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Diffstat (limited to 'source/blender/editors/gpencil/annotate_draw.c')
-rw-r--r--source/blender/editors/gpencil/annotate_draw.c238
1 files changed, 73 insertions, 165 deletions
diff --git a/source/blender/editors/gpencil/annotate_draw.c b/source/blender/editors/gpencil/annotate_draw.c
index 26ba2661072..adaf4ab2459 100644
--- a/source/blender/editors/gpencil/annotate_draw.c
+++ b/source/blender/editors/gpencil/annotate_draw.c
@@ -328,13 +328,10 @@ static void annotation_draw_stroke_3d(
immUnbindProgram();
}
-/* ----- Fancy 2D-Stroke Drawing ------ */
-
-/* draw a given stroke in 2d */
+/* Draw a given stroke in 2d. */
static void annotation_draw_stroke_2d(const bGPDspoint *points,
int totpoints,
short thickness_s,
- short dflag,
short sflag,
int offsx,
int offsy,
@@ -342,167 +339,84 @@ static void annotation_draw_stroke_2d(const bGPDspoint *points,
int winy,
const float ink[4])
{
- /* otherwise thickness is twice that of the 3D view */
- float thickness = (float)thickness_s * 0.5f;
-
- /* strokes in Image Editor need a scale factor, since units there are not pixels! */
- float scalefac = 1.0f;
- if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
- scalefac = 0.001f;
+ if (totpoints == 0) {
+ return;
}
+ float thickness = (float)thickness_s;
- /* Tessellation code - draw stroke as series of connected quads
- * (triangle strips in fact) with connection edges rotated to minimize shrinking artifacts,
- * and rounded end-caps.
- */
- {
- const bGPDspoint *pt1, *pt2;
- float s0[2], s1[2]; /* segment 'center' points */
- float pm[2]; /* normal from previous segment. */
- int i;
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ const bGPDspoint *pt;
+ const bGPDspoint *pt_prev;
+ int draw_points = 0;
+ float co[2];
+ float oldpressure = points[0].pressure;
+ if (totpoints == 1) {
+ /* if drawing a single point, draw it larger */
+ GPU_point_size((float)(thickness + 2) * points->pressure);
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
+ immUniformColor3fvAlpha(ink, ink[3]);
+ immBegin(GPU_PRIM_POINTS, 1);
+
+ annotation_calc_2d_stroke_fxy(&points->x, sflag, offsx, offsy, winx, winy, co);
+ immVertex2fv(pos, co);
+ }
+ else {
+ /* draw stroke curve */
+ GPU_line_width(max_ff(oldpressure * thickness, 1.0));
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3fvAlpha(ink, ink[3]);
- immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4);
-
- /* get x and y coordinates from first point */
- annotation_calc_2d_stroke_fxy(&points->x, sflag, offsx, offsy, winx, winy, s0);
-
- for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
- float t0[2], t1[2]; /* tessellated coordinates */
- float m1[2], m2[2]; /* gradient and normal */
- float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
- float pthick; /* thickness at segment point */
-
- /* Get x and y coordinates from point2
- * (point1 has already been computed in previous iteration). */
- annotation_calc_2d_stroke_fxy(&pt2->x, sflag, offsx, offsy, winx, winy, s1);
-
- /* calculate gradient and normal - 'angle'=(ny/nx) */
- m1[1] = s1[1] - s0[1];
- m1[0] = s1[0] - s0[0];
- normalize_v2(m1);
- m2[1] = -m1[0];
- m2[0] = m1[1];
-
- /* always use pressure from first point here */
- pthick = (pt1->pressure * thickness * scalefac);
