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-rw-r--r--source/blender/editors/include/ED_anim_api.h6
-rw-r--r--source/blender/editors/include/ED_curves.h13
-rw-r--r--source/blender/editors/include/ED_curves_sculpt.h25
-rw-r--r--source/blender/editors/include/ED_gpencil.h7
-rw-r--r--source/blender/editors/include/ED_keyframes_edit.h23
-rw-r--r--source/blender/editors/include/ED_mesh.h4
-rw-r--r--source/blender/editors/include/ED_paint.h7
-rw-r--r--source/blender/editors/include/ED_transform_snap_object_context.h43
-rw-r--r--source/blender/editors/include/UI_abstract_view.hh280
-rw-r--r--source/blender/editors/include/UI_grid_view.hh55
-rw-r--r--source/blender/editors/include/UI_icons.h2
-rw-r--r--source/blender/editors/include/UI_interface.h84
-rw-r--r--source/blender/editors/include/UI_interface.hh6
-rw-r--r--source/blender/editors/include/UI_tree_view.hh181
-rw-r--r--source/blender/editors/include/UI_view2d.h6
15 files changed, 460 insertions, 282 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index da40eef87fd..cc3c68abc55 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -324,11 +324,15 @@ typedef enum eAnimFilter_Flags {
/** duplicate entries for animation data attached to multi-user blocks must not occur */
ANIMFILTER_NODUPLIS = (1 << 11),
+ /** avoid channel that does not have any F-curve data */
+ ANIMFILTER_FCURVESONLY = (1 << 12),
+
/** for checking if we should keep some collapsed channel around (internal use only!) */
ANIMFILTER_TMP_PEEK = (1 << 30),
/** Ignore ONLYSEL flag from #bDopeSheet.filterflag (internal use only!) */
ANIMFILTER_TMP_IGNORE_ONLYSEL = (1u << 31),
+
} eAnimFilter_Flags;
/** \} */
@@ -1042,6 +1046,8 @@ void ED_keymap_anim(struct wmKeyConfig *keyconf);
void ED_operatormacros_graph(void);
/* space_action */
void ED_operatormacros_action(void);
+/* space_nla*/
+void ED_operatormacros_nla(void);
/** \} */
diff --git a/source/blender/editors/include/ED_curves.h b/source/blender/editors/include/ED_curves.h
index 9233b65b2ce..00831ff7cc3 100644
--- a/source/blender/editors/include/ED_curves.h
+++ b/source/blender/editors/include/ED_curves.h
@@ -6,6 +6,8 @@
#pragma once
+struct bContext;
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -19,10 +21,19 @@ void ED_operatortypes_curves(void);
#ifdef __cplusplus
# include "BKE_curves.hh"
+# include "BLI_vector_set.hh"
namespace blender::ed::curves {
bke::CurvesGeometry primitive_random_sphere(int curves_size, int points_per_curve);
+bool has_anything_selected(const Curves &curves_id);
+VectorSet<Curves *> get_unique_editable_curves(const bContext &C);
+void ensure_surface_deformation_node_exists(bContext &C, Object &curves_ob);
-}
+bool editable_curves_with_surface_poll(bContext *C);
+bool curves_with_surface_poll(bContext *C);
+bool editable_curves_poll(bContext *C);
+bool curves_poll(bContext *C);
+
+} // namespace blender::ed::curves
#endif
diff --git a/source/blender/editors/include/ED_curves_sculpt.h b/source/blender/editors/include/ED_curves_sculpt.h
index 8aab1533e25..b1c0b649d2b 100644
--- a/source/blender/editors/include/ED_curves_sculpt.h
+++ b/source/blender/editors/include/ED_curves_sculpt.h
@@ -10,8 +10,33 @@
extern "C" {
#endif
+struct Curves;
+
void ED_operatortypes_sculpt_curves(void);
#ifdef __cplusplus
}
#endif
+
+#ifdef __cplusplus
+
+# include "BLI_index_mask.hh"
+# include "BLI_vector.hh"
+
+namespace blender::ed::sculpt_paint {
+
+/**
+ * Find curves that have any point selected (a selection factor greater than zero),
+ * or curves that have their own selection factor greater than zero.
+ */
+IndexMask retrieve_selected_curves(const Curves &curves_id, Vector<int64_t> &r_indices);
+
+/**
+ * Find points that are selected (a selection factor greater than zero),
+ * or points in curves with a selection factor greater than zero).
+ */
+IndexMask retrieve_selected_points(const Curves &curves_id, Vector<int64_t> &r_indices);
+
+} // namespace blender::ed::sculpt_paint
+
+#endif
diff --git a/source/blender/editors/include/ED_gpencil.h b/source/blender/editors/include/ED_gpencil.h
index 0943636a452..b6488d6da56 100644
--- a/source/blender/editors/include/ED_gpencil.h
+++ b/source/blender/editors/include/ED_gpencil.h
@@ -239,7 +239,7 @@ void ED_annotation_draw_ex(
/* ----------- Grease-Pencil AnimEdit API ------------------ */
/**
- * Loops over the gp-frames for a gp-layer, and applies the given callback.
+ * Loops over the GP-frames for a GP-layer, and applies the given callback.
*/
bool ED_gpencil_layer_frames_looper(struct bGPDlayer *gpl,
struct Scene *scene,
@@ -281,6 +281,11 @@ void ED_gpencil_select_frames(struct bGPDlayer *gpl, short select_mode);
void ED_gpencil_select_frame(struct bGPDlayer *gpl, int selx, short select_mode);
/**
+ * Set the layer's channel as active
+ */
+void ED_gpencil_set_active_channel(struct bGPdata *gpd, struct bGPDlayer *gpl);
+
+/**
* Delete selected frames.
