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Diffstat (limited to 'source/blender/draw/modes/shaders/armature_axes_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/armature_axes_vert.glsl24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/draw/modes/shaders/armature_axes_vert.glsl b/source/blender/draw/modes/shaders/armature_axes_vert.glsl
index ac640f0c303..a689dce4d70 100644
--- a/source/blender/draw/modes/shaders/armature_axes_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_axes_vert.glsl
@@ -17,21 +17,21 @@ flat out vec4 finalColor;
void main()
{
- vec3 chosen_axis = InstanceModelMatrix[int(axis)].xyz;
- vec3 y_axis = InstanceModelMatrix[1].xyz;
- vec3 bone_loc = InstanceModelMatrix[3].xyz;
- vec3 wpos = bone_loc + y_axis + chosen_axis * fract(axis);
- vec3 spos = screenVecs[0].xyz * screenPos.x + screenVecs[1].xyz * screenPos.y;
- /* Scale uniformly by axis length */
- spos *= length(chosen_axis);
+ vec3 chosen_axis = InstanceModelMatrix[int(axis)].xyz;
+ vec3 y_axis = InstanceModelMatrix[1].xyz;
+ vec3 bone_loc = InstanceModelMatrix[3].xyz;
+ vec3 wpos = bone_loc + y_axis + chosen_axis * fract(axis);
+ vec3 spos = screenVecs[0].xyz * screenPos.x + screenVecs[1].xyz * screenPos.y;
+ /* Scale uniformly by axis length */
+ spos *= length(chosen_axis);
- vec4 pos_4d = vec4(wpos + spos, 1.0);
- gl_Position = ViewProjectionMatrix * pos_4d;
+ vec4 pos_4d = vec4(wpos + spos, 1.0);
+ gl_Position = ViewProjectionMatrix * pos_4d;
- finalColor.rgb = mix(colorAxis, color.rgb, color.a);
- finalColor.a = 1.0;
+ finalColor.rgb = mix(colorAxis, color.rgb, color.a);
+ finalColor.a = 1.0;
#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
+ world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
#endif
}