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-rw-r--r--source/blender/draw/CMakeLists.txt1
-rw-r--r--source/blender/draw/engines/overlay/overlay_engine.c9
-rw-r--r--source/blender/draw/engines/overlay/overlay_grid.c9
-rw-r--r--source/blender/draw/intern/draw_cache_extract.h23
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh.cc3
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c352
-rw-r--r--source/blender/draw/intern/draw_manager_data.c8
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh.h1
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc398
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc64
10 files changed, 744 insertions, 124 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index baf83234354..0baf994d978 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -61,6 +61,7 @@ set(SRC
intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
intern/mesh_extractors/extract_mesh_ibo_points.cc
intern/mesh_extractors/extract_mesh_ibo_tris.cc
+ intern/mesh_extractors/extract_mesh_vbo_attributes.cc
intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
intern/mesh_extractors/extract_mesh_vbo_edit_data.cc
intern/mesh_extractors/extract_mesh_vbo_edituv_data.cc
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index b07e86000fd..7f9e37f58d5 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -463,9 +463,14 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
case OB_LIGHTPROBE:
OVERLAY_lightprobe_cache_populate(vedata, ob);
break;
- case OB_LATTICE:
- OVERLAY_lattice_cache_populate(vedata, ob);
+ case OB_LATTICE: {
+ /* Unlike the other types above, lattices actually have a bounding box defined, so hide the
+ * lattice wires if only the boundingbox is requested. */
+ if (ob->dt > OB_BOUNDBOX) {
+ OVERLAY_lattice_cache_populate(vedata, ob);
+ }
break;
+ }
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_grid.c b/source/blender/draw/engines/overlay/overlay_grid.c
index 31c8ed9d664..4a551c4dec5 100644
--- a/source/blender/draw/engines/overlay/overlay_grid.c
+++ b/source/blender/draw/engines/overlay/overlay_grid.c
@@ -200,6 +200,15 @@ void OVERLAY_grid_init(OVERLAY_Data *vedata)
shd->grid_distance = dist / 2.0f;
ED_view3d_grid_steps(scene, v3d, rv3d, shd->grid_steps);
+
+ if ((v3d->flag & (V3D_XR_SESSION_SURFACE | V3D_XR_SESSION_MIRROR)) != 0) {
+ /* The calculations for the grid parameters assume that the view matrix has no scale component,
+ * which may not be correct if the user is "shrunk" or "enlarged" by zooming in or out.
+ * Therefore, we need to compensate the values here. */
+ float viewinvscale = len_v3(
+ viewinv[0]); /* Assumption is uniform scaling (all column vectors are of same length). */
+ shd->grid_distance *= viewinvscale;
+ }
}
void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
diff --git a/source/blender/draw/intern/draw_cache_extract.h b/source/blender/draw/intern/draw_cache_extract.h
index a680cc0d6b7..ba42cdf66e7 100644
--- a/source/blender/draw/intern/draw_cache_extract.h
+++ b/source/blender/draw/intern/draw_cache_extract.h
@@ -24,6 +24,10 @@
struct TaskGraph;
+#include "DNA_customdata_types.h"
+
+#include "BKE_attribute.h"
+
#include "GPU_batch.h"
#include "GPU_index_buffer.h"
#include "GPU_vertex_buffer.h"
@@ -56,7 +60,6 @@ typedef struct DRW_MeshCDMask {
uint32_t uv : 8;
uint32_t tan : 8;
uint32_t vcol : 8;
- uint32_t sculpt_vcol : 8;
uint32_t orco : 1;
uint32_t tan_orco : 1;
uint32_t sculpt_overlays : 1;
@@ -64,10 +67,10 @@ typedef struct DRW_MeshCDMask {
* modifiers could remove it. (see T68857) */
uint32_t edit_uv : 1;
} DRW_MeshCDMask;
-/* Keep `DRW_MeshCDMask` struct within an `uint64_t`.
+/* Keep `DRW_MeshCDMask` struct within an `uint32_t`.
* bit-wise and atomic operations are used to compare and update the struct.
* See `mesh_cd_layers_type_*` functions. */
-BLI_STATIC_ASSERT(sizeof(DRW_MeshCDMask) <= sizeof(uint64_t), "DRW_MeshCDMask exceeds 64 bits")
+BLI_STATIC_ASSERT(sizeof(DRW_MeshCDMask) <= sizeof(uint32_t), "DRW_MeshCDMask exceeds 32 bits")
typedef enum eMRIterType {
MR_ITER_LOOPTRI = 1 << 0,
MR_ITER_POLY = 1 << 1,
@@ -76,6 +79,17 @@ typedef enum eMRIterType {
} eMRIterType;
ENUM_OPERATORS(eMRIterType, MR_ITER_LVERT)
+typedef struct DRW_AttributeRequest {
+ CustomDataType cd_type;
+ int layer_index;
+ AttributeDomain domain;
+} DRW_AttributeRequest;
+
+typedef struct DRW_MeshAttributes {
+ DRW_AttributeRequest requests[GPU_MAX_ATTR];
+ int num_requests;
+} DRW_MeshAttributes;
+
typedef enum eMRDataType {
MR_DATA_NONE = 0,
MR_DATA_POLY_NOR = 1 << 1,
@@ -133,6 +147,7 @@ typedef struct MeshBufferList {
GPUVertBuf *edge_idx; /* extend */
GPUVertBuf *poly_idx;
GPUVertBuf *fdot_idx;
+ GPUVertBuf *attr[GPU_MAX_ATTR];
} vbo;
/* Index Buffers:
* Only need to be updated when topology changes. */
@@ -285,6 +300,8 @@ typedef struct MeshBatchCache {
DRW_MeshCDMask cd_used, cd_needed, cd_used_over_time;
+ DRW_MeshAttributes attr_used, attr_needed, attr_used_over_time;