*/
bool ED_gpencil_layer_frames_delete(struct bGPDlayer *gpl);
diff --git a/source/blender/editors/include/ED_keyframes_edit.h b/source/blender/editors/include/ED_keyframes_edit.h
index 163797d395d..1d63e01c84b 100644
--- a/source/blender/editors/include/ED_keyframes_edit.h
+++ b/source/blender/editors/include/ED_keyframes_edit.h
@@ -229,6 +229,16 @@ typedef enum eKeyMergeMode {
KEYFRAME_PASTE_MERGE_OVER_RANGE_ALL,
} eKeyMergeMode;
+/* Possible errors occurring while pasting keys. */
+typedef enum eKeyPasteError {
+ /* No errors occurred */
+ KEYFRAME_PASTE_OK,
+ /* Nothing was copied */
+ KEYFRAME_PASTE_NOTHING_TO_PASTE,
+ /* No F-curves was selected to paste into*/
+ KEYFRAME_PASTE_NOWHERE_TO_PASTE
+} eKeyPasteError;
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -378,9 +388,6 @@ bool keyframe_region_circle_test(const KeyframeEdit_CircleData *data_circle, con
/* ************************************************ */
/* Destructive Editing API (keyframes_general.c) */
-void delete_fcurve_key(struct FCurve *fcu, int index, bool do_recalc);
-bool delete_fcurve_keys(struct FCurve *fcu);
-void clear_fcurve_keys(struct FCurve *fcu);
bool duplicate_fcurve_keys(struct FCurve *fcu);
float get_default_rna_value(struct FCurve *fcu, struct PropertyRNA *prop, struct PointerRNA *ptr);
@@ -416,11 +423,11 @@ void sample_fcurve(struct FCurve *fcu);
void ANIM_fcurves_copybuf_free(void);
short copy_animedit_keys(struct bAnimContext *ac, ListBase *anim_data);
-short paste_animedit_keys(struct bAnimContext *ac,
- ListBase *anim_data,
- eKeyPasteOffset offset_mode,
- eKeyMergeMode merge_mode,
- bool flip);
+eKeyPasteError paste_animedit_keys(struct bAnimContext *ac,
+ ListBase *anim_data,
+ eKeyPasteOffset offset_mode,
+ eKeyMergeMode merge_mode,
+ bool flip);
/* ************************************************ */
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 30a98129ee6..b73b62d5a9d 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -137,7 +137,6 @@ void EDBM_update_extern(struct Mesh *me, bool do_tessellation, bool is_destructi
*/
struct UvElementMap *BM_uv_element_map_create(struct BMesh *bm,
const struct Scene *scene,
- bool face_selected,
bool uv_selected,
bool use_winding,
bool do_islands);
@@ -425,6 +424,9 @@ void paintvert_select_ungrouped(struct Object *ob, bool extend, bool flush_flags
void paintvert_flush_flags(struct Object *ob);
void paintvert_tag_select_update(struct bContext *C, struct Object *ob);
+void paintvert_hide(struct bContext *C, struct Object *ob, bool unselected);
+void paintvert_reveal(struct bContext *C, struct Object *ob, bool select);
+
/* mirrtopo */
typedef struct MirrTopoStore_t {
intptr_t *index_lookup;
diff --git a/source/blender/editors/include/ED_paint.h b/source/blender/editors/include/ED_paint.h
index ba5834fd508..048424cdee1 100644
--- a/source/blender/editors/include/ED_paint.h
+++ b/source/blender/editors/include/ED_paint.h
@@ -22,6 +22,7 @@ struct UndoType;
struct bContext;
struct wmKeyConfig;
struct wmOperator;
+typedef struct PaintTileMap PaintTileMap;
/* paint_ops.c */
@@ -76,7 +77,7 @@ void ED_image_undo_restore(struct UndoStep *us);
/** Export for ED_undo_sys. */
void ED_image_undosys_type(struct UndoType *ut);
-void *ED_image_paint_tile_find(struct ListBase *paint_tiles,
+void *ED_image_paint_tile_find(PaintTileMap *paint_tile_map,
struct Image *image,
struct ImBuf *ibuf,
struct ImageUser *iuser,
@@ -84,7 +85,7 @@ void *ED_image_paint_tile_find(struct ListBase *paint_tiles,
int y_tile,
unsigned short **r_mask,
bool validate);
-void *ED_image_paint_tile_push(struct ListBase *paint_tiles,
+void *ED_image_paint_tile_push(PaintTileMap *paint_tile_map,
struct Image *image,
struct ImBuf *ibuf,
struct ImBuf **tmpibuf,
@@ -98,7 +99,7 @@ void *ED_image_paint_tile_push(struct ListBase *paint_tiles,
void ED_image_paint_tile_lock_init(void);
void ED_image_paint_tile_lock_end(void);
-struct ListBase *ED_image_paint_tile_list_get(void);
+struct PaintTileMap *ED_image_paint_tile_map_get(void);
#define ED_IMAGE_UNDO_TILE_BITS 6
#define ED_IMAGE_UNDO_TILE_SIZE (1 << ED_IMAGE_UNDO_TILE_BITS)
diff --git a/source/blender/editors/include/ED_transform_snap_object_context.h b/source/blender/editors/include/ED_transform_snap_object_context.h
index 20353c21f93..db44d9af706 100644
--- a/source/blender/editors/include/ED_transform_snap_object_context.h
+++ b/source/blender/editors/include/ED_transform_snap_object_context.h
@@ -60,6 +60,10 @@ struct SnapObjectParams {
bool use_occlusion_test : true;
/* exclude back facing geometry from snapping */
bool use_backface_culling : true;
+ /* Break nearest face snapping into steps to improve transformations across U-shaped targets. */
+ short face_nearest_steps;
+ /* Enable to force nearest face snapping to snap to target the source was initially near. */
+ bool keep_on_same_target;
};
typedef struct SnapObjectContext SnapObjectContext;
@@ -114,12 +118,33 @@ bool ED_transform_snap_object_project_ray_all(SnapObjectContext *sctx,
bool sort,
struct ListBase *r_hit_list);
+/**
+ * Perform snapping.
+ *
+ * Given a 2D region value, snap to vert/edge/face/grid.
+ *
+ * \param sctx: Snap context.
+ * \param snap_to: Target elements to snap source to.
+ * \param params: Addition snapping options.
+ * \param init_co: Initial world-space coordinate of source (optional).
+ * \param mval: Current transformed screen-space coordinate or mouse position (optional).
+ * \param prev_co: Current transformed world-space coordinate of source (optional).
+ * \param dist_px: Maximum distance to snap (in pixels).
+ * \param r_loc: Snapped world-space coordinate.
+ * \param r_no: Snapped world-space normal (optional).
+ * \param r_index: Index of snapped-to target element (optional).
+ * \param r_ob: Snapped-to target object (optional).
+ * \param r_obmat: Matrix of snapped-to target object (optional).
