diff options
Diffstat (limited to 'source/blender/editors/gpencil/drawgpencil.c')
-rw-r--r-- | source/blender/editors/gpencil/drawgpencil.c | 1069 |
1 files changed, 583 insertions, 486 deletions
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c index ec4310213ef..180fb65e743 100644 --- a/source/blender/editors/gpencil/drawgpencil.c +++ b/source/blender/editors/gpencil/drawgpencil.c @@ -46,6 +46,7 @@ #include "BLF_api.h" #include "BLT_translation.h" +#include "DNA_brush_types.h" #include "DNA_gpencil_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" @@ -55,8 +56,13 @@ #include "DNA_object_types.h" #include "BKE_context.h" +#include "BKE_brush.h" #include "BKE_global.h" +#include "BKE_paint.h" #include "BKE_gpencil.h" +#include "BKE_image.h" + +#include "DEG_depsgraph.h" #include "WM_api.h" @@ -74,6 +80,10 @@ #include "UI_interface_icons.h" #include "UI_resources.h" +#include "IMB_imbuf_types.h" + +#include "gpencil_intern.h" + /* ************************************************** */ /* GREASE PENCIL DRAWING */ @@ -88,8 +98,7 @@ typedef enum eDrawStrokeFlags { GP_DRAWDATA_NO_XRAY = (1 << 5), /* don't draw xray in 3D view (which is default) */ GP_DRAWDATA_NO_ONIONS = (1 << 6), /* no onionskins should be drawn (for animation playback) */ GP_DRAWDATA_VOLUMETRIC = (1 << 7), /* draw strokes as "volumetric" circular billboards */ - GP_DRAWDATA_FILL = (1 << 8), /* fill insides/bounded-regions of strokes */ - GP_DRAWDATA_HQ_FILL = (1 << 9) /* Use high quality fill */ + GP_DRAWDATA_FILL = (1 << 8) /* fill insides/bounded-regions of strokes */ } eDrawStrokeFlags; @@ -100,12 +109,12 @@ typedef enum eDrawStrokeFlags { #endif /* conversion utility (float --> normalized unsigned byte) */ -#define F2UB(x) (unsigned char)(255.0f * x) +#define F2UB(x) (uchar)(255.0f * x) /* ----- Tool Buffer Drawing ------ */ /* helper functions to set color of buffer point */ -static void gp_set_tpoint_varying_color(const tGPspoint *pt, const float ink[4], unsigned attrib_id) +static void gp_set_tpoint_varying_color(const tGPspoint *pt, const float ink[4], uint attrib_id) { float alpha = ink[3] * pt->strength; CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f); @@ -119,7 +128,7 @@ static void gp_set_point_uniform_color(const bGPDspoint *pt, const float ink[4]) immUniformColor3fvAlpha(ink, alpha); } -static void gp_set_point_varying_color(const bGPDspoint *pt, const float ink[4], unsigned attrib_id) +static void gp_set_point_varying_color(const bGPDspoint *pt, const float ink[4], uint attrib_id) { float alpha = ink[3] * pt->strength; CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f); @@ -134,7 +143,7 @@ static void gp_draw_stroke_buffer_fill(const tGPspoint *points, int totpoints, f } int tot_triangles = totpoints - 2; /* allocate memory for temporary areas */ - unsigned int(*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * tot_triangles, "GP Stroke buffer temp triangulation"); + uint(*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * tot_triangles, "GP Stroke buffer temp triangulation"); float(*points2d)[2] = MEM_mallocN(sizeof(*points2d) * totpoints, "GP Stroke buffer temp 2d points"); /* Convert points to array and triangulate @@ -146,18 +155,18 @@ static void gp_draw_stroke_buffer_fill(const tGPspoint *points, int totpoints, f points2d[i][0] = pt->x; points2d[i][1] = pt->y; } - BLI_polyfill_calc((const float(*)[2])points2d, (unsigned int)totpoints, 0, (unsigned int(*)[3])tmp_triangles); + BLI_polyfill_calc((const float(*)[2])points2d, (uint)totpoints, 0, (uint(*)[3])tmp_triangles); /* draw triangulation data */ if (tot_triangles > 0) { - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); - uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); + uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); /* Draw all triangles for filling the polygon */ - immBegin(GWN_PRIM_TRIS, tot_triangles * 3); + immBegin(GPU_PRIM_TRIS, tot_triangles * 3); /* TODO: use batch instead of immediate mode, to share vertices */ const tGPspoint *pt; @@ -208,9 +217,9 @@ static void gp_draw_stroke_buffer(const tGPspoint *points, int totpoints, short return; } - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); - uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); + uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); const tGPspoint *pt = points; @@ -218,7 +227,7 @@ static void gp_draw_stroke_buffer(const tGPspoint *points, int totpoints, short /* if drawing a single point, draw it larger */ GPU_point_size((float)(thickness + 2) * points->pressure); immBindBuiltinProgram(GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR); - immBegin(GWN_PRIM_POINTS, 1); + immBegin(GPU_PRIM_POINTS, 1); gp_set_tpoint_varying_color(pt, ink, color); immVertex2iv(pos, &pt->x); } @@ -228,7 +237,7 @@ static void gp_draw_stroke_buffer(const tGPspoint *points, int totpoints, short /* draw stroke curve */ GPU_line_width(max_ff(oldpressure * thickness, 1.0)); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); - immBeginAtMost(GWN_PRIM_LINE_STRIP, totpoints); + immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints); /* TODO: implement this with a geometry shader to draw one continuous tapered stroke */ @@ -247,13 +256,13 @@ static void gp_draw_stroke_buffer(const tGPspoint *points, int totpoints, short draw_points = 0; GPU_line_width(max_ff(pt->pressure * thickness, 1.0f)); - immBeginAtMost(GWN_PRIM_LINE_STRIP, totpoints - i + 1); + immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1); /* need to roll-back one point to ensure that there are no gaps in the stroke */ if (i != 0) { gp_set_tpoint_varying_color(pt - 1, ink, color); immVertex2iv(pos, &(pt - 1)->x); - ++draw_points; + draw_points++; } oldpressure = pt->pressure; /* reset our threshold */ @@ -262,7 +271,7 @@ static void gp_draw_stroke_buffer(const tGPspoint *points, int totpoints, short /* now the point we want */ gp_set_tpoint_varying_color(pt, ink, color); immVertex2iv(pos, &pt->x); - ++draw_points; + draw_points++; } /* need to have 2 points to avoid immEnd assert error */ if (draw_points < 2) { @@ -319,14 +328,14 @@ static void gp_draw_stroke_volumetric_buffer(const tGPspoint *points, int totpoi if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D)) return; - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - uint size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); - uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); + uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR); GPU_enable_program_point_size(); - immBegin(GWN_PRIM_POINTS, totpoints); + immBegin(GPU_PRIM_POINTS, totpoints); const tGPspoint *pt = points; for (int i = 0; i < totpoints; i++, pt++) { @@ -346,14 +355,14 @@ static void gp_draw_stroke_volumetric_2d(const bGPDspoint *points, int totpoints int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4]) { - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - uint