diff options
Diffstat (limited to 'source/blender/editors/include/ED_object.h')
-rw-r--r-- | source/blender/editors/include/ED_object.h | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h index 39c7ad3556c..3dffa2ba9fc 100644 --- a/source/blender/editors/include/ED_object.h +++ b/source/blender/editors/include/ED_object.h @@ -112,6 +112,7 @@ struct XFormObjectSkipChild_Container; struct XFormObjectSkipChild_Container *ED_object_xform_skip_child_container_create(void); void ED_object_xform_skip_child_container_item_ensure_from_array( struct XFormObjectSkipChild_Container *xcs, + const struct Scene *scene, struct ViewLayer *view_layer, struct Object **objects, uint objects_len); @@ -213,11 +214,15 @@ void ED_object_base_free_and_unlink(struct Main *bmain, struct Scene *scene, str void ED_object_base_free_and_unlink_no_indirect_check(struct Main *bmain, struct Scene *scene, struct Object *ob); -bool ED_object_base_deselect_all_ex(struct ViewLayer *view_layer, +bool ED_object_base_deselect_all_ex(const struct Scene *scene, + struct ViewLayer *view_layer, struct View3D *v3d, int action, bool *r_any_visible); -bool ED_object_base_deselect_all(struct ViewLayer *view_layer, struct View3D *v3d, int action); +bool ED_object_base_deselect_all(const struct Scene *scene, + struct ViewLayer *view_layer, + struct View3D *v3d, + int action); /** * Single object duplicate, if `dupflag == 0`, fully linked, else it uses the flags given. @@ -539,6 +544,7 @@ bool ED_object_modifier_move_to_index(struct ReportList *reports, bool ED_object_modifier_convert_psys_to_mesh(struct ReportList *reports, struct Main *bmain, struct Depsgraph *depsgraph, + struct Scene *scene, struct ViewLayer *view_layer, struct Object *ob, struct ModifierData *md); @@ -662,7 +668,9 @@ void ED_object_check_force_modifiers(struct Main *bmain, * If id is not already an Object, try to find an object that uses it as data. * Prefers active, then selected, then visible/selectable. */ -struct Base *ED_object_find_first_by_data_id(struct ViewLayer *view_layer, struct ID *id); +struct Base *ED_object_find_first_by_data_id(const struct Scene *scene, + struct ViewLayer *view_layer, + struct ID *id); /** * Select and make the target object active in the view layer. |