+ * \param r_face_nor: World-space normal of snapped-to target face (optional).
+ * \return Snapped-to element, #eSnapMode.
+ */
eSnapMode ED_transform_snap_object_project_view3d_ex(struct SnapObjectContext *sctx,
struct Depsgraph *depsgraph,
const ARegion *region,
const View3D *v3d,
- eSnapMode snap_to,
+ const eSnapMode snap_to,
const struct SnapObjectParams *params,
+ const float init_co[3],
const float mval[2],
const float prev_co[3],
float *dist_px,
@@ -135,19 +160,23 @@ eSnapMode ED_transform_snap_object_project_view3d_ex(struct SnapObjectContext *s
* Given a 2D region value, snap to vert/edge/face.
*
* \param sctx: Snap context.
- * \param mval: Screenspace coordinate.
- * \param prev_co: Coordinate for perpendicular point calculation (optional).
+ * \param snap_to: Target elements to snap source to.
+ * \param params: Addition snapping options.
+ * \param init_co: Initial world-space coordinate of source (optional).
+ * \param mval: Current transformed screen-space coordinate or mouse position (optional).
+ * \param prev_co: Current transformed world-space coordinate of source (optional).
* \param dist_px: Maximum distance to snap (in pixels).
- * \param r_loc: hit location.
- * \param r_no: hit normal (optional).
- * \return Snap success.
+ * \param r_loc: Snapped world-space coordinate.
+ * \param r_no: Snapped world-space normal (optional).
+ * \return Snapped-to element, #eSnapMode.
*/
eSnapMode ED_transform_snap_object_project_view3d(struct SnapObjectContext *sctx,
struct Depsgraph *depsgraph,
const ARegion *region,
const View3D *v3d,
- eSnapMode snap_to,
+ const eSnapMode snap_to,
const struct SnapObjectParams *params,
+ const float init_co[3],
const float mval[2],
const float prev_co[3],
float *dist_px,
diff --git a/source/blender/editors/include/UI_abstract_view.hh b/source/blender/editors/include/UI_abstract_view.hh
new file mode 100644
index 00000000000..dfddace8899
--- /dev/null
+++ b/source/blender/editors/include/UI_abstract_view.hh
@@ -0,0 +1,280 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+/** \file
+ * \ingroup editorui
+ *
+ * Base class for all views (UIs to display data sets) and view items, supporting common features.
+ * https://wiki.blender.org/wiki/Source/Interface/Views
+ *
+ * One of the most important responsibilities of the base class is managing reconstruction,
+ * enabling state that is persistent over reconstructions/redraws. Other features:
+ * - Renaming
+ * - Custom context menus
+ * - Notifier listening
+ * - Drag controllers (dragging view items)
+ * - Drop controllers (dropping onto/into view items)
+ */
+
+#pragma once
+
+#include <array>
+#include <memory>
+
+#include "DNA_defs.h"
+
+#include "BLI_span.hh"
+#include "BLI_string_ref.hh"
+
+struct bContext;
+struct uiBlock;
+struct uiBut;
+struct uiLayout;
+struct uiViewItemHandle;
+struct wmDrag;
+struct wmNotifier;
+
+namespace blender::ui {
+
+class AbstractViewItem;
+class AbstractViewItemDropController;
+class AbstractViewItemDragController;
+
+class AbstractView {
+ friend class AbstractViewItem;
+
+ bool is_reconstructed_ = false;
+ /**
+ * Only one item can be renamed at a time. So rather than giving each item an own rename buffer
+ * (which just adds unused memory in most cases), have one here that is managed by the view.
+ *
+ * This fixed-size buffer is needed because that's what the rename button requires. In future we
+ * may be able to bind the button to a `std::string` or similar.
+ */
+ std::unique_ptr<std::array<char, MAX_NAME>> rename_buffer_;
+
+ public:
+ virtual ~AbstractView() = default;
+
+ /** Listen to a notifier, returning true if a redraw is needed. */
+ virtual bool listen(const wmNotifier &) const;
+
+ /**
+ * Makes \a item valid for display in this view. Behavior is undefined for items not registered
+ * with this.
+ */
+ void register_item(AbstractViewItem &item);
+
+ /** Only one item can be renamed at a time. */
+ bool is_renaming() const;
+ /** \return If renaming was started successfully. */
+ bool begin_renaming();
+ void end_renaming();
+ Span<char> get_rename_buffer() const;
+ MutableSpan<char> get_rename_buffer();
+
+ protected:
+ AbstractView() = default;
+
+ virtual void update_children_from_old(const AbstractView &old_view) = 0;
+
+ /**
+ * Match the view and its items against an earlier version of itself (if any) and copy the old UI
+ * state (e.g. collapsed, active, selected, renaming, etc.) to the new one. See
+ * #AbstractViewItem.update_from_old().
+ * After this, reconstruction is complete (see #is_reconstructed()).
+ */
+ void update_from_old(uiBlock &new_block);
+ /**
+ * Check if the view is fully (re-)constructed. That means, both the build function and
+ * #update_from_old() have finished.
+ */
+ bool is_reconstructed() const;
+};
+
+class AbstractViewItem {
+ friend class AbstractView;
+ friend class ViewItemAPIWrapper;
+
+ protected:
+ /**
+ * The view this item is a part of, and was registered for using #AbstractView::register_item().
+ * If this wasn't done, the behavior of items is undefined.
+ */
+ AbstractView *view_ = nullptr;
+ bool is_active_ = false;
+ bool is_renaming_ = false;
+
+ public:
+ virtual ~AbstractViewItem() = default;
+
+ virtual void build_context_menu(bContext &C, uiLayout &column) const;
+
+ /**
+ * Queries if the view item supports renaming in principle. Renaming may still fail, e.g. if
+ * another item is already being renamed.
+ */
+ virtual bool supports_renaming() const;
+ /**
+ * Try renaming the item, or the data it represents. Can assume
+ * #AbstractViewItem::supports_renaming() returned true. Sub-classes that override this should
+ * usually call this, unless they have a custom #AbstractViewItem.matches() implementation.
+ *
+ * \return True if the renaming was successful.
+ */
+ virtual bool rename(StringRefNull new_name);
+ /**
+ * Get the string that should be used for renaming, typically the item's label. This string will
+ * not be modified, but if the renaming is canceled, the value will be reset to this.
