Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r--source/blender/draw/modes/draw_mode_engines.h1
-rw-r--r--source/blender/draw/modes/edit_armature_mode.c25
-rw-r--r--source/blender/draw/modes/edit_curve_mode.c2
-rw-r--r--source/blender/draw/modes/edit_lattice_mode.c2
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c10
-rw-r--r--source/blender/draw/modes/edit_surface_mode.c2
-rw-r--r--source/blender/draw/modes/edit_text_mode.c2
-rw-r--r--source/blender/draw/modes/object_mode.c269
-rw-r--r--source/blender/draw/modes/overlay_mode.c2
-rw-r--r--source/blender/draw/modes/paint_texture_mode.c12
-rw-r--r--source/blender/draw/modes/paint_vertex_mode.c7
-rw-r--r--source/blender/draw/modes/paint_weight_mode.c4
-rw-r--r--source/blender/draw/modes/particle_mode.c6
-rw-r--r--source/blender/draw/modes/pose_mode.c14
-rw-r--r--source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl4
-rw-r--r--source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl4
-rw-r--r--source/blender/draw/modes/shaders/armature_sphere_solid_frag.glsl4
-rw-r--r--source/blender/draw/modes/shaders/volume_velocity_vert.glsl115
18 files changed, 412 insertions, 73 deletions
diff --git a/source/blender/draw/modes/draw_mode_engines.h b/source/blender/draw/modes/draw_mode_engines.h
index f88d49dfa96..8e8ddfef5a4 100644
--- a/source/blender/draw/modes/draw_mode_engines.h
+++ b/source/blender/draw/modes/draw_mode_engines.h
@@ -42,5 +42,6 @@ extern DrawEngineType draw_engine_particle_type;
extern DrawEngineType draw_engine_pose_type;
extern DrawEngineType draw_engine_sculpt_type;
extern DrawEngineType draw_engine_overlay_type;
+extern DrawEngineType draw_engine_gpencil_type;
#endif /* __DRAW_MODE_ENGINES_H__ */
diff --git a/source/blender/draw/modes/edit_armature_mode.c b/source/blender/draw/modes/edit_armature_mode.c
index 285e703afbf..1e8293b5dbb 100644
--- a/source/blender/draw/modes/edit_armature_mode.c
+++ b/source/blender/draw/modes/edit_armature_mode.c
@@ -60,7 +60,7 @@ typedef struct EDIT_ARMATURE_Data {
/* *********** STATIC *********** */
typedef struct EDIT_ARMATURE_PrivateData {
- char pad; /* UNUSED */
+ bool transparent_bones;
} EDIT_ARMATURE_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
@@ -69,15 +69,18 @@ static void EDIT_ARMATURE_cache_init(void *vedata)
{
EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
EDIT_ARMATURE_StorageList *stl = ((EDIT_ARMATURE_Data *)vedata)->stl;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
if (!stl->g_data) {
/* Alloc transient pointers */
- stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
+ stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
}
+ stl->g_data->transparent_bones = (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0;
{
/* Solid bones */
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK;
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK;
+ state |= (stl->g_data->transparent_bones) ? DRW_STATE_BLEND : DRW_STATE_WRITE_DEPTH;
psl->bone_solid = DRW_pass_create("Bone Solid Pass", state);
}
@@ -116,10 +119,12 @@ static void EDIT_ARMATURE_cache_init(void *vedata)
static void EDIT_ARMATURE_cache_populate(void *vedata, Object *ob)
{
bArmature *arm = ob->data;
- EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
if (ob->type == OB_ARMATURE) {
if (arm->edbo) {
+ EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
+ EDIT_ARMATURE_StorageList *stl = ((EDIT_ARMATURE_Data *)vedata)->stl;
+
DRWArmaturePasses passes = {
.bone_solid = psl->bone_solid,
.bone_outline = psl->bone_outline,
@@ -128,7 +133,7 @@ static void EDIT_ARMATURE_cache_populate(void *vedata, Object *ob)
.bone_axes = psl->bone_axes,
.relationship_lines = psl->relationship,
};
- DRW_shgroup_armature_edit(ob, passes);
+ DRW_shgroup_armature_edit(ob, passes, stl->g_data->transparent_bones);
}
}
}
@@ -136,22 +141,20 @@ static void EDIT_ARMATURE_cache_populate(void *vedata, Object *ob)
static void EDIT_ARMATURE_draw_scene(void *vedata)
{
EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
+ EDIT_ARMATURE_StorageList *stl = ((EDIT_ARMATURE_Data *)vedata)->stl;
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool transparent_bones = (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0;
DRW_draw_pass(psl->bone_envelope);
- if (transparent_bones) {
- DRW_pass_state_add(psl->bone_solid, DRW_STATE_BLEND);
- DRW_pass_state_remove(psl->bone_solid, DRW_STATE_WRITE_DEPTH);
+ if (stl->g_data->transparent_bones) {
+ /* For performance reason, avoid blending on MS target. */
DRW_draw_pass(psl->bone_solid);
}
MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl)
- if (!transparent_bones) {
+ if (!stl->g_data->transparent_bones) {
DRW_draw_pass(psl->bone_solid);
}
diff --git a/source/blender/draw/modes/edit_curve_mode.c b/source/blender/draw/modes/edit_curve_mode.c
index 50ce29b7b1a..c8b8f678ca6 100644
--- a/source/blender/draw/modes/edit_curve_mode.c
+++ b/source/blender/draw/modes/edit_curve_mode.c
@@ -244,7 +244,7 @@ static void EDIT_CURVE_cache_populate(void *vedata, Object *ob)
{
Curve *cu = ob->data;
/* Get geometry cache */
- struct Gwn_Batch *geom;
+ struct GPUBatch *geom;
geom = DRW_cache_curve_edge_wire_get(ob);
DRW_shgroup_call_add(stl->g_data->wire_shgrp, geom, ob->obmat);
diff --git a/source/blender/draw/modes/edit_lattice_mode.c b/source/blender/draw/modes/edit_lattice_mode.c
index 870dd14d677..ca7903c555b 100644