-
- /* if the first segment, start of segment is segment's normal */
- if (i == 0) {
- /* draw start cap first
- * - make points slightly closer to center (about halfway across)
- */
- mt[0] = m2[0] * pthick * 0.5f;
- mt[1] = m2[1] * pthick * 0.5f;
- sc[0] = s0[0] - (m1[0] * pthick * 0.75f);
- sc[1] = s0[1] - (m1[1] * pthick * 0.75f);
-
- t0[0] = sc[0] - mt[0];
- t0[1] = sc[1] - mt[1];
- t1[0] = sc[0] + mt[0];
- t1[1] = sc[1] + mt[1];
-
- /* First two points of cap. */
- immVertex2fv(pos, t0);
- immVertex2fv(pos, t1);
-
- /* calculate points for start of segment */
- mt[0] = m2[0] * pthick;
- mt[1] = m2[1] * pthick;
-
- t0[0] = s0[0] - mt[0];
- t0[1] = s0[1] - mt[1];
- t1[0] = s0[0] + mt[0];
- t1[1] = s0[1] + mt[1];
-
- /* Last two points of start cap (and first two points of first segment). */
- immVertex2fv(pos, t0);
- immVertex2fv(pos, t1);
- }
- /* if not the first segment, use bisector of angle between segments */
- else {
- float mb[2]; /* bisector normal */
- float athick, dfac; /* actual thickness, difference between thicknesses */
-
- /* calculate gradient of bisector (as average of normals) */
- mb[0] = (pm[0] + m2[0]) / 2;
- mb[1] = (pm[1] + m2[1]) / 2;
- normalize_v2(mb);
-
- /* calculate gradient to apply
- * - as basis, use just pthick * bisector gradient
- * - if cross-section not as thick as it should be, add extra padding to fix it
- */
- mt[0] = mb[0] * pthick;
- mt[1] = mb[1] * pthick;
- athick = len_v2(mt);
- dfac = pthick - (athick * 2);
-
- if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) {
- mt[0] += (mb[0] * dfac);
- mt[1] += (mb[1] * dfac);
+
+ immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints);
+
+ for (int i = 0; i < totpoints; i++) {
+ pt = &points[i];
+ /* If there was a significant pressure change,
+ * stop the curve, change the thickness of the stroke,
+ * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP).
+ */
+ if (fabsf(pt->pressure - oldpressure) > 0.2f) {
+ /* need to have 2 points to avoid immEnd assert error */
+ if (draw_points < 2) {
+ pt_prev = &points[i - 1];
+ annotation_calc_2d_stroke_fxy(&pt_prev->x, sflag, offsx, offsy, winx, winy, co);
+ immVertex2fv(pos, co);
}
- /* calculate points for start of segment */
- t0[0] = s0[0] - mt[0];
- t0[1] = s0[1] - mt[1];
- t1[0] = s0[0] + mt[0];
- t1[1] = s0[1] + mt[1];
+ immEnd();
+ draw_points = 0;
- /* Last two points of previous segment, and first two points of current segment. */
- immVertex2fv(pos, t0);
- immVertex2fv(pos, t1);
- }
+ GPU_line_width(max_ff(pt->pressure * thickness, 1.0f));
+ immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1);
+
+ /* need to roll-back one point to ensure that there are no gaps in the stroke */
+ if (i != 0) {
+ pt_prev = &points[i - 1];
+ annotation_calc_2d_stroke_fxy(&pt_prev->x, sflag, offsx, offsy, winx, winy, co);
+ immVertex2fv(pos, co);
+ draw_points++;
+ }
- /* if last segment, also draw end of segment (defined as segment's normal) */
- if (i == totpoints - 2) {
- /* for once, we use second point's pressure (otherwise it won't be drawn) */
- pthick = (pt2->pressure * thickness * scalefac);
-
- /* calculate points for end of segment */
- mt[0] = m2[0] * pthick;
- mt[1] = m2[1] * pthick;
-
- t0[0] = s1[0] - mt[0];
- t0[1] = s1[1] - mt[1];
- t1[0] = s1[0] + mt[0];