+ */
+ virtual StringRef get_rename_string() const;
+
+ /**
+ * If an item wants to support being dragged, it has to return a drag controller here.
+ * That is an object implementing #AbstractViewItemDragController.
+ */
+ virtual std::unique_ptr<AbstractViewItemDragController> create_drag_controller() const;
+ /**
+ * If an item wants to support dropping data into it, it has to return a drop controller here.
+ * That is an object implementing #AbstractViewItemDropController.
+ *
+ * \note This drop controller may be requested for each event. The view doesn't keep a drop
+ * controller around currently. So it can not contain persistent state.
+ */
+ virtual std::unique_ptr<AbstractViewItemDropController> create_drop_controller() const;
+
+ /** Get the view this item is registered for using #AbstractView::register_item(). */
+ AbstractView &get_view() const;
+
+ /**
+ * Requires the view to have completed reconstruction, see #is_reconstructed(). Otherwise we
+ * can't be sure about the item state.
+ */
+ bool is_active() const;
+
+ bool is_renaming() const;
+ void begin_renaming();
+ void end_renaming();
+ void rename_apply();
+
+ template<typename ToType = AbstractViewItem>
+ static ToType *from_item_handle(uiViewItemHandle *handle);
+
+ protected:
+ AbstractViewItem() = default;
+
+ /**
+ * Compare this item's identity to \a other to check if they represent the same data.
+ * Implementations can assume that the types match already (caller must check).
+ *
+ * Used to recognize an item from a previous redraw, to be able to keep its state (e.g. active,
+ * renaming, etc.).
+ */
+ virtual bool matches(const AbstractViewItem &other) const = 0;
+
+ /**
+ * Copy persistent state (e.g. active, selection, etc.) from a matching item of
+ * the last redraw to this item. If sub-classes introduce more advanced state they should
+ * override this and make it update their state accordingly.
+ *
+ * \note Always call the base class implementation when overriding this!
+ */
+ virtual void update_from_old(const AbstractViewItem &old);
+
+ /**
+ * Add a text button for renaming the item to \a block. This must be used for the built-in
+ * renaming to work. This button is meant to appear temporarily. It is removed when renaming is
+ * done.
+ */
+ void add_rename_button(uiBlock &block);
+};
+
+template<typename ToType> ToType *AbstractViewItem::from_item_handle(uiViewItemHandle *handle)
+{
+ static_assert(std::is_base_of<AbstractViewItem, ToType>::value,
+ "Type must derive from and implement the AbstractViewItem interface");
+
+ return dynamic_cast<ToType *>(reinterpret_cast<AbstractViewItem *>(handle));
+}
+
+/* ---------------------------------------------------------------------- */
+/** \name Drag 'n Drop
+ * \{ */
+
+/**
+ * Class to enable dragging a view item. An item can return a drop controller for itself by
+ * implementing #AbstractViewItem::create_drag_controller().
+ */
+class AbstractViewItemDragController {
+ protected:
+ AbstractView &view_;
+
+ public:
+ AbstractViewItemDragController(AbstractView &view);
+ virtual ~AbstractViewItemDragController() = default;
+
+ virtual int get_drag_type() const = 0;
+ virtual void *create_drag_data() const = 0;
+ virtual void on_drag_start();
+
+ /** Request the view the item is registered for as type #ViewType. Throws a `std::bad_cast`
+ * exception if the view is not of the requested type. */
+ template<class ViewType> inline ViewType &get_view() const;
+};
+
+/**
+ * Class to define the behavior when dropping something onto/into a view item, plus the behavior
+ * when dragging over this item. An item can return a drop controller for itself via a custom
+ * implementation of #AbstractViewItem::create_drop_controller().
+ */
+class AbstractViewItemDropController {
+ protected:
+ AbstractView &view_;
+
+ public:
+ AbstractViewItemDropController(AbstractView &view);
+ virtual ~AbstractViewItemDropController() = default;
+
+ /**
+ * Check if the data dragged with \a drag can be dropped on the item this controller is for.
+ * \param r_disabled_hint: Return a static string to display to the user, explaining why dropping
+ * isn't possible on this item. Shouldn't be done too aggressively, e.g.
+ * don't set this if the drag-type can't be dropped here; only if it can
+ * but there's another reason it can't be dropped.
+ * Can assume this is a non-null pointer.
+ */
+ virtual bool can_drop(const wmDrag &drag, const char **r_disabled_hint) const = 0;
+ /**
+ * Custom text to display when dragging over a view item. Should explain what happens when
+ * dropping the data onto this item. Will only be used if #AbstractViewItem::can_drop()
+ * returns true, so the implementing override doesn't have to check that again.
+ * The returned value must be a translated string.
+ */
+ virtual std::string drop_tooltip(const wmDrag &drag) const = 0;
+ /**
+ * Execute the logic to apply a drop of the data dragged with \a drag onto/into the item this
+ * controller is for.
+ */
+ virtual bool on_drop(struct bContext *C, const wmDrag &drag) = 0;
+
+ /** Request the view the item is registered for as type #ViewType. Throws a `std::bad_cast`
+ * exception if the view is not of the requested type. */
+ template<class ViewType> inline ViewType &get_view() const;
+};
+
+template<class ViewType> ViewType &AbstractViewItemDragController::get_view() const
+{
+ static_assert(std::is_base_of<AbstractView, ViewType>::value,
+ "Type must derive from and implement the ui::AbstractView interface");
+ return dynamic_cast<ViewType &>(view_);
+}
+
+template<class ViewType> ViewType &AbstractViewItemDropController::get_view() const
+{
+ static_assert(std::is_base_of<AbstractView, ViewType>::value,
+ "Type must derive from and implement the ui::AbstractView interface");
+ return dynamic_cast<ViewType &>(view_);
+}
+
+/** \} */
+
+} // namespace blender::ui
diff --git a/source/blender/editors/include/UI_grid_view.hh b/source/blender/editors/include/UI_grid_view.hh
index 6f553f4fad1..402c0c8512f 100644
--- a/source/blender/editors/include/UI_grid_view.hh
+++ b/source/blender/editors/include/UI_grid_view.hh
@@ -13,12 +13,13 @@
#include "BLI_map.hh"
#include "BLI_vector.hh"
+#include "UI_abstract_view.hh"
#include "UI_resources.h"
struct bContext;
struct PreviewImage;
struct uiBlock;
-struct uiButGridTile;
+struct uiButViewItem;
struct uiLayout;
struct View2D;
struct wmNotifier;
@@ -31,43 +32,29 @@ class AbstractGridView;
/** \name Grid-View Item Type
* \{ */
-class AbstractGridViewItem {
+class AbstractGridViewItem : public AbstractViewItem {
friend class AbstractGridView;
friend class GridViewLayoutBuilder;
- const AbstractGridView *view_;
-
- bool is_active_ = false;
-
protected:
/** Reference to a string that uniquely identifies this item in the view. */
StringRef identifier_{};
- /** Every visible item gets a button of type #UI_BTYPE_GRID_TILE during the layout building. */
- uiButGridTile *grid_tile_but_ = nullptr;
+ /** Every visible item gets a button of type #UI_BTYPE_VIEW_ITEM during the layout building. */
+ uiButViewItem *view_item_but_ = nullptr;
public:
virtual ~AbstractGridViewItem() = default;
virtual void build_grid_tile(uiLayout &layout) const = 0;
- /**
- * Compare this item's identifier to \a other to check if they represent the same data.
