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Diffstat (limited to 'source/blender/editors/gpencil/gpencil_utils.c')
-rw-r--r--source/blender/editors/gpencil/gpencil_utils.c14
1 files changed, 6 insertions, 8 deletions
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index 5aae10a5db5..8b77709bacb 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -1760,9 +1760,7 @@ void ED_gpencil_brush_draw_eraser(Brush *brush, int x, int y)
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
GPU_line_smooth(true);
- GPU_blend(true);
- GPU_blend_set_func_separate(
- GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(GPU_BLEND_ALPHA);
immUniformColor4ub(255, 100, 100, 20);
imm_draw_circle_fill_2d(shdr_pos, x, y, radius, 40);
@@ -1790,7 +1788,7 @@ void ED_gpencil_brush_draw_eraser(Brush *brush, int x, int y)
immUnbindProgram();
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
GPU_line_smooth(false);
}
@@ -1944,7 +1942,7 @@ static void gpencil_brush_cursor_draw(bContext *C, int x, int y, void *customdat
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
GPU_line_smooth(true);
- GPU_blend(true);
+ GPU_blend(GPU_BLEND_ALPHA);
/* Inner Ring: Color from UI panel */
immUniformColor4f(color[0], color[1], color[2], 0.8f);
@@ -1963,13 +1961,13 @@ static void gpencil_brush_cursor_draw(bContext *C, int x, int y, void *customdat
immUniformColor4f(darkcolor[0], darkcolor[1], darkcolor[2], 0.8f);
imm_draw_circle_wire_2d(pos, x, y, radius + 1, 40);
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
GPU_line_smooth(false);
/* Draw line for lazy mouse */
if ((last_mouse_position) && (brush->gpencil_settings->flag & GP_BRUSH_STABILIZE_MOUSE_TEMP)) {
GPU_line_smooth(true);
- GPU_blend(true);
+ GPU_blend(GPU_BLEND_ALPHA);
copy_v3_v3(color, brush->add_col);
immUniformColor4f(color[0], color[1], color[2], 0.8f);
@@ -1981,7 +1979,7 @@ static void gpencil_brush_cursor_draw(bContext *C, int x, int y, void *customdat
last_mouse_position[1] + region->winrct.ymin);
immEnd();
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
GPU_line_smooth(false);
}