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Diffstat (limited to 'source/blender/editors/interface/interface.cc')
-rw-r--r--source/blender/editors/interface/interface.cc7132
1 files changed, 7132 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface.cc b/source/blender/editors/interface/interface.cc
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+++ b/source/blender/editors/interface/interface.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edinterface
+ */
+
+#include <ctype.h>
+#include <float.h>
+#include <limits.h>
+#include <math.h>
+#include <stddef.h> /* offsetof() */
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_workspace_types.h"
+
+#include "BLI_array.hh"
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_rect.h"
+#include "BLI_string.h"
+#include "BLI_string_search.h"
+#include "BLI_string_utf8.h"
+
+#include "BLI_utildefines.h"
+
+#include "BLO_readfile.h"
+
+#include "BKE_animsys.h"
+#include "BKE_context.h"
+#include "BKE_idprop.h"
+#include "BKE_main.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_screen.h"
+#include "BKE_unit.h"
+
+#include "GPU_matrix.h"
+#include "GPU_state.h"
+
+#include "BLF_api.h"
+#include "BLT_translation.h"
+
+#include "UI_interface.h"
+#include "UI_interface_icons.h"
+#include "UI_view2d.h"
+
+#include "IMB_imbuf.h"
+
+#include "WM_api.h"
+#include "WM_message.h"
+#include "WM_types.h"
+
+#include "RNA_access.h"
+
+#ifdef WITH_PYTHON
+# include "BPY_extern_run.h"
+#endif
+
+#include "ED_numinput.h"
+#include "ED_screen.h"
+
+#include "IMB_colormanagement.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "interface_intern.h"
+
+using blender::Array;
+
+/* prototypes. */
+static void ui_but_to_pixelrect(struct rcti *rect,
+ const struct ARegion *region,
+ struct uiBlock *block,
+ struct uiBut *but);
+static void ui_def_but_rna__menu(bContext *UNUSED(C), uiLayout *layout, void *but_p);
+static void ui_def_but_rna__panel_type(bContext *UNUSED(C), uiLayout *layout, void *but_p);
+static void ui_def_but_rna__menu_type(bContext *UNUSED(C), uiLayout *layout, void *but_p);
+
+/* avoid unneeded calls to ui_but_value_get */
+#define UI_BUT_VALUE_UNSET DBL_MAX
+#define UI_GET_BUT_VALUE_INIT(_but, _value) \
+ if (_value == DBL_MAX) { \
+ (_value) = ui_but_value_get(_but); \
+ } \
+ ((void)0)
+
+#define B_NOP -1
+
+/**
+ * a full doc with API notes can be found in 'blender/doc/guides/interface_API.txt'
+ *
+ * `uiBlahBlah()` external function.
+ * `ui_blah_blah()` internal function.
+ */
+
+static void ui_but_free(const bContext *C, uiBut *but);
+
+static bool ui_but_is_unit_radians_ex(UnitSettings *unit, const int unit_type)
+{
+ return (unit->system_rotation == USER_UNIT_ROT_RADIANS && unit_type == PROP_UNIT_ROTATION);
+}
+
+static bool ui_but_is_unit_radians(const uiBut *but)
+{
+ UnitSettings *unit = but->block->unit;
+ const int unit_type = UI_but_unit_type_get(but);
+
+ return ui_but_is_unit_radians_ex(unit, unit_type);
+}
+
+/* ************* window matrix ************** */
+
+void ui_block_to_window_fl(const ARegion *region, uiBlock *block, float *r_x, float *r_y)
+{
+ const int getsizex = BLI_rcti_size_x(&region->winrct) + 1;
+ const int getsizey = BLI_rcti_size_y(&region->winrct) + 1;
+ const int sx = region->winrct.xmin;
+ const int sy = region->winrct.ymin;
+
+ float gx = *r_x;
+ float gy = *r_y;
+
+ if (block->panel) {
+ gx += block->panel->ofsx;
+ gy += block->panel->ofsy;
+ }
+
+ *r_x = ((float)sx) +
+ ((float)getsizex) * (0.5f + 0.5f * (gx * block->winmat[0][0] + gy * block->winmat[1][0] +
+ block->winmat[3][0]));
+ *r_y = ((float)sy) +
+ ((float)getsizey) * (0.5f + 0.5f * (gx * block->winmat[0][1] + gy * block->winmat[1][1] +
+ block->winmat[3][1]));
+}
+
+void ui_block_to_window(const ARegion *region, uiBlock *block, int *r_x, int *r_y)
+{
+ float fx = *r_x;
+ float fy = *r_y;
+
+ ui_block_to_window_fl(region, block, &fx, &fy);
+
+ *r_x = (int)(fx + 0.5f);
+ *r_y = (int)(fy + 0.5f);
+}
+
+void ui_block_to_window_rctf(const ARegion *region,
+ uiBlock *block,
+ rctf *rct_dst,
+ const rctf *rct_src)
+{
+ *rct_dst = *rct_src;
+ ui_block_to_window_fl(region, block, &rct_dst->xmin, &rct_dst->ymin);
+ ui_block_to_window_fl(region, block, &rct_dst->xmax, &rct_dst->ymax);
+}
+
+float ui_block_to_window_scale(const ARegion *region, uiBlock *block)
+{
+ /* We could have function for this to avoid dummy arg. */
+ float min_y = 0, max_y = 1;
+ float dummy_x = 0.0f;
+ ui_block_to_window_fl(region, block, &dummy_x, &min_y);
+ dummy_x = 0.0f;
+ ui_block_to_window_fl(region, block, &dummy_x, &max_y);
+ return max_y - min_y;
+}
+
+/* for mouse cursor */
+void ui_window_to_block_fl(const ARegion *region, uiBlock *block, float *r_x, float *r_y)
+{
+ const int getsizex = BLI_rcti_size_x(&region->winrct) + 1;
+ const int getsizey = BLI_rcti_size_y(&region->winrct) + 1;
+ const int sx = region->winrct.xmin;
+ const int sy = region->winrct.ymin;
+
+ const float a = 0.5f * ((float)getsizex) * block->winmat[0][0];
+ const float b = 0.5f * ((float)getsizex) * block->winmat[1][0];
+ const float c = 0.5f * ((float)getsizex) * (1.0f + block->winmat[3][0]);
+
+ const float d = 0.5f * ((float)getsizey) * block->winmat[0][1];
+ const float e = 0.5f * ((float)getsizey) * block->winmat[1][1];
+ const float f = 0.5f * ((float)getsizey) * (1.0f + block->winmat[3][1]);
+
+ const float px = *r_x - sx;
+ const float py = *r_y - sy;
+
+ *r_y = (a * (py - f) + d * (c - px)) / (a * e - d * b);
+ *r_x = (px - b * (*r_y) - c) / a;
+
+ if (block->panel) {
+ *r_x -= block->panel->ofsx;
+ *r_y -= block->panel->ofsy;
+ }
+}
+
+void ui_window_to_block_rctf(const struct ARegion *region,
+ uiBlock *block,
+ rctf *rct_dst,
+ const rctf *rct_src)
+{
+ *rct_dst = *rct_src;
+ ui_window_to_block_fl(region, block, &rct_dst->xmin, &rct_dst->ymin);
+ ui_window_to_block_fl(region, block, &rct_dst->xmax, &rct_dst->ymax);
+}
+
+void ui_window_to_block(const ARegion *region, uiBlock *block, int *r_x, int *r_y)
+{
+ float fx = *r_x;
+ float fy = *r_y;
+
+ ui_window_to_block_fl(region, block, &fx, &fy);
+
+ *r_x = (int)(fx + 0.5f);
+ *r_y = (int)(fy + 0.5f);
+}
+
+void ui_window_to_region(const ARegion *region, int *r_x, int *r_y)
+{
+ *r_x -= region->winrct.xmin;
+ *r_y -= region->winrct.ymin;
+}
+
+void ui_window_to_region_rcti(const ARegion *region, rcti *rect_dst, const rcti *rct_src)
+{
+ rect_dst->xmin = rct_src->xmin - region->winrct.xmin;
+ rect_dst->xmax = rct_src->xmax - region->winrct.xmin;
+ rect_dst->ymin = rct_src->ymin - region->winrct.ymin;
+ rect_dst->ymax = rct_src->ymax - region->winrct.ymin;
+}
+
+void ui_region_to_window(const ARegion *region, int *r_x, int *r_y)
+{
+ *r_x += region->winrct.xmin;
+ *r_y += region->winrct.ymin;
+}
+
+static void ui_update_flexible_spacing(const ARegion *region, uiBlock *block)
+{
+ int sepr_flex_len = 0;
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ if (but->type == UI_BTYPE_SEPR_SPACER) {
+ sepr_flex_len++;
+ }
+ }
+
+ if (sepr_flex_len == 0) {
+ return;
+ }
+
+ rcti rect;
+ ui_but_to_pixelrect(&rect, region, block, (uiBut *)block->buttons.last);
+ const float buttons_width = (float)rect.xmax + UI_HEADER_OFFSET;
+ const float region_width = (float)region->sizex * U.dpi_fac;
+
+ if (region_width <= buttons_width) {
+ return;
+ }
+
+ /* We could get rid of this loop if we agree on a max number of spacer */
+ Array<int, 64> spacers_pos(sepr_flex_len);
+ int i = 0;
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ if (but->type == UI_BTYPE_SEPR_SPACER) {
+ ui_but_to_pixelrect(&rect, region, block, but);
+ spacers_pos[i] = rect.xmax + UI_HEADER_OFFSET;
+ i++;
+ }
+ }
+
+ const float view_scale_x = UI_view2d_scale_get_x(&region->v2d);
+ const float segment_width = region_width / (float)sepr_flex_len;
+ float offset = 0, remaining_space = region_width - buttons_width;
+ i = 0;
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ BLI_rctf_translate(&but->rect, offset / view_scale_x, 0);
+ if (but->type == UI_BTYPE_SEPR_SPACER) {
+ /* How much the next block overlap with the current segment */
+ int overlap = ((i == sepr_flex_len - 1) ? buttons_width - spacers_pos[i] :
+ (spacers_pos[i + 1] - spacers_pos[i]) / 2);
+ const int segment_end = segment_width * (i + 1);
+ const int spacer_end = segment_end - overlap;
+ const int spacer_sta = spacers_pos[i] + offset;
+ if (spacer_end > spacer_sta) {
+ const float step = min_ff(remaining_space, spacer_end - spacer_sta);
+ remaining_space -= step;
+ offset += step;
+ }
+ i++;
+ }
+ }
+ ui_block_bounds_calc(block);
+}
+
+static void ui_update_window_matrix(const wmWindow *window, const ARegion *region, uiBlock *block)
+{
+ /* window matrix and aspect */
+ if (region && region->visible) {
+ /* Get projection matrix which includes View2D translation and zoom. */
+ GPU_matrix_projection_get(block->winmat);
+ block->aspect = 2.0f / fabsf(region->winx * block->winmat[0][0]);
+ }
+ else {
+ /* No subwindow created yet, for menus for example, so we use the main
+ * window instead, since buttons are created there anyway. */
+ const int width = WM_window_pixels_x(window);
+ const int height = WM_window_pixels_y(window);
+ const rcti winrct = {0, width - 1, 0, height - 1};
+
+ wmGetProjectionMatrix(block->winmat, &winrct);
+ block->aspect = 2.0f / fabsf(width * block->winmat[0][0]);
+ }
+}
+
+/**
+ * Popups will add a margin to #ARegion.winrct for shadow,
+ * for interactivity (point-inside tests for eg), we want the winrct without the margin added.
+ */
+void ui_region_winrct_get_no_margin(const struct ARegion *region, struct rcti *r_rect)
+{
+ uiBlock *block = (uiBlock *)region->uiblocks.first;
+ if (block && (block->flag & UI_BLOCK_LOOP) && (block->flag & UI_BLOCK_RADIAL) == 0) {
+ BLI_rcti_rctf_copy_floor(r_rect, &block->rect);
+ BLI_rcti_translate(r_rect, region->winrct.xmin, region->winrct.ymin);
+ }
+ else {
+ *r_rect = region->winrct;
+ }
+}
+
+/* ******************* block calc ************************* */
+
+void UI_block_translate(uiBlock *block, int x, int y)
+{
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ BLI_rctf_translate(&but->rect, x, y);
+ }
+
+ BLI_rctf_translate(&block->rect, x, y);
+}
+
+static bool ui_but_is_row_alignment_group(const uiBut *left, const uiBut *right)
+{
+ const bool is_same_align_group = (left->alignnr && (left->alignnr == right->alignnr));
+ return is_same_align_group && (left->rect.xmin < right->rect.xmin);
+}
+
+static void ui_block_bounds_calc_text(uiBlock *block, float offset)
+{
+ const uiStyle *style = UI_style_get();
+ uiBut *col_bt;
+ int i = 0, j, x1addval = offset;
+
+ UI_fontstyle_set(&style->widget);
+
+ uiBut *init_col_bt = (uiBut *)block->buttons.first;
+ LISTBASE_FOREACH (uiBut *, bt, &block->buttons) {
+ if (!ELEM(bt->type, UI_BTYPE_SEPR, UI_BTYPE_SEPR_LINE, UI_BTYPE_SEPR_SPACER)) {
+ j = BLF_width(style->widget.uifont_id, bt->drawstr, sizeof(bt->drawstr));
+
+ if (j > i) {
+ i = j;
+ }
+ }
+
+ /* Skip all buttons that are in a horizontal alignment group.
+ * We don't want to split them apart (but still check the row's width and apply current
+ * offsets). */
+ if (bt->next && ui_but_is_row_alignment_group(bt, bt->next)) {
+ int width = 0;
+ const int alignnr = bt->alignnr;
+ for (col_bt = bt; col_bt && col_bt->alignnr == alignnr; col_bt = col_bt->next) {
+ width += BLI_rctf_size_x(&col_bt->rect);
+ col_bt->rect.xmin += x1addval;
+ col_bt->rect.xmax += x1addval;
+ }
+ if (width > i) {
+ i = width;
+ }
+ /* Give the following code the last button in the alignment group, there might have to be a
+ * split immediately after. */
+ bt = col_bt ? col_bt->prev : NULL;
+ }
+
+ if (bt && bt->next && bt->rect.xmin < bt->next->rect.xmin) {
+ /* End of this column, and it's not the last one. */
+ for (col_bt = init_col_bt; col_bt->prev != bt; col_bt = col_bt->next) {
+ col_bt->rect.xmin = x1addval;
+ col_bt->rect.xmax = x1addval + i + block->bounds;
+
+ ui_but_update(col_bt); /* clips text again */
+ }
+
+ /* And we prepare next column. */
+ x1addval += i + block->bounds;
+ i = 0;
+ init_col_bt = col_bt;
+ }
+ }
+
+ /* Last column. */
+ for (col_bt = init_col_bt; col_bt; col_bt = col_bt->next) {
+ /* Recognize a horizontally arranged alignment group and skip its items. */
+ if (col_bt->next && ui_but_is_row_alignment_group(col_bt, col_bt->next)) {
+ const int alignnr = col_bt->alignnr;
+ for (; col_bt && col_bt->alignnr == alignnr; col_bt = col_bt->next) {
+ /* pass */
+ }
+ }
+ if (!col_bt) {
+ break;
+ }
+
+ col_bt->rect.xmin = x1addval;
+ col_bt->rect.xmax = max_ff(x1addval + i + block->bounds, offset + block->minbounds);
+
+ ui_but_update(col_bt); /* clips text again */
+ }
+}
+
+void ui_block_bounds_calc(uiBlock *block)
+{
+ if (BLI_listbase_is_empty(&block->buttons)) {
+ if (block->panel) {
+ block->rect.xmin = 0.0;
+ block->rect.xmax = block->panel->sizex;
+ block->rect.ymin = 0.0;
+ block->rect.ymax = block->panel->sizey;
+ }
+ }
+ else {
+
+ BLI_rctf_init_minmax(&block->rect);
+
+ LISTBASE_FOREACH (uiBut *, bt, &block->buttons) {
+ BLI_rctf_union(&block->rect, &bt->rect);
+ }
+
+ block->rect.xmin -= block->bounds;
+ block->rect.ymin -= block->bounds;
+ block->rect.xmax += block->bounds;
+ block->rect.ymax += block->bounds;
+ }
+
+ block->rect.xmax = block->rect.xmin + max_ff(BLI_rctf_size_x(&block->rect), block->minbounds);
+
+ /* hardcoded exception... but that one is annoying with larger safety */
+ uiBut *bt = (uiBut *)block->buttons.first;
+ const int xof = ((bt && STRPREFIX(bt->str, "ERROR")) ? 10 : 40) * U.dpi_fac;
+
+ block->safety.xmin = block->rect.xmin - xof;
+ block->safety.ymin = block->rect.ymin - xof;
+ block->safety.xmax = block->rect.xmax + xof;
+ block->safety.ymax = block->rect.ymax + xof;
+}
+
+static void ui_block_bounds_calc_centered(wmWindow *window, uiBlock *block)
+{
+ /* note: this is used for the splash where window bounds event has not been
+ * updated by ghost, get the window bounds from ghost directly */
+
+ const int xmax = WM_window_pixels_x(window);
+ const int ymax = WM_window_pixels_y(window);
+
+ ui_block_bounds_calc(block);
+
+ const int width = BLI_rctf_size_x(&block->rect);
+ const int height = BLI_rctf_size_y(&block->rect);
+
+ const int startx = (xmax * 0.5f) - (width * 0.5f);
+ const int starty = (ymax * 0.5f) - (height * 0.5f);
+
+ UI_block_translate(block, startx - block->rect.xmin, starty - block->rect.ymin);
+
+ /* now recompute bounds and safety */
+ ui_block_bounds_calc(block);
+}
+
+static void ui_block_bounds_calc_centered_pie(uiBlock *block)
+{
+ const int xy[2] = {
+ (int)block->pie_data.pie_center_spawned[0],
+ (int)block->pie_data.pie_center_spawned[1],
+ };
+
+ UI_block_translate(block, xy[0], xy[1]);
+
+ /* now recompute bounds and safety */
+ ui_block_bounds_calc(block);
+}
+
+static void ui_block_bounds_calc_popup(
+ wmWindow *window, uiBlock *block, eBlockBoundsCalc bounds_calc, const int xy[2], int r_xy[2])
+{
+ const int oldbounds = block->bounds;
+
+ /* compute mouse position with user defined offset */
+ ui_block_bounds_calc(block);
+
+ const int xmax = WM_window_pixels_x(window);
+ const int ymax = WM_window_pixels_y(window);
+
+ int oldwidth = BLI_rctf_size_x(&block->rect);
+ int oldheight = BLI_rctf_size_y(&block->rect);
+
+ /* first we ensure wide enough text bounds */
+ if (bounds_calc == UI_BLOCK_BOUNDS_POPUP_MENU) {
+ if (block->flag & UI_BLOCK_LOOP) {
+ block->bounds = 2.5f * UI_UNIT_X;
+ ui_block_bounds_calc_text(block, block->rect.xmin);
+ }
+ }
+
+ /* next we recompute bounds */
+ block->bounds = oldbounds;
+ ui_block_bounds_calc(block);
+
+ /* and we adjust the position to fit within window */
+ const int width = BLI_rctf_size_x(&block->rect);
+ const int height = BLI_rctf_size_y(&block->rect);
+
+ /* avoid divide by zero below, caused by calling with no UI, but better not crash */
+ oldwidth = oldwidth > 0 ? oldwidth : MAX2(1, width);
+ oldheight = oldheight > 0 ? oldheight : MAX2(1, height);
+
+ /* offset block based on mouse position, user offset is scaled
+ * along in case we resized the block in ui_block_bounds_calc_text */
+ rcti rect;
+ const int raw_x = rect.xmin = xy[0] + block->rect.xmin +
+ (block->bounds_offset[0] * width) / oldwidth;
+ int raw_y = rect.ymin = xy[1] + block->rect.ymin +
+ (block->bounds_offset[1] * height) / oldheight;
+ rect.xmax = rect.xmin + width;
+ rect.ymax = rect.ymin + height;
+
+ rcti rect_bounds;
+ const int margin = UI_SCREEN_MARGIN;
+ rect_bounds.xmin = margin;
+ rect_bounds.ymin = margin;
+ rect_bounds.xmax = xmax - margin;
+ rect_bounds.ymax = ymax - UI_POPUP_MENU_TOP;
+
+ int ofs_dummy[2];
+ BLI_rcti_clamp(&rect, &rect_bounds, ofs_dummy);
+ UI_block_translate(block, rect.xmin - block->rect.xmin, rect.ymin - block->rect.ymin);
+
+ /* now recompute bounds and safety */
+ ui_block_bounds_calc(block);
+
+ /* If given, adjust input coordinates such that they would generate real final popup position.
+ * Needed to handle correctly floating panels once they have been dragged around,
+ * see T52999. */
+ if (r_xy) {
+ r_xy[0] = xy[0] + block->rect.xmin - raw_x;
+ r_xy[1] = xy[1] + block->rect.ymin - raw_y;
+ }
+}
+
+/* used for various cases */
+void UI_block_bounds_set_normal(uiBlock *block, int addval)
+{
+ if (block == NULL) {
+ return;
+ }
+
+ block->bounds = addval;
+ block->bounds_type = UI_BLOCK_BOUNDS;
+}
+
+/* used for pulldowns */
+void UI_block_bounds_set_text(uiBlock *block, int addval)
+{
+ block->bounds = addval;
+ block->bounds_type = UI_BLOCK_BOUNDS_TEXT;
+}
+
+/* used for block popups */
+void UI_block_bounds_set_popup(uiBlock *block, int addval, const int bounds_offset[2])
+{
+ block->bounds = addval;
+ block->bounds_type = UI_BLOCK_BOUNDS_POPUP_MOUSE;
+ if (bounds_offset != NULL) {
+ block->bounds_offset[0] = bounds_offset[0];
+ block->bounds_offset[1] = bounds_offset[1];
+ }
+ else {
+ block->bounds_offset[0] = 0;
+ block->bounds_offset[1] = 0;
+ }
+}
+
+/* used for menu popups */
+void UI_block_bounds_set_menu(uiBlock *block, int addval, const int bounds_offset[2])
+{
+ block->bounds = addval;
+ block->bounds_type = UI_BLOCK_BOUNDS_POPUP_MENU;
+ if (bounds_offset != NULL) {
+ copy_v2_v2_int(block->bounds_offset, bounds_offset);
+ }
+ else {
+ zero_v2_int(block->bounds_offset);
+ }
+}
+
+/* used for centered popups, i.e. splash */
+void UI_block_bounds_set_centered(uiBlock *block, int addval)
+{
+ block->bounds = addval;
+ block->bounds_type = UI_BLOCK_BOUNDS_POPUP_CENTER;
+}
+
+void UI_block_bounds_set_explicit(uiBlock *block, int minx, int miny, int maxx, int maxy)
+{
+ block->rect.xmin = minx;
+ block->rect.ymin = miny;
+ block->rect.xmax = maxx;
+ block->rect.ymax = maxy;
+ block->bounds_type = UI_BLOCK_BOUNDS_NONE;
+}
+
+static float ui_but_get_float_precision(uiBut *but)
+{
+ if (but->type == UI_BTYPE_NUM) {
+ return ((uiButNumber *)but)->precision;
+ }
+
+ return but->a2;
+}
+
+static int ui_but_calc_float_precision(uiBut *but, double value)
+{
+ int prec = (int)ui_but_get_float_precision(but);
+
+ /* first check for various special cases:
+ * * If button is radians, we want additional precision (see T39861).
+ * * If prec is not set, we fallback to a simple default */
+ if (ui_but_is_unit_radians(but) && prec < 5) {
+ prec = 5;
+ }
+ else if (prec == -1) {
+ prec = (but->hardmax < 10.001f) ? 3 : 2;
+ }
+ else {
+ CLAMP(prec, 0, UI_PRECISION_FLOAT_MAX);
+ }
+
+ return UI_calc_float_precision(prec, value);
+}
+
+/* ************** BLOCK ENDING FUNCTION ************* */
+
+bool ui_but_rna_equals(const uiBut *a, const uiBut *b)
+{
+ return ui_but_rna_equals_ex(a, &b->rnapoin, b->rnaprop, b->rnaindex);
+}
+
+bool ui_but_rna_equals_ex(const uiBut *but,
+ const PointerRNA *ptr,
+ const PropertyRNA *prop,
+ int index)
+{
+ if (but->rnapoin.data != ptr->data) {
+ return false;
+ }
+ if (but->rnaprop != prop || but->rnaindex != index) {
+ return false;
+ }
+
+ return true;
+}
+
+/* NOTE: if but->poin is allocated memory for every defbut, things fail... */
+static bool ui_but_equals_old(const uiBut *but, const uiBut *oldbut)
+{
+ /* various properties are being compared here, hopefully sufficient
+ * to catch all cases, but it is simple to add more checks later */
+ if (but->retval != oldbut->retval) {
+ return false;
+ }
+ if (!ui_but_rna_equals(but, oldbut)) {
+ return false;
+ }
+ if (but->func != oldbut->func) {
+ return false;
+ }
+ if (but->funcN != oldbut->funcN) {
+ return false;
+ }
+ if (!ELEM(oldbut->func_arg1, oldbut, but->func_arg1)) {
+ return false;
+ }
+ if (!ELEM(oldbut->func_arg2, oldbut, but->func_arg2)) {
+ return false;
+ }
+ if (!but->funcN && ((but->poin != oldbut->poin && (uiBut *)oldbut->poin != oldbut) ||
+ (but->pointype != oldbut->pointype))) {
+ return false;
+ }
+ if (but->optype != oldbut->optype) {
+ return false;
+ }
+
+ return true;
+}
+
+uiBut *ui_but_find_old(uiBlock *block_old, const uiBut *but_new)
+{
+ LISTBASE_FOREACH (uiBut *, but, &block_old->buttons) {
+ if (ui_but_equals_old(but_new, but)) {
+ return but;
+ }
+ }
+ return NULL;
+}
+
+uiBut *ui_but_find_new(uiBlock *block_new, const uiBut *but_old)
+{
+ LISTBASE_FOREACH (uiBut *, but, &block_new->buttons) {
+ if (ui_but_equals_old(but, but_old)) {
+ return but;
+ }
+ }
+ return NULL;
+}
+
+static bool ui_but_extra_icons_equals_old(const uiButExtraOpIcon *new_extra_icon,
+ const uiButExtraOpIcon *old_extra_icon)
+{
+ return (new_extra_icon->optype_params->optype == old_extra_icon->optype_params->optype) &&
+ (new_extra_icon->icon == old_extra_icon->icon);
+}
+
+static uiButExtraOpIcon *ui_but_extra_icon_find_old(const uiButExtraOpIcon *new_extra_icon,
+ const uiBut *old_but)
+{
+ LISTBASE_FOREACH (uiButExtraOpIcon *, op_icon, &old_but->extra_op_icons) {
+ if (ui_but_extra_icons_equals_old(new_extra_icon, op_icon)) {
+ return op_icon;
+ }
+ }
+ return NULL;
+}
+
+static void ui_but_extra_icons_update_from_old_but(const uiBut *new_but, const uiBut *old_but)
+{
+ /* Specifically for keeping some state info for the active button. */
+ BLI_assert(old_but->active);
+
+ LISTBASE_FOREACH (uiButExtraOpIcon *, new_extra_icon, &new_but->extra_op_icons) {
+ uiButExtraOpIcon *old_extra_icon = ui_but_extra_icon_find_old(new_extra_icon, old_but);
+ /* Keep the highlighting state, and let handling update it later. */
+ if (old_extra_icon) {
+ new_extra_icon->highlighted = old_extra_icon->highlighted;
+ }
+ }
+}
+
+/**
+ * Update pointers and other information in the old active button based on new information in the
+ * corresponding new button from the current layout pass.
