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Diffstat (limited to 'source/blender/editors/include/ED_render.h')
-rw-r--r--source/blender/editors/include/ED_render.h38
1 files changed, 15 insertions, 23 deletions
diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h
index 14595a4c668..707d7c6c693 100644
--- a/source/blender/editors/include/ED_render.h
+++ b/source/blender/editors/include/ED_render.h
@@ -35,12 +35,9 @@ struct ID;
struct Main;
struct MTex;
struct Render;
-struct RenderInfo;
struct Scene;
struct ScrArea;
-struct RegionView3D;
-struct RenderEngine;
-struct View3D;
+struct wmWindowManager;
/* render_ops.c */
@@ -50,23 +47,13 @@ void ED_operatortypes_render(void);
void ED_render_id_flush_update(struct Main *bmain, struct ID *id);
void ED_render_engine_changed(struct Main *bmain);
-void ED_render_engine_area_exit(struct ScrArea *sa);
+void ED_render_engine_area_exit(struct Main *bmain, struct ScrArea *sa);
void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated);
+void ED_render_scene_update_pre(struct Main *bmain, struct Scene *scene, bool time);
-void ED_viewport_render_kill_jobs(const struct bContext *C, bool free_database);
+void ED_viewport_render_kill_jobs(struct wmWindowManager *wm, struct Main *bmain, bool free_database);
struct Scene *ED_render_job_get_scene(const struct bContext *C);
-
-/* render_preview.c */
-
-/* stores rendered preview - is also used for icons */
-typedef struct RenderInfo {
- int pr_rectx;
- int pr_recty;
- short curtile, tottile;
- rcti disprect; /* storage for view3d preview rect */
- unsigned int *rect;
- struct Render *re; /* persistent render */
-} RenderInfo;
+struct Scene *ED_render_job_get_current_scene(const struct bContext *C);
/* Render the preview
*
@@ -74,18 +61,23 @@ typedef struct RenderInfo {
* - PR_BUTS_RENDER: preview is rendered for buttons window
* - PR_ICON_RENDER: preview is rendered for icons. hopefully fast enough for at least 32x32
* - PR_NODE_RENDER: preview is rendered for node editor
+ * - PR_ICON_DEFERRED: No render, we just ensure deferred icon data gets generated.
*/
-#define PR_BUTS_RENDER 0
-#define PR_ICON_RENDER 1
-#define PR_NODE_RENDER 2
+enum {
+ PR_BUTS_RENDER = 0,
+ PR_ICON_RENDER = 1,
+ PR_NODE_RENDER = 2,
+ PR_ICON_DEFERRED = 3,
+};
-void ED_preview_init_dbase(void);
+void ED_preview_ensure_dbase(void);
void ED_preview_free_dbase(void);
void ED_preview_shader_job(const struct bContext *C, void *owner, struct ID *id, struct ID *parent, struct MTex *slot, int sizex, int sizey, int method);
+void ED_preview_icon_render(struct Main *bmain, struct Scene *scene, struct ID *id, unsigned int *rect, int sizex, int sizey);
void ED_preview_icon_job(const struct bContext *C, void *owner, struct ID *id, unsigned int *rect, int sizex, int sizey);
-void ED_preview_kill_jobs(const struct bContext *C);
+void ED_preview_kill_jobs(struct wmWindowManager *wm, struct Main *bmain);
void ED_preview_draw(const struct bContext *C, void *idp, void *parentp, void *slot, rcti *rect);