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Diffstat (limited to 'source/blender/editors/interface/interface_layout.cc')
-rw-r--r-- | source/blender/editors/interface/interface_layout.cc | 5967 |
1 files changed, 5967 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_layout.cc b/source/blender/editors/interface/interface_layout.cc new file mode 100644 index 00000000000..f376821cf8d --- /dev/null +++ b/source/blender/editors/interface/interface_layout.cc @@ -0,0 +1,5967 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup edinterface + */ + +#include <limits.h> +#include <math.h> +#include <stdlib.h> +#include <string.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_armature_types.h" +#include "DNA_screen_types.h" +#include "DNA_userdef_types.h" + +#include "BLI_array.hh" +#include "BLI_dynstr.h" +#include "BLI_listbase.h" +#include "BLI_math.h" +#include "BLI_rect.h" +#include "BLI_string.h" +#include "BLI_utildefines.h" + +#include "BLT_translation.h" + +#include "BKE_anim_data.h" +#include "BKE_armature.h" +#include "BKE_context.h" +#include "BKE_global.h" +#include "BKE_idprop.h" +#include "BKE_screen.h" + +#include "RNA_access.h" + +#include "UI_interface.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "interface_intern.h" + +using blender::Array; + +/* Show an icon button after each RNA button to use to quickly set keyframes, + * this is a way to display animation/driven/override status, see T54951. */ +#define UI_PROP_DECORATE +/* Alternate draw mode where some buttons can use single icon width, + * giving more room for the text at the expense of nicely aligned text. */ +#define UI_PROP_SEP_ICON_WIDTH_EXCEPTION + +/* -------------------------------------------------------------------- */ +/** \name Structs and Defines + * \{ */ + +#define UI_OPERATOR_ERROR_RET(_ot, _opname, return_statement) \ + if (ot == NULL) { \ + ui_item_disabled(layout, _opname); \ + RNA_warning("'%s' unknown operator", _opname); \ + return_statement; \ + } \ + (void)0 + +#define UI_ITEM_PROP_SEP_DIVIDE 0.4f + +/* uiLayoutRoot */ + +struct uiLayoutRoot { + struct uiLayoutRoot *next, *prev; + + int type; + int opcontext; + + int emw, emh; + int padding; + + uiMenuHandleFunc handlefunc; + void *argv; + + const uiStyle *style; + uiBlock *block; + uiLayout *layout; +}; + +/* Item */ + +enum uiItemType { + ITEM_BUTTON, + + ITEM_LAYOUT_ROW, + ITEM_LAYOUT_COLUMN, + ITEM_LAYOUT_COLUMN_FLOW, + ITEM_LAYOUT_ROW_FLOW, + ITEM_LAYOUT_GRID_FLOW, + ITEM_LAYOUT_BOX, + ITEM_LAYOUT_ABSOLUTE, + ITEM_LAYOUT_SPLIT, + ITEM_LAYOUT_OVERLAP, + ITEM_LAYOUT_RADIAL, + + ITEM_LAYOUT_ROOT +#if 0 + TEMPLATE_COLUMN_FLOW, + TEMPLATE_SPLIT, + TEMPLATE_BOX, + + TEMPLATE_HEADER, + TEMPLATE_HEADER_ID, +#endif +}; + +typedef struct uiItem { + struct uiItem *next, *prev; + uiItemType type; + int flag; +} uiItem; + +enum { + UI_ITEM_AUTO_FIXED_SIZE = 1 << 0, + UI_ITEM_FIXED_SIZE = 1 << 1, + + UI_ITEM_BOX_ITEM = 1 << 2, /* The item is "inside" a box item */ + UI_ITEM_PROP_SEP = 1 << 3, + UI_ITEM_INSIDE_PROP_SEP = 1 << 4, + /* Show an icon button next to each property (to set keyframes, show status). + * Enabled by default, depends on 'UI_ITEM_PROP_SEP'. */ + UI_ITEM_PROP_DECORATE = 1 << 5, + UI_ITEM_PROP_DECORATE_NO_PAD = 1 << 6, +}; + +struct uiButtonItem { + uiItem item; + uiBut *but; +}; + +struct uiLayout { + uiItem item; + + uiLayoutRoot *root; + bContextStore *context; + uiLayout *parent; + ListBase items; + + char heading[UI_MAX_NAME_STR]; + + /** Sub layout to add child items, if not the layout itself. */ + uiLayout *child_items_layout; + + int x, y, w, h; + float scale[2]; + short space; + bool align; + bool active; + bool active_default; + bool activate_init; + bool enabled; + bool redalert; + bool keepaspect; + /** For layouts inside gridflow, they and their items shall never have a fixed maximal size. */ + bool variable_size; + char alignment; + eUIEmbossType emboss; + /** for fixed width or height to avoid UI size changes */ + float units[2]; +}; + +struct uiLayoutItemFlow { + uiLayout litem; + int number; + int totcol; +}; + +struct uiLayoutItemGridFlow { + uiLayout litem; + + /* Extra parameters */ + bool row_major; /* Fill first row first, instead of filling first column first. */ + bool even_columns; /* Same width for all columns. */ + bool even_rows; /* Same height for all rows. */ + /** + * - If positive, absolute fixed number of columns. + * - If 0, fully automatic (based on available width). + * - If negative, automatic but only generates number of columns/rows + * multiple of given (absolute) value. + */ + int columns_len; + + /* Pure internal runtime storage. */ + int tot_items, tot_columns, tot_rows; +}; + +struct uiLayoutItemBx { + uiLayout litem; + uiBut *roundbox; +}; + +struct uiLayoutItemSplit { + uiLayout litem; + float percentage; +}; + +struct uiLayoutItemRoot { + uiLayout litem; +}; + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Item + * \{ */ + +static const char *ui_item_name_add_colon(const char *name, char namestr[UI_MAX_NAME_STR]) +{ + const int len = strlen(name); + + if (len != 0 && len + 1 < UI_MAX_NAME_STR) { + memcpy(namestr, name, len); + namestr[len] = ':'; + namestr[len + 1] = '\0'; + return namestr; + } + + return name; +} + +static int ui_item_fit( + int item, int pos, int all, int available, bool is_last, int alignment, float *extra_pixel) +{ + /* available == 0 is unlimited */ + if (ELEM(0, available, all)) { + return item; + } + + if (all > available) { + /* contents is bigger than available space */ + if (is_last) { + return available - pos; + } + + const float width = *extra_pixel + (item * available) / (float)all; + *extra_pixel = width - (int)width; + return (int)width; + } + + /* contents is smaller or equal to available space */ + if (alignment == UI_LAYOUT_ALIGN_EXPAND) { + if (is_last) { + return available - pos; + } + + const float width = *extra_pixel + (item * available) / (float)all; + *extra_pixel = width - (int)width; + return (int)width; + } + return item; +} + +/* variable button size in which direction? */ +#define UI_ITEM_VARY_X 1 +#define UI_ITEM_VARY_Y 2 + +static int ui_layout_vary_direction(uiLayout *layout) +{ + return ((ELEM(layout->root->type, UI_LAYOUT_HEADER, UI_LAYOUT_PIEMENU) || + (layout->alignment != UI_LAYOUT_ALIGN_EXPAND)) ? + UI_ITEM_VARY_X : + UI_ITEM_VARY_Y); +} + +static bool ui_layout_variable_size(uiLayout *layout) +{ + /* Note that this code is probably a bit flakey, we'd probably want to know whether it's + * variable in X and/or Y, etc. But for now it mimics previous one, + * with addition of variable flag set for children of grid-flow layouts. */ + return ui_layout_vary_direction(layout) == UI_ITEM_VARY_X || layout->variable_size; +} + +/* estimated size of text + icon */ +static int ui_text_icon_width(uiLayout *layout, const char *name, int icon, bool compact) +{ + const int unit_x = UI_UNIT_X * (layout->scale[0] ? layout->scale[0] : 1.0f); + + if (icon && !name[0]) { + return unit_x; /* icon only */ + } + + if (ui_layout_variable_size(layout)) { + if (!icon && !name[0]) { + return unit_x; /* No icon or name. */ + } + if (layout->alignment != UI_LAYOUT_ALIGN_EXPAND) { + layout->item.flag |= UI_ITEM_FIXED_SIZE; + } + const uiFontStyle *fstyle = UI_FSTYLE_WIDGET; + float margin = compact ? 1.25 : 1.50; + if (icon) { + /* It may seem odd that the icon only adds (unit_x / 4) + * but taking margins into account its fine, except + * in compact mode a bit more margin is required. */ + margin += compact ? 0.35 : 0.25; + } + return UI_fontstyle_string_width(fstyle, name) + (unit_x * margin); + } + return unit_x * 10; +} + +static void ui_item_size(uiItem *item, int *r_w, int *r_h) +{ + if (item->type == ITEM_BUTTON) { + uiButtonItem *bitem = (uiButtonItem *)item; + + if (r_w) { + *r_w = BLI_rctf_size_x(&bitem->but->rect); + } + if (r_h) { + *r_h = BLI_rctf_size_y(&bitem->but->rect); + } + } + else { + uiLayout *litem = (uiLayout *)item; + + if (r_w) { + *r_w = litem->w; + } + if (r_h) { + *r_h = litem->h; + } + } +} + +static void ui_item_offset(uiItem *item, int *r_x, int *r_y) +{ + if (item->type == ITEM_BUTTON) { + uiButtonItem *bitem = (uiButtonItem *)item; + + if (r_x) { + *r_x = bitem->but->rect.xmin; + } + if (r_y) { + *r_y = bitem->but->rect.ymin; + } + } + else { + if (r_x) { + *r_x = 0; + } + if (r_y) { + *r_y = 0; + } + } +} + +static void ui_item_position(uiItem *item, int x, int y, int w, int h) +{ + if (item->type == ITEM_BUTTON) { + uiButtonItem *bitem = (uiButtonItem *)item; + + bitem->but->rect.xmin = x; + bitem->but->rect.ymin = y; + bitem->but->rect.xmax = x + w; + bitem->but->rect.ymax = y + h; + + ui_but_update(bitem->but); /* for strlen */ + } + else { + uiLayout *litem = (uiLayout *)item; + + litem->x = x; + litem->y = y + h; + litem->w = w; + litem->h = h; + } +} + +static void ui_item_move(uiItem *item, int delta_xmin, int delta_xmax) +{ + if (item->type == ITEM_BUTTON) { + uiButtonItem *bitem = (uiButtonItem *)item; + + bitem->but->rect.xmin += delta_xmin; + bitem->but->rect.xmax += delta_xmax; + + ui_but_update(bitem->but); /* for strlen */ + } + else { + uiLayout *litem = (uiLayout *)item; + + if (delta_xmin > 0) { + litem->x += delta_xmin; + } + else { + litem->w += delta_xmax; + } + } +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Special RNA Items + * \{ */ + +int uiLayoutGetLocalDir(const uiLayout *layout) +{ + switch (layout->item.type) { + case ITEM_LAYOUT_ROW: + case ITEM_LAYOUT_ROOT: + case ITEM_LAYOUT_OVERLAP: + return UI_LAYOUT_HORIZONTAL; + case ITEM_LAYOUT_COLUMN: + case ITEM_LAYOUT_COLUMN_FLOW: + case ITEM_LAYOUT_GRID_FLOW: + case ITEM_LAYOUT_SPLIT: + case ITEM_LAYOUT_ABSOLUTE: + case ITEM_LAYOUT_BOX: + default: + return UI_LAYOUT_VERTICAL; + } +} + +static uiLayout *ui_item_local_sublayout(uiLayout *test, uiLayout *layout, bool align) +{ + uiLayout *sub; + if (uiLayoutGetLocalDir(test) == UI_LAYOUT_HORIZONTAL) { + sub = uiLayoutRow(layout, align); + } + else { + sub = uiLayoutColumn(layout, align); + } + + sub->space = 0; + return sub; +} + +static void ui_layer_but_cb(bContext *C, void *arg_but, void *arg_index) +{ + wmWindow *win = CTX_wm_window(C); + uiBut *but = (uiBut *)arg_but; + PointerRNA *ptr = &but->rnapoin; + PropertyRNA *prop = but->rnaprop; + const int index = POINTER_AS_INT(arg_index); + const int shift = win->eventstate->shift; + const int len = RNA_property_array_length(ptr, prop); + + if (!shift) { + RNA_property_boolean_set_index(ptr, prop, index, true); + + for (int i = 0; i < len; i++) { + if (i != index) { + RNA_property_boolean_set_index(ptr, prop, i, 0); + } + } + + RNA_property_update(C, ptr, prop); + + LISTBASE_FOREACH (uiBut *, cbut, &but->block->buttons) { + ui_but_update(cbut); + } + } +} + +/* create buttons for an item with an RNA array */ +static void ui_item_array(uiLayout *layout, + uiBlock *block, + const char *name, + int icon, + PointerRNA *ptr, + PropertyRNA *prop, + int len, + int x, + int y, + int w, + int UNUSED(h), + bool expand, + bool slider, + int toggle, + bool icon_only, + bool compact, + bool show_text) +{ + const uiStyle *style = layout->root->style; + + /* retrieve type and subtype */ + const PropertyType type = RNA_property_type(prop); + const PropertySubType subtype = RNA_property_subtype(prop); + + uiLayout *sub = ui_item_local_sublayout(layout, layout, 1); + UI_block_layout_set_current(block, sub); + + /* create label */ + if (name[0] && show_text) { + uiDefBut(block, UI_BTYPE_LABEL, 0, name, 0, 0, w, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, ""); + } + + /* create buttons */ + if (type == PROP_BOOLEAN && ELEM(subtype, PROP_LAYER, PROP_LAYER_MEMBER)) { + /* special check for layer layout */ + const int cols = (len >= 20) ? 