+ *
+ * \param oldbut: The button from the last layout pass that will be moved to the new block.
+ * \param but: The newly added button with much of the up to date information, to be feed later.
+ *
+ * \note #uiBut has ownership of many of its pointers. When the button is freed all these
+ * pointers are freed as well, so ownership has to be moved out of \a but in order to free it.
+ */
+static void ui_but_update_old_active_from_new(uiBut *oldbut, uiBut *but)
+{
+ BLI_assert(oldbut->active);
+
+ /* flags from the buttons we want to refresh, may want to add more here... */
+ const int flag_copy = UI_BUT_REDALERT | UI_HAS_ICON | UI_SELECT_DRAW;
+ const int drawflag_copy = 0; /* None currently. */
+
+ /* still stuff needs to be copied */
+ oldbut->rect = but->rect;
+ oldbut->context = but->context; /* set by Layout */
+
+ /* drawing */
+ oldbut->icon = but->icon;
+ oldbut->iconadd = but->iconadd;
+ oldbut->alignnr = but->alignnr;
+
+ /* typically the same pointers, but not on undo/redo */
+ /* XXX some menu buttons store button itself in but->poin. Ugly */
+ if (oldbut->poin != (char *)oldbut) {
+ SWAP(char *, oldbut->poin, but->poin);
+ SWAP(void *, oldbut->func_argN, but->func_argN);
+ }
+
+ /* Move tooltip from new to old. */
+ SWAP(uiButToolTipFunc, oldbut->tip_func, but->tip_func);
+ SWAP(void *, oldbut->tip_argN, but->tip_argN);
+
+ oldbut->flag = (oldbut->flag & ~flag_copy) | (but->flag & flag_copy);
+ oldbut->drawflag = (oldbut->drawflag & ~drawflag_copy) | (but->drawflag & drawflag_copy);
+
+ ui_but_extra_icons_update_from_old_but(but, oldbut);
+ SWAP(ListBase, but->extra_op_icons, oldbut->extra_op_icons);
+
+ if (oldbut->type == UI_BTYPE_SEARCH_MENU) {
+ uiButSearch *search_oldbut = (uiButSearch *)oldbut, *search_but = (uiButSearch *)but;
+
+ SWAP(uiButSearchArgFreeFn, search_oldbut->arg_free_fn, search_but->arg_free_fn);
+ SWAP(void *, search_oldbut->arg, search_but->arg);
+ }
+
+ /* copy hardmin for list rows to prevent 'sticking' highlight to mouse position
+ * when scrolling without moving mouse (see T28432) */
+ if (ELEM(oldbut->type, UI_BTYPE_ROW, UI_BTYPE_LISTROW)) {
+ oldbut->hardmax = but->hardmax;
+ }
+
+ if (oldbut->type == UI_BTYPE_PROGRESS_BAR) {
+ uiButProgressbar *progress_oldbut = (uiButProgressbar *)oldbut;
+ uiButProgressbar *progress_but = (uiButProgressbar *)but;
+ progress_oldbut->progress = progress_but->progress;
+ }
+
+ /* move/copy string from the new button to the old */
+ /* needed for alt+mouse wheel over enums */
+ if (but->str != but->strdata) {
+ if (oldbut->str != oldbut->strdata) {
+ SWAP(char *, but->str, oldbut->str);
+ }
+ else {
+ oldbut->str = but->str;
+ but->str = but->strdata;
+ }
+ }
+ else {
+ if (oldbut->str != oldbut->strdata) {
+ MEM_freeN(oldbut->str);
+ oldbut->str = oldbut->strdata;
+ }
+ BLI_strncpy(oldbut->strdata, but->strdata, sizeof(oldbut->strdata));
+ }
+
+ if (but->dragpoin && (but->dragflag & UI_BUT_DRAGPOIN_FREE)) {
+ SWAP(void *, but->dragpoin, oldbut->dragpoin);
+ }
+
+ /* note: if layout hasn't been applied yet, it uses old button pointers... */
+}
+
+/**
+ * \return true when \a but_p is set (only done for active buttons).
+ */
+static bool ui_but_update_from_old_block(const bContext *C,
+ uiBlock *block,
+ uiBut **but_p,
+ uiBut **but_old_p)
+{
+ uiBlock *oldblock = block->oldblock;
+ uiBut *but = *but_p;
+
+#if 0
+ /* Simple method - search every time. Keep this for easy testing of the "fast path." */
+ uiBut *oldbut = ui_but_find_old(oldblock, but);
+ UNUSED_VARS(but_old_p);
+#else
+ BLI_assert(*but_old_p == NULL || BLI_findindex(&oldblock->buttons, *but_old_p) != -1);
+
+ /* As long as old and new buttons are aligned, avoid loop-in-loop (calling #ui_but_find_old). */
+ uiBut *oldbut;
+ if (LIKELY(*but_old_p && ui_but_equals_old(but, *but_old_p))) {
+ oldbut = *but_old_p;
+ }
+ else {
+ /* Fallback to block search. */
+ oldbut = ui_but_find_old(oldblock, but);
+ }
+ (*but_old_p) = oldbut ? oldbut->next : NULL;
+#endif
+
+ bool found_active = false;
+
+ if (!oldbut) {
+ return false;
+ }
+
+ if (oldbut->active) {
+ /* Move button over from oldblock to new block. */
+ BLI_remlink(&oldblock->buttons, oldbut);
+ BLI_insertlinkafter(&block->buttons, but, oldbut);
+ /* Add the old button to the button groups in the new block. */
+ ui_button_group_replace_but_ptr(block, but, oldbut);
+ oldbut->block = block;
+ *but_p = oldbut;
+
+ ui_but_update_old_active_from_new(oldbut, but);
+
+ if (!BLI_listbase_is_empty(&block->butstore)) {
+ UI_butstore_register_update(block, oldbut, but);
+ }
+
+ BLI_remlink(&block->buttons, but);
+ ui_but_free(C, but);
+
+ found_active = true;
+ }
+ else {
+ const int flag_copy = UI_BUT_DRAG_MULTI;
+
+ but->flag = (but->flag & ~flag_copy) | (oldbut->flag & flag_copy);
+
+ /* ensures one button can get activated, and in case the buttons
+ * draw are the same this gives O(1) lookup for each button */
+ BLI_remlink(&oldblock->buttons, oldbut);
+ ui_but_free(C, oldbut);
+ }
+
+ return found_active;
+}
+
+/**
+ * Needed for temporarily rename buttons, such as in outliner or file-select,
+ * they should keep calling #uiDefBut to keep them alive.
+ * \return false when button removed.
+ */
+bool UI_but_active_only_ex(
+ const bContext *C, ARegion *region, uiBlock *block, uiBut *but, const bool remove_on_failure)
+{
+ bool activate = false, found = false, isactive = false;
+
+ uiBlock *oldblock = block->oldblock;
+ if (!oldblock) {
+ activate = true;
+ }
+ else {
+ uiBut *oldbut = ui_but_find_old(oldblock, but);
+ if (oldbut) {
+ found = true;
+
+ if (oldbut->active) {
+ isactive = true;
+ }
+ }
+ }
+ if ((activate == true) || (found == false)) {
+ /* There might still be another active button. */
+ uiBut *old_active = ui_region_find_active_but(region);
+ if (old_active) {
+ ui_but_active_free(C, old_active);
+ }
+
+ ui_but_activate_event((bContext *)C, region, but);
+ }
+ else if ((found == true) && (isactive == false)) {
+ if (remove_on_failure) {
+ BLI_remlink(&block->buttons, but);
+ ui_but_free(C, but);
+ }
+ return false;
+ }
+
+ return true;
+}
+
+bool UI_but_active_only(const bContext *C, ARegion *region, uiBlock *block, uiBut *but)
+{
+ return UI_but_active_only_ex(C, region, block, but, true);
+}
+
+/**
+ * \warning This must run after other handlers have been added,
+ * otherwise the handler wont be removed, see: T71112.
+ */
+bool UI_block_active_only_flagged_buttons(const bContext *C, ARegion *region, uiBlock *block)
+{
+ /* Running this command before end-block has run, means buttons that open menus
+ * wont have those menus correctly positioned, see T83539. */
+ BLI_assert(block->endblock);
+
+ bool done = false;
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ if (but->flag & UI_BUT_ACTIVATE_ON_INIT) {
+ but->flag &= ~UI_BUT_ACTIVATE_ON_INIT;
+ if (ui_but_is_editable(but)) {
+ if (UI_but_active_only_ex(C, region, block, but, false)) {
+ done = true;
+ break;
+ }
+ }
+ }
+ }
+
+ if (done) {
+ /* Run this in a second pass since it's possible activating the button
+ * removes the buttons being looped over. */
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ but->flag &= ~UI_BUT_ACTIVATE_ON_INIT;
+ }
+ }
+
+ return done;
+}
+
+/* simulate button click */
+void UI_but_execute(const bContext *C, ARegion *region, uiBut *but)
+{
+ void *active_back;
+ ui_but_execute_begin((bContext *)C, region, but, &active_back);
+ /* Value is applied in begin. No further action required. */
+ ui_but_execute_end((bContext *)C, region, but, active_back);
+}
+
+/* use to check if we need to disable undo, but don't make any changes
+ * returns false if undo needs to be disabled. */
+static bool ui_but_is_rna_undo(const uiBut *but)
+{
+ if (but->rnapoin.owner_id) {
+ /* avoid undo push for buttons who's ID are screen or wm level
+ * we could disable undo for buttons with no ID too but may have
+ * unforeseen consequences, so best check for ID's we _know_ are not
+ * handled by undo - campbell */
+ ID *id = but->rnapoin.owner_id;
+ if (ID_CHECK_UNDO(id) == false) {
+ return false;
+ }
+ }
+ if (but->rnapoin.type && !RNA_struct_undo_check(but->rnapoin.type)) {
+ return false;
+ }
+
+ return true;
+}
+
+/* assigns automatic keybindings to menu items for fast access
+ * (underline key in menu) */
+static void ui_menu_block_set_keyaccels(uiBlock *block)
+{
+ uint menu_key_mask = 0;
+ int tot_missing = 0;
+
+ /* only do it before bounding */
+ if (block->rect.xmin != block->rect.xmax) {
+ return;
+ }
+
+ for (int pass = 0; pass < 2; pass++) {
+ /* 2 Passes: One for first letter only, second for any letter if the first pass fails.
+ * Run first pass on all buttons so first word chars always get first priority. */
+
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ if (!ELEM(but->type,
+ UI_BTYPE_BUT,
+ UI_BTYPE_BUT_MENU,
+ UI_BTYPE_MENU,
+ UI_BTYPE_BLOCK,
+ UI_BTYPE_PULLDOWN,
+ /* For PIE-menus. */
+ UI_BTYPE_ROW) ||
+ (but->flag & UI_HIDDEN)) {
+ continue;
+ }
+
+ if (but->menu_key != '\0') {
+ continue;
+ }
+
+ if (but->str == NULL || but->str[0] == '\0') {
+ continue;
+ }
+
+ const char *str_pt = but->str;
+ uchar menu_key;
+ do {
+ menu_key = tolower(*str_pt);
+ if ((menu_key >= 'a' && menu_key <= 'z') && !(menu_key_mask & 1 << (menu_key - 'a'))) {
+ menu_key_mask |= 1 << (menu_key - 'a');
+ break;
+ }
+
+ if (pass == 0) {
+ /* Skip to next delimiter on first pass (be picky) */
+ while (isalpha(*str_pt)) {
+ str_pt++;
+ }
+
+ if (*str_pt) {
+ str_pt++;
+ }
+ }
+ else {
+ /* just step over every char second pass and find first usable key */
+ str_pt++;
+ }
+ } while (*str_pt);
+
+ if (*str_pt) {
+ but->menu_key = menu_key;
+ }
+ else {
+ /* run second pass */
+ tot_missing++;
+ }
+
+ /* if all keys have been used just exit, unlikely */
+ if (menu_key_mask == (1 << 26) - 1) {
+ return;
+ }
+ }
+
+ /* check if second pass is needed */
+ if (!tot_missing) {
+ break;
+ }
+ }
+}
+
+/* XXX, this code will shorten any allocated string to 'UI_MAX_NAME_STR'
+ * since this is really long its unlikely to be an issue,
+ * but this could be supported */
+void ui_but_add_shortcut(uiBut *but, const char *shortcut_str, const bool do_strip)
+{
+ if (do_strip && (but->flag & UI_BUT_HAS_SEP_CHAR)) {
+ char *cpoin = strrchr(but->str, UI_SEP_CHAR);
+ if (cpoin) {
+ *cpoin = '\0';
+ }
+ but->flag &= ~UI_BUT_HAS_SEP_CHAR;
+ }
+
+ /* without this, just allow stripping of the shortcut */
+ if (shortcut_str == NULL) {
+ return;
+ }
+
+ char *butstr_orig;
+ if (but->str != but->strdata) {
+ butstr_orig = but->str; /* free after using as source buffer */
+ }
+ else {
+ butstr_orig = BLI_strdup(but->str);
+ }
+ BLI_snprintf(
+ but->strdata, sizeof(but->strdata), "%s" UI_SEP_CHAR_S "%s", butstr_orig, shortcut_str);
+ MEM_freeN(butstr_orig);
+ but->str = but->strdata;
+ but->flag |= UI_BUT_HAS_SEP_CHAR;
+ but->drawflag |= UI_BUT_HAS_SHORTCUT;
+ ui_but_update(but);
+}
+
+/* -------------------------------------------------------------------- */
+/** \name Find Key Shortcut for Button
+ *
+ * - #ui_but_event_operator_string (and helpers)
+ * - #ui_but_event_property_operator_string
+ * \{ */
+
+static bool ui_but_event_operator_string_from_operator(const bContext *C,
+ uiBut *but,
+ char *buf,
+ const size_t buf_len)
+{
+ BLI_assert(but->optype != NULL);
+ bool found = false;
+ IDProperty *prop = (but->opptr) ? (IDProperty *)but->opptr->data : NULL;
+
+ if (WM_key_event_operator_string(
+ C, but->optype->idname, but->opcontext, prop, true, buf, buf_len)) {
+ found = true;
+ }
+ return found;
+}
+
+static bool ui_but_event_operator_string_from_menu(const bContext *C,
+ uiBut *but,
+ char *buf,
+ const size_t buf_len)
+{
+ MenuType *mt = UI_but_menutype_get(but);
+ BLI_assert(mt != NULL);
+
+ bool found = false;
+
+ /* annoying, create a property */
+ const IDPropertyTemplate val = {0};
+ IDProperty *prop_menu = IDP_New(IDP_GROUP, &val, __func__); /* dummy, name is unimportant */
+ IDP_AddToGroup(prop_menu, IDP_NewString(mt->idname, "name", sizeof(mt->idname)));
+
+ if (WM_key_event_operator_string(
+ C, "WM_OT_call_menu", WM_OP_INVOKE_REGION_WIN, prop_menu, true, buf, buf_len)) {
+ found = true;
+ }
+
+ IDP_FreeProperty(prop_menu);
+ return found;
+}
+
+static bool ui_but_event_operator_string_from_panel(const bContext *C,
+ uiBut *but,
+ char *buf,
+ const size_t buf_len)
+{
+ /** Nearly exact copy of #ui_but_event_operator_string_from_menu */
+ PanelType *pt = UI_but_paneltype_get(but);
+ BLI_assert(pt != NULL);
+
+ bool found = false;
+
+ /* annoying, create a property */
+ const IDPropertyTemplate val = {0};
+ IDProperty *prop_panel = IDP_New(IDP_GROUP, &val, __func__); /* dummy, name is unimportant */
+ IDP_AddToGroup(prop_panel, IDP_NewString(pt->idname, "name", sizeof(pt->idname)));
+
+ IDPropertyTemplate space_type{0};
+ space_type.i = pt->space_type;
+ IDP_AddToGroup(prop_panel, IDP_New(IDP_INT, &space_type, "space_type"));
+
+ IDPropertyTemplate region_type{0};
+ space_type.i = pt->region_type;
+ IDP_AddToGroup(prop_panel, IDP_New(IDP_INT, &region_type, "region_type"));
+
+ for (int i = 0; i < 2; i++) {
+ /* FIXME(campbell): We can't reasonably search all configurations - long term. */
+ IDPropertyTemplate keep_open{0};
+ keep_open.i = i;
+ IDP_ReplaceInGroup(prop_panel, IDP_New(IDP_INT, &keep_open, "keep_open"));
+ if (WM_key_event_operator_string(
+ C, "WM_OT_call_panel", WM_OP_INVOKE_REGION_WIN, prop_panel, true, buf, buf_len)) {
+ found = true;
+ break;
+ }
+ }
+
+ IDP_FreeProperty(prop_panel);
+ return found;
+}
+
+static bool ui_but_event_operator_string(const bContext *C,
+ uiBut *but,
+ char *buf,
+ const size_t buf_len)
+{
+ bool found = false;
+
+ if (but->optype != NULL) {
+ found = ui_but_event_operator_string_from_operator(C, but, buf, buf_len);
+ }
+ else if (UI_but_menutype_get(but) != NULL) {
+ found = ui_but_event_operator_string_from_menu(C, but, buf, buf_len);
+ }
+ else if (UI_but_paneltype_get(but) != NULL) {
+ found = ui_but_event_operator_string_from_panel(C, but, buf, buf_len);
+ }
+
+ return found;
+}
+
+static bool ui_but_event_property_operator_string(const bContext *C,
+ uiBut *but,
+ char *buf,
+ const size_t buf_len)
+{
+ /* Context toggle operator names to check. */
+
+ /* This function could use a refactor to generalize button type to operator relationship
+ * as well as which operators use properties. - Campbell */
+ const char *ctx_toggle_opnames[] = {
+ "WM_OT_context_toggle",
+ "WM_OT_context_toggle_enum",
+ "WM_OT_context_cycle_int",
+ "WM_OT_context_cycle_enum",
+ "WM_OT_context_cycle_array",
+ "WM_OT_context_menu_enum",
+ NULL,
+ };
+
+ const char *ctx_enum_opnames[] = {
+ "WM_OT_context_set_enum",
+ NULL,
+ };
+
+ const char *ctx_enum_opnames_for_Area_ui_type[] = {
+ "SCREEN_OT_space_type_set_or_cycle",
+ NULL,
+ };
+
+ const char **opnames = ctx_toggle_opnames;
+ int opnames_len = ARRAY_SIZE(ctx_toggle_opnames);
+
+ int prop_enum_value = -1;
+ bool prop_enum_value_ok = false;
+ bool prop_enum_value_is_int = false;
+ const char *prop_enum_value_id = "value";
+ PointerRNA *ptr = &but->rnapoin;
+ PropertyRNA *prop = but->rnaprop;
+ if ((but->type == UI_BTYPE_BUT_MENU) && (but->block->handle != NULL)) {
+ uiBut *but_parent = but->block->handle->popup_create_vars.but;
+ if ((but->type == UI_BTYPE_BUT_MENU) && (but_parent && but_parent->rnaprop) &&
+ (RNA_property_type(but_parent->rnaprop) == PROP_ENUM) &&
+ ELEM(but_parent->menu_create_func,
+ ui_def_but_rna__menu,
+ ui_def_but_rna__panel_type,
+ ui_def_but_rna__menu_type)) {
+ prop_enum_value = (int)but->hardmin;
+ ptr = &but_parent->rnapoin;
+ prop = but_parent->rnaprop;
+ prop_enum_value_ok = true;
+
+ opnames = ctx_enum_opnames;
+ opnames_len = ARRAY_SIZE(ctx_enum_opnames);
+ }
+ }
+ /* Don't use the button again. */
+ but = NULL;
+
+ if (prop == NULL) {
+ return false;
+ }
+
+ /* this version is only for finding hotkeys for properties
+ * (which get set via context using operators) */
+ /* to avoid massive slowdowns on property panels, for now, we only check the
+ * hotkeys for Editor / Scene settings...
+ *
+ * TODO: userpref settings?
+ */
+ char *data_path = NULL;
+
+ if (ptr->owner_id) {
+ ID *id = ptr->owner_id;
+
+ if (GS(id->name) == ID_SCR) {
+ /* screen/editor property
+ * NOTE: in most cases, there is actually no info for backwards tracing
+ * how to get back to ID from the editor data we may be dealing with
+ */
+ if (RNA_struct_is_a(ptr->type, &RNA_Space)) {
+ /* data should be directly on here... */
+ data_path = BLI_sprintfN("space_data.%s", RNA_property_identifier(prop));
+ }
+ else if (RNA_struct_is_a(ptr->type, &RNA_Area)) {
+ /* data should be directly on here... */
+ const char *prop_id = RNA_property_identifier(prop);
+ /* Hack since keys access 'type', UI shows 'ui_type'. */
+ if (STREQ(prop_id, "ui_type")) {
+ prop_id = "type";
+ prop_enum_value >>= 16;
+ prop = RNA_struct_find_property(ptr, prop_id);
+
+ opnames = ctx_enum_opnames_for_Area_ui_type;
+ opnames_len = ARRAY_SIZE(ctx_enum_opnames_for_Area_ui_type);
+ prop_enum_value_id = "space_type";
+ prop_enum_value_is_int = true;
+ }
+ else {
+ data_path = BLI_sprintfN("area.%s", prop_id);
+ }
+ }
+ else {
+ /* special exceptions for common nested data in editors... */
+ if (RNA_struct_is_a(ptr->type, &RNA_DopeSheet)) {
+ /* dopesheet filtering options... */
+ data_path = BLI_sprintfN("space_data.dopesheet.%s", RNA_property_identifier(prop));
+ }
+ else if (RNA_struct_is_a(ptr->type, &RNA_FileSelectParams)) {
+ /* Filebrowser options... */
+ data_path = BLI_sprintfN("space_data.params.%s", RNA_property_identifier(prop));
+ }
+ }
+ }
+ else if (GS(id->name) == ID_SCE) {
+ if (RNA_struct_is_a(ptr->type, &RNA_ToolSettings)) {
+ /* Tool-settings property:
+ * NOTE: tool-settings is usually accessed directly (i.e. not through scene). */
+ data_path = RNA_path_from_ID_to_property(ptr, prop);
+ }
+ else {
+ /* scene property */
+ char *path = RNA_path_from_ID_to_property(ptr, prop);
+
+ if (path) {
+ data_path = BLI_sprintfN("scene.%s", path);
+ MEM_freeN(path);
+ }
+#if 0
+ else {
+ printf("ERROR in %s(): Couldn't get path for scene property - %s\n",
+ __func__,
+ RNA_property_identifier(prop));
+ }
+#endif
+ }
+ }
+ else {
+ // puts("other id");
+ }
+
+ // printf("prop shortcut: '%s' (%s)\n", RNA_property_identifier(prop), data_path);
+ }
+
+ /* We have a data-path! */
+ bool found = false;
+ if (data_path || (prop_enum_value_ok && prop_enum_value_id)) {
+ /* Create a property to host the "data_path" property we're sending to the operators. */
+ IDProperty *prop_path;
+
+ const IDPropertyTemplate val = {0};
+ prop_path = IDP_New(IDP_GROUP, &val, __func__);
+ if (data_path) {
+ IDP_AddToGroup(prop_path, IDP_NewString(data_path, "data_path", strlen(data_path) + 1));
+ }
+ if (prop_enum_value_ok) {
+ const EnumPropertyItem *item;
+ bool free;
+ RNA_property_enum_items((bContext *)C, ptr, prop, &item, NULL, &free);
+ const int index = RNA_enum_from_value(item, prop_enum_value);
+ if (index != -1) {
+ IDProperty *prop_value;
+ if (prop_enum_value_is_int) {
+ const int value = item[index].value;
+ IDPropertyTemplate idp_template{0};
+ idp_template.i = value;
+ prop_value = IDP_New(IDP_INT, &idp_template, prop_enum_value_id);
+ }
+ else {
+ const char *id = item[index].identifier;
+ prop_value = IDP_NewString(id, prop_enum_value_id, strlen(id) + 1);
+ }
+ IDP_AddToGroup(prop_path, prop_value);
+ }
+ else {
+ opnames_len = 0; /* Do nothing. */
+ }
+ if (free) {
+ MEM_freeN((void *)item);
+ }
+ }
+
+ /* check each until one works... */
+
+ for (int i = 0; (i < opnames_len) && (opnames[i]); i++) {
+ if (WM_key_event_operator_string(
+ C, opnames[i], WM_OP_INVOKE_REGION_WIN, prop_path, false, buf, buf_len)) {
+ found = true;
+ break;
+ }
+ }
+
+ /* cleanup */
+ IDP_FreeProperty(prop_path);
+ if (data_path) {
+ MEM_freeN(data_path);
+ }
+ }
+
+ return found;
+}
+
+/** \} */
+
+/**
+ * This goes in a seemingly weird pattern:
+ *
+ * <pre>
+ * 4
+ * 5 6
+ * 1 2
+ * 7 8
+ * 3
+ * </pre>
+ *
+ * but it's actually quite logical. It's designed to be 'upwards compatible'
+ * for muscle memory so that the menu item locations are fixed and don't move
+ * as new items are added to the menu later on. It also optimizes efficiency -
+ * a radial menu is best kept symmetrical, with as large an angle between
+ * items as possible, so that the gestural mouse movements can be fast and inexact.
+ *
+ * It starts off with two opposite sides for the first two items
+ * then joined by the one below for the third (this way, even with three items,
+ * the menu seems to still be 'in order' reading left to right). Then the fourth is
+ * added to complete the compass directions. From here, it's just a matter of
+ * subdividing the rest of the angles for the last 4 items.