+
int lastmatch;
/* Valid only if edge_detection is up to date. */
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.cc b/source/blender/draw/intern/draw_cache_extract_mesh.cc
index 06c449fe590..f3b72503907 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh.cc
+++ b/source/blender/draw/intern/draw_cache_extract_mesh.cc
@@ -650,6 +650,9 @@ static void mesh_buffer_cache_create_requested(struct TaskGraph *task_graph,
EXTRACT_ADD_REQUESTED(vbo, vert_idx);
EXTRACT_ADD_REQUESTED(vbo, fdot_idx);
EXTRACT_ADD_REQUESTED(vbo, skin_roots);
+ for (int i = 0; i < GPU_MAX_ATTR; i++) {
+ EXTRACT_ADD_REQUESTED(vbo, attr[i]);
+ }
EXTRACT_ADD_REQUESTED(ibo, tris);
if (DRW_ibo_requested(mbuflist->ibo.lines_loose)) {
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 18664498d00..12c19c671ab 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -41,6 +41,7 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "BKE_attribute.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
@@ -121,6 +122,8 @@
# define _MDEPS_ASSERT6(b, n1, n2, n3, n4, n5) _MDEPS_ASSERT5(b, n1, n2, n3, n4); _MDEPS_ASSERT2(b, n5)
# define _MDEPS_ASSERT7(b, n1, n2, n3, n4, n5, n6) _MDEPS_ASSERT6(b, n1, n2, n3, n4, n5); _MDEPS_ASSERT2(b, n6)
# define _MDEPS_ASSERT8(b, n1, n2, n3, n4, n5, n6, n7) _MDEPS_ASSERT7(b, n1, n2, n3, n4, n5, n6); _MDEPS_ASSERT2(b, n7)
+# define _MDEPS_ASSERT21(b, n1, n2, n3, n4, n5, n6, n7, n8, n9, n10, n11, n12, n13, n14, n15, n16, n17, n18, n19, n20) _MDEPS_ASSERT8(b, n1, n2, n3, n4, n5, n6, n7); _MDEPS_ASSERT8(b, n8, n9, n10, n11, n12, n13, n14); _MDEPS_ASSERT7(b, n15, n16, n17, n18, n19, n20)
+# define _MDEPS_ASSERT22(b, n1, n2, n3, n4, n5, n6, n7, n8, n9, n10, n11, n12, n13, n14, n15, n16, n17, n18, n19, n20, n21) _MDEPS_ASSERT21(b, n1, n2, n3, n4, n5, n6, n7, n8, n9, n10, n11, n12, n13, n14, n15, n16, n17, n18, n19, n20); _MDEPS_ASSERT2(b, n21);
# define MDEPS_ASSERT_FLAG(...) VA_NARGS_CALL_OVERLOAD(_MDEPS_ASSERT, __VA_ARGS__)
# define MDEPS_ASSERT(batch_name, ...) MDEPS_ASSERT_FLAG(BATCH_FLAG(batch_name), __VA_ARGS__)
@@ -192,6 +195,21 @@ static const DRWBatchFlag g_buffer_deps[] = {
[BUFFER_INDEX(vbo.edge_idx)] = BATCH_FLAG(edit_selection_edges),
[BUFFER_INDEX(vbo.poly_idx)] = BATCH_FLAG(edit_selection_faces),
[BUFFER_INDEX(vbo.fdot_idx)] = BATCH_FLAG(edit_selection_fdots),
+ [BUFFER_INDEX(vbo.attr) + 0] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
+ [BUFFER_INDEX(vbo.attr) + 1] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
+ [BUFFER_INDEX(vbo.attr) + 2] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
+ [BUFFER_INDEX(vbo.attr) + 3] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
+ [BUFFER_INDEX(vbo.attr) + 4] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
+ [BUFFER_INDEX(vbo.attr) + 5] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
+ [BUFFER_INDEX(vbo.attr) + 6] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
+ [BUFFER_INDEX(vbo.attr) + 7] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
+ [BUFFER_INDEX(vbo.attr) + 8] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
+ [BUFFER_INDEX(vbo.attr) + 9] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
+ [BUFFER_INDEX(vbo.attr) + 10] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
+ [BUFFER_INDEX(vbo.attr) + 11] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
+ [BUFFER_INDEX(vbo.attr) + 12] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
+ [BUFFER_INDEX(vbo.attr) + 13] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
+ [BUFFER_INDEX(vbo.attr) + 14] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(ibo.tris)] = BATCH_FLAG(surface,
surface_weights,
@@ -240,12 +258,12 @@ static void mesh_batch_cache_discard_batch(MeshBatchCache *cache, const DRWBatch
/* Return true is all layers in _b_ are inside _a_. */
BLI_INLINE bool mesh_cd_layers_type_overlap(DRW_MeshCDMask a, DRW_MeshCDMask b)
{
- return (*((uint64_t *)&a) & *((uint64_t *)&b)) == *((uint64_t *)&b);
+ return (*((uint32_t *)&a) & *((uint32_t *)&b)) == *((uint32_t *)&b);
}
BLI_INLINE bool mesh_cd_layers_type_equal(DRW_MeshCDMask a, DRW_MeshCDMask b)
{
- return *((uint64_t *)&a) == *((uint64_t *)&b);
+ return *((uint32_t *)&a) == *((uint32_t *)&b);
}
BLI_INLINE void mesh_cd_layers_type_merge(DRW_MeshCDMask *a, DRW_MeshCDMask b)
@@ -253,12 +271,11 @@ BLI_INLINE void mesh_cd_layers_type_merge(DRW_MeshCDMask *a, DRW_MeshCDMask b)
uint32_t *a_p = (uint32_t *)a;
uint32_t *b_p = (uint32_t *)&b;
atomic_fetch_and_or_uint32(a_p, *b_p);
- atomic_fetch_and_or_uint32(a_p + 1, *(b_p + 1));
}
BLI_INLINE void mesh_cd_layers_type_clear(DRW_MeshCDMask *a)
{
- *((uint64_t *)a) = 0;
+ *((uint32_t *)a) = 0;
}
BLI_INLINE const Mesh *editmesh_final_or_this(const Mesh *me)
@@ -271,6 +288,95 @@ static void mesh_cd_calc_edit_uv_layer(const Mesh *UNUSED(me), DRW_MeshCDMask *c
cd_used->edit_uv = 1;
}
+/** \name DRW_MeshAttributes
+ *
+ * Utilities for handling requested attributes.
