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Diffstat (limited to 'source/blender/draw/modes/edit_mesh_mode.c')
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c1341
1 files changed, 681 insertions, 660 deletions
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index dedf7eac00a..b3b6acf9b7d 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -66,298 +66,316 @@ extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
/* *********** LISTS *********** */
typedef struct EDIT_MESH_PassList {
- struct DRWPass *weight_faces;
- struct DRWPass *depth_hidden_wire;
- struct DRWPass *depth_hidden_wire_in_front;
- struct DRWPass *edit_face_overlay;
- struct DRWPass *edit_face_overlay_in_front;
- struct DRWPass *edit_face_in_front;
- struct DRWPass *edit_face_occluded;
- struct DRWPass *mix_occlude;
- struct DRWPass *facefill_occlude;
- struct DRWPass *normals;
+ struct DRWPass *weight_faces;
+ struct DRWPass *depth_hidden_wire;
+ struct DRWPass *depth_hidden_wire_in_front;
+ struct DRWPass *edit_face_overlay;
+ struct DRWPass *edit_face_overlay_in_front;
+ struct DRWPass *edit_face_in_front;
+ struct DRWPass *edit_face_occluded;
+ struct DRWPass *mix_occlude;
+ struct DRWPass *facefill_occlude;
+ struct DRWPass *normals;
} EDIT_MESH_PassList;
typedef struct EDIT_MESH_FramebufferList {
- struct GPUFrameBuffer *occlude_wire_fb;
- struct GPUFrameBuffer *ghost_wire_fb;
+ struct GPUFrameBuffer *occlude_wire_fb;
+ struct GPUFrameBuffer *ghost_wire_fb;
} EDIT_MESH_FramebufferList;
typedef struct EDIT_MESH_StorageList {
- struct EDIT_MESH_PrivateData *g_data;
+ struct EDIT_MESH_PrivateData *g_data;
} EDIT_MESH_StorageList;
typedef struct EDIT_MESH_Data {
- void *engine_type;
- EDIT_MESH_FramebufferList *fbl;
- DRWViewportEmptyList *txl;
- EDIT_MESH_PassList *psl;
- EDIT_MESH_StorageList *stl;
+ void *engine_type;
+ EDIT_MESH_FramebufferList *fbl;
+ DRWViewportEmptyList *txl;
+ EDIT_MESH_PassList *psl;
+ EDIT_MESH_StorageList *stl;
} EDIT_MESH_Data;
#define MAX_SHADERS 16
/** Can only contain shaders (freed as array). */
typedef struct EDIT_MESH_Shaders {
- /* weight */
- GPUShader *weight_face;
-
- /* Geometry */
- GPUShader *overlay_vert;
- GPUShader *overlay_edge;
- GPUShader *overlay_edge_flat;
- GPUShader *overlay_face;
- GPUShader *overlay_facedot;
-
- GPUShader *overlay_mix;
- GPUShader *overlay_facefill;
- GPUShader *normals_face;
- GPUShader *normals_loop;
- GPUShader *normals;
- GPUShader *depth;
+ /* weight */
+ GPUShader *weight_face;
+
+ /* Geometry */
+ GPUShader *overlay_vert;
+ GPUShader *overlay_edge;
+ GPUShader *overlay_edge_flat;
+ GPUShader *overlay_face;
+ GPUShader *overlay_facedot;
+
+ GPUShader *overlay_mix;
+ GPUShader *overlay_facefill;
+ GPUShader *normals_face;
+ GPUShader *normals_loop;
+ GPUShader *normals;
+ GPUShader *depth;
} EDIT_MESH_Shaders;
/* *********** STATIC *********** */
static struct {
- EDIT_MESH_Shaders sh_data[GPU_SHADER_CFG_LEN];
+ EDIT_MESH_Shaders sh_data[GPU_SHADER_CFG_LEN];
- /* temp buffer texture */
- struct GPUTexture *occlude_wire_depth_tx;
- struct GPUTexture *occlude_wire_color_tx;
+ /* temp buffer texture */
+ struct GPUTexture *occlude_wire_depth_tx;
+ struct GPUTexture *occlude_wire_color_tx;
} e_data = {{{NULL}}}; /* Engine data */
typedef struct EDIT_MESH_PrivateData {
- /* weight */
- DRWShadingGroup *fweights_shgrp;
- DRWShadingGroup *depth_shgrp_hidden_wire;
- DRWShadingGroup *depth_shgrp_hidden_wire_in_front;
-
- DRWShadingGroup *fnormals_shgrp;
- DRWShadingGroup *vnormals_shgrp;
- DRWShadingGroup *lnormals_shgrp;
-
- DRWShadingGroup *vert_shgrp;
- DRWShadingGroup *edge_shgrp;
- DRWShadingGroup *face_shgrp;
- DRWShadingGroup *face_cage_shgrp;
- DRWShadingGroup *facedot_shgrp;
-
- DRWShadingGroup *vert_shgrp_in_front;
- DRWShadingGroup *edge_shgrp_in_front;
- DRWShadingGroup *face_shgrp_in_front;
- DRWShadingGroup *face_cage_shgrp_in_front;
- DRWShadingGroup *facedot_shgrp_in_front;
-
- DRWShadingGroup *facefill_occluded_shgrp;
-
- int data_mask[4];
- int ghost_ob;
- int edit_ob;
- bool do_zbufclip;
- bool do_faces;
- bool do_edges;
+ /* weight */
+ DRWShadingGroup *fweights_shgrp;
+ DRWShadingGroup *depth_shgrp_hidden_wire;
+ DRWShadingGroup *depth_shgrp_hidden_wire_in_front;
+
+ DRWShadingGroup *fnormals_shgrp;
+ DRWShadingGroup *vnormals_shgrp;
+ DRWShadingGroup *lnormals_shgrp;
+
+ DRWShadingGroup *vert_shgrp;
+ DRWShadingGroup *edge_shgrp;
+ DRWShadingGroup *face_shgrp;
+ DRWShadingGroup *face_cage_shgrp;
+ DRWShadingGroup *facedot_shgrp;
+
+ DRWShadingGroup *vert_shgrp_in_front;
+ DRWShadingGroup *edge_shgrp_in_front;
+ DRWShadingGroup *face_shgrp_in_front;
+ DRWShadingGroup *face_cage_shgrp_in_front;
+ DRWShadingGroup *facedot_shgrp_in_front;
+
+ DRWShadingGroup *facefill_occluded_shgrp;
+
+ int data_mask[4];
+ int ghost_ob;
+ int edit_ob;
+ bool do_zbufclip;
+ bool do_faces;
+ bool do_edges;
} EDIT_MESH_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
-
static void EDIT_MESH_engine_init(void *vedata)
{
- EDIT_MESH_FramebufferList *fbl = ((EDIT_MESH_Data *)vedata)->fbl;
-
- const DRWContextState *draw_ctx = DRW_context_state_get();
- EDIT_MESH_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
-
- const float *viewport_size = DRW_viewport_size_get();
- const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
-
- e_data.occlude_wire_depth_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_DEPTH_COMPONENT24,
- &draw_engine_edit_mesh_type);
- e_data.occlude_wire_color_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_RGBA8,
- &draw_engine_edit_mesh_type);
-
- GPU_framebuffer_ensure_config(&fbl->occlude_wire_fb, {
- GPU_ATTACHMENT_TEXTURE(e_data.occlude_wire_depth_tx),
- GPU_ATTACHMENT_TEXTURE(e_data.occlude_wire_color_tx)
- });
-
- if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
- }
-
- const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
-
- if (!sh_data->weight_face) {
- sh_data->weight_face = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_paint_weight_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_weight_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
-
- char *lib = BLI_string_joinN(sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_common_lib_glsl);
- /* Use geometry shader to draw edge wireframe. This ensure us
- * the same result accross platforms and more flexibility. But
- * we pay the cost of running a geometry shader.