- t1[1] = s1[1] + mt[1];
-
- /* Last two points of last segment (and first two points of end cap). */
- immVertex2fv(pos, t0);
- immVertex2fv(pos, t1);
-
- /* draw end cap as last step
- * - make points slightly closer to center (about halfway across)
- */
- mt[0] = m2[0] * pthick * 0.5f;
- mt[1] = m2[1] * pthick * 0.5f;
- sc[0] = s1[0] + (m1[0] * pthick * 0.75f);
- sc[1] = s1[1] + (m1[1] * pthick * 0.75f);
-
- t0[0] = sc[0] - mt[0];
- t0[1] = sc[1] - mt[1];
- t1[0] = sc[0] + mt[0];
- t1[1] = sc[1] + mt[1];
-
- /* Last two points of end cap. */
- immVertex2fv(pos, t0);
- immVertex2fv(pos, t1);
+ oldpressure = pt->pressure; /* reset our threshold */
}
- /* store computed point2 coordinates as point1 ones of next segment. */
- copy_v2_v2(s0, s1);
- /* store stroke's 'natural' normal for next stroke to use */
- copy_v2_v2(pm, m2);
+ /* now the point we want */
+ annotation_calc_2d_stroke_fxy(&pt->x, sflag, offsx, offsy, winx, winy, co);
+ immVertex2fv(pos, co);
+ draw_points++;
+ }
+ /* need to have 2 points to avoid immEnd assert error */
+ if (draw_points < 2) {
+ pt_prev = &points[0];
+ annotation_calc_2d_stroke_fxy(&pt_prev->x, sflag, offsx, offsy, winx, winy, co);
+ immVertex2fv(pos, co);
}
-
- immEnd();
- immUnbindProgram();
}
+
+ immEnd();
+ immUnbindProgram();
}
/* ----- Strokes Drawing ------ */
@@ -601,16 +515,8 @@ static void annotation_draw_strokes(const bGPDframe *gpf,
gps->points, lthick, gps->flag, offsx, offsy, winx, winy, color);
}
else {
- annotation_draw_stroke_2d(gps->points,
- gps->totpoints,
- lthick,
- dflag,
- gps->flag,
- offsx,
- offsy,
- winx,
- winy,
- color);
+ annotation_draw_stroke_2d(
+ gps->points, gps->totpoints, lthick, gps->flag, offsx, offsy, winx, winy, color);
}
}
}
@@ -862,7 +768,8 @@ static void annotation_draw_data_layers(
annotation_draw_strokes(gpf, offsx, offsy, winx, winy, dflag, lthick, ink);
/* Draw verts of selected strokes:
- * - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering
+ * - when doing OpenGL renders, we don't want to be showing these, as that ends up
+ * flickering
* - locked layers can't be edited, so there's no point showing these verts
* as they will have no bearings on what gets edited
* - only show when in editmode, since operators shouldn't work otherwise
@@ -1126,8 +1033,8 @@ void ED_annotation_draw_view2d(const bContext *C, bool onlyv2d)
}
}
-/* draw annotations sketches to specified 3d-view assuming that matrices are already set correctly
- * Note: this gets called twice - first time with only3d=true to draw 3d-strokes,
+/* draw annotations sketches to specified 3d-view assuming that matrices are already set
+ * correctly Note: this gets called twice - first time with only3d=true to draw 3d-strokes,
* second time with only3d=false for screen-aligned strokes */
void ED_annotation_draw_view3d(
Scene *scene, struct Depsgraph *depsgraph, View3D *v3d, ARegion *region, bool only3d)
@@ -1137,7 +1044,8 @@ void ED_annotation_draw_view3d(
int offsx, offsy, winx, winy;
/* check that we have grease-pencil stuff to draw */
- /* XXX: Hardcoded reference here may get out of sync if we change how we fetch annotation data */
+ /* XXX: Hardcoded reference here may get out of sync if we change how we fetch annotation data
+ */
bGPdata *gpd = scene->gpd;
if (gpd == NULL) {
return;