+ * \{ */
+
+/* Return true if the given DRW_AttributeRequest is already in the requests. */
+static bool has_request(const DRW_MeshAttributes *requests, DRW_AttributeRequest req)
+{
+ for (int i = 0; i < requests->num_requests; i++) {
+ const DRW_AttributeRequest src_req = requests->requests[i];
+ if (src_req.domain != req.domain) {
+ continue;
+ }
+ if (src_req.layer_index != req.layer_index) {
+ continue;
+ }
+ if (src_req.cd_type != req.cd_type) {
+ continue;
+ }
+ return true;
+ }
+ return false;
+}
+
+static void mesh_attrs_merge_requests(const DRW_MeshAttributes *src_requests,
+ DRW_MeshAttributes *dst_requests)
+{
+ for (int i = 0; i < src_requests->num_requests; i++) {
+ if (dst_requests->num_requests == GPU_MAX_ATTR) {
+ return;
+ }
+
+ if (has_request(dst_requests, src_requests->requests[i])) {
+ continue;
+ }
+
+ dst_requests->requests[dst_requests->num_requests] = src_requests->requests[i];
+ dst_requests->num_requests += 1;
+ }
+}
+
+static void drw_mesh_attributes_clear(DRW_MeshAttributes *attributes)
+{
+ memset(attributes, 0, sizeof(DRW_MeshAttributes));
+}
+
+static void drw_mesh_attributes_merge(DRW_MeshAttributes *dst,
+ const DRW_MeshAttributes *src,
+ ThreadMutex *mesh_render_mutex)
+{
+ BLI_mutex_lock(mesh_render_mutex);
+ mesh_attrs_merge_requests(src, dst);
+ BLI_mutex_unlock(mesh_render_mutex);
+}
+
+/* Return true if all requests in b are in a. */
+static bool drw_mesh_attributes_overlap(DRW_MeshAttributes *a, DRW_MeshAttributes *b)
+{
+ if (a->num_requests != b->num_requests) {
+ return false;
+ }
+
+ for (int i = 0; i < a->num_requests; i++) {
+ if (!has_request(a, b->requests[i])) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+static void drw_mesh_attributes_add_request(DRW_MeshAttributes *attrs,
+ CustomDataType type,
+ int layer,
+ AttributeDomain domain)
+{
+ if (attrs->num_requests >= GPU_MAX_ATTR) {
+ return;
+ }
+
+ DRW_AttributeRequest *req = &attrs->requests[attrs->num_requests];
+ req->cd_type = type;
+ req->layer_index = layer;
+ req->domain = domain;
+ attrs->num_requests += 1;
+}
+
+/** \} */
+
BLI_INLINE const CustomData *mesh_cd_ldata_get_from_mesh(const Mesh *me)
{
switch ((eMeshWrapperType)me->runtime.wrapper_type) {
@@ -286,6 +392,36 @@ BLI_INLINE const CustomData *mesh_cd_ldata_get_from_mesh(const Mesh *me)
return &me->ldata;
}
+BLI_INLINE const CustomData *mesh_cd_pdata_get_from_mesh(const Mesh *me)
+{
+ switch ((eMeshWrapperType)me->runtime.wrapper_type) {
+ case ME_WRAPPER_TYPE_MDATA:
+ return &me->pdata;
+ break;
+ case ME_WRAPPER_TYPE_BMESH:
+ return &me->edit_mesh->bm->pdata;
+ break;
+ }
+
+ BLI_assert(0);
+ return &me->pdata;
+}
+
+BLI_INLINE const CustomData *mesh_cd_edata_get_from_mesh(const Mesh *me)
+{
+ switch ((eMeshWrapperType)me->runtime.wrapper_type) {
+ case ME_WRAPPER_TYPE_MDATA:
+ return &me->edata;
+ break;
+ case ME_WRAPPER_TYPE_BMESH:
+ return &me->edit_mesh->bm->edata;
+ break;
+ }
+
+ BLI_assert(0);
+ return &me->edata;
+}
+
BLI_INLINE const CustomData *mesh_cd_vdata_get_from_mesh(const Mesh *me)
{
switch ((eMeshWrapperType)me->runtime.wrapper_type) {
@@ -321,14 +457,14 @@ static void mesh_cd_calc_active_mask_uv_layer(const Mesh *me, DRW_MeshCDMask *cd
}
}
-static void mesh_cd_calc_active_vcol_layer(const Mesh *me, DRW_MeshCDMask *cd_used)
+static void mesh_cd_calc_active_vcol_layer(const Mesh *me, DRW_MeshAttributes *attrs_used)
{
const Mesh *me_final = editmesh_final_or_this(me);
const CustomData *cd_vdata = mesh_cd_vdata_get_from_mesh(me_final);
int layer = CustomData_get_active_layer(cd_vdata, CD_PROP_COLOR);
if (layer != -1) {
- cd_used->sculpt_vcol |= (1 << layer);
+ drw_mesh_attributes_add_request(attrs_used, CD_PROP_COLOR, layer, ATTR_DOMAIN_POINT);
}
}
@@ -343,13 +479,45 @@ static void mesh_cd_calc_active_mloopcol_layer(const Mesh *me, DRW_MeshCDMask *c
}
}
+static bool custom_data_match_attribute(const CustomData *custom_data,
+ const char *name,
+ int *r_layer_index,
+ int *r_type)
+{
+ const int possible_attribute_types[6] = {
+ CD_PROP_BOOL,
+ CD_PROP_INT32,
+ CD_PROP_FLOAT,
+ CD_PROP_FLOAT2,
+ CD_PROP_FLOAT3,
+ CD_PROP_COLOR,
+ };
+
+ for (int i = 0; i < ARRAY_SIZE(possible_attribute_types); i++) {
+ const int attr_type = possible_attribute_types[i];
+ int layer_index = CustomData_get_named_layer(custom_data, attr_type, name);
+ if (layer_index == -1) {
+ continue;
+ }
+
+ *r_layer_index = layer_index;
+ *r_type = attr_type;
+ return true;
+ }
+
+ return false;
+}
+
static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me,
struct GPUMaterial **gpumat_array,
- int gpumat_array_len)
+ int gpumat_array_len,
+ DRW_MeshAttributes *attributes)
{
const Mesh *me_final = editmesh_final_or_this(me);
const CustomData *cd_ldata = mesh_cd_ldata_get_from_mesh(me_final);
+ const CustomData *cd_pdata = mesh_cd_pdata_get_from_mesh(me_final);
const CustomData *cd_vdata = mesh_cd_vdata_get_from_mesh(me_final);
+ const CustomData *cd_edata = mesh_cd_edata_get_from_mesh(me_final);
/* See: DM_vertex_attributes_from_gpu for similar logic */
DRW_MeshCDMask cd_used;
@@ -363,6 +531,8 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me,
const char *name = gpu_attr->name;
int type = gpu_attr->type;
int layer = -1;
+ /* ATTR_DOMAIN_NUM is standard for "invalid value". */
+ AttributeDomain domain = ATTR_DOMAIN_NUM;
if (type == CD_AUTO_FROM_NAME) {
/* We need to deduct what exact layer is used.