--- a/source/blender/draw/modes/edit_lattice_mode.c
+++ b/source/blender/draw/modes/edit_lattice_mode.c
@@ -196,7 +196,7 @@ static void EDIT_LATTICE_cache_populate(void *vedata, Object *ob)
if (ob->type == OB_LATTICE) {
if ((ob == draw_ctx->object_edit) || BKE_object_is_in_editmode(ob)) {
/* Get geometry cache */
- struct Gwn_Batch *geom;
+ struct GPUBatch *geom;
geom = DRW_cache_lattice_wire_get(ob, true);
DRW_shgroup_call_add(stl->g_data->wire_shgrp, geom, ob->obmat);
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 1e05b154974..67a424b8081 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -365,7 +365,7 @@ static void EDIT_MESH_cache_init(void *vedata)
const bool xray_enabled = ((draw_ctx->v3d->shading.flag & V3D_SHADING_XRAY) != 0) &&
- (draw_ctx->v3d->drawtype < OB_MATERIAL);
+ (draw_ctx->v3d->shading.type < OB_MATERIAL);
stl->g_data->do_zbufclip = ((v3d->flag & V3D_ZBUF_SELECT) == 0) || xray_enabled;
{
@@ -432,7 +432,7 @@ static void EDIT_MESH_cache_init(void *vedata)
DRW_shgroup_uniform_block(stl->g_data->facefill_occluded_shgrp, "globalsBlock", globals_ubo);
/* we need a full screen pass to combine the result */
- struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get();
+ struct GPUBatch *quad = DRW_cache_fullscreen_quad_get();
psl->mix_occlude = DRW_pass_create(
"Mix Occluded Wires",
@@ -450,7 +450,7 @@ static void edit_mesh_add_ob_to_pass(
Scene *scene, Object *ob, DRWShadingGroup *face_shgrp, DRWShadingGroup *ledges_shgrp,
DRWShadingGroup *lverts_shgrp, DRWShadingGroup *facedot_shgrp, DRWShadingGroup *facefill_shgrp)
{
- struct Gwn_Batch *geo_ovl_tris, *geo_ovl_ledges, *geo_ovl_lverts, *geo_ovl_fcenter;
+ struct GPUBatch *geo_ovl_tris, *geo_ovl_ledges, *geo_ovl_lverts, *geo_ovl_fcenter;
ToolSettings *tsettings = scene->toolsettings;
DRW_cache_mesh_wire_overlay_get(ob, &geo_ovl_tris, &geo_ovl_ledges, &geo_ovl_lverts);
@@ -477,7 +477,7 @@ static void EDIT_MESH_cache_populate(void *vedata, Object *ob)
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
Scene *scene = draw_ctx->scene;
- struct Gwn_Batch *geom;
+ struct GPUBatch *geom;
if (ob->type == OB_MESH) {
if ((ob == draw_ctx->object_edit) || BKE_object_is_in_editmode(ob)) {
@@ -512,7 +512,7 @@ static void EDIT_MESH_cache_populate(void *vedata, Object *ob)
}
if (vnormals_do || lnormals_do) {
- struct Gwn_Batch *geo_ovl_tris, *geo_ovl_ledges, *geo_ovl_lverts;
+ struct GPUBatch *geo_ovl_tris, *geo_ovl_ledges, *geo_ovl_lverts;
DRW_cache_mesh_normals_overlay_get(ob, &geo_ovl_tris, &geo_ovl_ledges, &geo_ovl_lverts);
if (vnormals_do) {
diff --git a/source/blender/draw/modes/edit_surface_mode.c b/source/blender/draw/modes/edit_surface_mode.c
index 7074ba3d024..3c5d0dbf5a1 100644
--- a/source/blender/draw/modes/edit_surface_mode.c
+++ b/source/blender/draw/modes/edit_surface_mode.c
@@ -180,7 +180,7 @@ static void EDIT_SURFACE_cache_populate(void *vedata, Object *ob)
if (ob->type == OB_MESH) {
/* Get geometry cache */
- struct Gwn_Batch *geom = DRW_cache_mesh_surface_get(ob);
+ struct GPUBatch *geom = DRW_cache_mesh_surface_get(ob);
/* Add geom to a shading group */
DRW_shgroup_call_add(stl->g_data->group, geom, ob->obmat);
diff --git a/source/blender/draw/modes/edit_text_mode.c b/source/blender/draw/modes/edit_text_mode.c
index 5750dc8a0b9..f21715ef399 100644
--- a/source/blender/draw/modes/edit_text_mode.c
+++ b/source/blender/draw/modes/edit_text_mode.c
@@ -197,7 +197,7 @@ static void EDIT_TEXT_cache_populate(void *vedata, Object *ob)
if (ob == draw_ctx->object_edit) {
const Curve *cu = ob->data;
/* Get geometry cache */
- struct Gwn_Batch *geom;
+ struct GPUBatch *geom;
if (cu->flag & CU_FAST) {
geom = DRW_cache_text_edge_wire_get(ob);
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 834a90ba3cf..e0a78c48a4c 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -37,6 +37,7 @@
#include "DNA_lightprobe_types.h"
#include "DNA_particle_types.h"
#include "DNA_rigidbody_types.h"
+#include "DNA_smoke_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
@@ -60,6 +61,7 @@
#include "GPU_shader.h"
#include "GPU_texture.h"
+#include "GPU_draw.h"
#include "MEM_guardedalloc.h"
@@ -144,6 +146,9 @@ typedef struct OBJECT_PrivateData {
DRWShadingGroup *cube;
DRWShadingGroup *circle;
DRWShadingGroup *sphere;
+ DRWShadingGroup *cylinder;
+ DRWShadingGroup *capsule_cap;
+ DRWShadingGroup *capsule_body;
DRWShadingGroup *cone;
DRWShadingGroup *single_arrow;
DRWShadingGroup *single_arrow_line;
@@ -161,6 +166,9 @@ typedef struct OBJECT_PrivateData {
DRWShadingGroup *field_tube_limit;
DRWShadingGroup *field_cone_limit;
+ /* Grease Pencil */
+ DRWShadingGroup *gpencil_axes;
+
/* Speaker */
DRWShadingGroup *speaker;
@@ -254,9 +262,9 @@ typedef struct OBJECT_PrivateData {
static struct {
/* Instance Data format */
- struct Gwn_VertFormat *particle_format;
- struct Gwn_VertFormat *empty_image_format;
- struct Gwn_VertFormat *empty_image_wire_format;
+ struct GPUVertFormat *particle_format;
+ struct GPUVertFormat *empty_image_format;
+ struct GPUVertFormat *empty_image_wire_format;
/* fullscreen shaders */
GPUShader *outline_prepass_sh;
@@ -292,6 +300,8 @@ static struct {
struct GPUTexture *outlines_id_tx;
struct GPUTexture *outlines_color_tx;
struct GPUTexture *outlines_blur_tx;
+
+ ListBase smoke_domains;
} e_data = {NULL}; /* Engine data */
@@ -848,7 +858,7 @@ static void DRW_shgroup_empty_image(
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