- * In the future we might consider using only the vertex shader
- * and loading data manually with buffer textures. */
- const bool use_geom_shader = true;
- const char *geom_sh_code[] = {lib, datatoc_edit_mesh_overlay_geom_glsl, NULL};
- if (!use_geom_shader) {
- geom_sh_code[0] = NULL;
- }
- const char *use_geom_def = use_geom_shader ? "#define USE_GEOM_SHADER\n" : "";
- const char *use_smooth_def = (U.gpu_flag & USER_GPU_FLAG_NO_EDIT_MODE_SMOOTH_WIRE) ? "" : "#define USE_SMOOTH_WIRE\n";
- sh_data->overlay_face = GPU_shader_create_from_arrays({
- .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, "#define FACE\n", NULL},
- });
- sh_data->overlay_edge = GPU_shader_create_from_arrays({
- .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
- .frag = (const char *[]){lib, datatoc_edit_mesh_overlay_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, use_geom_def, use_smooth_def, "#define EDGE\n", NULL},
- .geom = (use_geom_shader) ? geom_sh_code : NULL,
- });
- sh_data->overlay_edge_flat = GPU_shader_create_from_arrays({
- .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
- .frag = (const char *[]){lib, datatoc_edit_mesh_overlay_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, use_geom_def, use_smooth_def, "#define EDGE\n", "#define FLAT\n", NULL},
- .geom = (use_geom_shader) ? geom_sh_code : NULL,
- });
- sh_data->overlay_vert = GPU_shader_create_from_arrays({
- .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, "#define VERT\n", NULL},
- });
- sh_data->overlay_facedot = GPU_shader_create_from_arrays({
- .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, "#define FACEDOT\n", NULL},
- });
- sh_data->overlay_facefill = GPU_shader_create_from_arrays({
- .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL},
- .frag = (const char *[]){lib, datatoc_edit_mesh_overlay_facefill_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
- MEM_freeN(lib);
-
- sh_data->overlay_mix = DRW_shader_create_fullscreen(datatoc_edit_mesh_overlay_mix_frag_glsl, NULL);
-
- sh_data->normals_face = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_edit_normals_vert_glsl, NULL},
- .geom = (const char *[]){sh_cfg_data->lib, datatoc_edit_normals_geom_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, "#define FACE_NORMALS\n", NULL},
- });
-
- sh_data->normals_loop = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_edit_normals_vert_glsl, NULL},
- .geom = (const char *[]){sh_cfg_data->lib, datatoc_edit_normals_geom_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, "#define LOOP_NORMALS\n", NULL},
- });
-
- sh_data->normals = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_edit_normals_vert_glsl, NULL},
- .geom = (const char *[]){sh_cfg_data->lib, datatoc_edit_normals_geom_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
-
- sh_data->depth = DRW_shader_create_3d_depth_only(draw_ctx->sh_cfg);
- }
+ EDIT_MESH_FramebufferList *fbl = ((EDIT_MESH_Data *)vedata)->fbl;
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ EDIT_MESH_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+
+ const float *viewport_size = DRW_viewport_size_get();
+ const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
+
+ e_data.occlude_wire_depth_tx = DRW_texture_pool_query_2d(
+ size[0], size[1], GPU_DEPTH_COMPONENT24, &draw_engine_edit_mesh_type);
+ e_data.occlude_wire_color_tx = DRW_texture_pool_query_2d(
+ size[0], size[1], GPU_RGBA8, &draw_engine_edit_mesh_type);
+
+ GPU_framebuffer_ensure_config(&fbl->occlude_wire_fb,
+ {GPU_ATTACHMENT_TEXTURE(e_data.occlude_wire_depth_tx),
+ GPU_ATTACHMENT_TEXTURE(e_data.occlude_wire_color_tx)});
+
+ if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
+ }
+
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+
+ if (!sh_data->weight_face) {
+ sh_data->weight_face = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_paint_weight_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_common_globals_lib_glsl,
+ datatoc_paint_weight_frag_glsl,
+ NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
+
+ char *lib = BLI_string_joinN(sh_cfg_data->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_edit_mesh_overlay_common_lib_glsl);
+ /* Use geometry shader to draw edge wireframe. This ensure us
+ * the same result accross platforms and more flexibility. But
+ * we pay the cost of running a geometry shader.
+ * In the future we might consider using only the vertex shader
+ * and loading data manually with buffer textures. */
+ const bool use_geom_shader = true;
+ const char *geom_sh_code[] = {lib, datatoc_edit_mesh_overlay_geom_glsl, NULL};
+ if (!use_geom_shader) {
+ geom_sh_code[0] = NULL;
+ }
+ const char *use_geom_def = use_geom_shader ? "#define USE_GEOM_SHADER\n" : "";
+ const char *use_smooth_def = (U.gpu_flag & USER_GPU_FLAG_NO_EDIT_MODE_SMOOTH_WIRE) ?
+ "" :
+ "#define USE_SMOOTH_WIRE\n";
+ sh_data->overlay_face = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, "#define FACE\n", NULL},
+ });
+ sh_data->overlay_edge = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
+ .frag = (const char *[]){lib, datatoc_edit_mesh_overlay_frag_glsl, NULL},
+ .defs = (const char
+ *[]){sh_cfg_data->def, use_geom_def, use_smooth_def, "#define EDGE\n", NULL},
+ .geom = (use_geom_shader) ? geom_sh_code : NULL,
+ });
+ sh_data->overlay_edge_flat = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
+ .frag = (const char *[]){lib, datatoc_edit_mesh_overlay_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def,
+ use_geom_def,
+ use_smooth_def,
+ "#define EDGE\n",
+ "#define FLAT\n",
+ NULL},
+ .geom = (use_geom_shader) ? geom_sh_code : NULL,
+ });
+ sh_data->overlay_vert = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, "#define VERT\n", NULL},
+ });
+ sh_data->overlay_facedot = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, "#define FACEDOT\n", NULL},
+ });
+ sh_data->overlay_facefill = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL},
+ .frag = (const char *[]){lib, datatoc_edit_mesh_overlay_facefill_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
+ MEM_freeN(lib);
+
+ sh_data->overlay_mix = DRW_shader_create_fullscreen(datatoc_edit_mesh_overlay_mix_frag_glsl,
+ NULL);
+
+ sh_data->normals_face = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_edit_normals_vert_glsl, NULL},