@@ -374,13 +544,6 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me,
type = CD_MTFACE;
if (layer == -1) {
- if (U.experimental.use_sculpt_vertex_colors) {
- layer = CustomData_get_named_layer(cd_vdata, CD_PROP_COLOR, name);
- type = CD_PROP_COLOR;
- }
- }
-
- if (layer == -1) {
layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPCOL, name);
type = CD_MCOL;
}
@@ -392,6 +555,27 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me,
}
#endif
if (layer == -1) {
+ /* Try to match a generic attribute, we use the first attribute domain with a
+ * matching name. */
+ if (custom_data_match_attribute(cd_vdata, name, &layer, &type)) {
+ domain = ATTR_DOMAIN_POINT;
+ }
+ else if (custom_data_match_attribute(cd_ldata, name, &layer, &type)) {
+ domain = ATTR_DOMAIN_CORNER;
+ }
+ else if (custom_data_match_attribute(cd_pdata, name, &layer, &type)) {
+ domain = ATTR_DOMAIN_FACE;
+ }
+ else if (custom_data_match_attribute(cd_edata, name, &layer, &type)) {
+ domain = ATTR_DOMAIN_EDGE;
+ }
+ else {
+ layer = -1;
+ domain = ATTR_DOMAIN_NUM;
+ }
+ }
+
+ if (layer == -1) {
continue;
}
}
@@ -432,31 +616,6 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me,
}
break;
}
- case CD_PROP_COLOR: {
- /* Sculpt Vertex Colors */
- bool use_mloop_cols = false;
- if (layer == -1) {
- layer = (name[0] != '\0') ?
- CustomData_get_named_layer(cd_vdata, CD_PROP_COLOR, name) :
- CustomData_get_render_layer(cd_vdata, CD_PROP_COLOR);
- /* Fallback to Vertex Color data */
- if (layer == -1) {
- layer = (name[0] != '\0') ?
- CustomData_get_named_layer(cd_ldata, CD_MLOOPCOL, name) :
- CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL);
- use_mloop_cols = true;
- }
- }
- if (layer != -1) {
- if (use_mloop_cols) {
- cd_used.vcol |= (1 << layer);
- }
- else {
- cd_used.sculpt_vcol |= (1 << layer);
- }
- }
- break;
- }
case CD_MCOL: {
/* Vertex Color Data */
if (layer == -1) {
@@ -473,6 +632,17 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me,
cd_used.orco = 1;
break;
}
+ case CD_PROP_BOOL:
+ case CD_PROP_INT32:
+ case CD_PROP_FLOAT:
+ case CD_PROP_FLOAT2:
+ case CD_PROP_FLOAT3:
+ case CD_PROP_COLOR: {
+ if (layer != -1 && domain != ATTR_DOMAIN_NUM) {
+ drw_mesh_attributes_add_request(attributes, type, layer, domain);
+ }
+ break;
+ }
}
}
}
@@ -935,14 +1105,14 @@ static void texpaint_request_active_vcol(MeshBatchCache *cache, Mesh *me)
static void sculpt_request_active_vcol(MeshBatchCache *cache, Mesh *me)
{
- DRW_MeshCDMask cd_needed;
- mesh_cd_layers_type_clear(&cd_needed);
- mesh_cd_calc_active_vcol_layer(me, &cd_needed);
+ DRW_MeshAttributes attrs_needed;
+ drw_mesh_attributes_clear(&attrs_needed);
+ mesh_cd_calc_active_vcol_layer(me, &attrs_needed);
- BLI_assert(cd_needed.sculpt_vcol != 0 &&
+ BLI_assert(attrs_needed.num_requests != 0 &&
"No MPropCol layer available in Sculpt, but batches requested anyway!");
- mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
+ drw_mesh_attributes_merge(&cache->attr_needed, &attrs_needed, me->runtime.render_mutex);
}
GPUBatch *DRW_mesh_batch_cache_get_all_verts(Mesh *me)
@@ -1015,11 +1185,16 @@ GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(Mesh *me,
uint gpumat_array_len)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
- DRW_MeshCDMask cd_needed = mesh_cd_calc_used_gpu_layers(me, gpumat_array, gpumat_array_len);
+ DRW_MeshAttributes attrs_needed;
+ drw_mesh_attributes_clear(&attrs_needed);
+ DRW_MeshCDMask cd_needed = mesh_cd_calc_used_gpu_layers(
+ me, gpumat_array, gpumat_array_len, &attrs_needed);
BLI_assert(gpumat_array_len == cache->mat_len);
mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
+ ThreadMutex *mesh_render_mutex = (ThreadMutex *)me->runtime.render_mutex;
+ drw_mesh_attributes_merge(&cache->attr_needed, &attrs_needed, mesh_render_mutex);
mesh_batch_cache_request_surface_batches(cache);
return cache->surface_per_mat;
}
@@ -1296,11 +1471,25 @@ void DRW_mesh_batch_cache_free_old(Mesh *me, int ctime)
cache->lastmatch = ctime;
}
+ if (drw_mesh_attributes_overlap(&cache->attr_used_over_time, &cache->attr_used)) {
+ cache->lastmatch = ctime;
+ }
+
if (ctime - cache->lastmatch > U.vbotimeout) {
mesh_batch_cache_discard_shaded_tri(cache);
}
mesh_cd_layers_type_clear(&cache->cd_used_over_time);
+ drw_mesh_attributes_clear(&cache->attr_used_over_time);
+}
+
+static void drw_add_attributes_vbo(GPUBatch *batch,
+ MeshBufferList *mbuflist,
+ DRW_MeshAttributes *attr_used)
+{
+ for (int i = 0; i < attr_used->num_requests; i++) {
+ DRW_vbo_request(batch, &mbuflist->vbo.attr[i]);
+ }
}
#ifdef DEBUG
@@ -1409,12 +1598,15 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
}
}
+ ThreadMutex *mesh_render_mutex = (ThreadMutex *)me->runtime.render_mutex;
+
/* Verify that all surface batches have needed attribute layers.