+ *
+ * --Matt 07/2006
+ */
+static const RadialDirection ui_radial_dir_order[8] = {
+ UI_RADIAL_W,
+ UI_RADIAL_E,
+ UI_RADIAL_S,
+ UI_RADIAL_N,
+ UI_RADIAL_NW,
+ UI_RADIAL_NE,
+ UI_RADIAL_SW,
+ UI_RADIAL_SE,
+};
+
+const char ui_radial_dir_to_numpad[8] = {8, 9, 6, 3, 2, 1, 4, 7};
+const short ui_radial_dir_to_angle[8] = {90, 45, 0, 315, 270, 225, 180, 135};
+
+static void ui_but_pie_direction_string(uiBut *but, char *buf, int size)
+{
+ BLI_assert(but->pie_dir < ARRAY_SIZE(ui_radial_dir_to_numpad));
+ BLI_snprintf(buf, size, "%d", ui_radial_dir_to_numpad[but->pie_dir]);
+}
+
+static void ui_menu_block_set_keymaps(const bContext *C, uiBlock *block)
+{
+ char buf[128];
+
+ BLI_assert(block->flag & (UI_BLOCK_LOOP | UI_BLOCK_SHOW_SHORTCUT_ALWAYS));
+
+ /* only do it before bounding */
+ if (block->rect.xmin != block->rect.xmax) {
+ return;
+ }
+ if (STREQ(block->name, "splash")) {
+ return;
+ }
+
+ if (block->flag & UI_BLOCK_RADIAL) {
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ if (but->pie_dir != UI_RADIAL_NONE) {
+ ui_but_pie_direction_string(but, buf, sizeof(buf));
+ ui_but_add_shortcut(but, buf, false);
+ }
+ }
+ }
+ else {
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ if (block->flag & UI_BLOCK_SHOW_SHORTCUT_ALWAYS) {
+ /* Skip icon-only buttons (as used in the toolbar). */
+ if (but->drawstr[0] == '\0') {
+ continue;
+ }
+ if (((block->flag & UI_BLOCK_POPOVER) == 0) && UI_but_is_tool(but)) {
+ /* For non-popovers, shown in shortcut only
+ * (has special shortcut handling code). */
+ continue;
+ }
+ }
+ else if (but->emboss != UI_EMBOSS_PULLDOWN) {
+ continue;
+ }
+
+ if (ui_but_event_operator_string(C, but, buf, sizeof(buf))) {
+ ui_but_add_shortcut(but, buf, false);
+ }
+ else if (ui_but_event_property_operator_string(C, but, buf, sizeof(buf))) {
+ ui_but_add_shortcut(but, buf, false);
+ }
+ }
+ }
+}
+
+void ui_but_override_flag(Main *bmain, uiBut *but)
+{
+ const uint override_status = RNA_property_override_library_status(
+ bmain, &but->rnapoin, but->rnaprop, but->rnaindex);
+
+ if (override_status & RNA_OVERRIDE_STATUS_OVERRIDDEN) {
+ but->flag |= UI_BUT_OVERRIDDEN;
+ }
+ else {
+ but->flag &= ~UI_BUT_OVERRIDDEN;
+ }
+}
+
+/* -------------------------------------------------------------------- */
+/** \name Button Extra Operator Icons
+ *
+ * Extra icons are shown on the right hand side of buttons. They can be clicked to invoke custom
+ * operators.
+ * There are some predefined here, which get added to buttons automatically based on button data
+ * (type, flags, state, etc).
+ * \{ */
+
+/**
+ * Predefined types for generic extra operator icons (uiButExtraOpIcon).
+ */
+typedef enum PredefinedExtraOpIconType {
+ PREDEFINED_EXTRA_OP_ICON_NONE = 1,
+ PREDEFINED_EXTRA_OP_ICON_CLEAR,
+ PREDEFINED_EXTRA_OP_ICON_EYEDROPPER,
+} PredefinedExtraOpIconType;
+
+static PointerRNA *ui_but_extra_operator_icon_add_ptr(uiBut *but,
+ wmOperatorType *optype,
+ short opcontext,
+ int icon)
+{
+ uiButExtraOpIcon *extra_op_icon = (uiButExtraOpIcon *)MEM_mallocN(sizeof(*extra_op_icon),
+ __func__);
+
+ extra_op_icon->icon = (BIFIconID)icon;
+ extra_op_icon->optype_params = (wmOperatorCallParams *)MEM_callocN(
+ sizeof(*extra_op_icon->optype_params), "uiButExtraOpIcon.optype_params");
+ extra_op_icon->optype_params->optype = optype;
+ extra_op_icon->optype_params->opptr = (PointerRNA *)MEM_callocN(
+ sizeof(*extra_op_icon->optype_params->opptr), "uiButExtraOpIcon.optype_params.opptr");
+ WM_operator_properties_create_ptr(extra_op_icon->optype_params->opptr,
+ extra_op_icon->optype_params->optype);
+ extra_op_icon->optype_params->opcontext = opcontext;
+ extra_op_icon->highlighted = false;
+
+ BLI_addtail(&but->extra_op_icons, extra_op_icon);
+
+ return extra_op_icon->optype_params->opptr;
+}
+
+static void ui_but_extra_operator_icon_free(uiButExtraOpIcon *extra_icon)
+{
+ WM_operator_properties_free(extra_icon->optype_params->opptr);
+ MEM_freeN(extra_icon->optype_params->opptr);
+ MEM_freeN(extra_icon->optype_params);
+ MEM_freeN(extra_icon);
+}
+
+void ui_but_extra_operator_icons_free(uiBut *but)
+{
+ LISTBASE_FOREACH_MUTABLE (uiButExtraOpIcon *, op_icon, &but->extra_op_icons) {
+ ui_but_extra_operator_icon_free(op_icon);
+ }
+ BLI_listbase_clear(&but->extra_op_icons);
+}
+
+PointerRNA *UI_but_extra_operator_icon_add(uiBut *but,
+ const char *opname,
+ short opcontext,
+ int icon)
+{
+ wmOperatorType *optype = WM_operatortype_find(opname, false);
+
+ if (optype) {
+ return ui_but_extra_operator_icon_add_ptr(but, optype, opcontext, icon);
+ }
+
+ return NULL;
+}
+
+static bool ui_but_icon_extra_is_visible_text_clear(const uiBut *but)
+{
+ BLI_assert(but->type == UI_BTYPE_TEXT);
+ return ((but->flag & UI_BUT_VALUE_CLEAR) && but->drawstr[0]);
+}
+
+static bool ui_but_icon_extra_is_visible_search_unlink(const uiBut *but)
+{
+ BLI_assert(ELEM(but->type, UI_BTYPE_SEARCH_MENU));
+ return ((but->editstr == NULL) && (but->drawstr[0] != '\0') && (but->flag & UI_BUT_VALUE_CLEAR));
+}
+
+static bool ui_but_icon_extra_is_visible_search_eyedropper(uiBut *but)
+{
+ BLI_assert(but->type == UI_BTYPE_SEARCH_MENU && (but->flag & UI_BUT_VALUE_CLEAR));
+
+ if (but->rnaprop == NULL) {
+ return false;
+ }
+
+ StructRNA *type = RNA_property_pointer_type(&but->rnapoin, but->rnaprop);
+ const short idcode = RNA_type_to_ID_code(type);
+
+ return ((but->editstr == NULL) && (idcode == ID_OB || OB_DATA_SUPPORT_ID(idcode)));
+}
+
+static PredefinedExtraOpIconType ui_but_icon_extra_get(uiBut *but)
+{
+ switch (but->type) {
+ case UI_BTYPE_TEXT:
+ if (ui_but_icon_extra_is_visible_text_clear(but)) {
+ return PREDEFINED_EXTRA_OP_ICON_CLEAR;
+ }
+ break;
+ case UI_BTYPE_SEARCH_MENU:
+ if ((but->flag & UI_BUT_VALUE_CLEAR) == 0) {
+ /* pass */
+ }
+ else if (ui_but_icon_extra_is_visible_search_unlink(but)) {
+ return PREDEFINED_EXTRA_OP_ICON_CLEAR;
+ }
+ else if (ui_but_icon_extra_is_visible_search_eyedropper(but)) {
+ return PREDEFINED_EXTRA_OP_ICON_EYEDROPPER;
+ }
+ break;
+ default:
+ break;
+ }
+
+ return PREDEFINED_EXTRA_OP_ICON_NONE;
+}
+
+/**
+ * While some extra operator icons have to be set explicitly upon button creating, this code adds
+ * some generic ones based on button data. Currently these are mutually exclusive, so there's only
+ * ever one predefined extra icon.
+ */
+static void ui_but_predefined_extra_operator_icons_add(uiBut *but)
+{
+ const PredefinedExtraOpIconType extra_icon = ui_but_icon_extra_get(but);
+ wmOperatorType *optype = NULL;
+ BIFIconID icon = ICON_NONE;
+
+ switch (extra_icon) {
+ case PREDEFINED_EXTRA_OP_ICON_EYEDROPPER: {
+ static wmOperatorType *id_eyedropper_ot = NULL;
+ if (!id_eyedropper_ot) {
+ id_eyedropper_ot = WM_operatortype_find("UI_OT_eyedropper_id", false);
+ }
+ BLI_assert(id_eyedropper_ot);
+
+ optype = id_eyedropper_ot;
+ icon = ICON_EYEDROPPER;
+
+ break;
+ }
+ case PREDEFINED_EXTRA_OP_ICON_CLEAR: {
+ static wmOperatorType *clear_ot = NULL;
+ if (!clear_ot) {
+ clear_ot = WM_operatortype_find("UI_OT_button_string_clear", false);
+ }
+ BLI_assert(clear_ot);
+
+ optype = clear_ot;
+ icon = ICON_PANEL_CLOSE;
+
+ break;
+ }
+ default:
+ break;
+ }
+
+ if (optype) {
+ LISTBASE_FOREACH (uiButExtraOpIcon *, op_icon, &but->extra_op_icons) {
+ if ((op_icon->optype_params->optype == optype) && (op_icon->icon == icon)) {
+ /* Don't add the same operator icon twice (happens if button is kept alive while active).
+ */
+ return;
+ }
+ }
+ ui_but_extra_operator_icon_add_ptr(but, optype, WM_OP_INVOKE_DEFAULT, (int)icon);
+ }
+}
+
+/** \} */
+
+void UI_block_update_from_old(const bContext *C, uiBlock *block)
+{
+ if (!block->oldblock) {
+ return;
+ }
+
+ uiBut *but_old = (uiBut *)block->oldblock->buttons.first;
+
+ if (BLI_listbase_is_empty(&block->oldblock->butstore) == false) {
+ UI_butstore_update(block);
+ }
+
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ if (ui_but_update_from_old_block(C, block, &but, &but_old)) {
+ ui_but_update(but);
+
+ /* redraw dynamic tooltip if we have one open */
+ if (but->tip_func) {
+ UI_but_tooltip_refresh((bContext *)C, but);
+ }
+ }
+ }
+
+ block->auto_open = block->oldblock->auto_open;
+ block->auto_open_last = block->oldblock->auto_open_last;
+ block->tooltipdisabled = block->oldblock->tooltipdisabled;
+ BLI_movelisttolist(&block->color_pickers.list, &block->oldblock->color_pickers.list);
+
+ block->oldblock = NULL;
+}
+
+#ifndef NDEBUG
+/**
+ * Extra sanity checks for invariants (debug builds only).
+ */
+static void ui_but_validate(const uiBut *but)
+{
+ /* Number buttons must have a click-step,
+ * assert instead of correcting the value to ensure the caller knows what they're doing. */
+ if (but->type == UI_BTYPE_NUM) {
+ uiButNumber *number_but = (uiButNumber *)but;
+
+ if (ELEM(but->pointype, UI_BUT_POIN_CHAR, UI_BUT_POIN_SHORT, UI_BUT_POIN_INT)) {
+ BLI_assert((int)number_but->step_size > 0);
+ }
+ }
+}
+#endif
+
+/**
+ * Check if the operator \a ot poll is successful with the context given by \a but (optionally).
+ * \param but: The button that might store context. Can be NULL for convenience (e.g. if there is
+ * no button to take context from, but we still want to poll the operator).
+ */
+bool ui_but_context_poll_operator(bContext *C, wmOperatorType *ot, const uiBut *but)
+{
+ bool result;
+ int opcontext = but ? but->opcontext : WM_OP_INVOKE_DEFAULT;
+
+ if (but && but->context) {
+ CTX_store_set(C, but->context);
+ }
+
+ result = WM_operator_poll_context(C, ot, opcontext);
+
+ if (but && but->context) {
+ CTX_store_set(C, NULL);
+ }
+
+ return result;
+}
+
+void UI_block_end_ex(const bContext *C, uiBlock *block, const int xy[2], int r_xy[2])
+{
+ wmWindow *window = CTX_wm_window(C);
+ Scene *scene = CTX_data_scene(C);
+ ARegion *region = CTX_wm_region(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
+
+ BLI_assert(block->active);
+
+ /* Extend button data. This needs to be done before the block updating. */
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ ui_but_predefined_extra_operator_icons_add(but);
+ }
+
+ UI_block_update_from_old(C, block);
+
+ /* inherit flags from 'old' buttons that was drawn here previous, based
+ * on matching buttons, we need this to make button event handling non
+ * blocking, while still allowing buttons to be remade each redraw as it
+ * is expected by blender code */
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ /* temp? Proper check for graying out */
+ if (but->optype) {
+ wmOperatorType *ot = but->optype;
+
+ if (ot == NULL || !ui_but_context_poll_operator((bContext *)C, ot, but)) {
+ but->flag |= UI_BUT_DISABLED;
+ }
+ }
+
+ const AnimationEvalContext anim_eval_context = BKE_animsys_eval_context_construct(
+ depsgraph, (scene) ? scene->r.cfra : 0.0f);
+ ui_but_anim_flag(but, &anim_eval_context);
+ ui_but_override_flag(CTX_data_main(C), but);
+ if (UI_but_is_decorator(but)) {
+ ui_but_anim_decorate_update_from_flag((uiButDecorator *)but);
+ }
+
+#ifndef NDEBUG
+ ui_but_validate(but);
+#endif
+ }
+
+ /* handle pending stuff */
+ if (block->layouts.first) {
+ UI_block_layout_resolve(block, NULL, NULL);
+ }
+ ui_block_align_calc(block, CTX_wm_region(C));
+ if ((block->flag & UI_BLOCK_LOOP) && (block->flag & UI_BLOCK_NUMSELECT)) {
+ ui_menu_block_set_keyaccels(block); /* could use a different flag to check */
+ }
+
+ if (block->flag & (UI_BLOCK_LOOP | UI_BLOCK_SHOW_SHORTCUT_ALWAYS)) {
+ ui_menu_block_set_keymaps(C, block);
+ }
+
+ /* after keymaps! */
+ switch (block->bounds_type) {
+ case UI_BLOCK_BOUNDS_NONE:
+ break;
+ case UI_BLOCK_BOUNDS:
+ ui_block_bounds_calc(block);
+ break;
+ case UI_BLOCK_BOUNDS_TEXT:
+ ui_block_bounds_calc_text(block, 0.0f);
+ break;
+ case UI_BLOCK_BOUNDS_POPUP_CENTER:
+ ui_block_bounds_calc_centered(window, block);
+ break;
+ case UI_BLOCK_BOUNDS_PIE_CENTER:
+ ui_block_bounds_calc_centered_pie(block);
+ break;
+
+ /* fallback */
+ case UI_BLOCK_BOUNDS_POPUP_MOUSE:
+ case UI_BLOCK_BOUNDS_POPUP_MENU:
+ ui_block_bounds_calc_popup(window, block, block->bounds_type, xy, r_xy);
+ break;
+ }
+
+ if (block->rect.xmin == 0.0f && block->rect.xmax == 0.0f) {
+ UI_block_bounds_set_normal(block, 0);
+ }
+ if (block->flag & UI_BUT_ALIGN) {
+ UI_block_align_end(block);
+ }
+
+ ui_update_flexible_spacing(region, block);
+
+ block->endblock = true;
+}
+
+void UI_block_end(const bContext *C, uiBlock *block)
+{
+ wmWindow *window = CTX_wm_window(C);
+
+ UI_block_end_ex(C, block, &window->eventstate->x, NULL);
+}
+
+/* ************** BLOCK DRAWING FUNCTION ************* */
+
+void ui_fontscale(short *points, float aspect)
+{
+ if (aspect < 0.9f || aspect > 1.1f) {
+ float pointsf = *points;
+
+ /* for some reason scaling fonts goes too fast compared to widget size */
+ /* XXX not true anymore? (ton) */
+ // aspect = sqrt(aspect);
+ pointsf /= aspect;
+
+ if (aspect > 1.0f) {
+ *points = ceilf(pointsf);
+ }
+ else {
+ *points = floorf(pointsf);
+ }
+ }
+}
+
+/* Project button or block (but==NULL) to pixels in region-space. */
+static void ui_but_to_pixelrect(rcti *rect, const ARegion *region, uiBlock *block, uiBut *but)
+{
+ rctf rectf;
+
+ ui_block_to_window_rctf(region, block, &rectf, (but) ? &but->rect : &block->rect);
+ BLI_rcti_rctf_copy_round(rect, &rectf);
+ BLI_rcti_translate(rect, -region->winrct.xmin, -region->winrct.ymin);
+}
+
+/* uses local copy of style, to scale things down, and allow widgets to change stuff */
+void UI_block_draw(const bContext *C, uiBlock *block)
+{
+ uiStyle style = *UI_style_get_dpi(); /* XXX pass on as arg */
+
+ /* get menu region or area region */
+ ARegion *region = CTX_wm_menu(C);
+ if (!region) {
+ region = CTX_wm_region(C);
+ }
+
+ if (!block->endblock) {
+ UI_block_end(C, block);
+ }
+
+ /* we set this only once */
+ GPU_blend(GPU_BLEND_ALPHA);
+
+ /* scale fonts */
+ ui_fontscale(&style.paneltitle.points, block->aspect);
+ ui_fontscale(&style.grouplabel.points, block->aspect);
+ ui_fontscale(&style.widgetlabel.points, block->aspect);
+ ui_fontscale(&style.widget.points, block->aspect);
+
+ /* scale block min/max to rect */
+ rcti rect;
+ ui_but_to_pixelrect(&rect, region, block, NULL);
+
+ /* pixel space for AA widgets */
+ GPU_matrix_push_projection();
+ GPU_matrix_push();
+ GPU_matrix_identity_set();
+
+ wmOrtho2_region_pixelspace(region);
+
+ /* back */
+ if (block->flag & UI_BLOCK_RADIAL) {
+ ui_draw_pie_center(block);
+ }
+ else if (block->flag & UI_BLOCK_POPOVER) {
+ ui_draw_popover_back(region, &style, block, &rect);
+ }
+ else if (block->flag & UI_BLOCK_LOOP) {
+ ui_draw_menu_back(&style, block, &rect);
+ }
+ else if (block->panel) {
+ bool show_background = region->alignment != RGN_ALIGN_FLOAT;
+ if (show_background) {
+ if (block->panel->type && (block->panel->type->flag & PANEL_TYPE_NO_HEADER)) {
+ if (region->regiontype == RGN_TYPE_TOOLS) {
+ /* We never want a background around active tools. */
+ show_background = false;
+ }
+ else {
+ /* Without a header there is no background except for region overlap. */
+ show_background = region->overlap != 0;
+ }
+ }
+ }
+ ui_draw_aligned_panel(&style,
+ block,
+ &rect,
+ UI_panel_category_is_visible(region),
+ show_background,
+ region->flag & RGN_FLAG_SEARCH_FILTER_ACTIVE);
+ }
+
+ BLF_batch_draw_begin();
+ UI_icon_draw_cache_begin();
+ UI_widgetbase_draw_cache_begin();
+
+ /* widgets */
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ if (!(but->flag & (UI_HIDDEN | UI_SCROLLED))) {
+ ui_but_to_pixelrect(&rect, region, block, but);
+
+ /* XXX: figure out why invalid coordinates happen when closing render window */
+ /* and material preview is redrawn in main window (temp fix for bug T23848) */
+ if (rect.xmin < rect.xmax && rect.ymin < rect.ymax) {
+ ui_draw_but(C, region, &style, but, &rect);
+ }
+ }
+ }
+
+ UI_widgetbase_draw_cache_end();
+ UI_icon_draw_cache_end();
+ BLF_batch_draw_end();
+
+ /* restore matrix */
+ GPU_matrix_pop_projection();
+ GPU_matrix_pop();
+}
+
+static void ui_block_message_subscribe(ARegion *region, struct wmMsgBus *mbus, uiBlock *block)
+{
+ uiBut *but_prev = NULL;
+ /* possibly we should keep the region this block is contained in? */
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ if (but->rnapoin.type && but->rnaprop) {
+ /* quick check to avoid adding buttons representing a vector, multiple times. */
+ if ((but_prev && (but_prev->rnaprop == but->rnaprop) &&
+ (but_prev->rnapoin.type == but->rnapoin.type) &&
+ (but_prev->rnapoin.data == but->rnapoin.data) &&
+ (but_prev->rnapoin.owner_id == but->rnapoin.owner_id)) == false) {
+ /* TODO: could make this into utility function. */
+ wmMsgSubscribeValue subscribe_value = {0};
+ subscribe_value.owner = region;
+ subscribe_value.owner_data = region;
+ subscribe_value.notify = ED_region_do_msg_notify_tag_redraw;
+ WM_msg_subscribe_rna(mbus, &but->rnapoin, but->rnaprop, &subscribe_value, __func__);
+ but_prev = but;
+ }
+ }
+ }
+}
+
+void UI_region_message_subscribe(ARegion *region, struct wmMsgBus *mbus)
+{
+ LISTBASE_FOREACH (uiBlock *, block, &region->uiblocks) {
+ ui_block_message_subscribe(region, mbus, block);
+ }
+}
+
+/* ************* EVENTS ************* */
+
+/**
+ * Check if the button is pushed, this is only meaningful for some button types.
+ *
+ * \return (0 == UNSELECT), (1 == SELECT), (-1 == DO-NOTHING)
+ */
+int ui_but_is_pushed_ex(uiBut *but, double *value)
+{
+ int is_push = 0;
+
+ if (but->bit) {
+ const bool state = !ELEM(
+ but->type, UI_BTYPE_TOGGLE_N, UI_BTYPE_ICON_TOGGLE_N, UI_BTYPE_CHECKBOX_N);
+ int lvalue;
+ UI_GET_BUT_VALUE_INIT(but, *value);
+ lvalue = (int)*value;
+ if (UI_BITBUT_TEST(lvalue, (but->bitnr))) {
+ is_push = state;
+ }
+ else {
+ is_push = !state;
+ }
+ }
+ else {
+ switch (but->type) {
+ case UI_BTYPE_BUT:
+ case UI_BTYPE_HOTKEY_EVENT:
+ case UI_BTYPE_KEY_EVENT:
+ case UI_BTYPE_COLOR:
+ case UI_BTYPE_DECORATOR:
+ is_push = -1;
+ break;
+ case UI_BTYPE_BUT_TOGGLE:
+ case UI_BTYPE_TOGGLE:
+ case UI_BTYPE_ICON_TOGGLE:
+ case UI_BTYPE_CHECKBOX:
+ UI_GET_BUT_VALUE_INIT(but, *value);
+ if (*value != (double)but->hardmin) {
+ is_push = true;
+ }
+ break;
+ case UI_BTYPE_ICON_TOGGLE_N:
+ case UI_BTYPE_TOGGLE_N:
+ case UI_BTYPE_CHECKBOX_N:
+ UI_GET_BUT_VALUE_INIT(but, *value);
+ if (*value == 0.0) {
+ is_push = true;
+ }
+ break;
+ case UI_BTYPE_ROW:
+ case UI_BTYPE_LISTROW:
+ case UI_BTYPE_TAB:
+ if ((but->type == UI_BTYPE_TAB) && but->rnaprop && but->custom_data) {
+ /* uiBut.custom_data points to data this tab represents (e.g. workspace).
+ * uiBut.rnapoin/prop store an active value (e.g. active workspace). */
+ if (RNA_property_type(but->rnaprop) == PROP_POINTER) {
+ const PointerRNA active_ptr = RNA_property_pointer_get(&but->rnapoin, but->rnaprop);
+ if (active_ptr.data == but->custom_data) {
+ is_push = true;
+ }
+ }
+ break;
+ }
+ else if (but->optype) {
+ break;
+ }
+
+ UI_GET_BUT_VALUE_INIT(but, *value);
+ /* support for rna enum buts */
+ if (but->rnaprop && (RNA_property_flag(but->rnaprop) & PROP_ENUM_FLAG)) {
+ if ((int)*value & (int)but->hardmax) {
+ is_push = true;
+ }
+ }
+ else {
+ if (*value == (double)but->hardmax) {
+ is_push = true;
+ }
+ }
+ break;
+ default:
+ is_push = -1;
+ break;
+ }
+ }
+
+ if ((but->drawflag & UI_BUT_CHECKBOX_INVERT) && (is_push != -1)) {
+ is_push = !((bool)is_push);
+ }
+ return is_push;
+}
+int ui_but_is_pushed(uiBut *but)
+{
+ double value = UI_BUT_VALUE_UNSET;
+ return ui_but_is_pushed_ex(but, &value);
+}
+
+static void ui_but_update_select_flag(uiBut *but, double *value)
+{
+ switch (ui_but_is_pushed_ex(but, value)) {
+ case true:
+ but->flag |= UI_SELECT;
+ break;
+ case false:
+ but->flag &= ~UI_SELECT;
+ break;
+ }
+}
+
+/* ************************************************ */
+
+void UI_block_lock_set(uiBlock *block, bool val, const char *lockstr)
+{
+ if (val) {
+ block->lock = val;
+ block->lockstr = lockstr;
+ }
+}
+
+void UI_block_lock_clear(uiBlock *block)
+{
+ block->lock = false;
+ block->lockstr = NULL;
+}
+
+/* *********************** data get/set ***********************
+ * this either works with the pointed to data, or can work with
+ * an edit override pointer while dragging for example */
+
+/* for buttons pointing to color for example */
+void ui_but_v3_get(uiBut *but, float vec[3])
+{
+ if (but->editvec) {
+ copy_v3_v3(vec, but->editvec);
+ }
+
+ if (but->rnaprop) {
+ PropertyRNA *prop = but->rnaprop;
+
+ zero_v3(vec);
+
+ if (RNA_property_type(prop) == PROP_FLOAT) {
+ int tot = RNA_property_array_length(&but->rnapoin, prop);
+ BLI_assert(tot > 0);
+ if (tot == 3) {
+ RNA_property_float_get_array(&but->rnapoin, prop, vec);
+ }
+ else {
+ tot = min_ii(tot, 3);
+ for (int a = 0; a < tot; a++) {
+ vec[a] = RNA_property_float_get_index(&but->rnapoin, prop, a);
+ }
+ }
+ }
+ }
+ else if (but->pointype == UI_BUT_POIN_CHAR) {
+ const char *cp = (char *)but->poin;
+
+ vec[0] = ((float)cp[0]) / 255.0f;
+ vec[1] = ((float)cp[1]) / 255.0f;
+ vec[2] = ((float)cp[2]) / 255.0f;
+ }
+ else if (but->pointype == UI_BUT_POIN_FLOAT) {
+ const float *fp = (float *)but->poin;
+ copy_v3_v3(vec, fp);
+ }
+ else {
+ if (but->editvec == NULL) {
+ fprintf(stderr, "%s: can't get color, should never happen\n", __func__);
+ zero_v3(vec);
+ }
+ }
+
+ if (but->type == UI_BTYPE_UNITVEC) {
+ normalize_v3(vec);
+ }
+}
+
+/* for buttons pointing to color for example */
+void ui_but_v3_set(uiBut *but, const float vec[3])
+{
+ if (but->editvec) {
+ copy_v3_v3(but->editvec, vec);
+ }
+
+ if (but->rnaprop) {
+ PropertyRNA *prop = but->rnaprop;
+
+ if (RNA_property_type(prop) == PROP_FLOAT) {
+ int tot;
+ int a;
+
+ tot = RNA_property_array_length(&but->rnapoin, prop);
+ BLI_assert(tot > 0);
+ if (tot == 3) {
+ RNA_property_float_set_array(&but->rnapoin, prop, vec);
+ }
+ else {
+ tot = min_ii(tot, 3);
+ for (a = 0; a < tot; a++) {
+ RNA_property_float_set_index(&but->rnapoin, prop, a, vec[a]);
+ }
+ }
+ }
+ }
+ else if (but->pointype == UI_BUT_POIN_CHAR) {
+ char *cp = (char *)but->poin;
+ cp[0] = (char)(0.5f + vec[0] * 255.0f);
+ cp[1] = (char)(0.5f + vec[1] * 255.0f);
+ cp[2] = (char)(0.5f + vec[2] * 255.0f);
+ }
+ else if (but->pointype == UI_BUT_POIN_FLOAT) {
+ float *fp = (float *)but->poin;
+ copy_v3_v3(fp, vec);
+ }
+}
+
+bool ui_but_is_float(const uiBut *but)
+{
+ if (but->pointype == UI_BUT_POIN_FLOAT && but->poin) {
+ return true;
+ }
+
+ if (but->rnaprop && RNA_property_type(but->rnaprop) == PROP_FLOAT) {
+ return true;
+ }
+
+ return false;
+}
+
+bool ui_but_is_bool(const uiBut *but)
+{
+ if (ELEM(but->type,
+ UI_BTYPE_TOGGLE,
+ UI_BTYPE_TOGGLE_N,
+ UI_BTYPE_ICON_TOGGLE,
+ UI_BTYPE_ICON_TOGGLE_N,
+ UI_BTYPE_TAB)) {
+ return true;
+ }
+
+ if (but->rnaprop && RNA_property_type(but->rnaprop) == PROP_BOOLEAN) {
+ return true;
+ }
+
+ if ((but->rnaprop && RNA_property_type(but->rnaprop) == PROP_ENUM) &&
+ (but->type == UI_BTYPE_ROW)) {
+ return true;
+ }
+
+ return false;
+}
+
+bool ui_but_is_unit(const uiBut *but)
+{
+ UnitSettings *unit = but->block->unit;
+ const int unit_type = UI_but_unit_type_get(but);
+
+ if (unit_type == PROP_UNIT_NONE) {
+ return false;
+ }
+
+#if 1 /* removed so angle buttons get correct snapping */
+ if (ui_but_is_unit_radians_ex(unit, unit_type)) {
+ return false;
+ }
+#endif
+
+ /* for now disable time unit conversion */
+ if (unit_type == PROP_UNIT_TIME) {
+ return false;
+ }
+
+ if (unit->system == USER_UNIT_NONE) {
+ if (unit_type != PROP_UNIT_ROTATION) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+/**
+ * Check if this button is similar enough to be grouped with another.
