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Diffstat (limited to 'source/blender/draw/tests/draw_pass_test.cc')
-rw-r--r--source/blender/draw/tests/draw_pass_test.cc441
1 files changed, 441 insertions, 0 deletions
diff --git a/source/blender/draw/tests/draw_pass_test.cc b/source/blender/draw/tests/draw_pass_test.cc
new file mode 100644
index 00000000000..394ca8bd3cf
--- /dev/null
+++ b/source/blender/draw/tests/draw_pass_test.cc
@@ -0,0 +1,441 @@
+/* SPDX-License-Identifier: Apache-2.0 */
+
+#include "testing/testing.h"
+
+#include "draw_manager.hh"
+#include "draw_pass.hh"
+#include "draw_shader.h"
+#include "draw_testing.hh"
+
+#include <bitset>
+
+namespace blender::draw {
+
+static void test_draw_pass_all_commands()
+{
+ Texture tex;
+ tex.ensure_2d(GPU_RGBA16, int2(1));
+
+ UniformBuffer<uint4> ubo;
+ ubo.push_update();
+
+ StorageBuffer<uint4> ssbo;
+ ssbo.push_update();
+
+ float4 color(1.0f, 1.0f, 1.0f, 0.0f);
+ int3 dispatch_size(1);
+
+ PassSimple pass = {"test.all_commands"};
+ pass.init();
+ pass.state_set(DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_STENCIL);
+ pass.clear_color_depth_stencil(float4(0.25f, 0.5f, 100.0f, -2000.0f), 0.5f, 0xF0);
+ pass.state_stencil(0x80, 0x0F, 0x8F);
+ pass.shader_set(GPU_shader_get_builtin_shader(GPU_SHADER_3D_IMAGE_COLOR));
+ pass.bind_texture("image", tex);
+ pass.bind_texture("image", &tex);
+ pass.bind_image("missing_image", tex); /* Should not crash. */
+ pass.bind_image("missing_image", &tex); /* Should not crash. */
+ pass.bind_ubo("missing_ubo", ubo); /* Should not crash. */
+ pass.bind_ubo("missing_ubo", &ubo); /* Should not crash. */
+ pass.bind_ssbo("missing_ssbo", ssbo); /* Should not crash. */
+ pass.bind_ssbo("missing_ssbo", &ssbo); /* Should not crash. */
+ pass.push_constant("color", color);
+ pass.push_constant("color", &color);
+ pass.push_constant("ModelViewProjectionMatrix", float4x4::identity());
+ pass.draw_procedural(GPU_PRIM_TRIS, 1, 3);
+
+ /* Should not crash even if shader is not a compute. This is because we only serialize. */
+ /* TODO(fclem): Use real compute shader. */
+ pass.shader_set(GPU_shader_get_builtin_shader(GPU_SHADER_3D_IMAGE_COLOR));
+ pass.dispatch(dispatch_size);
+ pass.dispatch(&dispatch_size);
+ pass.barrier(GPU_BARRIER_SHADER_IMAGE_ACCESS);
+
+ /* Change references. */
+ color[3] = 1.0f;
+ dispatch_size = int3(2);
+
+ std::string result = pass.serialize();
+ std::stringstream expected;
+ expected << ".test.all_commands" << std::endl;
+ expected << " .state_set(6)" << std::endl;
+ expected << " .clear(color=(0.25, 0.5, 100, -2000), depth=0.5, stencil=0b11110000))"
+ << std::endl;
+ expected << " .stencil_set(write_mask=0b10000000, compare_mask=0b00001111, reference=0b10001111"
+ << std::endl;
+ expected << " .shader_bind(gpu_shader_3D_image_color)" << std::endl;
+ expected << " .bind_texture(0)" << std::endl;
