diff options
Diffstat (limited to 'source/blender/editors/interface/interface_icons.c')
-rw-r--r-- | source/blender/editors/interface/interface_icons.c | 131 |
1 files changed, 114 insertions, 17 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c index 62413e2434c..4f77b797ec0 100644 --- a/source/blender/editors/interface/interface_icons.c +++ b/source/blender/editors/interface/interface_icons.c @@ -47,6 +47,7 @@ #include "DNA_brush_types.h" #include "DNA_curve_types.h" #include "DNA_dynamicpaint_types.h" +#include "DNA_gpencil_types.h" #include "DNA_object_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" @@ -109,6 +110,7 @@ typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha); #define ICON_TYPE_VECTOR 4 #define ICON_TYPE_GEOM 5 #define ICON_TYPE_EVENT 6 /* draw keymap entries using custom renderer. */ +#define ICON_TYPE_GPLAYER 7 typedef struct DrawInfo { int type; @@ -250,11 +252,11 @@ static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float viconutil_set_point(pts[1], cx - d2, cy - d); viconutil_set_point(pts[2], cx + d2, cy); - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(0.2f, 0.2f, 0.2f, alpha); - immBegin(GWN_PRIM_TRIS, 3); + immBegin(GPU_PRIM_TRIS, 3); immVertex2iv(pos, pts[0]); immVertex2iv(pos, pts[1]); immVertex2iv(pos, pts[2]); @@ -280,15 +282,15 @@ static void vicon_keytype_draw_wrapper(int x, int y, int w, int h, float alpha, int xco = x + w / 2; int yco = y + h / 2; - Gwn_VertFormat *format = immVertexFormat(); - uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - uint size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); - uint color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); - uint outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); + GPUVertFormat *format = immVertexFormat(); + uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); + uint color_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); + uint outline_color_id = GPU_vertformat_attr_add(format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND); GPU_enable_program_point_size(); - immBegin(GWN_PRIM_POINTS, 1); + immBegin(GPU_PRIM_POINTS, 1); /* draw keyframe * - size: 0.6 * h (found out experimentally... dunno why!) @@ -343,7 +345,7 @@ static void vicon_colorset_draw(int index, int x, int y, int w, int h, float UNU const int b = x + w / 3 * 2; const int c = x + w; - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* XXX: Include alpha into this... */ @@ -391,6 +393,28 @@ DEF_VICON_COLORSET_DRAW_NTH(20, 19) #undef DEF_VICON_COLORSET_DRAW_NTH +/* Dynamically render icon instead of rendering a plain color to a texture/buffer + * This is mot strictly a "vicon", as it needs access to icon->obj to get the color info, + * but it works in a very similar way. + */ +static void vicon_gplayer_color_draw(Icon *icon, int x, int y, int w, int h) +{ + bGPDlayer *gpl = (bGPDlayer *)icon->obj; + + /* Just draw a colored rect - Like for vicon_colorset_draw() */ + /* TODO: Make this have rounded corners, and maybe be a bit smaller. + * However, UI_draw_roundbox_aa() draws the colors too dark, so can't be used. + */ + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + + immUniformColor3fv(gpl->color); + immRecti(pos, x, y, x + w - 1, y + h - 1); + + immUnbindProgram(); +} + + #ifndef WITH_HEADLESS static void init_brush_icons(void) @@ -443,6 +467,30 @@ static void init_brush_icons(void) INIT_BRUSH_ICON(ICON_BRUSH_ROTATE, twist); INIT_BRUSH_ICON(ICON_BRUSH_VERTEXDRAW, vertexdraw); + /* grease pencil sculpt */ + INIT_BRUSH_ICON(ICON_GPBRUSH_SMOOTH, gp_brush_smooth); + INIT_BRUSH_ICON(ICON_GPBRUSH_THICKNESS, gp_brush_thickness); + INIT_BRUSH_ICON(ICON_GPBRUSH_STRENGTH, gp_brush_strength); + INIT_BRUSH_ICON(ICON_GPBRUSH_GRAB, gp_brush_grab); + INIT_BRUSH_ICON(ICON_GPBRUSH_PUSH, gp_brush_push); + INIT_BRUSH_ICON(ICON_GPBRUSH_TWIST, gp_brush_twist); + INIT_BRUSH_ICON(ICON_GPBRUSH_PINCH, gp_brush_pinch); + INIT_BRUSH_ICON(ICON_GPBRUSH_RANDOMIZE, gp_brush_randomize); + INIT_BRUSH_ICON(ICON_GPBRUSH_CLONE, gp_brush_clone); + INIT_BRUSH_ICON(ICON_GPBRUSH_WEIGHT, gp_brush_weight); + + /* grease pencil drawing brushes */ + INIT_BRUSH_ICON(ICON_GPBRUSH_PENCIL, gp_brush_pencil); + INIT_BRUSH_ICON(ICON_GPBRUSH_PEN, gp_brush_pen); + INIT_BRUSH_ICON(ICON_GPBRUSH_INK, gp_brush_ink); + INIT_BRUSH_ICON(ICON_GPBRUSH_INKNOISE, gp_brush_inknoise); + INIT_BRUSH_ICON(ICON_GPBRUSH_BLOCK, gp_brush_block); + INIT_BRUSH_ICON(ICON_GPBRUSH_MARKER, gp_brush_marker); + INIT_BRUSH_ICON(ICON_GPBRUSH_FILL, gp_brush_fill); + INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_SOFT, gp_brush_erase_soft); + INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_HARD, gp_brush_erase_hard); + INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_STROKE, gp_brush_erase_stroke); + #undef INIT_BRUSH_ICON } @@ -877,6 +925,9 @@ static DrawInfo *icon_create_drawinfo(Icon *icon) else if (icon_data_type == ICON_DATA_STUDIOLIGHT) { di->type = ICON_TYPE_BUFFER; } + else if (icon_data_type == ICON_DATA_GPLAYER) { + di->type = ICON_TYPE_GPLAYER; + } else { BLI_assert(0); } @@ -934,9 +985,8 @@ int UI_icon_get_height(int icon_id) return 0; } -void UI_icons_init(int first_dyn_id) +void UI_icons_init() { - BKE_icons_init(first_dyn_id); #ifndef WITH_HEADLESS init_iconfile_list(&iconfilelist); init_internal_icons(); @@ -1262,7 +1312,7 @@ static void icon_draw_cache_flush_ex(void) glUniform1i(img_loc, 0); glUniform4fv(data_loc, ICON_DRAW_CACHE_SIZE * 3, (float *)g_icon_draw_cache.drawcall_cache); - GWN_draw_primitive(GWN_PRIM_TRIS, 6 * g_icon_draw_cache.calls); + GPU_draw_primitive(GPU_PRIM_TRIS, 6 * g_icon_draw_cache.calls); glBindTexture(GL_TEXTURE_2D, 0); @@ -1292,7 +1342,7 @@ static void icon_draw_texture_cached( { float mvp[4][4]; - gpuGetModelViewProjectionMatrix(mvp); + GPU_matrix_model_view_projection_get(mvp); IconDrawCall *call = &g_icon_draw_cache.drawcall_cache[g_icon_draw_cache.calls]; g_icon_draw_cache.calls++; @@ -1342,14 +1392,14 @@ static void icon_draw_texture( GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_RECT_COLOR); GPU_shader_bind(shader); - if (rgb) glUniform4f(GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_COLOR), rgb[0], rgb[1], rgb[2], alpha); - else glUniform4f(GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_COLOR), alpha, alpha, alpha, alpha); + if (rgb) glUniform4f(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_COLOR), rgb[0], rgb[1], rgb[2], alpha); + else glUniform4f(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_COLOR), alpha, alpha, alpha, alpha); glUniform1i(GPU_shader_get_uniform(shader, "image"), 0); glUniform4f(GPU_shader_get_uniform(shader, "rect_icon"), x1, y1, x2, y2); glUniform4f(GPU_shader_get_uniform(shader, "rect_geom"), x, y, x + w, y + h); - GWN_draw_primitive(GWN_PRIM_TRI_STRIP, 4); + GPU_draw_primitive(GPU_PRIM_TRI_STRIP, 4); glBindTexture(GL_TEXTURE_2D, 0); } @@ -1485,6 +1535,15 @@ static void icon_draw_size( GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); } } + else if (di->type == ICON_TYPE_GPLAYER) { + BLI_assert(icon->obj != NULL); + + /* We need to flush widget base first to ensure correct ordering. */ + UI_widgetbase_draw_cache_flush(); + + /* Just draw a colored rect - Like for vicon_colorset_draw() */ + vicon_gplayer_color_draw(icon, (int)x, (int)y, w, h); + } } static void ui_id_preview_image_render_size( @@ -1577,7 +1636,45 @@ static int ui_id_brush_get_icon(const bContext *C, ID *id) } /* reset the icon */ - if (mode == OB_MODE_SCULPT) { + if (ob->mode & OB_MODE_GPENCIL_PAINT) { + switch (br->gpencil_settings->icon_id) { + case GP_BRUSH_ICON_PENCIL: + br->id.icon_id = ICON_GPBRUSH_PENCIL; + break; + case GP_BRUSH_ICON_PEN: + br->id.icon_id = ICON_GPBRUSH_PEN; + break; + case GP_BRUSH_ICON_INK: + br->id.icon_id = ICON_GPBRUSH_INK; + break; + case GP_BRUSH_ICON_INKNOISE: + br->id.icon_id = ICON_GPBRUSH_INKNOISE; + break; + case GP_BRUSH_ICON_BLOCK: + br->id.icon_id = ICON_GPBRUSH_BLOCK; + break; + case GP_BRUSH_ICON_MARKER: + br->id.icon_id = ICON_GPBRUSH_MARKER; + break; + case GP_BRUSH_ICON_FILL: + br->id.icon_id = ICON_GPBRUSH_FILL; + break; + case GP_BRUSH_ICON_ERASE_SOFT: + br->id.icon_id = ICON_GPBRUSH_ERASE_SOFT; + break; + case GP_BRUSH_ICON_ERASE_HARD: + br->id.icon_id = ICON_GPBRUSH_ERASE_HARD; + break; + case GP_BRUSH_ICON_ERASE_STROKE: + br->id.icon_id = ICON_GPBRUSH_ERASE_STROKE; + break; + default: + br->id.icon_id = ICON_GPBRUSH_PEN; + break; + } + return id->icon_id; + } + else if (mode == OB_MODE_SCULPT) { items = rna_enum_brush_sculpt_tool_items; tool = br->sculpt_tool; } |