+ */
+bool ui_but_is_compatible(const uiBut *but_a, const uiBut *but_b)
+{
+ if (but_a->type != but_b->type) {
+ return false;
+ }
+ if (but_a->pointype != but_b->pointype) {
+ return false;
+ }
+
+ if (but_a->rnaprop) {
+ /* skip 'rnapoin.data', 'rnapoin.owner_id'
+ * allow different data to have the same props edited at once */
+ if (but_a->rnapoin.type != but_b->rnapoin.type) {
+ return false;
+ }
+ if (RNA_property_type(but_a->rnaprop) != RNA_property_type(but_b->rnaprop)) {
+ return false;
+ }
+ if (RNA_property_subtype(but_a->rnaprop) != RNA_property_subtype(but_b->rnaprop)) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ui_but_is_rna_valid(uiBut *but)
+{
+ if (but->rnaprop == NULL || RNA_struct_contains_property(&but->rnapoin, but->rnaprop)) {
+ return true;
+ }
+ printf("property removed %s: %p\n", but->drawstr, but->rnaprop);
+ return false;
+}
+
+/**
+ * Checks if the button supports cycling next/previous menu items (ctrl+mouse-wheel).
+ */
+bool ui_but_supports_cycling(const uiBut *but)
+{
+ return ((ELEM(but->type, UI_BTYPE_ROW, UI_BTYPE_NUM, UI_BTYPE_NUM_SLIDER, UI_BTYPE_LISTBOX)) ||
+ (but->type == UI_BTYPE_MENU && ui_but_menu_step_poll(but)) ||
+ (but->type == UI_BTYPE_COLOR && ((uiButColor *)but)->is_pallete_color) ||
+ (but->menu_step_func != NULL));
+}
+
+double ui_but_value_get(uiBut *but)
+{
+ double value = 0.0;
+
+ if (but->editval) {
+ return *(but->editval);
+ }
+ if (but->poin == NULL && but->rnapoin.data == NULL) {
+ return 0.0;
+ }
+
+ if (but->rnaprop) {
+ PropertyRNA *prop = but->rnaprop;
+
+ BLI_assert(but->rnaindex != -1);
+
+ switch (RNA_property_type(prop)) {
+ case PROP_BOOLEAN:
+ if (RNA_property_array_check(prop)) {
+ value = RNA_property_boolean_get_index(&but->rnapoin, prop, but->rnaindex);
+ }
+ else {
+ value = RNA_property_boolean_get(&but->rnapoin, prop);
+ }
+ break;
+ case PROP_INT:
+ if (RNA_property_array_check(prop)) {
+ value = RNA_property_int_get_index(&but->rnapoin, prop, but->rnaindex);
+ }
+ else {
+ value = RNA_property_int_get(&but->rnapoin, prop);
+ }
+ break;
+ case PROP_FLOAT:
+ if (RNA_property_array_check(prop)) {
+ value = RNA_property_float_get_index(&but->rnapoin, prop, but->rnaindex);
+ }
+ else {
+ value = RNA_property_float_get(&but->rnapoin, prop);
+ }
+ break;
+ case PROP_ENUM:
+ value = RNA_property_enum_get(&but->rnapoin, prop);
+ break;
+ default:
+ value = 0.0;
+ break;
+ }
+ }
+ else if (but->pointype == UI_BUT_POIN_CHAR) {
+ value = *(char *)but->poin;
+ }
+ else if (but->pointype == UI_BUT_POIN_SHORT) {
+ value = *(short *)but->poin;
+ }
+ else if (but->pointype == UI_BUT_POIN_INT) {
+ value = *(int *)but->poin;
+ }
+ else if (but->pointype == UI_BUT_POIN_FLOAT) {
+ value = *(float *)but->poin;
+ }
+
+ return value;
+}
+
+void ui_but_value_set(uiBut *but, double value)
+{
+ /* value is a hsv value: convert to rgb */
+ if (but->rnaprop) {
+ PropertyRNA *prop = but->rnaprop;
+
+ if (RNA_property_editable(&but->rnapoin, prop)) {
+ switch (RNA_property_type(prop)) {
+ case PROP_BOOLEAN:
+ if (RNA_property_array_check(prop)) {
+ RNA_property_boolean_set_index(&but->rnapoin, prop, but->rnaindex, value);
+ }
+ else {
+ RNA_property_boolean_set(&but->rnapoin, prop, value);
+ }
+ break;
+ case PROP_INT:
+ if (RNA_property_array_check(prop)) {
+ RNA_property_int_set_index(&but->rnapoin, prop, but->rnaindex, (int)value);
+ }
+ else {
+ RNA_property_int_set(&but->rnapoin, prop, (int)value);
+ }
+ break;
+ case PROP_FLOAT:
+ if (RNA_property_array_check(prop)) {
+ RNA_property_float_set_index(&but->rnapoin, prop, but->rnaindex, value);
+ }
+ else {
+ RNA_property_float_set(&but->rnapoin, prop, value);
+ }
+ break;
+ case PROP_ENUM:
+ if (RNA_property_flag(prop) & PROP_ENUM_FLAG) {
+ int ivalue = (int)value;
+ /* toggle for enum/flag buttons */
+ ivalue ^= RNA_property_enum_get(&but->rnapoin, prop);
+ RNA_property_enum_set(&but->rnapoin, prop, ivalue);
+ }
+ else {
+ RNA_property_enum_set(&but->rnapoin, prop, value);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ /* we can't be sure what RNA set functions actually do,
+ * so leave this unset */
+ value = UI_BUT_VALUE_UNSET;
+ }
+ else if (but->pointype == 0) {
+ /* pass */
+ }
+ else {
+ /* first do rounding */
+ if (but->pointype == UI_BUT_POIN_CHAR) {
+ value = round_db_to_uchar_clamp(value);
+ }
+ else if (but->pointype == UI_BUT_POIN_SHORT) {
+ value = round_db_to_short_clamp(value);
+ }
+ else if (but->pointype == UI_BUT_POIN_INT) {
+ value = round_db_to_int_clamp(value);
+ }
+ else if (but->pointype == UI_BUT_POIN_FLOAT) {
+ float fval = (float)value;
+ if (fval >= -0.00001f && fval <= 0.00001f) {
+ /* prevent negative zero */
+ fval = 0.0f;
+ }
+ value = fval;
+ }
+
+ /* then set value with possible edit override */
+ if (but->editval) {
+ value = *but->editval = value;
+ }
+ else if (but->pointype == UI_BUT_POIN_CHAR) {
+ value = *((char *)but->poin) = (char)value;
+ }
+ else if (but->pointype == UI_BUT_POIN_SHORT) {
+ value = *((short *)but->poin) = (short)value;
+ }
+ else if (but->pointype == UI_BUT_POIN_INT) {
+ value = *((int *)but->poin) = (int)value;
+ }
+ else if (but->pointype == UI_BUT_POIN_FLOAT) {
+ value = *((float *)but->poin) = (float)value;
+ }
+ }
+
+ ui_but_update_select_flag(but, &value);
+}
+
+int ui_but_string_get_max_length(uiBut *but)
+{
+ if (ELEM(but->type, UI_BTYPE_TEXT, UI_BTYPE_SEARCH_MENU)) {
+ return but->hardmax;
+ }
+ return UI_MAX_DRAW_STR;
+}
+
+uiBut *ui_but_drag_multi_edit_get(uiBut *but)
+{
+ uiBut *return_but = NULL;
+
+ BLI_assert(but->flag & UI_BUT_DRAG_MULTI);
+
+ LISTBASE_FOREACH (uiBut *, but_iter, &but->block->buttons) {
+ if (but_iter->editstr) {
+ return_but = but_iter;
+ break;
+ }
+ }
+
+ return return_but;
+}
+
+static double ui_get_but_scale_unit(uiBut *but, double value)
+{
+ UnitSettings *unit = but->block->unit;
+ const int unit_type = UI_but_unit_type_get(but);
+
+ /* Time unit is a bit special, not handled by BKE_scene_unit_scale() for now. */
+ if (unit_type == PROP_UNIT_TIME) { /* WARNING - using evil_C :| */
+ Scene *scene = CTX_data_scene((bContext *)but->block->evil_C);
+ return FRA2TIME(value);
+ }
+ return BKE_scene_unit_scale(unit, RNA_SUBTYPE_UNIT_VALUE(unit_type), value);
+}
+
+/* str will be overwritten */
+void ui_but_convert_to_unit_alt_name(uiBut *but, char *str, size_t maxlen)
+{
+ if (!ui_but_is_unit(but)) {
+ return;
+ }
+
+ UnitSettings *unit = but->block->unit;
+ const int unit_type = UI_but_unit_type_get(but);
+ char *orig_str;
+
+ orig_str = BLI_strdup(str);
+
+ BKE_unit_name_to_alt(str, maxlen, orig_str, unit->system, RNA_SUBTYPE_UNIT_VALUE(unit_type));
+
+ MEM_freeN(orig_str);
+}
+
+/**
+ * \param float_precision: Override the button precision.
+ */
+static void ui_get_but_string_unit(
+ uiBut *but, char *str, int len_max, double value, bool pad, int float_precision)
+{
+ UnitSettings *unit = but->block->unit;
+ const int unit_type = UI_but_unit_type_get(but);
+ int precision;
+
+ if (unit->scale_length < 0.0001f) {
+ unit->scale_length = 1.0f; /* XXX do_versions */
+ }
+
+ /* Use precision override? */
+ if (float_precision == -1) {
+ /* Sanity checks */
+ precision = (int)ui_but_get_float_precision(but);
+ if (precision > UI_PRECISION_FLOAT_MAX) {
+ precision = UI_PRECISION_FLOAT_MAX;
+ }
+ else if (precision == -1) {
+ precision = 2;
+ }
+ }
+ else {
+ precision = float_precision;
+ }
+
+ BKE_unit_value_as_string(str,
+ len_max,
+ ui_get_but_scale_unit(but, value),
+ precision,
+ RNA_SUBTYPE_UNIT_VALUE(unit_type),
+ unit,
+ pad);
+}
+
+static float ui_get_but_step_unit(uiBut *but, float step_default)
+{
+ const int unit_type = RNA_SUBTYPE_UNIT_VALUE(UI_but_unit_type_get(but));
+ const double step_orig = step_default * UI_PRECISION_FLOAT_SCALE;
+ /* Scaling up 'step_origg ' here is a bit arbitrary,
+ * its just giving better scales from user POV */
+ const double scale_step = ui_get_but_scale_unit(but, step_orig * 10);
+ const double step = BKE_unit_closest_scalar(scale_step, but->block->unit->system, unit_type);
+
+ /* -1 is an error value */
+ if (step == -1.0f) {
+ return step_default;
+ }
+
+ const double scale_unit = ui_get_but_scale_unit(but, 1.0);
+ const double step_unit = BKE_unit_closest_scalar(
+ scale_unit, but->block->unit->system, unit_type);
+ double step_final;
+
+ BLI_assert(step > 0.0);
+
+ step_final = (step / scale_unit) / (double)UI_PRECISION_FLOAT_SCALE;
+
+ if (step == step_unit) {
+ /* Logic here is to scale by the original 'step_orig'
+ * only when the unit step matches the scaled step.
+ *
+ * This is needed for units that don't have a wide range of scales (degrees for eg.).
+ * Without this we can't select between a single degree, or a 10th of a degree.
+ */
+ step_final *= step_orig;
+ }
+
+ return (float)step_final;
+}
+
+/**
+ * \param float_precision: For number buttons the precision
+ * to use or -1 to fallback to the button default.
+ * \param use_exp_float: Use exponent representation of floats
+ * when out of reasonable range (outside of 1e3/1e-3).
+ */
+void ui_but_string_get_ex(uiBut *but,
+ char *str,
+ const size_t maxlen,
+ const int float_precision,
+ const bool use_exp_float,
+ bool *r_use_exp_float)
+{
+ if (r_use_exp_float) {
+ *r_use_exp_float = false;
+ }
+
+ if (but->rnaprop && ELEM(but->type, UI_BTYPE_TEXT, UI_BTYPE_SEARCH_MENU, UI_BTYPE_TAB)) {
+ const PropertyType type = RNA_property_type(but->rnaprop);
+
+ int buf_len;
+ const char *buf = NULL;
+ if ((but->type == UI_BTYPE_TAB) && (but->custom_data)) {
+ StructRNA *ptr_type = RNA_property_pointer_type(&but->rnapoin, but->rnaprop);
+ PointerRNA ptr;
+
+ /* uiBut.custom_data points to data this tab represents (e.g. workspace).
+ * uiBut.rnapoin/prop store an active value (e.g. active workspace). */
+ RNA_pointer_create(but->rnapoin.owner_id, ptr_type, but->custom_data, &ptr);
+ buf = RNA_struct_name_get_alloc(&ptr, str, maxlen, &buf_len);
+ }
+ else if (type == PROP_STRING) {
+ /* RNA string */
+ buf = RNA_property_string_get_alloc(&but->rnapoin, but->rnaprop, str, maxlen, &buf_len);
+ }
+ else if (type == PROP_ENUM) {
+ /* RNA enum */
+ const int value = RNA_property_enum_get(&but->rnapoin, but->rnaprop);
+ if (RNA_property_enum_name(
+ (bContext *)but->block->evil_C, &but->rnapoin, but->rnaprop, value, &buf)) {
+ BLI_strncpy(str, buf, maxlen);
+ buf = str;
+ }
+ }
+ else if (type == PROP_POINTER) {
+ /* RNA pointer */
+ PointerRNA ptr = RNA_property_pointer_get(&but->rnapoin, but->rnaprop);
+ buf = RNA_struct_name_get_alloc(&ptr, str, maxlen, &buf_len);
+ }
+ else {
+ BLI_assert(0);
+ }
+
+ if (buf == NULL) {
+ str[0] = '\0';
+ }
+ else if (buf != str) {
+ BLI_assert(maxlen <= buf_len + 1);
+ /* string was too long, we have to truncate */
+ if (UI_but_is_utf8(but)) {
+ BLI_strncpy_utf8(str, buf, maxlen);
+ }
+ else {
+ BLI_strncpy(str, buf, maxlen);
+ }
+ MEM_freeN((void *)buf);
+ }
+ }
+ else if (ELEM(but->type, UI_BTYPE_TEXT, UI_BTYPE_SEARCH_MENU)) {
+ /* string */
+ BLI_strncpy(str, but->poin, maxlen);
+ return;
+ }
+ else if (ui_but_anim_expression_get(but, str, maxlen)) {
+ /* driver expression */
+ }
+ else {
+ /* number editing */
+ const double value = ui_but_value_get(but);
+
+ PropertySubType subtype = PROP_NONE;
+ if (but->rnaprop) {
+ subtype = RNA_property_subtype(but->rnaprop);
+ }
+
+ if (ui_but_is_float(but)) {
+ int prec = (float_precision == -1) ? ui_but_calc_float_precision(but, value) :
+ float_precision;
+
+ if (ui_but_is_unit(but)) {
+ ui_get_but_string_unit(but, str, maxlen, value, false, prec);
+ }
+ else if (subtype == PROP_FACTOR) {
+ if (U.factor_display_type == USER_FACTOR_AS_FACTOR) {
+ BLI_snprintf(str, maxlen, "%.*f", prec, value);
+ }
+ else {
+ BLI_snprintf(str, maxlen, "%.*f", MAX2(0, prec - 2), value * 100);
+ }
+ }
+ else {
+ const int int_digits_num = integer_digits_f(value);
+ if (use_exp_float) {
+ if (int_digits_num < -6 || int_digits_num > 12) {
+ BLI_snprintf(str, maxlen, "%.*g", prec, value);
+ if (r_use_exp_float) {
+ *r_use_exp_float = true;
+ }
+ }
+ else {
+ prec -= int_digits_num;
+ CLAMP(prec, 0, UI_PRECISION_FLOAT_MAX);
+ BLI_snprintf(str, maxlen, "%.*f", prec, value);
+ }
+ }
+ else {
+ prec -= int_digits_num;
+ CLAMP(prec, 0, UI_PRECISION_FLOAT_MAX);
+ BLI_snprintf(str, maxlen, "%.*f", prec, value);
+ }
+ }
+ }
+ else {
+ BLI_snprintf(str, maxlen, "%d", (int)value);
+ }
+ }
+}
+void ui_but_string_get(uiBut *but, char *str, const size_t maxlen)
+{
+ ui_but_string_get_ex(but, str, maxlen, -1, false, NULL);
+}
+
+/**
+ * A version of #ui_but_string_get_ex for dynamic buffer sizes
+ * (where #ui_but_string_get_max_length returns 0).
+ *
+ * \param r_str_size: size of the returned string (including terminator).
+ */
+char *ui_but_string_get_dynamic(uiBut *but, int *r_str_size)
+{
+ char *str = NULL;
+ *r_str_size = 1;
+
+ if (but->rnaprop && ELEM(but->type, UI_BTYPE_TEXT, UI_BTYPE_SEARCH_MENU)) {
+ const PropertyType type = RNA_property_type(but->rnaprop);
+
+ if (type == PROP_STRING) {
+ /* RNA string */
+ str = RNA_property_string_get_alloc(&but->rnapoin, but->rnaprop, NULL, 0, r_str_size);
+ (*r_str_size) += 1;
+ }
+ else if (type == PROP_ENUM) {
+ /* RNA enum */
+ const int value = RNA_property_enum_get(&but->rnapoin, but->rnaprop);
+ const char *value_id;
+ if (!RNA_property_enum_name(
+ (bContext *)but->block->evil_C, &but->rnapoin, but->rnaprop, value, &value_id)) {
+ value_id = "";
+ }
+
+ *r_str_size = strlen(value_id) + 1;
+ str = BLI_strdupn(value_id, *r_str_size);
+ }
+ else if (type == PROP_POINTER) {
+ /* RNA pointer */
+ PointerRNA ptr = RNA_property_pointer_get(&but->rnapoin, but->rnaprop);
+ str = RNA_struct_name_get_alloc(&ptr, NULL, 0, r_str_size);
+ (*r_str_size) += 1;
+ }
+ else {
+ BLI_assert(0);
+ }
+ }
+ else {
+ BLI_assert(0);
+ }
+
+ if (UNLIKELY(str == NULL)) {
+ /* should never happen, paranoid check */
+ *r_str_size = 1;
+ str = BLI_strdup("");
+ BLI_assert(0);
+ }
+
+ return str;
+}
+
+/**
+ * Report a generic error prefix when evaluating a string with #BPY_run_string_as_number
+ * as the Python error on its own doesn't provide enough context.
+ */
+#define UI_NUMBER_EVAL_ERROR_PREFIX IFACE_("Error evaluating number, see Info editor for details")
+
+static bool ui_number_from_string_units(
+ bContext *C, const char *str, const int unit_type, const UnitSettings *unit, double *r_value)
+{
+ char *error = NULL;
+ const bool ok = user_string_to_number(C, str, unit, unit_type, r_value, true, &error);
+ if (error) {
+ ReportList *reports = CTX_wm_reports(C);
+ BKE_reportf(reports, RPT_ERROR, "%s: %s", UI_NUMBER_EVAL_ERROR_PREFIX, error);
+ MEM_freeN(error);
+ }
+ return ok;
+}
+
+static bool ui_number_from_string_units_with_but(bContext *C,
+ const char *str,
+ const uiBut *but,
+ double *r_value)
+{
+ const int unit_type = RNA_SUBTYPE_UNIT_VALUE(UI_but_unit_type_get(but));
+ const UnitSettings *unit = but->block->unit;
+ return ui_number_from_string_units(C, str, unit_type, unit, r_value);
+}
+
+static bool ui_number_from_string(bContext *C, const char *str, double *r_value)
+{
+ bool ok;
+#ifdef WITH_PYTHON
+ struct BPy_RunErrInfo err_info = {
+ .reports = CTX_wm_reports(C),
+ .report_prefix = UI_NUMBER_EVAL_ERROR_PREFIX,
+ };
+ ok = BPY_run_string_as_number(C, NULL, str, &err_info, r_value);
+#else
+ UNUSED_VARS(C);
+ *r_value = atof(str);
+ ok = true;
+#endif
+ return ok;
+}
+
+static bool ui_number_from_string_factor(bContext *C, const char *str, double *r_value)
+{
+ const int len = strlen(str);
+ if (BLI_strn_endswith(str, "%", len)) {
+ char *str_new = BLI_strdupn(str, len - 1);
+ const bool success = ui_number_from_string(C, str_new, r_value);
+ MEM_freeN(str_new);
+ *r_value /= 100.0;
+ return success;
+ }
+ if (!ui_number_from_string(C, str, r_value)) {
+ return false;
+ }
+ if (U.factor_display_type == USER_FACTOR_AS_PERCENTAGE) {
+ *r_value /= 100.0;
+ }
+ return true;
+}
+
+static bool ui_number_from_string_percentage(bContext *C, const char *str, double *r_value)
+{
+ const int len = strlen(str);
+ if (BLI_strn_endswith(str, "%", len)) {
+ char *str_new = BLI_strdupn(str, len - 1);
+ const bool success = ui_number_from_string(C, str_new, r_value);
+ MEM_freeN(str_new);
+ return success;
+ }
+ return ui_number_from_string(C, str, r_value);
+}
+
+bool ui_but_string_eval_number(bContext *C, const uiBut *but, const char *str, double *r_value)
+{
+ if (str[0] == '\0') {
+ *r_value = 0.0;
+ return true;
+ }
+
+ PropertySubType subtype = PROP_NONE;
+ if (but->rnaprop) {
+ subtype = RNA_property_subtype(but->rnaprop);
+ }
+
+ if (ui_but_is_float(but)) {
+ if (ui_but_is_unit(but)) {
+ return ui_number_from_string_units_with_but(C, str, but, r_value);
+ }
+ if (subtype == PROP_FACTOR) {
+ return ui_number_from_string_factor(C, str, r_value);
+ }
+ if (subtype == PROP_PERCENTAGE) {
+ return ui_number_from_string_percentage(C, str, r_value);
+ }
+ return ui_number_from_string(C, str, r_value);
+ }
+ return ui_number_from_string(C, str, r_value);
+}
+
+/* just the assignment/free part */
+static void ui_but_string_set_internal(uiBut *but, const char *str, size_t str_len)
+{
+ BLI_assert(str_len == strlen(str));
+ BLI_assert(but->str == NULL);
+ str_len += 1;
+
+ if (str_len > UI_MAX_NAME_STR) {
+ but->str = (char *)MEM_mallocN(str_len, "ui_def_but str");
+ }
+ else {
+ but->str = but->strdata;
+ }
+ memcpy(but->str, str, str_len);
+}
+
+static void ui_but_string_free_internal(uiBut *but)
+{
+ if (but->str) {
+ if (but->str != but->strdata) {
+ MEM_freeN(but->str);
+ }
+ /* must call 'ui_but_string_set_internal' after */
+ but->str = NULL;
+ }
+}
+
+bool ui_but_string_set(bContext *C, uiBut *but, const char *str)
+{
+ if (but->rnaprop && but->rnapoin.data && ELEM(but->type, UI_BTYPE_TEXT, UI_BTYPE_SEARCH_MENU)) {
+ if (RNA_property_editable(&but->rnapoin, but->rnaprop)) {
+ const PropertyType type = RNA_property_type(but->rnaprop);
+
+ if (type == PROP_STRING) {
+ /* RNA string */
+ RNA_property_string_set(&but->rnapoin, but->rnaprop, str);
+ return true;
+ }
+
+ if (type == PROP_POINTER) {
+ if (str[0] == '\0') {
+ RNA_property_pointer_set(&but->rnapoin, but->rnaprop, PointerRNA_NULL, NULL);
+ return true;
+ }
+
+ uiButSearch *search_but = (but->type == UI_BTYPE_SEARCH_MENU) ? (uiButSearch *)but : NULL;
+ /* RNA pointer */
+ PointerRNA rptr;
+
+ /* This is kind of hackish, in theory think we could only ever use the second member of
+ * this if/else, since ui_searchbox_apply() is supposed to always set that pointer when
+ * we are storing pointers... But keeping str search first for now,
+ * to try to break as little as possible existing code. All this is band-aids anyway.
