diff options
Diffstat (limited to 'source/blender/draw/modes/pose_mode.c')
-rw-r--r-- | source/blender/draw/modes/pose_mode.c | 452 |
1 files changed, 224 insertions, 228 deletions
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c index c445335b587..5e3353414f5 100644 --- a/source/blender/draw/modes/pose_mode.c +++ b/source/blender/draw/modes/pose_mode.c @@ -45,56 +45,55 @@ */ typedef struct POSE_PassList { - struct DRWPass *bone_solid[2]; - struct DRWPass *bone_transp[2]; - struct DRWPass *bone_outline[2]; - struct DRWPass *bone_wire[2]; - struct DRWPass *bone_envelope[2]; - struct DRWPass *bone_axes; - struct DRWPass *relationship[2]; - struct DRWPass *bone_selection; + struct DRWPass *bone_solid[2]; + struct DRWPass *bone_transp[2]; + struct DRWPass *bone_outline[2]; + struct DRWPass *bone_wire[2]; + struct DRWPass *bone_envelope[2]; + struct DRWPass *bone_axes; + struct DRWPass *relationship[2]; + struct DRWPass *bone_selection; } POSE_PassList; typedef struct POSE_StorageList { - struct POSE_PrivateData *g_data; + struct POSE_PrivateData *g_data; } POSE_StorageList; typedef struct POSE_Data { - void *engine_type; - DRWViewportEmptyList *fbl; - DRWViewportEmptyList *txl; - POSE_PassList *psl; - POSE_StorageList *stl; + void *engine_type; + DRWViewportEmptyList *fbl; + DRWViewportEmptyList *txl; + POSE_PassList *psl; + POSE_StorageList *stl; } POSE_Data; /* *********** STATIC *********** */ typedef struct POSE_PrivateData { - DRWShadingGroup *bone_selection_shgrp; - DRWShadingGroup *bone_selection_invert_shgrp; - float blend_color[4]; - float blend_color_invert[4]; - bool transparent_bones; + DRWShadingGroup *bone_selection_shgrp; + DRWShadingGroup *bone_selection_invert_shgrp; + float blend_color[4]; + float blend_color_invert[4]; + bool transparent_bones; } POSE_PrivateData; /* Transient data */ static struct { - struct GPUShader *bone_selection_sh; + struct GPUShader *bone_selection_sh; } e_data = {NULL}; - /* *********** FUNCTIONS *********** */ static bool POSE_is_bone_selection_overlay_active(void) { - const DRWContextState *draw_ctx = DRW_context_state_get(); - const View3D *v3d = draw_ctx->v3d; - return v3d && (v3d->overlay.flag & V3D_OVERLAY_BONE_SELECT) && draw_ctx->object_pose; + const DRWContextState *draw_ctx = DRW_context_state_get(); + const View3D *v3d = draw_ctx->v3d; + return v3d && (v3d->overlay.flag & V3D_OVERLAY_BONE_SELECT) && draw_ctx->object_pose; } static void POSE_engine_init(void *UNUSED(vedata)) { - if (!e_data.bone_selection_sh) { - e_data.bone_selection_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR); - } + if (!e_data.bone_selection_sh) { + e_data.bone_selection_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR); + } } static void POSE_engine_free(void) @@ -105,130 +104,131 @@ static void POSE_engine_free(void) * Assume that all Passes are NULL */ static void POSE_cache_init(void *vedata) { - POSE_PassList *psl = ((POSE_Data *)vedata)->psl; - POSE_StorageList *stl = ((POSE_Data *)vedata)->stl; - const DRWContextState *draw_ctx = DRW_context_state_get(); - View3D *v3d = draw_ctx->v3d; - - if (!stl->g_data) { - /* Alloc transient pointers */ - stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__); - } - POSE_PrivateData *ppd = stl->g_data; - ppd->transparent_bones = (draw_ctx->v3d->shading.type == OB_WIRE); - - for (int i = 0; i < 2; ++i) { - /* Solid bones */ - DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK; - psl->bone_solid[i] = DRW_pass_create("Bone