+ expected << " .bind_texture_ref(0)" << std::endl;
+ expected << " .bind_image(-1)" << std::endl;
+ expected << " .bind_image_ref(-1)" << std::endl;
+ expected << " .bind_uniform_buf(-1)" << std::endl;
+ expected << " .bind_uniform_buf_ref(-1)" << std::endl;
+ expected << " .bind_storage_buf(-1)" << std::endl;
+ expected << " .bind_storage_buf_ref(-1)" << std::endl;
+ expected << " .push_constant(1, data=(1, 1, 1, 0))" << std::endl;
+ expected << " .push_constant(1, data=(1, 1, 1, 1))" << std::endl;
+ expected << " .push_constant(0, data=(" << std::endl;
+ expected << "( 1.000000, 0.000000, 0.000000, 0.000000)" << std::endl;
+ expected << "( 0.000000, 1.000000, 0.000000, 0.000000)" << std::endl;
+ expected << "( 0.000000, 0.000000, 1.000000, 0.000000)" << std::endl;
+ expected << "( 0.000000, 0.000000, 0.000000, 1.000000)" << std::endl;
+ expected << ")" << std::endl;
+ expected << ")" << std::endl;
+ expected << " .draw(inst_len=1, vert_len=3, vert_first=0, res_id=0)" << std::endl;
+ expected << " .shader_bind(gpu_shader_3D_image_color)" << std::endl;
+ expected << " .dispatch(1, 1, 1)" << std::endl;
+ expected << " .dispatch_ref(2, 2, 2)" << std::endl;
+ expected << " .barrier(4)" << std::endl;
+
+ EXPECT_EQ(result, expected.str());
+
+ DRW_shape_cache_free();
+}
+DRAW_TEST(draw_pass_all_commands)
+
+static void test_draw_pass_sub_ordering()
+{
+ PassSimple pass = {"test.sub_ordering"};
+ pass.init();
+ pass.shader_set(GPU_shader_get_builtin_shader(GPU_SHADER_3D_IMAGE_COLOR));
+ pass.push_constant("test_pass", 1);
+
+ PassSimple::Sub &sub1 = pass.sub("Sub1");
+ sub1.push_constant("test_sub1", 11);
+
+ PassSimple::Sub &sub2 = pass.sub("Sub2");
+ sub2.push_constant("test_sub2", 21);
+
+ /* Will execute after both sub. */
+ pass.push_constant("test_pass", 2);
+
+ /* Will execute after sub1. */
+ sub2.push_constant("test_sub2", 22);
+
+ /* Will execute before sub2. */
+ sub1.push_constant("test_sub1", 12);
+
+ /* Will execute before end of pass. */
+ sub2.push_constant("test_sub2", 23);
+
+ std::string result = pass.serialize();
+ std::stringstream expected;
+ expected << ".test.sub_ordering" << std::endl;
+ expected << " .shader_bind(gpu_shader_3D_image_color)" << std::endl;
+ expected << " .push_constant(-1, data=1)" << std::endl;
+ expected << " .Sub1" << std::endl;
+ expected << " .push_constant(-1, data=11)" << std::endl;
+ expected << " .push_constant(-1, data=12)" << std::endl;
+ expected << " .Sub2" << std::endl;
+ expected << " .push_constant(-1, data=21)" << std::endl;
+ expected << " .push_constant(-1, data=22)" << std::endl;
+ expected << " .push_constant(-1, data=23)" << std::endl;
+ expected << " .push_constant(-1, data=2)" << std::endl;
+
+ EXPECT_EQ(result, expected.str());
+}
+DRAW_TEST(draw_pass_sub_ordering)
+
+static void test_draw_pass_simple_draw()
+{
+ PassSimple pass = {"test.simple_draw"};