+ * Fact remains, using editstr as main 'reference' over whole search button thingy
+ * is utterly weak and should be redesigned imho, but that's not a simple task. */
+ if (search_but && search_but->rnasearchprop &&
+ RNA_property_collection_lookup_string(
+ &search_but->rnasearchpoin, search_but->rnasearchprop, str, &rptr)) {
+ RNA_property_pointer_set(&but->rnapoin, but->rnaprop, rptr, NULL);
+ }
+ else if (search_but->item_active != NULL) {
+ RNA_pointer_create(NULL,
+ RNA_property_pointer_type(&but->rnapoin, but->rnaprop),
+ search_but->item_active,
+ &rptr);
+ RNA_property_pointer_set(&but->rnapoin, but->rnaprop, rptr, NULL);
+ }
+
+ return true;
+ }
+
+ if (type == PROP_ENUM) {
+ int value;
+ if (RNA_property_enum_value(
+ (bContext *)but->block->evil_C, &but->rnapoin, but->rnaprop, str, &value)) {
+ RNA_property_enum_set(&but->rnapoin, but->rnaprop, value);
+ return true;
+ }
+ return false;
+ }
+ BLI_assert(0);
+ }
+ }
+ else if (but->type == UI_BTYPE_TAB) {
+ if (but->rnaprop && but->custom_data) {
+ StructRNA *ptr_type = RNA_property_pointer_type(&but->rnapoin, but->rnaprop);
+ PointerRNA ptr;
+ PropertyRNA *prop;
+
+ /* uiBut.custom_data points to data this tab represents (e.g. workspace).
+ * uiBut.rnapoin/prop store an active value (e.g. active workspace). */
+ RNA_pointer_create(but->rnapoin.owner_id, ptr_type, but->custom_data, &ptr);
+ prop = RNA_struct_name_property(ptr_type);
+ if (RNA_property_editable(&ptr, prop)) {
+ RNA_property_string_set(&ptr, prop, str);
+ }
+ }
+ }
+ else if (but->type == UI_BTYPE_TEXT) {
+ /* string */
+ if (!but->poin) {
+ str = "";
+ }
+ else if (UI_but_is_utf8(but)) {
+ BLI_strncpy_utf8(but->poin, str, but->hardmax);
+ }
+ else {
+ BLI_strncpy(but->poin, str, but->hardmax);
+ }
+
+ return true;
+ }
+ else if (but->type == UI_BTYPE_SEARCH_MENU) {
+ /* string */
+ BLI_strncpy(but->poin, str, but->hardmax);
+ return true;
+ }
+ else if (ui_but_anim_expression_set(but, str)) {
+ /* driver expression */
+ return true;
+ }
+ else if (str[0] == '#') {
+ /* shortcut to create new driver expression (versus immediate Py-execution) */
+ return ui_but_anim_expression_create(but, str + 1);
+ }
+ else {
+ /* number editing */
+ double value;
+
+ if (ui_but_string_eval_number(C, but, str, &value) == false) {
+ WM_report_banner_show();
+ return false;
+ }
+
+ if (!ui_but_is_float(but)) {
+ value = floor(value + 0.5);
+ }
+
+ /* not that we use hard limits here */
+ if (value < (double)but->hardmin) {
+ value = but->hardmin;
+ }
+ if (value > (double)but->hardmax) {
+ value = but->hardmax;
+ }
+
+ ui_but_value_set(but, value);
+ return true;
+ }
+
+ return false;
+}
+
+static double soft_range_round_up(double value, double max)
+{
+ /* round up to .., 0.1, 0.2, 0.5, 1, 2, 5, 10, 20, 50, ..
+ * checking for 0.0 prevents floating point exceptions */
+ const double newmax = (value != 0.0) ? pow(10.0, ceil(log(value) / M_LN10)) : 0.0;
+
+ if (newmax * 0.2 >= max && newmax * 0.2 >= value) {
+ return newmax * 0.2;
+ }
+ if (newmax * 0.5 >= max && newmax * 0.5 >= value) {
+ return newmax * 0.5;
+ }
+ return newmax;
+}
+
+static double soft_range_round_down(double value, double max)
+{
+ /* round down to .., 0.1, 0.2, 0.5, 1, 2, 5, 10, 20, 50, ..
+ * checking for 0.0 prevents floating point exceptions */
+ const double newmax = (value != 0.0) ? pow(10.0, floor(log(value) / M_LN10)) : 0.0;
+
+ if (newmax * 5.0 <= max && newmax * 5.0 <= value) {
+ return newmax * 5.0;
+ }
+ if (newmax * 2.0 <= max && newmax * 2.0 <= value) {
+ return newmax * 2.0;
+ }
+ return newmax;
+}
+
+void ui_but_range_set_hard(uiBut *but)
+{
+ if (but->rnaprop == NULL) {
+ return;
+ }
+
+ const PropertyType type = RNA_property_type(but->rnaprop);
+
+ /* clamp button range to something reasonable in case
+ * we get -inf/inf from RNA properties */
+ if (type == PROP_INT) {
+ int imin, imax;
+ RNA_property_int_range(&but->rnapoin, but->rnaprop, &imin, &imax);
+ but->hardmin = (imin == INT_MIN) ? -1e4 : imin;
+ but->hardmax = (imin == INT_MAX) ? 1e4 : imax;
+ }
+ else if (type == PROP_FLOAT) {
+ float fmin, fmax;
+ RNA_property_float_range(&but->rnapoin, but->rnaprop, &fmin, &fmax);
+ but->hardmin = (fmin == -FLT_MAX) ? (float)-1e4 : fmin;
+ but->hardmax = (fmax == FLT_MAX) ? (float)1e4 : fmax;
+ }
+}
+
+/* note: this could be split up into functions which handle arrays and not */
+void ui_but_range_set_soft(uiBut *but)
+{
+ /* ideally we would not limit this but practically, its more than
+ * enough worst case is very long vectors wont use a smart soft-range
+ * which isn't so bad. */
+
+ if (but->rnaprop) {
+ const PropertyType type = RNA_property_type(but->rnaprop);
+ const PropertySubType subtype = RNA_property_subtype(but->rnaprop);
+ double softmin, softmax /*, step, precision*/;
+ double value_min;
+ double value_max;
+
+ /* clamp button range to something reasonable in case
+ * we get -inf/inf from RNA properties */
+ if (type == PROP_INT) {
+ const bool is_array = RNA_property_array_check(but->rnaprop);
+ int imin, imax, istep;
+
+ RNA_property_int_ui_range(&but->rnapoin, but->rnaprop, &imin, &imax, &istep);
+ softmin = (imin == INT_MIN) ? -1e4 : imin;
+ softmax = (imin == INT_MAX) ? 1e4 : imax;
+ /*step = istep;*/ /*UNUSED*/
+ /*precision = 1;*/ /*UNUSED*/
+
+ if (is_array) {
+ int value_range[2];
+ RNA_property_int_get_array_range(&but->rnapoin, but->rnaprop, value_range);
+ value_min = (double)value_range[0];
+ value_max = (double)value_range[1];
+ }
+ else {
+ value_min = value_max = ui_but_value_get(but);
+ }
+ }
+ else if (type == PROP_FLOAT) {
+ const bool is_array = RNA_property_array_check(but->rnaprop);
+ float fmin, fmax, fstep, fprecision;
+
+ RNA_property_float_ui_range(&but->rnapoin, but->rnaprop, &fmin, &fmax, &fstep, &fprecision);
+ softmin = (fmin == -FLT_MAX) ? (float)-1e4 : fmin;
+ softmax = (fmax == FLT_MAX) ? (float)1e4 : fmax;
+ /*step = fstep;*/ /*UNUSED*/
+ /*precision = fprecision;*/ /*UNUSED*/
+
+ /* Use shared min/max for array values, except for color alpha. */
+ if (is_array && !(subtype == PROP_COLOR && but->rnaindex == 3)) {
+ float value_range[2];
+ RNA_property_float_get_array_range(&but->rnapoin, but->rnaprop, value_range);
+ value_min = (double)value_range[0];
+ value_max = (double)value_range[1];
+ }
+ else {
+ value_min = value_max = ui_but_value_get(but);
+ }
+ }
+ else {
+ return;
+ }
+
+ /* if the value goes out of the soft/max range, adapt the range */
+ if (value_min + 1e-10 < softmin) {
+ if (value_min < 0.0) {
+ softmin = -soft_range_round_up(-value_min, -softmin);
+ }
+ else {
+ softmin = soft_range_round_down(value_min, softmin);
+ }
+
+ if (softmin < (double)but->hardmin) {
+ softmin = (double)but->hardmin;
+ }
+ }
+ if (value_max - 1e-10 > softmax) {
+ if (value_max < 0.0) {
+ softmax = -soft_range_round_down(-value_max, -softmax);
+ }
+ else {
+ softmax = soft_range_round_up(value_max, softmax);
+ }
+
+ if (softmax > (double)but->hardmax) {
+ softmax = but->hardmax;
+ }
+ }
+
+ but->softmin = softmin;
+ but->softmax = softmax;
+ }
+ else if (but->poin && (but->pointype & UI_BUT_POIN_TYPES)) {
+ float value = ui_but_value_get(but);
+ if (isfinite(value)) {
+ CLAMP(value, but->hardmin, but->hardmax);
+ but->softmin = min_ff(but->softmin, value);
+ but->softmax = max_ff(but->softmax, value);
+ }
+ }
+}
+
+/* ******************* Free ********************/
+
+/**
+ * Free data specific to a certain button type.
+ * For now just do in a switch-case, we could instead have a callback stored in #uiBut and set that
+ * in #ui_but_alloc_info().
+ */
+static void ui_but_free_type_specific(uiBut *but)
+{
+ switch (but->type) {
+ case UI_BTYPE_SEARCH_MENU: {
+ uiButSearch *search_but = (uiButSearch *)but;
+
+ if (search_but->arg_free_fn) {
+ search_but->arg_free_fn(search_but->arg);
+ search_but->arg = NULL;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+/* can be called with C==NULL */
+static void ui_but_free(const bContext *C, uiBut *but)
+{
+ if (but->opptr) {
+ WM_operator_properties_free(but->opptr);
+ MEM_freeN(but->opptr);
+ }
+
+ if (but->func_argN) {
+ MEM_freeN(but->func_argN);
+ }
+
+ if (but->tip_argN) {
+ MEM_freeN(but->tip_argN);
+ }
+
+ if (but->hold_argN) {
+ MEM_freeN(but->hold_argN);
+ }
+
+ ui_but_free_type_specific(but);
+
+ if (but->active) {
+ /* XXX solve later, buttons should be free-able without context ideally,
+ * however they may have open tooltips or popup windows, which need to
+ * be closed using a context pointer */
+ if (C) {
+ ui_but_active_free(C, but);
+ }
+ else {
+ if (but->active) {
+ MEM_freeN(but->active);
+ }
+ }
+ }
+ if (but->str && but->str != but->strdata) {
+ MEM_freeN(but->str);
+ }
+
+ if ((but->type == UI_BTYPE_IMAGE) && but->poin) {
+ IMB_freeImBuf((struct ImBuf *)but->poin);
+ }
+
+ if (but->dragpoin && (but->dragflag & UI_BUT_DRAGPOIN_FREE)) {
+ WM_drag_data_free(but->dragtype, but->dragpoin);
+ }
+ ui_but_extra_operator_icons_free(but);
+
+ BLI_assert(UI_butstore_is_registered(but->block, but) == false);
+
+ MEM_freeN(but);
+}
+
+/* can be called with C==NULL */
+void UI_block_free(const bContext *C, uiBlock *block)
+{
+ UI_butstore_clear(block);
+
+ uiBut *but;
+ while ((but = (uiBut *)BLI_pophead(&block->buttons))) {
+ ui_but_free(C, but);
+ }
+
+ if (block->unit) {
+ MEM_freeN(block->unit);
+ }
+
+ if (block->func_argN) {
+ MEM_freeN(block->func_argN);
+ }
+
+ CTX_store_free_list(&block->contexts);
+
+ BLI_freelistN(&block->saferct);
+ BLI_freelistN(&block->color_pickers.list);
+
+ ui_block_free_button_groups(block);
+
+ MEM_freeN(block);
+}
+
+void UI_blocklist_update_window_matrix(const bContext *C, const ListBase *lb)
+{
+ ARegion *region = CTX_wm_region(C);
+ wmWindow *window = CTX_wm_window(C);
+
+ LISTBASE_FOREACH (uiBlock *, block, lb) {
+ if (block->active) {
+ ui_update_window_matrix(window, region, block);
+ }
+ }
+}
+
+void UI_blocklist_draw(const bContext *C, const ListBase *lb)
+{
+ LISTBASE_FOREACH (uiBlock *, block, lb) {
+ if (block->active) {
+ UI_block_draw(C, block);
+ }
+ }
+}
+
+/* can be called with C==NULL */
+void UI_blocklist_free(const bContext *C, ListBase *lb)
+{
+ uiBlock *block;
+ while ((block = (uiBlock *)BLI_pophead(lb))) {
+ UI_block_free(C, block);
+ }
+}
+
+void UI_blocklist_free_inactive(const bContext *C, ListBase *lb)
+{
+ LISTBASE_FOREACH_MUTABLE (uiBlock *, block, lb) {
+ if (!block->handle) {
+ if (block->active) {
+ block->active = false;
+ }
+ else {
+ BLI_remlink(lb, block);
+ UI_block_free(C, block);
+ }
+ }
+ }
+}
+
+void UI_block_region_set(uiBlock *block, ARegion *region)
+{
+ ListBase *lb = &region->uiblocks;
+ uiBlock *oldblock = NULL;
+
+ /* each listbase only has one block with this name, free block
+ * if is already there so it can be rebuilt from scratch */
+ if (lb) {
+ oldblock = (uiBlock *)BLI_findstring(lb, block->name, offsetof(uiBlock, name));
+
+ if (oldblock) {
+ oldblock->active = false;
+ oldblock->panel = NULL;
+ oldblock->handle = NULL;
+ }
+
+ /* at the beginning of the list! for dynamical menus/blocks */
+ BLI_addhead(lb, block);
+ }
+
+ block->oldblock = oldblock;
+}
+
+uiBlock *UI_block_begin(const bContext *C, ARegion *region, const char *name, eUIEmbossType emboss)
+{
+ wmWindow *window = CTX_wm_window(C);
+ Scene *scene = CTX_data_scene(C);
+
+ uiBlock *block = (uiBlock *)MEM_callocN(sizeof(uiBlock), "uiBlock");
+ block->active = true;
+ block->emboss = emboss;
+ block->evil_C = (void *)C; /* XXX */
+
+ BLI_listbase_clear(&block->button_groups);
+
+ if (scene) {
+ /* store display device name, don't lookup for transformations yet
+ * block could be used for non-color displays where looking up for transformation
+ * would slow down redraw, so only lookup for actual transform when it's indeed
+ * needed
+ */
+ STRNCPY(block->display_device, scene->display_settings.display_device);
+
+ /* copy to avoid crash when scene gets deleted with ui still open */
+ block->unit = (UnitSettings *)MEM_mallocN(sizeof(scene->unit), "UI UnitSettings");
+ memcpy(block->unit, &scene->unit, sizeof(scene->unit));
+ }
+ else {
+ STRNCPY(block->display_device, IMB_colormanagement_display_get_default_name());
+ }
+
+ BLI_strncpy(block->name, name, sizeof(block->name));
+
+ if (region) {
+ UI_block_region_set(block, region);
+ }
+
+ /* Set window matrix and aspect for region and OpenGL state. */
+ ui_update_window_matrix(window, region, block);
+
+ /* Tag as popup menu if not created within a region. */
+ if (!(region && region->visible)) {
+ block->auto_open = true;
+ block->flag |= UI_BLOCK_LOOP;
+ }
+
+ return block;
+}
+
+char UI_block_emboss_get(uiBlock *block)
+{
+ return block->emboss;
+}
+
+void UI_block_emboss_set(uiBlock *block, eUIEmbossType emboss)
+{
+ block->emboss = emboss;
+}
+
+void UI_block_theme_style_set(uiBlock *block, char theme_style)
+{
+ block->theme_style = theme_style;
+}
+
+bool UI_block_is_search_only(const uiBlock *block)
+{
+ return block->flag & UI_BLOCK_SEARCH_ONLY;
+}
+
+/**
+ * Use when a block must be searched to give accurate results
+ * for the whole region but shouldn't be displayed.
+ */
+void UI_block_set_search_only(uiBlock *block, bool search_only)
+{
+ SET_FLAG_FROM_TEST(block->flag, search_only, UI_BLOCK_SEARCH_ONLY);
+}
+
+static void ui_but_build_drawstr_float(uiBut *but, double value)
+{
+ size_t slen = 0;
+ STR_CONCAT(but->drawstr, slen, but->str);
+
+ PropertySubType subtype = PROP_NONE;
+ if (but->rnaprop) {
+ subtype = RNA_property_subtype(but->rnaprop);
+ }
+
+ /* Change negative zero to regular zero, without altering anything else. */
+ value += +0.0f;
+
+ if (value == (double)FLT_MAX) {
+ STR_CONCAT(but->drawstr, slen, "inf");
+ }
+ else if (value == (double)-FLT_MAX) {
+ STR_CONCAT(but->drawstr, slen, "-inf");
+ }
+ else if (subtype == PROP_PERCENTAGE) {
+ const int prec = ui_but_calc_float_precision(but, value);
+ STR_CONCATF(but->drawstr, slen, "%.*f%%", prec, value);
+ }
+ else if (subtype == PROP_PIXEL) {
+ const int prec = ui_but_calc_float_precision(but, value);
+ STR_CONCATF(but->drawstr, slen, "%.*f px", prec, value);
+ }
+ else if (subtype == PROP_FACTOR) {
+ const int precision = ui_but_calc_float_precision(but, value);
+
+ if (U.factor_display_type == USER_FACTOR_AS_FACTOR) {
+ STR_CONCATF(but->drawstr, slen, "%.*f", precision, value);
+ }
+ else {
+ STR_CONCATF(but->drawstr, slen, "%.*f%%", MAX2(0, precision - 2), value * 100);
+ }
+ }
+ else if (ui_but_is_unit(but)) {
+ char new_str[sizeof(but->drawstr)];
+ ui_get_but_string_unit(but, new_str, sizeof(new_str), value, true, -1);
+ STR_CONCAT(but->drawstr, slen, new_str);
+ }
+ else {
+ const int prec = ui_but_calc_float_precision(but, value);
+ STR_CONCATF(but->drawstr, slen, "%.*f", prec, value);
+ }
+}
+
+static void ui_but_build_drawstr_int(uiBut *but, int value)
+{
+ size_t slen = 0;
+ STR_CONCAT(but->drawstr, slen, but->str);
+
+ PropertySubType subtype = PROP_NONE;
+ if (but->rnaprop) {
+ subtype = RNA_property_subtype(but->rnaprop);
+ }
+
+ STR_CONCATF(but->drawstr, slen, "%d", value);
+
+ if (subtype == PROP_PERCENTAGE) {
+ STR_CONCAT(but->drawstr, slen, "%");
+ }
+ else if (subtype == PROP_PIXEL) {
+ STR_CONCAT(but->drawstr, slen, " px");
+ }
+}
+
+/**
+ * \param but: Button to update.
+ * \param validate: When set, this function may change the button value.
+ * Otherwise treat the button value as read-only.
+ */
+static void ui_but_update_ex(uiBut *but, const bool validate)
+{
+ /* if something changed in the button */
+ double value = UI_BUT_VALUE_UNSET;
+
+ ui_but_update_select_flag(but, &value);
+
+ /* only update soft range while not editing */
+ if (!ui_but_is_editing(but)) {
+ if ((but->rnaprop != NULL) || (but->poin && (but->pointype & UI_BUT_POIN_TYPES))) {
+ ui_but_range_set_soft(but);
+ }
+ }
+
+ /* test for min and max, icon sliders, etc */
+ switch (but->type) {
+ case UI_BTYPE_NUM:
+ case UI_BTYPE_SCROLL:
+ case UI_BTYPE_NUM_SLIDER:
+ if (validate) {
+ UI_GET_BUT_VALUE_INIT(but, value);
+ if (value < (double)but->hardmin) {
+ ui_but_value_set(but, but->hardmin);
+ }
+ else if (value > (double)but->hardmax) {
+ ui_but_value_set(but, but->hardmax);
+ }
+
+ /* max must never be smaller than min! Both being equal is allowed though */
+ BLI_assert(but->softmin <= but->softmax && but->hardmin <= but->hardmax);
+ }
+ break;
+
+ case UI_BTYPE_ICON_TOGGLE:
+ case UI_BTYPE_ICON_TOGGLE_N:
+ if ((but->rnaprop == NULL) || (RNA_property_flag(but->rnaprop) & PROP_ICONS_CONSECUTIVE)) {
+ if (but->rnaprop && RNA_property_flag(but->rnaprop) & PROP_ICONS_REVERSE) {
+ but->drawflag |= UI_BUT_ICON_REVERSE;
+ }
+
+ but->iconadd = (but->flag & UI_SELECT) ? 1 : 0;
+ }
+ break;
+
+ /* quiet warnings for unhandled types */
+ default:
+ break;
+ }
+
+ /* safety is 4 to enable small number buttons (like 'users') */
+ // okwidth = -4 + (BLI_rcti_size_x(&but->rect)); /* UNUSED */
+
+ /* name: */
+ switch (but->type) {
+
+ case UI_BTYPE_MENU:
+ if (BLI_rctf_size_x(&but->rect) >= (UI_UNIT_X * 2)) {
+ /* only needed for menus in popup blocks that don't recreate buttons on redraw */
+ if (but->block->flag & UI_BLOCK_LOOP) {
+ if (but->rnaprop && (RNA_property_type(but->rnaprop) == PROP_ENUM)) {
+ const int value_enum = RNA_property_enum_get(&but->rnapoin, but->rnaprop);
+
+ EnumPropertyItem item;
+ if (RNA_property_enum_item_from_value_gettexted((bContext *)but->block->evil_C,
+ &but->rnapoin,
+ but->rnaprop,
+ value_enum,
+ &item)) {
+ const size_t slen = strlen(item.name);
+ ui_but_string_free_internal(but);
+ ui_but_string_set_internal(but, item.name, slen);
+ but->icon = (BIFIconID)item.icon;
+ }
+ }
+ }
+ BLI_strncpy(but->drawstr, but->str, sizeof(but->drawstr));
+ }
+ break;
+
+ case UI_BTYPE_NUM:
+ case UI_BTYPE_NUM_SLIDER:
+ if (but->editstr) {
+ break;
+ }
+ UI_GET_BUT_VALUE_INIT(but, value);
+ if (ui_but_is_float(but)) {
+ ui_but_build_drawstr_float(but, value);
+ }
+ else {
+ ui_but_build_drawstr_int(but, (int)value);
+ }
+ break;
+
+ case UI_BTYPE_LABEL:
+ if (ui_but_is_float(but)) {
+ UI_GET_BUT_VALUE_INIT(but, value);
+ const int prec = ui_but_calc_float_precision(but, value);
+ BLI_snprintf(but->drawstr, sizeof(but->drawstr), "%s%.*f", but->str, prec, value);
+ }
+ else {
+ BLI_strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR);
+ }
+
+ break;
+
+ case UI_BTYPE_TEXT:
+ case UI_BTYPE_SEARCH_MENU:
+ if (!but->editstr) {
+ char str[UI_MAX_DRAW_STR];
+
+ ui_but_string_get(but, str, UI_MAX_DRAW_STR);
+ BLI_snprintf(but->drawstr, sizeof(but->drawstr), "%s%s", but->str, str);
+ }
+ break;
+
+ case UI_BTYPE_KEY_EVENT: {
+ const char *str;
+ if (but->flag & UI_SELECT) {
+ str = "Press a key";
+ }
+ else {
+ UI_GET_BUT_VALUE_INIT(but, value);
+ str = WM_key_event_string((short)value, false);
+ }
+ BLI_snprintf(but->drawstr, UI_MAX_DRAW_STR, "%s%s", but->str, str);
+ break;
+ }
+ case UI_BTYPE_HOTKEY_EVENT:
+ if (but->flag & UI_SELECT) {
+
+ if (but->modifier_key) {
+ char *str = but->drawstr;
+ but->drawstr[0] = '\0';
+
+ if (but->modifier_key & KM_SHIFT) {
+ str += BLI_strcpy_rlen(str, "Shift ");
+ }
+ if (but->modifier_key & KM_CTRL) {
+ str += BLI_strcpy_rlen(str, "Ctrl ");
+ }
+ if (but->modifier_key & KM_ALT) {
+ str += BLI_strcpy_rlen(str, "Alt ");
+ }
+ if (but->modifier_key & KM_OSKEY) {
+ str += BLI_strcpy_rlen(str, "Cmd ");
+ }
+
+ (void)str; /* UNUSED */
+ }
+ else {
+ BLI_strncpy(but->drawstr, "Press a key", UI_MAX_DRAW_STR);
+ }
+ }
+ else {
+ BLI_strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR);
+ }
+
+ break;
+
+ case UI_BTYPE_HSVCUBE:
+ case UI_BTYPE_HSVCIRCLE:
+ break;
+ default:
+ BLI_strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR);
+ break;
+ }
+
+ /* if we are doing text editing, this will override the drawstr */
+ if (but->editstr) {
+ but->drawstr[0] = '\0';
+ }
+
+ /* text clipping moved to widget drawing code itself */
+}
+
+void ui_but_update(uiBut *but)
+{
+ ui_but_update_ex(but, false);
+}
+
+void ui_but_update_edited(uiBut *but)
+{
+ ui_but_update_ex(but, true);
+}
+
+void UI_block_align_begin(uiBlock *block)
+{
+ /* if other align was active, end it */
+ if (block->flag & UI_BUT_ALIGN) {
+ UI_block_align_end(block);
+ }
+
+ block->flag |= UI_BUT_ALIGN_DOWN;
+ block->alignnr++;
+
+ /* buttons declared after this call will get this align nr */ /* XXX flag? */
+}
+
+void UI_block_align_end(uiBlock *block)
+{
+ block->flag &= ~UI_BUT_ALIGN; /* all 4 flags */
+}
+
+struct ColorManagedDisplay *ui_block_cm_display_get(uiBlock *block)
+{
+ return IMB_colormanagement_display_get_named(block->display_device);
+}
+
+void ui_block_cm_to_display_space_v3(uiBlock *block, float pixel[3])
+{
+ struct ColorManagedDisplay *display = ui_block_cm_display_get(block);
+
+ IMB_colormanagement_scene_linear_to_display_v3(pixel, display);
+}
+
+static void ui_but_alloc_info(const eButType type,
+ size_t *r_alloc_size,
+ const char **r_alloc_str,
+ bool *r_has_custom_type)
+{
+ size_t alloc_size;
+ const char *alloc_str;
+ bool has_custom_type = true;
+
+ switch (type) {
+ case UI_BTYPE_NUM:
+ alloc_size = sizeof(uiButNumber);
+ alloc_str = "uiButNumber";
+ break;
+ case UI_BTYPE_COLOR:
+ alloc_size = sizeof(uiButColor);
+ alloc_str = "uiButColor";
+ break;
+ case UI_BTYPE_DECORATOR:
+ alloc_size = sizeof(uiButDecorator);
+ alloc_str = "uiButDecorator";
+ break;
+ case UI_BTYPE_TAB:
+ alloc_size = sizeof(uiButTab);
+ alloc_str = "uiButTab";
+ break;
+ case UI_BTYPE_SEARCH_MENU:
+ alloc_size = sizeof(uiButSearch);
+ alloc_str = "uiButSearch";
+ break;
+ case UI_BTYPE_PROGRESS_BAR:
+ alloc_size = sizeof(uiButProgressbar);
+ alloc_str = "uiButProgressbar";
+ break;
+ case UI_BTYPE_HSVCUBE:
+ alloc_size = sizeof(uiButHSVCube);
+ alloc_str = "uiButHSVCube";
+ break;
+ case UI_BTYPE_COLORBAND:
+ alloc_size = sizeof(uiButColorBand);
+ alloc_str = "uiButColorBand";
+ break;
+ case UI_BTYPE_CURVE:
+ alloc_size = sizeof(uiButCurveMapping);
+ alloc_str = "uiButCurveMapping";
+ break;
+ case UI_BTYPE_CURVEPROFILE:
+ alloc_size = sizeof(uiButCurveProfile);
+ alloc_str = "uiButCurveProfile";
+ break;
+ default:
+ alloc_size = sizeof(uiBut);
+ alloc_str = "uiBut";
+ has_custom_type = false;
+ break;
+ }
+
+ if (r_alloc_size) {
+ *r_alloc_size = alloc_size;
+ }
+ if (r_alloc_str) {
+ *r_alloc_str = alloc_str;
+ }
+ if (r_has_custom_type) {
+ *r_has_custom_type = has_custom_type;
+ }
+}
+
+static uiBut *ui_but_alloc(const eButType type)
+{
+ size_t alloc_size;
+ const char *alloc_str;
+ ui_but_alloc_info(type, &alloc_size, &alloc_str, NULL);
+
+ return (uiBut *)MEM_callocN(alloc_size, alloc_str);
+}
+
+/**
+ * Reallocate the button (new address is returned) for a new button type.
