diff options
Diffstat (limited to 'source/blender/editors/armature/armature_relations.c')
-rw-r--r-- | source/blender/editors/armature/armature_relations.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c index d3d00fc44f2..f90d781baca 100644 --- a/source/blender/editors/armature/armature_relations.c +++ b/source/blender/editors/armature/armature_relations.c @@ -270,7 +270,7 @@ static void joined_armature_fix_links( } /* join armature exec is exported for use in object->join objects operator... */ -int join_armature_exec(bContext *C, wmOperator *op) +int ED_armature_join_objects_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); @@ -304,10 +304,10 @@ int join_armature_exec(bContext *C, wmOperator *op) return OPERATOR_CANCELLED; } - /* Get editbones of active armature to add editbones to */ + /* Get edit-bones of active armature to add edit-bones to */ ED_armature_to_edit(arm); - /* get pose of active object and move it out of posemode */ + /* Get pose of active object and move it out of pose-mode */ pose = ob_active->pose; ob_active->mode &= ~OB_MODE_POSE; @@ -325,7 +325,7 @@ int join_armature_exec(bContext *C, wmOperator *op) afd.tarArm = ob_active; afd.names_map = BLI_ghash_str_new("join_armature_adt_fix"); - /* Make a list of editbones in current armature */ + /* Make a list of edit-bones in current armature */ ED_armature_to_edit(ob_iter->data); /* Get Pose of current armature */ @@ -549,7 +549,7 @@ static void separated_armature_fix_links(Main *bmain, Object *origArm, Object *n /* Helper function for armature separating - remove certain bones from the given armature * sel: remove selected bones from the armature, otherwise the unselected bones are removed - * (ob is not in editmode) + * (ob is not in edit-mode) */ static void separate_armature_bones(Main *bmain, Object *ob, const bool is_select) { @@ -557,7 +557,7 @@ static void separate_armature_bones(Main *bmain, Object *ob, const bool is_selec bPoseChannel *pchan, *pchann; EditBone *curbone; - /* make local set of editbones to manipulate here */ + /* make local set of edit-bones to manipulate here */ ED_armature_to_edit(arm); /* go through pose-channels, checking if a bone should be removed */ @@ -591,7 +591,7 @@ static void separate_armature_bones(Main *bmain, Object *ob, const bool is_selec } } - /* free any of the extra-data this pchan might have */ + /* Free any of the extra-data this pchan might have. */ BKE_pose_channel_free(pchan); BKE_pose_channels_hash_free(ob->pose); @@ -601,7 +601,7 @@ static void separate_armature_bones(Main *bmain, Object *ob, const bool is_selec } } - /* exit editmode (recalculates pchans too) */ + /* Exit edit-mode (recalculates pose-channels too). */ ED_armature_edit_deselect_all(ob); ED_armature_from_edit(bmain, ob->data); ED_armature_edit_free(ob->data); @@ -652,15 +652,15 @@ static int separate_armature_exec(bContext *C, wmOperator *op) } /* We are going to do this as follows (unlike every other instance of separate): - * 1. Exit editmode +posemode for active armature/base. Take note of what this is. + * 1. Exit edit-mode & pose-mode for active armature/base. Take note of what this is. * 2. Duplicate base - BASACT is the new one now * 3. For each of the two armatures, - * enter editmode -> remove appropriate bones -> exit editmode + recalc. + * enter edit-mode -> remove appropriate bones -> exit edit-mode + recalculate. * 4. Fix constraint links - * 5. Make original armature active and enter editmode + * 5. Make original armature active and enter edit-mode */ - /* 1) store starting settings and exit editmode */ + /* 1) store starting settings and exit edit-mode */ ob_old->mode &= ~OB_MODE_POSE; ED_armature_from_edit(bmain, ob_old->data); @@ -700,7 +700,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op) } MEM_freeN(bases); - /* recalc/redraw + cleanup */ + /* Recalculate/redraw + cleanup */ WM_cursor_wait(0); if (ok) { @@ -754,7 +754,7 @@ static void bone_connect_to_new_parent(ListBase *edbo, float offset[3]; if ((selbone->parent) && (selbone->flag & BONE_CONNECTED)) { - selbone->parent->flag &= ~(BONE_TIPSEL); + selbone->parent->flag &= ~BONE_TIPSEL; } /* make actbone the parent of selbone */ @@ -956,7 +956,7 @@ static void editbone_clear_parent(EditBone *ebone, int mode) { if (ebone->parent) { /* for nice selection */ - ebone->parent->flag &= ~(BONE_TIPSEL); + ebone->parent->flag &= ~BONE_TIPSEL; } if (mode == 1) { |