- * Used to recognize an item from a previous redraw, to be able to keep its state (e.g. active,
- * renaming, etc.).
- */
- bool matches(const AbstractGridViewItem &other) const;
-
const AbstractGridView &get_view() const;
- /**
- * Requires the tree to have completed reconstruction, see #is_reconstructed(). Otherwise we
- * can't be sure about the item state.
- */
- bool is_active() const;
-
protected:
AbstractGridViewItem(StringRef identifier);
+ /** See AbstractViewItem::matches(). */
+ virtual bool matches(const AbstractViewItem &other) const override;
+
/** Called when the item's state changes from inactive to active. */
virtual void on_activate();
/**
@@ -77,13 +64,6 @@ class AbstractGridViewItem {
virtual std::optional<bool> should_be_active() const;
/**
- * Copy persistent state (e.g. active, selection, etc.) from a matching item of
- * the last redraw to this item. If sub-classes introduce more advanced state they should
- * override this and make it update their state accordingly.
- */
- virtual void update_from_old(const AbstractGridViewItem &old);
-
- /**
* Activates this item, deactivates other items, and calls the
* #AbstractGridViewItem::on_activate() function.
* Requires the tree to have completed reconstruction, see #is_reconstructed(). Otherwise the
@@ -111,7 +91,7 @@ struct GridViewStyle {
int tile_height = 0;
};
-class AbstractGridView {
+class AbstractGridView : public AbstractView {
friend class AbstractGridViewItem;
friend class GridViewBuilder;
friend class GridViewLayoutBuilder;
@@ -122,7 +102,6 @@ class AbstractGridView {
* #update_from_old(). */
Map<StringRef, AbstractGridViewItem *> item_map_;
GridViewStyle style_;
- bool is_reconstructed_ = false;
public:
AbstractGridView();
@@ -131,9 +110,6 @@ class AbstractGridView {
using ItemIterFn = FunctionRef<void(AbstractGridViewItem &)>;
void foreach_item(ItemIterFn iter_fn) const;
- /** Listen to a notifier, returning true if a redraw is needed. */
- virtual bool listen(const wmNotifier &) const;
-
/**
* Convenience wrapper constructing the item by forwarding given arguments to the constructor of
* the type (\a ItemT).
@@ -154,19 +130,8 @@ class AbstractGridView {
protected:
virtual void build_items() = 0;
- /**
- * Check if the view is fully (re-)constructed. That means, both #build_items() and
- * #update_from_old() have finished.
- */
- bool is_reconstructed() const;
-
private:
- /**
- * Match the grid-view against an earlier version of itself (if any) and copy the old UI state
- * (e.g. active, selected, renaming, etc.) to the new one. See
- * #AbstractGridViewItem.update_from_old().
- */
- void update_from_old(uiBlock &new_block);
+ void update_children_from_old(const AbstractView &old_view) override;
AbstractGridViewItem *find_matching_item(const AbstractGridViewItem &item_to_match,
const AbstractGridView &view_to_search_in) const;
/**
diff --git a/source/blender/editors/include/UI_icons.h b/source/blender/editors/include/UI_icons.h
index f1c0acf43f7..09057fd846e 100644
--- a/source/blender/editors/include/UI_icons.h
+++ b/source/blender/editors/include/UI_icons.h
@@ -652,7 +652,7 @@ DEF_ICON(PARTICLE_TIP)
DEF_ICON(PARTICLE_PATH)
/* EDITING */
-DEF_ICON_BLANK(669)
+DEF_ICON(SNAP_FACE_NEAREST)
DEF_ICON(SNAP_FACE_CENTER)
DEF_ICON(SNAP_PERPENDICULAR)
DEF_ICON(SNAP_MIDPOINT)
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index b2ec2102ddd..a8d25b75036 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -72,14 +72,10 @@ typedef struct uiBut uiBut;
typedef struct uiButExtraOpIcon uiButExtraOpIcon;
typedef struct uiLayout uiLayout;
typedef struct uiPopupBlockHandle uiPopupBlockHandle;
-/* C handle for C++ #ui::AbstractTreeView type. */
-typedef struct uiTreeViewHandle uiTreeViewHandle;
-/* C handle for C++ #ui::AbstractTreeViewItem type. */
-typedef struct uiTreeViewItemHandle uiTreeViewItemHandle;
-/* C handle for C++ #ui::AbstractGridView type. */
-typedef struct uiGridViewHandle uiGridViewHandle;
-/* C handle for C++ #ui::AbstractGridViewItem type. */
-typedef struct uiGridViewItemHandle uiGridViewItemHandle;
+/* C handle for C++ #ui::AbstractView type. */
+typedef struct uiViewHandle uiViewHandle;
+/* C handle for C++ #ui::AbstractViewItem type. */
+typedef struct uiViewItemHandle uiViewItemHandle;
/* Defines */
@@ -393,10 +389,8 @@ typedef enum {
/** Resize handle (resize uilist). */
UI_BTYPE_GRIP = 57 << 9,
UI_BTYPE_DECORATOR = 58 << 9,
- /* An item in a tree view. Parent items may be collapsible. */
- UI_BTYPE_TREEROW = 59 << 9,
- /* An item in a grid view. */
- UI_BTYPE_GRID_TILE = 60 << 9,
+ /* An item a view (see #ui::AbstractViewItem). */
+ UI_BTYPE_VIEW_ITEM = 59 << 9,
} eButType;
#define BUTTYPE (63 << 9)
@@ -1687,8 +1681,6 @@ int UI_search_items_find_index(uiSearchItems *items, const char *name);
*/
void UI_but_hint_drawstr_set(uiBut *but, const char *string);
-void UI_but_treerow_indentation_set(uiBut *but, int indentation);
-
void UI_but_node_link_set(uiBut *but, struct bNodeSocket *socket, const float draw_color[4]);
void UI_but_number_step_size_set(uiBut *but, float step_size);
@@ -3203,54 +3195,44 @@ void UI_interface_tag_script_reload(void);
void UI_block_views_listen(const uiBlock *block,
const struct wmRegionListenerParams *listener_params);
-bool UI_grid_view_item_is_active(const uiGridViewItemHandle *item_handle);
-bool UI_tree_view_item_is_active(const uiTreeViewItemHandle *item);
-bool UI_grid_view_item_matches(const uiGridViewItemHandle *a, const uiGridViewItemHandle *b);
-bool UI_tree_view_item_matches(const uiTreeViewItemHandle *a, const uiTreeViewItemHandle *b);
+bool UI_view_item_is_active(const uiViewItemHandle *item_handle);
+bool UI_view_item_matches(const uiViewItemHandle *a_handle, const uiViewItemHandle *b_handle);
/**
- * Attempt to start dragging the tree-item \a item_. This will not work if the tree item doesn't
- * support dragging, i.e. it won't create a drag-controller upon request.
