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Diffstat (limited to 'source/blender/draw/modes/shaders/object_empty_image_frag.glsl')
-rw-r--r--source/blender/draw/modes/shaders/object_empty_image_frag.glsl46
1 files changed, 23 insertions, 23 deletions
diff --git a/source/blender/draw/modes/shaders/object_empty_image_frag.glsl b/source/blender/draw/modes/shaders/object_empty_image_frag.glsl
index c20d70e3b06..386d05636f9 100644
--- a/source/blender/draw/modes/shaders/object_empty_image_frag.glsl
+++ b/source/blender/draw/modes/shaders/object_empty_image_frag.glsl
@@ -17,30 +17,30 @@ uniform bool useAlphaTest;
void main()
{
#ifdef USE_WIRE
- fragColor = finalColor;
+ fragColor = finalColor;
#else
- vec4 tex_col = texture(image, texCoord_interp);
- fragColor = finalColor * tex_col;
-
- if (useAlphaTest) {
- /* Arbitrary discard anything below 5% opacity.
- * Note that this could be exposed to the User. */
- if (tex_col.a < 0.05) {
- discard;
- }
- else {
- fragColor.a = 1.0;
- }
- }
+ vec4 tex_col = texture(image, texCoord_interp);
+ fragColor = finalColor * tex_col;
+
+ if (useAlphaTest) {
+ /* Arbitrary discard anything below 5% opacity.
+ * Note that this could be exposed to the User. */
+ if (tex_col.a < 0.05) {
+ discard;
+ }
+ else {
+ fragColor.a = 1.0;
+ }
+ }
#endif
- if (depthMode == DEPTH_BACK) {
- gl_FragDepth = 0.999999;
- }
- else if (depthMode == DEPTH_FRONT) {
- gl_FragDepth = 0.000001;
- }
- else if (depthMode == DEPTH_UNCHANGED) {
- gl_FragDepth = gl_FragCoord.z;
- }
+ if (depthMode == DEPTH_BACK) {
+ gl_FragDepth = 0.999999;
+ }
+ else if (depthMode == DEPTH_FRONT) {
+ gl_FragDepth = 0.000001;
+ }
+ else if (depthMode == DEPTH_UNCHANGED) {
+ gl_FragDepth = gl_FragCoord.z;
+ }
}