+ pass.init();
+ pass.shader_set(GPU_shader_get_builtin_shader(GPU_SHADER_3D_IMAGE_COLOR));
+ /* Each draw procedural type uses a different batch. Groups are drawn in correct order. */
+ pass.draw_procedural(GPU_PRIM_TRIS, 1, 10, 1, {1});
+ pass.draw_procedural(GPU_PRIM_POINTS, 4, 20, 2, {2});
+ pass.draw_procedural(GPU_PRIM_TRIS, 2, 30, 3, {3});
+ pass.draw_procedural(GPU_PRIM_POINTS, 5, 40, 4, ResourceHandle(4, true));
+ pass.draw_procedural(GPU_PRIM_LINES, 1, 50, 5, {5});
+ pass.draw_procedural(GPU_PRIM_POINTS, 6, 60, 6, {5});
+ pass.draw_procedural(GPU_PRIM_TRIS, 3, 70, 7, {6});
+
+ std::string result = pass.serialize();
+ std::stringstream expected;
+ expected << ".test.simple_draw" << std::endl;
+ expected << " .shader_bind(gpu_shader_3D_image_color)" << std::endl;
+ expected << " .draw(inst_len=1, vert_len=10, vert_first=1, res_id=1)" << std::endl;
+ expected << " .draw(inst_len=4, vert_len=20, vert_first=2, res_id=2)" << std::endl;
+ expected << " .draw(inst_len=2, vert_len=30, vert_first=3, res_id=3)" << std::endl;
+ expected << " .draw(inst_len=5, vert_len=40, vert_first=4, res_id=4)" << std::endl;
+ expected << " .draw(inst_len=1, vert_len=50, vert_first=5, res_id=5)" << std::endl;
+ expected << " .draw(inst_len=6, vert_len=60, vert_first=6, res_id=5)" << std::endl;
+ expected << " .draw(inst_len=3, vert_len=70, vert_first=7, res_id=6)" << std::endl;
+
+ EXPECT_EQ(result, expected.str());
+
+ DRW_shape_cache_free();
+}
+DRAW_TEST(draw_pass_simple_draw)
+
+static void test_draw_pass_multi_draw()
+{
+ PassMain pass = {"test.multi_draw"};
+ pass.init();
+ pass.shader_set(GPU_shader_get_builtin_shader(GPU_SHADER_3D_IMAGE_COLOR));
+ /* Each draw procedural type uses a different batch. Groups are drawn in reverse order. */
+ pass.draw_procedural(GPU_PRIM_TRIS, 1, -1, -1, {1});
+ pass.draw_procedural(GPU_PRIM_POINTS, 4, -1, -1, {2});
+ pass.draw_procedural(GPU_PRIM_TRIS, 2, -1, -1, {3});
+ pass.draw_procedural(GPU_PRIM_POINTS, 5, -1, -1, ResourceHandle(4, true));
+ pass.draw_procedural(GPU_PRIM_LINES, 1, -1, -1, {5});
+ pass.draw_procedural(GPU_PRIM_POINTS, 6, -1, -1, {5});
+ pass.draw_procedural(GPU_PRIM_TRIS, 3, -1, -1, {6});
+
+ std::string result = pass.serialize();
+ std::stringstream expected;
+ expected << ".test.multi_draw" << std::endl;
+ expected << " .shader_bind(gpu_shader_3D_image_color)" << std::endl;
+ expected << " .draw_multi(3)" << std::endl;
+ expected << " .group(id=2, len=1)" << std::endl;
+ expected << " .proto(instance_len=1, resource_id=5, front_face)" << std::endl;
+ expected << " .group(id=1, len=15)" << std::endl;
+ expected << " .proto(instance_len=5, resource_id=4, back_face)" << std::endl;
+ expected << " .proto(instance_len=6, resource_id=5, front_face)" << std::endl;
+ expected << " .proto(instance_len=4, resource_id=2, front_face)" << std::endl;
+ expected << " .group(id=0, len=6)" << std::endl;
