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-rw-r--r--source/blender/editors/include/ED_anim_api.h11
-rw-r--r--source/blender/editors/include/ED_armature.h14
-rw-r--r--source/blender/editors/include/ED_manipulator_library.h46
-rw-r--r--source/blender/editors/include/ED_mesh.h25
-rw-r--r--source/blender/editors/include/ED_object.h4
-rw-r--r--source/blender/editors/include/ED_particle.h8
-rw-r--r--source/blender/editors/include/ED_screen.h2
-rw-r--r--source/blender/editors/include/ED_transform.h15
-rw-r--r--source/blender/editors/include/ED_transform_snap_object_context.h9
-rw-r--r--source/blender/editors/include/ED_view3d.h51
-rw-r--r--source/blender/editors/include/UI_interface.h12
-rw-r--r--source/blender/editors/include/UI_resources.h7
-rw-r--r--source/blender/editors/include/UI_view2d.h1
13 files changed, 137 insertions, 68 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index a65c6eec6ae..797262c685b 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -125,6 +125,15 @@ typedef struct bAnimListElem {
void *key_data; /* motion data - mostly F-Curves, but can be other types too */
+ /* NOTE: id here is the "IdAdtTemplate"-style datablock (e.g. Object, Material, Texture, NodeTree)
+ * from which evaluation of the RNA-paths takes place. It's used to figure out how deep
+ * channels should be nested (e.g. for Textures/NodeTrees) in the tree, and allows property
+ * lookups (e.g. for sliders and for inserting keyframes) to work. If we had instead used
+ * bAction or something similar, none of this would be possible: although it's trivial
+ * to use an IdAdtTemplate type to find the source action a channel (e.g. F-Curve) comes from
+ * (i.e. in the AnimEditors, it *must* be the active action, as only that can be edited),
+ * it's impossible to go the other way (i.e. one action may be used in multiple places).
+ */
struct ID *id; /* ID block that channel is attached to */
struct AnimData *adt; /* source of the animation data attached to ID block (for convenience) */
@@ -257,7 +266,7 @@ typedef enum eAnimFilter_Flags {
ANIMFILTER_TMP_PEEK = (1 << 30),
/* ignore ONLYSEL flag from filterflag, (internal use only!) */
- ANIMFILTER_TMP_IGNORE_ONLYSEL = (1 << 31)
+ ANIMFILTER_TMP_IGNORE_ONLYSEL = (1u << 31)
} eAnimFilter_Flags;
/* ---------- Flag Checking Macros ------------ */
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 7866bed8666..d65ea8e79f0 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -39,6 +39,7 @@ struct BaseLegacy;
struct bContext;
struct Bone;
struct bPoseChannel;
+struct EvaluationContext;
struct IDProperty;
struct ListBase;
struct MeshDeformModifierData;
@@ -166,16 +167,17 @@ void ED_armature_ebone_from_mat4(EditBone *ebone, float mat[4][4]);
void transform_armature_mirror_update(struct Object *obedit);
void ED_armature_origin_set(struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around);
-void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4]);
-void ED_armature_apply_transform(struct Object *ob, float mat[4][4]);
-void ED_armature_transform(struct bArmature *arm, float mat[4][4]);
+void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4], const bool do_props);
+void ED_armature_apply_transform(struct Object *ob, float mat[4][4], const bool do_props);
+void ED_armature_transform(struct bArmature *arm, float mat[4][4], const bool do_props);
#define ARM_GROUPS_NAME 1
#define ARM_GROUPS_ENVELOPE 2
#define ARM_GROUPS_AUTO 3
-void create_vgroups_from_armature(struct ReportList *reports, struct Scene *scene, struct Object *ob,
- struct Object *par, const int mode, const bool mirror);
+void create_vgroups_from_armature(
+ struct ReportList *reports, const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct Object *ob, struct Object *par, const int mode, const bool mirror);
/* if bone is already in list, pass it as param to ignore it */
void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone);
@@ -196,7 +198,7 @@ void ED_armature_exit_posemode(struct bContext *C, struct Base *base);
void ED_armature_enter_posemode(struct bContext *C, struct Base *base);
void ED_pose_de_selectall(struct Object *ob, int select_mode, const bool ignore_visibility);
void ED_pose_bone_select(struct Object *ob, struct bPoseChannel *pchan, bool select);
-void ED_pose_recalculate_paths(struct Scene *scene, struct Object *ob);
