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Diffstat (limited to 'source/blender/draw/modes/shaders/object_grid_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/object_grid_vert.glsl74
1 files changed, 37 insertions, 37 deletions
diff --git a/source/blender/draw/modes/shaders/object_grid_vert.glsl b/source/blender/draw/modes/shaders/object_grid_vert.glsl
index 1cf6c49b733..e8f4b089b47 100644
--- a/source/blender/draw/modes/shaders/object_grid_vert.glsl
+++ b/source/blender/draw/modes/shaders/object_grid_vert.glsl
@@ -9,18 +9,18 @@ uniform vec3 planeAxes;
uniform vec4 gridSettings;
uniform float meshSize;
-#define gridDistance gridSettings.x
-#define gridResolution gridSettings.y
-#define gridScale gridSettings.z
-#define gridSubdiv gridSettings.w
+#define gridDistance gridSettings.x
+#define gridResolution gridSettings.y
+#define gridScale gridSettings.z
+#define gridSubdiv gridSettings.w
uniform int gridFlag;
-#define PLANE_XY (1 << 4)
-#define PLANE_XZ (1 << 5)
-#define PLANE_YZ (1 << 6)
-#define CLIP_Z_POS (1 << 7)
-#define CLIP_Z_NEG (1 << 8)
+#define PLANE_XY (1 << 4)
+#define PLANE_XZ (1 << 5)
+#define PLANE_YZ (1 << 6)
+#define CLIP_Z_POS (1 << 7)
+#define CLIP_Z_NEG (1 << 8)
in vec3 pos;
@@ -28,32 +28,32 @@ out vec3 local_pos;
void main()
{
- vec3 vert_pos;
-
- /* Project camera pos to the needed plane */
- if ((gridFlag & PLANE_XY) != 0) {
- vert_pos = vec3(pos.x, pos.y, 0.0);
- }
- else if ((gridFlag & PLANE_XZ) != 0) {
- vert_pos = vec3(pos.x, 0.0, pos.y);
- }
- else {
- vert_pos = vec3(0.0, pos.x, pos.y);
- }
-
- local_pos = vert_pos;
-
- vec3 real_pos = cameraPos * planeAxes + vert_pos * meshSize;
-
- /* Used for additional Z axis */
- if ((gridFlag & CLIP_Z_POS) != 0) {
- real_pos.z = clamp(real_pos.z, 0.0, 1e30);
- local_pos.z = clamp(local_pos.z, 0.0, 1.0);
- }
- if ((gridFlag & CLIP_Z_NEG) != 0) {
- real_pos.z = clamp(real_pos.z, -1e30, 0.0);
- local_pos.z = clamp(local_pos.z, -1.0, 0.0);
- }
-
- gl_Position = ViewProjectionMatrix * vec4(real_pos, 1.0);
+ vec3 vert_pos;
+
+ /* Project camera pos to the needed plane */
+ if ((gridFlag & PLANE_XY) != 0) {
+ vert_pos = vec3(pos.x, pos.y, 0.0);
+ }
+ else if ((gridFlag & PLANE_XZ) != 0) {
+ vert_pos = vec3(pos.x, 0.0, pos.y);
+ }
+ else {
+ vert_pos = vec3(0.0, pos.x, pos.y);
+ }
+
+ local_pos = vert_pos;
+
+ vec3 real_pos = cameraPos * planeAxes + vert_pos * meshSize;
+
+ /* Used for additional Z axis */
+ if ((gridFlag & CLIP_Z_POS) != 0) {
+ real_pos.z = clamp(real_pos.z, 0.0, 1e30);
+ local_pos.z = clamp(local_pos.z, 0.0, 1.0);
+ }
+ if ((gridFlag & CLIP_Z_NEG) != 0) {
+ real_pos.z = clamp(real_pos.z, -1e30, 0.0);
+ local_pos.z = clamp(local_pos.z, -1.0, 0.0);
+ }
+
+ gl_Position = ViewProjectionMatrix * vec4(real_pos, 1.0);
}