*/
/* TODO(fclem): We could be a bit smarter here and only do it per
* material. */
bool cd_overlap = mesh_cd_layers_type_overlap(cache->cd_used, cache->cd_needed);
- if (cd_overlap == false) {
+ bool attr_overlap = drw_mesh_attributes_overlap(&cache->attr_used, &cache->attr_needed);
+ if (cd_overlap == false || attr_overlap == false) {
FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
if ((cache->cd_used.uv & cache->cd_needed.uv) != cache->cd_needed.uv) {
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.uv);
@@ -1430,11 +1622,14 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
if (cache->cd_used.sculpt_overlays != cache->cd_needed.sculpt_overlays) {
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.sculpt_data);
}
- if (((cache->cd_used.vcol & cache->cd_needed.vcol) != cache->cd_needed.vcol) ||
- ((cache->cd_used.sculpt_vcol & cache->cd_needed.sculpt_vcol) !=
- cache->cd_needed.sculpt_vcol)) {
+ if ((cache->cd_used.vcol & cache->cd_needed.vcol) != cache->cd_needed.vcol) {
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.vcol);
}
+ if (!drw_mesh_attributes_overlap(&cache->attr_used, &cache->attr_needed)) {
+ for (int i = 0; i < GPU_MAX_ATTR; i++) {
+ GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.attr[i]);
+ }
+ }
}
/* We can't discard batches at this point as they have been
* referenced for drawing. Just clear them in place. */
@@ -1445,9 +1640,13 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
cache->batch_ready &= ~(MBC_SURFACE);
mesh_cd_layers_type_merge(&cache->cd_used, cache->cd_needed);
+ drw_mesh_attributes_merge(&cache->attr_used, &cache->attr_needed, mesh_render_mutex);
}
mesh_cd_layers_type_merge(&cache->cd_used_over_time, cache->cd_needed);
mesh_cd_layers_type_clear(&cache->cd_needed);
+
+ drw_mesh_attributes_merge(&cache->attr_used_over_time, &cache->attr_needed, mesh_render_mutex);
+ drw_mesh_attributes_clear(&cache->attr_needed);
}
if (batch_requested & MBC_EDITUV) {
@@ -1506,7 +1705,27 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
MeshBufferList *mbuflist = &cache->final.buff;
/* Initialize batches and request VBO's & IBO's. */
- MDEPS_ASSERT(surface, ibo.tris, vbo.lnor, vbo.pos_nor, vbo.uv, vbo.vcol);
+ MDEPS_ASSERT(surface,
+ ibo.tris,
+ vbo.lnor,
+ vbo.pos_nor,
+ vbo.uv,
+ vbo.vcol,
+ vbo.attr[0],
+ vbo.attr[1],
+ vbo.attr[2],
+ vbo.attr[3],
+ vbo.attr[4],
+ vbo.attr[5],
+ vbo.attr[6],
+ vbo.attr[7],
+ vbo.attr[8],
+ vbo.attr[9],
+ vbo.attr[10],
+ vbo.attr[11],
+ vbo.attr[12],
+ vbo.attr[13],
+ vbo.attr[14]);
if (DRW_batch_requested(cache->batch.surface, GPU_PRIM_TRIS)) {
DRW_ibo_request(cache->batch.surface, &mbuflist->ibo.tris);
/* Order matters. First ones override latest VBO's attributes. */
@@ -1515,9 +1734,10 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
if (cache->cd_used.uv != 0) {
DRW_vbo_request(cache->batch.surface, &mbuflist->vbo.uv);
}
- if (cache->cd_used.vcol != 0 || cache->cd_used.sculpt_vcol != 0) {
+ if (cache->cd_used.vcol != 0) {
DRW_vbo_request(cache->batch.surface, &mbuflist->vbo.vcol);
}
+ drw_add_attributes_vbo(cache->batch.surface, mbuflist, &cache->attr_used);
}
MDEPS_ASSERT(all_verts, vbo.pos_nor);
if (DRW_batch_requested(cache->batch.all_verts, GPU_PRIM_POINTS)) {
@@ -1580,8 +1800,28 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
}
/* Per Material */
- MDEPS_ASSERT_FLAG(
- SURFACE_PER_MAT_FLAG, vbo.lnor, vbo.pos_nor, vbo.uv, vbo.tan, vbo.vcol, vbo.orco);
+ MDEPS_ASSERT_FLAG(SURFACE_PER_MAT_FLAG,
+ vbo.lnor,
+ vbo.pos_nor,
+ vbo.uv,
+ vbo.tan,
+ vbo.vcol,
+ vbo.orco,
+ vbo.attr[0],
+ vbo.attr[1],
+ vbo.attr[2],
+ vbo.attr[3],
+ vbo.attr[4],
+ vbo.attr[5],
+ vbo.attr[6],
+ vbo.attr[7],
+ vbo.attr[8],
+ vbo.attr[9],
+ vbo.attr[10],
+ vbo.attr[11],
+ vbo.attr[12],
+ vbo.attr[13],
+ vbo.attr[14]);
MDEPS_ASSERT_INDEX(TRIS_PER_MAT_INDEX, SURFACE_PER_MAT_FLAG);
for (int i = 0; i < cache->mat_len; i++) {
if (DRW_batch_requested(cache->surface_per_mat[i], GPU_PRIM_TRIS)) {
@@ -1595,12 +1835,13 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
if ((cache->cd_used.tan != 0) || (cache->cd_used.tan_orco != 0)) {
DRW_vbo_request(cache->surface_per_mat[i], &mbuflist->vbo.tan);
}
- if (cache->cd_used.vcol != 0 || cache->cd_used.sculpt_vcol != 0) {
+ if (cache->cd_used.vcol != 0) {
DRW_vbo_request(cache->surface_per_mat[i], &mbuflist->vbo.vcol);
}
if (cache->cd_used.orco != 0) {
DRW_vbo_request(cache->surface_per_mat[i], &mbuflist->vbo.orco);
}
+ drw_add_attributes_vbo(cache->surface_per_mat[i], mbuflist, &cache->attr_used);
}
}
@@ -1751,6 +1992,9 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
MDEPS_ASSERT_MAP(vbo.edituv_stretch_angle);
MDEPS_ASSERT_MAP(vbo.fdots_uv);
MDEPS_ASSERT_MAP(vbo.fdots_edituv_data);
+ for (int i = 0; i < GPU_MAX_ATTR; i++) {
+ MDEPS_ASSERT_MAP(vbo.attr[i]);
+ }
MDEPS_ASSERT_MAP(ibo.tris);
MDEPS_ASSERT_MAP(ibo.lines);
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index f96bd474aec..5d3e3db866f 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -1684,10 +1684,12 @@ static void draw_frustum_bound_sphere_calc(const BoundBox *bbox,
bsphere->center[0] = farcenter[0] * z / e;
bsphere->center[1] = farcenter[1] * z / e;
bsphere->center[2] = z;
- bsphere->radius = len_v3v3(bsphere->center, farpoint);
- /* Transform to world space. */
