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Diffstat (limited to 'source/blender/editors/asset/intern/asset_library_reference_enum.cc')
-rw-r--r--source/blender/editors/asset/intern/asset_library_reference_enum.cc46
1 files changed, 17 insertions, 29 deletions
diff --git a/source/blender/editors/asset/intern/asset_library_reference_enum.cc b/source/blender/editors/asset/intern/asset_library_reference_enum.cc
index 1a2d3f5837a..05526f222a5 100644
--- a/source/blender/editors/asset/intern/asset_library_reference_enum.cc
+++ b/source/blender/editors/asset/intern/asset_library_reference_enum.cc
@@ -35,10 +35,6 @@
#include "ED_asset_library.h"
-/**
- * Return an index that can be used to uniquely identify \a library, assuming
- * that all relevant indices were created with this function.
- */
int ED_asset_library_reference_to_enum_value(const AssetLibraryReference *library)
{
/* Simple case: Predefined repository, just set the value. */
@@ -57,10 +53,6 @@ int ED_asset_library_reference_to_enum_value(const AssetLibraryReference *librar
return ASSET_LIBRARY_LOCAL;
}
-/**
- * Return an asset library reference matching the index returned by
- * #ED_asset_library_reference_to_enum_value().
- */
AssetLibraryReference ED_asset_library_reference_from_enum_value(int value)
{
AssetLibraryReference library;
@@ -92,31 +84,27 @@ AssetLibraryReference ED_asset_library_reference_from_enum_value(int value)
return library;
}
-/**
- * Translate all available asset libraries to an RNA enum, whereby the enum values match the result
- * of #ED_asset_library_reference_to_enum_value() for any given library.
- *
- * Since this is meant for UI display, skips non-displayable libraries, that is, libraries with an
- * empty name or path.
- */
-const EnumPropertyItem *ED_asset_library_reference_to_rna_enum_itemf()
+const EnumPropertyItem *ED_asset_library_reference_to_rna_enum_itemf(
+ const bool include_local_library)
{
- const EnumPropertyItem predefined_items[] = {
- /* For the future. */
- // {ASSET_REPO_BUNDLED, "BUNDLED", 0, "Bundled", "Show the default user assets"},
- {ASSET_LIBRARY_LOCAL,
- "LOCAL",
- ICON_BLENDER,
- "Current File",
- "Show the assets currently available in this Blender session"},
- {0, nullptr, 0, nullptr, nullptr},
- };
-
EnumPropertyItem *item = nullptr;
int totitem = 0;
- /* Add predefined items. */
- RNA_enum_items_add(&item, &totitem, predefined_items);
+ if (include_local_library) {
+ const EnumPropertyItem predefined_items[] = {
+ /* For the future. */
+ // {ASSET_REPO_BUNDLED, "BUNDLED", 0, "Bundled", "Show the default user assets"},
+ {ASSET_LIBRARY_LOCAL,
+ "LOCAL",
+ ICON_CURRENT_FILE,
+ "Current File",
+ "Show the assets currently available in this Blender session"},
+ {0, nullptr, 0, nullptr, nullptr},
+ };
+
+ /* Add predefined items. */
+ RNA_enum_items_add(&item, &totitem, predefined_items);
+ }
/* Add separator if needed. */
if (!BLI_listbase_is_empty(&U.asset_libraries)) {