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Diffstat (limited to 'source/blender/draw/tests')
-rw-r--r--source/blender/draw/tests/draw_testing.cc18
-rw-r--r--source/blender/draw/tests/draw_testing.hh13
-rw-r--r--source/blender/draw/tests/shaders_test.cc12
3 files changed, 32 insertions, 11 deletions
diff --git a/source/blender/draw/tests/draw_testing.cc b/source/blender/draw/tests/draw_testing.cc
new file mode 100644
index 00000000000..0104437e921
--- /dev/null
+++ b/source/blender/draw/tests/draw_testing.cc
@@ -0,0 +1,18 @@
+/* Apache License, Version 2.0 */
+
+#include "draw_testing.hh"
+
+#include "GPU_shader.h"
+
+#include "draw_manager_testing.h"
+
+namespace blender::draw {
+
+/* Base class for draw test cases. It will setup and tear down the GPU part around each test. */
+void DrawTest::SetUp()
+{
+ GPUTest::SetUp();
+ DRW_draw_state_init_gtests(GPU_SHADER_CFG_DEFAULT);
+}
+
+} // namespace blender::draw
diff --git a/source/blender/draw/tests/draw_testing.hh b/source/blender/draw/tests/draw_testing.hh
new file mode 100644
index 00000000000..ec0b15b611e
--- /dev/null
+++ b/source/blender/draw/tests/draw_testing.hh
@@ -0,0 +1,13 @@
+/* Apache License, Version 2.0 */
+
+#include "gpu_testing.hh"
+
+namespace blender::draw {
+
+/* Base class for draw test cases. It will setup and tear down the GPU part around each test. */
+class DrawTest : public blender::gpu::GPUTest {
+ public:
+ void SetUp() override;
+};
+
+} // namespace blender::draw
diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc
index 96d544fd855..c96f22859ca 100644
--- a/source/blender/draw/tests/shaders_test.cc
+++ b/source/blender/draw/tests/shaders_test.cc
@@ -2,12 +2,12 @@
#include "testing/testing.h"
+#include "draw_testing.hh"
#include "intern/draw_manager_testing.h"
#include "GPU_context.h"
#include "GPU_init_exit.h"
#include "GPU_shader.h"
-#include "gpu_testing.hh"
#include "engines/eevee/eevee_private.h"
#include "engines/gpencil/gpencil_engine.h"
@@ -17,19 +17,9 @@
namespace blender::draw {
-/* Base class for draw test cases. It will setup and tear down the GPU part around each test. */
-class DrawTest : public blender::gpu::GPUTest {
- void SetUp() override
- {
- GPUTest::SetUp();
- DRW_draw_state_init_gtests(GPU_SHADER_CFG_DEFAULT);
- }
-};
-
TEST_F(DrawTest, workbench_glsl_shaders)
{
workbench_shader_library_ensure();
- DRW_draw_state_init_gtests(GPU_SHADER_CFG_DEFAULT);
const int MAX_WPD = 6;
WORKBENCH_PrivateData wpds[MAX_WPD];