2 : 1; + const int colbuts = len / (2 * cols); + uint layer_used = 0; + uint layer_active = 0; + + UI_block_layout_set_current(block, uiLayoutAbsolute(layout, false)); + + const int butw = UI_UNIT_X * 0.75; + const int buth = UI_UNIT_X * 0.75; + + if (ptr->type == &RNA_Armature) { + bArmature *arm = (bArmature *)ptr->data; + + layer_used = arm->layer_used; + + if (arm->edbo) { + if (arm->act_edbone) { + layer_active |= arm->act_edbone->layer; + } + } + else { + if (arm->act_bone) { + layer_active |= arm->act_bone->layer; + } + } + } + + for (int b = 0; b < cols; b++) { + UI_block_align_begin(block); + + for (int a = 0; a < colbuts; a++) { + const int layer_num = a + b * colbuts; + const uint layer_flag = (1u << layer_num); + + if (layer_used & layer_flag) { + if (layer_active & layer_flag) { + icon = ICON_LAYER_ACTIVE; + } + else { + icon = ICON_LAYER_USED; + } + } + else { + icon = ICON_BLANK1; + } + + uiBut *but = uiDefAutoButR( + block, ptr, prop, layer_num, "", icon, x + butw * a, y + buth, butw, buth); + if (subtype == PROP_LAYER_MEMBER) { + UI_but_func_set(but, ui_layer_but_cb, but, POINTER_FROM_INT(layer_num)); + } + } + for (int a = 0; a < colbuts; a++) { + const int layer_num = a + len / 2 + b * colbuts; + const uint layer_flag = (1u << layer_num); + + if (layer_used & layer_flag) { + if (layer_active & layer_flag) { + icon = ICON_LAYER_ACTIVE; + } + else { + icon = ICON_LAYER_USED; + } + } + else { + icon = ICON_BLANK1; + } + + uiBut *but = uiDefAutoButR( + block, ptr, prop, layer_num, "", icon, x + butw * a, y, butw, buth); + if (subtype == PROP_LAYER_MEMBER) { + UI_but_func_set(but, ui_layer_but_cb, but, POINTER_FROM_INT(layer_num)); + } + } + UI_block_align_end(block); + + x += colbuts * butw + style->buttonspacex; + } + } + else if (subtype == PROP_MATRIX) { + int totdim, dim_size[3]; /* 3 == RNA_MAX_ARRAY_DIMENSION */ + int row, col; + + UI_block_layout_set_current(block, uiLayoutAbsolute(layout, true)); + + totdim = RNA_property_array_dimension(ptr, prop, dim_size); + if (totdim != 2) { + /* Only 2D matrices supported in UI so far. */ + return; + } + + w /= dim_size[0]; + /* h /= dim_size[1]; */ /* UNUSED */ + + for (int a = 0; a < len; a++) { + col = a % dim_size[0]; + row = a / dim_size[0]; + + uiBut *but = uiDefAutoButR(block, + ptr, + prop, + a, + "", + ICON_NONE, + x + w * col, + y + (dim_size[1] * UI_UNIT_Y) - (row * UI_UNIT_Y), + w, + UI_UNIT_Y); + if (slider && but->type == UI_BTYPE_NUM) { + uiButNumber *number_but = (uiButNumber *)but; + + but->a1 = number_but->step_size; + but = ui_but_change_type(but, UI_BTYPE_NUM_SLIDER); + } + } + } + else if (subtype == PROP_DIRECTION && !expand) { + uiDefButR_prop(block, + UI_BTYPE_UNITVEC, + 0, + name, + x, + y, + UI_UNIT_X * 3, + UI_UNIT_Y * 3, + ptr, + prop, + -1, + 0, + 0, + -1, + -1, + NULL); + } + else { + /* note, this block of code is a bit arbitrary and has just been made + * to work with common cases, but may need to be re-worked */ + + /* special case, boolean array in a menu, this could be used in a more generic way too */ + if (ELEM(subtype, PROP_COLOR, PROP_COLOR_GAMMA) && !expand && ELEM(len, 3, 4)) { + uiDefAutoButR(block, ptr, prop, -1, "", ICON_NONE, 0, 0, w, UI_UNIT_Y); + } + else { + /* Even if 'expand' is false, we expand anyway. */ + + /* layout for known array subtypes */ + char str[3] = {'\0'}; + + if (!icon_only && show_text) { + if (type != PROP_BOOLEAN) { + str[1] = ':'; + } + } + + /* show checkboxes for rna on a non-emboss block (menu for eg) */ + bool *boolarr = NULL; + if (type == PROP_BOOLEAN && + ELEM(layout->root->block->emboss, UI_EMBOSS_NONE, UI_EMBOSS_PULLDOWN)) { + boolarr = (bool *)MEM_callocN(sizeof(bool) * len, __func__); + RNA_property_boolean_get_array(ptr, prop, boolarr); + } + + const char *str_buf = show_text ? str : ""; + for (int a = 0; a < len; a++) { + if (!icon_only && show_text) { + str[0] = RNA_property_array_item_char(prop, a); + } + if (boolarr) { + icon = boolarr[a] ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT; + } + + const int width_item = ((compact && type == PROP_BOOLEAN) ? + min_ii(w, ui_text_icon_width(layout, str_buf, icon, false)) : + w); + + uiBut *but = uiDefAutoButR( + block, ptr, prop, a, str_buf, icon, 0, 0, width_item, UI_UNIT_Y); + if (slider && but->type == UI_BTYPE_NUM) { + uiButNumber *number_but = (uiButNumber *)but; + + but->a1 = number_but->step_size; + but = ui_but_change_type(but, UI_BTYPE_NUM_SLIDER); + } + if ((toggle == 1) && but->type == UI_BTYPE_CHECKBOX) { + but->type = UI_BTYPE_TOGGLE; + } + if ((a == 0) && (subtype == PROP_AXISANGLE)) { + UI_but_unit_type_set(but, PROP_UNIT_ROTATION); + } + } + + if (boolarr) { + MEM_freeN(boolarr); + } + } + } + + UI_block_layout_set_current(block, layout); +} + +static void ui_item_enum_expand_handle(bContext *C, void *arg1, void *arg2) +{ + wmWindow *win = CTX_wm_window(C); + + if (!win->eventstate->shift) { + uiBut *but = (uiBut *)arg1; + const int enum_value = POINTER_AS_INT(arg2); + + int current_value = RNA_property_enum_get(&but->rnapoin, but->rnaprop); + if (!(current_value & enum_value)) { + current_value = enum_value; + } + else { + current_value &= enum_value; + } + RNA_property_enum_set(&but->rnapoin, but->rnaprop, current_value); + } +} + +/** + * Draw a single enum button, a utility for #ui_item_enum_expand_exec + */ +static void ui_item_enum_expand_elem_exec(uiLayout *layout, + uiBlock *block, + PointerRNA *ptr, + PropertyRNA *prop, + const char *uiname, + const int h, + const eButType but_type, + const bool icon_only, + const EnumPropertyItem *item, + const bool is_first) +{ + const char *name = (!uiname || uiname[0]) ? item->name : ""; + const int icon = item->icon; + const int value = item->value; + const int itemw = ui_text_icon_width(block->curlayout, icon_only ? "" : name, icon, 0); + + uiBut *but; + if (icon && name[0] && !icon_only) { + but = uiDefIconTextButR_prop( + block, but_type, 0, icon, name, 0, 0, itemw, h, ptr, prop, -1, 0, value, -1, -1, NULL); + } + else if (icon) { + const int w = (is_first) ? itemw : ceilf(itemw - U.pixelsize); + but = uiDefIconButR_prop( + block, but_type, 0, icon, 0, 0, w, h, ptr, prop, -1, 0, value, -1, -1, NULL); + } + else { + but = uiDefButR_prop( + block, but_type, 0, name, 0, 0, itemw, h, ptr, prop, -1, 0, value, -1, -1, NULL); + } + + if (RNA_property_flag(prop) & PROP_ENUM_FLAG) { + /* If this is set, assert since we're clobbering someone elses callback. */ + /* Buttons get their block's func by default, so we cannot assert in that case either. */ + BLI_assert(ELEM(but->func, NULL, block->func)); + UI_but_func_set(but, ui_item_enum_expand_handle, but, POINTER_FROM_INT(value)); + } + + if (uiLayoutGetLocalDir(layout) != UI_LAYOUT_HORIZONTAL) { + but->drawflag |= UI_BUT_TEXT_LEFT; + } + + /* Allow quick, inaccurate swipe motions to switch tabs + * (no need to keep cursor over them). */ + if (but_type == UI_BTYPE_TAB) { + but->flag |= UI_BUT_DRAG_LOCK; + } +} + +static void ui_item_enum_expand_exec(uiLayout *layout, + uiBlock *block, + PointerRNA *ptr, + PropertyRNA *prop, + const char *uiname, + const int h, + const eButType but_type, + const bool icon_only) +{ + /* XXX: The way this function currently handles uiname parameter + * is insane and inconsistent with general UI API: + * + * - uiname is the *enum property* label. + * - when it is NULL or empty, we do not draw *enum items* labels, + * this doubles the icon_only parameter. + * - we *never* draw (i.e. really use) the enum label uiname, it is just used as a mere flag! + * + * Unfortunately, fixing this implies an API "soft break", so better to defer it for later... :/ + * - mont29 + */ + + BLI_assert(RNA_property_type(prop) == PROP_ENUM); + + const bool radial = (layout->root->type == UI_LAYOUT_PIEMENU); + + bool free; + const EnumPropertyItem *item_array; + if (radial) { + RNA_property_enum_items_gettexted_all( + (bContext *)block->evil_C, ptr, prop, &item_array, NULL, &free); + } + else { + RNA_property_enum_items_gettexted( + (bContext *)block->evil_C, ptr, prop, &item_array, NULL, &free); + } + + /* We don't want nested rows, cols in menus. */ + uiLayout *layout_radial = NULL; + if (radial) { + if (layout->root->layout == layout) { + layout_radial = uiLayoutRadial(layout); + UI_block_layout_set_current(block, layout_radial); + } + else { + if (layout->item.type == ITEM_LAYOUT_RADIAL) { + layout_radial = layout; + } + UI_block_layout_set_current(block, layout); + } + } + else if (ELEM(layout->item.type, ITEM_LAYOUT_GRID_FLOW, ITEM_LAYOUT_COLUMN_FLOW) || + layout->root->type == UI_LAYOUT_MENU) { + UI_block_layout_set_current(block, layout); + } + else { + UI_block_layout_set_current(block, ui_item_local_sublayout(layout, layout, 1)); + } + + for (const EnumPropertyItem *item = item_array; item->identifier; item++) { + const bool is_first = item == item_array; + + if (!item->identifier[0]) { + const EnumPropertyItem *next_item = item + 1; + + /* Separate items, potentially with a label. */ + if (next_item->identifier) { + /* Item without identifier but with name: + * Add group label for the following items. */ + if (item->name) { + if (!is_first) { + uiItemS(block->curlayout); + } + uiItemL(block->curlayout, item->name, item->icon); + } + else if (radial && layout_radial) { + uiItemS(layout_radial); + } + else { + uiItemS(block->curlayout); + } + } + continue; + } + + ui_item_enum_expand_elem_exec( + layout, block, ptr, prop, uiname, h, but_type, icon_only, item, is_first); + } + + UI_block_layout_set_current(block, layout); + + if (free) { + MEM_freeN((void *)item_array); + } +} +static void ui_item_enum_expand(uiLayout *layout, + uiBlock *block, + PointerRNA *ptr, + PropertyRNA *prop, + const