+ * This should generally be avoided and instead the correct type be created right away.
+ *
+ * \note Only the #uiBut data can be kept. If the old button used a derived type (e.g. #uiButTab),
+ * the data that is not inside #uiBut will be lost.
+ */
+uiBut *ui_but_change_type(uiBut *but, eButType new_type)
+{
+ if (but->type == new_type) {
+ /* Nothing to do. */
+ return but;
+ }
+
+ size_t alloc_size;
+ const char *alloc_str;
+ uiBut *insert_after_but = but->prev;
+ bool new_has_custom_type, old_has_custom_type;
+
+ /* Remove old button address */
+ BLI_remlink(&but->block->buttons, but);
+
+ ui_but_alloc_info(but->type, NULL, NULL, &old_has_custom_type);
+ ui_but_alloc_info(new_type, &alloc_size, &alloc_str, &new_has_custom_type);
+
+ if (new_has_custom_type || old_has_custom_type) {
+ const void *old_but_ptr = but;
+ /* Button may have pointer to a member within itself, this will have to be updated. */
+ const bool has_str_ptr_to_self = but->str == but->strdata;
+ const bool has_poin_ptr_to_self = but->poin == (char *)but;
+
+ but = (uiBut *)MEM_recallocN_id(but, alloc_size, alloc_str);
+ but->type = new_type;
+ if (has_str_ptr_to_self) {
+ but->str = but->strdata;
+ }
+ if (has_poin_ptr_to_self) {
+ but->poin = (char *)but;
+ }
+
+ BLI_insertlinkafter(&but->block->buttons, insert_after_but, but);
+
+ if (but->layout) {
+ const bool found_layout = ui_layout_replace_but_ptr(but->layout, old_but_ptr, but);
+ BLI_assert(found_layout);
+ UNUSED_VARS_NDEBUG(found_layout);
+ ui_button_group_replace_but_ptr(uiLayoutGetBlock(but->layout), old_but_ptr, but);
+ }
+ if (UI_editsource_enable_check()) {
+ UI_editsource_but_replace((const uiBut *)old_but_ptr, but);
+ }
+ }
+
+ return but;
+}
+
+/**
+ * \brief ui_def_but is the function that draws many button types
+ *
+ * \param x, y: The lower left hand corner of the button (X axis)
+ * \param width, height: The size of the button.
+ *
+ * for float buttons:
+ * \param a1: Click Step (how much to change the value each click)
+ * \param a2: Number of decimal point values to display. 0 defaults to 3 (0.000)
+ * 1,2,3, and a maximum of 4, all greater values will be clamped to 4.
+ */
+static uiBut *ui_def_but(uiBlock *block,
+ int type,
+ int retval,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ void *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ BLI_assert(width >= 0 && height >= 0);
+
+ /* we could do some more error checks here */
+ if ((type & BUTTYPE) == UI_BTYPE_LABEL) {
+ BLI_assert((poin != NULL || min != 0.0f || max != 0.0f || (a1 == 0.0f && a2 != 0.0f) ||
+ (a1 != 0.0f && a1 != 1.0f)) == false);
+ }
+
+ if (type & UI_BUT_POIN_TYPES) { /* a pointer is required */
+ if (poin == NULL) {
+ BLI_assert(0);
+ return NULL;
+ }
+ }
+
+ uiBut *but = ui_but_alloc((eButType)(type & BUTTYPE));
+
+ but->type = (eButType)(type & BUTTYPE);
+ but->pointype = (eButPointerType)(type & UI_BUT_POIN_TYPES);
+ but->bit = type & UI_BUT_POIN_BIT;
+ but->bitnr = type & 31;
+ but->icon = ICON_NONE;
+ but->iconadd = 0;
+
+ but->retval = retval;
+
+ const int slen = strlen(str);
+ ui_but_string_set_internal(but, str, slen);
+
+ but->rect.xmin = x;
+ but->rect.ymin = y;
+ but->rect.xmax = but->rect.xmin + width;
+ but->rect.ymax = but->rect.ymin + height;
+
+ but->poin = (char *)poin;
+ but->hardmin = but->softmin = min;
+ but->hardmax = but->softmax = max;
+ but->a1 = a1;
+ but->a2 = a2;
+ but->tip = tip;
+
+ but->disabled_info = block->lockstr;
+ but->emboss = block->emboss;
+ but->pie_dir = UI_RADIAL_NONE;
+
+ but->block = block; /* pointer back, used for front-buffer status, and picker. */
+
+ if ((block->flag & UI_BUT_ALIGN) && ui_but_can_align(but)) {
+ but->alignnr = block->alignnr;
+ }
+
+ but->func = block->func;
+ but->func_arg1 = block->func_arg1;
+ but->func_arg2 = block->func_arg2;
+
+ but->funcN = block->funcN;
+ if (block->func_argN) {
+ but->func_argN = MEM_dupallocN(block->func_argN);
+ }
+
+ but->pos = -1; /* cursor invisible */
+
+ if (ELEM(but->type, UI_BTYPE_NUM, UI_BTYPE_NUM_SLIDER)) { /* add a space to name */
+ /* slen remains unchanged from previous assignment, ensure this stays true */
+ if (slen > 0 && slen < UI_MAX_NAME_STR - 2) {
+ if (but->str[slen - 1] != ' ') {
+ but->str[slen] = ' ';
+ but->str[slen + 1] = 0;
+ }
+ }
+ }
+
+ if (block->flag & UI_BLOCK_RADIAL) {
+ but->drawflag |= UI_BUT_TEXT_LEFT;
+ if (but->str && but->str[0]) {
+ but->drawflag |= UI_BUT_ICON_LEFT;
+ }
+ }
+ else if (((block->flag & UI_BLOCK_LOOP) && !ui_block_is_popover(block) &&
+ !(block->flag & UI_BLOCK_QUICK_SETUP)) ||
+ ELEM(but->type,
+ UI_BTYPE_MENU,
+ UI_BTYPE_TEXT,
+ UI_BTYPE_LABEL,
+ UI_BTYPE_BLOCK,
+ UI_BTYPE_BUT_MENU,
+ UI_BTYPE_SEARCH_MENU,
+ UI_BTYPE_PROGRESS_BAR,
+ UI_BTYPE_POPOVER)) {
+ but->drawflag |= (UI_BUT_TEXT_LEFT | UI_BUT_ICON_LEFT);
+ }
+#ifdef USE_NUMBUTS_LR_ALIGN
+ else if (ELEM(but->type, UI_BTYPE_NUM, UI_BTYPE_NUM_SLIDER)) {
+ if (slen != 0) {
+ but->drawflag |= UI_BUT_TEXT_LEFT;
+ }
+ }
+#endif
+
+ but->drawflag |= (block->flag & UI_BUT_ALIGN);
+
+ if (block->lock == true) {
+ but->flag |= UI_BUT_DISABLED;
+ }
+
+ /* keep track of UI_interface.h */
+ if (ELEM(but->type,
+ UI_BTYPE_BLOCK,
+ UI_BTYPE_BUT,
+ UI_BTYPE_DECORATOR,
+ UI_BTYPE_LABEL,
+ UI_BTYPE_PULLDOWN,
+ UI_BTYPE_ROUNDBOX,
+ UI_BTYPE_LISTBOX,
+ UI_BTYPE_BUT_MENU,
+ UI_BTYPE_SCROLL,
+ UI_BTYPE_GRIP,
+ UI_BTYPE_SEPR,
+ UI_BTYPE_SEPR_LINE,
+ UI_BTYPE_SEPR_SPACER) ||
+ (but->type >= UI_BTYPE_SEARCH_MENU)) {
+ /* pass */
+ }
+ else {
+ but->flag |= UI_BUT_UNDO;
+ }
+
+ BLI_addtail(&block->buttons, but);
+
+ if (block->curlayout) {
+ ui_layout_add_but(block->curlayout, but);
+ }
+
+#ifdef WITH_PYTHON
+ /* if the 'UI_OT_editsource' is running, extract the source info from the button */
+ if (UI_editsource_enable_check()) {
+ UI_editsource_active_but_test(but);
+ }
+#endif
+
+ return but;
+}
+
+void ui_def_but_icon(uiBut *but, const int icon, const int flag)
+{
+ if (icon) {
+ ui_icon_ensure_deferred(
+ (bContext *)but->block->evil_C, icon, (flag & UI_BUT_ICON_PREVIEW) != 0);
+ }
+ but->icon = (BIFIconID)icon;
+ but->flag |= flag;
+
+ if (but->str && but->str[0]) {
+ but->drawflag |= UI_BUT_ICON_LEFT;
+ }
+}
+
+/**
+ * Avoid using this where possible since it's better not to ask for an icon in the first place.
+ */
+void ui_def_but_icon_clear(uiBut *but)
+{
+ but->icon = ICON_NONE;
+ but->flag &= ~UI_HAS_ICON;
+ but->drawflag &= ~UI_BUT_ICON_LEFT;
+}
+
+static void ui_def_but_rna__menu(bContext *UNUSED(C), uiLayout *layout, void *but_p)
+{
+ uiBlock *block = uiLayoutGetBlock(layout);
+ uiPopupBlockHandle *handle = block->handle;
+ uiBut *but = (uiBut *)but_p;
+
+ /* see comment in ui_item_enum_expand, re: uiname */
+ const EnumPropertyItem *item_array;
+
+ UI_block_flag_enable(block, UI_BLOCK_MOVEMOUSE_QUIT);
+
+ bool free;
+ RNA_property_enum_items_gettexted(
+ (bContext *)block->evil_C, &but->rnapoin, but->rnaprop, &item_array, NULL, &free);
+
+ /* We don't want nested rows, cols in menus. */
+ UI_block_layout_set_current(block, layout);
+
+ int totitems = 0;
+ int categories = 0;
+ int nbr_entries_nosepr = 0;
+ for (const EnumPropertyItem *item = item_array; item->identifier; item++, totitems++) {
+ if (!item->identifier[0]) {
+ /* inconsistent, but menus with categories do not look good flipped */
+ if (item->name) {
+ block->flag |= UI_BLOCK_NO_FLIP;
+ categories++;
+ nbr_entries_nosepr++;
+ }
+ /* We do not want simple separators in nbr_entries_nosepr count */
+ continue;
+ }
+ nbr_entries_nosepr++;
+ }
+
+ /* Columns and row estimation. Ignore simple separators here. */
+ int columns = (nbr_entries_nosepr + 20) / 20;
+ if (columns < 1) {
+ columns = 1;
+ }
+ if (columns > 8) {
+ columns = (nbr_entries_nosepr + 25) / 25;
+ }
+
+ int rows = totitems / columns;
+ if (rows < 1) {
+ rows = 1;
+ }
+ while (rows * columns < totitems) {
+ rows++;
+ }
+
+ const char *title = RNA_property_ui_name(but->rnaprop);
+
+ if (title[0] && (categories == 0) && (block->flag & UI_BLOCK_NO_FLIP)) {
+ /* Title at the top for menus with categories. */
+ uiDefBut(
+ block, UI_BTYPE_LABEL, 0, title, 0, 0, UI_UNIT_X * 5, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, "");
+ uiItemS(layout);
+ }
+
+ /* note, item_array[...] is reversed on access */
+
+ /* create items */
+ uiLayout *split = uiLayoutSplit(layout, 0.0f, false);
+
+ bool new_column;
+
+ int column_end = 0;
+ uiLayout *column = NULL;
+ for (int a = 0; a < totitems; a++) {
+ new_column = (a == column_end);
+ if (new_column) {
+ /* start new column, and find out where it ends in advance, so we
+ * can flip the order of items properly per column */
+ column_end = totitems;
+
+ for (int b = a + 1; b < totitems; b++) {
+ const EnumPropertyItem *item = &item_array[b];
+
+ /* new column on N rows or on separation label */
+ if (((b - a) % rows == 0) || (!item->identifier[0] && item->name)) {
+ column_end = b;
+ break;
+ }
+ }
+
+ column = uiLayoutColumn(split, false);
+ }
+
+ const EnumPropertyItem *item = &item_array[a];
+
+ if (new_column && (categories > 0) && item->identifier[0]) {
+ uiItemL(column, "", ICON_NONE);
+ uiItemS(column);
+ }
+
+ if (!item->identifier[0]) {
+ if (item->name) {
+ if (item->icon) {
+ uiItemL(column, item->name, item->icon);
+ }
+ else {
+ /* Do not use uiItemL here, as our root layout is a menu one,
+ * it will add a fake blank icon! */
+ uiDefBut(block,
+ UI_BTYPE_LABEL,
+ 0,
+ item->name,
+ 0,
+ 0,
+ UI_UNIT_X * 5,
+ UI_UNIT_Y,
+ NULL,
+ 0.0,
+ 0.0,
+ 0,
+ 0,
+ "");
+ }
+ }
+ uiItemS(column);
+ }
+ else {
+ if (item->icon) {
+ uiDefIconTextButI(block,
+ UI_BTYPE_BUT_MENU,
+ B_NOP,
+ item->icon,
+ item->name,
+ 0,
+ 0,
+ UI_UNIT_X * 5,
+ UI_UNIT_Y,
+ &handle->retvalue,
+ item->value,
+ 0.0,
+ 0,
+ -1,
+ item->description);
+ }
+ else {
+ uiDefButI(block,
+ UI_BTYPE_BUT_MENU,
+ B_NOP,
+ item->name,
+ 0,
+ 0,
+ UI_UNIT_X * 5,
+ UI_UNIT_X,
+ &handle->retvalue,
+ item->value,
+ 0.0,
+ 0,
+ -1,
+ item->description);
+ }
+ }
+ }
+
+ if (title[0] && (categories == 0) && !(block->flag & UI_BLOCK_NO_FLIP)) {
+ /* Title at the bottom for menus without categories. */
+ uiItemS(layout);
+ uiDefBut(
+ block, UI_BTYPE_LABEL, 0, title, 0, 0, UI_UNIT_X * 5, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, "");
+ }
+
+ UI_block_layout_set_current(block, layout);
+
+ if (free) {
+ MEM_freeN((void *)item_array);
+ }
+ BLI_assert((block->flag & UI_BLOCK_IS_FLIP) == 0);
+ block->flag |= UI_BLOCK_IS_FLIP;
+}
+
+static void ui_def_but_rna__panel_type(bContext *C, uiLayout *layout, void *but_p)
+{
+ uiBut *but = (uiBut *)but_p;
+ const char *panel_type = (const char *)but->func_argN;
+ PanelType *pt = WM_paneltype_find(panel_type, true);
+ if (pt) {
+ ui_item_paneltype_func(C, layout, pt);
+ }
+ else {
+ char msg[256];
+ SNPRINTF(msg, "Missing Panel: %s", panel_type);
+ uiItemL(layout, msg, ICON_NONE);
+ }
+}
+
+void ui_but_rna_menu_convert_to_panel_type(uiBut *but, const char *panel_type)
+{
+ BLI_assert(ELEM(but->type, UI_BTYPE_MENU, UI_BTYPE_COLOR));
+ // BLI_assert(but->menu_create_func == ui_def_but_rna__menu);
+ // BLI_assert((void *)but->poin == but);
+ but->menu_create_func = ui_def_but_rna__panel_type;
+ but->func_argN = BLI_strdup(panel_type);
+}
+
+bool ui_but_menu_draw_as_popover(const uiBut *but)
+{
+ return (but->menu_create_func == ui_def_but_rna__panel_type);
+}
+
+static void ui_def_but_rna__menu_type(bContext *C, uiLayout *layout, void *but_p)
+{
+ uiBut *but = (uiBut *)but_p;
+ const char *menu_type = (const char *)but->func_argN;
+ MenuType *mt = WM_menutype_find(menu_type, true);
+ if (mt) {
+ ui_item_menutype_func(C, layout, mt);
+ }
+ else {
+ char msg[256];
+ SNPRINTF(msg, "Missing Menu: %s", menu_type);
+ uiItemL(layout, msg, ICON_NONE);
+ }
+}
+
+void ui_but_rna_menu_convert_to_menu_type(uiBut *but, const char *menu_type)
+{
+ BLI_assert(but->type == UI_BTYPE_MENU);
+ BLI_assert(but->menu_create_func == ui_def_but_rna__menu);
+ BLI_assert((void *)but->poin == but);
+ but->menu_create_func = ui_def_but_rna__menu_type;
+ but->func_argN = BLI_strdup(menu_type);
+}
+
+static void ui_but_submenu_enable(uiBlock *block, uiBut *but)
+{
+ but->flag |= UI_BUT_ICON_SUBMENU;
+ block->content_hints |= UI_BLOCK_CONTAINS_SUBMENU_BUT;
+}
+
+/**
+ * ui_def_but_rna_propname and ui_def_but_rna
+ * both take the same args except for propname vs prop, this is done so we can
+ * avoid an extra lookup on 'prop' when its already available.
+ *
+ * When this kind of change won't disrupt branches, best look into making more
+ * of our UI functions take prop rather than propname.
+ */
+static uiBut *ui_def_but_rna(uiBlock *block,
+ int type,
+ int retval,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ PointerRNA *ptr,
+ PropertyRNA *prop,
+ int index,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ const PropertyType proptype = RNA_property_type(prop);
+ int icon = 0;
+ uiMenuCreateFunc func = NULL;
+ const bool always_set_a1_a2 = ELEM(type, UI_BTYPE_NUM);
+
+ if (ELEM(type, UI_BTYPE_COLOR, UI_BTYPE_HSVCIRCLE, UI_BTYPE_HSVCUBE)) {
+ BLI_assert(index == -1);
+ }
+
+ /* use rna values if parameters are not specified */
+ if ((proptype == PROP_ENUM) && ELEM(type, UI_BTYPE_MENU, UI_BTYPE_ROW, UI_BTYPE_LISTROW)) {
+ bool free;
+ const EnumPropertyItem *item;
+ RNA_property_enum_items((bContext *)block->evil_C, ptr, prop, &item, NULL, &free);
+
+ int value;
+ /* UI_BTYPE_MENU is handled a little differently here */
+ if (type == UI_BTYPE_MENU) {
+ value = RNA_property_enum_get(ptr, prop);
+ }
+ else {
+ value = (int)max;
+ }
+
+ const int i = RNA_enum_from_value(item, value);
+ if (i != -1) {
+
+ if (!str) {
+ str = item[i].name;
+#ifdef WITH_INTERNATIONAL
+ str = CTX_IFACE_(RNA_property_translation_context(prop), str);
+#endif
+ }
+
+ icon = item[i].icon;
+ }
+ else {
+ if (!str) {
+ if (type == UI_BTYPE_MENU) {
+ str = "";
+ }
+ else {
+ str = RNA_property_ui_name(prop);
+ }
+ }
+ }
+
+ if (type == UI_BTYPE_MENU) {
+ func = ui_def_but_rna__menu;
+ }
+
+ if (free) {
+ MEM_freeN((void *)item);
+ }
+ }
+ else {
+ if (!str) {
+ str = RNA_property_ui_name(prop);
+ }
+ icon = RNA_property_ui_icon(prop);
+ }
+
+ if (!tip && proptype != PROP_ENUM) {
+ tip = RNA_property_ui_description(prop);
+ }
+
+ if (min == max || a1 == -1 || a2 == -1 || always_set_a1_a2) {
+ if (proptype == PROP_INT) {
+ int hardmin, hardmax, softmin, softmax, step;
+
+ RNA_property_int_range(ptr, prop, &hardmin, &hardmax);
+ RNA_property_int_ui_range(ptr, prop, &softmin, &softmax, &step);
+
+ if (!ELEM(type, UI_BTYPE_ROW, UI_BTYPE_LISTROW) && min == max) {
+ min = hardmin;
+ max = hardmax;
+ }
+ if (a1 == -1 || always_set_a1_a2) {
+ a1 = step;
+ }
+ if (a2 == -1 || always_set_a1_a2) {
+ a2 = 0;
+ }
+ }
+ else if (proptype == PROP_FLOAT) {
+ float hardmin, hardmax, softmin, softmax, step, precision;
+
+ RNA_property_float_range(ptr, prop, &hardmin, &hardmax);
+ RNA_property_float_ui_range(ptr, prop, &softmin, &softmax, &step, &precision);
+
+ if (!ELEM(type, UI_BTYPE_ROW, UI_BTYPE_LISTROW) && min == max) {
+ min = hardmin;
+ max = hardmax;
+ }
+ if (a1 == -1 || always_set_a1_a2) {
+ a1 = step;
+ }
+ if (a2 == -1 || always_set_a1_a2) {
+ a2 = precision;
+ }
+ }
+ else if (proptype == PROP_STRING) {
+ min = 0;
+ max = RNA_property_string_maxlength(prop);
+ /* note, 'max' may be zero (code for dynamically resized array) */
+ }
+ }
+
+ /* now create button */
+ uiBut *but = ui_def_but(
+ block, type, retval, str, x, y, width, height, NULL, min, max, a1, a2, tip);
+
+ if (but->type == UI_BTYPE_NUM) {
+ /* Set default values, can be overridden later. */
+ UI_but_number_step_size_set(but, a1);
+ UI_but_number_precision_set(but, a2);
+ }
+
+ but->rnapoin = *ptr;
+ but->rnaprop = prop;
+
+ if (RNA_property_array_check(but->rnaprop)) {
+ but->rnaindex = index;
+ }
+ else {
+ but->rnaindex = 0;
+ }
+
+ if (icon) {
+ ui_def_but_icon(but, icon, UI_HAS_ICON);
+ }
+
+ if (type == UI_BTYPE_MENU) {
+ if (but->emboss == UI_EMBOSS_PULLDOWN) {
+ ui_but_submenu_enable(block, but);
+ }
+ }
+ else if (type == UI_BTYPE_SEARCH_MENU) {
+ if (proptype == PROP_POINTER) {
+ /* Search buttons normally don't get undo, see: T54580. */
+ but->flag |= UI_BUT_UNDO;
+ }
+ }
+
+ const char *info;
+ if (but->rnapoin.data && !RNA_property_editable_info(&but->rnapoin, prop, &info)) {
+ UI_but_disable(but, info);
+ }
+
+ if (proptype == PROP_POINTER) {
+ /* If the button shows an ID, automatically set it as focused in context so operators can
+ * access it.*/
+ const PointerRNA pptr = RNA_property_pointer_get(ptr, prop);
+ if (pptr.data && RNA_struct_is_ID(pptr.type)) {
+ but->context = CTX_store_add(&block->contexts, "id", &pptr);
+ }
+ }
+
+ if (but->flag & UI_BUT_UNDO && (ui_but_is_rna_undo(but) == false)) {
+ but->flag &= ~UI_BUT_UNDO;
+ }
+
+ /* If this button uses units, calculate the step from this */
+ if ((proptype == PROP_FLOAT) && ui_but_is_unit(but)) {
+ if (type == UI_BTYPE_NUM) {
+ uiButNumber *number_but = (uiButNumber *)but;
+ number_but->step_size = ui_get_but_step_unit(but, number_but->step_size);
+ }
+ else {
+ but->a1 = ui_get_but_step_unit(but, but->a1);
+ }
+ }
+
+ if (func) {
+ but->menu_create_func = func;
+ but->poin = (char *)but;
+ }
+
+ return but;
+}
+
+static uiBut *ui_def_but_rna_propname(uiBlock *block,
+ int type,
+ int retval,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ PointerRNA *ptr,
+ const char *propname,
+ int index,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ PropertyRNA *prop = RNA_struct_find_property(ptr, propname);
+
+ uiBut *but;
+ if (prop) {
+ but = ui_def_but_rna(
+ block, type, retval, str, x, y, width, height, ptr, prop, index, min, max, a1, a2, tip);
+ }
+ else {
+ but = ui_def_but(
+ block, type, retval, propname, x, y, width, height, NULL, min, max, a1, a2, tip);
+
+ UI_but_disable(but, "Unknown Property.");
+ }
+
+ return but;
+}
+
+static uiBut *ui_def_but_operator_ptr(uiBlock *block,
+ int type,
+ wmOperatorType *ot,
+ int opcontext,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ const char *tip)
+{
+ if (!str) {
+ if (ot && ot->srna) {
+ str = WM_operatortype_name(ot, NULL);
+ }
+ else {
+ str = "";
+ }
+ }
+
+ if ((!tip || tip[0] == '\0') && ot && ot->srna && !ot->get_description) {
+ tip = RNA_struct_ui_description(ot->srna);
+ }
+
+ uiBut *but = ui_def_but(block, type, -1, str, x, y, width, height, NULL, 0, 0, 0, 0, tip);
+ but->optype = ot;
+ but->opcontext = opcontext;
+ but->flag &= ~UI_BUT_UNDO; /* no need for ui_but_is_rna_undo(), we never need undo here */
+
+ if (!ot) {
+ UI_but_disable(but, "");
+ }
+
+ return but;
+}
+
+uiBut *uiDefBut(uiBlock *block,
+ int type,
+ int retval,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ void *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ uiBut *but = ui_def_but(
+ block, type, retval, str, x, y, width, height, poin, min, max, a1, a2, tip);
+
+ ui_but_update(but);
+
+ return but;
+}
+
+uiBut *uiDefButImage(
+ uiBlock *block, void *imbuf, int x, int y, short width, short height, const uchar color[4])
+{
+ uiBut *but = ui_def_but(
+ block, UI_BTYPE_IMAGE, 0, "", x, y, width, height, imbuf, 0, 0, 0, 0, "");
+ if (color) {
+ copy_v4_v4_uchar(but->col, color);
+ }
+ else {
+ but->col[0] = 255;
+ but->col[1] = 255;
+ but->col[2] = 255;
+ but->col[3] = 255;
+ }
+ ui_but_update(but);
+ return but;
+}
+
+uiBut *uiDefButAlert(uiBlock *block, int icon, int x, int y, short width, short height)
+{
+ struct ImBuf *ibuf = UI_icon_alert_imbuf_get((eAlertIcon)icon);
+ bTheme *btheme = UI_GetTheme();
+ return uiDefButImage(block, ibuf, x, y, width, height, btheme->tui.wcol_menu_back.text);
+}
+
+/**
+ * if \a _x_ is a power of two (only one bit) return the power,
+ * otherwise return -1.
