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Diffstat (limited to 'source/blender/editors/asset/ED_asset_type.h')
-rw-r--r--source/blender/editors/asset/ED_asset_type.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/asset/ED_asset_type.h b/source/blender/editors/asset/ED_asset_type.h
index 5629ae189c0..36cbb4591e9 100644
--- a/source/blender/editors/asset/ED_asset_type.h
+++ b/source/blender/editors/asset/ED_asset_type.h
@@ -29,7 +29,8 @@ extern "C" {
struct ID;
bool ED_asset_type_id_is_non_experimental(const struct ID *id);
-#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_FLAGS (FILTER_ID_MA | FILTER_ID_AC | FILTER_ID_WO)
+#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_FLAGS \
+ (FILTER_ID_MA | FILTER_ID_OB | FILTER_ID_AC | FILTER_ID_WO)
/**
* Check if the asset type for \a id (which doesn't need to be an asset right now) can be an asset,
@@ -51,7 +52,7 @@ int64_t ED_asset_types_supported_as_filter_flags(void);
* strings with this (not all UI code supports dynamic strings nicely).
* Should start with a consonant, so usages can prefix it with "a" (not "an").
*/
-#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING "Material, Pose Action, or World"
+#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING "Material, Object, Pose Action, or World"
#ifdef __cplusplus
}