- mul_m4_v3(viewinv, bsphere->center);
+ /* For XR, the view matrix may contain a scale factor. Then, transforming only the center
+ * into world space after calculating the radius will result in incorrect behavior. */
+ mul_m4_v3(viewinv, bsphere->center); /* Transform to world space. */
+ mul_m4_v3(viewinv, farpoint);
+ bsphere->radius = len_v3v3(bsphere->center, farpoint);
}
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh.h b/source/blender/draw/intern/mesh_extractors/extract_mesh.h
index d9f397fd8b8..d1ffef4fe92 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh.h
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh.h
@@ -328,6 +328,7 @@ extern const MeshExtract extract_poly_idx;
extern const MeshExtract extract_edge_idx;
extern const MeshExtract extract_vert_idx;
extern const MeshExtract extract_fdot_idx;
+extern const MeshExtract extract_attr[GPU_MAX_ATTR];
#ifdef __cplusplus
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
new file mode 100644
index 00000000000..9edefe32fbc
--- /dev/null
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
@@ -0,0 +1,398 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2021 by Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup draw
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include <functional>
+
+#include "BLI_float2.hh"
+#include "BLI_float3.hh"
+#include "BLI_float4.hh"
+#include "BLI_string.h"
+
+#include "BKE_attribute.h"
+
+#include "extract_mesh.h"
+
+namespace blender::draw {
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Attributes
+ * \{ */
+
+static CustomData *get_custom_data_for_domain(const MeshRenderData *mr, AttributeDomain domain)
+{
+ switch (domain) {
+ default: {
+ return nullptr;
+ }
+ case ATTR_DOMAIN_POINT: {
+ return (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata;
+ }
+ case ATTR_DOMAIN_CORNER: {
+ return (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
+ }
+ case ATTR_DOMAIN_FACE: {
+ return (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->pdata : &mr->me->pdata;
+ }
+ case ATTR_DOMAIN_EDGE: {
+ return (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->edata : &mr->me->edata;
+ }
+ }
+}
+
+/* Utility to convert from the type used in the attributes to the types for the VBO.
+ * This is mostly used to promote integers and booleans to floats, as other types (float, float2,
+ * etc.) directly map to available GPU types. Booleans are still converted as attributes are vec4
+ * in the shader.
+ */
+template<typename AttributeType, typename VBOType> struct attribute_type_converter {
+ static VBOType convert_value(AttributeType value)
+ {
+ if constexpr (std::is_same_v<AttributeType, VBOType>) {
+ return value;
+ }
+
+ /* This should only concern bools which are converted to floats. */
+ return static_cast<VBOType>(value);
+ }
+};
+
+/* Similar to the one in #extract_mesh_vcol_vbo.cc */
+struct gpuMeshCol {
+ ushort r, g, b, a;
+};
+
+template<> struct attribute_type_converter<MPropCol, gpuMeshCol> {
+ static gpuMeshCol convert_value(MPropCol value)
+ {
+ gpuMeshCol result;
+ result.r = unit_float_to_ushort_clamp(value.color[0]);
+ result.g = unit_float_to_ushort_clamp(value.color[1]);
+ result.b = unit_float_to_ushort_clamp(value.color[2]);
+ result.a = unit_float_to_ushort_clamp(value.color[3]);
+ return result;
+ }
+};
+
+/* Return the number of component for the attribute's value type, or 0 if is it unsupported. */
+static uint gpu_component_size_for_attribute_type(CustomDataType type)
+{
+ switch (type) {
+ case CD_PROP_BOOL:
+ case CD_PROP_INT32:
+ case CD_PROP_FLOAT: {
+ /* TODO(kevindietrich) : should be 1 when scalar attributes conversion is handled by us. See
+ * comment #extract_attr_init. */
+ return 3;
+ }
+ case CD_PROP_FLOAT2: {
+ return 2;
+ }
+ case CD_PROP_FLOAT3: {
+ return 3;
+ }
+ case CD_PROP_COLOR: {
+ return 4;
+ }
+ default: {
+ return 0;
+ }
+ }
+}
+
+static GPUVertFetchMode get_fetch_mode_for_type(CustomDataType type)
+{
+ switch (type) {
+ case CD_PROP_INT32: {
+ return GPU_FETCH_INT_TO_FLOAT;
+ }
+ case CD_PROP_COLOR: {
+ return GPU_FETCH_INT_TO_FLOAT_UNIT;
+ }
+ default: {
+ return GPU_FETCH_FLOAT;
+ }
+ }
+}
+
+static GPUVertCompType get_comp_type_for_type(CustomDataType type)
+{
+ switch (type) {
+ case CD_PROP_INT32: {
+ return GPU_COMP_I32;
+ }
+ case CD_PROP_COLOR: {
+ return GPU_COMP_U16;
+ }
+ default: {
+ return GPU_COMP_F32;
+ }
+ }
+}
+
+static void init_vbo_for_attribute(const MeshRenderData *mr,
+ GPUVertBuf *vbo,
+ const DRW_AttributeRequest &request)
+{
+ GPUVertCompType comp_type = get_comp_type_for_type(request.cd_type);
+ GPUVertFetchMode fetch_mode = get_fetch_mode_for_type(request.cd_type);
+ const uint comp_size = gpu_component_size_for_attribute_type(request.cd_type);
+ /* We should not be here if the attribute type is not supported. */
+ BLI_assert(comp_size != 0);
+
+ const CustomData *custom_data = get_custom_data_for_domain(mr, request.domain);
+ char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
+ const char *layer_name = CustomData_get_layer_name(
+ custom_data, request.cd_type, request.layer_index);
+ GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
+ /* Attributes use auto-name. */
+ BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
+
+ GPUVertFormat format = {0};