});
- struct Gwn_Batch *geom = DRW_cache_image_plane_get();
+ struct GPUBatch *geom = DRW_cache_image_plane_get();
DRWShadingGroup *grp = DRW_shgroup_instance_create(
e_data.object_empty_image_sh, psl->non_meshes, geom, e_data.empty_image_format);
DRW_shgroup_uniform_texture(grp, "image", tex);
@@ -868,7 +878,7 @@ static void DRW_shgroup_empty_image(
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
- struct Gwn_Batch *geom = DRW_cache_image_plane_wire_get();
+ struct GPUBatch *geom = DRW_cache_image_plane_wire_get();
DRWShadingGroup *grp = DRW_shgroup_instance_create(
e_data.object_empty_image_wire_sh, psl->non_meshes, geom, e_data.empty_image_wire_format);
DRW_shgroup_uniform_vec2(grp, "aspect", empty_image_data->image_aspect, 1);
@@ -904,7 +914,7 @@ static void OBJECT_cache_init(void *vedata)
OBJECT_PrivateData *g_data;
const DRWContextState *draw_ctx = DRW_context_state_get();
const bool xray_enabled = ((draw_ctx->v3d->shading.flag & V3D_SHADING_XRAY) != 0) &&
- (draw_ctx->v3d->drawtype < OB_MATERIAL);
+ (draw_ctx->v3d->shading.type < OB_MATERIAL);
/* TODO : use dpi setting for enabling the second pass */
const bool do_outline_expand = false;
@@ -937,8 +947,8 @@ static void OBJECT_cache_init(void *vedata)
{
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_POINT;
DRWPass *pass = psl->lightprobes = DRW_pass_create("Object Probe Pass", state);
- struct Gwn_Batch *sphere = DRW_cache_sphere_get();
- struct Gwn_Batch *quad = DRW_cache_quad_get();
+ struct GPUBatch *sphere = DRW_cache_sphere_get();
+ struct GPUBatch *quad = DRW_cache_quad_get();
/* Cubemap */
g_data->lightprobes_cube_select = shgroup_instance_outline(pass, sphere, &g_data->id_ofs_prb_select);
@@ -957,7 +967,7 @@ static void OBJECT_cache_init(void *vedata)
{
DRWState state = DRW_STATE_WRITE_COLOR;
- struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get();
+ struct GPUBatch *quad = DRW_cache_fullscreen_quad_get();
/* Don't occlude the "outline" detection pass if in xray mode (too much flickering). */
float alphaOcclu = (xray_enabled) ? 1.0f : 0.35f;
/* Reminder : bool uniforms need to be 4 bytes. */
@@ -997,7 +1007,7 @@ static void OBJECT_cache_init(void *vedata)
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND;
psl->outlines_resolve = DRW_pass_create("Outlines Resolve Pass", state);
- struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get();
+ struct GPUBatch *quad = DRW_cache_fullscreen_quad_get();
GPUTexture **outline_tx = (do_outline_expand) ? &e_data.outlines_blur_tx : &e_data.outlines_color_tx;
DRWShadingGroup *grp = DRW_shgroup_create(e_data.outline_resolve_aa_sh, psl->outlines_resolve);
@@ -1011,7 +1021,7 @@ static void OBJECT_cache_init(void *vedata)
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND;
psl->grid = DRW_pass_create("Infinite Grid Pass", state);
- struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get();
+ struct GPUBatch *quad = DRW_cache_fullscreen_quad_get();
static float mat[4][4];
unit_m4(mat);
@@ -1072,7 +1082,7 @@ static void OBJECT_cache_init(void *vedata)
{
/* Non Meshes Pass (Camera, empties, lamps ...) */
- struct Gwn_Batch *geom;
+ struct GPUBatch *geom;
DRWState state =
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH |
@@ -1084,7 +1094,7 @@ static void OBJECT_cache_init(void *vedata)
geom = DRW_cache_plain_axes_get();
stl->g_data->plain_axes = shgroup_instance(psl->non_meshes, geom);
- geom = DRW_cache_cube_get();
+ geom = DRW_cache_empty_cube_get();
stl->g_data->cube = shgroup_instance(psl->non_meshes, geom);
geom = DRW_cache_circle_get();
@@ -1093,6 +1103,15 @@ static void OBJECT_cache_init(void *vedata)
geom = DRW_cache_empty_sphere_get();
stl->g_data->sphere = shgroup_instance(psl->non_meshes, geom);
+ geom = DRW_cache_empty_cylinder_get();
+ stl->g_data->cylinder = shgroup_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_empty_capsule_cap_get();
+ stl->g_data->capsule_cap = shgroup_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_empty_capsule_body_get();
+ stl->g_data->capsule_body = shgroup_instance(psl->non_meshes, geom);
+
geom = DRW_cache_empty_cone_get();
stl->g_data->cone = shgroup_instance(psl->non_meshes, geom);
@@ -1124,6 +1143,10 @@ static void OBJECT_cache_init(void *vedata)
geom = DRW_cache_screenspace_circle_get();
stl->g_data->field_curve_sta = shgroup_instance_screen_aligned(psl->non_meshes, geom);
+ /* Grease Pencil */
+ geom = DRW_cache_gpencil_axes_get();
+ stl->g_data->gpencil_axes = shgroup_instance(psl->non_meshes, geom);
+
/* Speaker */
geom = DRW_cache_speaker_get();
stl->g_data->speaker = shgroup_instance(psl->non_meshes, geom);
@@ -1162,7 +1185,7 @@ static void OBJECT_cache_init(void *vedata)
stl->g_data->camera_mist_points = shgroup_distance_lines_instance(psl->non_meshes, geom);
/* Texture Space */
- geom = DRW_cache_cube_get();
+ geom = DRW_cache_empty_cube_get();
stl->g_data->texspace = shgroup_instance(psl->non_meshes, geom);
}
@@ -1209,7 +1232,7 @@ static void OBJECT_cache_init(void *vedata)
/* TODO
* for now we create multiple times the same VBO with only lamp center coordinates
* but ideally we would only create it once */
- struct Gwn_Batch *geom;
+ struct GPUBatch *geom;
/* start with buflimit because we don't want stipples */
geom = DRW_cache_single_line_get();
@@ -1261,7 +1284,7 @@ static void OBJECT_cache_init(void *vedata)
{
/* -------- STIPPLES ------- */
