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Diffstat (limited to 'source/blender/editors/asset/intern/asset_library_reference.hh')
-rw-r--r-- | source/blender/editors/asset/intern/asset_library_reference.hh | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/source/blender/editors/asset/intern/asset_library_reference.hh b/source/blender/editors/asset/intern/asset_library_reference.hh new file mode 100644 index 00000000000..7e8cb4a3472 --- /dev/null +++ b/source/blender/editors/asset/intern/asset_library_reference.hh @@ -0,0 +1,46 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup edasset + * + * Utility to extend #AssetLibraryReference with C++ functionality (operators, hash function, etc). + */ + +#pragma once + +#include <cstdint> + +#include "DNA_asset_types.h" + +namespace blender::ed::asset { + +/** + * Wrapper to add logic to the AssetLibraryReference DNA struct. + */ +class AssetLibraryReferenceWrapper : public AssetLibraryReference { + public: + /* Intentionally not `explicit`, allow implicit conversion for convenience. Might have to be + * NOLINT */ + AssetLibraryReferenceWrapper(const AssetLibraryReference &reference); + ~AssetLibraryReferenceWrapper() = default; + + friend bool operator==(const AssetLibraryReferenceWrapper &a, + const AssetLibraryReferenceWrapper &b); + uint64_t hash() const; +}; + +} // namespace blender::ed::asset |