+ .geom = (const char *[]){sh_cfg_data->lib, datatoc_edit_normals_geom_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, "#define FACE_NORMALS\n", NULL},
+ });
+
+ sh_data->normals_loop = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_edit_normals_vert_glsl, NULL},
+ .geom = (const char *[]){sh_cfg_data->lib, datatoc_edit_normals_geom_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, "#define LOOP_NORMALS\n", NULL},
+ });
+
+ sh_data->normals = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_edit_normals_vert_glsl, NULL},
+ .geom = (const char *[]){sh_cfg_data->lib, datatoc_edit_normals_geom_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
+
+ sh_data->depth = DRW_shader_create_3d_depth_only(draw_ctx->sh_cfg);
+ }
}
-static DRWPass *edit_mesh_create_overlay_pass(
- float *face_alpha, int *data_mask, bool do_edges,
- DRWState statemod,
- DRWShadingGroup **r_face_shgrp, DRWShadingGroup **r_face_cage_shgrp, DRWShadingGroup **r_facedot_shgrp,
- DRWShadingGroup **r_edge_shgrp, DRWShadingGroup **r_vert_shgrp)
+static DRWPass *edit_mesh_create_overlay_pass(float *face_alpha,
+ int *data_mask,
+ bool do_edges,
+ DRWState statemod,
+ DRWShadingGroup **r_face_shgrp,
+ DRWShadingGroup **r_face_cage_shgrp,
+ DRWShadingGroup **r_facedot_shgrp,
+ DRWShadingGroup **r_edge_shgrp,
+ DRWShadingGroup **r_vert_shgrp)
{
- const DRWContextState *draw_ctx = DRW_context_state_get();
- RegionView3D *rv3d = draw_ctx->rv3d;
- Scene *scene = draw_ctx->scene;
- ToolSettings *tsettings = scene->toolsettings;
- EDIT_MESH_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
- const bool select_vert = (tsettings->selectmode & SCE_SELECT_VERTEX) != 0;
- const bool select_face = (tsettings->selectmode & SCE_SELECT_FACE) != 0;
- const bool select_edge = (tsettings->selectmode & SCE_SELECT_EDGE) != 0;
- const bool show_wide_edge = select_edge && !(draw_ctx->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT);
-
- float winmat[4][4];
- float viewdist = rv3d->dist;
- DRW_viewport_matrix_get(winmat, DRW_MAT_WIN);
- /* special exception for ortho camera (viewdist isnt used for perspective cameras) */
- if (rv3d->persp == RV3D_CAMOB && rv3d->is_persp == false) {
- viewdist = 1.0f / max_ff(fabsf(rv3d->winmat[0][0]), fabsf(rv3d->winmat[1][1]));
- }
- const float depth_ofs = bglPolygonOffsetCalc((float *)winmat, viewdist, 1.0f);
-
- DRWPass *pass = DRW_pass_create(
- "Edit Mesh Face Overlay Pass",
- DRW_STATE_WRITE_COLOR | DRW_STATE_POINT | statemod);
-
- DRWShadingGroup *grp;
-
- GPUShader *vert_sh = sh_data->overlay_vert;
- GPUShader *edge_sh = (select_vert) ? sh_data->overlay_edge : sh_data->overlay_edge_flat;
- GPUShader *face_sh = sh_data->overlay_face;
- GPUShader *facedot_sh = sh_data->overlay_facedot;
-
- /* Faces */
- if (select_face) {
- grp = *r_facedot_shgrp = DRW_shgroup_create(facedot_sh, pass);
- DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
- DRW_shgroup_state_enable(grp, DRW_STATE_WRITE_DEPTH);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
- }
- }
-
- grp = *r_face_shgrp = DRW_shgroup_create(face_sh, pass);
- DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
- DRW_shgroup_uniform_float(grp, "faceAlphaMod", face_alpha, 1);
- DRW_shgroup_uniform_ivec4(grp, "dataMask", data_mask, 1);
- DRW_shgroup_uniform_bool_copy(grp, "doEdges", do_edges);
- DRW_shgroup_uniform_float_copy(grp, "ofs", 0.0f);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
- }
-
- /* Cage geom needs to be offseted to avoid Z-fighting. */
- grp = *r_face_cage_shgrp = DRW_shgroup_create_sub(*r_face_shgrp);
- DRW_shgroup_state_enable(grp, DRW_STATE_OFFSET_NEGATIVE);
-
- /* Edges */
- grp = *r_edge_shgrp = DRW_shgroup_create(edge_sh, pass);
- DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
- DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
- DRW_shgroup_uniform_vec2(grp, "viewportSizeInv", DRW_viewport_invert_size_get(), 1);
- DRW_shgroup_uniform_ivec4(grp, "dataMask", data_mask, 1);
- DRW_shgroup_uniform_bool_copy(grp, "doEdges", do_edges);
- DRW_shgroup_uniform_float_copy(grp, "ofs", depth_ofs);
- DRW_shgroup_uniform_float_copy(grp, "edgeScale", show_wide_edge ? 1.75f : 1.0f);
- DRW_shgroup_state_enable(grp, DRW_STATE_OFFSET_NEGATIVE);
- /* To match blender loop structure. */
- DRW_shgroup_state_enable(grp, DRW_STATE_FIRST_VERTEX_CONVENTION);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
- }
-
- /* Verts */
- if (select_vert) {
- grp = *r_vert_shgrp = DRW_shgroup_create(vert_sh, pass);
- DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
- DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
- DRW_shgroup_uniform_float_copy(grp, "ofs", depth_ofs * 1.5f);
- DRW_shgroup_state_enable(grp, DRW_STATE_OFFSET_NEGATIVE | DRW_STATE_WRITE_DEPTH);
- DRW_shgroup_state_disable(grp, DRW_STATE_BLEND);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
- }
- }
-
- return pass;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ RegionView3D *rv3d = draw_ctx->rv3d;
+ Scene *scene = draw_ctx->scene;
+ ToolSettings *tsettings = scene->toolsettings;
+ EDIT_MESH_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ const bool select_vert = (tsettings->selectmode & SCE_SELECT_VERTEX) != 0;
+ const bool select_face = (tsettings->selectmode & SCE_SELECT_FACE) != 0;
+ const bool select_edge = (tsettings->selectmode & SCE_SELECT_EDGE) != 0;
+ const bool show_wide_edge = select_edge &&
+ !(draw_ctx->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT);
+
+ float winmat[4][4];
+ float viewdist = rv3d->dist;
+ DRW_viewport_matrix_get(winmat, DRW_MAT_WIN);
+ /* special exception for ortho camera (viewdist isnt used for perspective cameras) */
+ if (rv3d->persp == RV3D_CAMOB && rv3d->is_persp == false) {
+ viewdist = 1.0f / max_ff(fabsf(rv3d->winmat[0][0]), fabsf(rv3d->winmat[1][1]));
+ }
+ const float depth_ofs = bglPolygonOffsetCalc((float *)winmat, viewdist, 1.0f);
+
+ DRWPass *pass = DRW_pass_create("Edit Mesh Face Overlay Pass",
+ DRW_STATE_WRITE_COLOR | DRW_STATE_POINT | statemod);
+
+ DRWShadingGroup *grp;
+
+ GPUShader *vert_sh = sh_data->overlay_vert;
+ GPUShader *edge_sh = (select_vert) ? sh_data->overlay_edge : sh_data->overlay_edge_flat;
+ GPUShader *face_sh = sh_data->overlay_face;
+ GPUShader *facedot_sh = sh_data->overlay_facedot;
+
+ /* Faces */
+ if (select_face) {