- struct Gwn_Batch *geom;
+ struct GPUBatch *geom;
/* Relationship Lines */
stl->g_data->relationship_lines = shgroup_dynlines_dashed_uniform_color(psl->non_meshes, ts.colorWire);
@@ -1665,7 +1688,7 @@ static void DRW_shgroup_forcefield(OBJECT_StorageList *stl, Object *ob, ViewLaye
}
break;
case PFIELD_GUIDE:
- if (cu && (cu->flag & CU_PATH) && ob->curve_cache->path && ob->curve_cache->path->data) {
+ if (cu && (cu->flag & CU_PATH) && ob->runtime.curve_cache->path && ob->runtime.curve_cache->path->data) {
where_on_path(ob, 0.0f, pd->drawvec1, tmp, NULL, NULL, NULL);
where_on_path(ob, 1.0f, pd->drawvec2, tmp, NULL, NULL, NULL);
}
@@ -1706,7 +1729,7 @@ static void DRW_shgroup_forcefield(OBJECT_StorageList *stl, Object *ob, ViewLaye
DRW_shgroup_call_dynamic_add(stl->g_data->field_vortex, color, &pd->drawvec1, ob->obmat);
break;
case PFIELD_GUIDE:
- if (cu && (cu->flag & CU_PATH) && ob->curve_cache->path && ob->curve_cache->path->data) {
+ if (cu && (cu->flag & CU_PATH) && ob->runtime.curve_cache->path && ob->runtime.curve_cache->path->data) {
DRW_shgroup_call_dynamic_add(stl->g_data->field_curve_sta, color, &pd->f_strength, ob->obmat);
DRW_shgroup_call_dynamic_add(stl->g_data->field_curve_end, color, &pd->f_strength, ob->obmat);
}
@@ -1743,6 +1766,93 @@ static void DRW_shgroup_forcefield(OBJECT_StorageList *stl, Object *ob, ViewLaye
}
}
+static void DRW_shgroup_volume_extra(
+ OBJECT_PassList *psl, OBJECT_StorageList *stl,
+ Object *ob, ViewLayer *view_layer, Scene *scene, ModifierData *md)
+{
+ SmokeModifierData *smd = (SmokeModifierData *)md;
+ SmokeDomainSettings *sds = smd->domain;
+ float *color;
+ float one = 1.0f;
+
+ if (sds == NULL) {
+ return;
+ }
+
+ DRW_object_wire_theme_get(ob, view_layer, &color);
+
+ /* Small cube showing voxel size. */
+ float voxel_cubemat[4][4] = {{0.0f}};
+ voxel_cubemat[0][0] = 1.0f / (float)sds->res[0];
+ voxel_cubemat[1][1] = 1.0f / (float)sds->res[1];
+ voxel_cubemat[2][2] = 1.0f / (float)sds->res[2];
+ voxel_cubemat[3][0] = voxel_cubemat[3][1] = voxel_cubemat[3][2] = -1.0f;
+ voxel_cubemat[3][3] = 1.0f;
+ translate_m4(voxel_cubemat, 1.0f, 1.0f, 1.0f);
+ mul_m4_m4m4(voxel_cubemat, ob->obmat, voxel_cubemat);
+
+ DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &one, voxel_cubemat);
+
+ /* Don't show smoke before simulation starts, this could be made an option in the future. */
+ if (!sds->draw_velocity || !sds->fluid || CFRA < sds->point_cache[0]->startframe) {
+ return;
+ }
+
+ const bool use_needle = (sds->vector_draw_type == VECTOR_DRAW_NEEDLE);
+ int line_count = (use_needle) ? 6 : 1;
+ int slice_axis = -1;
+ line_count *= sds->res[0] * sds->res[1] * sds->res[2];
+
+ if (sds->slice_method == MOD_SMOKE_SLICE_AXIS_ALIGNED &&
+ sds->axis_slice_method == AXIS_SLICE_SINGLE)
+ {
+ float invviewmat[4][4];
+ DRW_viewport_matrix_get(invviewmat, DRW_MAT_VIEWINV);
+
+ const int axis = (sds->slice_axis == SLICE_AXIS_AUTO)
+ ? axis_dominant_v3_single(invviewmat[2])
+ : sds->slice_axis - 1;
+ slice_axis = axis;
+ line_count /= sds->res[axis];
+ }
+
+ GPU_create_smoke_velocity(smd);
+
+ DRWShadingGroup *grp = DRW_shgroup_create(volume_velocity_shader_get(use_needle), psl->non_meshes);
+ DRW_shgroup_uniform_texture(grp, "velocityX", sds->tex_velocity_x);
+ DRW_shgroup_uniform_texture(grp, "velocityY", sds->tex_velocity_y);
+ DRW_shgroup_uniform_texture(grp, "velocityZ", sds->tex_velocity_z);
+ DRW_shgroup_uniform_float_copy(grp, "displaySize", sds->vector_scale);
+ DRW_shgroup_uniform_float_copy(grp, "slicePosition", sds->slice_depth);
+ DRW_shgroup_uniform_int_copy(grp, "sliceAxis", slice_axis);
+ DRW_shgroup_call_procedural_lines_add(grp, line_count, ob->obmat);
+
+ BLI_addtail(&e_data.smoke_domains, BLI_genericNodeN(smd));
+}
+
+static void volumes_free_smoke_textures(void)
+{
+ /* Free Smoke Textures after rendering */
+ /* XXX This is a waste of processing and GPU bandwidth if nothing
+ * is updated. But the problem is since Textures are stored in the
+ * modifier we don't want them to take precious VRAM if the
+ * modifier is not used for display. We should share them for
+ * all viewport in a redraw at least. */
+ for (LinkData *link = e_data.smoke_domains.first; link; link = link->next) {
+ SmokeModifierData *smd = (SmokeModifierData *)link->data;
+ GPU_free_smoke(smd);
+ }
+ BLI_freelistN(&e_data.smoke_domains);
+}
+
+static void DRW_shgroup_gpencil(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer)
+{
+ float *color;
+ DRW_object_wire_theme_get(ob, view_layer, &color);
+
+ DRW_shgroup_call_dynamic_add(stl->g_data->gpencil_axes, color, &ob->empty_drawsize, ob->obmat);
+}
+
static void DRW_shgroup_speaker(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer)
{
float *color;
@@ -1829,9 +1939,9 @@ static void DRW_shgroup_lightprobe(OBJECT_StorageList *stl, OBJECT_PassList *psl
DRW_shgroup_call_procedural_points_add(grp, prb_data->cell_count, NULL);
}
else if (prb->type == LIGHTPROBE_TYPE_CUBE) {
- prb_data->draw_size = prb->data_draw_size * 0.1f;
- unit_m4(prb_data->probe_cube_mat);
- copy_v3_v3(prb_data->probe_cube_mat[3], ob->obmat[3]);
+ // prb_data->draw_size = prb->data_draw_size * 0.1f;
+ // unit_m4(prb_data->probe_cube_mat);
+ // copy_v3_v3(prb_data->probe_cube_mat[3], ob->obmat[3]);
DRWShadingGroup *grp = shgroup_theme_id_to_probe_cube_outline_shgrp(stl, theme_id);
/* TODO remove or change the drawing of the cube probes. Theses line draws nothing on purpose