+ expected << " .proto(instance_len=3, resource_id=6, front_face)" << std::endl;
+ expected << " .proto(instance_len=2, resource_id=3, front_face)" << std::endl;
+ expected << " .proto(instance_len=1, resource_id=1, front_face)" << std::endl;
+
+ EXPECT_EQ(result, expected.str());
+
+ DRW_shape_cache_free();
+}
+DRAW_TEST(draw_pass_multi_draw)
+
+static void test_draw_pass_sortable()
+{
+ PassSortable pass = {"test.sortable"};
+ pass.init();
+
+ pass.sub("Sub3", 3.0f);
+ pass.sub("Sub2", 2.0f);
+ pass.sub("Sub5", 4.0f);
+ pass.sub("Sub4", 3.0f);
+ pass.sub("Sub1", 1.0f);
+
+ std::string result = pass.serialize();
+ std::stringstream expected;
+ expected << ".test.sortable" << std::endl;
+ expected << " .Sub1" << std::endl;
+ expected << " .Sub2" << std::endl;
+ expected << " .Sub3" << std::endl;
+ expected << " .Sub4" << std::endl;
+ expected << " .Sub5" << std::endl;
+
+ EXPECT_EQ(result, expected.str());
+
+ DRW_shape_cache_free();
+}
+DRAW_TEST(draw_pass_sortable)
+
+static void test_draw_resource_id_gen()
+{
+ float4x4 win_mat;
+ orthographic_m4(win_mat.ptr(), -1, 1, -1, 1, -1, 1);
+
+ View view("test_view");
+ view.sync(float4x4::identity(), win_mat);
+
+ Manager drw;
+
+ float4x4 obmat_1 = float4x4::identity();
+ float4x4 obmat_2 = float4x4::identity();
+ obmat_1.apply_scale(-0.5f);
+ obmat_2.apply_scale(0.5f);
+
+ drw.begin_sync();
+ ResourceHandle handle1 = drw.resource_handle(obmat_1);
+ ResourceHandle handle2 = drw.resource_handle(obmat_1);
+ ResourceHandle handle3 = drw.resource_handle(obmat_2);
+ drw.resource_handle(obmat_2, float3(2), float3(1));
+ drw.end_sync();
+
+ StringRefNull expected = "2 1 1 1 1 3 3 1 1 1 1 1 3 2 2 2 2 2 2 1 1 1 ";
+
+ {
+ /* Computed on CPU. */
+ PassSimple pass = {"test.resource_id"};
+ pass.init();
+ pass.shader_set(GPU_shader_get_builtin_shader(GPU_SHADER_3D_IMAGE_COLOR));
+ pass.draw_procedural(GPU_PRIM_TRIS, 1, -1, -1, handle2);
+ pass.draw_procedural(GPU_PRIM_POINTS, 4, -1, -1, handle1);
+ pass.draw_procedural(GPU_PRIM_TRIS, 2, -1, -1, handle3);
+ pass.draw_procedural(GPU_PRIM_POINTS, 5, -1, -1, handle1);
+ pass.draw_procedural(GPU_PRIM_LINES, 1, -1, -1, handle3);
+ pass.draw_procedural(GPU_PRIM_POINTS, 6, -1, -1, handle2);
+ pass.draw_procedural(GPU_PRIM_TRIS, 3, -1, -1, handle1);
+
+ Manager::SubmitDebugOutput debug = drw.submit_debug(pass, view);
+
+ std::stringstream result;
+ for (auto val : debug.resource_id) {
+ result << val << " ";
+ }
+
+ EXPECT_EQ(result.str(), expected);
+ }
+ {
+ /* Same thing with PassMain (computed on GPU) */
+ PassSimple pass = {"test.resource_id"};
+ pass.init();
+ pass.shader_set(GPU_shader_get_builtin_shader(GPU_SHADER_3D_IMAGE_COLOR));
+ pass.draw_procedural(GPU_PRIM_TRIS, 1, -1, -1, handle2);
+ pass.draw_procedural(GPU_PRIM_POINTS, 4, -1, -1, handle1);
+ pass.draw_procedural(GPU_PRIM_TRIS, 2, -1, -1, handle3);