+void ED_pose_recalculate_paths(struct bContext *C, struct Scene *scene, struct Object *ob);
struct Object *ED_pose_object_from_context(struct bContext *C);
/* sketch */
diff --git a/source/blender/editors/include/ED_manipulator_library.h b/source/blender/editors/include/ED_manipulator_library.h
index b1970a7bab3..14e28e18ced 100644
--- a/source/blender/editors/include/ED_manipulator_library.h
+++ b/source/blender/editors/include/ED_manipulator_library.h
@@ -57,7 +57,8 @@ void ED_manipulator_draw_preset_arrow(
void ED_manipulator_draw_preset_circle(
const struct wmManipulator *mpr, float mat[4][4], int axis, int select_id);
void ED_manipulator_draw_preset_facemap(
- const struct wmManipulator *mpr, struct Scene *scene, struct Object *ob, const int facemap, int select_id);
+ const struct bContext *C, const struct wmManipulator *mpr, struct Scene *scene,
+ struct Object *ob, const int facemap, int select_id);
/* -------------------------------------------------------------------- */
@@ -89,10 +90,40 @@ void ED_manipulator_arrow3d_set_range_fac(struct wmManipulator *mpr, const float
/* Cage Manipulator */
enum {
- ED_MANIPULATOR_RECT_TRANSFORM_FLAG_TRANSLATE = (1 << 0), /* Manipulator translates */
- ED_MANIPULATOR_RECT_TRANSFORM_FLAG_ROTATE = (1 << 1), /* Manipulator rotates */
- ED_MANIPULATOR_RECT_TRANSFORM_FLAG_SCALE = (1 << 2), /* Manipulator scales */
- ED_MANIPULATOR_RECT_TRANSFORM_FLAG_SCALE_UNIFORM = (1 << 3), /* Manipulator scales uniformly */
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE = (1 << 0), /* Translates */
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_ROTATE = (1 << 1), /* Rotates */
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE = (1 << 2), /* Scales */
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_UNIFORM = (1 << 3), /* Scales uniformly */
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_SIGNED = (1 << 4), /* Negative scale allowed */
+};
+
+/* draw_style */
+enum {
+ ED_MANIPULATOR_CAGE2D_STYLE_BOX = 0,
+ ED_MANIPULATOR_CAGE2D_STYLE_CIRCLE = 1,
+};
+
+/* draw_options */
+enum {
+ /** Draw a central handle (instead of having the entire area selectable)
+ * Needed for large rectangles that we don't want to swallow all events. */
+ ED_MANIPULATOR_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE = (1 << 0),
+};
+
+/** #wmManipulator.highlight_part */
+enum {
+ ED_MANIPULATOR_CAGE2D_PART_TRANSLATE = 0,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X = 1,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X = 2,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_Y = 3,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_Y = 4,
+ /* Corners */
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MIN_Y = 5,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MAX_Y = 6,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MIN_Y = 7,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MAX_Y = 8,
+
+ ED_MANIPULATOR_CAGE2D_PART_ROTATE = 9,
};
/* -------------------------------------------------------------------- */
@@ -113,11 +144,14 @@ enum {
/* draw_options */
enum {
ED_MANIPULATOR_GRAB_DRAW_FLAG_NOP = 0,
+ /* only for solid shapes */
ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL = (1 << 0),
+ ED_MANIPULATOR_GRAB_DRAW_FLAG_ALIGN_VIEW = (1 << 1),
};
enum {
- ED_MANIPULATOR_GRAB_STYLE_RING = 0,
+ ED_MANIPULATOR_GRAB_STYLE_RING_2D = 0,
+ ED_MANIPULATOR_GRAB_STYLE_CROSS_2D = 1,
};
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 0ee60471357..1703ec6194f 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -36,6 +36,7 @@ extern "C" {
#endif
struct ID;
+struct EvaluationContext;
struct View3D;
struct ARegion;
struct bContext;
@@ -134,35 +135,36 @@ void EDBM_select_mirrored(
int *r_totmirr, int *r_totfail);
void EDBM_automerge(struct Scene *scene, struct Object *ob, bool update, const char hflag);
-bool EDBM_backbuf_border_init(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
+bool EDBM_backbuf_border_init(const struct EvaluationContext *eval_ctx, struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
bool EDBM_backbuf_check(unsigned int index);
void EDBM_backbuf_free(void);
-bool EDBM_backbuf_border_mask_init(struct ViewContext *vc, const int mcords[][2], short tot,
- short xmin, short ymin, short xmax, short ymax);
-bool EDBM_backbuf_circle_init(struct ViewContext *vc, short xs, short ys, short rads);