Solid Pass", state | DRW_STATE_WRITE_DEPTH); - psl->bone_transp[i] = DRW_pass_create("Bone Transp Pass", state | DRW_STATE_BLEND); - - /* Bones Outline */ - state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL; - psl->bone_outline[i] = DRW_pass_create("Bone Outline Pass", state); - - /* Wire bones */ - state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND; - psl->bone_wire[i] = DRW_pass_create("Bone Wire Pass", state); - - /* distance outline around envelope bones */ - state = DRW_STATE_ADDITIVE | DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_FRONT; - psl->bone_envelope[i] = DRW_pass_create("Bone Envelope Outline Pass", state); - - state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | - DRW_STATE_BLEND | DRW_STATE_WIRE; - psl->relationship[i] = DRW_pass_create("Bone Relationship Pass", state); - } - - { - DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WIRE_SMOOTH | DRW_STATE_BLEND; - psl->bone_axes = DRW_pass_create("Bone Axes Pass", state); - } - - { - if (POSE_is_bone_selection_overlay_active()) { - const float alpha = (draw_ctx->object_mode & OB_MODE_WEIGHT_PAINT) ? 0.0f : v3d->overlay.xray_alpha_bone; - copy_v4_fl4(ppd->blend_color, 0.0f, 0.0f, 0.0f, alpha); - copy_v4_fl4(ppd->blend_color_invert, 0.0f, 0.0f, 0.0f, pow(alpha, 4)); - DRWShadingGroup *grp; - psl->bone_selection = DRW_pass_create( - "Bone Selection", - DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND); - grp = DRW_shgroup_create(e_data.bone_selection_sh, psl->bone_selection); - DRW_shgroup_uniform_vec4(grp, "color", ppd->blend_color, 1); - stl->g_data->bone_selection_shgrp = grp; - grp = DRW_shgroup_create(e_data.bone_selection_sh, psl->bone_selection); - DRW_shgroup_uniform_vec4(grp, "color", ppd->blend_color_invert, 1); - stl->g_data->bone_selection_invert_shgrp = grp; - } - } + POSE_PassList *psl = ((POSE_Data *)vedata)->psl; + POSE_StorageList *stl = ((POSE_Data *)vedata)->stl; + const DRWContextState *draw_ctx = DRW_context_state_get(); + View3D *v3d = draw_ctx->v3d; + + if (!stl->g_data) { + /* Alloc transient pointers */ + stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__); + } + POSE_PrivateData *ppd = stl->g_data; + ppd->transparent_bones = (draw_ctx->v3d->shading.type == OB_WIRE); + + for (int i = 0; i < 2; ++i) { + /* Solid bones */ + DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK; + psl->bone_solid[i] = DRW_pass_create("Bone Solid Pass", state | DRW_STATE_WRITE_DEPTH); + psl->bone_transp[i] = DRW_pass_create("Bone Transp Pass", state | DRW_STATE_BLEND); + + /* Bones Outline */ + state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL; + psl->bone_outline[i] = DRW_pass_create("Bone Outline Pass", state); + + /* Wire bones */ + state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | + DRW_STATE_BLEND; + psl->bone_wire[i] = DRW_pass_create("Bone Wire Pass", state); + + /* distance outline around envelope bones */ + state = DRW_STATE_ADDITIVE | DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | + DRW_STATE_CULL_FRONT; + psl->bone_envelope[i] = DRW_pass_create("Bone Envelope Outline Pass", state); + + state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | + DRW_STATE_BLEND | DRW_STATE_WIRE; + psl->relationship[i] = DRW_pass_create("Bone Relationship Pass", state); + } + + { + DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WIRE_SMOOTH | DRW_STATE_BLEND; + psl->bone_axes = DRW_pass_create("Bone Axes Pass", state); + } + + { + if (POSE_is_bone_selection_overlay_active()) { + const float alpha = (draw_ctx->object_mode & OB_MODE_WEIGHT_PAINT) ? + 0.0f : + v3d->overlay.xray_alpha_bone; + copy_v4_fl4(ppd->blend_color, 0.0f, 0.0f, 0.0f, alpha); + copy_v4_fl4(ppd->blend_color_invert, 0.0f, 0.0f, 0.0f, pow(alpha, 4)); + DRWShadingGroup *grp; + psl->bone_selection = DRW_pass_create( + "Bone Selection", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND); + grp = DRW_shgroup_create(e_data.bone_selection_sh, psl->bone_selection); + DRW_shgroup_uniform_vec4(grp, "color", ppd->blend_color, 1); + stl->g_data->bone_selection_shgrp = grp; + grp = DRW_shgroup_create(e_data.bone_selection_sh, psl->bone_selection); + DRW_shgroup_uniform_vec4(grp, "color", ppd->blend_color_invert, 1); + stl->g_data->bone_selection_invert_shgrp = grp; + } + } } static bool POSE_is_driven_by_active_armature(Object *ob) { - Object *ob_arm = modifiers_isDeformedByArmature(ob); - if (ob_arm) { - const DRWContextState *draw_ctx = DRW_context_state_get(); - bool is_active = DRW_pose_mode_armature(ob_arm, draw_ctx->obact); - if (!is_active && ob_arm->proxy_from) { - is_active = DRW_pose_mode_armature(ob_arm->proxy_from, draw_ctx->obact); - } - return is_active; - } - else { - Object *ob_mesh_deform = modifiers_isDeformedByMeshDeform(ob); - if (ob_mesh_deform) { - return POSE_is_driven_by_active_armature(ob_mesh_deform); - } - } - return false; + Object *ob_arm = modifiers_isDeformedByArmature(ob); + if (ob_arm) { + const DRWContextState *draw_ctx = DRW_context_state_get(); + bool is_active = DRW_pose_mode_armature(ob_arm, draw_ctx->obact); + if (!is_active && ob_arm->proxy_from) { + is_active = DRW_pose_mode_armature(ob_arm->proxy_from, draw_ctx->obact); + } + return is_active; + } + else { + Object *ob_mesh_deform = modifiers_isDeformedByMeshDeform(ob); + if (ob_mesh_deform) { + return POSE_is_driven_by_active_armature(ob_mesh_deform); + } + } + return false; } /* Add geometry to shading groups. Execute for each objects */ static void POSE_cache_populate(void *vedata, Object *ob) { - POSE_PassList *psl = ((POSE_Data *)vedata)->psl; - POSE_PrivateData *ppd = ((POSE_Data *)vedata)->stl->g_data; - const DRWContextState *draw_ctx = DRW_context_state_get(); - - /* In the future this will allow us to implement face gizmos, - * and similar functionalities. For now we handle only pose bones. */ - - if (ob->type == OB_ARMATURE) { - if ((draw_ctx->v3d->flag2 & V3D_HIDE_OVERLAYS) || - (draw_ctx->v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES)) - { - return; - } - if (DRW_pose_mode_armature(ob, draw_ctx->obact)) { - int ghost = (ob->dtx & OB_DRAWXRAY) ? 1 : 0; - bool transp = (ppd->transparent_bones || (ob->dt <= OB_WIRE)) || XRAY_FLAG_ENABLED(draw_ctx->v3d); - - DRWArmaturePasses passes = { - .bone_solid = (transp) ? psl->bone_transp[ghost] : psl->bone_solid[ghost], - .bone_outline = psl->bone_outline[ghost], - .bone_wire = psl->bone_wire[ghost], - .bone_envelope = psl->bone_envelope[ghost], - .bone_axes = psl->bone_axes, - .relationship_lines = psl->relationship[ghost], - }; - DRW_shgroup_armature_pose(ob, passes, transp); - } - } - else if (ob->type == OB_MESH && - !DRW_state_is_select() && - POSE_is_bone_selection_overlay_active()) - { - struct GPUBatch *geom = DRW_cache_object_surface_get(ob); - if (geom) { - if (POSE_is_driven_by_active_armature(ob)) { - DRW_shgroup_call_object_add(ppd->bone_selection_shgrp, geom, ob); - } - else { - DRW_shgroup_call_object_add(ppd->bone_selection_invert_shgrp, geom, ob); - } - } - } + POSE_PassList *psl = ((POSE_Data *)vedata)->psl; + POSE_PrivateData *ppd = ((POSE_Data *)vedata)->stl->g_data; + const DRWContextState *draw_ctx = DRW_context_state_get(); + + /* In the future this will allow us to implement face gizmos, + * and similar functionalities. For now we handle only pose bones. */ + + if (ob->type == OB_ARMATURE) { + if ((draw_ctx->v3d->flag2 & V3D_HIDE_OVERLAYS) || + (draw_ctx->v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES)) { + return; + } + if (DRW_pose_mode_armature(ob, draw_ctx->obact)) { + int ghost = (ob->dtx & OB_DRAWXRAY) ? 1 : 0; + bool transp = (ppd->transparent_bones || (ob->dt <= OB_WIRE)) || + XRAY_FLAG_ENABLED(draw_ctx->v3d); + + DRWArmaturePasses passes = { + .bone_solid = (transp) ? psl->bone_transp[ghost] : psl->bone_solid[ghost], + .bone_outline = psl->bone_outline[ghost], + .bone_wire = psl->bone_wire[ghost], + .bone_envelope = psl->bone_envelope[ghost], + .bone_axes = psl->bone_axes, + .relationship_lines = psl->relationship[ghost], + }; + DRW_shgroup_armature_pose(ob, passes, transp); + } + } + else if (ob->type == OB_MESH && !DRW_state_is_select() && + POSE_is_bone_selection_overlay_active()) { + struct GPUBatch *geom = DRW_cache_object_surface_get(ob); + if (geom) { + if (POSE_is_driven_by_active_armature(ob)) { + DRW_shgroup_call_object_add(ppd->bone_selection_shgrp, geom, ob); + } + else { + DRW_shgroup_call_object_add(ppd->bone_selection_invert_shgrp, geom, ob); + } + } + } } /** @@ -236,100 +236,96 @@ static void POSE_cache_populate(void *vedata, Object *ob) */ bool DRW_pose_mode_armature(Object *ob, Object *active_ob) { - const DRWContextState *draw_ctx = DRW_context_state_get(); - - /* Pose armature is handled by pose mode engine. */ - if (((ob == active_ob) || (ob->mode & OB_MODE_POSE)) && - ((draw_ctx->object_mode & OB_MODE_POSE) != 0)) - { - return true; - } - - /* Armature parent is also handled by pose mode engine. */ - if ((active_ob != NULL) && ((draw_ctx->object_mode & OB_MODE_WEIGHT_PAINT) != 0)) { - if (ob == draw_ctx->object_pose) { - return true; - } - } - - return false; + const DRWContextState *draw_ctx = DRW_context_state_get(); + + /* Pose armature is handled by pose mode engine. */ + if (((ob == active_ob) || (ob->mode & OB_MODE_POSE)) && + ((draw_ctx->object_mode & OB_MODE_POSE) != 0)) { + return true; + } + + /* Armature parent is also handled by pose mode engine. */ + if ((active_ob != NULL) && ((draw_ctx->object_mode & OB_MODE_WEIGHT_PAINT) != 0)) { + if (ob == draw_ctx->object_pose) { + return true; + } + } + + return false; } /* Draw time ! Control rendering pipeline from here */ static void POSE_draw_scene(void *vedata) { - POSE_PassList *psl = ((POSE_Data *)vedata)->psl; - DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); - DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); - const bool bone_selection_overlay = POSE_is_bone_selection_overlay_active(); - - if (DRW_state_is_select()) { - DRW_draw_pass(psl->bone_outline[0]); - DRW_draw_pass(psl->bone_solid[0]); - DRW_draw_pass(psl->bone_wire[0]); - DRW_draw_pass(psl->bone_outline[1]); - DRW_draw_pass(psl->bone_solid[1]); - DRW_draw_pass(psl->bone_wire[1]); - return; - } - - if (bone_selection_overlay) { - GPU_framebuffer_bind(dfbl->default_fb); - DRW_draw_pass(psl->bone_selection); - GPU_framebuffer_bind(dfbl->depth_only_fb); - GPU_framebuffer_clear_depth(dfbl->depth_only_fb, 