+ grp = *r_facedot_shgrp = DRW_shgroup_create(facedot_sh, pass);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_state_enable(grp, DRW_STATE_WRITE_DEPTH);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
+ }
+ }
+
+ grp = *r_face_shgrp = DRW_shgroup_create(face_sh, pass);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float(grp, "faceAlphaMod", face_alpha, 1);
+ DRW_shgroup_uniform_ivec4(grp, "dataMask", data_mask, 1);
+ DRW_shgroup_uniform_bool_copy(grp, "doEdges", do_edges);
+ DRW_shgroup_uniform_float_copy(grp, "ofs", 0.0f);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
+ }
+
+ /* Cage geom needs to be offseted to avoid Z-fighting. */
+ grp = *r_face_cage_shgrp = DRW_shgroup_create_sub(*r_face_shgrp);
+ DRW_shgroup_state_enable(grp, DRW_STATE_OFFSET_NEGATIVE);
+
+ /* Edges */
+ grp = *r_edge_shgrp = DRW_shgroup_create(edge_sh, pass);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
+ DRW_shgroup_uniform_vec2(grp, "viewportSizeInv", DRW_viewport_invert_size_get(), 1);
+ DRW_shgroup_uniform_ivec4(grp, "dataMask", data_mask, 1);
+ DRW_shgroup_uniform_bool_copy(grp, "doEdges", do_edges);
+ DRW_shgroup_uniform_float_copy(grp, "ofs", depth_ofs);
+ DRW_shgroup_uniform_float_copy(grp, "edgeScale", show_wide_edge ? 1.75f : 1.0f);
+ DRW_shgroup_state_enable(grp, DRW_STATE_OFFSET_NEGATIVE);
+ /* To match blender loop structure. */
+ DRW_shgroup_state_enable(grp, DRW_STATE_FIRST_VERTEX_CONVENTION);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
+ }
+
+ /* Verts */
+ if (select_vert) {
+ grp = *r_vert_shgrp = DRW_shgroup_create(vert_sh, pass);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
+ DRW_shgroup_uniform_float_copy(grp, "ofs", depth_ofs * 1.5f);
+ DRW_shgroup_state_enable(grp, DRW_STATE_OFFSET_NEGATIVE | DRW_STATE_WRITE_DEPTH);
+ DRW_shgroup_state_disable(grp, DRW_STATE_BLEND);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
+ }
+ }
+
+ return pass;
}
static float backwire_opacity;
@@ -366,424 +384,427 @@ static float size_normal;
static void EDIT_MESH_cache_init(void *vedata)
{
- EDIT_MESH_PassList *psl = ((EDIT_MESH_Data *)vedata)->psl;
- EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
- DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
-
- const DRWContextState *draw_ctx = DRW_context_state_get();
- View3D *v3d = draw_ctx->v3d;
- RegionView3D *rv3d = draw_ctx->rv3d;
- Scene *scene = draw_ctx->scene;
- ToolSettings *tsettings = scene->toolsettings;
- EDIT_MESH_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
- static float zero = 0.0f;
-
- if (!stl->g_data) {
- /* Alloc transient pointers */
- stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
- }
- stl->g_data->ghost_ob = 0;
- stl->g_data->edit_ob = 0;
- stl->g_data->do_faces = true;
- stl->g_data->do_edges = true;
-
- stl->g_data->do_zbufclip = XRAY_FLAG_ENABLED(v3d);
-
- stl->g_data->data_mask[0] = 0xFF; /* Face Flag */
- stl->g_data->data_mask[1] = 0xFF; /* Edge Flag */
- stl->g_data->data_mask[2] = 0xFF; /* Crease */
- stl->g_data->data_mask[3] = 0xFF; /* BWeight */
-
- if (draw_ctx->object_edit->type == OB_MESH) {
- if (BKE_object_is_in_editmode(draw_ctx->object_edit)) {
- if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FREESTYLE_FACE) == 0) {
- stl->g_data->data_mask[0] &= ~VFLAG_FACE_FREESTYLE;
- }
- if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACES) == 0) {
- stl->g_data->data_mask[0] &= ~(VFLAG_FACE_SELECTED & VFLAG_FACE_FREESTYLE);
- stl->g_data->do_faces = false;
- stl->g_data->do_zbufclip = false;
- }
- if ((tsettings->selectmode & SCE_SELECT_FACE) == 0) {
- stl->g_data->data_mask[0] &= ~VFLAG_FACE_ACTIVE;
- }
- if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_SEAMS) == 0) {
- stl->g_data->data_mask[1] &= ~VFLAG_EDGE_SEAM;
- }
- if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_SHARP) == 0) {
- stl->g_data->data_mask[1] &= ~VFLAG_EDGE_SHARP;
- }
- if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FREESTYLE_EDGE) == 0) {
- stl->g_data->data_mask[1] &= ~VFLAG_EDGE_FREESTYLE;
- }
- if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGES) == 0) {
- if ((tsettings->selectmode & SCE_SELECT_EDGE) == 0) {
- stl->g_data->data_mask[1] &= ~(VFLAG_EDGE_ACTIVE & VFLAG_EDGE_SELECTED);
- stl->g_data->do_edges = false;
- }
- }
- if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CREASES) == 0) {
- stl->g_data->data_mask[2] = 0x0;
- }
- if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_BWEIGHTS) == 0) {
- stl->g_data->data_mask[3] = 0x0;
- }
- }
- }
-
- {
- psl->weight_faces = DRW_pass_create(
- "Weight Pass",
- DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
-
- stl->g_data->fweights_shgrp = DRW_shgroup_create(sh_data->weight_face, psl->weight_faces);
-
- static float alpha = 1.0f;
- DRW_shgroup_uniform_float(stl->g_data->fweights_shgrp, "opacity", &alpha, 1);
- DRW_shgroup_uniform_texture(stl->g_data->fweights_shgrp, "colorramp", G_draw.weight_ramp);
- DRW_shgroup_uniform_block(stl->g_data->fweights_shgrp, "globalsBlock", G_draw.block_ubo);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->fweights_shgrp, rv3d);
- }
- }
-
- {
- /* Complementary Depth Pass */
- psl->depth_hidden_wire = DRW_pass_create(
- "Depth Pass Hidden Wire",
- DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK);
- stl->g_data->depth_shgrp_hidden_wire = DRW_shgroup_create(sh_data->depth, psl->depth_hidden_wire);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->depth_shgrp_hidden_wire, rv3d);
- }
-
- psl->depth_hidden_wire_in_front = DRW_pass_create(
- "Depth Pass Hidden Wire In Front",
- DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK);
- stl->g_data->depth_shgrp_hidden_wire_in_front = DRW_shgroup_create(sh_data->depth, psl->depth_hidden_wire_in_front);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->depth_shgrp_hidden_wire_in_front, rv3d);
- }
- }
-
- {
- /* Normals */
- psl->normals = DRW_pass_create(
- "Edit Mesh Normals Pass",
- DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL);
-
- stl->g_data->fnormals_shgrp = DRW_shgroup_create(sh_data->normals_face, psl->normals);
- DRW_shgroup_uniform_float(stl->g_data->fnormals_shgrp, "normalSize", &size_normal, 1);
- DRW_shgroup_uniform_vec4(stl->g_data->fnormals_shgrp, "color", G_draw.block.colorNormal, 1);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->fnormals_shgrp, rv3d);
- }
-