+ GPU_vertformat_deinterleave(&format);
+ GPU_vertformat_attr_add(&format, attr_name, comp_type, comp_size, fetch_mode);
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, static_cast<uint32_t>(mr->loop_len));
+}
+
+template<typename AttributeType, typename VBOType>
+static void fill_vertbuf_with_attribute(const MeshRenderData *mr,
+ VBOType *vbo_data,
+ const DRW_AttributeRequest &request)
+{
+ const CustomData *custom_data = get_custom_data_for_domain(mr, request.domain);
+ BLI_assert(custom_data);
+ const int layer_index = request.layer_index;
+
+ const MPoly *mpoly = mr->mpoly;
+ const MLoop *mloop = mr->mloop;
+
+ const AttributeType *attr_data = static_cast<AttributeType *>(
+ CustomData_get_layer_n(custom_data, request.cd_type, layer_index));
+
+ using converter = attribute_type_converter<AttributeType, VBOType>;
+
+ switch (request.domain) {
+ default: {
+ BLI_assert(false);
+ break;
+ }
+ case ATTR_DOMAIN_POINT: {
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, vbo_data++, mloop++) {
+ *vbo_data = converter::convert_value(attr_data[mloop->v]);
+ }
+ break;
+ }
+ case ATTR_DOMAIN_CORNER: {
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, vbo_data++) {
+ *vbo_data = converter::convert_value(attr_data[ml_index]);
+ }
+ break;
+ }
+ case ATTR_DOMAIN_EDGE: {
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, vbo_data++, mloop++) {
+ *vbo_data = converter::convert_value(attr_data[mloop->e]);
+ }
+ break;
+ }
+ case ATTR_DOMAIN_FACE: {
+ for (int mp_index = 0; mp_index < mr->poly_len; mp_index++) {
+ const MPoly &poly = mpoly[mp_index];
+ const VBOType value = converter::convert_value(attr_data[mp_index]);
+ for (int l = 0; l < poly.totloop; l++) {
+ *vbo_data++ = value;
+ }
+ }
+ break;
+ }
+ }
+}
+
+template<typename AttributeType, typename VBOType>
+static void fill_vertbuf_with_attribute_bm(const MeshRenderData *mr,
+ VBOType *&vbo_data,
+ const DRW_AttributeRequest &request)
+{
+ const CustomData *custom_data = get_custom_data_for_domain(mr, request.domain);
+ BLI_assert(custom_data);
+ const int layer_index = request.layer_index;
+
+ int cd_ofs = CustomData_get_n_offset(custom_data, request.cd_type, layer_index);
+
+ using converter = attribute_type_converter<AttributeType, VBOType>;
+
+ BMIter f_iter;
+ BMFace *efa;
+ BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
+ do {
+ const AttributeType *attr_data = nullptr;
+ if (request.domain == ATTR_DOMAIN_POINT) {
+ attr_data = static_cast<const AttributeType *>(BM_ELEM_CD_GET_VOID_P(l_iter->v, cd_ofs));
+ }
+ else if (request.domain == ATTR_DOMAIN_CORNER) {
+ attr_data = static_cast<const AttributeType *>(BM_ELEM_CD_GET_VOID_P(l_iter, cd_ofs));
+ }
+ else if (request.domain == ATTR_DOMAIN_FACE) {
+ attr_data = static_cast<const AttributeType *>(BM_ELEM_CD_GET_VOID_P(efa, cd_ofs));
+ }
+ else if (request.domain == ATTR_DOMAIN_EDGE) {
+ attr_data = static_cast<const AttributeType *>(BM_ELEM_CD_GET_VOID_P(l_iter->e, cd_ofs));
+ }
+ else {
+ BLI_assert(false);
+ continue;
+ }
+ *vbo_data = converter::convert_value(*attr_data);
+ vbo_data++;
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+}
+
+template<typename AttributeType, typename VBOType = AttributeType>
+static void extract_attr_generic(const MeshRenderData *mr,
+ GPUVertBuf *vbo,
+ const DRW_AttributeRequest &request)
+{
+ VBOType *vbo_data = static_cast<VBOType *>(GPU_vertbuf_get_data(vbo));
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ fill_vertbuf_with_attribute_bm<AttributeType>(mr, vbo_data, request);
+ }
+ else {
+ fill_vertbuf_with_attribute<AttributeType>(mr, vbo_data, request);
+ }
+}
+
+static void extract_attr_init(const MeshRenderData *mr,
+ struct MeshBatchCache *cache,
+ void *buf,
+ void *UNUSED(tls_data),
+ int index)
+{
+ const DRW_MeshAttributes *attrs_used = &cache->attr_used;
+ const DRW_AttributeRequest &request = attrs_used->requests[index];
+
+ GPUVertBuf *vbo = static_cast<GPUVertBuf *>(buf);
+
+ init_vbo_for_attribute(mr, vbo, request);
+
+ /* TODO(kevindietrich) : float3 is used for scalar attributes as the implicit conversion done by
+ * OpenGL to vec4 for a scalar `s` will produce a `vec4(s, 0, 0, 1)`. However, following the
+ * Blender convention, it should be `vec4(s, s, s, 1)`. This could be resolved using a similar
+ * texture as for volume attribute, so we can control the conversion ourselves. */
+ switch (request.cd_type) {
+ case CD_PROP_BOOL: {
+ extract_attr_generic<bool, float3>(mr, vbo, request);
+ break;
+ }
+ case CD_PROP_INT32: {
+ extract_attr_generic<int32_t, float3>(mr, vbo, request);
+ break;
+ }
+ case CD_PROP_FLOAT: {
+ extract_attr_generic<float, float3>(mr, vbo, request);
+ break;
+ }
+ case CD_PROP_FLOAT2: {
+ extract_attr_generic<float2>(mr, vbo, request);
+ break;
+ }
+ case CD_PROP_FLOAT3: {
+ extract_attr_generic<float3>(mr, vbo, request);
+ break;
+ }
+ case CD_PROP_COLOR: {
+ extract_attr_generic<MPropCol, gpuMeshCol>(mr, vbo, request);
+ break;
+ }
+ default: {
+ BLI_assert(false);
+ }
+ }
+}
+
+/* Wrappers around extract_attr_init so we can pass the index of the attribute that we want to
+ * extract. The overall API does not allow us to pass this in a convenient way. */
+#define EXTRACT_INIT_WRAPPER(index) \
+ static void extract_attr_init##index( \