char *uiname, + const int h, + const bool icon_only) +{ + ui_item_enum_expand_exec(layout, block, ptr, prop, uiname, h, UI_BTYPE_ROW, icon_only); +} +static void ui_item_enum_expand_tabs(uiLayout *layout, + bContext *C, + uiBlock *block, + PointerRNA *ptr, + PropertyRNA *prop, + PointerRNA *ptr_highlight, + PropertyRNA *prop_highlight, + const char *uiname, + const int h, + const bool icon_only) +{ + uiBut *last = (uiBut *)block->buttons.last; + + ui_item_enum_expand_exec(layout, block, ptr, prop, uiname, h, UI_BTYPE_TAB, icon_only); + BLI_assert(last != block->buttons.last); + + for (uiBut *tab = last ? last->next : (uiBut *)block->buttons.first; tab; tab = tab->next) { + UI_but_drawflag_enable(tab, ui_but_align_opposite_to_area_align_get(CTX_wm_region(C))); + } + + const bool use_custom_highlight = (prop_highlight != NULL); + + if (use_custom_highlight) { + const int highlight_array_len = RNA_property_array_length(ptr_highlight, prop_highlight); + Array<bool, 32> highlight_array(highlight_array_len); + RNA_property_boolean_get_array(ptr_highlight, prop_highlight, highlight_array.data()); + int i = 0; + for (uiBut *tab_but = last ? last->next : (uiBut *)block->buttons.first; + (tab_but != NULL) && (i < highlight_array_len); + tab_but = tab_but->next, i++) { + SET_FLAG_FROM_TEST(tab_but->flag, !highlight_array[i], UI_BUT_INACTIVE); + } + } +} + +/* callback for keymap item change button */ +static void ui_keymap_but_cb(bContext *UNUSED(C), void *but_v, void *UNUSED(key_v)) +{ + uiBut *but = (uiBut *)but_v; + + RNA_boolean_set(&but->rnapoin, "shift", (but->modifier_key & KM_SHIFT) != 0); + RNA_boolean_set(&but->rnapoin, "ctrl", (but->modifier_key & KM_CTRL) != 0); + RNA_boolean_set(&but->rnapoin, "alt", (but->modifier_key & KM_ALT) != 0); + RNA_boolean_set(&but->rnapoin, "oskey", (but->modifier_key & KM_OSKEY) != 0); +} + +/** + * Create label + button for RNA property + * + * \param w_hint: For varying width layout, this becomes the label width. + * Otherwise it's used to fit both items into it. + */ +static uiBut *ui_item_with_label(uiLayout *layout, + uiBlock *block, + const char *name, + int icon, + PointerRNA *ptr, + PropertyRNA *prop, + int index, + int x, + int y, + int w_hint, + int h, + int flag) +{ + uiLayout *sub = layout; + int prop_but_width = w_hint; +#ifdef UI_PROP_DECORATE + uiLayout *layout_prop_decorate = NULL; + const bool use_prop_sep = ((layout->item.flag & UI_ITEM_PROP_SEP) != 0); + const bool use_prop_decorate = use_prop_sep && (layout->item.flag & UI_ITEM_PROP_DECORATE) && + (layout->item.flag & UI_ITEM_PROP_DECORATE_NO_PAD) == 0; +#endif + + const bool is_keymapitem_ptr = RNA_struct_is_a(ptr->type, &RNA_KeyMapItem); + if ((flag & UI_ITEM_R_FULL_EVENT) && !is_keymapitem_ptr) { + RNA_warning("Data is not a keymap item struct: %s. Ignoring 'full_event' option.", + RNA_struct_identifier(ptr->type)); + } + + UI_block_layout_set_current(block, layout); + + /* Only add new row if more than 1 item will be added. */ + if (name[0] +#ifdef UI_PROP_DECORATE + || use_prop_decorate +#endif + ) { + /* Also avoid setting 'align' if possible. Set the space to zero instead as aligning a large + * number of labels can end up aligning thousands of buttons when displaying key-map search (a + * heavy operation), see: T78636. */ + sub = uiLayoutRow(layout, layout->align); + sub->space = 0; + } + + if (name[0]) { +#ifdef UI_PROP_DECORATE + if (use_prop_sep) { + layout_prop_decorate = uiItemL_respect_property_split(layout, name, 0); + } + else +#endif + { + int w_label; + if (ui_layout_variable_size(layout)) { + /* w_hint is width for label in this case. + * Use a default width for property button(s) */ + prop_but_width = UI_UNIT_X * 5; + w_label = w_hint; + } + else { + w_label = w_hint / 3; + } + uiDefBut(block, UI_BTYPE_LABEL, 0, name, x, y, w_label, h, NULL, 0.0, 0.0, 0, 0, ""); + } + } + + const PropertyType type = RNA_property_type(prop); + const PropertySubType subtype = RNA_property_subtype(prop); + + uiBut *but; + if (ELEM(subtype, PROP_FILEPATH, PROP_DIRPATH)) { + UI_block_layout_set_current(block, uiLayoutRow(sub, true)); + but = uiDefAutoButR(block, ptr, prop, index, "", icon, x, y, prop_but_width - UI_UNIT_X, h); + + /* BUTTONS_OT_file_browse calls UI_context_active_but_prop_get_filebrowser */ + uiDefIconButO(block, + UI_BTYPE_BUT, + subtype == PROP_DIRPATH ? "BUTTONS_OT_directory_browse" : + "BUTTONS_OT_file_browse", + WM_OP_INVOKE_DEFAULT, + ICON_FILEBROWSER, + x, + y, + UI_UNIT_X, + h, + NULL); + } + else if (flag & UI_ITEM_R_EVENT) { + but = uiDefButR_prop(block, + UI_BTYPE_KEY_EVENT, + 0, + name, + x, + y, + prop_but_width, + h, + ptr, + prop, + index, + 0, + 0, + -1, + -1, + NULL); + } + else if ((flag & UI_ITEM_R_FULL_EVENT) && is_keymapitem_ptr) { + char buf[128]; + + WM_keymap_item_to_string((const wmKeyMapItem *)ptr->data, false, buf, sizeof(buf)); + + but = uiDefButR_prop(block, + UI_BTYPE_HOTKEY_EVENT, + 0, + buf, + x, + y, + prop_but_width, + h, + ptr, + prop, + 0, + 0, + 0, + -1, + -1, + NULL); + UI_but_func_set(but, ui_keymap_but_cb, but, NULL); + if (flag & UI_ITEM_R_IMMEDIATE) { + UI_but_flag_enable(but, UI_BUT_IMMEDIATE); + } + } + else { + const char *str = (type == PROP_ENUM && !(flag & UI_ITEM_R_ICON_ONLY)) ? NULL : ""; + but = uiDefAutoButR(block, ptr, prop, index, str, icon, x, y, prop_but_width, h); + } + +#ifdef UI_PROP_DECORATE + /* Only for alignment. */ + if (use_prop_decorate) { /* Note that sep flag may have been unset meanwhile. */ + uiItemL(layout_prop_decorate ? layout_prop_decorate : sub, NULL, ICON_BLANK1); + } +#endif /* UI_PROP_DECORATE */ + + UI_block_layout_set_current(block, layout); + return but; +} + +void UI_context_active_but_prop_get_filebrowser(const bContext *C, + PointerRNA *r_ptr, + PropertyRNA **r_prop, + bool *r_is_undo, + bool *r_is_userdef) +{ + ARegion *region = CTX_wm_menu(C) ? CTX_wm_menu(C) : CTX_wm_region(C); + uiBut *prevbut = NULL; + + memset(r_ptr, 0, sizeof(*r_ptr)); + *r_prop = NULL; + *r_is_undo = false; + *r_is_userdef = false; + + if (!region) { + return; + } + + LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) { + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + if (but && but->rnapoin.data) { + if (RNA_property_type(but->rnaprop) == PROP_STRING) { + prevbut = but; + } + } + + /* find the button before the active one */ + if ((but->flag & UI_BUT_LAST_ACTIVE) && prevbut) { + *r_ptr = prevbut->rnapoin; + *r_prop = prevbut->rnaprop; + *r_is_undo = (prevbut->flag & UI_BUT_UNDO) != 0; + *r_is_userdef = UI_but_is_userdef(prevbut); + return; + } + } + } +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Button Items + * \{ */ + +/** + * Update a buttons tip with an enum's description if possible. + */ +static void ui_but_tip_from_enum_item(uiBut *but, const EnumPropertyItem *item) +{ + if (but->tip == NULL || but->tip[0] == '\0') { + if (item->description && item->description[0] && + !(but->optype && but->optype->get_description)) { + but->tip = item->description; + } + } +} + +/* disabled item */ +static void ui_item_disabled(uiLayout *layout, const char *name) +{ + uiBlock *block = layout->root->block; + + UI_block_layout_set_current(block, layout); + + if (!name) { + name = ""; + } + + const int w = ui_text_icon_width(layout, name, 0, 0); + + uiBut *but = uiDefBut( + block, UI_BTYPE_LABEL, 0, name, 0, 0, w, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, ""); + UI_but_disable(but, ""); +} + +/** + * Operator Item + * \param r_opptr: Optional, initialize with operator properties when not NULL. + * Will always be written to even in the case of errors. + */ +static uiBut *uiItemFullO_ptr_ex(uiLayout *layout, + wmOperatorType *ot, + const char *name, + int icon, + IDProperty *properties, + int context, + int flag, + PointerRNA *r_opptr) +{ + /* Take care to fill 'r_opptr' whatever happens. */ + uiBlock *block = layout->root->block; + + if (!name) { + if (ot && ot->srna && (flag & UI_ITEM_R_ICON_ONLY) == 0) { + name = WM_operatortype_name(ot, NULL); + } + else { + name = ""; + } + } + + if (layout->root->type == UI_LAYOUT_MENU && !icon) { + icon = ICON_BLANK1; + } + + UI_block_layout_set_current(block, layout); + ui_block_new_button_group(block); + + const int w = ui_text_icon_width(layout, name, icon, 0); + + const eUIEmbossType prev_emboss = layout->emboss; + if (flag & UI_ITEM_R_NO_BG) { + layout->emboss = UI_EMBOSS_NONE; + } + + /* create the button */ + uiBut *but; + if (icon) { + if (name[0]) { + but = uiDefIconTextButO_ptr( + block, UI_BTYPE_BUT, ot, context, icon, name, 0, 0, w, UI_UNIT_Y, NULL); + } + else { + but = uiDefIconButO_ptr(block, UI_BTYPE_BUT, ot, context, icon, 0, 0, w, UI_UNIT_Y, NULL); + } + } + else { + but = uiDefButO_ptr(block, UI_BTYPE_BUT, ot, context, name, 0, 0, w, UI_UNIT_Y, NULL); + } + + BLI_assert(but->optype != NULL); + + if (flag & UI_ITEM_R_NO_BG) { + layout->emboss = prev_emboss; + } + + if (flag & UI_ITEM_O_DEPRESS) { + but->flag |= UI_SELECT_DRAW; + } + + if (flag & UI_ITEM_R_ICON_ONLY) { + UI_but_drawflag_disable(but, UI_BUT_ICON_LEFT); + } + + if (layout->redalert) { + UI_but_flag_enable(but, UI_BUT_REDALERT); + } + + if (layout->active_default) { + UI_but_flag_enable(but, UI_BUT_ACTIVE_DEFAULT); + } + + /* assign properties */ + if (properties || r_opptr) { + PointerRNA *opptr = UI_but_operator_ptr_get(but); + if (properties) { + opptr->data = properties; + } + else { + const IDPropertyTemplate val = {0}; + opptr->data = IDP_New(IDP_GROUP, &val, "wmOperatorProperties"); + } + if (r_opptr) { + *r_opptr = *opptr; + } + } + + return but; +} + +static void ui_item_menu_hold(struct bContext *C, ARegion *butregion, uiBut *but) +{ + uiPopupMenu *pup = UI_popup_menu_begin(C, "", ICON_NONE); + uiLayout *layout = UI_popup_menu_layout(pup); + uiBlock *block = layout->root->block; + UI_popup_menu_but_set(pup, butregion, but); + + block->flag |= UI_BLOCK_POPUP_HOLD; + block->flag |= UI_BLOCK_IS_FLIP; + + char direction = UI_DIR_DOWN; + if (!but->drawstr[0]) { + switch (RGN_ALIGN_ENUM_FROM_MASK(butregion->alignment)) { + case RGN_ALIGN_LEFT: + direction = UI_DIR_RIGHT; + break; + case RGN_ALIGN_RIGHT: + direction = UI_DIR_LEFT; + break; + case RGN_ALIGN_BOTTOM: + direction = UI_DIR_UP; + break; + default: + direction = UI_DIR_DOWN; + break; + } + } + UI_block_direction_set(block, direction); + + const char *menu_id = (const char *)but->hold_argN; + MenuType *mt = WM_menutype_find(menu_id, true); + if (mt) { + uiLayoutSetContextFromBut(layout, but); + UI_menutype_draw(C, mt, layout); + } + else { + uiItemL(layout, "Menu Missing:", ICON_NONE); + uiItemL(layout, menu_id, ICON_NONE); + } + UI_popup_menu_end(C, pup); +} + +void uiItemFullO_ptr(uiLayout *layout, + wmOperatorType *ot, + const char *name, + int icon, + IDProperty *properties, + int context, + int flag, + PointerRNA *r_opptr) +{ + uiItemFullO_ptr_ex(layout, ot, name, icon, properties, context, flag, r_opptr); +} + +void uiItemFullOMenuHold_ptr(uiLayout *layout, + wmOperatorType *ot, + const char *name, + int icon, + IDProperty *properties, + int context, + int flag, + const char *menu_id, + PointerRNA *r_opptr) +{ + uiBut *but = uiItemFullO_ptr_ex(layout, ot, name, icon, properties, context, flag, r_opptr); + UI_but_func_hold_set(but, ui_item_menu_hold, BLI_strdup(menu_id)); +} + +void uiItemFullO(uiLayout *layout, + const char *opname, + const char *name, + int icon, + IDProperty *properties, + int context, + int flag, + PointerRNA *r_opptr) +{ + wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */ + + UI_OPERATOR_ERROR_RET(ot, opname, { + if (r_opptr) { + *r_opptr = PointerRNA_NULL; + } + return; + }); + + uiItemFullO_ptr(layout, ot, name, icon, properties, context, flag, r_opptr); +} + +static const char *ui_menu_enumpropname(uiLayout *layout, + PointerRNA *ptr, + PropertyRNA *prop, + int retval) +{ + bool free; + const EnumPropertyItem *item; + RNA_property_enum_items((bContext *)layout->root->block->evil_C, ptr, prop, &item, NULL, &free); + + const char *name; + if (RNA_enum_name(item, retval, &name)) { + name = CTX_IFACE_(RNA_property_translation_context(prop), name); + } + else { + name = ""; + } + + if (free) { + MEM_freeN((void *)item); + } + + return name; +} + +void uiItemEnumO_ptr(uiLayout *layout, + wmOperatorType *ot, + const char *name, + int icon, + const char *propname, + int value) +{ + PointerRNA ptr; + WM_operator_properties_create_ptr(&ptr, ot); + + PropertyRNA *prop = RNA_struct_find_property(&ptr, propname); + if (prop == NULL) { + RNA_warning("%s.%s not found", RNA_struct_identifier(ptr.type), propname); + return; + } + + RNA_property_enum_set(&ptr, prop, value); + + if (!name) { + name = ui_menu_enumpropname(layout, &ptr, prop, value); + } + + uiItemFullO_ptr( + layout, ot, name, icon, (IDProperty *)ptr.data, layout->root->opcontext, 0, NULL); +} +void uiItemEnumO(uiLayout *layout, + const char *opname, + const char *name, + int icon, + const char *propname, + int value) +{ + wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */ + + if (ot) { + uiItemEnumO_ptr(layout, ot, name, icon, propname, value); + } + else { + ui_item_disabled(layout, opname); + RNA_warning("unknown operator '%s'", opname); + } +} + +BLI_INLINE bool ui_layout_is_radial(const uiLayout *layout) +{ + return (layout->item.type == ITEM_LAYOUT_RADIAL) || + ((layout->item.type == ITEM_LAYOUT_ROOT) && (layout->root->type == UI_LAYOUT_PIEMENU)); +} + +/** + * Create ui items for enum items in \a item_array. + * + * A version of #uiItemsFullEnumO that takes pre-calculated item array. + */ +void uiItemsFullEnumO_items(uiLayout *layout, + wmOperatorType *ot, + PointerRNA ptr, + PropertyRNA *prop, + IDProperty *properties, + int context, + int flag, + const EnumPropertyItem *item_array, + int totitem) +{ + const char *propname = RNA_property_identifier(prop); + if (RNA_property_type(prop) != PROP_ENUM) { + RNA_warning("%s.%s, not an enum type", RNA_struct_identifier(ptr.type), propname); + return; + } + + uiLayout *target, *split = NULL; + uiBlock *block = layout->root->block; + const bool radial = ui_layout_is_radial(layout); + + if (radial) { + target = uiLayoutRadial(layout); + } + else if ((uiLayoutGetLocalDir(layout) == UI_LAYOUT_HORIZONTAL) && (flag & UI_ITEM_R_ICON_ONLY)) { + target = layout; + UI_block_layout_set_current(block, target); + + /* Add a blank button to the beginning of the row. */ + uiDefIconBut(block, + UI_BTYPE_LABEL, + 0, + ICON_BLANK1, + 0, + 0, + 1.25f * UI_UNIT_X, + UI_UNIT_Y, + NULL, + 0, + 0, + 0, + 0, + NULL); + } + else { + split = uiLayoutSplit(layout, 0.0f, false); + target = uiLayoutColumn(split, layout->align); + } + + bool last_iter = false; + const EnumPropertyItem *item = item_array; + for (int i = 1; item->identifier && !last_iter; i++, item++) { + /* handle oversized pies */ + if (radial && (totitem > PIE_MAX_ITEMS) && (i >= PIE_MAX_ITEMS)) { + if (item->name) { /* only visible items */ + const EnumPropertyItem *tmp; + + /* Check if there are more visible items for the next level. If not, we don't + * add a new level and add the remaining item instead of the 'more' button. */ + for (tmp = item + 1; tmp->identifier; tmp++) { + if (tmp->name) { + break; + } + } + + if (tmp->identifier) { /* only true if loop above found item and did early-exit */ + ui_pie_menu_level_create( + block, ot, propname, properties, item_array, totitem, context, flag); + /* break since rest of items is handled in new pie level */ + break; + } + last_iter = true; + } + else { + continue; + } + } + + if (item->identifier[0]) { + PointerRNA tptr; + WM_operator_properties_create_ptr(&tptr, ot); + if (properties) { + if (tptr.data) { + IDP_FreeProperty((IDProperty *)tptr.data); + } + tptr.data = IDP_CopyProperty(properties); + } + RNA_property_enum_set(&tptr, prop, item->value); + + uiItemFullO_ptr(target, + ot, + (flag & UI_ITEM_R_ICON_ONLY) ? NULL : item->name, + item->icon, + (IDProperty *)tptr.data, + context, + flag, + NULL); + + ui_but_tip_from_enum_item((uiBut *)block->buttons.last, item); + } + else { + if (item->name) { + if (item != item_array && !radial && split != NULL) { + target = uiLayoutColumn(split, layout->align); + + /* inconsistent, but menus with labels do not look good flipped */ + block->flag |= UI_BLOCK_NO_FLIP; + } + + uiBut *but; + if (item->icon || radial) { + uiItemL(target, item->name, item->icon); + + but = (uiBut *)block->buttons.last; + } + else { + /* Do not use uiItemL here, as our root layout is a menu one, + * it will add a fake blank icon! */ + but = uiDefBut(block, + UI_BTYPE_LABEL, + 0, + item->name, + 0, + 0, + UI_UNIT_X * 5, + UI_UNIT_Y, + NULL, + 0.0, + 0.0, + 0, + 0, + ""); + uiItemS(target); + } + ui_but_tip_from_enum_item(but, item); + } + else { + if (radial) { + /* invisible dummy button to ensure all items are + * always at the same position */ + uiItemS(target); + } + else { + /* XXX bug here, columns draw bottom item badly */ + uiItemS(target); + } + } + } + } +} + +void uiItemsFullEnumO(uiLayout *layout, + const char *opname, + const char *propname, + IDProperty *properties, + int context, + int flag) +{ + wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */ + + if (!ot || !ot->srna) { + ui_item_disabled(layout, opname); + RNA_warning("%s '%s'", ot ? "unknown operator" : "operator missing srna", opname); + return; + } + + PointerRNA ptr; + WM_operator_properties_create_ptr(&ptr, ot); + /* so the context is passed to itemf functions (some need it) */ + WM_operator_properties_sanitize(&ptr, false); + PropertyRNA *prop = RNA_struct_find_property(&ptr, propname); + + /* don't let bad properties slip through */ + BLI_assert((prop == NULL) || (RNA_property_type(prop) == PROP_ENUM)); + + uiBlock *block = layout->root->block; + if (prop && RNA_property_type(prop) == PROP_ENUM) { + const EnumPropertyItem *item_array = NULL; + int totitem; + bool free; + + if (ui_layout_is_radial(layout)) { + /* XXX: While "_all()" guarantees spatial stability, + * it's bad when an enum has > 8 items total, + * but only a small subset will ever be shown at once + * (e.g. Mode Switch menu, after the introduction of GP editing modes). + */ +#if 0 + RNA_property_enum_items_gettexted_all( + (bContext *)block->evil_C, &ptr, prop, &item_array, &totitem, &free); +#else + RNA_property_enum_items_gettexted( + (bContext *)block->evil_C, &ptr, prop, &item_array, &totitem, &free); +#endif + } + else { + RNA_property_enum_items_gettexted( + (bContext *)block->evil_C, &ptr, prop, &item_array, &totitem, &free); + } + + /* add items */ + uiItemsFullEnumO_items(layout, ot, ptr, prop, properties, context, flag, item_array, totitem); + + if (free) { + MEM_freeN((void *)item_array); + } + + /* intentionally don't touch UI_BLOCK_IS_FLIP here, + * we don't know the context this is called in */ + } + else if (prop && RNA_property_type(prop) != PROP_ENUM) { + RNA_warning("%s.%s, not an enum type", RNA_struct_identifier(ptr.type), propname); + return; + } + else { + RNA_warning("%s.%s not found", RNA_struct_identifier(ptr.type), propname); + return; + } +} + +void uiItemsEnumO(uiLayout *layout, const char *opname, const char *propname) +{ + uiItemsFullEnumO(layout, opname, propname, NULL, layout->root->opcontext, 0); +} + +/* for use in cases where we have */ +void uiItemEnumO_value(uiLayout *layout, + const char *name, + int icon, + const char *opname, + const char *propname, + int value) +{ + wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */ + UI_OPERATOR_ERROR_RET(ot, opname, return ); + + PointerRNA ptr; + WM_operator_properties_create_ptr(&ptr, ot); + + /* enum lookup */ + PropertyRNA *prop = RNA_struct_find_property(&ptr, propname); + if (prop == NULL) { + RNA_warning("%s.%s not found", RNA_struct_identifier(ptr.type), propname); + return; + } + + RNA_property_enum_set(&ptr, prop, value); + + /* same as uiItemEnumO */ + if (!name) { + name = ui_menu_enumpropname(layout, &ptr, prop, value); + } + + uiItemFullO_ptr( + layout, ot, name, icon, (IDProperty *)ptr.data, layout->root->opcontext, 0, NULL); +} + +void uiItemEnumO_string(uiLayout *layout, + const char *name, + int icon, + const char *opname, + const char *propname, + const char *value_str) +{ + wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */ + UI_OPERATOR_ERROR_RET(ot, opname, return ); + + PointerRNA ptr; + WM_operator_properties_create_ptr(&ptr, ot); + + PropertyRNA *prop = RNA_struct_find_property(&ptr, propname); + if (prop == NULL) { + RNA_warning("%s.%s not found", RNA_struct_identifier(ptr.type), propname); + return; + } + + /* enum lookup */ + /* no need for translations here */ + const EnumPropertyItem *item; + bool free; + RNA_property_enum_items((bContext *)layout->root->block->evil_C, &ptr, prop, &item, NULL, &free); + + int value; + if (item == NULL || RNA_enum_value_from_id(item, value_str, &value) == 0) { + if (free) { + MEM_freeN((void *)item); + } + RNA_warning("%s.