- stl->g_data->vnormals_shgrp = DRW_shgroup_create(sh_data->normals, psl->normals);
- DRW_shgroup_uniform_float(stl->g_data->vnormals_shgrp, "normalSize", &size_normal, 1);
- DRW_shgroup_uniform_vec4(stl->g_data->vnormals_shgrp, "color", G_draw.block.colorVNormal, 1);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->vnormals_shgrp, rv3d);
- }
-
- stl->g_data->lnormals_shgrp = DRW_shgroup_create(sh_data->normals_loop, psl->normals);
- DRW_shgroup_uniform_float(stl->g_data->lnormals_shgrp, "normalSize", &size_normal, 1);
- DRW_shgroup_uniform_vec4(stl->g_data->lnormals_shgrp, "color", G_draw.block.colorLNormal, 1);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->lnormals_shgrp, rv3d);
- }
- }
-
- /* For in front option */
- psl->edit_face_overlay_in_front = edit_mesh_create_overlay_pass(
- &face_mod, stl->g_data->data_mask, stl->g_data->do_edges,
- DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND,
- &stl->g_data->face_shgrp_in_front,
- &stl->g_data->face_cage_shgrp_in_front,
- &stl->g_data->facedot_shgrp_in_front,
- &stl->g_data->edge_shgrp_in_front,
- &stl->g_data->vert_shgrp_in_front);
-
- if (!stl->g_data->do_zbufclip) {
- psl->edit_face_overlay = edit_mesh_create_overlay_pass(
- &face_mod, stl->g_data->data_mask, stl->g_data->do_edges,
- DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND,
- &stl->g_data->face_shgrp,
- &stl->g_data->face_cage_shgrp,
- &stl->g_data->facedot_shgrp,
- &stl->g_data->edge_shgrp,
- &stl->g_data->vert_shgrp);
- }
- else {
- /* We render all wires with depth and opaque to a new fbo and blend the result based on depth values */
- psl->edit_face_occluded = edit_mesh_create_overlay_pass(
- &zero, stl->g_data->data_mask, stl->g_data->do_edges,
- DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WRITE_DEPTH,
- &stl->g_data->face_shgrp,
- &stl->g_data->face_cage_shgrp,
- &stl->g_data->facedot_shgrp,
- &stl->g_data->edge_shgrp,
- &stl->g_data->vert_shgrp);
-
- /* however we loose the front faces value (because we need the depth of occluded wires and
- * faces are alpha blended ) so we recover them in a new pass. */
- psl->facefill_occlude = DRW_pass_create(
- "Front Face Color",
- DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND);
- stl->g_data->facefill_occluded_shgrp = DRW_shgroup_create(sh_data->overlay_facefill, psl->facefill_occlude);
- DRW_shgroup_uniform_block(stl->g_data->facefill_occluded_shgrp, "globalsBlock", G_draw.block_ubo);
- DRW_shgroup_uniform_ivec4(stl->g_data->facefill_occluded_shgrp, "dataMask", stl->g_data->data_mask, 1);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->facefill_occluded_shgrp, rv3d);
- }
-
- /* we need a full screen pass to combine the result */
- struct GPUBatch *quad = DRW_cache_fullscreen_quad_get();
-
- psl->mix_occlude = DRW_pass_create(
- "Mix Occluded Wires",
- DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND);
- DRWShadingGroup *mix_shgrp = DRW_shgroup_create(sh_data->overlay_mix, psl->mix_occlude);
- DRW_shgroup_call_add(mix_shgrp, quad, NULL);
- DRW_shgroup_uniform_float(mix_shgrp, "alpha", &backwire_opacity, 1);
- DRW_shgroup_uniform_texture_ref(mix_shgrp, "wireColor", &e_data.occlude_wire_color_tx);
- DRW_shgroup_uniform_texture_ref(mix_shgrp, "wireDepth", &e_data.occlude_wire_depth_tx);
- DRW_shgroup_uniform_texture_ref(mix_shgrp, "sceneDepth", &dtxl->depth);
- }
+ EDIT_MESH_PassList *psl = ((EDIT_MESH_Data *)vedata)->psl;
+ EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ View3D *v3d = draw_ctx->v3d;
+ RegionView3D *rv3d = draw_ctx->rv3d;
+ Scene *scene = draw_ctx->scene;
+ ToolSettings *tsettings = scene->toolsettings;
+ EDIT_MESH_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ static float zero = 0.0f;
+
+ if (!stl->g_data) {
+ /* Alloc transient pointers */
+ stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
+ }
+ stl->g_data->ghost_ob = 0;
+ stl->g_data->edit_ob = 0;
+ stl->g_data->do_faces = true;
+ stl->g_data->do_edges = true;
+
+ stl->g_data->do_zbufclip = XRAY_FLAG_ENABLED(v3d);
+
+ stl->g_data->data_mask[0] = 0xFF; /* Face Flag */
+ stl->g_data->data_mask[1] = 0xFF; /* Edge Flag */
+ stl->g_data->data_mask[2] = 0xFF; /* Crease */
+ stl->g_data->data_mask[3] = 0xFF; /* BWeight */
+
+ if (draw_ctx->object_edit->type == OB_MESH) {
+ if (BKE_object_is_in_editmode(draw_ctx->object_edit)) {
+ if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FREESTYLE_FACE) == 0) {
+ stl->g_data->data_mask[0] &= ~VFLAG_FACE_FREESTYLE;
+ }
+ if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACES) == 0) {
+ stl->g_data->data_mask[0] &= ~(VFLAG_FACE_SELECTED & VFLAG_FACE_FREESTYLE);
+ stl->g_data->do_faces = false;
+ stl->g_data->do_zbufclip = false;
+ }
+ if ((tsettings->selectmode & SCE_SELECT_FACE) == 0) {
+ stl->g_data->data_mask[0] &= ~VFLAG_FACE_ACTIVE;
+ }
+ if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_SEAMS) == 0) {
+ stl->g_data->data_mask[1] &= ~VFLAG_EDGE_SEAM;
+ }
+ if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_SHARP) == 0) {
+ stl->g_data->data_mask[1] &= ~VFLAG_EDGE_SHARP;
+ }
+ if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FREESTYLE_EDGE) == 0) {
+ stl->g_data->data_mask[1] &= ~VFLAG_EDGE_FREESTYLE;
+ }
+ if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGES) == 0) {
+ if ((tsettings->selectmode & SCE_SELECT_EDGE) == 0) {
+ stl->g_data->data_mask[1] &= ~(VFLAG_EDGE_ACTIVE & VFLAG_EDGE_SELECTED);
+ stl->g_data->do_edges = false;
+ }
+ }
+ if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CREASES) == 0) {
+ stl->g_data->data_mask[2] = 0x0;
+ }
+ if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_BWEIGHTS) == 0) {
+ stl->g_data->data_mask[3] = 0x0;
+ }
+ }
+ }
+
+ {
+ psl->weight_faces = DRW_pass_create(
+ "Weight Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
+
+ stl->g_data->fweights_shgrp = DRW_shgroup_create(sh_data->weight_face, psl->weight_faces);
+
+ static float alpha = 1.0f;
+ DRW_shgroup_uniform_float(stl->g_data->fweights_shgrp, "opacity", &alpha, 1);
+ DRW_shgroup_uniform_texture(stl->g_data->fweights_shgrp, "colorramp", G_draw.weight_ramp);
+ DRW_shgroup_uniform_block(stl->g_data->fweights_shgrp, "globalsBlock", G_draw.block_ubo);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->fweights_shgrp, rv3d);
+ }
+ }
+
+ {
+ /* Complementary Depth Pass */
+ psl->depth_hidden_wire = DRW_pass_create("Depth Pass Hidden Wire",
+ DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL |
+ DRW_STATE_CULL_BACK);
+ stl->g_data->depth_shgrp_hidden_wire = DRW_shgroup_create(sh_data->depth,
+ psl->depth_hidden_wire);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->depth_shgrp_hidden_wire, rv3d);
+ }
+
+ psl->depth_hidden_wire_in_front = DRW_pass_create(
+ "Depth Pass Hidden Wire In Front",
+ DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK);
+ stl->g_data->depth_shgrp_hidden_wire_in_front = DRW_shgroup_create(
+ sh_data->depth, psl->depth_hidden_wire_in_front);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->depth_shgrp_hidden_wire_in_front, rv3d);
+ }
+ }
+
+ {
+ /* Normals */
+ psl->normals = DRW_pass_create("Edit Mesh Normals Pass",
+ DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR |
+ DRW_STATE_DEPTH_LESS_EQUAL);
+
+ stl->g_data->fnormals_shgrp = DRW_shgroup_create(sh_data->normals_face, psl->normals);
+ DRW_shgroup_uniform_float(stl->g_data->fnormals_shgrp, "normalSize", &size_normal, 1);
+ DRW_shgroup_uniform_vec4(stl->g_data->fnormals_shgrp, "color", G_draw.block.colorNormal, 1);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->fnormals_shgrp, rv3d);
+ }
+
+ stl->g_data->vnormals_shgrp = DRW_shgroup_create(sh_data->normals, psl->normals);
+ DRW_shgroup_uniform_float(stl->g_data->vnormals_shgrp, "normalSize", &size_normal, 1);
+ DRW_shgroup_uniform_vec4(stl->g_data->vnormals_shgrp, "color", G_draw.block.colorVNormal, 1);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->vnormals_shgrp, rv3d);
+ }
+
+ stl->g_data->lnormals_shgrp = DRW_shgroup_create(sh_data->normals_loop, psl->normals);
+ DRW_shgroup_uniform_float(stl->g_data->lnormals_shgrp, "normalSize", &size_normal, 1);
+ DRW_shgroup_uniform_vec4(stl->g_data->lnormals_shgrp, "color", G_draw.block.colorLNormal, 1);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->lnormals_shgrp, rv3d);
+ }
+ }
+
+ /* For in front option */
+ psl->edit_face_overlay_in_front = edit_mesh_create_overlay_pass(
+ &face_mod,
+ stl->g_data->data_mask,
+ stl->g_data->do_edges,
+ DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND,
+ &stl->g_data->face_shgrp_in_front,
+ &stl->g_data->face_cage_shgrp_in_front,
+ &stl->g_data->facedot_shgrp_in_front,
+ &stl->g_data->edge_shgrp_in_front,
+ &stl->g_data->vert_shgrp_in_front);
+
+ if (!stl->g_data->do_zbufclip) {
+ psl->edit_face_overlay = edit_mesh_create_overlay_pass(&face_mod,
+ stl->g_data->data_mask,
+ stl->g_data->do_edges,
+ DRW_STATE_DEPTH_LESS_EQUAL |
+ DRW_STATE_BLEND,
+ &stl->g_data->face_shgrp,
+ &stl->g_data->face_cage_shgrp,
+ &stl->g_data->facedot_shgrp,
+ &stl->g_data->edge_shgrp,
+ &stl->g_data->vert_shgrp);
+ }
+ else {
+ /* We render all wires with depth and opaque to a new fbo and blend the result based on depth values */
+ psl->edit_face_occluded = edit_mesh_create_overlay_pass(&zero,
+ stl->g_data->data_mask,
+ stl->g_data->do_edges,
+ DRW_STATE_DEPTH_LESS_EQUAL |
+ DRW_STATE_WRITE_DEPTH,
+ &stl->g_data->face_shgrp,
+ &stl->g_data->face_cage_shgrp,
+ &stl->g_data->facedot_shgrp,
+ &stl->g_data->edge_shgrp,
+ &stl->g_data->vert_shgrp);
+
+ /* however we loose the front faces value (because we need the depth of occluded wires and
+ * faces are alpha blended ) so we recover them in a new pass. */
+ psl->facefill_occlude = DRW_pass_create(
+ "Front Face Color", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND);
+ stl->g_data->facefill_occluded_shgrp = DRW_shgroup_create(sh_data->overlay_facefill,
+ psl->facefill_occlude);
+ DRW_shgroup_uniform_block(
+ stl->g_data->facefill_occluded_shgrp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_ivec4(
+ stl->g_data->facefill_occluded_shgrp, "dataMask", stl->g_data->data_mask, 1);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->facefill_occluded_shgrp, rv3d);
+ }
+
+ /* we need a full screen pass to combine the result */
+ struct GPUBatch *quad = DRW_cache_fullscreen_quad_get();
+
+ psl->mix_occlude = DRW_pass_create("Mix Occluded Wires",
+ DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND);
+ DRWShadingGroup *mix_shgrp = DRW_shgroup_create(sh_data->overlay_mix, psl->mix_occlude);
+ DRW_shgroup_call_add(mix_shgrp, quad, NULL);
+ DRW_shgroup_uniform_float(mix_shgrp, "alpha", &backwire_opacity, 1);
+ DRW_shgroup_uniform_texture_ref(mix_shgrp, "wireColor", &e_data.occlude_wire_color_tx);
+ DRW_shgroup_uniform_texture_ref(mix_shgrp, "wireDepth", &e_data.occlude_wire_depth_tx);
+ DRW_shgroup_uniform_texture_ref(mix_shgrp, "sceneDepth", &dtxl->depth);
+ }
}
-static void edit_mesh_add_ob_to_pass(
- Scene *scene, Object *ob,
- DRWShadingGroup *vert_shgrp,
- DRWShadingGroup *edge_shgrp,
- DRWShadingGroup *face_shgrp,
- DRWShadingGroup *face_cage_shgrp,
- DRWShadingGroup *facedot_shgrp,
- DRWShadingGroup *facefill_shgrp)
+static void edit_mesh_add_ob_to_pass(Scene *scene,
+ Object *ob,
+ DRWShadingGroup *vert_shgrp,
+ DRWShadingGroup *edge_shgrp,
+ DRWShadingGroup *face_shgrp,
+ DRWShadingGroup *face_cage_shgrp,
+ DRWShadingGroup *facedot_shgrp,
+ DRWShadingGroup *facefill_shgrp)
{
- struct GPUBatch *geom_tris, *geom_verts, *geom_edges, *geom_fcenter;
- ToolSettings *tsettings = scene->toolsettings;
-
- bool has_edit_mesh_cage = false;
- /* TODO: Should be its own function. */
- Mesh *me = (Mesh *)ob->data;
- BMEditMesh *embm = me->edit_mesh;
- if (embm) {
- has_edit_mesh_cage = embm->mesh_eval_cage && (embm->mesh_eval_cage != embm->mesh_eval_final);
- }
-
- face_shgrp = (has_edit_mesh_cage) ? face_cage_shgrp : face_shgrp;
- face_shgrp = (facefill_shgrp != NULL) ? facefill_shgrp : face_shgrp;
-
- geom_tris = DRW_mesh_batch_cache_get_edit_triangles(ob->data);
- geom_edges = DRW_mesh_batch_cache_get_edit_edges(ob->data);
- DRW_shgroup_call_add(edge_shgrp, geom_edges, ob->obmat);
- DRW_shgroup_call_add(face_shgrp, geom_tris, ob->obmat);
-
- if ((tsettings->selectmode & SCE_SELECT_VERTEX) != 0) {
- geom_verts = DRW_mesh_batch_cache_get_edit_vertices(ob->data);
- DRW_shgroup_call_add(vert_shgrp, geom_verts, ob->obmat);
- }
-
- if (facedot_shgrp && (tsettings->selectmode & SCE_SELECT_FACE) != 0) {
- geom_fcenter = DRW_mesh_batch_cache_get_edit_facedots(ob->data);
- DRW_shgroup_call_add(facedot_shgrp, geom_fcenter, ob->obmat);
- }
+ struct GPUBatch *geom_tris, *geom_verts, *geom_edges, *geom_fcenter;
