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Diffstat (limited to 'source/blender/editors/include/ED_anim_api.h')
-rw-r--r--source/blender/editors/include/ED_anim_api.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 28dc233e1c8..b805b2ea0ff 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -468,7 +468,7 @@ typedef struct bAnimChannelType {
int (*setting_flag)(bAnimContext *ac, eAnimChannel_Settings setting, bool *neg);
/* get the pointer to int/short where data is stored,
* with type being sizeof(ptr_data) which should be fine for runtime use...
- * - assume that setting has been checked to be valid for current context
+ * - assume that setting has been checked to be valid for current context
*/
void *(*setting_ptr)(bAnimListElem *ale, eAnimChannel_Settings setting, short *type);
} bAnimChannelType;
@@ -492,25 +492,25 @@ void ANIM_channel_draw_widgets(const struct bContext *C, bAnimContext *ac, bAnim
/* Check if some setting for a channel is enabled
* Returns: 1 = On, 0 = Off, -1 = Invalid
*
- * - setting: eAnimChannel_Settings
+ * - setting: eAnimChannel_Settings
*/
short ANIM_channel_setting_get(bAnimContext *ac, bAnimListElem *ale, eAnimChannel_Settings setting);
/* Change value of some setting for a channel
- * - setting: eAnimChannel_Settings
- * - mode: eAnimChannels_SetFlag
+ * - setting: eAnimChannel_Settings
+ * - mode: eAnimChannels_SetFlag
*/
void ANIM_channel_setting_set(bAnimContext *ac, bAnimListElem *ale, eAnimChannel_Settings setting, eAnimChannels_SetFlag mode);
/* Flush visibility (for Graph Editor) changes up/down hierarchy for changes in the given setting
- * - anim_data: list of the all the anim channels that can be chosen
- * -> filtered using ANIMFILTER_CHANNELS only, since if we took VISIBLE too,
- * then the channels under closed expanders get ignored...
- * - ale_setting: the anim channel (not in the anim_data list directly, though occurring there)
- * with the new state of the setting that we want flushed up/down the hierarchy
- * - setting: type of setting to set
- * - on: whether the visibility setting has been enabled or disabled
+ * - anim_data: list of the all the anim channels that can be chosen
+ * -> filtered using ANIMFILTER_CHANNELS only, since if we took VISIBLE too,
+ * then the channels under closed expanders get ignored...
+ * - ale_setting: the anim channel (not in the anim_data list directly, though occurring there)
+ * with the new state of the setting that we want flushed up/down the hierarchy
+ * - setting: type of setting to set
+ * - on: whether the visibility setting has been enabled or disabled
*/
void ANIM_flush_setting_anim_channels(bAnimContext *ac, ListBase *anim_data, bAnimListElem *ale_setting, eAnimChannel_Settings setting, eAnimChannels_SetFlag mode);
@@ -567,12 +567,12 @@ void ANIM_fmodifiers_copybuf_free(void);
/* copy the given F-Modifiers to the buffer, returning whether anything was copied or not
* assuming that the buffer has been cleared already with ANIM_fmodifiers_copybuf_free()
- * - active: only copy the active modifier
+ * - active: only copy the active modifier
*/
bool ANIM_fmodifiers_copy_to_buf(ListBase *modifiers, bool active);
/* 'Paste' the F-Modifier(s) from the buffer to the specified list
- * - replace: free all the existing modifiers to leave only the pasted ones
+ * - replace: free all the existing modifiers to leave only the pasted ones
*/
bool ANIM_fmodifiers_paste_from_buf(ListBase *modifiers, bool replace, struct FCurve *curve);
@@ -647,9 +647,9 @@ float ANIM_unit_mapping_get_factor(struct Scene *scene, struct ID *id, struct FC
#define BEZKEYTYPE(bezt) ((bezt)->hide)
/* set/clear/toggle macro
- * - channel - channel with a 'flag' member that we're setting
- * - smode - 0=clear, 1=set, 2=invert
- * - sflag - bitflag to set
+ * - channel - channel with a 'flag' member that we're setting
+ * - smode - 0=clear, 1=set, 2=invert
+ * - sflag - bitflag to set
*/
#define ACHANNEL_SET_FLAG(channel, smode, sflag) \
{ \
@@ -659,9 +659,9 @@ float ANIM_unit_mapping_get_factor(struct Scene *scene, struct ID *id, struct FC
}
/* set/clear/toggle macro, where the flag is negative
- * - channel - channel with a 'flag' member that we're setting
- * - smode - 0=clear, 1=set, 2=invert
- * - sflag - bitflag to set
+ * - channel - channel with a 'flag' member that we're setting
+ * - smode - 0=clear, 1=set, 2=invert
+ * - sflag - bitflag to set
*/
#define ACHANNEL_SET_FLAG_NEG(channel, smode, sflag) \
{ \