size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); - uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); + uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR); GPU_enable_program_point_size(); - immBegin(GWN_PRIM_POINTS, totpoints); + immBegin(GPU_PRIM_POINTS, totpoints); const bGPDspoint *pt = points; for (int i = 0; i < totpoints; i++, pt++) { @@ -379,14 +388,14 @@ static void gp_draw_stroke_volumetric_3d( const bGPDspoint *points, int totpoints, short thickness, const float ink[4]) { - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - uint size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); - uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); + uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR); GPU_enable_program_point_size(); - immBegin(GWN_PRIM_POINTS, totpoints); + immBegin(GPU_PRIM_POINTS, totpoints); const bGPDspoint *pt = points; for (int i = 0; i < totpoints && pt; i++, pt++) { @@ -402,6 +411,50 @@ static void gp_draw_stroke_volumetric_3d( /* --------------- Stroke Fills ----------------- */ +/* calc bounding box in 2d using flat projection data */ +static void gp_calc_2d_bounding_box(const float(*points2d)[2], int totpoints, float minv[2], float maxv[2], bool expand) +{ + copy_v2_v2(minv, points2d[0]); + copy_v2_v2(maxv, points2d[0]); + + for (int i = 1; i < totpoints; i++) { + /* min */ + if (points2d[i][0] < minv[0]) { + minv[0] = points2d[i][0]; + } + if (points2d[i][1] < minv[1]) { + minv[1] = points2d[i][1]; + } + /* max */ + if (points2d[i][0] > maxv[0]) { + maxv[0] = points2d[i][0]; + } + if (points2d[i][1] > maxv[1]) { + maxv[1] = points2d[i][1]; + } + } + /* If not expanded, use a perfect square */ + if (expand == false) { + if (maxv[0] > maxv[1]) { + maxv[1] = maxv[0]; + } + else { + maxv[0] = maxv[1]; + } + } +} + +/* calc texture coordinates using flat projected points */ +static void gp_calc_stroke_text_coordinates(const float(*points2d)[2], int totpoints, float minv[2], float maxv[2], float(*r_uv)[2]) +{ + float d[2]; + d[0] = maxv[0] - minv[0]; + d[1] = maxv[1] - minv[1]; + for (int i = 0; i < totpoints; i++) { + r_uv[i][0] = (points2d[i][0] - minv[0]) / d[0]; + r_uv[i][1] = (points2d[i][1] - minv[1]) / d[1]; + } +} /* Get points of stroke always flat to view not affected by camera view or view position */ static void gp_stroke_2d_flat(const bGPDspoint *points, int totpoints, float(*points2d)[2], int *r_direction) @@ -447,7 +500,6 @@ static void gp_stroke_2d_flat(const bGPDspoint *points, int totpoints, float(*po *r_direction = (int)locy[2]; } - /* Triangulate stroke for high quality fill (this is done only if cache is null or stroke was modified) */ static void gp_triangulate_stroke_fill(bGPDstroke *gps) { @@ -455,14 +507,23 @@ static void gp_triangulate_stroke_fill(bGPDstroke *gps) /* allocate memory for temporary areas */ gps->tot_triangles = gps->totpoints - 2; - unsigned int (*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * gps->tot_triangles, "GP Stroke temp triangulation"); + uint (*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * gps->tot_triangles, "GP Stroke temp triangulation"); float (*points2d)[2] = MEM_mallocN(sizeof(*points2d) * gps->totpoints, "GP Stroke temp 2d points"); + float(*uv)[2] = MEM_mallocN(sizeof(*uv) * gps->totpoints, "GP Stroke temp 2d uv data"); int direction = 0; /* convert to 2d and triangulate */ gp_stroke_2d_flat(gps->points, gps->totpoints, points2d, &direction); - BLI_polyfill_calc(points2d, (unsigned int)gps->totpoints, direction, tmp_triangles); + BLI_polyfill_calc(points2d, (uint)gps->totpoints, direction, tmp_triangles); + + /* calc texture coordinates automatically */ + float minv[2]; + float maxv[2]; + /* first needs bounding box data */ + gp_calc_2d_bounding_box((const float(*)[2])points2d, gps->totpoints, minv, maxv, false); + /* calc uv data */ + gp_calc_stroke_text_coordinates((const float(*)[2])points2d, gps->totpoints, minv, maxv, uv); /* Number of triangles */ gps->tot_triangles = gps->totpoints - 2; @@ -476,7 +537,12 @@ static void gp_triangulate_stroke_fill(bGPDstroke *gps) } for (int i = 0; i < gps->tot_triangles; i++) { - memcpy(gps->triangles[i].verts, tmp_triangles[i], sizeof(uint[3])); + bGPDtriangle *stroke_triangle = &gps->triangles[i]; + memcpy(stroke_triangle->verts, tmp_triangles[i], sizeof(uint[3])); + /* copy texture coordinates */ + copy_v2_v2(stroke_triangle->uv[0], uv[tmp_triangles[i][0]]); + copy_v2_v2(stroke_triangle->uv[1], uv[tmp_triangles[i][1]]); + copy_v2_v2(stroke_triangle->uv[2], uv[tmp_triangles[i][2]]); } } else { @@ -493,73 +559,128 @@ static void gp_triangulate_stroke_fill(bGPDstroke *gps) } /* clear memory */ - if (tmp_triangles) MEM_freeN(tmp_triangles); - if (points2d) MEM_freeN(points2d); + MEM_SAFE_FREE(tmp_triangles); + MEM_SAFE_FREE(points2d); + MEM_SAFE_FREE(uv); } - -/* draw fills for shapes */ -static void gp_draw_stroke_fill( - bGPdata *gpd, bGPDstroke *gps, - int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float color[4]) +/* add a new fill point and texture coordinates to vertex buffer */ +static void gp_add_filldata_tobuffer( + const bGPDspoint *pt, const float uv[2], uint pos, uint texcoord, short flag, + int offsx, int offsy, int winx, int winy, const float diff_mat[4][4]) { float fpt[3]; + float co[2]; - BLI_assert(gps->totpoints >= 3); + mul_v3_m4v3(fpt, diff_mat, &pt->x); + /* if 2d, need conversion */ + if (!(flag & GP_STROKE_3DSPACE)) { + gp_calc_2d_stroke_fxy(fpt, flag, offsx, offsy, winx, winy, co); + copy_v2_v2(fpt, co); + fpt[2] = 0.0f; /* 2d always is z=0.0f */ + } - bGPDpalettecolor *palcolor = ED_gpencil_stroke_getcolor(gpd, gps); + immAttrib2f(texcoord, uv[0], uv[1]); /* texture coordinates */ + immVertex3fv(pos, fpt); /* position */ +} - /* Triangulation fill if high quality flag is enabled */ - if (palcolor->flag & PC_COLOR_HQ_FILL) { - /* Calculate triangles cache for filling area (must be done only after changes) */ - if ((gps->flag & GP_STROKE_RECALC_CACHES) || (gps->tot_triangles == 0) || (gps->triangles == NULL)) { - gp_triangulate_stroke_fill(gps); - } - BLI_assert(gps->tot_triangles >= 1); +#if 0 /* GPXX disabled, not used in annotations */ +/* assign image texture for filling stroke */ +static int gp_set_filling_texture(Image *image, short flag) +{ + ImBuf *ibuf; + uint *bind = &image->bindcode[TEXTARGET_TEXTURE_2D]; + int error = GL_NO_ERROR; + ImageUser iuser = { NULL }; + void *lock; - uint pos; - if (gps->flag & GP_STROKE_3DSPACE) { - pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); - } - else { - pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - } + iuser.ok = true; - immUniformColor4fv(color); + ibuf = BKE_image_acquire_ibuf(image, &iuser, &lock); - /* Draw all triangles for filling the polygon (cache must be calculated before) */ - immBegin(GWN_PRIM_TRIS, gps->tot_triangles * 3); - /* TODO: use batch instead of immediate mode, to share vertices */ + if (ibuf == NULL || ibuf->rect == NULL) { + BKE_image_release_ibuf(image, ibuf, NULL); + return (int)GL_INVALID_OPERATION; + } - bGPDtriangle *stroke_triangle = gps->triangles; - bGPDspoint *pt; + GPU_create_gl_tex(bind, ibuf->rect, ibuf->rect_float, ibuf->x, ibuf->y, GL_TEXTURE_2D, + false, false, image); - if (gps->flag & GP_STROKE_3DSPACE) { - for (int i = 0; i < gps->tot_triangles; i++, stroke_triangle++) { - for (int j = 0; j < 3; j++) { - pt = &gps->points[stroke_triangle->verts[j]]; - mul_v3_m4v3(fpt, diff_mat, &pt->x); - immVertex3fv(pos, fpt); - } - } - } - else { - for (int i = 0; i < gps->tot_triangles; i++, stroke_triangle++) { - for (int j = 0; j < 3; j++) { - float co[2]; - pt = &gps->points[stroke_triangle->verts[j]]; - mul_v3_m4v3(fpt, diff_mat, &pt->x); - gp_calc_2d_stroke_fxy(fpt, gps->flag, offsx, offsy, winx, winy, co); - immVertex3fv(pos, fpt); - } - } - } + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + if (flag & GP_STYLE_COLOR_TEX_CLAMP) { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + } + else { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + } + BKE_image_release_ibuf(image, ibuf, NULL); - immEnd(); - immUnbindProgram(); + return error; +} +#endif + +/* draw fills for shapes */ +static void gp_draw_stroke_fill( + bGPdata *gpd, bGPDstroke *gps, + int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float color[4]) +{ + BLI_assert(gps->totpoints >= 3); + Material *ma = gpd->mat[gps->mat_nr]; + MaterialGPencilStyle *gp_style = ma->gp_style; + + /* Calculate triangles cache for filling area (must be done only after changes) */ + if ((gps->flag & GP_STROKE_RECALC_CACHES) || (gps->tot_triangles == 0) || (gps->triangles == NULL)) { + gp_triangulate_stroke_fill(gps); + } + BLI_assert(gps->tot_triangles >= 1); + + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + immBindBuiltinProgram(GPU_SHADER_GPENCIL_FILL); + + immUniformColor4fv(color); + immUniform4fv("color2", gp_style->mix_rgba); + immUniform1i("fill_type", gp_style->fill_style); + immUniform1f("mix_factor", gp_style->mix_factor); + + immUniform1f("gradient_angle", gp_style->gradient_angle); + immUniform1f("gradient_radius", gp_style->gradient_radius); + immUniform1f("pattern_gridsize", gp_style->pattern_gridsize); + immUniform2fv("gradient_scale", gp_style->gradient_scale); + immUniform2fv("gradient_shift", gp_style->gradient_shift); + + immUniform1f("texture_angle", gp_style->texture_angle); + immUniform2fv("texture_scale", gp_style->texture_scale); + immUniform2fv("texture_offset", gp_style->texture_offset); + immUniform1f("texture_opacity", gp_style->texture_opacity); + immUniform1i("t_mix", gp_style->flag & GP_STYLE_COLOR_TEX_MIX ? 1 : 0); + immUniform1i("t_flip", gp_style->flag & GP_STYLE_COLOR_FLIP_FILL ? 1 : 0); +#if 0 /* GPXX disabled, not used in annotations */ + /* image texture */ + if ((gp_style->fill_style == GP_STYLE_FILL_STYLE_TEXTURE) || (gp_style->flag & GP_STYLE_COLOR_TEX_MIX)) { + gp_set_filling_texture(gp_style->ima, gp_style->flag); } +#endif + /* Draw all triangles for filling the polygon (cache must be calculated before) */ + immBegin(GPU_PRIM_TRIS, gps->tot_triangles * 3); + /* TODO: use batch instead of immediate mode, to share vertices */ + + const bGPDtriangle *stroke_triangle = gps->triangles; + for (int i = 0; i < gps->tot_triangles; i++, stroke_triangle++) { + for (int j = 0; j < 3; j++) { + gp_add_filldata_tobuffer( + &gps->points[stroke_triangle->verts[j]], stroke_triangle->uv[j], + pos, texcoord, gps->flag, + offsx, offsy, winx, winy, diff_mat); + } + } + + immEnd(); + immUnbindProgram(); } /* ----- Existing Strokes Drawing (3D and Point) ------ */ @@ -575,8 +696,8 @@ static void gp_draw_stroke_point( float fpt[3]; mul_v3_m4v3(fpt, diff_mat, &pt->x); - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); if (sflag & GP_STROKE_3DSPACE) { immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); @@ -594,94 +715,88 @@ static void gp_draw_stroke_point( /* set point thickness (since there's only one of these) */ immUniform1f("size", (float)(thickness + 2) * pt->pressure); - immBegin(GWN_PRIM_POINTS, 1); + immBegin(GPU_PRIM_POINTS, 1); immVertex3fv(pos, fpt); immEnd(); immUnbindProgram(); } -/* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */ -static void gp_draw_stroke_3d(const bGPDspoint *points, int totpoints, short thickness, bool UNUSED(debug), - short UNUSED(sflag), const float diff_mat[4][4], const float ink[4], bool cyclic) +/* draw a given stroke in 3d (i.e. in 3d-space) */ +static void gp_draw_stroke_3d(tGPDdraw *tgpw, short thickness, const float ink[4], bool cyclic) { + bGPDspoint *points = tgpw->gps->points; + int totpoints = tgpw->gps->totpoints; + + const float viewport[2] = { (float)tgpw->winx, (float)tgpw->winy }; float curpressure = points[0].pressure; float fpt[3]; - float cyclic_fpt[3]; - int draw_points = 0; - - /* if cyclic needs one vertex more */ - int cyclic_add = 0; - if (cyclic) { - ++cyclic_add; - } + /* if cyclic needs more vertex */ + int cyclic_add = (cyclic) ? 1 : 0; - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); + uint thickattrib = GPU_vertformat_attr_add(format, "thickness", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_3D_SMOOTH_COLOR); + immBindBuiltinProgram(GPU_SHADER_GPENCIL_STROKE); + immUniform2fv("Viewport", viewport); + immUniform1f("pixsize", tgpw->rv3d->pixsize); + immUniform1f("pixelsize", U.pixelsize); + float obj_scale = (tgpw->ob->size[0] + tgpw->ob->size[1] + tgpw->ob->size[2]) / 3.0f; - /* TODO: implement this with a geometry shader to draw one continuous tapered stroke */ + immUniform1f("objscale", obj_scale); + int keep_size = (int)((tgpw->gpd) && (tgpw->gpd->flag & GP_DATA_STROKE_KEEPTHICKNESS)); + immUniform1i("keep_size", keep_size); + immUniform1i("pixfactor", tgpw->gpd->pixfactor); + immUniform1i("xraymode", tgpw->gpd->xray_mode); /* draw stroke curve */ GPU_line_width(max_ff(curpressure * thickness, 1.0f)); - immBeginAtMost(GWN_PRIM_LINE_STRIP, totpoints + cyclic_add); + immBeginAtMost(GPU_PRIM_LINE_STRIP_ADJ, totpoints + cyclic_add + 2); const bGPDspoint *pt = points; - for (int i = 0; i < totpoints; i++, pt++) { - gp_set_point_varying_color(pt, ink, color); - /* if there was a significant pressure change, stop the curve, change the thickness of the stroke, - * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP) - * Note: we want more visible levels of pressures when thickness is bigger. - */ - if (fabsf(pt->pressure - curpressure) > 0.2f / (float)thickness) { - /* if the pressure changes before get at least 2 vertices, need to repeat last point to avoid assert in immEnd() */ - if (draw_points < 2) { - const bGPDspoint *pt2 = pt - 1; - mul_v3_m4v3(fpt, diff_mat, &pt2->x); - immVertex3fv(pos, fpt); + for (int i = 0; i < totpoints; i++, pt++) { + /* first point for adjacency (not drawn) */ + if (i == 0) { + gp_set_point_varying_color(points, ink, color); + immAttrib1f(thickattrib, max_ff(curpressure * thickness, 1.0f)); + if ((cyclic) && (totpoints > 2)) { + mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + totpoints - 1)->x); } - immEnd(); - draw_points = 0; - - curpressure = pt->pressure; - GPU_line_width(max_ff(curpressure * thickness, 1.0f)); - immBeginAtMost(GWN_PRIM_LINE_STRIP, totpoints - i + 1 + cyclic_add); - - /* need to roll-back one point to ensure that there are no gaps in the stroke */ - if (i != 0) { - const bGPDspoint *pt2 = pt - 1; - mul_v3_m4v3(fpt, diff_mat, &pt2->x); - gp_set_point_varying_color(pt2, ink, color); - immVertex3fv(pos, fpt); - ++draw_points; + else { + mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + 1)->x); } + mul_v3_fl(fpt, -1.0f); + immVertex3fv(pos, fpt); } - - /* now the point we want */ - mul_v3_m4v3(fpt, diff_mat, &pt->x); + /* set point */ + gp_set_point_varying_color(pt, ink, color); + immAttrib1f(thickattrib, max_ff(curpressure * thickness, 1.0f)); + mul_v3_m4v3(fpt, tgpw->diff_mat, &pt->x); immVertex3fv(pos, fpt); - ++draw_points; - if (cyclic && i == 0) { - /* save first point to use in cyclic */ - copy_v3_v3(cyclic_fpt, fpt); - } + curpressure = pt->pressure; } - if (cyclic) { + if (cyclic && totpoints > 2) { /* draw line to first point to complete the cycle */ - immVertex3fv(pos, cyclic_fpt); - ++draw_points; - } + immAttrib1f(thickattrib, max_ff(points->pressure * thickness, 1.0f)); + mul_v3_m4v3(fpt, tgpw->diff_mat, &points->x); + immVertex3fv(pos, fpt); - /* if less of two points, need to repeat last point to avoid assert in immEnd() */ - if (draw_points < 2) { - const bGPDspoint *pt2 = pt - 1; - mul_v3_m4v3(fpt, diff_mat, &pt2->x); - gp_set_point_varying_color(pt2, ink, color); + /* now add adjacency point (not drawn) */ + immAttrib1f(thickattrib, max_ff((points + 1)->pressure * thickness, 1.0f)); + mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + 1)->x); + immVertex3fv(pos, fpt); + } + /* last adjacency point (not drawn) */ + else { + gp_set_point_varying_color(points + totpoints - 1, ink, color); + immAttrib1f(thickattrib, max_ff(curpressure * thickness, 1.0f)); + mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + totpoints - 2)->x); + mul_v3_fl(fpt, -1.0f); immVertex3fv(pos, fpt); } @@ -692,8 +807,9 @@ static void gp_draw_stroke_3d(const bGPDspoint *points, int totpoints, short thi /* ----- Fancy 2D-Stroke Drawing ------ */ /* draw a given stroke in 2d */ -static void gp_draw_stroke_2d(const bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag, - bool UNUSED(debug), int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4]) +static void gp_draw_stroke_2d( + const bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag, + bool UNUSED(debug), int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4]) { /* otherwise thickness is twice that of the 3D view */ float thickness = (float)thickness_s * 0.5f; @@ -716,12 +832,12 @@ static void gp_draw_stroke_2d(const bGPDspoint *points, int totpoints, short thi int i; float fpt[3]; - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(GWN_PRIM_TRI_STRIP, totpoints * 2 + 4); + immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4); /* get x and y coordinates from first point */ mul_v3_m4v3(fpt, diff_mat, &points->x); @@ -900,10 +1016,7 @@ static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag) } /* draw a set of strokes */ -static void gp_draw_strokes( - bGPdata *gpd, const bGPDframe *gpf, int offsx, int offsy, int winx, int winy, int dflag, - bool debug, short lthick, const float opacity, const float tintcolor[4], - const bool onion, const bool custonion, const float diff_mat[4][4]) +static void gp_draw_strokes(tGPDdraw *tgpw) { float tcolor[4]; float tfill[4]; @@ -912,31 +1025,41 @@ static void gp_draw_strokes( GPU_enable_program_point_size(); - for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) { + for (bGPDstroke *gps = tgpw->t_gpf->strokes.first; gps; gps = gps->next) { /* check if stroke can be drawn */ - if (gp_can_draw_stroke(gps, dflag) == false) { + if (gp_can_draw_stroke(gps, tgpw->dflag) == false) { continue; } /* check if the color is visible */ - bGPDpalettecolor *palcolor = ED_gpencil_stroke_getcolor(gpd, gps); - if ((palcolor == NULL) || - (palcolor->flag & PC_COLOR_HIDE) || + Material *ma = tgpw->gpd->mat[gps->mat_nr]; + MaterialGPencilStyle *gp_style = ma->gp_style; + + if ((gp_style == NULL) || + (gp_style->flag & GP_STYLE_COLOR_HIDE) || /* if onion and ghost flag do not draw*/ - (onion && (palcolor->flag & PC_COLOR_ONIONSKIN))) + (tgpw->onion && (gp_style->flag & GP_STYLE_COLOR_ONIONSKIN))) + { + continue; + } + + /* if disable fill, the colors with fill must be omitted too except fill boundary strokes */ + if ((tgpw->disable_fill == 1) && + (gp_style->fill_rgba[3] > 0.0f) && + ((gps->flag & GP_STROKE_NOFILL) == 0)) { continue; } /* calculate thickness */ - sthickness = gps->thickness + lthick; + sthickness = gps->thickness + tgpw->lthick; if (sthickness <= 0) { continue; } /* check which stroke-drawer to use */ - if (dflag & GP_DRAWDATA_ONLY3D) { - const int no_xray = (dflag & GP_DRAWDATA_NO_XRAY); + if (tgpw->dflag & GP_DRAWDATA_ONLY3D) { + const int no_xray = (tgpw->dflag & GP_DRAWDATA_NO_XRAY); int mask_orig = 0; if (no_xray) { @@ -951,57 +1074,64 @@ static void gp_draw_strokes( /* 3D Fill */ //if ((dflag & GP_DRAWDATA_FILL) && (gps->totpoints >= 3)) { - if (gps->totpoints >= 3) { - /* set color using palette, tint color and opacity */ - interp_v3_v3v3(tfill, palcolor->fill, tintcolor, tintcolor[3]); - tfill[3] = palcolor->fill[3] * opacity; - if (tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) { + if ((gps->totpoints >= 3) && (tgpw->disable_fill != 1)) { + /* set color using material, tint color and opacity */ + interp_v3_v3v3(tfill, gp_style->fill_rgba, tgpw->tintcolor, tgpw->tintcolor[3]); + tfill[3] = gp_style->fill_rgba[3] * tgpw->opacity; + if ((tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) || (gp_style->fill_style > 0)) { const float *color; - if (!onion) { + if (!tgpw->onion) { color = tfill; } else { - if (custonion) { - color = tintcolor; + if (tgpw->custonion) { + color = tgpw->tintcolor; } else { - ARRAY_SET_ITEMS(tfill, UNPACK3(palcolor->fill), tintcolor[3]); + ARRAY_SET_ITEMS(tfill, UNPACK3(gp_style->fill_rgba), tgpw->tintcolor[3]); color = tfill; } } - gp_draw_stroke_fill(gpd, gps, offsx, offsy, winx, winy, diff_mat, color); + gp_draw_stroke_fill( + tgpw->gpd, gps, + tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, color); } } /* 3D Stroke */ - /* set color using palette, tint color and opacity */ - if (!onion) { - interp_v3_v3v3(tcolor, palcolor->color, tintcolor, tintcolor[3]); - tcolor[3] = palcolor->color[3] * opacity; + /* set color using material tint color and opacity */ + if (!tgpw->onion) { + interp_v3_v3v3(tcolor, gp_style->stroke_rgba, tgpw->tintcolor, tgpw->tintcolor[3]); + tcolor[3] = gp_style->stroke_rgba[3] * tgpw->opacity; copy_v4_v4(ink, tcolor); } else { - if (custonion) { - copy_v4_v4(ink, tintcolor); + if (tgpw->custonion) { + copy_v4_v4(ink, tgpw->tintcolor); } else { - ARRAY_SET_ITEMS(tcolor, palcolor->color[0], palcolor->color[1], palcolor->color[2], opacity); + ARRAY_SET_ITEMS(tcolor, UNPACK3(gp_style->stroke_rgba), tgpw->opacity); copy_v4_v4(ink, tcolor); } } - if (palcolor->flag & PC_COLOR_VOLUMETRIC) { + if (gp_style->mode == GP_STYLE_MODE_DOTS) { /* volumetric stroke drawing */ - gp_draw_stroke_volumetric_3d(gps->points, gps->totpoints, sthickness, ink); + if (tgpw->disable_fill != 1) { + gp_draw_stroke_volumetric_3d(gps->points, gps->totpoints, sthickness, ink); + } } else { /* 3D Lines - OpenGL primitives-based */ if (gps->totpoints == 1) { - gp_draw_stroke_point(gps->points, sthickness, dflag, gps->flag, offsx, offsy, winx, winy, - diff_mat, ink); + if (tgpw->disable_fill != 1) { + gp_draw_stroke_point(gps->points, sthickness, tgpw->dflag, gps->flag, + tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, + tgpw->diff_mat, ink); + } } else { - gp_draw_stroke_3d(gps->points, gps->totpoints, sthickness, debug, gps->flag, - diff_mat, ink, gps->flag & GP_STROKE_CYCLIC); + tgpw->gps = gps; + gp_draw_stroke_3d(tgpw, sthickness, ink, gps->flag & GP_STROKE_CYCLIC); } } if (no_xray) { @@ -1014,58 +1144,63 @@ static void gp_draw_strokes( else { /* 2D - Fill */ if (gps->totpoints >= 3) { - /* set color using palette, tint color and opacity */ - interp_v3_v3v3(tfill, palcolor->fill, tintcolor, tintcolor[3]); - tfill[3] = palcolor->fill[3] * opacity; - if (tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) { + /* set color using material, tint color and opacity */ + interp_v3_v3v3(tfill, gp_style->fill_rgba, tgpw->tintcolor, tgpw->tintcolor[3]); + tfill[3] = gp_style->fill_rgba[3] * tgpw->opacity; + if ((tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) || (gp_style->fill_style > 0)) { const float *color; - if (!onion) { + if (!tgpw->onion) { color = tfill; } else { - if (custonion) { - color = tintcolor; + if (tgpw->custonion) { + color = tgpw->tintcolor; } else { - ARRAY_SET_ITEMS(tfill, palcolor->fill[0], palcolor->fill[1], palcolor->fill[2], - tintcolor[3]); + ARRAY_SET_ITEMS(tfill, UNPACK3(gp_style->fill_rgba), tgpw->tintcolor[3]); color = tfill; } } - gp_draw_stroke_fill(gpd, gps, offsx, offsy, winx, winy, diff_mat, color); + gp_draw_stroke_fill( + tgpw->gpd, gps, + tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, color); } } /* 2D Strokes... */ - /* set color using palette, tint color and opacity */ - if (!onion) { - interp_v3_v3v3(tcolor, palcolor->color, tintcolor, tintcolor[3]); - tcolor[3] = palcolor->color[3] * opacity; + /* set color using material, tint color and opacity */ + if (!tgpw->onion) { + interp_v3_v3v3(tcolor, gp_style->stroke_rgba, tgpw->tintcolor, tgpw->tintcolor[3]); + tcolor[3] = gp_style->stroke_rgba[3] * tgpw->opacity; copy_v4_v4(ink, tcolor); } else { - if (custonion) { - copy_v4_v4(ink, tintcolor); + if (tgpw->custonion) { + copy_v4_v4(ink, tgpw->tintcolor); } else { - ARRAY_SET_ITEMS(tcolor, palcolor->color[0], palcolor->color[1], palcolor->color[2], opacity); + ARRAY_SET_ITEMS(tcolor, UNPACK3(gp_style->stroke_rgba), tgpw->opacity); copy_v4_v4(ink, tcolor); } } - if (palcolor->flag & PC_COLOR_VOLUMETRIC) { + if (gp_style->mode == GP_STYLE_MODE_DOTS) { /* blob/disk-based "volumetric" drawing */ - gp_draw_stroke_volumetric_2d(gps->points, gps->totpoints, sthickness, dflag, gps->flag, - offsx, offsy, winx, winy, diff_mat, ink); + gp_draw_stroke_volumetric_2d( + gps->points, gps->totpoints, sthickness, tgpw->dflag, gps->flag, + tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, ink); } else { /* normal 2D strokes */ if (gps->totpoints == 1) { - gp_draw_stroke_point(gps->points, sthickness, dflag, gps->flag, offsx, offsy, winx, winy, - diff_mat, ink); + gp_draw_stroke_point( + gps->points, sthickness, tgpw->dflag, gps->flag, + tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, + tgpw->diff_mat, ink); } else { - gp_draw_stroke_2d(gps->points, gps->totpoints, sthickness, dflag, gps->flag, debug, - offsx, offsy, winx, winy, diff_mat, ink); + gp_draw_stroke_2d( + gps->points, gps->totpoints, sthickness, tgpw->dflag, gps->flag, false, + tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, ink); } } } @@ -1114,14 +1249,16 @@ static void gp_draw_strokes_edit( if ((gps->flag & GP_STROKE_SELECT) == 0) continue; - /* verify palette color lock */ + /* verify color lock */ { - bGPDpalettecolor *palcolor = ED_gpencil_stroke_getcolor(gpd, gps); - if (palcolor != NULL) { - if (palcolor->flag & PC_COLOR_HIDE) { + Material *ma = gpd->mat[gps->mat_nr]; + MaterialGPencilStyle *gp_style = ma->gp_style; + + if (gp_style != NULL) { + if (gp_style->flag & GP_STYLE_COLOR_HIDE) { continue; } - if (((lflag & GP_LAYER_UNLOCK_COLOR) == 0) && (palcolor->flag & PC_COLOR_LOCKED)) { + if (((lflag & GP_LAYER_UNLOCK_COLOR) == 0) && (gp_style->flag & GP_STYLE_COLOR_LOCKED)) { continue; } } @@ -1143,28 +1280,29 @@ static void gp_draw_strokes_edit( } /* for now, we assume that the base color of the points is not too close to the real color */ - /* set color using palette */ - bGPDpalettecolor *palcolor = ED_gpencil_stroke_getcolor(gpd, gps); + /* set color using material */ + Material *ma = gpd->mat[gps->mat_nr]; + MaterialGPencilStyle *gp_style = ma->gp_style; float selectColor[4]; UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor); selectColor[3] = alpha; - Gwn_VertFormat *format = immVertexFormat(); + GPUVertFormat *format = immVertexFormat(); uint pos; /* specified later */ - uint size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); - uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); + uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT); if (gps->flag & GP_STROKE_3DSPACE) { - pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR); } else { - pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR); } - immBegin(GWN_PRIM_POINTS, gps->totpoints); + immBegin(GPU_PRIM_POINTS, gps->totpoints); /* Draw start and end point differently if enabled stroke direction hint */ bool show_direction_hint = (gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1); @@ -1189,7 +1327,7 @@ static void gp_draw_strokes_edit( immAttrib1f(size, vsize); } else { - immAttrib3fv(color, palcolor->color); + immAttrib3fv(color, gp_style->stroke_rgba); immAttrib1f(size, bsize); } @@ -1229,98 +1367,75 @@ static void gp_draw_strokes_edit( /* ----- General Drawing ------ */ -/* draw onion-skinning for a layer */ -static void