diff options
Diffstat (limited to 'source/blender/editors/curve/editcurve_paint.c')
-rw-r--r-- | source/blender/editors/curve/editcurve_paint.c | 61 |
1 files changed, 28 insertions, 33 deletions
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c index 4720b76342c..cf7cfec5130 100644 --- a/source/blender/editors/curve/editcurve_paint.c +++ b/source/blender/editors/curve/editcurve_paint.c @@ -48,7 +48,9 @@ #include "BIF_gl.h" #include "BIF_glutil.h" +#include "GPU_batch.h" #include "GPU_immediate.h" +#include "GPU_matrix.h" #include "curve_intern.h" @@ -90,25 +92,17 @@ static float depth_read_zbuf(const ViewContext *vc, int x, int y) } static bool depth_unproject( - const ARegion *ar, const bglMats *mats, + const ARegion *ar, const int mval[2], const double depth, float r_location_world[3]) { - double p[3]; - if (gluUnProject( - (double)ar->winrct.xmin + mval[0] + 0.5, - (double)ar->winrct.ymin + mval[1] + 0.5, - depth, mats->modelview, mats->projection, (const GLint *)mats->viewport, - &p[0], &p[1], &p[2])) - { - copy_v3fl_v3db(r_location_world, p); - return true; - } - return false; + float centx = (float)mval[0] + 0.5f; + float centy = (float)mval[1] + 0.5f; + return ED_view3d_unproject(ar, centx, centy, depth, r_location_world); } static bool depth_read_normal( - const ViewContext *vc, const bglMats *mats, const int mval[2], + const ViewContext *vc, const int mval[2], float r_normal[3]) { /* pixels surrounding */ @@ -124,7 +118,7 @@ static bool depth_read_normal( const double depth = (double)depth_read_zbuf(vc, mval_ofs[0], mval_ofs[1]); if ((depth > depths->depth_range[0]) && (depth < depths->depth_range[1])) { - if (depth_unproject(ar, mats, mval_ofs, depth, coords[i])) { + if (depth_unproject(ar, mval_ofs, depth, coords[i])) { depths_valid[i] = true; } } @@ -226,7 +220,6 @@ struct CurveDrawData { } prev; ViewContext vc; - bglMats mats; enum { CURVE_DRAW_IDLE = 0, CURVE_DRAW_PAINTING = 1, @@ -312,7 +305,7 @@ static bool stroke_elem_project( { const double depth = (double)depth_read_zbuf(&cdd->vc, mval_i[0], mval_i[1]); if ((depth > depths->depth_range[0]) && (depth < depths->depth_range[1])) { - if (depth_unproject(ar, &cdd->mats, mval_i, depth, r_location_world)) { + if (depth_unproject(ar, mval_i, depth, r_location_world)) { is_location_world_set = true; if (r_normal_world) { zero_v3(r_normal_world); @@ -321,7 +314,7 @@ static bool stroke_elem_project( if (surface_offset != 0.0f) { const float offset = cdd->project.use_surface_offset_absolute ? 1.0f : radius; float normal[3]; - if (depth_read_normal(&cdd->vc, &cdd->mats, mval_i, normal)) { + if (depth_read_normal(&cdd->vc, mval_i, normal)) { madd_v3_v3fl(r_location_world, normal, offset * surface_offset); if (r_normal_world) { copy_v3_v3(r_normal_world, normal); @@ -467,39 +460,43 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS Object *obedit = cdd->vc.obedit; Curve *cu = obedit->data; - UI_ThemeColor(TH_WIRE); - if (cu->ext2 > 0.0f) { - GLUquadricObj *qobj = gluNewQuadric(); - - gluQuadricDrawStyle(qobj, GLU_FILL); - BLI_mempool_iter iter; const struct StrokeElem *selem; const float location_zero[3] = {0}; const float *location_prev = location_zero; + float color[3]; + UI_GetThemeColor3fv(TH_WIRE, color); + + Batch *sphere = Batch_get_sphere(0); + Batch_set_builtin_program(sphere, GPU_SHADER_3D_UNIFORM_COLOR); + Batch_Uniform3fv(sphere, "color", color); + /* scale to edit-mode space */ - glPushMatrix(); - glMultMatrixf(obedit->obmat); + gpuPushMatrix(); + gpuMultMatrix3D(obedit->obmat); BLI_mempool_iternew(cdd->stroke_elem_pool, &iter); for (selem = BLI_mempool_iterstep(&iter); selem; selem = BLI_mempool_iterstep(&iter)) { - glTranslatef( + gpuTranslate3f( selem->location_local[0] - location_prev[0], selem->location_local[1] - location_prev[1], selem->location_local[2] - location_prev[2]); location_prev = selem->location_local; + const float radius = stroke_elem_radius(cdd, selem); - gluSphere(qobj, radius, 12, 8); + + gpuPushMatrix(); + gpuScaleUniform(radius); + Batch_draw(sphere); + gpuPopMatrix(); location_prev = selem->location_local; } - glPopMatrix(); - - gluDeleteQuadric(qobj); + gpuPopMatrix(); } if (stroke_len > 1) { @@ -644,7 +641,7 @@ static void curve_draw_event_add_first(wmOperator *op, const wmEvent *event) CURVE_PAINT_SURFACE_PLANE_NORMAL_VIEW, CURVE_PAINT_SURFACE_PLANE_NORMAL_SURFACE)) { - if (depth_read_normal(&cdd->vc, &cdd->mats, event->mval, normal)) { + if (depth_read_normal(&cdd->vc, event->mval, normal)) { if (cps->surface_plane == CURVE_PAINT_SURFACE_PLANE_NORMAL_VIEW) { float cross_a[3], cross_b[3]; cross_v3_v3v3(cross_a, rv3d->viewinv[2], normal); @@ -1180,8 +1177,6 @@ static int curve_draw_invoke(bContext *C, wmOperator *op, const wmEvent *event) if ((cps->depth_mode == CURVE_PAINT_PROJECT_SURFACE) && (v3d->drawtype > OB_WIRE)) { - view3d_get_transformation(cdd->vc.ar, cdd->vc.rv3d, NULL, &cdd->mats); - /* needed or else the draw matrix can be incorrect */ view3d_operator_needs_opengl(C); |