMOOTH_COLOR, draw_ctx->sh_cfg);
- }
-
- if (!sh_data->overlay_vert) {
- sh_data->overlay_vert = GPU_shader_create_from_arrays({
- .vert = (const char *[]){
- sh_cfg_data->lib,
- datatoc_common_globals_lib_glsl,
- datatoc_edit_lattice_overlay_loosevert_vert_glsl,
- NULL},
- .frag = (const char *[]){
- datatoc_common_globals_lib_glsl,
- datatoc_edit_lattice_overlay_frag_glsl,
- NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
-
- }
+ EDIT_LATTICE_TextureList *txl = ((EDIT_LATTICE_Data *)vedata)->txl;
+ EDIT_LATTICE_FramebufferList *fbl = ((EDIT_LATTICE_Data *)vedata)->fbl;
+ EDIT_LATTICE_StorageList *stl = ((EDIT_LATTICE_Data *)vedata)->stl;
+
+ UNUSED_VARS(txl, fbl, stl);
+
+ /* Init Framebuffers like this: order is attachment order (for color texs) */
+ /*
+ * DRWFboTexture tex[2] = {{&txl->depth, GPU_DEPTH_COMPONENT24, 0},
+ * {&txl->color, GPU_RGBA8, DRW_TEX_FILTER}};
+ */
+
+ /* DRW_framebuffer_init takes care of checking if
+ * the framebuffer is valid and has the right size*/
+ /*
+ * float *viewport_size = DRW_viewport_size_get();
+ * DRW_framebuffer_init(&fbl->occlude_wire_fb,
+ * (int)viewport_size[0], (int)viewport_size[1],
+ * tex, 2);
+ */
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ EDIT_LATTICE_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
+ }
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+
+ if (!sh_data->wire) {
+ sh_data->wire = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_SMOOTH_COLOR,
+ draw_ctx->sh_cfg);
+ }
+
+ if (!sh_data->overlay_vert) {
+ sh_data->overlay_vert = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_edit_lattice_overlay_loosevert_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_common_globals_lib_glsl,
+ datatoc_edit_lattice_overlay_frag_glsl,
+ NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
+ }
}
/* Here init all passes and shading groups
* Assume that all Passes are NULL */
static void EDIT_LATTICE_cache_init(void *vedata)
{
- EDIT_LATTICE_PassList *psl = ((EDIT_LATTICE_Data *)vedata)->psl;
- EDIT_LATTICE_StorageList *stl = ((EDIT_LATTICE_Data *)vedata)->stl;
-
- const DRWContextState *draw_ctx = DRW_context_state_get();
- RegionView3D *rv3d = draw_ctx->rv3d;
- EDIT_LATTICE_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
-
- if (!stl->g_data) {
- /* Alloc transient pointers */
- stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
- }
-
- {
- psl->wire_pass = DRW_pass_create(
- "Lattice Wire",
- DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE);
- stl->g_data->wire_shgrp = DRW_shgroup_create(sh_data->wire, psl->wire_pass);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->wire_shgrp, rv3d);
- }
-
- psl->vert_pass = DRW_pass_create(
- "Lattice Verts",
- DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_POINT);
- stl->g_data->vert_shgrp = DRW_shgroup_create(sh_data->overlay_vert, psl->vert_pass);
- DRW_shgroup_uniform_block(stl->g_data->vert_shgrp, "globalsBlock", G_draw.block_ubo);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->vert_shgrp, rv3d);
- }
-
-
- }
+ EDIT_LATTICE_PassList *psl = ((EDIT_LATTICE_Data *)vedata)->psl;
+ EDIT_LATTICE_StorageList *stl = ((EDIT_LATTICE_Data *)vedata)->stl;
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ RegionView3D *rv3d = draw_ctx->rv3d;