- * \return True if dragging started successfully, otherwise false.
- */
-bool UI_tree_view_item_drag_start(struct bContext *C, uiTreeViewItemHandle *item_);
-bool UI_tree_view_item_can_drop(const uiTreeViewItemHandle *item_,
- const struct wmDrag *drag,
- const char **r_disabled_hint);
-char *UI_tree_view_item_drop_tooltip(const uiTreeViewItemHandle *item, const struct wmDrag *drag);
-/**
- * Let a tree-view item handle a drop event.
- * \return True if the drop was handled by the tree-view item.
- */
-bool UI_tree_view_item_drop_handle(struct bContext *C,
- const uiTreeViewItemHandle *item_,
- const struct ListBase *drags);
-/**
- * Can \a item_handle be renamed right now? Not that this isn't just a mere wrapper around
- * #AbstractTreeViewItem::can_rename(). This also checks if there is another item being renamed,
+ * Can \a item_handle be renamed right now? Note that this isn't just a mere wrapper around
+ * #AbstractViewItem::supports_renaming(). This also checks if there is another item being renamed,
* and returns false if so.
*/
-bool UI_tree_view_item_can_rename(const uiTreeViewItemHandle *item_handle);
-void UI_tree_view_item_begin_rename(uiTreeViewItemHandle *item_handle);
+bool UI_view_item_can_rename(const uiViewItemHandle *item_handle);
+void UI_view_item_begin_rename(uiViewItemHandle *item_handle);
-void UI_tree_view_item_context_menu_build(struct bContext *C,
- const uiTreeViewItemHandle *item,
- uiLayout *column);
+void UI_view_item_context_menu_build(struct bContext *C,
+ const uiViewItemHandle *item_handle,
+ uiLayout *column);
/**
- * \param xy: Coordinate to find a tree-row item at, in window space.
+ * Attempt to start dragging \a item_. This will not work if the view item doesn't
+ * support dragging, i.e. if it won't create a drag-controller upon request.
+ * \return True if dragging started successfully, otherwise false.
*/
-uiTreeViewItemHandle *UI_block_tree_view_find_item_at(const struct ARegion *region,
- const int xy[2]) ATTR_NONNULL(1, 2);
-uiTreeViewItemHandle *UI_block_tree_view_find_active_item(const struct ARegion *region);
-
+bool UI_view_item_drag_start(struct bContext *C, const uiViewItemHandle *item_);
+bool UI_view_item_can_drop(const uiViewItemHandle *item_,
+ const struct wmDrag *drag,
+ const char **r_disabled_hint);
+char *UI_view_item_drop_tooltip(const uiViewItemHandle *item, const struct wmDrag *drag);
/**
- * Listen to \a notifier, returning true if the region should redraw.
+ * Let a view item handle a drop event.
+ * \return True if the drop was handled by the view item.
*/
-bool UI_tree_view_listen_should_redraw(const uiTreeViewHandle *view, const wmNotifier *notifier);
+bool UI_view_item_drop_handle(struct bContext *C,
+ const uiViewItemHandle *item_,
+ const struct ListBase *drags);
+
/**
- * Listen to \a notifier, returning true if the region should redraw.
+ * \param xy: Coordinate to find a view item at, in window space.
*/
-bool UI_grid_view_listen_should_redraw(const uiGridViewHandle *view, const wmNotifier *notifier);
+uiViewItemHandle *UI_region_views_find_item_at(const struct ARegion *region, const int xy[2])
+ ATTR_NONNULL();
+uiViewItemHandle *UI_region_views_find_active_item(const struct ARegion *region);
#ifdef __cplusplus
}
diff --git a/source/blender/editors/include/UI_interface.hh b/source/blender/editors/include/UI_interface.hh
index 3dc56b01993..82bfdd7e212 100644
--- a/source/blender/editors/include/UI_interface.hh
+++ b/source/blender/editors/include/UI_interface.hh
@@ -46,7 +46,7 @@ void template_breadcrumbs(uiLayout &layout, Span<ContextPathItem> context_path);
void attribute_search_add_items(
StringRefNull str,
- bool is_output,
+ bool can_create_attribute,
Span<const nodes::geometry_nodes_eval_log::GeometryAttributeInfo *> infos,
uiSearchItems *items,
bool is_first);
@@ -54,12 +54,12 @@ void attribute_search_add_items(
} // namespace blender::ui
/**
- * Override this for all available tree types.
+ * Override this for all available view types.