@@ -2081,6 +2191,82 @@ static void DRW_shgroup_texture_space(OBJECT_StorageList *stl, Object *ob, int t
DRW_shgroup_call_dynamic_add(stl->g_data->texspace, color, &one, tmp);
}
+static void DRW_shgroup_bounds(OBJECT_StorageList *stl, Object *ob, int theme_id)
+{
+ float color[4], center[3], size[3], tmp[4][4], final_mat[4][4], one = 1.0f;
+ BoundBox bb_local;
+
+ if (ob->type == OB_MBALL && !BKE_mball_is_basis(ob)) {
+ return;
+ }
+
+ BoundBox *bb = BKE_object_boundbox_get(ob);
+
+ if (!ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT,
+ OB_MBALL, OB_ARMATURE, OB_LATTICE))
+ {
+ const float min[3] = {-1.0f, -1.0f, -1.0f}, max[3] = {1.0f, 1.0f, 1.0f};
+ bb = &bb_local;
+ BKE_boundbox_init_from_minmax(bb, min, max);
+ }
+
+ UI_GetThemeColor4fv(theme_id, color);
+ BKE_boundbox_calc_center_aabb(bb, center);
+ BKE_boundbox_calc_size_aabb(bb, size);
+
+ switch (ob->boundtype) {
+ case OB_BOUND_BOX:
+ size_to_mat4(tmp, size);
+ copy_v3_v3(tmp[3], center);
+ mul_m4_m4m4(tmp, ob->obmat, tmp);
+ DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &one, tmp);
+ break;
+ case OB_BOUND_SPHERE:
+ size[0] = max_fff(size[0], size[1], size[2]);
+ size[1] = size[2] = size[0];
+ size_to_mat4(tmp, size);
+ copy_v3_v3(tmp[3], center);
+ mul_m4_m4m4(tmp, ob->obmat, tmp);
+ DRW_shgroup_call_dynamic_add(stl->g_data->sphere, color, &one, tmp);
+ break;
+ case OB_BOUND_CYLINDER:
+ size[0] = max_ff(size[0], size[1]);
+ size[1] = size[0];
+ size_to_mat4(tmp, size);
+ copy_v3_v3(tmp[3], center);
+ mul_m4_m4m4(tmp, ob->obmat, tmp);
+ DRW_shgroup_call_dynamic_add(stl->g_data->cylinder, color, &one, tmp);
+ break;
+ case OB_BOUND_CONE:
+ size[0] = max_ff(size[0], size[1]);
+ size[1] = size[0];
+ size_to_mat4(tmp, size);
+ copy_v3_v3(tmp[3], center);
+ /* Cone batch has base at 0 and is pointing towards +Y. */
+ swap_v3_v3(tmp[1], tmp[2]);
+ tmp[3][2] -= size[2];
+ mul_m4_m4m4(tmp, ob->obmat, tmp);
+ DRW_shgroup_call_dynamic_add(stl->g_data->cone, color, &one, tmp);
+ break;
+ case OB_BOUND_CAPSULE:
+ size[0] = max_ff(size[0], size[1]);
+ size[1] = size[0];
+ scale_m4_fl(tmp, size[0]);
+ copy_v2_v2(tmp[3], center);
+ tmp[3][2] = center[2] + max_ff(0.0f, size[2] - size[0]);
+ mul_m4_m4m4(final_mat, ob->obmat, tmp);
+ DRW_shgroup_call_dynamic_add(stl->g_data->capsule_cap, color, &one, final_mat);
+ negate_v3(tmp[2]);
+ tmp[3][2] = center[2] - max_ff(0.0f, size[2] - size[0]);
+ mul_m4_m4m4(final_mat, ob->obmat, tmp);
+ DRW_shgroup_call_dynamic_add(stl->g_data->capsule_cap, color, &one, final_mat);
+ tmp[2][2] = max_ff(0.0f, size[2] * 2.0f - size[0] * 2.0f);
+ mul_m4_m4m4(final_mat, ob->obmat, tmp);
+ DRW_shgroup_call_dynamic_add(stl->g_data->capsule_body, color, &one, final_mat);
+ break;
+ }
+}
+
static void OBJECT_cache_populate_particles(Object *ob,
OBJECT_PassList *psl)
{
@@ -2099,7 +2285,7 @@ static void OBJECT_cache_populate_particles(Object *ob,
unit_m4(mat);
if (draw_as != PART_DRAW_PATH) {
- struct Gwn_Batch *geom = DRW_cache_particles_get_dots(ob, psys);
+ struct GPUBatch *geom = DRW_cache_particles_get_dots(ob, psys);
DRWShadingGroup *shgrp = NULL;
static int screen_space[2] = {0, 1};
static float def_prim_col[3] = {0.5f, 0.5f, 0.5f};
@@ -2162,7 +2348,9 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
OBJECT_StorageList *stl = ((OBJECT_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
ViewLayer *view_layer = draw_ctx->view_layer;
+ Scene *scene = draw_ctx->scene;
View3D *v3d = draw_ctx->v3d;
+ ModifierData *md = NULL;
int theme_id = TH_UNDEFINED;
/* Handle particles first in case the emitter itself shouldn't be rendered. */
@@ -2174,15 +2362,15 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
return;
}
- bool do_outlines = (draw_ctx->v3d->flag & V3D_SELECT_OUTLINE) && ((ob->base_flag & BASE_SELECTED) != 0);
- bool show_relations = ((draw_ctx->v3d->flag & V3D_HIDE_HELPLINES) == 0);
+ const bool do_outlines = (draw_ctx->v3d->flag & V3D_SELECT_OUTLINE) && ((ob->base_flag & BASE_SELECTED) != 0);
+ const bool show_relations = ((draw_ctx->v3d->flag & V3D_HIDE_HELPLINES) == 0);
const bool hide_object_extra = (v3d->overlay.flag & V3D_OVERLAY_HIDE_OBJECT_XTRAS) != 0;
if (do_outlines) {
if ((ob != draw_ctx->object_edit) && !((ob == draw_ctx->obact) && (draw_ctx->object_mode & OB_MODE_ALL_PAINT))) {
- struct Gwn_Batch *geom;
+ struct GPUBatch *geom;
const bool xray_enabled = ((v3d->shading.flag & V3D_SHADING_XRAY) != 0) &&
- (v3d->drawtype < OB_MATERIAL);
+ (v3d->shading.type < OB_MATERIAL);
if (xray_enabled) {
geom = DRW_cache_object_edge_detection_get(ob, NULL);
}
@@ -2208,7 +2396,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
if (ob != draw_ctx->object_edit) {
Mesh *me = ob->data;
if (me->totedge == 0) {
- struct Gwn_Batch *geom = DRW_cache_mesh_verts_get(ob);
+ struct GPUBatch *geom = DRW_cache_mesh_verts_get(ob);
if (geom) {
if (theme_id == TH_UNDEFINED) {
theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
@@ -2219,7 +2407,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
}
}
else {
- struct Gwn_Batch *geom = DRW_cache_mesh_loose_edges_get(ob);
+ struct GPUBatch *geom = DRW_cache_mesh_loose_edges_get(ob);
if (geom) {
if (theme_id == TH_UNDEFINED) {
theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
@@ -2240,7 +2428,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
if (hide_object_extra) {
break;
}