+ *
+ * for powers of two:
+ * \code{.c}
+ * ((1 << findBitIndex(x)) == x);
+ * \endcode
+ */
+static int findBitIndex(uint x)
+{
+ if (!x || !is_power_of_2_i(x)) { /* is_power_of_2_i(x) strips lowest bit */
+ return -1;
+ }
+ int idx = 0;
+
+ if (x & 0xFFFF0000) {
+ idx += 16;
+ x >>= 16;
+ }
+ if (x & 0xFF00) {
+ idx += 8;
+ x >>= 8;
+ }
+ if (x & 0xF0) {
+ idx += 4;
+ x >>= 4;
+ }
+ if (x & 0xC) {
+ idx += 2;
+ x >>= 2;
+ }
+ if (x & 0x2) {
+ idx += 1;
+ }
+
+ return idx;
+}
+
+/* Auto-complete helper functions. */
+struct AutoComplete {
+ size_t maxlen;
+ int matches;
+ char *truncate;
+ const char *startname;
+};
+
+AutoComplete *UI_autocomplete_begin(const char *startname, size_t maxlen)
+{
+ AutoComplete *autocpl;
+
+ autocpl = (AutoComplete *)MEM_callocN(sizeof(AutoComplete), "AutoComplete");
+ autocpl->maxlen = maxlen;
+ autocpl->matches = 0;
+ autocpl->truncate = (char *)MEM_callocN(sizeof(char) * maxlen, "AutoCompleteTruncate");
+ autocpl->startname = startname;
+
+ return autocpl;
+}
+
+void UI_autocomplete_update_name(AutoComplete *autocpl, const char *name)
+{
+ char *truncate = autocpl->truncate;
+ const char *startname = autocpl->startname;
+ int match_index = 0;
+ for (int a = 0; a < autocpl->maxlen - 1; a++) {
+ if (startname[a] == 0 || startname[a] != name[a]) {
+ match_index = a;
+ break;
+ }
+ }
+
+ /* found a match */
+ if (startname[match_index] == 0) {
+ autocpl->matches++;
+ /* first match */
+ if (truncate[0] == 0) {
+ BLI_strncpy(truncate, name, autocpl->maxlen);
+ }
+ else {
+ /* remove from truncate what is not in bone->name */
+ for (int a = 0; a < autocpl->maxlen - 1; a++) {
+ if (name[a] == 0) {
+ truncate[a] = 0;
+ break;
+ }
+ if (truncate[a] != name[a]) {
+ truncate[a] = 0;
+ }
+ }
+ }
+ }
+}
+
+int UI_autocomplete_end(AutoComplete *autocpl, char *autoname)
+{
+ int match = AUTOCOMPLETE_NO_MATCH;
+ if (autocpl->truncate[0]) {
+ if (autocpl->matches == 1) {
+ match = AUTOCOMPLETE_FULL_MATCH;
+ }
+ else {
+ match = AUTOCOMPLETE_PARTIAL_MATCH;
+ }
+ BLI_strncpy(autoname, autocpl->truncate, autocpl->maxlen);
+ }
+ else {
+ if (autoname != autocpl->startname) { /* don't copy a string over its self */
+ BLI_strncpy(autoname, autocpl->startname, autocpl->maxlen);
+ }
+ }
+
+ MEM_freeN(autocpl->truncate);
+ MEM_freeN(autocpl);
+ return match;
+}
+
+static void ui_but_update_and_icon_set(uiBut *but, int icon)
+{
+ if (icon) {
+ ui_def_but_icon(but, icon, UI_HAS_ICON);
+ }
+
+ ui_but_update(but);
+}
+
+static uiBut *uiDefButBit(uiBlock *block,
+ int type,
+ int bit,
+ int retval,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ void *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ const int bitIdx = findBitIndex(bit);
+ if (bitIdx == -1) {
+ return NULL;
+ }
+ return uiDefBut(block,
+ type | UI_BUT_POIN_BIT | bitIdx,
+ retval,
+ str,
+ x,
+ y,
+ width,
+ height,
+ poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefButF(uiBlock *block,
+ int type,
+ int retval,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ float *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefBut(block,
+ type | UI_BUT_POIN_FLOAT,
+ retval,
+ str,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefButBitF(uiBlock *block,
+ int type,
+ int bit,
+ int retval,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ float *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefButBit(block,
+ type | UI_BUT_POIN_FLOAT,
+ bit,
+ retval,
+ str,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefButI(uiBlock *block,
+ int type,
+ int retval,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ int *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefBut(block,
+ type | UI_BUT_POIN_INT,
+ retval,
+ str,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefButBitI(uiBlock *block,
+ int type,
+ int bit,
+ int retval,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ int *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefButBit(block,
+ type | UI_BUT_POIN_INT,
+ bit,
+ retval,
+ str,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefButS(uiBlock *block,
+ int type,
+ int retval,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ short *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefBut(block,
+ type | UI_BUT_POIN_SHORT,
+ retval,
+ str,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefButBitS(uiBlock *block,
+ int type,
+ int bit,
+ int retval,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ short *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefButBit(block,
+ type | UI_BUT_POIN_SHORT,
+ bit,
+ retval,
+ str,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefButC(uiBlock *block,
+ int type,
+ int retval,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ char *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefBut(block,
+ type | UI_BUT_POIN_CHAR,
+ retval,
+ str,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefButBitC(uiBlock *block,
+ int type,
+ int bit,
+ int retval,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ char *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefButBit(block,
+ type | UI_BUT_POIN_CHAR,
+ bit,
+ retval,
+ str,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefButR(uiBlock *block,
+ int type,
+ int retval,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ PointerRNA *ptr,
+ const char *propname,
+ int index,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ uiBut *but = ui_def_but_rna_propname(
+ block, type, retval, str, x, y, width, height, ptr, propname, index, min, max, a1, a2, tip);
+ ui_but_update(but);
+ return but;
+}
+uiBut *uiDefButR_prop(uiBlock *block,
+ int type,
+ int retval,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ PointerRNA *ptr,
+ PropertyRNA *prop,
+ int index,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ uiBut *but = ui_def_but_rna(
+ block, type, retval, str, x, y, width, height, ptr, prop, index, min, max, a1, a2, tip);
+ ui_but_update(but);
+ return but;
+}
+
+uiBut *uiDefButO_ptr(uiBlock *block,
+ int type,
+ wmOperatorType *ot,
+ int opcontext,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ const char *tip)
+{
+ uiBut *but = ui_def_but_operator_ptr(block, type, ot, opcontext, str, x, y, width, height, tip);
+ ui_but_update(but);
+ return but;
+}
+uiBut *uiDefButO(uiBlock *block,
+ int type,
+ const char *opname,
+ int opcontext,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ const char *tip)
+{
+ wmOperatorType *ot = WM_operatortype_find(opname, 0);
+ if (str == NULL && ot == NULL) {
+ str = opname;
+ }
+ return uiDefButO_ptr(block, type, ot, opcontext, str, x, y, width, height, tip);
+}
+
+/* if a1==1.0 then a2 is an extra icon blending factor (alpha 0.0 - 1.0) */
+uiBut *uiDefIconBut(uiBlock *block,
+ int type,
+ int retval,
+ int icon,
+ int x,
+ int y,
+ short width,
+ short height,
+ void *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ uiBut *but = ui_def_but(
+ block, type, retval, "", x, y, width, height, poin, min, max, a1, a2, tip);
+ ui_but_update_and_icon_set(but, icon);
+ return but;
+}
+static uiBut *uiDefIconButBit(uiBlock *block,
+ int type,
+ int bit,
+ int retval,
+ int icon,
+ int x,
+ int y,
+ short width,
+ short height,
+ void *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ const int bitIdx = findBitIndex(bit);
+ if (bitIdx == -1) {
+ return NULL;
+ }
+ return uiDefIconBut(block,
+ type | UI_BUT_POIN_BIT | bitIdx,
+ retval,
+ icon,
+ x,
+ y,
+ width,
+ height,
+ poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+
+uiBut *uiDefIconButF(uiBlock *block,
+ int type,
+ int retval,
+ int icon,
+ int x,
+ int y,
+ short width,
+ short height,
+ float *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefIconBut(block,
+ type | UI_BUT_POIN_FLOAT,
+ retval,
+ icon,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefIconButBitF(uiBlock *block,
+ int type,
+ int bit,
+ int retval,
+ int icon,
+ int x,
+ int y,
+ short width,
+ short height,
+ float *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefIconButBit(block,
+ type | UI_BUT_POIN_FLOAT,
+ bit,
+ retval,
+ icon,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefIconButI(uiBlock *block,
+ int type,
+ int retval,
+ int icon,
+ int x,
+ int y,
+ short width,
+ short height,
+ int *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefIconBut(block,
+ type | UI_BUT_POIN_INT,
+ retval,
+ icon,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefIconButBitI(uiBlock *block,
+ int type,
+ int bit,
+ int retval,
+ int icon,
+ int x,
+ int y,
+ short width,
+ short height,
+ int *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefIconButBit(block,
+ type | UI_BUT_POIN_INT,
+ bit,
+ retval,
+ icon,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefIconButS(uiBlock *block,
+ int type,
+ int retval,
+ int icon,
+ int x,
+ int y,
+ short width,
+ short height,
+ short *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefIconBut(block,
+ type | UI_BUT_POIN_SHORT,
+ retval,
+ icon,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefIconButBitS(uiBlock *block,
+ int type,
+ int bit,
+ int retval,
+ int icon,
+ int x,
+ int y,
+ short width,
+ short height,
+ short *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefIconButBit(block,
+ type | UI_BUT_POIN_SHORT,
+ bit,
+ retval,
+ icon,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefIconButC(uiBlock *block,
+ int type,
+ int retval,
+ int icon,
+ int x,
+ int y,
+ short width,
+ short height,
+ char *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefIconBut(block,
+ type | UI_BUT_POIN_CHAR,
+ retval,
+ icon,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefIconButBitC(uiBlock *block,
+ int type,
+ int bit,
+ int retval,
+ int icon,
+ int x,
+ int y,
+ short width,
+ short height,
+ char *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefIconButBit(block,
+ type | UI_BUT_POIN_CHAR,
+ bit,
+ retval,
+ icon,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefIconButR(uiBlock *block,
+ int type,
+ int retval,
+ int icon,
+ int x,
+ int y,
+ short width,
+ short height,
+ PointerRNA *ptr,
+ const char *propname,
+ int index,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ uiBut *but = ui_def_but_rna_propname(
+ block, type, retval, "", x, y, width, height, ptr, propname, index, min, max, a1, a2, tip);
+ ui_but_update_and_icon_set(but, icon);
+ return but;
+}
+uiBut *uiDefIconButR_prop(uiBlock *block,
+ int type,
+ int retval,
+ int icon,
+ int x,
+ int y,
+ short width,
+ short height,
+ PointerRNA *ptr,
+ PropertyRNA *prop,
+ int index,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ uiBut *but = ui_def_but_rna(
+ block, type, retval, "", x, y, width, height, ptr, prop, index, min, max, a1, a2, tip);
+ ui_but_update_and_icon_set(but, icon);
+ return but;
+}
+
+uiBut *uiDefIconButO_ptr(uiBlock *block,
+ int type,
+ wmOperatorType *ot,
+ int opcontext,
+ int icon,
+ int x,
+ int y,
+ short width,
+ short height,
+ const char *tip)
+{
+ uiBut *but = ui_def_but_operator_ptr(block, type, ot, opcontext, "", x, y, width, height, tip);
+ ui_but_update_and_icon_set(but, icon);
+ return but;
+}
+uiBut *uiDefIconButO(uiBlock *block,
+ int type,
+ const char *opname,
+ int opcontext,
+ int icon,
+ int x,
+ int y,
+ short width,
+ short height,
+ const char *tip)
+{
+ wmOperatorType *ot = WM_operatortype_find(opname, 0);
+ return uiDefIconButO_ptr(block, type, ot, opcontext, icon, x, y, width, height, tip);
+}
+
+/* Button containing both string label and icon */
+uiBut *uiDefIconTextBut(uiBlock *block,
+ int type,
+ int retval,
+ int icon,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ void *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ uiBut *but = ui_def_but(
+ block, type, retval, str, x, y, width, height, poin, min, max, a1, a2, tip);
+ ui_but_update_and_icon_set(but, icon);
+ but->drawflag |= UI_BUT_ICON_LEFT;
+ return but;
+}
+static uiBut *uiDefIconTextButBit(uiBlock *block,
+ int type,
+ int bit,
+ int retval,
+ int icon,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ void *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ const int bitIdx = findBitIndex(bit);
+ if (bitIdx == -1) {
+ return NULL;
+ }
+ return uiDefIconTextBut(block,
+ type | UI_BUT_POIN_BIT | bitIdx,
+ retval,
+ icon,
+ str,
+ x,
+ y,
+ width,
+ height,
+ poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+
+uiBut *uiDefIconTextButF(uiBlock *block,
+ int type,
+ int retval,
+ int icon,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ float *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefIconTextBut(block,
+ type | UI_BUT_POIN_FLOAT,
+ retval,
+ icon,
+ str,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefIconTextButBitF(uiBlock *block,
+ int type,
+ int bit,
+ int retval,
+ int icon,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ float *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefIconTextButBit(block,
+ type | UI_BUT_POIN_FLOAT,
+ bit,
+ retval,
+ icon,
+ str,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefIconTextButI(uiBlock *block,
+ int type,
+ int retval,
+ int icon,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ int *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefIconTextBut(block,
+ type | UI_BUT_POIN_INT,
+ retval,
+ icon,
+ str,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefIconTextButBitI(uiBlock *block,
+ int type,
+ int bit,
+ int retval,
+ int icon,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ int *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefIconTextButBit(block,
+ type | UI_BUT_POIN_INT,
+ bit,
+ retval,
+ icon,
+ str,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefIconTextButS(uiBlock *block,
+ int type,
+ int retval,
+ int icon,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ short *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefIconTextBut(block,
+ type | UI_BUT_POIN_SHORT,
+ retval,
+ icon,
+ str,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefIconTextButBitS(uiBlock *block,
+ int type,
+ int bit,
+ int retval,
+ int icon,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ short *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefIconTextButBit(block,
+ type | UI_BUT_POIN_SHORT,
+ bit,
+ retval,
+ icon,
+ str,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefIconTextButC(uiBlock *block,
+ int type,
+ int retval,
+ int icon,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ char *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefIconTextBut(block,
+ type | UI_BUT_POIN_CHAR,
+ retval,
+ icon,
+ str,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefIconTextButBitC(uiBlock *block,
+ int type,
+ int bit,
+ int retval,
+ int icon,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ char *poin,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ return uiDefIconTextButBit(block,
+ type | UI_BUT_POIN_CHAR,
+ bit,
+ retval,
+ icon,
+ str,
+ x,
+ y,
+ width,
+ height,
+ (void *)poin,
+ min,
+ max,
+ a1,
+ a2,
+ tip);
+}
+uiBut *uiDefIconTextButR(uiBlock *block,
+ int type,
+ int retval,
+ int icon,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ PointerRNA *ptr,
+ const char *propname,
+ int index,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ uiBut *but = ui_def_but_rna_propname(
+ block, type, retval, str, x, y, width, height, ptr, propname, index, min, max, a1, a2, tip);
+ ui_but_update_and_icon_set(but, icon);
+ but->drawflag |= UI_BUT_ICON_LEFT;
+ return but;
+}
+uiBut *uiDefIconTextButR_prop(uiBlock *block,
+ int type,
+ int retval,
+ int icon,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ PointerRNA *ptr,
+ PropertyRNA *prop,
+ int index,
+ float min,
+ float max,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ uiBut *but = ui_def_but_rna(
+ block, type, retval, str, x, y, width, height, ptr, prop, index, min, max, a1, a2, tip);
+ ui_but_update_and_icon_set(but, icon);
+ but->drawflag |= UI_BUT_ICON_LEFT;
+ return but;
+}
+uiBut *uiDefIconTextButO_ptr(uiBlock *block,
+ int type,
+ wmOperatorType *ot,
+ int opcontext,
+ int icon,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ const char *tip)
+{
+ uiBut *but = ui_def_but_operator_ptr(block, type, ot, opcontext, str, x, y, width, height, tip);
+ ui_but_update_and_icon_set(but, icon);
+ but->drawflag |= UI_BUT_ICON_LEFT;
+ return but;
+}
+uiBut *uiDefIconTextButO(uiBlock *block,
+ int type,
+ const char *opname,
+ int opcontext,
+ int icon,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ const char *tip)
+{
+ wmOperatorType *ot = WM_operatortype_find(opname, 0);
+ if (str && str[0] == '\0') {
+ return uiDefIconButO_ptr(block, type, ot, opcontext, icon, x, y, width, height, tip);
+ }
+ return uiDefIconTextButO_ptr(block, type, ot, opcontext, icon, str, x, y, width, height, tip);
+}
+
+/* END Button containing both string label and icon */
+
+/* cruft to make uiBlock and uiBut private */
+
+int UI_blocklist_min_y_get(ListBase *lb)
+{
+ int min = 0;
+
+ LISTBASE_FOREACH (uiBlock *, block, lb) {
+ if (block == lb->first || block->rect.ymin < min) {
+ min = block->rect.ymin;
+ }
+ }
+
+ return min;
+}
+
+void UI_block_direction_set(uiBlock *block, char direction)
+{
+ block->direction = direction;
+}
+
+/* this call escapes if there's alignment flags */
+void UI_block_order_flip(uiBlock *block)
+{
+ float centy, miny = 10000, maxy = -10000;
+
+ if (U.uiflag & USER_MENUFIXEDORDER) {
+ return;
+ }
+ if (block->flag & UI_BLOCK_NO_FLIP) {
+ return;
+ }
+
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ if (but->drawflag & UI_BUT_ALIGN) {
+ return;
+ }
+ if (but->rect.ymin < miny) {
+ miny = but->rect.ymin;
+ }
+ if (but->rect.ymax > maxy) {
+ maxy = but->rect.ymax;
+ }
+ }
+ /* mirror trick */
+ centy = (miny + maxy) / 2.0f;
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ but->rect.ymin = centy - (but->rect.ymin - centy);
+ but->rect.ymax = centy - (but->rect.ymax - centy);
+ SWAP(float, but->rect.ymin, but->rect.ymax);
+ }
+
+ block->flag ^= UI_BLOCK_IS_FLIP;
+}
+
+void UI_block_flag_enable(uiBlock *block, int flag)
+{
+ block->flag |= flag;
+}
+
+void UI_block_flag_disable(uiBlock *block, int flag)
+{
+ block->flag &= ~flag;
+}
+
+void UI_but_flag_enable(uiBut *but, int flag)
+{
+ but->flag |= flag;
+}
+
+void UI_but_flag_disable(uiBut *but, int flag)
+{
+ but->flag &= ~flag;
+}
+
+bool UI_but_flag_is_set(uiBut *but, int flag)
+{
+ return (but->flag & flag) != 0;
+}
+
+void UI_but_drawflag_enable(uiBut *but, int flag)
+{
+ but->drawflag |= flag;
+}
+
+void UI_but_drawflag_disable(uiBut *but, int flag)
+{
+ but->drawflag &= ~flag;
+}
+
+void UI_but_disable(uiBut *but, const char *disabled_hint)
+{
+ UI_but_flag_enable(but, UI_BUT_DISABLED);
+
+ /* Only one disabled hint at a time currently. Don't override the previous one here. */
+ if (but->disabled_info && but->disabled_info[0]) {
+ return;
+ }
+
+ but->disabled_info = disabled_hint;
+}
+
+void UI_but_type_set_menu_from_pulldown(uiBut *but)
+{
+ BLI_assert(but->type == UI_BTYPE_PULLDOWN);
+ but->type = UI_BTYPE_MENU;
+ UI_but_drawflag_disable(but, UI_BUT_TEXT_RIGHT);
+ UI_but_drawflag_enable(but, UI_BUT_TEXT_LEFT);
+}
+
+int UI_but_return_value_get(uiBut *but)
+{
+ return but->retval;
+}
+
+void UI_but_drag_set_id(uiBut *but, ID *id)
+{
+ but->dragtype = WM_DRAG_ID;
+ if ((but->dragflag & UI_BUT_DRAGPOIN_FREE)) {
+ WM_drag_data_free(but->dragtype, but->dragpoin);
+ but->dragflag &= ~UI_BUT_DRAGPOIN_FREE;
+ }
+ but->dragpoin = (void *)id;
+}
+
+void UI_but_drag_set_asset(uiBut *but,
+ const char *name,
+ const char *path,
+ int id_type,
+ int icon,
+ struct ImBuf *imb,
+ float scale)
+{
+ wmDragAsset *asset_drag = (wmDragAsset *)MEM_mallocN(sizeof(*asset_drag), "wmDragAsset");
+
+ BLI_strncpy(asset_drag->name, name, sizeof(asset_drag->name));
+ asset_drag->path = path;
+ asset_drag->id_type = id_type;
+
+ but->dragtype = WM_DRAG_ASSET;
+ ui_def_but_icon(but, icon, 0); /* no flag UI_HAS_ICON, so icon doesn't draw in button */
+ if ((but->dragflag & UI_BUT_DRAGPOIN_FREE)) {
+ WM_drag_data_free(but->dragtype, but->dragpoin);
+ }
+ but->dragpoin = asset_drag;
+ but->dragflag |= UI_BUT_DRAGPOIN_FREE;
+ but->imb = imb;
+ but->imb_scale = scale;
+}
+
+void UI_but_drag_set_rna(uiBut *but, PointerRNA *ptr)
+{
+ but->dragtype = WM_DRAG_RNA;
+ if ((but->dragflag & UI_BUT_DRAGPOIN_FREE)) {
+ WM_drag_data_free(but->dragtype, but->dragpoin);
+ but->dragflag &= ~UI_BUT_DRAGPOIN_FREE;
+ }
+ but->dragpoin = (void *)ptr;
+}
+
+void UI_but_drag_set_path(uiBut *but, const char *path, const bool use_free)
+{
+ but->dragtype = WM_DRAG_PATH;
+ if ((but->dragflag & UI_BUT_DRAGPOIN_FREE)) {
+ WM_drag_data_free(but->dragtype, but->dragpoin);
+ but->dragflag &= ~UI_BUT_DRAGPOIN_FREE;
+ }
+ but->dragpoin = (void *)path;
+ if (use_free) {
+ but->dragflag |= UI_BUT_DRAGPOIN_FREE;
+ }
+}
+
+void UI_but_drag_set_name(uiBut *but, const char *name)
+{
+ but->dragtype = WM_DRAG_NAME;
+ if ((but->dragflag & UI_BUT_DRAGPOIN_FREE)) {
+ WM_drag_data_free(but->dragtype, but->dragpoin);
+ but->dragflag &= ~UI_BUT_DRAGPOIN_FREE;
+ }
+ but->dragpoin = (void *)name;
+}
+
+/* value from button itself */
+void UI_but_drag_set_value(uiBut *but)
+{
+ but->dragtype = WM_DRAG_VALUE;
+}
+
+void UI_but_drag_set_image(
+ uiBut *but, const char *path, int icon, struct ImBuf *imb, float scale, const bool use_free)
+{
+ but->dragtype = WM_DRAG_PATH;
+ ui_def_but_icon(but, icon, 0); /* no flag UI_HAS_ICON, so icon doesn't draw in button */
+ if ((but->dragflag & UI_BUT_DRAGPOIN_FREE)) {
+ WM_drag_data_free(but->dragtype, but->dragpoin);
+ but->dragflag &= ~UI_BUT_DRAGPOIN_FREE;
+ }
+ but->dragpoin = (void *)path;
+ if (use_free) {
+ but->dragflag |= UI_BUT_DRAGPOIN_FREE;
+ }
+ but->imb = imb;
+ but->imb_scale = scale;
+}
+
+PointerRNA *UI_but_operator_ptr_get(uiBut *but)
+{
+ if (but->optype && !but->opptr) {
+ but->opptr = (PointerRNA *)MEM_callocN(sizeof(PointerRNA), "uiButOpPtr");
+ WM_operator_properties_create_ptr(but->opptr, but->optype);
+ }
+
+ return but->opptr;
+}
+
+void UI_but_unit_type_set(uiBut *but, const int unit_type)
+{
+ but->unit_type = (uchar)(RNA_SUBTYPE_UNIT_VALUE(unit_type));
+}
+
+int UI_but_unit_type_get(const uiBut *but)
+{
+ const int ownUnit = (int)but->unit_type;
+
+ /* own unit define always takes precedence over RNA provided, allowing for overriding
+ * default value provided in RNA in a few special cases (i.e. Active Keyframe in Graph Edit)
