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Diffstat (limited to 'source/blender/editors/armature/pose_edit.c')
-rw-r--r--source/blender/editors/armature/pose_edit.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c
index f5daa427149..f86cc1159d5 100644
--- a/source/blender/editors/armature/pose_edit.c
+++ b/source/blender/editors/armature/pose_edit.c
@@ -224,7 +224,7 @@ void ED_pose_recalculate_paths(bContext *C, Scene *scene, Object *ob, ePosePathC
#endif
/* For a single frame update it's faster to re-use existing dependency graph and avoid overhead
- * of building all the relations and so on for a temporary one. */
+ * of building all the relations and so on for a temporary one. */
if (range == POSE_PATH_CALC_RANGE_CURRENT_FRAME) {
/* NOTE: Dependency graph will be evaluated at all the frames, but we first need to access some
* nested pointers, like animation data. */
@@ -455,7 +455,7 @@ static void ED_pose_clear_paths(Object *ob, bool only_selected)
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
}
-/* operator callback - wrapper for the backend function */
+/* Operator callback - wrapper for the back-end function. */
static int pose_clear_paths_exec(bContext *C, wmOperator *op)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
@@ -663,7 +663,7 @@ static int pose_bone_rotmode_exec(bContext *C, wmOperator *op)
const int mode = RNA_enum_get(op->ptr, "type");
Object *prev_ob = NULL;
- /* set rotation mode of selected bones */
+ /* Set rotation mode of selected bones. */
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, selected_pose_bones, Object *, ob) {
/* use API Method for conversions... */
BKE_rotMode_change_values(