%s, enum %s not found", RNA_struct_identifier(ptr.type), propname, value_str); + return; + } + + if (free) { + MEM_freeN((void *)item); + } + + RNA_property_enum_set(&ptr, prop, value); + + /* same as uiItemEnumO */ + if (!name) { + name = ui_menu_enumpropname(layout, &ptr, prop, value); + } + + uiItemFullO_ptr( + layout, ot, name, icon, (IDProperty *)ptr.data, layout->root->opcontext, 0, NULL); +} + +void uiItemBooleanO(uiLayout *layout, + const char *name, + int icon, + const char *opname, + const char *propname, + int value) +{ + wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */ + UI_OPERATOR_ERROR_RET(ot, opname, return ); + + PointerRNA ptr; + WM_operator_properties_create_ptr(&ptr, ot); + RNA_boolean_set(&ptr, propname, value); + + uiItemFullO_ptr( + layout, ot, name, icon, (IDProperty *)ptr.data, layout->root->opcontext, 0, NULL); +} + +void uiItemIntO(uiLayout *layout, + const char *name, + int icon, + const char *opname, + const char *propname, + int value) +{ + wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */ + UI_OPERATOR_ERROR_RET(ot, opname, return ); + + PointerRNA ptr; + WM_operator_properties_create_ptr(&ptr, ot); + RNA_int_set(&ptr, propname, value); + + uiItemFullO_ptr( + layout, ot, name, icon, (IDProperty *)ptr.data, layout->root->opcontext, 0, NULL); +} + +void uiItemFloatO(uiLayout *layout, + const char *name, + int icon, + const char *opname, + const char *propname, + float value) +{ + wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */ + + UI_OPERATOR_ERROR_RET(ot, opname, return ); + + PointerRNA ptr; + WM_operator_properties_create_ptr(&ptr, ot); + RNA_float_set(&ptr, propname, value); + + uiItemFullO_ptr( + layout, ot, name, icon, (IDProperty *)ptr.data, layout->root->opcontext, 0, NULL); +} + +void uiItemStringO(uiLayout *layout, + const char *name, + int icon, + const char *opname, + const char *propname, + const char *value) +{ + wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */ + + UI_OPERATOR_ERROR_RET(ot, opname, return ); + + PointerRNA ptr; + WM_operator_properties_create_ptr(&ptr, ot); + RNA_string_set(&ptr, propname, value); + + uiItemFullO_ptr( + layout, ot, name, icon, (IDProperty *)ptr.data, layout->root->opcontext, 0, NULL); +} + +void uiItemO(uiLayout *layout, const char *name, int icon, const char *opname) +{ + uiItemFullO(layout, opname, name, icon, NULL, layout->root->opcontext, 0, NULL); +} + +/* RNA property items */ + +static void ui_item_rna_size(uiLayout *layout, + const char *name, + int icon, + PointerRNA *ptr, + PropertyRNA *prop, + int index, + bool icon_only, + bool compact, + int *r_w, + int *r_h) +{ + int w = 0, h; + + /* arbitrary extended width by type */ + const PropertyType type = RNA_property_type(prop); + const PropertySubType subtype = RNA_property_subtype(prop); + const int len = RNA_property_array_length(ptr, prop); + + bool is_checkbox_only = false; + if (!name[0] && !icon_only) { + if (ELEM(type, PROP_STRING, PROP_POINTER)) { + name = "non-empty text"; + } + else if (type == PROP_BOOLEAN) { + if (icon == ICON_NONE) { + /* Exception for checkboxes, they need a little less space to align nicely. */ + is_checkbox_only = true; + } + icon = ICON_DOT; + } + else if (type == PROP_ENUM) { + /* Find the longest enum item name, instead of using a dummy text! */ + const EnumPropertyItem *item_array; + bool free; + RNA_property_enum_items_gettexted( + (bContext *)layout->root->block->evil_C, ptr, prop, &item_array, NULL, &free); + + for (const EnumPropertyItem *item = item_array; item->identifier; item++) { + if (item->identifier[0]) { + w = max_ii(w, ui_text_icon_width(layout, item->name, item->icon, compact)); + } + } + if (free) { + MEM_freeN((void *)item_array); + } + } + } + + if (!w) { + if (type == PROP_ENUM && icon_only) { + w = ui_text_icon_width(layout, "", ICON_BLANK1, compact); + if (index != RNA_ENUM_VALUE) { + w += 0.6f * UI_UNIT_X; + } + } + else { + /* not compact for float/int buttons, looks too squashed */ + w = ui_text_icon_width( + layout, name, icon, ELEM(type, PROP_FLOAT, PROP_INT) ? false : compact); + } + } + h = UI_UNIT_Y; + + /* increase height for arrays */ + if (index == RNA_NO_INDEX && len > 0) { + if (!name[0] && icon == ICON_NONE) { + h = 0; + } + if (layout->item.flag & UI_ITEM_PROP_SEP) { + h = 0; + } + if (ELEM(subtype, PROP_LAYER, PROP_LAYER_MEMBER)) { + h += 2 * UI_UNIT_Y; + } + else if (subtype == PROP_MATRIX) { + h += ceilf(sqrtf(len)) * UI_UNIT_Y; + } + else { + h += len * UI_UNIT_Y; + } + } + + /* Increase width requirement if in a variable size layout. */ + if (ui_layout_variable_size(layout)) { + if (type == PROP_BOOLEAN && name[0]) { + w += UI_UNIT_X / 5; + } + else if (is_checkbox_only) { + w -= UI_UNIT_X / 4; + } + else if (type == PROP_ENUM && !icon_only) { + w += UI_UNIT_X / 4; + } + else if (ELEM(type, PROP_FLOAT, PROP_INT)) { + w += UI_UNIT_X * 3; + } + } + + *r_w = w; + *r_h = h; +} + +static bool ui_item_rna_is_expand(PropertyRNA *prop, int index, int item_flag) +{ + const bool is_array = RNA_property_array_check(prop); + const int subtype = RNA_property_subtype(prop); + return is_array && (index == RNA_NO_INDEX) && + ((item_flag & UI_ITEM_R_EXPAND) || + !ELEM(subtype, PROP_COLOR, PROP_COLOR_GAMMA, PROP_DIRECTION)); +} + +/** + * Find first layout ancestor (or self) with a heading set. + * + * \returns the layout to add the heading to as fallback (i.e. if it can't be placed in a split + * layout). Its #uiLayout.heading member can be cleared to mark the heading as added (so + * it's not added multiple times). Returns a pointer to the heading + */ +static uiLayout *ui_layout_heading_find(uiLayout *cur_layout) +{ + for (uiLayout *parent = cur_layout; parent; parent = parent->parent) { + if (parent->heading[0]) { + return parent; + } + } + + return NULL; +} + +static void ui_layout_heading_label_add(uiLayout *layout, + uiLayout *heading_layout, + bool right_align, + bool respect_prop_split) +{ + const int prev_alignment = layout->alignment; + + if (right_align) { + uiLayoutSetAlignment(layout, UI_LAYOUT_ALIGN_RIGHT); + } + + if (respect_prop_split) { + uiItemL_respect_property_split(layout, heading_layout->heading, ICON_NONE); + } + else { + uiItemL(layout, heading_layout->heading, ICON_NONE); + } + /* After adding the heading label, we have to mark it somehow as added, so it's not added again + * for other items in this layout. For now just clear it. */ + heading_layout->heading[0] = '\0'; + + layout->alignment = prev_alignment; +} + +/** + * Hack to add further items in a row into the second part of the split layout, so the label part + * keeps a fixed size. + * \return The layout to place further items in for the split layout. + */ +static uiLayout *ui_item_prop_split_layout_hack(uiLayout *layout_parent, uiLayout *layout_split) +{ + /* Tag item as using property split layout, this is inherited to children so they can get special + * treatment if needed. */ + layout_parent->item.flag |= UI_ITEM_INSIDE_PROP_SEP; + + if (layout_parent->item.type == ITEM_LAYOUT_ROW) { + /* Prevent further splits within the row. */ + uiLayoutSetPropSep(layout_parent, false); + + layout_parent->child_items_layout = uiLayoutRow(layout_split, true); + return layout_parent->child_items_layout; + } + return layout_split; +} + +void uiItemFullR(uiLayout *layout, + PointerRNA *ptr, + PropertyRNA *prop, + int index, + int value, + int flag, + const char *name, + int icon) +{ + uiBlock *block = layout->root->block; + char namestr[UI_MAX_NAME_STR]; + const bool use_prop_sep = ((layout->item.flag & UI_ITEM_PROP_SEP) != 0); + const bool inside_prop_sep = ((layout->item.flag & UI_ITEM_INSIDE_PROP_SEP) != 0); + /* Columns can define a heading to insert. If the first item added to a split layout doesn't have + * a label to display in the first column, the heading is inserted there. Otherwise it's inserted + * as a new row before the first item. */ + uiLayout *heading_layout = ui_layout_heading_find(layout); + /* Although checkboxes use the split layout, they are an exception and should only place their + * label in the second column, to not make that almost empty. + * + * Keep using 'use_prop_sep' instead of disabling it entirely because + * we need the ability to have decorators still. */ + bool use_prop_sep_split_label = use_prop_sep; + bool use_split_empty_name = (flag & UI_ITEM_R_SPLIT_EMPTY_NAME); + +#ifdef UI_PROP_DECORATE + struct { + bool use_prop_decorate; + int len; + uiLayout *layout; + uiBut *but; + } ui_decorate = { + .use_prop_decorate = (((layout->item.flag & UI_ITEM_PROP_DECORATE) != 0) && use_prop_sep), + }; +#endif /* UI_PROP_DECORATE */ + + UI_block_layout_set_current(block, layout); + ui_block_new_button_group(block); + + /* retrieve info */ + const PropertyType type = RNA_property_type(prop); + const bool is_array = RNA_property_array_check(prop); + const int len = (is_array) ? RNA_property_array_length(ptr, prop) : 0; + + const bool icon_only = (flag & UI_ITEM_R_ICON_ONLY) != 0; + + /* Boolean with -1 to signify that the value depends on the presence of an icon. */ + const int toggle = ((flag & UI_ITEM_R_TOGGLE) ? 1 : ((flag & UI_ITEM_R_ICON_NEVER) ? 0 : -1)); + const bool no_icon = (toggle == 0); + + /* set name and icon */ + if (!name) { + if (!icon_only) { + name = RNA_property_ui_name(prop); + } + else { + name = ""; + } + } + + if (type != PROP_BOOLEAN) { + flag &= ~UI_ITEM_R_CHECKBOX_INVERT; + } + + if (flag & UI_ITEM_R_ICON_ONLY) { + /* pass */ + } + else if (ELEM(type, PROP_INT, PROP_FLOAT, PROP_STRING, PROP_POINTER)) { + if (use_prop_sep == false) { + name = ui_item_name_add_colon(name, namestr); + } + } + else if (type == PROP_BOOLEAN && is_array && index == RNA_NO_INDEX) { + if (use_prop_sep == false) { + name = ui_item_name_add_colon(name, namestr); + } + } + else if (type == PROP_ENUM && index != RNA_ENUM_VALUE) { + if (flag & UI_ITEM_R_COMPACT) { + name = ""; + } + else { + if (use_prop_sep == false) { + name = ui_item_name_add_colon(name, namestr); + } + } + } + + if (no_icon == false) { + if (icon == ICON_NONE) { + icon = RNA_property_ui_icon(prop); + } + + /* Menus and pie-menus don't show checkbox without this. */ + if ((layout->root->type == UI_LAYOUT_MENU) || + /* Use checkboxes only as a fallback in pie-menu's, when no icon is defined. */ + ((layout->root->type == UI_LAYOUT_PIEMENU) && (icon == ICON_NONE))) { + const int prop_flag = RNA_property_flag(prop); + if (type == PROP_BOOLEAN) { + if ((is_array == false) || (index != RNA_NO_INDEX)) { + if (prop_flag & PROP_ICONS_CONSECUTIVE) { + icon = ICON_CHECKBOX_DEHLT; /* but->iconadd will set to correct icon */ + } + else if (is_array) { + icon = (RNA_property_boolean_get_index(ptr, prop, index)) ? ICON_CHECKBOX_HLT : + ICON_CHECKBOX_DEHLT; + } + else { + icon = (RNA_property_boolean_get(ptr, prop)) ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT; + } + } + } + else if (type == PROP_ENUM) { + if (index == RNA_ENUM_VALUE) { + const int enum_value = RNA_property_enum_get(ptr, prop); + if (prop_flag & PROP_ICONS_CONSECUTIVE) { + icon = ICON_CHECKBOX_DEHLT; /* but->iconadd will set to correct icon */ + } + else if (prop_flag & PROP_ENUM_FLAG) { + icon = (enum_value & value) ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT; + } + else { + icon = (enum_value == value) ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT; + } + } + } + } + } + +#ifdef UI_PROP_SEP_ICON_WIDTH_EXCEPTION + if (use_prop_sep) { + if (type == PROP_BOOLEAN && (icon == ICON_NONE) && !icon_only) { + use_prop_sep_split_label = false; + /* For check-boxes we make an exception: We allow showing them in a split row even without + * label. It typically relates to its neighbor items, so no need for an extra label. */ + use_split_empty_name = true; + } + } +#endif + + if ((type == PROP_ENUM) && (RNA_property_flag(prop) & PROP_ENUM_FLAG)) { + flag |= UI_ITEM_R_EXPAND; + } + + const bool slider = (flag & UI_ITEM_R_SLIDER) != 0; + const bool expand = (flag & UI_ITEM_R_EXPAND) != 0; + const bool no_bg = (flag & UI_ITEM_R_NO_BG) != 0; + const bool compact = (flag & UI_ITEM_R_COMPACT) != 0; + + /* get size */ + int w, h; + ui_item_rna_size(layout, name, icon, ptr, prop, index, icon_only, compact, &w, &h); + + const eUIEmbossType prev_emboss = layout->emboss; + if (no_bg) { + layout->emboss = UI_EMBOSS_NONE; + } + + uiBut *but = NULL; + + /* Split the label / property. */ + uiLayout *layout_parent = layout; + + if (use_prop_sep) { + uiLayout *layout_row = NULL; +#ifdef UI_PROP_DECORATE + if (ui_decorate.use_prop_decorate) { + layout_row = uiLayoutRow(layout, true); + layout_row->space = 0; + ui_decorate.len = max_ii(1, len); + } +#endif /* UI_PROP_DECORATE */ + + if ((name[0] == '\0') && !use_split_empty_name) { + /* Ensure we get a column when text is not set. */ + layout = uiLayoutColumn(layout_row ? layout_row : layout, true); + layout->space = 0; + if (heading_layout) { + ui_layout_heading_label_add(layout, heading_layout, false, false); + } + } + else { + uiLayout *layout_split = uiLayoutSplit( + layout_row ? layout_row : layout, UI_ITEM_PROP_SEP_DIVIDE, true); + bool label_added = false; + uiLayout *layout_sub = uiLayoutColumn(layout_split, true); + layout_sub->space = 0; + + if (!use_prop_sep_split_label) { + /* Pass */ + } + else if (ui_item_rna_is_expand(prop, index, flag)) { + char name_with_suffix[UI_MAX_DRAW_STR + 2]; + char str[2] = {'\0'}; + for (int a = 0; a < len; a++) { + str[0] = RNA_property_array_item_char(prop, a); + const bool use_prefix = (a == 0 && name && name[0]); + if (use_prefix) { + char *s = name_with_suffix; + s += STRNCPY_RLEN(name_with_suffix, name); + *s++ = ' '; + *s++ = str[0]; + *s++ = '\0'; + } + but = uiDefBut(block, + UI_BTYPE_LABEL, + 0, + use_prefix ? name_with_suffix : str, + 0, + 0, + w, + UI_UNIT_Y, + NULL, + 0.0, + 0.0, + 0, + 0, + ""); + but->drawflag |= UI_BUT_TEXT_RIGHT; + but->drawflag &= ~UI_BUT_TEXT_LEFT; + + label_added = true; + } + } + else { + if (name) { + but = uiDefBut( + block, UI_BTYPE_LABEL, 0, name, 0, 0, w, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, ""); + but->drawflag |= UI_BUT_TEXT_RIGHT; + but->drawflag &= ~UI_BUT_TEXT_LEFT; + + label_added = true; + } + } + + if (!label_added && heading_layout) { + ui_layout_heading_label_add(layout_sub, heading_layout, true, false); + } + + layout_split = ui_item_prop_split_layout_hack(layout_parent, layout_split); + + /* Watch out! We can only write into the new layout now. */ + if ((type == PROP_ENUM) && (flag & UI_ITEM_R_EXPAND)) { + /* Expanded enums each have their own name. */ + + /* Often expanded enum's are better arranged into a row, + * so check the existing layout. */ + if (uiLayoutGetLocalDir(layout) == UI_LAYOUT_HORIZONTAL) { + layout = uiLayoutRow(layout_split, true); + } + else { + layout = uiLayoutColumn(layout_split, true); + } + } + else { + if (use_prop_sep_split_label) { + name = ""; + } + layout = uiLayoutColumn(layout_split, true); + } + layout->space = 0; + } + +#ifdef UI_PROP_DECORATE + if (ui_decorate.use_prop_decorate) { + ui_decorate.layout = uiLayoutColumn(layout_row, true); + ui_decorate.layout->space = 0; + UI_block_layout_set_current(block, layout); + ui_decorate.but = (uiBut *)block->buttons.last; + + /* Clear after. */ + layout->item.flag |= UI_ITEM_PROP_DECORATE_NO_PAD; + } +#endif /* UI_PROP_DECORATE */ + } + /* End split. */ + else if (heading_layout) { + /* Could not add heading to split layout, fallback to inserting it to the layout with the + * heading itself. */ + ui_layout_heading_label_add(heading_layout, heading_layout, false, false); + } + + /* array property */ + if (index == RNA_NO_INDEX && is_array) { + if (inside_prop_sep) { + /* Within a split row, add array items to a column so they match the column layout of + * previous items (e.g. transform vector with lock icon for each item). */ + layout = uiLayoutColumn(layout, true); + } + + ui_item_array(layout, + block, + name, + icon, + ptr, + prop, + len, + 0, + 0, + w, + h, + expand, + slider, + toggle, + icon_only, + compact, + !use_prop_sep_split_label); + } + /* enum item */ + else if (type == PROP_ENUM && index == RNA_ENUM_VALUE) { + if (icon && name[0] && !icon_only) { + uiDefIconTextButR_prop( + block, UI_BTYPE_ROW, 0, icon, name, 0, 0, w, h, ptr, prop, -1, 0, value, -1, -1, NULL); + } + else if (icon) { + uiDefIconButR_prop( + block, UI_BTYPE_ROW, 0, icon, 0, 0, w, h, ptr, prop, -1, 0, value, -1, -1, NULL); + } + else { + uiDefButR_prop( + block, UI_BTYPE_ROW, 0, name, 0, 0, w, h, ptr, prop, -1, 0, value, -1, -1, NULL); + } + } + /* expanded enum */ + else if (type == PROP_ENUM && expand) { + ui_item_enum_expand(layout, block, ptr, prop, name, h, icon_only); + } + /* property with separate label */ + else if (ELEM(type, PROP_ENUM, PROP_STRING, PROP_POINTER)) { + but = ui_item_with_label(layout, block, name, icon, ptr, prop, index, 0, 0, w, h, flag); + but = ui_but_add_search(but, ptr, prop, NULL, NULL); + + if (layout->redalert) { + UI_but_flag_enable(but, UI_BUT_REDALERT); + } + + if (layout->activate_init) { + UI_but_flag_enable(but, UI_BUT_ACTIVATE_ON_INIT); + } + } + /* single button */ + else { + but = uiDefAutoButR(block, ptr, prop, index, name, icon, 0, 0, w, h); + + if (slider && but->type == UI_BTYPE_NUM) { + uiButNumber *num_but = (uiButNumber *)but; + + but->a1 = num_but->step_size; + but = ui_but_change_type(but, UI_BTYPE_NUM_SLIDER); + } + + if (flag & UI_ITEM_R_CHECKBOX_INVERT) { + if (ELEM(but->type, + UI_BTYPE_CHECKBOX, + UI_BTYPE_CHECKBOX_N, + UI_BTYPE_ICON_TOGGLE, + UI_BTYPE_ICON_TOGGLE_N)) { + but->drawflag |= UI_BUT_CHECKBOX_INVERT; + } + } + + if ((toggle == 1) && but->type == UI_BTYPE_CHECKBOX) { + but->type = UI_BTYPE_TOGGLE; + } + + if (layout->redalert) { + UI_but_flag_enable(but, UI_BUT_REDALERT); + } + + if (layout->activate_init) { + UI_but_flag_enable(but, UI_BUT_ACTIVATE_ON_INIT); + } + } + + /* The resulting button may have the icon set since boolean button drawing + * is being 'helpful' and adding an icon for us. + * In this case we want the ability not to have an icon. + * + * We could pass an argument not to set the icon to begin with however this is the one case + * the functionality is needed. */ + if (but && no_icon) { + if ((icon == ICON_NONE) && (but->icon != ICON_NONE)) { + ui_def_but_icon_clear(but); + } + } + + /* Mark non-embossed textfields inside a listbox. */ + if (but && (block->flag & UI_BLOCK_LIST_ITEM) && (but->type == UI_BTYPE_TEXT) && + (but->emboss & UI_EMBOSS_NONE)) { + UI_but_flag_enable(but, UI_BUT_LIST_ITEM); + } + +#ifdef UI_PROP_DECORATE + if (ui_decorate.use_prop_decorate) { + uiBut *but_decorate = ui_decorate.but ? ui_decorate.but->next : (uiBut *)block->buttons.first; + const bool use_blank_decorator = (flag & UI_ITEM_R_FORCE_BLANK_DECORATE); + uiLayout *layout_col = uiLayoutColumn(ui_decorate.layout, false); + layout_col->space = 0; + layout_col->emboss = UI_EMBOSS_NONE; + + int i; + for (i = 0; i < ui_decorate.len && but_decorate; i++) { + PointerRNA *ptr_dec = use_blank_decorator ? NULL : &but_decorate->rnapoin; + PropertyRNA *prop_dec = use_blank_decorator ? NULL : but_decorate->rnaprop; + + /* The icons are set in 'ui_but_anim_flag' */ + uiItemDecoratorR_prop(layout_col, ptr_dec, prop_dec, but_decorate->rnaindex); + but = (uiBut *)block->buttons.last; + + /* Order the decorator after the button we decorate, this is used so we can always + * do a quick lookup. */ + BLI_remlink(&block->buttons, but); + BLI_insertlinkafter(&block->buttons, but_decorate, but); + but_decorate = but->next; + } + BLI_assert(ELEM(i, 1, ui_decorate.len)); + + layout->item.flag &= ~UI_ITEM_PROP_DECORATE_NO_PAD; + } +#endif /* UI_PROP_DECORATE */ + + if (no_bg) { + layout->emboss = prev_emboss; + } + + /* ensure text isn't added to icon_only buttons */ + if (but && icon_only) { + BLI_assert(but->str[0] == '\0'); + } +} + +void uiItemR( + uiLayout *layout, PointerRNA *ptr, const char *propname, int flag, const char *name, int icon) +{ + PropertyRNA *prop = RNA_struct_find_property(ptr, propname); + + if (!prop) { + ui_item_disabled(layout, propname); + RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); + return; + } + + uiItemFullR(layout, ptr, prop, RNA_NO_INDEX, 0, flag, name, icon); +} + +/** + * Use a wrapper function since re-implementing all the logic in this function would be messy. + */ +void uiItemFullR_with_popover(uiLayout *layout, + PointerRNA *ptr, + PropertyRNA *prop, + int index, + int value, + int flag, + const char *name, + int icon, + const char *panel_type) +{ + uiBlock *block = layout->root->block; + uiBut *but = (uiBut *)block->buttons.last; + uiItemFullR(layout, ptr, prop, index, value, flag, name, icon); + but = but->next; + while (but) { + if (but->rnaprop == prop && ELEM(but->type, UI_BTYPE_MENU, UI_BTYPE_COLOR)) { + ui_but_rna_menu_convert_to_panel_type(but, panel_type); + break; + } + but = but->next; + } + if (but == NULL) { + const char *propname = RNA_property_identifier(prop); + ui_item_disabled(layout, panel_type); + RNA_warning("property could not use a popover: %s.%s (%s)", + RNA_struct_identifier(ptr->type), + propname, + panel_type); + } +} + +void uiItemFullR_with_menu(uiLayout *layout, + PointerRNA *ptr, + PropertyRNA *prop, + int index, + int value, + int flag, + const char *name, + int icon, + const char *menu_type) +{ + uiBlock *block = layout->root->block; + uiBut *but = (uiBut *)block->buttons.last; + uiItemFullR(layout, ptr, prop, index, value, flag, name, icon); + but = but->next; + while (but) { + if (but->rnaprop == prop && but->type == UI_BTYPE_MENU) { + ui_but_rna_menu_convert_to_menu_type(but, menu_type); + break; + } + but = but->next; + } + if (but == NULL) { + const char *propname = RNA_property_identifier(prop); + ui_item_disabled(layout, menu_type); + RNA_warning("property could not use a menu: %s.