+ pass.draw_procedural(GPU_PRIM_POINTS, 5, -1, -1, handle1);
+ pass.draw_procedural(GPU_PRIM_LINES, 1, -1, -1, handle3);
+ pass.draw_procedural(GPU_PRIM_POINTS, 6, -1, -1, handle2);
+ pass.draw_procedural(GPU_PRIM_TRIS, 3, -1, -1, handle1);
+
+ Manager::SubmitDebugOutput debug = drw.submit_debug(pass, view);
+
+ std::stringstream result;
+ for (auto val : debug.resource_id) {
+ result << val << " ";
+ }
+
+ EXPECT_EQ(result.str(), expected);
+ }
+
+ DRW_shape_cache_free();
+ DRW_shaders_free();
+}
+DRAW_TEST(draw_resource_id_gen)
+
+static void test_draw_visibility()
+{
+ float4x4 win_mat;
+ orthographic_m4(win_mat.ptr(), -1, 1, -1, 1, -1, 1);
+
+ View view("test_view");
+ view.sync(float4x4::identity(), win_mat);
+
+ Manager drw;
+
+ float4x4 obmat_1 = float4x4::identity();
+ float4x4 obmat_2 = float4x4::identity();
+ obmat_1.apply_scale(-0.5f);
+ obmat_2.apply_scale(0.5f);
+
+ drw.begin_sync(); /* Default {0} always visible. */
+ drw.resource_handle(obmat_1); /* No bounds, always visible. */
+ drw.resource_handle(obmat_1, float3(3), float3(1)); /* Out of view. */
+ drw.resource_handle(obmat_2, float3(0), float3(1)); /* Inside view. */
+ drw.end_sync();
+
+ PassMain pass = {"test.visibility"};
+ pass.init();
+ pass.shader_set(GPU_shader_get_builtin_shader(GPU_SHADER_3D_IMAGE_COLOR));
+ pass.draw_procedural(GPU_PRIM_TRIS, 1, -1);
+
+ Manager::SubmitDebugOutput debug = drw.submit_debug(pass, view);
+ Vector<uint32_t> expected_visibility = {0};
+
+ std::stringstream result;
+ for (auto val : debug.visibility) {
+ result << std::bitset<32>(val);
+ }
+
+ EXPECT_EQ(result.str(), "11111111111111111111111111111011");
+
+ DRW_shape_cache_free();
+ DRW_shaders_free();
+}
+DRAW_TEST(draw_visibility)
+
+static void test_draw_manager_sync()
+{
+ float4x4 obmat_1 = float4x4::identity();
+ float4x4 obmat_2 = float4x4::identity();
+ obmat_1.apply_scale(-0.5f);
+ obmat_2.apply_scale(0.5f);
+
+ /* TODO find a way to create a minimum object to test resource handle creation on it. */
+ Manager drw;
+
+ drw.begin_sync();
+ drw.resource_handle(obmat_1);
+ drw.resource_handle(obmat_2, float3(2), float3(1));
+ drw.end_sync();
+
+ Manager::DataDebugOutput debug = drw.data_debug();
+
+ std::stringstream result;
+ for (const auto &val : debug.matrices) {
+ result << val;
+ }
+ for (const auto &val : debug.bounds) {
+ result << val;
+ }
+ for (const auto &val : debug.infos) {
+ result << val;
+ }
+
+ std::stringstream expected;
+ expected << "ObjectMatrices(" << std::endl;
+ expected << "model=(" << std::endl;
+ expected << "( 1.000000, 0.000000, 0.000000, 0.000000)" << std::endl;
+ expected << "( 0.000000, 1.000000, 0.000000, 0.000000)" << std::endl;
+ expected << "( 0.000000, 0.000000, 1.000000, 0.000000)" << std::endl;
+ expected << "( 0.000000, 0.000000, 0.000000, 1.000000)" << std::endl;
+ expected << ")" << std::endl;
+ expected << ", " << std::endl;