1.0); - GPU_framebuffer_bind(dfbl->default_fb); - } - - DRW_draw_pass(psl->bone_envelope[0]); - DRW_draw_pass(psl->bone_transp[0]); - - MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl); - - DRW_draw_pass(psl->bone_solid[0]); - DRW_draw_pass(psl->bone_outline[0]); - DRW_draw_pass(psl->bone_wire[0]); - DRW_draw_pass(psl->relationship[0]); - - MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl); - - if (!DRW_pass_is_empty(psl->bone_envelope[1]) || - !DRW_pass_is_empty(psl->bone_transp[1]) || - !DRW_pass_is_empty(psl->bone_solid[1]) || - !DRW_pass_is_empty(psl->bone_outline[1]) || - !DRW_pass_is_empty(psl->bone_wire[1]) || - !DRW_pass_is_empty(psl->relationship[1])) - { - if (DRW_state_is_fbo()) { - GPU_framebuffer_bind(dfbl->default_fb); - GPU_framebuffer_clear_depth(dfbl->default_fb, 1.0f); - } - - DRW_draw_pass(psl->bone_envelope[1]); - DRW_draw_pass(psl->bone_solid[1]); - DRW_draw_pass(psl->bone_transp[1]); - DRW_draw_pass(psl->bone_outline[1]); - DRW_draw_pass(psl->bone_wire[1]); - DRW_draw_pass(psl->relationship[1]); - } - - /* Draw axes with linesmooth and outside of multisample buffer. */ - DRW_draw_pass(psl->bone_axes); + POSE_PassList *psl = ((POSE_Data *)vedata)->psl; + DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); + DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); + const bool bone_selection_overlay = POSE_is_bone_selection_overlay_active(); + + if (DRW_state_is_select()) { + DRW_draw_pass(psl->bone_outline[0]); + DRW_draw_pass(psl->bone_solid[0]); + DRW_draw_pass(psl->bone_wire[0]); + DRW_draw_pass(psl->bone_outline[1]); + DRW_draw_pass(psl->bone_solid[1]); + DRW_draw_pass(psl->bone_wire[1]); + return; + } + + if (bone_selection_overlay) { + GPU_framebuffer_bind(dfbl->default_fb); + DRW_draw_pass(psl->bone_selection); + GPU_framebuffer_bind(dfbl->depth_only_fb); + GPU_framebuffer_clear_depth(dfbl->depth_only_fb, 1.0); + GPU_framebuffer_bind(dfbl->default_fb); + } + + DRW_draw_pass(psl->bone_envelope[0]); + DRW_draw_pass(psl->bone_transp[0]); + + MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl); + + DRW_draw_pass(psl->bone_solid[0]); + DRW_draw_pass(psl->bone_outline[0]); + DRW_draw_pass(psl->bone_wire[0]); + DRW_draw_pass(psl->relationship[0]); + + MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl); + + if (!DRW_pass_is_empty(psl->bone_envelope[1]) || !DRW_pass_is_empty(psl->bone_transp[1]) || + !DRW_pass_is_empty(psl->bone_solid[1]) || !DRW_pass_is_empty(psl->bone_outline[1]) || + !DRW_pass_is_empty(psl->bone_wire[1]) || !DRW_pass_is_empty(psl->relationship[1])) { + if (DRW_state_is_fbo()) { + GPU_framebuffer_bind(dfbl->default_fb); + GPU_framebuffer_clear_depth(dfbl->default_fb, 1.0f); + } + + DRW_draw_pass(psl->bone_envelope[1]); + DRW_draw_pass(psl->bone_solid[1]); + DRW_draw_pass(psl->bone_transp[1]); + DRW_draw_pass(psl->bone_outline[1]); + DRW_draw_pass(psl->bone_wire[1]); + DRW_draw_pass(psl->relationship[1]); + } + + /* Draw axes with linesmooth and outside of multisample buffer. */ + DRW_draw_pass(psl->bone_axes); } static const DrawEngineDataSize POSE_data_size = DRW_VIEWPORT_DATA_SIZE(POSE_Data); DrawEngineType draw_engine_pose_type = { - NULL, NULL, - N_("PoseMode"), - &POSE_data_size, - &POSE_engine_init, - &POSE_engine_free, - &POSE_cache_init, - &POSE_cache_populate, - NULL, - NULL, - &POSE_draw_scene, - NULL, - NULL, + NULL, + NULL, + N_("PoseMode"), + &POSE_data_size, + &POSE_engine_init, + &POSE_engine_free, + &POSE_cache_init, + &POSE_cache_populate, + NULL, + NULL, + &POSE_draw_scene, + NULL, + NULL, }; |