gp_draw_onionskins( - bGPdata *gpd, const bGPDlayer *gpl, const bGPDframe *gpf, int offsx, int offsy, int winx, int winy, - int UNUSED(cfra), int dflag, bool debug, const float diff_mat[4][4]) + +/* draw interpolate strokes (used only while operator is running) */ +void ED_gp_draw_interpolation(const bContext *C, tGPDinterpolate *tgpi, const int type) { - const float default_color[3] = {UNPACK3(U.gpencil_new_layer_col)}; - const float alpha = 1.0f; + tGPDdraw tgpw; + ARegion *ar = CTX_wm_region(C); + RegionView3D *rv3d = ar->regiondata; + tGPDinterpolate_layer *tgpil; + Object *obact = CTX_data_active_object(C); + Depsgraph *depsgraph = CTX_data_depsgraph(C); + float color[4]; - /* 1) Draw Previous Frames First */ - if (gpl->flag & GP_LAYER_GHOST_PREVCOL) { - copy_v3_v3(color, gpl->gcolor_prev); - } - else { - copy_v3_v3(color, default_color); + UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, color); + color[3] = 0.6f; + int dflag = 0; + /* if 3d stuff, enable flags */ + if (type == REGION_DRAW_POST_VIEW) { + dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS); } - if (gpl->gstep > 0) { - /* draw previous frames first */ - for (bGPDframe *gf = gpf->prev; gf; gf = gf->prev) { - /* check if frame is drawable */ - if ((gpf->framenum - gf->framenum) <= gpl->gstep) { - /* alpha decreases with distance from curframe index */ - float fac = 1.0f - ((float)(gpf->framenum - gf->framenum) / (float)(gpl->gstep + 1)); - color[3] = alpha * fac * 0.66f; - gp_draw_strokes(gpd, gf, offsx, offsy, winx, winy, dflag, debug, gpl->thickness, 1.0f, color, - true, gpl->flag & GP_LAYER_GHOST_PREVCOL, diff_mat); - } - else - break; - } - } - else if (gpl->gstep == 0) { - /* draw the strokes for the ghost frames (at half of the alpha set by user) */ - if (gpf->prev) { - color[3] = (alpha / 7); - gp_draw_strokes(gpd, gpf->prev, offsx, offsy, winx, winy, dflag, debug, gpl->thickness, 1.0f, color, - true, gpl->flag & GP_LAYER_GHOST_PREVCOL, diff_mat); - } - } - else { - /* don't draw - disabled */ - } + tgpw.rv3d = rv3d; + tgpw.depsgraph = depsgraph; + tgpw.ob = obact; + tgpw.gpd = tgpi->gpd; + tgpw.offsx = 0; + tgpw.offsy = 0; + tgpw.winx = tgpi->ar->winx; + tgpw.winy = tgpi->ar->winy; + tgpw.dflag = dflag; - /* 2) Now draw next frames */ - if (gpl->flag & GP_LAYER_GHOST_NEXTCOL) { - copy_v3_v3(color, gpl->gcolor_next); - } - else { - copy_v3_v3(color, default_color); - } + /* turn on alpha-blending */ + glEnable(GL_BLEND); + for (tgpil = tgpi->ilayers.first; tgpil; tgpil = tgpil->next) { + /* calculate parent position */ + ED_gpencil_parent_location(depsgraph, obact, tgpi->gpd, tgpil->gpl, tgpw.diff_mat); + if (tgpil->interFrame) { + tgpw.gpl = tgpil->gpl; + tgpw.gpf = tgpil->interFrame; + tgpw.t_gpf = tgpil->interFrame; - if (gpl->gstep_next > 0) { - /* now draw next frames */ - for (bGPDframe *gf = gpf->next; gf; gf = gf->next) { - /* check if frame is drawable */ - if ((gf->framenum - gpf->framenum) <= gpl->gstep_next) { - /* alpha decreases with distance from curframe index */ - float fac = 1.0f - ((float)(gf->framenum - gpf->framenum) / (float)(gpl->gstep_next + 1)); - color[3] = alpha * fac * 0.66f; - gp_draw_strokes(gpd, gf, offsx, offsy, winx, winy, dflag, debug, gpl->thickness, 1.0f, color, - true, gpl->flag & GP_LAYER_GHOST_NEXTCOL, diff_mat); - } - else - break; - } - } - else if (gpl->gstep_next == 0) { - /* draw the strokes for the ghost frames (at half of the alpha set by user) */ - if (gpf->next) { - color[3] = (alpha / 4); - gp_draw_strokes(gpd, gpf->next, offsx, offsy, winx, winy, dflag, debug, gpl->thickness, 1.0f, color, - true, gpl->flag & GP_LAYER_GHOST_NEXTCOL, diff_mat); + tgpw.lthick = tgpil->gpl->line_change; + tgpw.opacity = 1.0; + copy_v4_v4(tgpw.tintcolor, color); + tgpw.onion = true; + tgpw.custonion = true; + + gp_draw_strokes(&tgpw); } } - else { - /* don't draw - disabled */ - } + glDisable(GL_BLEND); } /* draw interpolate strokes (used only while operator is running) */ -void ED_gp_draw_interpolation(tGPDinterpolate *tgpi, const int type) +void ED_gp_draw_primitives(const bContext *C, tGPDprimitive *tgpi, const int type) { - tGPDinterpolate_layer *tgpil; - float diff_mat[4][4]; - float color[4]; + tGPDdraw tgpw; + ARegion *ar = CTX_wm_region(C); + RegionView3D *rv3d = ar->regiondata; - int offsx = 0; - int offsy = 0; - int winx = tgpi->ar->winx; - int winy = tgpi->ar->winy; + /* if idle, do not draw */ + if (tgpi->flag == 0) { + return; + } + Object *obact = CTX_data_active_object(C); + Depsgraph *depsgraph = CTX_data_depsgraph(C); \ + + float color[4]; UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, color); color[3] = 0.6f; int dflag = 0; @@ -1329,32 +1444,71 @@ void ED_gp_draw_interpolation(tGPDinterpolate *tgpi, const int type) dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS); } + tgpw.rv3d = rv3d; + tgpw.depsgraph = depsgraph; + tgpw.ob = obact; + tgpw.gpd = tgpi->gpd; + tgpw.offsx = 0; + tgpw.offsy = 0; + tgpw.winx = tgpi->ar->winx; + tgpw.winy = tgpi->ar->winy; + tgpw.dflag = dflag; + /* turn on alpha-blending */ GPU_blend(true); - for (tgpil = tgpi->ilayers.first; tgpil; tgpil = tgpil->next) { - /* calculate parent position */ - ED_gpencil_parent_location(tgpil->gpl, diff_mat); - if (tgpil->interFrame) { - gp_draw_strokes(tgpi->gpd, tgpil->interFrame, offsx, offsy, winx, winy, dflag, false, - tgpil->gpl->thickness, 1.0f, color, true, true, diff_mat); + /* calculate parent position */ + ED_gpencil_parent_location(depsgraph, obact, tgpi->gpd, tgpi->gpl, tgpw.diff_mat); + if (tgpi->gpf) { + tgpw.gps = tgpi->gpf->strokes.first; + if (tgpw.gps->totpoints > 0) { + tgpw.gpl = tgpi->gpl; + tgpw.gpf = tgpi->gpf; + tgpw.t_gpf = tgpi->gpf; + + tgpw.lthick = tgpi->gpl->line_change; + tgpw.opacity = 1.0; + copy_v4_v4(tgpw.tintcolor, color); + tgpw.onion = true; + tgpw.custonion = true; + + gp_draw_strokes(&tgpw); } } GPU_blend(false); } +/* wrapper to draw strokes for filling operator */ +void ED_gp_draw_fill(tGPDdraw *tgpw) +{ + gp_draw_strokes(tgpw); +} + /* loop over gpencil data layers, drawing them */ -static void gp_draw_data_layers( - const bGPDbrush *brush, float alpha, bGPdata *gpd, +static void gp_draw_data_layers(RegionView3D *rv3d, + const Brush *brush, float alpha, Object *ob, bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag) { float diff_mat[4][4]; + tGPDdraw tgpw; + + tgpw.rv3d = rv3d; + tgpw.depsgraph = NULL; /* XXX: This is not used here */ + tgpw.ob = ob; + tgpw.gpd = gpd; + tgpw.gpl = NULL; + tgpw.gpf = NULL; + tgpw.t_gpf = NULL; + tgpw.offsx = offsx; + tgpw.offsy = offsy; + tgpw.winx = winx; + tgpw.winy = winy; + tgpw.dflag = dflag; for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) { /* calculate parent position */ - ED_gpencil_parent_location(gpl, diff_mat); + ED_gpencil_parent_location(tgpw.depsgraph, ob, gpd, gpl, diff_mat); - bool debug = (gpl->flag & GP_LAYER_DRAWDEBUG); - short lthick = brush->thickness + gpl->thickness; + short lthick = brush->size + gpl->line_change; /* don't draw layer if hidden */ if (gpl->flag & GP_LAYER_HIDE) @@ -1383,30 +1537,20 @@ static void gp_draw_data_layers( /* volumetric strokes... */ GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_VOLUMETRIC), GP_DRAWDATA_VOLUMETRIC); - /* HQ fills... */ - GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_HQ_FILL), GP_DRAWDATA_HQ_FILL); - #undef GP_DRAWFLAG_APPLY - /* Draw 'onionskins' (frame left + right) - * - It is only possible to show these if the option is enabled - * - The "no onions" flag prevents ghosts from appearing during animation playback/scrubbing - * and in renders - * - The per-layer "always show" flag however overrides the playback/render restriction, - * allowing artists to selectively turn onionskins on/off during playback - */ - if ((gpl->flag & GP_LAYER_ONIONSKIN) && - ((dflag & GP_DRAWDATA_NO_ONIONS) == 0 || (gpl->flag & GP_LAYER_GHOST_ALWAYS))) - { - /* Drawing method - only immediately surrounding (gstep = 0), - * or within a frame range on either side (gstep > 0) - */ - gp_draw_onionskins(gpd, gpl, gpf, offsx, offsy, winx, winy, cfra, dflag, debug, diff_mat); - } + tgpw.gpl = gpl; + tgpw.gpf = gpf; + tgpw.t_gpf = gpf; // XXX? + tgpw.lthick = gpl->line_change; + tgpw.opacity = gpl->opacity; + copy_v4_v4(tgpw.tintcolor, gpl->tintcolor); + tgpw.onion = false; + tgpw.custonion = false; + copy_m4_m4(tgpw.diff_mat, diff_mat); /* draw the strokes already in active frame */ - gp_draw_strokes(gpd, gpf, offsx, offsy, winx, winy, dflag, debug, gpl->thickness, - gpl->opacity, gpl->tintcolor, false, false, diff_mat); + gp_draw_strokes(&tgpw); /* Draw verts of selected strokes * - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering @@ -1435,19 +1579,25 @@ static void gp_draw_data_layers( * It should also be noted that sbuffer contains temporary point types * i.e. tGPspoints NOT bGPDspoints */ - if (gpd->sflag & PC_COLOR_VOLUMETRIC) { - gp_draw_stroke_volumetric_buffer(gpd->sbuffer, gpd->sbuffer_size, lthick, - dflag, gpd->scolor); + if (gpd->runtime.mode == GP_STYLE_MODE_DOTS) { + gp_draw_stroke_volumetric_buffer( + gpd->runtime.sbuffer, + gpd->runtime.sbuffer_size, lthick, + dflag, gpd->runtime.scolor); } else { - gp_draw_stroke_buffer(gpd->sbuffer, gpd->sbuffer_size, lthick, dflag, gpd->sbuffer_sflag, gpd->scolor, gpd->sfill); + gp_draw_stroke_buffer( + gpd->runtime.sbuffer, + gpd->runtime.sbuffer_size, lthick, + dflag, gpd->runtime.sbuffer_sflag, + gpd->runtime.scolor, gpd->runtime.sfill); } } } } /* draw a short status message in the top-right corner */ -static void gp_draw_status_text(const bGPdata *gpd, ARegion *ar) +static void UNUSED_FUNCTION(gp_draw_status_text)(const bGPdata *gpd, ARegion *ar) { rcti rect; @@ -1493,8 +1643,8 @@ static void gp_draw_status_text(const bGPdata *gpd, ARegion *ar) } /* draw grease-pencil datablock */ -static void gp_draw_data( - const bGPDbrush *brush, float alpha, bGPdata *gpd, +static void gp_draw_data(RegionView3D *rv3d, + const Brush *brush, float alpha, Object *ob, bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag) { /* turn on smooth lines (i.e. anti-aliasing) */ @@ -1510,7 +1660,7 @@ static void gp_draw_data( GPU_blend(true); /* draw! */ - gp_draw_data_layers(brush, alpha, gpd, offsx, offsy, winx, winy, cfra, dflag); + gp_draw_data_layers(rv3d, brush, alpha, ob, gpd, offsx, offsy, winx, winy, cfra, dflag); /* turn off alpha blending, then smooth lines */ GPU_blend(false); // alpha blending @@ -1519,33 +1669,22 @@ static void gp_draw_data( /* if we have strokes for scenes (3d view)/clips (movie clip editor) * and objects/tracks, multiple data blocks have to be drawn */ -static void gp_draw_data_all(Scene *scene, bGPdata *gpd, int offsx, int offsy, int winx, int winy, - int cfra, int dflag, const char spacetype) +static void gp_draw_data_all( + RegionView3D *rv3d, Scene *scene, bGPdata *gpd, int offsx, int offsy, int winx, int winy, + int cfra, int dflag, const char UNUSED(spacetype)) { bGPdata *gpd_source = NULL; - ToolSettings *ts; - bGPDbrush *brush = NULL; + ToolSettings *ts = NULL; + Brush *brush = NULL; if (scene) { ts = scene->toolsettings; - brush = BKE_gpencil_brush_getactive(ts); - /* if no brushes, create default set */ - if (brush == NULL) { - BKE_gpencil_brush_init_presets(ts); - brush = BKE_gpencil_brush_getactive(ts); - } - - if (spacetype == SPACE_VIEW3D) { - gpd_source = (scene->gpd ? scene->gpd : NULL); - } - else if (spacetype == SPACE_CLIP && scene->clip) { - /* currently drawing only gpencil data from either clip or track, but not both - XXX fix logic behind */ - gpd_source = (scene->clip->gpd ? scene->clip->gpd : NULL); - } + brush = BKE_brush_getactive_gpencil(ts); if (gpd_source) { if (brush != NULL) { - gp_draw_data(brush, ts->gp_sculpt.alpha, gpd_source, - offsx, offsy, winx, winy, cfra, dflag); + gp_draw_data( + rv3d, brush, 1.0f, NULL, gpd_source, + offsx, offsy, winx, winy, cfra, dflag); } } } @@ -1554,76 +1693,70 @@ static void gp_draw_data_all(Scene *scene, bGPdata *gpd, int offsx, int offsy, i * if gpd_source == gpd, we don't have any object/track data and we can skip */ if (gpd_source == NULL || (gpd_source && gpd_source != gpd)) { if (brush != NULL) { - gp_draw_data(brush, ts->gp_sculpt.alpha, gpd, - offsx, offsy, winx, winy, cfra, dflag); + gp_draw_data( + rv3d, brush, 1.0f, NULL, gpd, + offsx, offsy, winx, winy, cfra, dflag); } } } /* ----- Grease Pencil Sketches Drawing API ------ */ -/* ............................ - * XXX - * We need to review the calls below, since they may be/are not that suitable for - * the new ways that we intend to be drawing data... - * ............................ */ -/* draw grease-pencil sketches to specified 2d-view that uses ibuf corrections */ -void ED_gpencil_draw_2dimage(const bContext *C) +/* draw grease-pencil sketches to specified 3d-view assuming that matrices are already set correctly + * Note: this gets called twice - first time with only3d=true to draw 3d-strokes, + * second time with only3d=false for screen-aligned strokes */ +void ED_gpencil_draw_view3d( + wmWindowManager *wm, + Scene *scene, + ViewLayer *view_layer, + struct Depsgraph *depsgraph, + View3D *v3d, + ARegion *ar, + bool only3d) { - wmWindowManager *wm = CTX_wm_manager(C); - ScrArea *sa = CTX_wm_area(C); - ARegion *ar = CTX_wm_region(C); - Scene *scene = CTX_data_scene(C); - - int offsx, offsy, sizex, sizey; - int dflag = GP_DRAWDATA_NOSTATUS; + int dflag = 0; + RegionView3D *rv3d = ar->regiondata; + int offsx, offsy, winx, winy; - bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX + /* check that we have grease-pencil stuff to draw */ + // XXX: This is the only place that still uses this function + bGPdata *gpd = ED_gpencil_data_get_active_v3d(view_layer); if (gpd == NULL) return; - /* calculate rect */ - switch (sa->spacetype) { - case SPACE_IMAGE: /* image */ - case SPACE_CLIP: /* clip */ - { - /* just draw using standard scaling (settings here are currently ignored anyways) */ - /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */ - offsx = 0; - offsy = 0; - sizex = ar->winx; - sizey = ar->winy; + /* when rendering to the offscreen buffer we don't want to + * deal with the camera border, otherwise map the coords to the camera border. */ + if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) { + rctf rectf; + ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &rectf, true); /* no shift */ + + offsx = round_fl_to_int(rectf.xmin); + offsy = round_fl_to_int(rectf.ymin); + winx = round_fl_to_int(rectf.xmax - rectf.xmin); + winy = round_fl_to_int(rectf.ymax - rectf.ymin); + } + else { + offsx = 0; + offsy = 0; + winx = ar->winx; + winy = ar->winy; + } - wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax); + /* set flags */ + if (only3d) { + /* 3D strokes/3D space: + * - only 3D space points + * - don't status text either (as it's the wrong space) + */ + dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS); + } - dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK; - break; - } - case SPACE_SEQ: /* sequence */ - { - /* just draw using standard scaling (settings here are currently ignored anyways) */ - offsx = 0; - offsy = 0; - sizex = ar->winx; - sizey = ar->winy; - - /* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated - * and everything moved to standard View2d - */ - dflag |= GP_DRAWDATA_ONLYV2D; - break; - } - default: /* for spacetype not yet handled */ - offsx = 0; - offsy = 0; - sizex = ar->winx; - sizey = ar->winy; - - dflag |= GP_DRAWDATA_ONLYI2D; - break; + if (v3d->flag2 & V3D_RENDER_OVERRIDE) { + /* don't draw status text when "only render" flag is set */ + dflag |= GP_DRAWDATA_NOSTATUS; } - if (ED_screen_animation_playing(wm)) { + if ((wm == NULL) || ED_screen_animation_playing(wm)) { /* don't show onionskins during animation playback/scrub (i.e. it obscures the poses) * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes) */ @@ -1631,85 +1764,46 @@ void ED_gpencil_draw_2dimage(const bContext *C) } /* draw it! */ - gp_draw_data_all(scene, gpd, offsx, offsy, sizex, sizey, CFRA, dflag, sa->spacetype); + gp_draw_data_all(rv3d, scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype); } -/* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly - * Note: this gets called twice - first time with onlyv2d=true to draw 'canvas' strokes, - * second time with onlyv2d=false for screen-aligned strokes */ -void ED_gpencil_draw_view2d(const bContext *C, bool onlyv2d) -{ - wmWindowManager *wm = CTX_wm_manager(C); - ScrArea *sa = CTX_wm_area(C); - ARegion *ar = CTX_wm_region(C); - Scene *scene = CTX_data_scene(C); - int dflag = 0; - - /* check that we have grease-pencil stuff to draw */ - if (sa == NULL) return; - bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX - if (gpd == NULL) return; - - /* special hack for Image Editor */ - /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */ - if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP)) - dflag |= GP_DRAWDATA_IEDITHACK; - - /* draw it! */ - if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS); - if (ED_screen_animation_playing(wm)) dflag |= GP_DRAWDATA_NO_ONIONS; - - gp_draw_data_all(scene, gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag, sa->spacetype); - - /* draw status text (if in screen/pixel-space) */ - if (!onlyv2d) { - gp_draw_status_text(gpd, ar); - } -} - -/* draw grease-pencil sketches to specified 3d-view assuming that matrices are already set correctly - * Note: this gets called twice - first time with only3d=true to draw 3d-strokes, - * second time with only3d=false for screen-aligned strokes */ -void ED_gpencil_draw_view3d(wmWindowManager *wm, - Scene *scene, - ViewLayer *view_layer, - struct Depsgraph *depsgraph, - View3D *v3d, - ARegion *ar, - bool only3d) +/* draw grease-pencil sketches to specified 3d-view for gp object + * assuming that matrices are already set correctly + */ +void ED_gpencil_draw_view3d_object(wmWindowManager *wm, Scene *scene, Depsgraph *depsgraph, Object *ob, View3D *v3d, ARegion *ar, bool only3d) { int dflag = 0; RegionView3D *rv3d = ar->regiondata; - int offsx, offsy, winx, winy; + int offsx, offsy, winx, winy; /* check that we have grease-pencil stuff to draw */ - bGPdata *gpd = ED_gpencil_data_get_active_v3d(scene, view_layer); + bGPdata *gpd = ob->data; if (gpd == NULL) return; /* when rendering to the offscreen buffer we don't want to - * deal with the camera border, otherwise map the coords to the camera border. */ + * deal with the camera border, otherwise map the coords to the camera border. */ if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) { rctf rectf; ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &rectf, true); /* no shift */ offsx = round_fl_to_int(rectf.xmin); offsy = round_fl_to_int(rectf.ymin); - winx = round_fl_to_int(rectf.xmax - rectf.xmin); - winy = round_fl_to_int(rectf.ymax - rectf.ymin); + winx = round_fl_to_int(rectf.xmax - rectf.xmin); + winy = round_fl_to_int(rectf.ymax - rectf.ymin); } else { offsx = 0; offsy = 0; - winx = ar->winx; - winy = ar->winy; + winx = ar->winx; + winy = ar->winy; } /* set flags */ if (only3d) { /* 3D strokes/3D space: - * - only 3D space points - * - don't status text either (as it's the wrong space) - */ + * - only 3D space points + * - don't status text either (as it's the wrong space) + */ dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS); } @@ -1720,20 +1814,23 @@ void ED_gpencil_draw_view3d(wmWindowManager *wm, if ((wm == NULL) || ED_screen_animation_playing(wm)) { /* don't show onionskins during animation playback/scrub (i.e. it obscures the poses) - * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes) - */ + * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes) + */ dflag |= GP_DRAWDATA_NO_ONIONS; } /* draw it! */ - gp_draw_data_all(scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype); + ToolSettings *ts = scene->toolsettings; + Brush *brush = BKE_brush_getactive_gpencil(ts); + if (brush != NULL) { + gp_draw_data(rv3d, brush, 1.0f, ob, gpd, + offsx, offsy, winx, winy, CFRA, dflag); + } } -void ED_gpencil_draw_ex(Scene *scene, bGPdata *gpd, int winx, int winy, const int cfra, const char spacetype) +void ED_gpencil_draw_ex(RegionView3D *rv3d, Scene *scene, bGPdata *gpd, int winx, int winy, const int cfra, const char spacetype) { int dflag = GP_DRAWDATA_NOSTATUS | GP_DRAWDATA_ONLYV2D; - gp_draw_data_all(scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype); + gp_draw_data_all(rv3d, scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype); } - -/* ************************************************** */ |