diff options
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_normals_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_normals_vert.glsl | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/draw/modes/shaders/edit_normals_vert.glsl b/source/blender/draw/modes/shaders/edit_normals_vert.glsl index 8d73a2f5ad2..2e34a132cb0 100644 --- a/source/blender/draw/modes/shaders/edit_normals_vert.glsl +++ b/source/blender/draw/modes/shaders/edit_normals_vert.glsl @@ -9,15 +9,15 @@ in vec3 pos; #ifdef LOOP_NORMALS in vec3 lnor; -#define nor lnor +# define nor lnor #elif defined(FACE_NORMALS) in vec4 norAndFlag; -#define nor norAndFlag.xyz +# define nor norAndFlag.xyz #else in vec3 vnor; -#define nor vnor +# define nor vnor #endif flat out vec4 v1; @@ -25,10 +25,10 @@ flat out vec4 v2; void main() { - v1 = ModelViewProjectionMatrix * vec4(pos, 1.0); - vec3 n = normalize(NormalMatrix * nor); /* viewspace */ - v2 = v1 + ProjectionMatrix * vec4(n * normalSize, 0.0); + v1 = ModelViewProjectionMatrix * vec4(pos, 1.0); + vec3 n = normalize(NormalMatrix * nor); /* viewspace */ + v2 = v1 + ProjectionMatrix * vec4(n * normalSize, 0.0); #ifdef USE_WORLD_CLIP_PLANES - world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz); + world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz); #endif } |