- struct Gwn_Batch *geom = DRW_cache_lattice_wire_get(ob, false);
+ struct GPUBatch *geom = DRW_cache_lattice_wire_get(ob, false);
if (theme_id == TH_UNDEFINED) {
theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
}
@@ -2256,7 +2444,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
if (hide_object_extra) {
break;
}
- struct Gwn_Batch *geom = DRW_cache_curve_edge_wire_get(ob);
+ struct GPUBatch *geom = DRW_cache_curve_edge_wire_get(ob);
if (theme_id == TH_UNDEFINED) {
theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
}
@@ -2290,6 +2478,9 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
}
DRW_shgroup_empty(stl, psl, ob, view_layer);
break;
+ case OB_GPENCIL:
+ DRW_shgroup_gpencil(stl, ob, view_layer);
+ break;
case OB_SPEAKER:
if (hide_object_extra) {
break;
@@ -2333,8 +2524,9 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
/* don't show object extras in set's */
if ((ob->base_flag & (BASE_FROM_SET | BASE_FROMDUPLI)) == 0) {
-
- DRW_shgroup_object_center(stl, ob, view_layer, v3d);
+ if ((draw_ctx->object_mode & OB_MODE_ALL_PAINT) == 0) {
+ DRW_shgroup_object_center(stl, ob, view_layer, v3d);
+ }
if (show_relations) {
DRW_shgroup_relationship_lines(stl, ob);
@@ -2359,6 +2551,17 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
if ((ob->dtx & OB_TEXSPACE) && ELEM(ob->type, OB_MESH, OB_CURVE, OB_MBALL)) {
DRW_shgroup_texture_space(stl, ob, theme_id);
}
+
+ if (ob->dtx & OB_DRAWBOUNDOX) {
+ DRW_shgroup_bounds(stl, ob, theme_id);
+ }
+
+ if ((md = modifiers_findByType(ob, eModifierType_Smoke)) &&
+ (modifier_isEnabled(scene, md, eModifierMode_Realtime)) &&
+ (((SmokeModifierData *)md)->domain != NULL))
+ {
+ DRW_shgroup_volume_extra(psl, stl, ob, view_layer, scene, md);
+ }
}
}
@@ -2458,6 +2661,8 @@ static void OBJECT_draw_scene(void *vedata)
BLI_ghash_free(stl->g_data->image_plane_map, NULL, MEM_freeN);
stl->g_data->image_plane_map = NULL;
}
+
+ volumes_free_smoke_textures();
}
static const DrawEngineDataSize OBJECT_data_size = DRW_VIEWPORT_DATA_SIZE(OBJECT_Data);
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index a67c7ffb131..e3c986bde5a 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -175,7 +175,7 @@ static void overlay_cache_populate(void *vedata, Object *ob)
return;
if (stl->g_data->overlay.flag & V3D_OVERLAY_FACE_ORIENTATION) {
- struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
+ struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
if (geom) {
DRW_shgroup_call_add(pd->face_orientation_shgrp, geom, ob->obmat);
}
diff --git a/source/blender/draw/modes/paint_texture_mode.c b/source/blender/draw/modes/paint_texture_mode.c
index 85cff28b313..cf8e520323e 100644
--- a/source/blender/draw/modes/paint_texture_mode.c
+++ b/source/blender/draw/modes/paint_texture_mode.c
@@ -227,6 +227,7 @@ static void PAINT_TEXTURE_cache_init(void *vedata)
DRWShadingGroup *grp = DRW_shgroup_create(e_data.image_sh, psl->image_faces);
DRW_shgroup_uniform_texture(grp, "image", tex);
DRW_shgroup_uniform_float(grp, "alpha", &draw_ctx->v3d->overlay.texture_paint_mode_opacity, 1);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo);
stl->g_data->shgroup_image_array[i] = grp;
}
else {
@@ -259,6 +260,7 @@ static void PAINT_TEXTURE_cache_init(void *vedata)
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay);
+ DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", globals_ubo);
}
{
@@ -293,9 +295,9 @@ static void PAINT_TEXTURE_cache_populate(void *vedata, Object *ob)
if (use_surface) {
if (me->mloopuv != NULL) {
if (use_material_slots) {
- struct Gwn_Batch **geom_array = me->totcol ? DRW_cache_mesh_surface_texpaint_get(ob) : NULL;
+ struct GPUBatch **geom_array = me->totcol ? DRW_cache_mesh_surface_texpaint_get(ob) : NULL;
if ((me->totcol == 0) || (geom_array == NULL)) {
- struct Gwn_Batch *geom = DRW_cache_mesh_surface_get(ob);
+ struct GPUBatch *geom = DRW_cache_mesh_surface_get(ob);
DRW_shgroup_call_add(stl->g_data->shgroup_fallback, geom, ob->obmat);
ok = true;
}
@@ -312,7 +314,7 @@ static void PAINT_TEXTURE_cache_populate(void *vedata, Object *ob)
}
}
else {
- struct Gwn_Batch *geom = DRW_cache_mesh_surface_texpaint_single_get(ob);
+ struct GPUBatch *geom = DRW_cache_mesh_surface_texpaint_single_get(ob);
if (geom && stl->g_data->shgroup_image_array[0]) {
DRW_shgroup_call_add(stl->g_data->shgroup_image_array[0], geom, ob->obmat);
ok = true;
@@ -321,7 +323,7 @@ static void PAINT_TEXTURE_cache_populate(void *vedata, Object *ob)
}
if (!ok) {
- struct Gwn_Batch *geom = DRW_cache_mesh_surface_get(ob);
+ struct GPUBatch *geom = DRW_cache_mesh_surface_get(ob);
DRW_shgroup_call_add(stl->g_data->shgroup_fallback, geom, ob->obmat);
}
}
@@ -329,7 +331,7 @@ static void PAINT_TEXTURE_cache_populate(void *vedata, Object *ob)
/* Face Mask */
const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
if (use_face_sel) {
- struct Gwn_Batch *geom;
+ struct GPUBatch *geom;
/* Note: ideally selected faces wouldn't show interior wire. */
const bool use_wire = true;
geom = DRW_cache_mesh_edges_paint_overlay_get(ob, use_wire, use_face_sel);
diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c
index 9cf6ea52d33..236f76367d4 100644
--- a/source/blender/draw/modes/paint_vertex_mode.c
+++ b/source/blender/draw/modes/paint_vertex_mode.c
@@ -36,6 +36,8 @@
#include "DNA_mesh_types.h"
#include "DNA_view3d_types.h"
+#include "DEG_depsgraph_query.h"
+
extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
extern struct GlobalsUboStorage ts; /* draw_common.c */
@@ -125,6 +127,7 @@ static void PAINT_VERTEX_cache_init(void *vedata)
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay);
+ DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", globals_ubo);
}
{
@@ -146,11 +149,13 @@ static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob)
const View3D *v3d = draw_ctx->v3d;
if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) {
+ /* We're always painting on original, display original data. */
+ ob = DEG_get_original_object(ob);
const Mesh *me = ob->data;
const bool use_wire = (v3d->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0;
const bool use_surface = v3d->overlay.vertex_paint_mode_opacity != 0.0f;
const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
- struct Gwn_Batch *geom;
+ struct GPUBatch *geom;
if (use_surface) {
geom = DRW_cache_mesh_surface_vert_colors_get(ob);
diff --git a/source/blender/draw/modes/paint_weight_mode.c b/source/blender/draw/modes/paint_weight_mode.c
index 14fae743d8c..3bbe8911491 100644
--- a/source/blender/draw/modes/paint_weight_mode.c
+++ b/source/blender/draw/modes/paint_weight_mode.c
@@ -154,6 +154,7 @@ static void PAINT_WEIGHT_cache_init(void *vedata)
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay);
+ DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", globals_ubo);
}
{
@@ -173,6 +174,7 @@ static void PAINT_WEIGHT_cache_init(void *vedata)
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
stl->g_data->vert_shgrp = DRW_shgroup_create(e_data.vert_overlay_shader, psl->vert_overlay);
+ DRW_shgroup_uniform_block(stl->g_data->vert_shgrp, "globalsBlock", globals_ubo);
}
}
@@ -190,7 +192,7 @@ static void PAINT_WEIGHT_cache_populate(void *vedata, Object *ob)
const bool use_surface = v3d->overlay.weight_paint_mode_opacity != 0.0f;
const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
- struct Gwn_Batch *geom;
+ struct GPUBatch *geom;
if (use_surface) {
geom = DRW_cache_mesh_surface_weights_get(ob);
diff --git a/source/blender/draw/modes/particle_mode.c b/source/blender/draw/modes/particle_mode.c
index 19c3ddd4b50..f4879483540 100644
--- a/source/blender/draw/modes/particle_mode.c
+++ b/source/blender/draw/modes/particle_mode.c
@@ -148,17 +148,17 @@ static void particle_edit_cache_populate(void *vedata,
const DRWContextState *draw_ctx = DRW_context_state_get();
ParticleEditSettings *pset = PE_settings(draw_ctx->scene);
{
- struct Gwn_Batch *strands =
+ struct GPUBatch *strands =
DRW_cache_particles_get_edit_strands(object, psys, edit);
DRW_shgroup_call_add(stl->g_data->strands_group, strands, NULL);
}
if (pset->selectmode == SCE_SELECT_POINT) {
- struct Gwn_Batch *points =
+ struct GPUBatch *points =
DRW_cache_particles_get_edit_inner_points(object, psys, edit);
DRW_shgroup_call_add(stl->g_data->inner_points_group, points, NULL);
}
if (ELEM(pset->selectmode, SCE_SELECT_POINT, SCE_SELECT_END)) {
- struct Gwn_Batch *points =
+ struct GPUBatch *points =
DRW_cache_particles_get_edit_tip_points(object, psys, edit);
DRW_shgroup_call_add(stl->g_data->tip_points_group, points, NULL);
}
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c
index 57efc65542c..7a4abcac179 100644
--- a/source/blender/draw/modes/pose_mode.c
+++ b/source/blender/draw/modes/pose_mode.c
@@ -75,6 +75,7 @@ typedef struct POSE_PrivateData {
DRWShadingGroup *bone_selection_invert_shgrp;
float blend_color[4];
float blend_color_invert[4];
+ bool transparent_bones;
} POSE_PrivateData; /* Transient data */
static struct {
@@ -112,9 +113,10 @@ static void POSE_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
- stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
+ stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
}
POSE_PrivateData *ppd = stl->g_data;
+ ppd->transparent_bones = (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0;
{
/* Solid bones */
@@ -195,7 +197,7 @@ static bool POSE_is_driven_by_active_armature(Object *ob)
static void POSE_cache_populate(void *vedata, Object *ob)
{
POSE_PassList *psl = ((POSE_Data *)vedata)->psl;
- POSE_StorageList *stl = ((POSE_Data *)vedata)->stl;
+ POSE_PrivateData *ppd = ((POSE_Data *)vedata)->stl->g_data;
const DRWContextState *draw_ctx = DRW_context_state_get();
/* In the future this will allow us to implement face gizmos,
@@ -214,20 +216,20 @@ static void POSE_cache_populate(void *vedata, Object *ob)
.bone_axes = psl->bone_axes,
.relationship_lines = psl->relationship,
};
- DRW_shgroup_armature_pose(ob, passes);
+ DRW_shgroup_armature_pose(ob, passes, ppd->transparent_bones);
}
}
else if (ob->type == OB_MESH &&
!DRW_state_is_select() &&
POSE_is_bone_selection_overlay_active())
{
- struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
+ struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
if (geom) {
if (POSE_is_driven_by_active_armature(ob)) {
- DRW_shgroup_call_object_add(stl->g_data->bone_selection_shgrp, geom, ob);
+ DRW_shgroup_call_object_add(ppd->bone_selection_shgrp, geom, ob);
}
else {
- DRW_shgroup_call_object_add(stl->g_data->bone_selection_invert_shgrp, geom, ob);
+ DRW_shgroup_call_object_add(ppd->bone_selection_invert_shgrp, geom, ob);
}
}
}
diff --git a/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl b/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl
index b20656ff326..78b29296601 100644