+ const MeshRenderData *mr, struct MeshBatchCache *cache, void *buf, void *tls_data) \
+ { \
+ extract_attr_init(mr, cache, buf, tls_data, index); \
+ }
+
+EXTRACT_INIT_WRAPPER(0)
+EXTRACT_INIT_WRAPPER(1)
+EXTRACT_INIT_WRAPPER(2)
+EXTRACT_INIT_WRAPPER(3)
+EXTRACT_INIT_WRAPPER(4)
+EXTRACT_INIT_WRAPPER(5)
+EXTRACT_INIT_WRAPPER(6)
+EXTRACT_INIT_WRAPPER(7)
+EXTRACT_INIT_WRAPPER(8)
+EXTRACT_INIT_WRAPPER(9)
+EXTRACT_INIT_WRAPPER(10)
+EXTRACT_INIT_WRAPPER(11)
+EXTRACT_INIT_WRAPPER(12)
+EXTRACT_INIT_WRAPPER(13)
+EXTRACT_INIT_WRAPPER(14)
+
+template<int index> constexpr MeshExtract create_extractor_attr(ExtractInitFn fn)
+{
+ MeshExtract extractor = {nullptr};
+ extractor.init = fn;
+ extractor.data_type = MR_DATA_NONE;
+ extractor.data_size = 0;
+ extractor.use_threading = false;
+ extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.attr[index]);
+ return extractor;
+}
+
+/** \} */
+
+} // namespace blender::draw
+
+extern "C" {
+#define CREATE_EXTRACTOR_ATTR(index) \
+ blender::draw::create_extractor_attr<index>(blender::draw::extract_attr_init##index)
+
+const MeshExtract extract_attr[GPU_MAX_ATTR] = {
+ CREATE_EXTRACTOR_ATTR(0),
+ CREATE_EXTRACTOR_ATTR(1),
+ CREATE_EXTRACTOR_ATTR(2),
+ CREATE_EXTRACTOR_ATTR(3),
+ CREATE_EXTRACTOR_ATTR(4),
+ CREATE_EXTRACTOR_ATTR(5),
+ CREATE_EXTRACTOR_ATTR(6),
+ CREATE_EXTRACTOR_ATTR(7),
+ CREATE_EXTRACTOR_ATTR(8),
+ CREATE_EXTRACTOR_ATTR(9),
+ CREATE_EXTRACTOR_ATTR(10),
+ CREATE_EXTRACTOR_ATTR(11),
+ CREATE_EXTRACTOR_ATTR(12),
+ CREATE_EXTRACTOR_ATTR(13),
+ CREATE_EXTRACTOR_ATTR(14),
+};
+}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
index 2c7770c8e72..f8878eb2617 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
@@ -43,9 +43,7 @@ static void extract_vcol_init(const MeshRenderData *mr,
GPU_vertformat_deinterleave(&format);
CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
- CustomData *cd_vdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata;
uint32_t vcol_layers = cache->cd_used.vcol;
- uint32_t svcol_layers = cache->cd_used.sculpt_vcol;
for (int i = 0; i < MAX_MCOL; i++) {
if (vcol_layers & (1 << i)) {
@@ -64,42 +62,14 @@ static void extract_vcol_init(const MeshRenderData *mr,
}
/* Gather number of auto layers. */
- /* We only do `vcols` that are not overridden by `uvs` and sculpt vertex colors. */
- if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1 &&
- CustomData_get_named_layer_index(cd_vdata, CD_PROP_COLOR, layer_name) == -1) {
+ /* We only do `vcols` that are not overridden by `uvs`. */
+ if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1) {
BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
GPU_vertformat_alias_add(&format, attr_name);
}
}
}
- /* Sculpt Vertex Colors */
- if (U.experimental.use_sculpt_vertex_colors) {
- for (int i = 0; i < 8; i++) {
- if (svcol_layers & (1 << i)) {
- char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
- const char *layer_name = CustomData_get_layer_name(cd_vdata, CD_PROP_COLOR, i);
- GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
-
- BLI_snprintf(attr_name, sizeof(attr_name), "c%s", attr_safe_name);
- GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
-
- if (i == CustomData_get_render_layer(cd_vdata, CD_PROP_COLOR)) {
- GPU_vertformat_alias_add(&format, "c");
- }
- if (i == CustomData_get_active_layer(cd_vdata, CD_PROP_COLOR)) {
- GPU_vertformat_alias_add(&format, "ac");
- }
- /* Gather number of auto layers. */
- /* We only do `vcols` that are not overridden by `uvs`. */
- if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1) {
- BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
- GPU_vertformat_alias_add(&format, attr_name);
- }
- }
- }
- }
-
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
@@ -108,7 +78,6 @@ static void extract_vcol_init(const MeshRenderData *mr,
};
gpuMeshVcol *vcol_data = (gpuMeshVcol *)GPU_vertbuf_get_data(vbo);
- MLoop *loops = (MLoop *)CustomData_get_layer(cd_ldata, CD_MLOOP);
for (int i = 0; i < MAX_MCOL; i++) {
if (vcol_layers & (1 << i)) {
@@ -139,35 +108,6 @@ static void extract_vcol_init(const MeshRenderData *mr,
}
}
}
-
- if (svcol_layers & (1 << i) && U.experimental.use_sculpt_vertex_colors) {
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- int cd_ofs = CustomData_get_n_offset(cd_vdata, CD_PROP_COLOR, i);
- BMIter f_iter;
- BMFace *efa;
- BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
- do {
- const MPropCol *prop_col = (const MPropCol *)BM_ELEM_CD_GET_VOID_P(l_iter->v, cd_ofs);
- vcol_data->r = unit_float_to_ushort_clamp(prop_col->color[0]);
- vcol_data->g = unit_float_to_ushort_clamp(prop_col->color[1]);
- vcol_data->b = unit_float_to_ushort_clamp(prop_col->color[2]);
- vcol_data->a = unit_float_to_ushort_clamp(prop_col->color[3]);
- vcol_data++;
- } while ((l_iter = l_iter->next) != l_first);
- }
- }
- else {
- MPropCol *vcol = (MPropCol *)CustomData_get_layer_n(cd_vdata, CD_PROP_COLOR, i);
- for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, vcol_data++) {
- vcol_data->r = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[0]);
- vcol_data->g = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[1]);
- vcol_data->b = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[2]);
- vcol_data->a = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[3]);
- }
- }
- }
}
}