+ ToolSettings *tsettings = scene->toolsettings;
+
+ bool has_edit_mesh_cage = false;
+ /* TODO: Should be its own function. */
+ Mesh *me = (Mesh *)ob->data;
+ BMEditMesh *embm = me->edit_mesh;
+ if (embm) {
+ has_edit_mesh_cage = embm->mesh_eval_cage && (embm->mesh_eval_cage != embm->mesh_eval_final);
+ }
+
+ face_shgrp = (has_edit_mesh_cage) ? face_cage_shgrp : face_shgrp;
+ face_shgrp = (facefill_shgrp != NULL) ? facefill_shgrp : face_shgrp;
+
+ geom_tris = DRW_mesh_batch_cache_get_edit_triangles(ob->data);
+ geom_edges = DRW_mesh_batch_cache_get_edit_edges(ob->data);
+ DRW_shgroup_call_add(edge_shgrp, geom_edges, ob->obmat);
+ DRW_shgroup_call_add(face_shgrp, geom_tris, ob->obmat);
+
+ if ((tsettings->selectmode & SCE_SELECT_VERTEX) != 0) {
+ geom_verts = DRW_mesh_batch_cache_get_edit_vertices(ob->data);
+ DRW_shgroup_call_add(vert_shgrp, geom_verts, ob->obmat);
+ }
+
+ if (facedot_shgrp && (tsettings->selectmode & SCE_SELECT_FACE) != 0) {
+ geom_fcenter = DRW_mesh_batch_cache_get_edit_facedots(ob->data);
+ DRW_shgroup_call_add(facedot_shgrp, geom_fcenter, ob->obmat);
+ }
}
static void EDIT_MESH_cache_populate(void *vedata, Object *ob)
{
- EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
- EDIT_MESH_PrivateData *g_data = stl->g_data;
- const DRWContextState *draw_ctx = DRW_context_state_get();
- View3D *v3d = draw_ctx->v3d;
- Scene *scene = draw_ctx->scene;
- ToolSettings *tsettings = scene->toolsettings;
- struct GPUBatch *geom;
-
- if (ob->type == OB_MESH) {
- if ((ob == draw_ctx->object_edit) || BKE_object_is_in_editmode(ob)) {
- bool do_in_front = (ob->dtx & OB_DRAWXRAY) != 0;
- bool do_occlude_wire = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_OCCLUDE_WIRE) != 0;
- bool do_show_weight = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_WEIGHT) != 0;
- bool fnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_NORMALS) != 0;
- bool vnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_VERT_NORMALS) != 0;
- bool lnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_LOOP_NORMALS) != 0;
-
- bool show_face_dots = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) != 0;
-
- if (g_data->do_faces == false &&
- g_data->do_edges == false &&
- (tsettings->selectmode & SCE_SELECT_FACE))
- {
- /* Force display of face centers in this case because that's
- * the only way to see if a face is selected. */
- show_face_dots = true;
- }
-
- /* Updating uniform */
- backwire_opacity = v3d->overlay.backwire_opacity;
- size_normal = v3d->overlay.normals_length;
-
- face_mod = (do_occlude_wire) ? 0.0f : 1.0f;
-
- if (!g_data->do_faces) {
- face_mod = 0.0f;
- }
-
- if (do_show_weight) {
- geom = DRW_cache_mesh_surface_weights_get(ob);
- DRW_shgroup_call_add(g_data->fweights_shgrp, geom, ob->obmat);
- }
-
- if (do_occlude_wire || do_in_front) {
- geom = DRW_cache_mesh_surface_get(ob);
- DRW_shgroup_call_add(do_in_front ? g_data->depth_shgrp_hidden_wire_in_front
- : g_data->depth_shgrp_hidden_wire,
- geom, ob->obmat);
- }
-
- if (vnormals_do) {
- geom = DRW_mesh_batch_cache_get_edit_vertices(ob->data);
- DRW_shgroup_call_add(g_data->vnormals_shgrp, geom, ob->obmat);
- }
- if (lnormals_do) {
- geom = DRW_mesh_batch_cache_get_edit_lnors(ob->data);
- DRW_shgroup_call_add(g_data->lnormals_shgrp, geom, ob->obmat);
- }
- if (fnormals_do) {
- geom = DRW_mesh_batch_cache_get_edit_facedots(ob->data);
- DRW_shgroup_call_add(g_data->fnormals_shgrp, geom, ob->obmat);
- }
-
- if (g_data->do_zbufclip) {
- edit_mesh_add_ob_to_pass(
- scene, ob,
- g_data->vert_shgrp,
- g_data->edge_shgrp,
- g_data->face_shgrp,
- g_data->face_cage_shgrp,
- g_data->facedot_shgrp,
- (g_data->do_faces) ? g_data->facefill_occluded_shgrp : NULL);
- }
- else if (do_in_front) {
- edit_mesh_add_ob_to_pass(
- scene, ob,
- g_data->vert_shgrp_in_front,
- g_data->edge_shgrp_in_front,
- g_data->face_shgrp_in_front,
- g_data->face_cage_shgrp_in_front,
- (show_face_dots) ? g_data->facedot_shgrp_in_front : NULL,
- NULL);
- }
- else {
- edit_mesh_add_ob_to_pass(
- scene, ob,
- g_data->vert_shgrp,
- g_data->edge_shgrp,
- g_data->face_shgrp,
- g_data->face_cage_shgrp,
- (show_face_dots) ? g_data->facedot_shgrp : NULL,
- NULL);
- }
-
- g_data->ghost_ob += (ob->dtx & OB_DRAWXRAY) ? 1 : 0;
- g_data->edit_ob += 1;
-
- /* 3D text overlay */
- if (v3d->overlay.edit_flag & (V3D_OVERLAY_EDIT_EDGE_LEN |
- V3D_OVERLAY_EDIT_FACE_AREA |
- V3D_OVERLAY_EDIT_FACE_ANG |
- V3D_OVERLAY_EDIT_EDGE_ANG |
- V3D_OVERLAY_EDIT_INDICES))
- {
- if (DRW_state_show_text()) {
- DRW_edit_mesh_mode_text_measure_stats(
- draw_ctx->ar, v3d, ob, &scene->unit);
- }
- }
- }
- }
+ EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
+ EDIT_MESH_PrivateData *g_data = stl->g_data;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ View3D *v3d = draw_ctx->v3d;
+ Scene *scene = draw_ctx->scene;
+ ToolSettings *tsettings = scene->toolsettings;
+ struct GPUBatch *geom;
+
+ if (ob->type == OB_MESH) {
+ if ((ob == draw_ctx->object_edit) || BKE_object_is_in_editmode(ob)) {
+ bool do_in_front = (ob->dtx & OB_DRAWXRAY) != 0;
+ bool do_occlude_wire = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_OCCLUDE_WIRE) != 0;
+ bool do_show_weight = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_WEIGHT) != 0;
+ bool fnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_NORMALS) != 0;
+ bool vnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_VERT_NORMALS) != 0;
+ bool lnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_LOOP_NORMALS) != 0;
+
+ bool show_face_dots = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) != 0;
+
+ if (g_data->do_faces == false && g_data->do_edges == false &&
+ (tsettings->selectmode & SCE_SELECT_FACE)) {
+ /* Force display of face centers in this case because that's
+ * the only way to see if a face is selected. */
+ show_face_dots = true;
+ }
+
+ /* Updating uniform */
+ backwire_opacity = v3d->overlay.backwire_opacity;
+ size_normal = v3d->overlay.normals_length;
+
+ face_mod = (do_occlude_wire) ? 0.0f : 1.0f;
+
+ if (!g_data->do_faces) {
+ face_mod = 0.0f;
+ }
+
+ if (do_show_weight) {
+ geom = DRW_cache_mesh_surface_weights_get(ob);
+ DRW_shgroup_call_add(g_data->fweights_shgrp, geom, ob->obmat);
+ }
+
+ if (do_occlude_wire || do_in_front) {
+ geom = DRW_cache_mesh_surface_get(ob);
+ DRW_shgroup_call_add(do_in_front ? g_data->depth_shgrp_hidden_wire_in_front :