--- a/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl
+++ b/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl
@@ -1,4 +1,6 @@
+uniform float alpha = 0.6;
+
flat in vec3 finalStateColor;
flat in vec3 finalBoneColor;
in vec3 normalView;
@@ -12,5 +14,5 @@ void main()
float n = normalize(normalView).z;
float fac = clamp((n * (1.0 - s)) + s, 0.0, 1.0);
fragColor.rgb = mix(finalStateColor, finalBoneColor, fac);
- fragColor.a = 0.6; /* Hardcoded transparency factor. */
+ fragColor.a = alpha;
}
diff --git a/source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl b/source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl
index 89f4d97f29b..45748bf5644 100644
--- a/source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl
+++ b/source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl
@@ -1,9 +1,11 @@
+uniform float alpha = 0.6;
+
in vec4 finalColor;
out vec4 fragColor;
void main()
{
- fragColor = vec4(finalColor.rgb, 0.6); /* Hardcoded transparency factor. */
+ fragColor = vec4(finalColor.rgb, alpha);
}
diff --git a/source/blender/draw/modes/shaders/armature_sphere_solid_frag.glsl b/source/blender/draw/modes/shaders/armature_sphere_solid_frag.glsl
index 3c80f629d79..a0fdd55931f 100644
--- a/source/blender/draw/modes/shaders/armature_sphere_solid_frag.glsl
+++ b/source/blender/draw/modes/shaders/armature_sphere_solid_frag.glsl
@@ -3,6 +3,7 @@
uniform mat4 ViewMatrixInverse;
uniform mat4 ProjectionMatrix;
+uniform float alpha = 0.4;
flat in vec3 finalStateColor;
flat in vec3 finalBoneColor;
@@ -73,8 +74,7 @@ void main()
float dither = (0.5 + dot(vec2(ivec2(gl_FragCoord.xy) & ivec2(1)), vec2(1.0, 2.0))) * 0.25;
dither *= (1.0 / 255.0); /* Assume 8bit per color buffer. */
- /* Hardcoded transparency factor. Less than shape to be less distractive. */
- fragColor = vec4(fragColor.rgb + dither, 0.4);
+ fragColor = vec4(fragColor.rgb + dither, alpha);
t /= ray_len;
gl_FragDepth = get_depth_from_view_z(ray_dir_view.z * t + ray_ori_view.z);
diff --git a/source/blender/draw/modes/shaders/volume_velocity_vert.glsl b/source/blender/draw/modes/shaders/volume_velocity_vert.glsl
new file mode 100644
index 00000000000..574c434920e
--- /dev/null
+++ b/source/blender/draw/modes/shaders/volume_velocity_vert.glsl
@@ -0,0 +1,115 @@
+
+uniform mat4 ModelViewProjectionMatrix;
+
+uniform sampler3D velocityX;
+uniform sampler3D velocityY;
+uniform sampler3D velocityZ;
+uniform float displaySize = 1.0;
+uniform float slicePosition;
+uniform int sliceAxis; /* -1 is no slice, 0 is X, 1 is Y, 2 is Z. */
+
+flat out vec4 finalColor;
+
+const vec3 corners[4] = vec3[4](
+ vec3(0.0, 0.2, -0.5),
+ vec3(-0.2 * 0.866, -0.2 * 0.5, -0.5),
+ vec3(0.2 * 0.866, -0.2 * 0.5, -0.5),
+ vec3(0.0, 0.0, 0.5)
+);
+
+const int indices[12] = int[12](0, 1, 1, 2, 2, 0, 0, 3, 1, 3, 2, 3);
+
+/* Straight Port from BKE_defvert_weight_to_rgb()
+ * TODO port this to a color ramp. */
+vec3 weight_to_color(float weight)
+{
+ vec3 r_rgb = vec3(0.0);
+ float blend = ((weight / 2.0) + 0.5);
+
+ if (weight <= 0.25) { /* blue->cyan */
+ r_rgb.g = blend * weight * 4.0;
+ r_rgb.b = blend;
+ }
+ else if (weight <= 0.50) { /* cyan->green */
+ r_rgb.g = blend;
+ r_rgb.b = blend * (1.0 - ((weight - 0.25) * 4.0));
+ }
+ else if (weight <= 0.75) { /* green->yellow */
+ r_rgb.r = blend * ((weight - 0.50) * 4.0);
+ r_rgb.g = blend;
+ }
+ else if (weight <= 1.0) { /* yellow->red */
+ r_rgb.r = blend;
+ r_rgb.g = blend * (1.0 - ((weight - 0.75) * 4.0));
+ }
+ else {
+ /* exceptional value, unclamped or nan,
+ * avoid uninitialized memory use */
+ r_rgb = vec3(1.0, 0.0, 1.0);
+ }
+
+ return r_rgb;
+}
+
+mat3 rotation_from_vector(vec3 v)
+{
+ /* Add epsilon to avoid NaN. */
+ vec3 N = normalize(v + 1e-8);
+ vec3 UpVector = abs(N.z) < 0.99999 ? vec3(0.0,0.0,1.0) : vec3(1.0,0.0,0.0);
+ vec3 T = normalize(cross(UpVector, N));
+ vec3 B = cross(N, T);
+ return mat3(T, B, N);
+}
+
+void main()
+{
+#ifdef USE_NEEDLE
+ int cell = gl_VertexID / 12;
+#else
+ int cell = gl_VertexID / 2;
+#endif
+
+ ivec3 volume_size = textureSize(velocityX, 0);
+ float voxel_size = 1.0 / float(max(max(volume_size.x, volume_size.y), volume_size.z));
+
+ ivec3 cell_ofs = ivec3(0);
+ ivec3 cell_div = volume_size;
+ if (sliceAxis == 0) {
+ cell_ofs.x = int(slicePosition * float(volume_size.x));
+ cell_div.x = 1;
+ }
+ else if (sliceAxis == 1) {
+ cell_ofs.y = int(slicePosition * float(volume_size.y));
+ cell_div.y = 1;
+ }
+ else if (sliceAxis == 2) {
+ cell_ofs.z = int(slicePosition * float(volume_size.z));
+ cell_div.z = 1;
+ }
+
+ ivec3 cell_co;
+ cell_co.x = cell % cell_div.x;
+ cell_co.y = (cell / cell_div.x) % cell_div.y;
+ cell_co.z = cell / (cell_div.x * cell_div.y);
+ cell_co += cell_ofs;
+
+ vec3 pos = (vec3(cell_co) + 0.5) / vec3(volume_size);
+ pos = pos * 2.0 - 1.0;
+
+ vec3 velocity;
+ velocity.x = texelFetch(velocityX, cell_co, 0).r;
+ velocity.y = texelFetch(velocityY, cell_co, 0).r;
+ velocity.z = texelFetch(velocityZ, cell_co, 0).r;
+
+ finalColor = vec4(weight_to_color(length(velocity)), 1.0);
+
+#ifdef USE_NEEDLE
+ mat3 rot_mat = rotation_from_vector(velocity);
+ vec3 rotated_pos = rot_mat * corners[indices[gl_VertexID % 12]];
+ pos += rotated_pos * length(velocity) * displaySize * voxel_size;
+#else
+ pos += (((gl_VertexID % 2) == 1) ? velocity : vec3(0.0)) * displaySize * voxel_size;
+#endif
+
+ gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+}