+ */
+ /* XXX: this doesn't allow clearing unit completely, though the same could be said for icons */
+ if ((ownUnit != 0) || (but->rnaprop == NULL)) {
+ return ownUnit << 16;
+ }
+ return RNA_SUBTYPE_UNIT(RNA_property_subtype(but->rnaprop));
+}
+
+void UI_block_func_handle_set(uiBlock *block, uiBlockHandleFunc func, void *arg)
+{
+ block->handle_func = func;
+ block->handle_func_arg = arg;
+}
+
+void UI_block_func_butmenu_set(uiBlock *block, uiMenuHandleFunc func, void *arg)
+{
+ block->butm_func = func;
+ block->butm_func_arg = arg;
+}
+
+void UI_block_func_set(uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2)
+{
+ block->func = func;
+ block->func_arg1 = arg1;
+ block->func_arg2 = arg2;
+}
+
+void UI_block_funcN_set(uiBlock *block, uiButHandleNFunc funcN, void *argN, void *arg2)
+{
+ if (block->func_argN) {
+ MEM_freeN(block->func_argN);
+ }
+
+ block->funcN = funcN;
+ block->func_argN = argN;
+ block->func_arg2 = arg2;
+}
+
+void UI_but_func_rename_set(uiBut *but, uiButHandleRenameFunc func, void *arg1)
+{
+ but->rename_func = func;
+ but->rename_arg1 = arg1;
+}
+
+void UI_but_func_drawextra_set(
+ uiBlock *block,
+ void (*func)(const bContext *C, void *idv, void *arg1, void *arg2, rcti *rect),
+ void *arg1,
+ void *arg2)
+{
+ block->drawextra = func;
+ block->drawextra_arg1 = arg1;
+ block->drawextra_arg2 = arg2;
+}
+
+void UI_but_func_set(uiBut *but, uiButHandleFunc func, void *arg1, void *arg2)
+{
+ but->func = func;
+ but->func_arg1 = arg1;
+ but->func_arg2 = arg2;
+}
+
+void UI_but_funcN_set(uiBut *but, uiButHandleNFunc funcN, void *argN, void *arg2)
+{
+ if (but->func_argN) {
+ MEM_freeN(but->func_argN);
+ }
+
+ but->funcN = funcN;
+ but->func_argN = argN;
+ but->func_arg2 = arg2;
+}
+
+void UI_but_func_complete_set(uiBut *but, uiButCompleteFunc func, void *arg)
+{
+ but->autocomplete_func = func;
+ but->autofunc_arg = arg;
+}
+
+void UI_but_func_menu_step_set(uiBut *but, uiMenuStepFunc func)
+{
+ but->menu_step_func = func;
+}
+
+void UI_but_func_tooltip_set(uiBut *but, uiButToolTipFunc func, void *argN)
+{
+ but->tip_func = func;
+ if (but->tip_argN) {
+ MEM_freeN(but->tip_argN);
+ }
+ but->tip_argN = argN;
+}
+
+void UI_but_func_pushed_state_set(uiBut *but, uiButPushedStateFunc func, void *arg)
+{
+ but->pushed_state_func = func;
+ but->pushed_state_arg = arg;
+}
+
+uiBut *uiDefBlockBut(uiBlock *block,
+ uiBlockCreateFunc func,
+ void *arg,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ const char *tip)
+{
+ uiBut *but = ui_def_but(
+ block, UI_BTYPE_BLOCK, 0, str, x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip);
+ but->block_create_func = func;
+ ui_but_update(but);
+ return but;
+}
+
+uiBut *uiDefBlockButN(uiBlock *block,
+ uiBlockCreateFunc func,
+ void *argN,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ const char *tip)
+{
+ uiBut *but = ui_def_but(
+ block, UI_BTYPE_BLOCK, 0, str, x, y, width, height, NULL, 0.0, 0.0, 0.0, 0.0, tip);
+ but->block_create_func = func;
+ if (but->func_argN) {
+ MEM_freeN(but->func_argN);
+ }
+ but->func_argN = argN;
+ ui_but_update(but);
+ return but;
+}
+
+uiBut *uiDefPulldownBut(uiBlock *block,
+ uiBlockCreateFunc func,
+ void *arg,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ const char *tip)
+{
+ uiBut *but = ui_def_but(
+ block, UI_BTYPE_PULLDOWN, 0, str, x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip);
+ but->block_create_func = func;
+ ui_but_update(but);
+ return but;
+}
+
+uiBut *uiDefMenuBut(uiBlock *block,
+ uiMenuCreateFunc func,
+ void *arg,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ const char *tip)
+{
+ uiBut *but = ui_def_but(
+ block, UI_BTYPE_PULLDOWN, 0, str, x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip);
+ but->menu_create_func = func;
+ ui_but_update(but);
+ return but;
+}
+
+uiBut *uiDefIconTextMenuBut(uiBlock *block,
+ uiMenuCreateFunc func,
+ void *arg,
+ int icon,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ const char *tip)
+{
+ uiBut *but = ui_def_but(
+ block, UI_BTYPE_PULLDOWN, 0, str, x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip);
+
+ ui_def_but_icon(but, icon, UI_HAS_ICON);
+
+ but->drawflag |= UI_BUT_ICON_LEFT;
+ ui_but_submenu_enable(block, but);
+
+ but->menu_create_func = func;
+ ui_but_update(but);
+
+ return but;
+}
+
+uiBut *uiDefIconMenuBut(uiBlock *block,
+ uiMenuCreateFunc func,
+ void *arg,
+ int icon,
+ int x,
+ int y,
+ short width,
+ short height,
+ const char *tip)
+{
+ uiBut *but = ui_def_but(
+ block, UI_BTYPE_PULLDOWN, 0, "", x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip);
+
+ ui_def_but_icon(but, icon, UI_HAS_ICON);
+ but->drawflag &= ~UI_BUT_ICON_LEFT;
+
+ but->menu_create_func = func;
+ ui_but_update(but);
+
+ return but;
+}
+
+/* Block button containing both string label and icon */
+uiBut *uiDefIconTextBlockBut(uiBlock *block,
+ uiBlockCreateFunc func,
+ void *arg,
+ int icon,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ const char *tip)
+{
+ uiBut *but = ui_def_but(
+ block, UI_BTYPE_BLOCK, 0, str, x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip);
+
+ /* XXX temp, old menu calls pass on icon arrow, which is now UI_BUT_ICON_SUBMENU flag */
+ if (icon != ICON_RIGHTARROW_THIN) {
+ ui_def_but_icon(but, icon, 0);
+ but->drawflag |= UI_BUT_ICON_LEFT;
+ }
+ but->flag |= UI_HAS_ICON;
+ ui_but_submenu_enable(block, but);
+
+ but->block_create_func = func;
+ ui_but_update(but);
+
+ return but;
+}
+
+/* Block button containing icon */
+uiBut *uiDefIconBlockBut(uiBlock *block,
+ uiBlockCreateFunc func,
+ void *arg,
+ int retval,
+ int icon,
+ int x,
+ int y,
+ short width,
+ short height,
+ const char *tip)
+{
+ uiBut *but = ui_def_but(
+ block, UI_BTYPE_BLOCK, retval, "", x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip);
+
+ ui_def_but_icon(but, icon, UI_HAS_ICON);
+
+ but->drawflag |= UI_BUT_ICON_LEFT;
+
+ but->block_create_func = func;
+ ui_but_update(but);
+
+ return but;
+}
+
+uiBut *uiDefKeyevtButS(uiBlock *block,
+ int retval,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ short *spoin,
+ const char *tip)
+{
+ uiBut *but = ui_def_but(block,
+ UI_BTYPE_KEY_EVENT | UI_BUT_POIN_SHORT,
+ retval,
+ str,
+ x,
+ y,
+ width,
+ height,
+ spoin,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ tip);
+ ui_but_update(but);
+ return but;
+}
+
+/* short pointers hardcoded */
+/* modkeypoin will be set to KM_SHIFT, KM_ALT, KM_CTRL, KM_OSKEY bits */
+uiBut *uiDefHotKeyevtButS(uiBlock *block,
+ int retval,
+ const char *str,
+ int x,
+ int y,
+ short width,
+ short height,
+ short *keypoin,
+ const short *modkeypoin,
+ const char *tip)
+{
+ uiBut *but = ui_def_but(block,
+ UI_BTYPE_HOTKEY_EVENT | UI_BUT_POIN_SHORT,
+ retval,
+ str,
+ x,
+ y,
+ width,
+ height,
+ keypoin,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ tip);
+ but->modifier_key = *modkeypoin;
+ ui_but_update(but);
+ return but;
+}
+
+/* arg is pointer to string/name, use UI_but_func_search_set() below to make this work */
+/* here a1 and a2, if set, control thumbnail preview rows/cols */
+uiBut *uiDefSearchBut(uiBlock *block,
+ void *arg,
+ int retval,
+ int icon,
+ int maxlen,
+ int x,
+ int y,
+ short width,
+ short height,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ uiBut *but = ui_def_but(
+ block, UI_BTYPE_SEARCH_MENU, retval, "", x, y, width, height, arg, 0.0, maxlen, a1, a2, tip);
+
+ ui_def_but_icon(but, icon, UI_HAS_ICON);
+
+ but->drawflag |= UI_BUT_ICON_LEFT | UI_BUT_TEXT_LEFT;
+
+ ui_but_update(but);
+
+ return but;
+}
+
+/**
+ * \note The item-pointer (referred to below) is a per search item user pointer
+ * passed to #UI_search_item_add (stored in #uiSearchItems.pointers).
+ *
+ * \param search_create_fn: Function to create the menu.
+ * \param search_update_fn: Function to refresh search content after the search text has changed.
+ * \param arg: user value.
+ * \param free_arg: Set to true if the argument is newly allocated memory for every redraw and
+ * should be freed when the button is destroyed.
+ * \param search_arg_free_fn: When non-null, use this function to free \a arg.
+ * \param search_exec_fn: Function that executes the action, gets \a arg as the first argument.
+ * The second argument as the active item-pointer
+ * \param active: When non-null, this item-pointer item will be visible and selected,
+ * otherwise the first item will be selected.
+ */
+void UI_but_func_search_set(uiBut *but,
+ uiButSearchCreateFn search_create_fn,
+ uiButSearchUpdateFn search_update_fn,
+ void *arg,
+ const bool free_arg,
+ uiButSearchArgFreeFn search_arg_free_fn,
+ uiButHandleFunc search_exec_fn,
+ void *active)
+{
+ uiButSearch *search_but = (uiButSearch *)but;
+
+ BLI_assert(but->type == UI_BTYPE_SEARCH_MENU);
+
+ /* needed since callers don't have access to internal functions
+ * (as an alternative we could expose it) */
+ if (search_create_fn == NULL) {
+ search_create_fn = ui_searchbox_create_generic;
+ }
+
+ if (search_but->arg_free_fn != NULL) {
+ search_but->arg_free_fn(search_but->arg);
+ search_but->arg = NULL;
+ }
+
+ search_but->popup_create_fn = search_create_fn;
+ search_but->items_update_fn = search_update_fn;
+ search_but->item_active = active;
+
+ search_but->arg = arg;
+ search_but->arg_free_fn = search_arg_free_fn;
+
+ if (search_exec_fn) {
+#ifdef DEBUG
+ if (search_but->but.func) {
+ /* watch this, can be cause of much confusion, see: T47691 */
+ printf("%s: warning, overwriting button callback with search function callback!\n",
+ __func__);
+ }
+#endif
+ /* Handling will pass the active item as arg2 later, so keep it NULL here. */
+ if (free_arg) {
+ UI_but_funcN_set(but, search_exec_fn, search_but->arg, NULL);
+ }
+ else {
+ UI_but_func_set(but, search_exec_fn, search_but->arg, NULL);
+ }
+ }
+
+ /* search buttons show red-alert if item doesn't exist, not for menus. Don't do this for
+ * buttons where any result is valid anyway, since any string will be valid anyway. */
+ if (0 == (but->block->flag & UI_BLOCK_LOOP) && !search_but->results_are_suggestions) {
+ /* skip empty buttons, not all buttons need input, we only show invalid */
+ if (but->drawstr[0]) {
+ ui_but_search_refresh(search_but);
+ }
+ }
+}
+
+void UI_but_func_search_set_context_menu(uiBut *but, uiButSearchContextMenuFn context_menu_fn)
+{
+ uiButSearch *but_search = (uiButSearch *)but;
+ BLI_assert(but->type == UI_BTYPE_SEARCH_MENU);
+
+ but_search->item_context_menu_fn = context_menu_fn;
+}
+
+/**
+ * \param search_sep_string: when not NULL, this string is used as a separator,
+ * showing the icon and highlighted text after the last instance of this string.
+ */
+void UI_but_func_search_set_sep_string(uiBut *but, const char *search_sep_string)
+{
+ uiButSearch *but_search = (uiButSearch *)but;
+ BLI_assert(but->type == UI_BTYPE_SEARCH_MENU);
+
+ but_search->item_sep_string = search_sep_string;
+}
+
+void UI_but_func_search_set_tooltip(uiBut *but, uiButSearchTooltipFn tooltip_fn)
+{
+ uiButSearch *but_search = (uiButSearch *)but;
+ BLI_assert(but->type == UI_BTYPE_SEARCH_MENU);
+
+ but_search->item_tooltip_fn = tooltip_fn;
+}
+
+void UI_but_func_search_set_results_are_suggestions(uiBut *but, const bool value)
+{
+ uiButSearch *but_search = (uiButSearch *)but;
+ BLI_assert(but->type == UI_BTYPE_SEARCH_MENU);
+
+ but_search->results_are_suggestions = value;
+}
+
+/* Callbacks for operator search button. */
+static void operator_enum_search_update_fn(const struct bContext *C,
+ void *but,
+ const char *str,
+ uiSearchItems *items,
+ const bool UNUSED(is_first))
+{
+ wmOperatorType *ot = ((uiBut *)but)->optype;
+ PropertyRNA *prop = ot->prop;
+
+ if (prop == NULL) {
+ printf("%s: %s has no enum property set\n", __func__, ot->idname);
+ }
+ else if (RNA_property_type(prop) != PROP_ENUM) {
+ printf("%s: %s \"%s\" is not an enum property\n",
+ __func__,
+ ot->idname,
+ RNA_property_identifier(prop));
+ }
+ else {
+ PointerRNA *ptr = UI_but_operator_ptr_get((uiBut *)but); /* Will create it if needed! */
+
+ bool do_free;
+ const EnumPropertyItem *all_items;
+ RNA_property_enum_items_gettexted((bContext *)C, ptr, prop, &all_items, NULL, &do_free);
+
+ StringSearch *search = BLI_string_search_new();
+ for (const EnumPropertyItem *item = all_items; item->identifier; item++) {
+ BLI_string_search_add(search, item->name, (void *)item);
+ }
+
+ const EnumPropertyItem **filtered_items;
+ const int filtered_amount = BLI_string_search_query(search, str, (void ***)&filtered_items);
+
+ for (int i = 0; i < filtered_amount; i++) {
+ const EnumPropertyItem *item = filtered_items[i];
+ /* note: need to give the index rather than the
+ * identifier because the enum can be freed */
+ if (!UI_search_item_add(
+ items, item->name, POINTER_FROM_INT(item->value), item->icon, 0, 0)) {
+ break;
+ }
+ }
+
+ MEM_freeN((void *)filtered_items);
+ BLI_string_search_free(search);
+
+ if (do_free) {
+ MEM_freeN((void *)all_items);
+ }
+ }
+}
+
+static void operator_enum_search_exec_fn(struct bContext *UNUSED(C), void *but, void *arg2)
+{
+ wmOperatorType *ot = ((uiBut *)but)->optype;
+ PointerRNA *opptr = UI_but_operator_ptr_get((uiBut *)but); /* Will create it if needed! */
+
+ if (ot) {
+ if (ot->prop) {
+ RNA_property_enum_set(opptr, ot->prop, POINTER_AS_INT(arg2));
+ /* We do not call op from here, will be called by button code.
+ * ui_apply_but_funcs_after() (in interface_handlers.c)
+ * called this func before checking operators,
+ * because one of its parameters is the button itself! */
+ }
+ else {
+ printf("%s: op->prop for '%s' is NULL\n", __func__, ot->idname);
+ }
+ }
+}
+
+/**
+ * Same parameters as for uiDefSearchBut, with additional operator type and properties,
+ * used by callback to call again the right op with the right options (properties values).
+ */
+uiBut *uiDefSearchButO_ptr(uiBlock *block,
+ wmOperatorType *ot,
+ IDProperty *properties,
+ void *arg,
+ int retval,
+ int icon,
+ int maxlen,
+ int x,
+ int y,
+ short width,
+ short height,
+ float a1,
+ float a2,
+ const char *tip)
+{
+ uiBut *but = uiDefSearchBut(block, arg, retval, icon, maxlen, x, y, width, height, a1, a2, tip);
+ UI_but_func_search_set(but,
+ ui_searchbox_create_generic,
+ operator_enum_search_update_fn,
+ but,
+ false,
+ NULL,
+ operator_enum_search_exec_fn,
+ NULL);
+
+ but->optype = ot;
+ but->opcontext = WM_OP_EXEC_DEFAULT;
+
+ if (properties) {
+ PointerRNA *ptr = UI_but_operator_ptr_get(but);
+ /* Copy idproperties. */
+ ptr->data = IDP_CopyProperty(properties);
+ }
+
+ return but;
+}
+
+void UI_but_node_link_set(uiBut *but, bNodeSocket *socket, const float draw_color[4])
+{
+ but->flag |= UI_BUT_NODE_LINK;
+ but->custom_data = socket;
+ rgba_float_to_uchar(but->col, draw_color);
+}
+
+void UI_but_number_step_size_set(uiBut *but, float step_size)
+{
+ uiButNumber *but_number = (uiButNumber *)but;
+ BLI_assert(but->type == UI_BTYPE_NUM);
+
+ but_number->step_size = step_size;
+ BLI_assert(step_size > 0);
+}
+
+void UI_but_number_precision_set(uiBut *but, float precision)
+{
+ uiButNumber *but_number = (uiButNumber *)but;
+ BLI_assert(but->type == UI_BTYPE_NUM);
+
+ but_number->precision = precision;
+ /* -1 is a valid value, UI code figures out an appropriate precision then. */
+ BLI_assert(precision > -2);
+}
+
+/**
+ * push a new event onto event queue to activate the given button
+ * (usually a text-field) upon entering a popup
+ */
+void UI_but_focus_on_enter_event(wmWindow *win, uiBut *but)
+{
+ wmEvent event;
+ wm_event_init_from_window(win, &event);
+
+ event.type = EVT_BUT_OPEN;
+ event.val = KM_PRESS;
+ event.is_repeat = false;
+ event.customdata = but;
+ event.customdatafree = false;
+
+ wm_event_add(win, &event);
+}
+
+void UI_but_func_hold_set(uiBut *but, uiButHandleHoldFunc func, void *argN)
+{
+ but->hold_func = func;
+ but->hold_argN = argN;
+}
+
+void UI_but_string_info_get(bContext *C, uiBut *but, ...)
+{
+ va_list args;
+ uiStringInfo *si;
+
+ const EnumPropertyItem *items = NULL, *item = NULL;
+ int totitems;
+ bool free_items = false;
+
+ va_start(args, but);
+ while ((si = (uiStringInfo *)va_arg(args, void *))) {
+ uiStringInfoType type = si->type;
+ char *tmp = NULL;
+
+ if (type == BUT_GET_LABEL) {
+ if (but->str && but->str[0]) {
+ const char *str_sep;
+ size_t str_len;
+
+ if ((but->flag & UI_BUT_HAS_SEP_CHAR) && (str_sep = strrchr(but->str, UI_SEP_CHAR))) {
+ str_len = (str_sep - but->str);
+ }
+ else {
+ str_len = strlen(but->str);
+ }
+
+ tmp = BLI_strdupn(but->str, str_len);
+ }
+ else {
+ type = BUT_GET_RNA_LABEL; /* Fail-safe solution... */
+ }
+ }
+ else if (type == BUT_GET_TIP) {
+ if (but->tip_func) {
+ tmp = but->tip_func(C, but->tip_argN, but->tip);
+ }
+ else if (but->tip && but->tip[0]) {
+ tmp = BLI_strdup(but->tip);
+ }
+ else {
+ type = BUT_GET_RNA_TIP; /* Fail-safe solution... */
+ }
+ }
+
+ if (type == BUT_GET_RNAPROP_IDENTIFIER) {
+ if (but->rnaprop) {
+ tmp = BLI_strdup(RNA_property_identifier(but->rnaprop));
+ }
+ }
+ else if (type == BUT_GET_RNASTRUCT_IDENTIFIER) {
+ if (but->rnaprop && but->rnapoin.data) {
+ tmp = BLI_strdup(RNA_struct_identifier(but->rnapoin.type));
+ }
+ else if (but->optype) {
+ tmp = BLI_strdup(but->optype->idname);
+ }
+ else if (ELEM(but->type, UI_BTYPE_MENU, UI_BTYPE_PULLDOWN)) {
+ MenuType *mt = UI_but_menutype_get(but);
+ if (mt) {
+ tmp = BLI_strdup(mt->idname);
+ }
+ }
+ else if (but->type == UI_BTYPE_POPOVER) {
+ PanelType *pt = UI_but_paneltype_get(but);
+ if (pt) {
+ tmp = BLI_strdup(pt->idname);
+ }
+ }
+ }
+ else if (ELEM(type, BUT_GET_RNA_LABEL, BUT_GET_RNA_TIP)) {
+ if (but->rnaprop) {
+ if (type == BUT_GET_RNA_LABEL) {
+ tmp = BLI_strdup(RNA_property_ui_name(but->rnaprop));
+ }
+ else {
+ const char *t = RNA_property_ui_description(but->rnaprop);
+ if (t && t[0]) {
+ tmp = BLI_strdup(t);
+ }
+ }
+ }
+ else if (but->optype) {
+ if (type == BUT_GET_RNA_LABEL) {
+ tmp = BLI_strdup(WM_operatortype_name(but->optype, but->opptr));
+ }
+ else {
+ tmp = WM_operatortype_description(C, but->optype, but->opptr);
+ }
+ }
+ else if (ELEM(but->type, UI_BTYPE_MENU, UI_BTYPE_PULLDOWN, UI_BTYPE_POPOVER)) {
+ {
+ MenuType *mt = UI_but_menutype_get(but);
+ if (mt) {
+ if (type == BUT_GET_RNA_LABEL) {
+ tmp = BLI_strdup(mt->label);
+ }
+ else {
+ /* Not all menus are from Python. */
+ if (mt->rna_ext.srna) {
+ const char *t = RNA_struct_ui_description(mt->rna_ext.srna);
+ if (t && t[0]) {
+ tmp = BLI_strdup(t);
+ }
+ }
+ }
+ }
+ }
+
+ if (tmp == NULL) {
+ wmOperatorType *ot = UI_but_operatortype_get_from_enum_menu(but, NULL);
+ if (ot) {
+ if (type == BUT_GET_RNA_LABEL) {
+ tmp = BLI_strdup(WM_operatortype_name(ot, NULL));
+ }
+ else {
+ tmp = WM_operatortype_description(C, ot, NULL);
+ }
+ }
+ }
+
+ if (tmp == NULL) {
+ PanelType *pt = UI_but_paneltype_get(but);
+ if (pt) {
+ if (type == BUT_GET_RNA_LABEL) {
+ tmp = BLI_strdup(pt->label);
+ }
+ else {
+ /* Not all panels are from Python. */
+ if (pt->rna_ext.srna) {
+ /* Panels don't yet have descriptions, this may be added. */
+ }
+ }
+ }
+ }
+ }
+ }
+ else if (type == BUT_GET_RNA_LABEL_CONTEXT) {
+ const char *_tmp = BLT_I18NCONTEXT_DEFAULT;
+ if (but->rnaprop) {
+ _tmp = RNA_property_translation_context(but->rnaprop);
+ }
+ else if (but->optype) {
+ _tmp = RNA_struct_translation_context(but->optype->srna);
+ }
+ else if (ELEM(but->type, UI_BTYPE_MENU, UI_BTYPE_PULLDOWN)) {
+ MenuType *mt = UI_but_menutype_get(but);
+ if (mt) {
+ _tmp = RNA_struct_translation_context(mt->rna_ext.srna);
+ }
+ }
+ if (BLT_is_default_context(_tmp)) {
+ _tmp = BLT_I18NCONTEXT_DEFAULT_BPYRNA;
+ }
+ tmp = BLI_strdup(_tmp);
+ }
+ else if (ELEM(type, BUT_GET_RNAENUM_IDENTIFIER, BUT_GET_RNAENUM_LABEL, BUT_GET_RNAENUM_TIP)) {
+ PointerRNA *ptr = NULL;
+ PropertyRNA *prop = NULL;
+ int value = 0;
+
+ /* get the enum property... */
+ if (but->rnaprop && RNA_property_type(but->rnaprop) == PROP_ENUM) {
+ /* enum property */
+ ptr = &but->rnapoin;
+ prop = but->rnaprop;
+ value = (ELEM(but->type, UI_BTYPE_ROW, UI_BTYPE_TAB)) ? (int)but->hardmax :
+ (int)ui_but_value_get(but);
+ }
+ else if (but->optype) {
+ PointerRNA *opptr = UI_but_operator_ptr_get(but);
+ wmOperatorType *ot = but->optype;
+
+ /* so the context is passed to itemf functions */
+ WM_operator_properties_sanitize(opptr, false);
+
+ /* if the default property of the operator is enum and it is set,
+ * fetch the tooltip of the selected value so that "Snap" and "Mirror"
+ * operator menus in the Anim Editors will show tooltips for the different
+ * operations instead of the meaningless generic operator tooltip
+ */
+ if (ot->prop && RNA_property_type(ot->prop) == PROP_ENUM) {
+ if (RNA_struct_contains_property(opptr, ot->prop)) {
+ ptr = opptr;
+ prop = ot->prop;
+ value = RNA_property_enum_get(opptr, ot->prop);
+ }
+ }
+ }
+
+ /* get strings from matching enum item */
+ if (ptr && prop) {
+ if (!item) {
+ int i;
+
+ RNA_property_enum_items_gettexted(C, ptr, prop, &items, &totitems, &free_items);
+ for (i = 0, item = items; i < totitems; i++, item++) {
+ if (item->identifier[0] && item->value == value) {
+ break;
+ }
+ }
+ }
+ if (item && item->identifier) {
+ if (type == BUT_GET_RNAENUM_IDENTIFIER) {
+ tmp = BLI_strdup(item->identifier);
+ }
+ else if (type == BUT_GET_RNAENUM_LABEL) {
+ tmp = BLI_strdup(item->name);
+ }
+ else if (item->description && item->description[0]) {
+ tmp = BLI_strdup(item->description);
+ }
+ }
+ }
+ }
+ else if (type == BUT_GET_OP_KEYMAP) {
+ if (!ui_block_is_menu(but->block)) {
+ char buf[128];
+ if (ui_but_event_operator_string(C, but, buf, sizeof(buf))) {
+ tmp = BLI_strdup(buf);
+ }
+ }
+ }
+ else if (type == BUT_GET_PROP_KEYMAP) {
+ /* for properties that are bound to one of the context cycle, etc. keys... */
+ char buf[128];
+ if (ui_but_event_property_operator_string(C, but, buf, sizeof(buf))) {
+ tmp = BLI_strdup(buf);
+ }
+ }
+
+ si->strinfo = tmp;
+ }
+ va_end(args);
+
+ if (free_items && items) {
+ MEM_freeN((void *)items);
+ }
+}
+
+/* Program Init/Exit */
+
+void UI_init(void)
+{
+ ui_resources_init();
+}
+
+/* after reading userdef file */
+void UI_init_userdef(void)
+{
+ /* Initialize UI variables from values set in the preferences. */
+ uiStyleInit();
+}
+
+void UI_reinit_font(void)
+{
+ uiStyleInit();
+}
+
+void UI_exit(void)
+{
+ ui_resources_free();
+ ui_but_clipboard_free();
+}
+
+void UI_interface_tag_script_reload(void)
+{
+ ui_interface_tag_script_reload_queries();
+}