+bool EDBM_backbuf_border_mask_init(
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, const int mcords[][2], short tot,
+ short xmin, short ymin, short xmax, short ymax);
+bool EDBM_backbuf_circle_init(const struct EvaluationContext *eval_ctx, struct ViewContext *vc, short xs, short ys, short rads);
struct BMVert *EDBM_vert_find_nearest_ex(
- struct ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist,
const bool use_select_bias, bool use_cycle);
struct BMVert *EDBM_vert_find_nearest(
- struct ViewContext *vc, float *r_dist);
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist);
struct BMEdge *EDBM_edge_find_nearest_ex(
- struct ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist,
float *r_dist_center,
const bool use_select_bias, const bool use_cycle,
struct BMEdge **r_eed_zbuf);
struct BMEdge *EDBM_edge_find_nearest(
- struct ViewContext *vc, float *r_dist);
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist);
struct BMFace *EDBM_face_find_nearest_ex(
- struct ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist,
float *r_dist_center,
const bool use_select_bias, const bool use_cycle,
struct BMFace **r_efa_zbuf);
struct BMFace *EDBM_face_find_nearest(
- struct ViewContext *vc, float *r_dist);
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist);
bool EDBM_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
@@ -199,7 +201,7 @@ void EMBM_project_snap_verts(struct bContext *C, struct ARegion *ar, struct BMEd
/* editface.c */
void paintface_flush_flags(struct Object *ob, short flag);
bool paintface_mouse_select(struct bContext *C, struct Object *ob, const int mval[2], bool extend, bool deselect, bool toggle);
-int do_paintface_box_select(struct ViewContext *vc, struct rcti *rect, bool select, bool extend);
+int do_paintface_box_select(const struct EvaluationContext *eval_ctx, struct ViewContext *vc, struct rcti *rect, bool select, bool extend);
void paintface_deselect_all_visible(struct Object *ob, int action, bool flush_flags);
void paintface_select_linked(struct bContext *C, struct Object *ob, const int mval[2], const bool select);
bool paintface_minmax(struct Object *ob, float r_min[3], float r_max[3]);
@@ -281,6 +283,7 @@ bool ED_mesh_uv_texture_remove_active(struct Mesh *me);
bool ED_mesh_uv_texture_remove_named(struct Mesh *me, const char *name);
void ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me);
void ED_mesh_uv_loop_reset_ex(struct Mesh *me, const int layernum);
+bool ED_mesh_color_ensure(struct Mesh *me, const char *name);
int ED_mesh_color_add(struct Mesh *me, const char *name, const bool active_set);
bool ED_mesh_color_remove_index(struct Mesh *me, const int n);
bool ED_mesh_color_remove_active(struct Mesh *me);
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index 9e5d55dd031..56a91d9846c 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -88,7 +88,7 @@ extern struct EnumPropertyItem prop_clear_parent_types[];
extern struct EnumPropertyItem prop_make_parent_types[];
#endif
-bool ED_object_parent_set(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob,
+bool ED_object_parent_set(struct ReportList *reports, const struct bContext *C, struct Scene *scene, struct Object *ob,
struct Object *par, int partype, const bool xmirror, const bool keep_transform,
const int vert_par[3]);
void ED_object_parent_clear(struct Object *ob, const int type);
@@ -200,7 +200,7 @@ int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob,
int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
struct SceneLayer *sl, struct Object *ob, struct ModifierData *md);
-int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene,
+int ED_object_modifier_apply(struct ReportList *reports, const struct bContext *C, struct Scene *scene,
struct Object *ob, struct ModifierData *md, int mode);
int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
diff --git a/source/blender/editors/include/ED_particle.h b/source/blender/editors/include/ED_particle.h
index 41c746aa421..f8bd8a22897 100644
--- a/source/blender/editors/include/ED_particle.h
+++ b/source/blender/editors/include/ED_particle.h
@@ -46,14 +46,16 @@ int PE_start_edit(struct PTCacheEdit *edit);
/* access */
struct PTCacheEdit *PE_get_current(struct Scene *scene, struct SceneLayer *sl, struct Object *ob);