+ EDIT_LATTICE_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+
+ if (!stl->g_data) {
+ /* Alloc transient pointers */
+ stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
+ }
+
+ {
+ psl->wire_pass = DRW_pass_create("Lattice Wire",
+ DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH |
+ DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE);
+ stl->g_data->wire_shgrp = DRW_shgroup_create(sh_data->wire, psl->wire_pass);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->wire_shgrp, rv3d);
+ }
+
+ psl->vert_pass = DRW_pass_create(
+ "Lattice Verts", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_POINT);
+ stl->g_data->vert_shgrp = DRW_shgroup_create(sh_data->overlay_vert, psl->vert_pass);
+ DRW_shgroup_uniform_block(stl->g_data->vert_shgrp, "globalsBlock", G_draw.block_ubo);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->vert_shgrp, rv3d);
+ }
+ }
}
/* Add geometry to shadingGroups. Execute for each objects */
static void EDIT_LATTICE_cache_populate(void *vedata, Object *ob)
{
- EDIT_LATTICE_PassList *psl = ((EDIT_LATTICE_Data *)vedata)->psl;
- EDIT_LATTICE_StorageList *stl = ((EDIT_LATTICE_Data *)vedata)->stl;
- const DRWContextState *draw_ctx = DRW_context_state_get();
+ EDIT_LATTICE_PassList *psl = ((EDIT_LATTICE_Data *)vedata)->psl;
+ EDIT_LATTICE_StorageList *stl = ((EDIT_LATTICE_Data *)vedata)->stl;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
- UNUSED_VARS(psl);
+ UNUSED_VARS(psl);
- if (ob->type == OB_LATTICE) {
- if ((ob == draw_ctx->object_edit) || BKE_object_is_in_editmode(ob)) {
- /* Get geometry cache */
- struct GPUBatch *geom;
+ if (ob->type == OB_LATTICE) {
+ if ((ob == draw_ctx->object_edit) || BKE_object_is_in_editmode(ob)) {
+ /* Get geometry cache */
+ struct GPUBatch *geom;
- geom = DRW_cache_lattice_wire_get(ob, true);
- DRW_shgroup_call_add(stl->g_data->wire_shgrp, geom, ob->obmat);
+ geom = DRW_cache_lattice_wire_get(ob, true);
+ DRW_shgroup_call_add(stl->g_data->wire_shgrp, geom, ob->obmat);
- geom = DRW_cache_lattice_vert_overlay_get(ob);
- DRW_shgroup_call_add(stl->g_data->vert_shgrp, geom, ob->obmat);
- }
- }
+ geom = DRW_cache_lattice_vert_overlay_get(ob);
+ DRW_shgroup_call_add(stl->g_data->vert_shgrp, geom, ob->obmat);
+ }
+ }
}
/* Optional: Post-cache_populate callback */
static void EDIT_LATTICE_cache_finish(void *vedata)
{
- EDIT_LATTICE_PassList *psl = ((EDIT_LATTICE_Data *)vedata)->psl;
- EDIT_LATTICE_StorageList *stl = ((EDIT_LATTICE_Data *)vedata)->stl;
+ EDIT_LATTICE_PassList *psl = ((EDIT_LATTICE_Data *)vedata)->psl;
+ EDIT_LATTICE_StorageList *stl = ((EDIT_LATTICE_Data *)vedata)->stl;
- /* Do something here! dependent on the objects gathered */
- UNUSED_VARS(psl, stl);
+ /* Do something here! dependent on the objects gathered */
+ UNUSED_VARS(psl, stl);
}
/* Draw time ! Control rendering pipeline from here */
static void EDIT_LATTICE_draw_scene(void *vedata)
{
- EDIT_LATTICE_PassList *psl = ((EDIT_LATTICE_Data *)vedata)->psl;
- EDIT_LATTICE_FramebufferList *fbl = ((EDIT_LATTICE_Data *)vedata)->fbl;
+ EDIT_LATTICE_PassList *psl = ((EDIT_LATTICE_Data *)vedata)->psl;
+ EDIT_LATTICE_FramebufferList *fbl = ((EDIT_LATTICE_Data *)vedata)->fbl;
- /* Default framebuffer and texture */
- DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
- DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+ /* Default framebuffer and texture */
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
- UNUSED_VARS(fbl);
+ UNUSED_VARS(fbl);
- MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
+ MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
- /* Show / hide entire passes, swap framebuffers ... whatever you fancy */
- /*
- * DRW_framebuffer_texture_detach(dtxl->depth);
- * DRW_framebuffer_bind(fbl->custom_fb);
- * DRW_draw_pass(psl->pass);
- * DRW_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0, 0);
- * DRW_framebuffer_bind(dfbl->default_fb);
- */
+ /* Show / hide entire passes, swap framebuffers ... whatever you fancy */
+ /*
+ * DRW_framebuffer_texture_detach(dtxl->depth);
+ * DRW_framebuffer_bind(fbl->custom_fb);
+ * DRW_draw_pass(psl->pass);
+ * DRW_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0, 0);
+ * DRW_framebuffer_bind(dfbl->default_fb);
+ */
- /* ... or just render passes on default framebuffer. */
- DRW_draw_pass(psl->wire_pass);
- DRW_draw_pass(psl->vert_pass);
+ /* ... or just render passes on default framebuffer. */
+ DRW_draw_pass(psl->wire_pass);
+ DRW_draw_pass(psl->vert_pass);
- MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl);
+ MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl);
- /* If you changed framebuffer, double check you rebind
- * the default one with its textures attached before finishing */
+ /* If you changed framebuffer, double check you rebind
+ * the default one with its textures attached before finishing */
}
/* Cleanup when destroying the engine.
@@ -273,31 +268,31 @@ static void EDIT_LATTICE_draw_scene(void *vedata)
* Mostly used for freeing shaders */
static void EDIT_LATTICE_engine_free(void)
{
- for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
- EDIT_LATTICE_Shaders *sh_data = &e_data.sh_data[sh_data_index];
- /* Don't free builtins. */
- sh_data->wire = NULL;
- GPUShader **sh_data_as_array = (GPUShader **)sh_data;
- for (int i = 0; i < (sizeof(EDIT_LATTICE_Shaders) / sizeof(GPUShader *)); i++) {
- DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
- }
- }
-
+ for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
+ EDIT_LATTICE_Shaders *sh_data = &e_data.sh_data[sh_data_index];
+ /* Don't free builtins. */
+ sh_data->wire = NULL;
+ GPUShader **sh_data_as_array = (GPUShader **)sh_data;
+ for (int i = 0; i < (sizeof(EDIT_LATTICE_Shaders) / sizeof(GPUShader *)); i++) {
+ DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
+ }
+ }
}
static const DrawEngineDataSize EDIT_LATTICE_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_LATTICE_Data);
DrawEngineType draw_engine_edit_lattice_type = {
- NULL, NULL,
- N_("EditLatticeMode"),
- &EDIT_LATTICE_data_size,
- &EDIT_LATTICE_engine_init,
- &EDIT_LATTICE_engine_free,
- &EDIT_LATTICE_cache_init,
- &EDIT_LATTICE_cache_populate,
- &EDIT_LATTICE_cache_finish,
- NULL, /* draw_background but not needed by mode engines */
- &EDIT_LATTICE_draw_scene,
- NULL,
- NULL,
+ NULL,
+ NULL,
+ N_("EditLatticeMode"),
+ &EDIT_LATTICE_data_size,
+ &EDIT_LATTICE_engine_init,
+ &EDIT_LATTICE_engine_free,
+ &EDIT_LATTICE_cache_init,
+ &EDIT_LATTICE_cache_populate,
+ &EDIT_LATTICE_cache_finish,
+ NULL, /* draw_background but not needed by mode engines */
+ &EDIT_LATTICE_draw_scene,
+ NULL,
+ NULL,
};