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Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl
index 5e3ecd59cb4..7d71e1540d5 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl
@@ -14,6 +14,9 @@ uniform vec2 viewportSize;
in vec4 vPos[];
in vec4 pPos[];
in ivec4 vData[];
+#ifdef VERTEX_FACING
+in float vFacing[];
+#endif
/* these are the same for all vertices
* and does not need interpolation */
@@ -25,6 +28,9 @@ flat out int clipCase;
#ifdef VERTEX_SELECTION
out vec3 vertexColor;
#endif
+#ifdef VERTEX_FACING
+out float facing;
+#endif
/* See fragment shader */
noperspective out vec4 eData1;
@@ -79,6 +85,10 @@ void doVertex(int v, vec4 pos)
vertexColor = getVertexColor(v);
#endif
+#ifdef VERTEX_FACING
+ facing = vFacing[v];
+#endif
+
gl_Position = pos;
EmitVertex();