-struct PTCacheEdit *PE_create_current(struct Scene *scene, struct Object *ob);
-void PE_current_changed(struct Scene *scene, struct Object *ob);
+struct PTCacheEdit *PE_create_current(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void PE_current_changed(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
int PE_minmax(struct Scene *scene, struct SceneLayer *sl, float min[3], float max[3]);
struct ParticleEditSettings *PE_settings(struct Scene *scene);
/* update calls */
void PE_hide_keys_time(struct Scene *scene, struct PTCacheEdit *edit, float cfra);
-void PE_update_object(struct Scene *scene, struct SceneLayer *sl, struct Object *ob, int useflag);
+void PE_update_object(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct SceneLayer *sl, struct Object *ob, int useflag);
/* selection tools */
int PE_mouse_particles(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 524ee01c30f..7ebf0e921ac 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -140,7 +140,7 @@ struct WorkSpace *ED_workspace_duplicate(
bool ED_workspace_delete(
struct WorkSpace *workspace,
struct Main *bmain, struct bContext *C,
- struct wmWindowManager *wm, struct wmWindow *win) ATTR_NONNULL();
+ struct wmWindowManager *wm) ATTR_NONNULL();
void ED_workspace_scene_data_sync(
struct WorkSpaceInstanceHook *hook, Scene *scene) ATTR_NONNULL();
void ED_workspace_render_layer_unset(
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h
index 483caf7c475..c6702ae3eaf 100644
--- a/source/blender/editors/include/ED_transform.h
+++ b/source/blender/editors/include/ED_transform.h
@@ -151,7 +151,8 @@ int BIF_countTransformOrientation(const struct bContext *C);
#define P_CORRECT_UV (1 << 8)
#define P_NO_DEFAULTS (1 << 10)
#define P_NO_TEXSPACE (1 << 11)
-#define P_GPENCIL_EDIT (1 << 12)
+#define P_CENTER (1 << 12)
+#define P_GPENCIL_EDIT (1 << 13)
void Transform_Properties(struct wmOperatorType *ot, int flags);
@@ -167,12 +168,6 @@ void ED_widgetgroup_manipulator2d_draw_prepare(const struct bContext *C, struct
/* Snapping */
-typedef enum SnapSelect {
- SNAP_ALL = 0,
- SNAP_NOT_SELECTED = 1,
- SNAP_NOT_ACTIVE = 2,
-} SnapSelect;
-
#define SNAP_MIN_DISTANCE 30
bool peelObjectsTransform(
@@ -195,11 +190,7 @@ bool snapObjectsTransform(
/* return args */
float r_loc[3], float r_no[3]);
bool snapNodesTransform(
- struct TransInfo *t, const int mval[2], SnapSelect snap_select,
- /* return args */
- float r_loc[2], float *r_dist_px, char *r_node_border);
-bool snapNodesContext(
- struct bContext *C, const int mval[2], SnapSelect snap_select,
+ struct TransInfo *t, const int mval[2],
/* return args */
float r_loc[2], float *r_dist_px, char *r_node_border);
diff --git a/source/blender/editors/include/ED_transform_snap_object_context.h b/source/blender/editors/include/ED_transform_snap_object_context.h
index 010f7929e90..b802694444b 100644
--- a/source/blender/editors/include/ED_transform_snap_object_context.h
+++ b/source/blender/editors/include/ED_transform_snap_object_context.h
@@ -36,11 +36,18 @@ struct Main;
struct Object;
struct ARegion;
struct View3D;
+struct bContext;
/* transform_snap_object.c */
/* ED_transform_snap_object_*** API */
+typedef enum SnapSelect {
+ SNAP_ALL = 0,
+ SNAP_NOT_SELECTED = 1,
+ SNAP_NOT_ACTIVE = 2,
+} SnapSelect;
+
/** used for storing multiple hits */
struct SnapObjectHitDepth {
struct SnapObjectHitDepth *next, *prev;
@@ -85,7 +92,6 @@ void ED_transform_snap_object_context_set_editmesh_callbacks(
bool ED_transform_snap_object_project_ray_ex(
struct SnapObjectContext *sctx,
- const unsigned short snap_to,
const struct SnapObjectParams *params,
const float ray_start[3], const float ray_normal[3], float *ray_depth,
/* return args */
@@ -99,7 +105,6 @@ bool ED_transform_snap_object_project_ray(
bool ED_transform_snap_object_project_ray_all(
SnapObjectContext *sctx,
- const unsigned short snap_to,
const struct SnapObjectParams *params,
const float ray_start[3], const float ray_normal[3],
float ray_depth, bool sort,
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 69d27e30b1f..0dcfd68c0f1 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -42,6 +42,7 @@ struct BezTriple;
struct BoundBox;
struct Depsgraph;
struct EditBone;
+struct EvaluationContext;
struct ImBuf;
struct MVert;
struct Main;
@@ -109,7 +110,14 @@ void ED_view3d_lastview_store(struct RegionView3D *rv3d);
/* Depth buffer */