+ expected << "model_inverse=(" << std::endl;
+ expected << "( 1.000000, -0.000000, 0.000000, -0.000000)" << std::endl;
+ expected << "( -0.000000, 1.000000, -0.000000, 0.000000)" << std::endl;
+ expected << "( 0.000000, -0.000000, 1.000000, -0.000000)" << std::endl;
+ expected << "( -0.000000, 0.000000, -0.000000, 1.000000)" << std::endl;
+ expected << ")" << std::endl;
+ expected << ")" << std::endl;
+ expected << "ObjectMatrices(" << std::endl;
+ expected << "model=(" << std::endl;
+ expected << "( -0.500000, -0.000000, -0.000000, 0.000000)" << std::endl;
+ expected << "( -0.000000, -0.500000, -0.000000, 0.000000)" << std::endl;
+ expected << "( -0.000000, -0.000000, -0.500000, 0.000000)" << std::endl;
+ expected << "( 0.000000, 0.000000, 0.000000, 1.000000)" << std::endl;
+ expected << ")" << std::endl;
+ expected << ", " << std::endl;
+ expected << "model_inverse=(" << std::endl;
+ expected << "( -2.000000, 0.000000, -0.000000, -0.000000)" << std::endl;
+ expected << "( 0.000000, -2.000000, 0.000000, 0.000000)" << std::endl;
+ expected << "( -0.000000, 0.000000, -2.000000, 0.000000)" << std::endl;
+ expected << "( -0.000000, -0.000000, 0.000000, 1.000000)" << std::endl;
+ expected << ")" << std::endl;
+ expected << ")" << std::endl;
+ expected << "ObjectMatrices(" << std::endl;
+ expected << "model=(" << std::endl;
+ expected << "( 0.500000, 0.000000, 0.000000, 0.000000)" << std::endl;
+ expected << "( 0.000000, 0.500000, 0.000000, 0.000000)" << std::endl;
+ expected << "( 0.000000, 0.000000, 0.500000, 0.000000)" << std::endl;
+ expected << "( 0.000000, 0.000000, 0.000000, 1.000000)" << std::endl;
+ expected << ")" << std::endl;
+ expected << ", " << std::endl;
+ expected << "model_inverse=(" << std::endl;
+ expected << "( 2.000000, -0.000000, 0.000000, -0.000000)" << std::endl;
+ expected << "( -0.000000, 2.000000, -0.000000, 0.000000)" << std::endl;
+ expected << "( 0.000000, -0.000000, 2.000000, -0.000000)" << std::endl;
+ expected << "( -0.000000, 0.000000, -0.000000, 1.000000)" << std::endl;
+ expected << ")" << std::endl;
+ expected << ")" << std::endl;
+ expected << "ObjectBounds(skipped)" << std::endl;
+ expected << "ObjectBounds(skipped)" << std::endl;
+ expected << "ObjectBounds(" << std::endl;
+ expected << ".bounding_corners[0](0.5, 0.5, 0.5)" << std::endl;
+ expected << ".bounding_corners[1](1, 0, 0)" << std::endl;
+ expected << ".bounding_corners[2](0, 1, 0)" << std::endl;
+ expected << ".bounding_corners[3](0, 0, 1)" << std::endl;
+ expected << ".sphere=(pos=(1, 1, 1), rad=0.866025" << std::endl;
+ expected << ")" << std::endl;
+ expected << "ObjectInfos(skipped)" << std::endl;
+ expected << "ObjectInfos(skipped)" << std::endl;
+ expected << "ObjectInfos(skipped)" << std::endl;
+
+ EXPECT_EQ(result.str(), expected.str());
+
+ DRW_shaders_free();
+}
+DRAW_TEST(draw_manager_sync)
+
+} // namespace blender::draw