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Diffstat (limited to 'source/blender/editors/curve/editcurve_paint.c')
-rw-r--r--source/blender/editors/curve/editcurve_paint.c61
1 files changed, 28 insertions, 33 deletions
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c
index 4720b76342c..cf7cfec5130 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -48,7 +48,9 @@
#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_batch.h"
#include "GPU_immediate.h"
+#include "GPU_matrix.h"
#include "curve_intern.h"
@@ -90,25 +92,17 @@ static float depth_read_zbuf(const ViewContext *vc, int x, int y)
}
static bool depth_unproject(
- const ARegion *ar, const bglMats *mats,
+ const ARegion *ar,
const int mval[2], const double depth,
float r_location_world[3])
{
- double p[3];
- if (gluUnProject(
- (double)ar->winrct.xmin + mval[0] + 0.5,
- (double)ar->winrct.ymin + mval[1] + 0.5,
- depth, mats->modelview, mats->projection, (const GLint *)mats->viewport,
- &p[0], &p[1], &p[2]))
- {
- copy_v3fl_v3db(r_location_world, p);
- return true;
- }
- return false;
+ float centx = (float)mval[0] + 0.5f;
+ float centy = (float)mval[1] + 0.5f;
+ return ED_view3d_unproject(ar, centx, centy, depth, r_location_world);
}
static bool depth_read_normal(
- const ViewContext *vc, const bglMats *mats, const int mval[2],
+ const ViewContext *vc, const int mval[2],
float r_normal[3])
{
/* pixels surrounding */
@@ -124,7 +118,7 @@ static bool depth_read_normal(
const double depth = (double)depth_read_zbuf(vc, mval_ofs[0], mval_ofs[1]);
if ((depth > depths->depth_range[0]) && (depth < depths->depth_range[1])) {
- if (depth_unproject(ar, mats, mval_ofs, depth, coords[i])) {
+ if (depth_unproject(ar, mval_ofs, depth, coords[i])) {
depths_valid[i] = true;
}
}
@@ -226,7 +220,6 @@ struct CurveDrawData {
} prev;
ViewContext vc;
- bglMats mats;
enum {
CURVE_DRAW_IDLE = 0,
CURVE_DRAW_PAINTING = 1,
@@ -312,7 +305,7 @@ static bool stroke_elem_project(
{
const double depth = (double)depth_read_zbuf(&cdd->vc, mval_i[0], mval_i[1]);
if ((depth > depths->depth_range[0]) && (depth < depths->depth_range[1])) {
- if (depth_unproject(ar, &cdd->mats, mval_i, depth, r_location_world)) {
+ if (depth_unproject(ar, mval_i, depth, r_location_world)) {
is_location_world_set = true;
if (r_normal_world) {
zero_v3(r_normal_world);
@@ -321,7 +314,7 @@ static bool stroke_elem_project(
if (surface_offset != 0.0f) {
const float offset = cdd->project.use_surface_offset_absolute ? 1.0f : radius;
float normal[3];
- if (depth_read_normal(&cdd->vc, &cdd->mats, mval_i, normal)) {
+ if (depth_read_normal(&cdd->vc, mval_i, normal)) {
madd_v3_v3fl(r_location_world, normal, offset * surface_offset);
if (r_normal_world) {
copy_v3_v3(r_normal_world, normal);
@@ -467,39 +460,43 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS
Object *obedit = cdd->vc.obedit;
Curve *cu = obedit->data;
- UI_ThemeColor(TH_WIRE);
-
if (cu->ext2 > 0.0f) {
- GLUquadricObj *qobj = gluNewQuadric();
-
- gluQuadricDrawStyle(qobj, GLU_FILL);
-
BLI_mempool_iter iter;
const struct StrokeElem *selem;
const float location_zero[3] = {0};
const float *location_prev = location_zero;
+ float color[3];
+ UI_GetThemeColor3fv(TH_WIRE, color);
+
+ Batch *sphere = Batch_get_sphere(0);
+ Batch_set_builtin_program(sphere, GPU_SHADER_3D_UNIFORM_COLOR);
+ Batch_Uniform3fv(sphere, "color", color);
+
/* scale to edit-mode space */
- glPushMatrix();
- glMultMatrixf(obedit->obmat);
+ gpuPushMatrix();
+ gpuMultMatrix3D(obedit->obmat);
BLI_mempool_iternew(cdd->stroke_elem_pool, &iter);
for (selem = BLI_mempool_iterstep(&iter); selem; selem = BLI_mempool_iterstep(&iter)) {
- glTranslatef(
+ gpuTranslate3f(
selem->location_local[0] - location_prev[0],
selem->location_local[1] - location_prev[1],
selem->location_local[2] - location_prev[2]);
location_prev = selem->location_local;
+
const float radius = stroke_elem_radius(cdd, selem);
- gluSphere(qobj, radius, 12, 8);
+
+ gpuPushMatrix();
+ gpuScaleUniform(radius);
+ Batch_draw(sphere);
+ gpuPopMatrix();
location_prev = selem->location_local;
}
- glPopMatrix();
-
- gluDeleteQuadric(qobj);
+ gpuPopMatrix();
}
if (stroke_len > 1) {
@@ -644,7 +641,7 @@ static void curve_draw_event_add_first(wmOperator *op, const wmEvent *event)
CURVE_PAINT_SURFACE_PLANE_NORMAL_VIEW,
CURVE_PAINT_SURFACE_PLANE_NORMAL_SURFACE))
{
- if (depth_read_normal(&cdd->vc, &cdd->mats, event->mval, normal)) {
+ if (depth_read_normal(&cdd->vc, event->mval, normal)) {
if (cps->surface_plane == CURVE_PAINT_SURFACE_PLANE_NORMAL_VIEW) {
float cross_a[3], cross_b[3];
cross_v3_v3v3(cross_a, rv3d->viewinv[2], normal);
@@ -1180,8 +1177,6 @@ static int curve_draw_invoke(bContext *C, wmOperator *op, const wmEvent *event)
if ((cps->depth_mode == CURVE_PAINT_PROJECT_SURFACE) &&
(v3d->drawtype > OB_WIRE))
{
- view3d_get_transformation(cdd->vc.ar, cdd->vc.rv3d, NULL, &cdd->mats);
-
/* needed or else the draw matrix can be incorrect */
view3d_operator_needs_opengl(C);