+ g_data->depth_shgrp_hidden_wire,
+ geom,
+ ob->obmat);
+ }
+
+ if (vnormals_do) {
+ geom = DRW_mesh_batch_cache_get_edit_vertices(ob->data);
+ DRW_shgroup_call_add(g_data->vnormals_shgrp, geom, ob->obmat);
+ }
+ if (lnormals_do) {
+ geom = DRW_mesh_batch_cache_get_edit_lnors(ob->data);
+ DRW_shgroup_call_add(g_data->lnormals_shgrp, geom, ob->obmat);
+ }
+ if (fnormals_do) {
+ geom = DRW_mesh_batch_cache_get_edit_facedots(ob->data);
+ DRW_shgroup_call_add(g_data->fnormals_shgrp, geom, ob->obmat);
+ }
+
+ if (g_data->do_zbufclip) {
+ edit_mesh_add_ob_to_pass(scene,
+ ob,
+ g_data->vert_shgrp,
+ g_data->edge_shgrp,
+ g_data->face_shgrp,
+ g_data->face_cage_shgrp,
+ g_data->facedot_shgrp,
+ (g_data->do_faces) ? g_data->facefill_occluded_shgrp : NULL);
+ }
+ else if (do_in_front) {
+ edit_mesh_add_ob_to_pass(scene,
+ ob,
+ g_data->vert_shgrp_in_front,
+ g_data->edge_shgrp_in_front,
+ g_data->face_shgrp_in_front,
+ g_data->face_cage_shgrp_in_front,
+ (show_face_dots) ? g_data->facedot_shgrp_in_front : NULL,
+ NULL);
+ }
+ else {
+ edit_mesh_add_ob_to_pass(scene,
+ ob,
+ g_data->vert_shgrp,
+ g_data->edge_shgrp,
+ g_data->face_shgrp,
+ g_data->face_cage_shgrp,
+ (show_face_dots) ? g_data->facedot_shgrp : NULL,
+ NULL);
+ }
+
+ g_data->ghost_ob += (ob->dtx & OB_DRAWXRAY) ? 1 : 0;
+ g_data->edit_ob += 1;
+
+ /* 3D text overlay */
+ if (v3d->overlay.edit_flag &
+ (V3D_OVERLAY_EDIT_EDGE_LEN | V3D_OVERLAY_EDIT_FACE_AREA | V3D_OVERLAY_EDIT_FACE_ANG |
+ V3D_OVERLAY_EDIT_EDGE_ANG | V3D_OVERLAY_EDIT_INDICES)) {
+ if (DRW_state_show_text()) {
+ DRW_edit_mesh_mode_text_measure_stats(draw_ctx->ar, v3d, ob, &scene->unit);
+ }
+ }
+ }
+ }
}
static void EDIT_MESH_draw_scene(void *vedata)
{
- EDIT_MESH_PassList *psl = ((EDIT_MESH_Data *)vedata)->psl;
- EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
- EDIT_MESH_FramebufferList *fbl = ((EDIT_MESH_Data *)vedata)->fbl;
- DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
-
- DRW_draw_pass(psl->weight_faces);
-
- DRW_draw_pass(psl->depth_hidden_wire);
-
- if (stl->g_data->do_zbufclip) {
- float clearcol[4] = {0.0f, 0.0f, 0.0f, 0.0f};
-
- DRW_draw_pass(psl->depth_hidden_wire_in_front);
-
- /* render facefill */
- DRW_draw_pass(psl->facefill_occlude);
-
- /* Render wires on a separate framebuffer */
- GPU_framebuffer_bind(fbl->occlude_wire_fb);
- GPU_framebuffer_clear_color_depth(fbl->occlude_wire_fb, clearcol, 1.0f);
- DRW_draw_pass(psl->normals);
- DRW_draw_pass(psl->edit_face_occluded);
-
- /* Combine with scene buffer */
- GPU_framebuffer_bind(dfbl->color_only_fb);
- DRW_draw_pass(psl->mix_occlude);
- }
- else {
- const DRWContextState *draw_ctx = DRW_context_state_get();
- View3D *v3d = draw_ctx->v3d;
-
- DRW_draw_pass(psl->normals);
- DRW_draw_pass(psl->edit_face_overlay);
-
- if (v3d->shading.type == OB_SOLID && !XRAY_FLAG_ENABLED(v3d) &&
- stl->g_data->ghost_ob == 1 && stl->g_data->edit_ob == 1)
- {
- /* In the case of single ghost object edit (common case for retopology):
- * we clear the depth buffer so that only the depth of the retopo mesh
- * is occluding the edit cage. */
- GPU_framebuffer_clear_depth(dfbl->default_fb, 1.0f);
- }
-
- DRW_draw_pass(psl->depth_hidden_wire_in_front);
- DRW_draw_pass(psl->edit_face_overlay_in_front);
- }
-
- DRW_state_clip_planes_reset();
+ EDIT_MESH_PassList *psl = ((EDIT_MESH_Data *)vedata)->psl;
+ EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
+ EDIT_MESH_FramebufferList *fbl = ((EDIT_MESH_Data *)vedata)->fbl;
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+
+ DRW_draw_pass(psl->weight_faces);
+
+ DRW_draw_pass(psl->depth_hidden_wire);
+
+ if (stl->g_data->do_zbufclip) {
+ float clearcol[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+
+ DRW_draw_pass(psl->depth_hidden_wire_in_front);
+
+ /* render facefill */
+ DRW_draw_pass(psl->facefill_occlude);
+
+ /* Render wires on a separate framebuffer */
+ GPU_framebuffer_bind(fbl->occlude_wire_fb);
+ GPU_framebuffer_clear_color_depth(fbl->occlude_wire_fb, clearcol, 1.0f);
+ DRW_draw_pass(psl->normals);
+ DRW_draw_pass(psl->edit_face_occluded);
+
+ /* Combine with scene buffer */
+ GPU_framebuffer_bind(dfbl->color_only_fb);
+ DRW_draw_pass(psl->mix_occlude);
+ }
+ else {
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ View3D *v3d = draw_ctx->v3d;
+
+ DRW_draw_pass(psl->normals);
+ DRW_draw_pass(psl->edit_face_overlay);
+
+ if (v3d->shading.type == OB_SOLID && !XRAY_FLAG_ENABLED(v3d) && stl->g_data->ghost_ob == 1 &&
+ stl->g_data->edit_ob == 1) {
+ /* In the case of single ghost object edit (common case for retopology):
+ * we clear the depth buffer so that only the depth of the retopo mesh
+ * is occluding the edit cage. */
+ GPU_framebuffer_clear_depth(dfbl->default_fb, 1.0f);
+ }
+
+ DRW_draw_pass(psl->depth_hidden_wire_in_front);
+ DRW_draw_pass(psl->edit_face_overlay_in_front);
+ }
+
+ DRW_state_clip_planes_reset();
}
static void EDIT_MESH_engine_free(void)
{
- for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
- EDIT_MESH_Shaders *sh_data = &e_data.sh_data[sh_data_index];
- /* Don't free builtins. */
- sh_data->depth = NULL;
- GPUShader **sh_data_as_array = (GPUShader **)sh_data;
- for (int i = 0; i < (sizeof(EDIT_MESH_Shaders) / sizeof(GPUShader *)); i++) {
- DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
- }
- }
+ for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
+ EDIT_MESH_Shaders *sh_data = &e_data.sh_data[sh_data_index];
+ /* Don't free builtins. */
+ sh_data->depth = NULL;
+ GPUShader **sh_data_as_array = (GPUShader **)sh_data;
+ for (int i = 0; i < (sizeof(EDIT_MESH_Shaders) / sizeof(GPUShader *)); i++) {
+ DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
+ }
+ }
}
static const DrawEngineDataSize EDIT_MESH_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_MESH_Data);
DrawEngineType draw_engine_edit_mesh_type = {
- NULL, NULL,
- N_("EditMeshMode"),
- &EDIT_MESH_data_size,
- &EDIT_MESH_engine_init,
- &EDIT_MESH_engine_free,
- &EDIT_MESH_cache_init,
- &EDIT_MESH_cache_populate,
- NULL,
- NULL,
- &EDIT_MESH_draw_scene,
- NULL,
- NULL,
+ NULL,
+ NULL,
+ N_("EditMeshMode"),
+ &EDIT_MESH_data_size,
+ &EDIT_MESH_engine_init,
+ &EDIT_MESH_engine_free,
+ &EDIT_MESH_cache_init,
+ &EDIT_MESH_cache_populate,
+ NULL,
+ NULL,
+ &EDIT_MESH_draw_scene,
+ NULL,
+ NULL,
};