void ED_view3d_depth_update(struct ARegion *ar);
-float ED_view3d_depth_read_cached(const struct ViewContext *vc, int x, int y);
+float ED_view3d_depth_read_cached(const struct ViewContext *vc, const int mval[2]);
+bool ED_view3d_depth_read_cached_normal(
+ const ViewContext *vc, const int mval[2],
+ float r_normal[3]);
+bool ED_view3d_depth_unproject(
+ const struct ARegion *ar,
+ const int mval[2], const double depth,
+ float r_location_world[3]);
void ED_view3d_depth_tag_update(struct RegionView3D *rv3d);
/* Projection */
@@ -144,20 +152,20 @@ typedef enum {
/* foreach iterators */
void meshobject_foreachScreenVert(
- struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct MVert *eve, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenVert(
- struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct BMVert *eve, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenEdge(
- struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2],
int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenFace(
- struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct BMFace *efa, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void nurbs_foreachScreenVert(
@@ -287,21 +295,23 @@ float ED_view3d_radius_to_dist(
void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], unsigned pos);
/* backbuffer select and draw support */
-void ED_view3d_backbuf_validate(struct ViewContext *vc);
-struct ImBuf *ED_view3d_backbuf_read(struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax);
+void ED_view3d_backbuf_validate(const struct EvaluationContext *eval_ctx, struct ViewContext *vc);
+struct ImBuf *ED_view3d_backbuf_read(
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax);
unsigned int ED_view3d_backbuf_sample_rect(
- struct ViewContext *vc, const int mval[2], int size,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, const int mval[2], int size,
unsigned int min, unsigned int max, float *r_dist);
int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist);
-unsigned int ED_view3d_backbuf_sample(struct ViewContext *vc, int x, int y);
+unsigned int ED_view3d_backbuf_sample(
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, int x, int y);
bool ED_view3d_autodist(
- struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d,
+ const struct EvaluationContext *eval_ctx, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d,
const int mval[2], float mouse_worldloc[3],
const bool alphaoverride, const float fallback_depth_pt[3]);
/* only draw so ED_view3d_autodist_simple can be called many times after */
-void ED_view3d_autodist_init(struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, int mode);
+void ED_view3d_autodist_init(const struct EvaluationContext *eval_ctx, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, int mode);
bool ED_view3d_autodist_simple(struct ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth);
bool ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth);
bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth);
@@ -323,7 +333,7 @@ void view3d_opengl_select_cache_begin(void);
void view3d_opengl_select_cache_end(void);
int view3d_opengl_select(
- struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
eV3DSelectMode select_mode);
/* view3d_select.c */
@@ -355,26 +365,27 @@ int ED_view3d_scene_layer_set(int lay, const int *values, int *active);
struct RV3DMatrixStore *ED_view3d_mats_rv3d_backup(struct RegionView3D *rv3d);
void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixStore *rv3dmat);
-void ED_draw_object_facemap(struct Scene *scene, struct Object *ob, const float col[4], const int facemap);
+void ED_draw_object_facemap(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, const float col[4], const int facemap);
bool ED_view3d_context_activate(struct bContext *C);
-void ED_view3d_draw_offscreen_init(struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d);
+void ED_view3d_draw_offscreen_init(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d);
void ED_view3d_draw_offscreen(
- struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
struct GPUFX *fx, struct GPUFXSettings *fx_settings,
struct GPUOffScreen *ofs);
void ED_view3d_draw_setup_view(
- struct wmWindow *win, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
+ struct wmWindow *win, const struct EvaluationContext *eval_ctx, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
- struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey,
- unsigned int flag, bool draw_background,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar,
+ int sizex, int sizey, unsigned int flag, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
- struct Scene *scene, struct SceneLayer *sl, struct Object *camera, int width, int height,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
@@ -382,7 +393,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
struct BaseLegacy *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
void ED_view3d_update_viewmat(
- struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
bool ED_view3d_quat_from_axis_view(const char view, float quat[4]);
char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon);
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index b3c95aa0712..f6826deaf3a 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -212,6 +212,8 @@ enum {
UI_BUT_ALIGN_STITCH_TOP = (1 << 18),
UI_BUT_ALIGN_STITCH_LEFT = (1 << 19),
UI_BUT_ALIGN_ALL = (UI_BUT_ALIGN | UI_BUT_ALIGN_STITCH_TOP | UI_BUT_ALIGN_STITCH_LEFT),
+
+ UI_BUT_BOX_ITEM = (1 << 20), /* This but is "inside" a box item (currently used to change theme colors). */
};
/* scale fixed button widths by this to account for DPI */
@@ -956,7 +958,11 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C);
void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C);
void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C);
void uiTemplateKeymapItemProperties(uiLayout *layout, struct PointerRNA *ptr);
-void uiTemplateOverrideProperty(uiLayout *layout, struct PointerRNA *collection_props_ptr, struct PointerRNA *scene_props_ptr, const char *name, const char *custom_template);
+void uiTemplateOverrideProperty(
+ uiLayout *layout, struct PointerRNA *collection_props_ptr, struct PointerRNA *scene_props_ptr,
+ const char *propname,
+ const char *name, const char *text_ctxt, int translate, int icon,
+ const char *custom_template);
void uiTemplateComponentMenu(uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *name);
void uiTemplateNodeSocket(uiLayout *layout, struct bContext *C, float *color);
void uiTemplateCacheFile(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname);
@@ -1007,7 +1013,7 @@ void uiItemsFullEnumO(
struct IDProperty *properties, int context, int flag);
void uiItemsFullEnumO_items(
uiLayout *layout, struct wmOperatorType *ot, PointerRNA ptr, PropertyRNA *prop,
- IDProperty *properties, int context, int flag,
+ struct IDProperty *properties, int context, int flag,
const EnumPropertyItem *item_array, int totitem);
void uiItemL(uiLayout *layout, const char *name, int icon); /* label */
@@ -1097,7 +1103,7 @@ void UI_butstore_unregister(uiButStore *bs_handle, uiBut **but_p);
/* Float precision helpers */
-#define UI_PRECISION_FLOAT_MAX 7
+#define UI_PRECISION_FLOAT_MAX 6
/* For float buttons the 'step' (or a1), is scaled */
#define UI_PRECISION_FLOAT_SCALE 0.01f
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index ac657a4ac73..7d2837ffe4e 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -279,6 +279,12 @@ enum {
TH_AXIS_Y,
TH_AXIS_Z,
+ TH_MANIPULATOR_HI,
+ TH_MANIPULATOR_PRIMARY,
+ TH_MANIPULATOR_SECONDARY,
+ TH_MANIPULATOR_A,
+ TH_MANIPULATOR_B,
+
TH_LOW_GRAD,
TH_HIGH_GRAD,
TH_SHOW_BACK_GRAD,
@@ -303,7 +309,6 @@ enum {
TH_EDGE_BEVEL,
TH_VERTEX_BEVEL
};
-/* XXX WARNING: previous is saved in file, so do not change order! */
/* specific defines per space should have higher define values */
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
index 4caacb65f5f..4c0493a881c 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -203,6 +203,7 @@ bool UI_view2d_view_to_region_clip(struct View2D *v2d, float x, float y, int *r
void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, int *r_region_x, int *r_region_y) ATTR_NONNULL();
void UI_view2d_view_to_region_fl(struct View2D *v2d, float x, float y, float *r_region_x, float *r_region_y) ATTR_NONNULL();
+void UI_view2d_view_to_region_m4(struct View2D *v2d, float matrix[4][4]) ATTR_NONNULL();
void UI_view2d_view_to_region_rcti(struct View2D *v2d, const struct rctf *rect_src, struct rcti *rect_dst) ATTR_NONNULL();
bool UI_view2d_view_to_region_rcti_clip(struct View2D *v2d, const struct rctf *rect_src, struct rcti *rect_dst) ATTR_NONNULL();