*/
blender::ui::AbstractGridView *UI_block_add_view(
uiBlock &block,
blender::StringRef idname,
- std::unique_ptr<blender::ui::AbstractGridView> tree_view);
+ std::unique_ptr<blender::ui::AbstractGridView> grid_view);
blender::ui::AbstractTreeView *UI_block_add_view(
uiBlock &block,
blender::StringRef idname,
diff --git a/source/blender/editors/include/UI_tree_view.hh b/source/blender/editors/include/UI_tree_view.hh
index 1aeb13ca5cc..872a6085060 100644
--- a/source/blender/editors/include/UI_tree_view.hh
+++ b/source/blender/editors/include/UI_tree_view.hh
@@ -9,7 +9,6 @@
#pragma once
-#include <array>
#include <functional>
#include <memory>
#include <string>
@@ -19,23 +18,19 @@
#include "BLI_function_ref.hh"
#include "BLI_vector.hh"
+#include "UI_abstract_view.hh"
#include "UI_resources.h"
struct bContext;
struct uiBlock;
struct uiBut;
-struct uiButTreeRow;
+struct uiButViewItem;
struct uiLayout;
-struct wmDrag;
-struct wmEvent;
-struct wmNotifier;
namespace blender::ui {
class AbstractTreeView;
class AbstractTreeViewItem;
-class AbstractTreeViewItemDropController;
-class AbstractTreeViewItemDragController;
/* ---------------------------------------------------------------------- */
/** \name Tree-View Item Container
@@ -112,45 +107,20 @@ using TreeViewOrItem = TreeViewItemContainer;
/** \name Tree-View Base Class
* \{ */
-class AbstractTreeView : public TreeViewItemContainer {
+class AbstractTreeView : public AbstractView, public TreeViewItemContainer {
friend class AbstractTreeViewItem;
friend class TreeViewBuilder;
- /**
- * Only one item can be renamed at a time. So the tree is informed about the renaming state to
- * enforce that.
- */
- std::unique_ptr<std::array<char, MAX_NAME>> rename_buffer_;
-
- bool is_reconstructed_ = false;
-
public:
virtual ~AbstractTreeView() = default;
void foreach_item(ItemIterFn iter_fn, IterOptions options = IterOptions::None) const;
- /** Listen to a notifier, returning true if a redraw is needed. */
- virtual bool listen(const wmNotifier &) const;
-
- /** Only one item can be renamed at a time. */
- bool is_renaming() const;
-
protected:
virtual void build_tree() = 0;
- /**
- * Check if the tree is fully (re-)constructed. That means, both #build_tree() and
- * #update_from_old() have finished.
- */
- bool is_reconstructed() const;
-
private:
- /**
- * Match the tree-view against an earlier version of itself (if any) and copy the old UI state
- * (e.g. collapsed, active, selected, renaming, etc.) to the new one. See
- * #AbstractTreeViewItem.update_from_old().
- */
- void update_from_old(uiBlock &new_block);
+ void update_children_from_old(const AbstractView &old_view) override;
static void update_children_from_old_recursive(const TreeViewOrItem &new_items,
const TreeViewOrItem &old_items);
static AbstractTreeViewItem *find_matching_child(const AbstractTreeViewItem &lookup_item,
@@ -177,7 +147,7 @@ class AbstractTreeView : public TreeViewItemContainer {
* It also stores state information that needs to be persistent over redraws, like the collapsed
* state.
*/
-class AbstractTreeViewItem : public TreeViewItemContainer {
+class AbstractTreeViewItem : public AbstractViewItem, public TreeViewItemContainer {
friend class AbstractTreeView;
friend class TreeViewLayoutBuilder;
/* Higher-level API. */
@@ -185,20 +155,17 @@ class AbstractTreeViewItem : public TreeViewItemContainer {
private:
bool is_open_ = false;
- bool is_active_ = false;
- bool is_renaming_ = false;
protected:
/** This label is used as the default way to identifying an item within its parent. */
std::string label_{};
- /** Every visible item gets a button of type #UI_BTYPE_TREEROW during the layout building. */
- uiButTreeRow *tree_row_but_ = nullptr;
+ /** Every visible item gets a button of type #UI_BTYPE_VIEW_ITEM during the layout building. */
+ uiButViewItem *view_item_but_ = nullptr;
public:
virtual ~AbstractTreeViewItem() = default;
virtual void build_row(uiLayout &row) = 0;
- virtual void build_context_menu(bContext &C, uiLayout &column) const;
AbstractTreeView &get_tree_view() const;
@@ -210,11 +177,6 @@ class AbstractTreeViewItem : public TreeViewItemContainer {
* can't be sure about the item state.
*/
bool is_collapsed() const;
- /**
- * Requires the tree to have completed reconstruction, see #is_reconstructed(). Otherwise we
- * can't be sure about the item state.
- */
- bool is_active() const;
protected:
/**
@@ -227,31 +189,21 @@ class AbstractTreeViewItem : public TreeViewItemContainer {
*/
virtual std::optional<bool> should_be_active() const;
- /**
- * Queries if the tree-view item supports renaming in principle. Renaming may still fail, e.g. if
- * another item is already being renamed.
- */
- virtual bool supports_renaming() const;
- /**
- * Try renaming the item, or the data it represents. Can assume
- * #AbstractTreeViewItem::supports_renaming() returned true. Sub-classes that override this
- * should usually call this, unless they have a custom #AbstractTreeViewItem.matches().
- *
- * \return True if the renaming was successful.
- */
- virtual bool rename(StringRefNull new_name);
+ /** See AbstractViewItem::get_rename_string(). */
+ virtual StringRef get_rename_string() const override;
+ /** See AbstractViewItem::rename(). */
+ virtual bool rename(StringRefNull new_name) override;
/**
* Return whether the item can be collapsed. Used to disable collapsing for items with children.
*/
virtual bool supports_collapsing() const;
- /**
- * Copy persistent state (e.g. is-collapsed flag, selection, etc.) from a matching item of
- * the last redraw to this item. If sub-classes introduce more advanced state they should
- * override this and make it update their state accordingly.
- */
- virtual void update_from_old(const AbstractTreeViewItem &old);
+ /** See #AbstractViewItem::matches(). */
+ virtual bool matches(const AbstractViewItem &other) const override;
+
+ /** See #AbstractViewItem::update_from_old(). */
+ virtual void update_from_old(const AbstractViewItem &old) override;
/**
* Compare this item to \a other to check if they represent the same data.
@@ -259,22 +211,11 @@ class AbstractTreeViewItem : public TreeViewItemContainer {
* open/closed, active, etc.). Items are only matched if their parents also match.
* By default this just matches the item's label (if the parents match!). If that isn't
* good enough for a sub-class, that can override it.
- */
- virtual bool matches(const AbstractTreeViewItem &other) const;
-
- /**
- * If an item wants to support being dragged, it has to return a drag controller here.
- * That is an object implementing #AbstractTreeViewItemDragController.
- */
- virtual std::unique_ptr<AbstractTreeViewItemDragController> create_drag_controller() const;
- /**
- * If an item wants to support dropping data into it, it has to return a drop controller here.
- * That is an object implementing #AbstractTreeViewItemDropController.
*
- * \note This drop controller may be requested for each event. The tree-view doesn't keep a drop
- * controller around currently. So it can not contain persistent state.
+ * TODO #matches_single() is a rather temporary name, used to indicate that this only compares
+ * the item itself, not the parents. Item matching is expected to change quite a bit anyway.
*/
- virtual std::unique_ptr<AbstractTreeViewItemDropController> create_drop_controller() const;
+ virtual bool matches_single(const AbstractTreeViewItem &other) const;
/**
* Activates this item, deactivates other items, calls the #AbstractTreeViewItem::on_activate()
@@ -292,29 +233,24 @@ class AbstractTreeViewItem : public TreeViewItemContainer {
*/
bool is_hovered() const;
bool is_collapsible() const;
- bool is_renaming() const;
void ensure_parents_uncollapsed();
- uiButTreeRow *tree_row_button();
+ uiButViewItem *view_item_button();
private:
- static void rename_button_fn(bContext *, void *, char *);
- static AbstractTreeViewItem *find_tree_item_from_rename_button(const uiBut &but);
static void tree_row_click_fn(struct bContext *, void *, void *);
static void collapse_chevron_click_fn(bContext *, void *but_arg1, void *);
static bool is_collapse_chevron_but(const uiBut *but);
/** See #AbstractTreeView::change_state_delayed() */
void change_state_delayed();
- void end_renaming();
void add_treerow_button(uiBlock &block);
void add_indent(uiLayout &row) const;
void add_collapse_chevron(uiBlock &block) const;
void add_rename_button(uiLayout &row);
- bool matches_including_parents(const AbstractTreeViewItem &other) const;
bool has_active_child() const;
int count_parents() const;
};
@@ -322,69 +258,6 @@ class AbstractTreeViewItem : public TreeViewItemContainer {
/** \} */
/* ---------------------------------------------------------------------- */
-/** \name Drag 'n Drop
- * \{ */
-
-/**
- * Class to enable dragging a tree-item. An item can return a drop controller for itself via a
- * custom implementation of #AbstractTreeViewItem::create_drag_controller().
- */
-class AbstractTreeViewItemDragController {
- protected:
- AbstractTreeView &tree_view_;
-
- public:
- AbstractTreeViewItemDragController(AbstractTreeView &tree_view);
- virtual ~AbstractTreeViewItemDragController() = default;
-
- virtual int get_drag_type() const = 0;
- virtual void *create_drag_data() const = 0;
- virtual void on_drag_start();
-
- template<class TreeViewType> inline TreeViewType &tree_view() const;
-};
-
-/**
- * Class to customize the drop behavior of a tree-item, plus the behavior when dragging over this
- * item. An item can return a drop controller for itself via a custom implementation of
- * #AbstractTreeViewItem::create_drop_controller().
- */
-class AbstractTreeViewItemDropController {
- protected:
- AbstractTreeView &tree_view_;
-
- public:
- AbstractTreeViewItemDropController(AbstractTreeView &tree_view);
- virtual ~AbstractTreeViewItemDropController() = default;
-
- /**
- * Check if the data dragged with \a drag can be dropped on the item this controller is for.
- * \param r_disabled_hint: Return a static string to display to the user, explaining why dropping
- * isn't possible on this item. Shouldn't be done too aggressively, e.g.
- * don't set this if the drag-type can't be dropped here; only if it can
- * but there's another reason it can't be dropped.
- * Can assume this is a non-null pointer.
- */
- virtual bool can_drop(const wmDrag &drag, const char **r_disabled_hint) const = 0;
- /**
- * Custom text to display when dragging over a tree item. Should explain what happens when
- * dropping the data onto this item. Will only be used if #AbstractTreeViewItem::can_drop()
- * returns true, so the implementing override doesn't have to check that again.
- * The returned value must be a translated string.
- */
- virtual std::string drop_tooltip(const wmDrag &drag) const = 0;
- /**
- * Execute the logic to apply a drop of the data dragged with \a drag onto/into the item this
- * controller is for.
- */
- virtual bool on_drop(struct bContext *C, const wmDrag &drag) = 0;
-
- template<class TreeViewType> inline TreeViewType &tree_view() const;
-};
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
/** \name Predefined Tree-View Item Types
*
* Common, Basic Tree-View Item Types.
@@ -455,18 +328,4 @@ inline ItemT &TreeViewItemContainer::add_tree_item(Args &&...args)
add_tree_item(std::make_unique<ItemT>(std::forward<Args>(args)...)));
}
-template<class TreeViewType> TreeViewType &AbstractTreeViewItemDragController::tree_view() const
-{
- static_assert(std::is_base_of<AbstractTreeView, TreeViewType>::value,
- "Type must derive from and implement the AbstractTreeView interface");
- return static_cast<TreeViewType &>(tree_view_);
-}
-
-template<class TreeViewType> TreeViewType &AbstractTreeViewItemDropController::tree_view() const
-{
- static_assert(std::is_base_of<AbstractTreeView, TreeViewType>::value,
- "Type must derive from and implement the AbstractTreeView interface");
- return static_cast<TreeViewType &>(tree_view_);
-}
-
} // namespace blender::ui
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
index 5c4eb254462..e508c96b4f1 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -309,6 +309,12 @@ float UI_view2d_view_to_region_y(const struct View2D *v2d, float y);
bool UI_view2d_view_to_region_clip(
const struct View2D *v2d, float x, float y, int *r_region_x, int *r_region_y) ATTR_NONNULL();
+bool UI_view2d_view_to_region_segment_clip(const View2D *v2d,
+ const float xy_a[2],
+ const float xy_b[2],
+ int r_region_a[2],
+ int r_region_b[2]) ATTR_NONNULL();
+
/**
* Convert from 2d-view space to screen/region space
*