%s (%s)", + RNA_struct_identifier(ptr->type), + propname, + menu_type); + } +} + +void uiItemEnumR_prop(uiLayout *layout, + const char *name, + int icon, + struct PointerRNA *ptr, + PropertyRNA *prop, + int value) +{ + if (RNA_property_type(prop) != PROP_ENUM) { + const char *propname = RNA_property_identifier(prop); + ui_item_disabled(layout, propname); + RNA_warning("property not an enum: %s.%s", RNA_struct_identifier(ptr->type), propname); + return; + } + + uiItemFullR(layout, ptr, prop, RNA_ENUM_VALUE, value, 0, name, icon); +} + +void uiItemEnumR(uiLayout *layout, + const char *name, + int icon, + struct PointerRNA *ptr, + const char *propname, + int value) +{ + PropertyRNA *prop = RNA_struct_find_property(ptr, propname); + + if (prop == NULL) { + ui_item_disabled(layout, propname); + RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); + return; + } + + uiItemFullR(layout, ptr, prop, RNA_ENUM_VALUE, value, 0, name, icon); +} + +void uiItemEnumR_string_prop(uiLayout *layout, + struct PointerRNA *ptr, + PropertyRNA *prop, + const char *value, + const char *name, + int icon) +{ + if (UNLIKELY(RNA_property_type(prop) != PROP_ENUM)) { + const char *propname = RNA_property_identifier(prop); + ui_item_disabled(layout, propname); + RNA_warning("not an enum property: %s.%s", RNA_struct_identifier(ptr->type), propname); + return; + } + + const EnumPropertyItem *item; + bool free; + RNA_property_enum_items((bContext *)layout->root->block->evil_C, ptr, prop, &item, NULL, &free); + + int ivalue; + if (!RNA_enum_value_from_id(item, value, &ivalue)) { + const char *propname = RNA_property_identifier(prop); + if (free) { + MEM_freeN((void *)item); + } + ui_item_disabled(layout, propname); + RNA_warning("enum property value not found: %s", value); + return; + } + + for (int a = 0; item[a].identifier; a++) { + if (item[a].identifier[0] == '\0') { + /* Skip enum item separators. */ + continue; + } + if (item[a].value == ivalue) { + const char *item_name = name ? + name : + CTX_IFACE_(RNA_property_translation_context(prop), item[a].name); + const int flag = item_name[0] ? 0 : UI_ITEM_R_ICON_ONLY; + + uiItemFullR( + layout, ptr, prop, RNA_ENUM_VALUE, ivalue, flag, item_name, icon ? icon : item[a].icon); + break; + } + } + + if (free) { + MEM_freeN((void *)item); + } +} + +void uiItemEnumR_string(uiLayout *layout, + struct PointerRNA *ptr, + const char *propname, + const char *value, + const char *name, + int icon) +{ + PropertyRNA *prop = RNA_struct_find_property(ptr, propname); + if (UNLIKELY(prop == NULL)) { + ui_item_disabled(layout, propname); + RNA_warning("enum property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); + return; + } + uiItemEnumR_string_prop(layout, ptr, prop, value, name, icon); +} + +void uiItemsEnumR(uiLayout *layout, struct PointerRNA *ptr, const char *propname) +{ + uiBlock *block = layout->root->block; + + PropertyRNA *prop = RNA_struct_find_property(ptr, propname); + + if (!prop) { + ui_item_disabled(layout, propname); + RNA_warning("enum property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); + return; + } + + if (RNA_property_type(prop) != PROP_ENUM) { + RNA_warning("not an enum property: %s.%s", RNA_struct_identifier(ptr->type), propname); + return; + } + + uiLayout *split = uiLayoutSplit(layout, 0.0f, false); + uiLayout *column = uiLayoutColumn(split, false); + + int totitem; + const EnumPropertyItem *item; + bool free; + RNA_property_enum_items_gettexted((bContext *)block->evil_C, ptr, prop, &item, &totitem, &free); + + for (int i = 0; i < totitem; i++) { + if (item[i].identifier[0]) { + uiItemEnumR_prop(column, item[i].name, item[i].icon, ptr, prop, item[i].value); + ui_but_tip_from_enum_item((uiBut *)block->buttons.last, &item[i]); + } + else { + if (item[i].name) { + if (i != 0) { + column = uiLayoutColumn(split, false); + /* inconsistent, but menus with labels do not look good flipped */ + block->flag |= UI_BLOCK_NO_FLIP; + } + + uiItemL(column, item[i].name, ICON_NONE); + uiBut *bt = (uiBut *)block->buttons.last; + bt->drawflag = UI_BUT_TEXT_LEFT; + + ui_but_tip_from_enum_item(bt, &item[i]); + } + else { + uiItemS(column); + } + } + } + + if (free) { + MEM_freeN((void *)item); + } + + /* intentionally don't touch UI_BLOCK_IS_FLIP here, + * we don't know the context this is called in */ +} + +/* Pointer RNA button with search */ + +static void search_id_collection(StructRNA *ptype, PointerRNA *r_ptr, PropertyRNA **r_prop) +{ + /* look for collection property in Main */ + /* NOTE: using global Main is OK-ish here, UI shall not access other Mains anyway. */ + RNA_main_pointer_create(G_MAIN, r_ptr); + + *r_prop = NULL; + + RNA_STRUCT_BEGIN (r_ptr, iprop) { + /* if it's a collection and has same pointer type, we've got it */ + if (RNA_property_type(iprop) == PROP_COLLECTION) { + StructRNA *srna = RNA_property_pointer_type(r_ptr, iprop); + + if (ptype == srna) { + *r_prop = iprop; + break; + } + } + } + RNA_STRUCT_END; +} + +static void ui_rna_collection_search_arg_free_fn(void *ptr) +{ + uiRNACollectionSearch *coll_search = (uiRNACollectionSearch *)ptr; + UI_butstore_free(coll_search->butstore_block, coll_search->butstore); + MEM_freeN(ptr); +} + +/** + * \note May reallocate \a but, so the possibly new address is returned. + */ +uiBut *ui_but_add_search( + uiBut *but, PointerRNA *ptr, PropertyRNA *prop, PointerRNA *searchptr, PropertyRNA *searchprop) +{ + /* for ID's we do automatic lookup */ + PointerRNA sptr; + if (!searchprop) { + if (RNA_property_type(prop) == PROP_POINTER) { + StructRNA *ptype = RNA_property_pointer_type(ptr, prop); + search_id_collection(ptype, &sptr, &searchprop); + searchptr = &sptr; + } + } + + /* turn button into search button */ + if (searchprop) { + uiRNACollectionSearch *coll_search = (uiRNACollectionSearch *)MEM_mallocN(sizeof(*coll_search), + __func__); + uiButSearch *search_but; + + but = ui_but_change_type(but, UI_BTYPE_SEARCH_MENU); + search_but = (uiButSearch *)but; + search_but->rnasearchpoin = *searchptr; + search_but->rnasearchprop = searchprop; + but->hardmax = MAX2(but->hardmax, 256.0f); + but->drawflag |= UI_BUT_ICON_LEFT | UI_BUT_TEXT_LEFT; + if (RNA_property_is_unlink(prop)) { + but->flag |= UI_BUT_VALUE_CLEAR; + } + + coll_search->target_ptr = *ptr; + coll_search->target_prop = prop; + coll_search->search_ptr = *searchptr; + coll_search->search_prop = searchprop; + coll_search->search_but = but; + coll_search->butstore_block = but->block; + coll_search->butstore = UI_butstore_create(coll_search->butstore_block); + UI_butstore_register(coll_search->butstore, &coll_search->search_but); + + if (RNA_property_type(prop) == PROP_ENUM) { + /* XXX, this will have a menu string, + * but in this case we just want the text */ + but->str[0] = 0; + } + + UI_but_func_search_set(but, + ui_searchbox_create_generic, + ui_rna_collection_search_update_fn, + coll_search, + false, + ui_rna_collection_search_arg_free_fn, + NULL, + NULL); + } + else if (but->type == UI_BTYPE_SEARCH_MENU) { + /* In case we fail to find proper searchprop, + * so other code might have already set but->type to search menu... */ + but->flag |= UI_BUT_DISABLED; + } + + return but; +} + +void uiItemPointerR_prop(uiLayout *layout, + PointerRNA *ptr, + PropertyRNA *prop, + PointerRNA *searchptr, + PropertyRNA *searchprop, + const char *name, + int icon) +{ + const bool use_prop_sep = ((layout->item.flag & UI_ITEM_PROP_SEP) != 0); + + ui_block_new_button_group(uiLayoutGetBlock(layout)); + + const PropertyType type = RNA_property_type(prop); + if (!ELEM(type, PROP_POINTER, PROP_STRING, PROP_ENUM)) { + RNA_warning("Property %s.%s must be a pointer, string or enum", + RNA_struct_identifier(ptr->type), + RNA_property_identifier(prop)); + return; + } + if (RNA_property_type(searchprop) != PROP_COLLECTION) { + RNA_warning("search collection property is not a collection type: %s.%s", + RNA_struct_identifier(searchptr->type), + RNA_property_identifier(searchprop)); + return; + } + + /* get icon & name */ + if (icon == ICON_NONE) { + StructRNA *icontype; + if (type == PROP_POINTER) { + icontype = RNA_property_pointer_type(ptr, prop); + } + else { + icontype = RNA_property_pointer_type(searchptr, searchprop); + } + + icon = RNA_struct_ui_icon(icontype); + } + if (!name) { + name = RNA_property_ui_name(prop); + } + + char namestr[UI_MAX_NAME_STR]; + if (use_prop_sep == false) { + name = ui_item_name_add_colon(name, namestr); + } + + /* create button */ + uiBlock *block = uiLayoutGetBlock(layout); + + int w, h; + ui_item_rna_size(layout, name, icon, ptr, prop, 0, 0, false, &w, &h); + w += UI_UNIT_X; /* X icon needs more space */ + uiBut *but = ui_item_with_label(layout, block, name, icon, ptr, prop, 0, 0, 0, w, h, 0); + + ui_but_add_search(but, ptr, prop, searchptr, searchprop); +} + +void uiItemPointerR(uiLayout *layout, + PointerRNA *ptr, + const char *propname, + PointerRNA *searchptr, + const char *searchpropname, + const char *name, + int icon) +{ + /* validate arguments */ + PropertyRNA *prop = RNA_struct_find_property(ptr, propname); + if (!prop) { + RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); + return; + } + PropertyRNA *searchprop = RNA_struct_find_property(searchptr, searchpropname); + if (!searchprop) { + RNA_warning("search collection property not found: %s.%s", + RNA_struct_identifier(searchptr->type), + searchpropname); + return; + } + + uiItemPointerR_prop(layout, ptr, prop, searchptr, searchprop, name, icon); +} + +/* menu item */ +void ui_item_menutype_func(bContext *C, uiLayout *layout, void *arg_mt) +{ + MenuType *mt = (MenuType *)arg_mt; + + UI_menutype_draw(C, mt, layout); + + /* Menus are created flipped (from event handling point of view). */ + layout->root->block->flag ^= UI_BLOCK_IS_FLIP; +} + +void ui_item_paneltype_func(bContext *C, uiLayout *layout, void *arg_pt) +{ + PanelType *pt = (PanelType *)arg_pt; + UI_paneltype_draw(C, pt, layout); + + /* panels are created flipped (from event handling pov) */ + layout->root->block->flag ^= UI_BLOCK_IS_FLIP; +} + +static uiBut *ui_item_menu(uiLayout *layout, + const char *name, + int icon, + uiMenuCreateFunc func, + void *arg, + void *argN, + const char *tip, + bool force_menu) +{ + uiBlock *block = layout->root->block; + uiLayout *heading_layout = ui_layout_heading_find(layout); + + UI_block_layout_set_current(block, layout); + ui_block_new_button_group(block); + + if (!name) { + name = ""; + } + if (layout->root->type == UI_LAYOUT_MENU && !icon) { + icon = ICON_BLANK1; + } + + int w = ui_text_icon_width(layout, name, icon, 1); + const int h = UI_UNIT_Y; + + if (layout->root->type == UI_LAYOUT_HEADER) { /* ugly .. */ + if (icon == ICON_NONE && force_menu) { + /* pass */ + } + else if (force_menu) { + w += 0.6f * UI_UNIT_X; + } + else { + if (name[0]) { + w -= UI_UNIT_X / 2; + } + } + } + + if (heading_layout) { + ui_layout_heading_label_add(layout, heading_layout, true, true); + } + + uiBut *but; + if (name[0] && icon) { + but = uiDefIconTextMenuBut(block, func, arg, icon, name, 0, 0, w, h, tip); + } + else if (icon) { + but = uiDefIconMenuBut(block, func, arg, icon, 0, 0, w, h, tip); + if (force_menu && name[0]) { + UI_but_drawflag_enable(but, UI_BUT_ICON_LEFT); + } + } + else { + but = uiDefMenuBut(block, func, arg, name, 0, 0, w, h, tip); + } + + if (argN) { + /* ugly .. */ + if (arg != argN) { + but->poin = (char *)but; + } + but->func_argN = argN; + } + + if (ELEM(layout->root->type, UI_LAYOUT_PANEL, UI_LAYOUT_TOOLBAR) || + /* We never want a drop-down in menu! */ + (force_menu && layout->root->type != UI_LAYOUT_MENU)) { + UI_but_type_set_menu_from_pulldown(but); + } + + return but; +} + +void uiItemM_ptr(uiLayout *layout, MenuType *mt, const char *name, int icon) +{ + if (!name) { + name = CTX_IFACE_(mt->translation_context, mt->label); + } + + if (layout->root->type == UI_LAYOUT_MENU && !icon) { + icon = ICON_BLANK1; + } + + ui_item_menu(layout, + name, + icon, + ui_item_menutype_func, + mt, + NULL, + mt->description ? TIP_(mt->description) : "", + false); +} + +void uiItemM(uiLayout *layout, const char *menuname, const char *name, int icon) +{ + MenuType *mt = WM_menutype_find(menuname, false); + if (mt == NULL) { + RNA_warning("not found %s", menuname); + return; + } + uiItemM_ptr(layout, mt, name, icon); +} + +void uiItemMContents(uiLayout *layout, const char *menuname) +{ + MenuType *mt = WM_menutype_find(menuname, false); + if (mt == NULL) { + RNA_warning("not found %s", menuname); + return; + } + + uiBlock *block = layout->root->block; + UI_menutype_draw((bContext *)block->evil_C, mt, layout); +} + +/** + * Insert a decorator item for a button with the same property as \a prop. + * To force inserting a blank dummy element, NULL can be passed for \a ptr and \a prop. + */ +void uiItemDecoratorR_prop(uiLayout *layout, PointerRNA *ptr, PropertyRNA *prop, int index) +{ + uiBlock *block = layout->root->block; + + UI_block_layout_set_current(block, layout); + uiLayout *col = uiLayoutColumn(layout, false); + col->space = 0; + col->emboss = UI_EMBOSS_NONE; + + if (ELEM(NULL, ptr, prop) || !RNA_property_animateable(ptr, prop)) { + uiBut *but = uiDefIconBut(block, + UI_BTYPE_DECORATOR, + 0, + ICON_BLANK1, + 0, + 0, + UI_UNIT_X, + UI_UNIT_Y, + NULL, + 0.0, + 0.0, + 0.0, + 0.0, + ""); + but->flag |= UI_BUT_DISABLED; + return; + } + + const bool is_expand = ui_item_rna_is_expand(prop, index, 0); + const bool is_array = RNA_property_array_check(prop); + + /* Loop for the array-case, but only do in case of an expanded array. */ + for (int i = 0; i < (is_expand ? RNA_property_array_length(ptr, prop) : 1); i++) { + uiButDecorator *decorator_but = (uiButDecorator *)uiDefIconBut(block, + UI_BTYPE_DECORATOR, + 0, + ICON_DOT, + 0, + 0, + UI_UNIT_X, + UI_UNIT_Y, + NULL, + 0.0, + 0.0, + 0.0, + 0.0, + TIP_("Animate property")); + + UI_but_func_set(&decorator_but->but, ui_but_anim_decorate_cb, decorator_but, NULL); + decorator_but->but.flag |= UI_BUT_UNDO | UI_BUT_DRAG_LOCK; + /* Reusing RNA search members, setting actual RNA data has many side-effects. */ + decorator_but->rnapoin = *ptr; + decorator_but->rnaprop = prop; + /* ui_def_but_rna() sets non-array buttons to have a RNA index of 0. */ + decorator_but->rnaindex = (!is_array || is_expand) ? i : index; + } +} + +/** + * Insert a decorator item for a button with the same property as \a prop. + * To force inserting a blank dummy element, NULL can be passed for \a ptr and \a propname. + */ +void uiItemDecoratorR(uiLayout *layout, PointerRNA *ptr, const char *propname, int index) +{ + PropertyRNA *prop = NULL; + + if (ptr && propname) { + /* validate arguments */ + prop = RNA_struct_find_property(ptr, propname); + if (!prop) { + ui_item_disabled(layout, propname); + RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); + return; + } + } + + /* ptr and prop are allowed to be NULL here. */ + uiItemDecoratorR_prop(layout, ptr, prop, index); +} + +/* popover */ +void uiItemPopoverPanel_ptr( + uiLayout *layout, const bContext *C, PanelType *pt, const char *name, int icon) +{ + if (!name) { + name = CTX_IFACE_(pt->translation_context, pt->label); + } + + if (layout->root->type == UI_LAYOUT_MENU && !icon) { + icon = ICON_BLANK1; + } + + const bool ok = (pt->poll == NULL) || pt->poll(C, pt); + if (ok && (pt->draw_header != NULL)) { + layout = uiLayoutRow(layout, true); + Panel panel = { + .type = pt, + .layout = layout, + .flag = PNL_POPOVER, + }; + pt->draw_header(C, &panel); + } + uiBut *but = ui_item_menu( + layout, name, icon, ui_item_paneltype_func, pt, NULL, pt->description, true); + but->type = UI_BTYPE_POPOVER; + if (!ok) { + but->flag |= UI_BUT_DISABLED; + } +} + +void uiItemPopoverPanel( + uiLayout *layout, const bContext *C, const char *panel_type, const char *name, int icon) +{ + PanelType *pt = WM_paneltype_find(panel_type, true); + if (pt == NULL) { + RNA_warning("Panel type not found '%s'", panel_type); + return; + } + uiItemPopoverPanel_ptr(layout, C, pt, name, icon); +} + +void uiItemPopoverPanelFromGroup(uiLayout *layout, + bContext *C, + int space_id, + int region_id, + const char *context, + const char *category) +{ + SpaceType *st = BKE_spacetype_from_id(space_id); + if (st == NULL) { + RNA_warning("space type not found %d", space_id); + return; + } + ARegionType *art = BKE_regiontype_from_id(st, region_id); + if (art == NULL) { + RNA_warning("region type not found %d", region_id); + return; + } + + LISTBASE_FOREACH (PanelType *, pt, &art->paneltypes) { + /* Causes too many panels, check context. */ + if (pt->parent_id[0] == '\0') { + if (/* (*context == '\0') || */ STREQ(pt->context, context)) { + if ((*category == '\0') || STREQ(pt->category, category)) { + if (pt->poll == NULL || pt->poll(C, pt)) { + uiItemPopoverPanel_ptr(layout, C, pt, NULL, ICON_NONE); + } + } + } + } + } +} + +/* label item */ +static uiBut *uiItemL_(uiLayout *layout, const char *name, int icon) +{ + uiBlock *block = layout->root->block; + + UI_block_layout_set_current(block, layout); + ui_block_new_button_group(block); + + if (!name) { + name = ""; + } + if (layout->root->type == UI_LAYOUT_MENU && !icon) { + icon = ICON_BLANK1; + } + + const int w = ui_text_icon_width(layout, name, icon, 0); + + uiBut *but; + if (icon && name[0]) { + but = uiDefIconTextBut( + block, UI_BTYPE_LABEL, 0, icon, name, 0, 0, w, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, NULL); + } + else if (icon) { + but = uiDefIconBut( + block, UI_BTYPE_LABEL, 0, icon, 0, 0, w, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, NULL); + } + else { + but = uiDefBut(block, UI_BTYPE_LABEL, 0, name, 0, 0, w, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, NULL); + } + + /* to compensate for string size padding in ui_text_icon_width, + * make text aligned right if the layout is aligned right. + */ + if (uiLayoutGetAlignment(layout) == UI_LAYOUT_ALIGN_RIGHT) { + but->drawflag &= ~UI_BUT_TEXT_LEFT; /* default, needs to be unset */ + but->drawflag |= UI_BUT_TEXT_RIGHT; + } + + /* Mark as a label inside a listbox. */ + if (block->flag & UI_BLOCK_LIST_ITEM) { + but->flag |= UI_BUT_LIST_ITEM; + } + + if (layout->redalert) { + UI_but_flag_enable(but, UI_BUT_REDALERT); + } + + return but; +} + +void uiItemL_ex( + uiLayout *layout, const char *name, int icon, const bool highlight, const bool redalert) +{ + uiBut *but = uiItemL_(layout, name, icon); + + if (highlight) { + /* TODO: add another flag for this. */ + UI_but_flag_enable(but, UI_SELECT_DRAW); + } + + if (redalert) { + UI_but_flag_enable(but, UI_BUT_REDALERT); + } +} + +void uiItemL(uiLayout *layout, const char *name, int icon) +{ + uiItemL_(layout, name, icon); +} + +/** + * Normally, we handle the split layout in #uiItemFullR(), but there are other cases where the + * logic is needed. Ideally, #uiItemFullR() could just call this, but it currently has too many + * special needs. + */ +uiPropertySplitWrapper uiItemPropertySplitWrapperCreate(uiLayout *parent_layout) +{ + uiPropertySplitWrapper split_wrapper = {NULL}; + + uiLayout *layout_row = uiLayoutRow(parent_layout, true); + uiLayout *layout_split = uiLayoutSplit(layout_row, UI_ITEM_PROP_SEP_DIVIDE, true); + + split_wrapper.label_column = uiLayoutColumn(layout_split, true); + split_wrapper.label_column->alignment = UI_LAYOUT_ALIGN_RIGHT; + split_wrapper.property_row = ui_item_prop_split_layout_hack(parent_layout, layout_split); + split_wrapper.decorate_column = uiLayoutColumn(layout_row, true); + + return split_wrapper; +} + +/* + * Helper to add a label and creates a property split layout if needed. + */ +uiLayout *uiItemL_respect_property_split(uiLayout *layout, const char *text, int icon) +{ + if (layout->item.flag & UI_ITEM_PROP_SEP) { + uiBlock *block = uiLayoutGetBlock(layout); + const uiPropertySplitWrapper split_wrapper = uiItemPropertySplitWrapperCreate(layout); + /* Further items added to 'layout' will automatically be added to split_wrapper.property_row */ + + uiItemL_(split_wrapper.label_column, text, icon); + UI_block_layout_set_current(block, split_wrapper.property_row); + + return split_wrapper.decorate_column; + } + + char namestr[UI_MAX_NAME_STR]; + if (text) { + text = ui_item_name_add_colon(text, namestr); + } + uiItemL_(layout, text, icon); + + return layout; +} + +void uiItemLDrag(uiLayout *layout, PointerRNA *ptr, const char *name, int icon) +{ + uiBut *but = uiItemL_(layout, name, icon); + + if (ptr && ptr->type) { + if (RNA_struct_is_ID(ptr->type)) { + UI_but_drag_set_id(but, ptr->owner_id); + } + } +} + +/* value item */ +void uiItemV(uiLayout *layout, const char *name, int icon, int argval) +{ + /* label */ + uiBlock *block = layout->root->block; + int *retvalue = (block->handle) ? &block->handle->retvalue : NULL; + + UI_block_layout_set_current(block, layout); + + if (!name) { + name = ""; + } + if (layout->root->type == UI_LAYOUT_MENU && !icon) { + icon = ICON_BLANK1; + } + + const int w = ui_text_icon_width(layout, name, icon, 0); + + if (icon && name[0]) { + uiDefIconTextButI(block, + UI_BTYPE_BUT, + argval, + icon, + name, + 0, + 0, + w, + UI_UNIT_Y, + retvalue, + 0.0, + 0.0, + 0, + -1, + ""); + } + else if (icon) { + uiDefIconButI( + block, UI_BTYPE_BUT, argval, icon, 0, 0, w, UI_UNIT_Y, retvalue, 0.0, 0.0, 0, -1, ""); + } + else { + uiDefButI( + block, UI_BTYPE_BUT, argval, name, 0, 0, w, UI_UNIT_Y, retvalue, 0.0, 0.0, 0, -1, ""); + } +} + +/* separator item */ +void uiItemS_ex(uiLayout *layout, float factor) +{ + uiBlock *block = layout->root->block; + const bool is_menu = ui_block_is_menu(block); + if (is_menu && !UI_block_can_add_separator(block)) { + return; + } + int space = (is_menu) ? 0.45f * UI_UNIT_X : 0.3f * UI_UNIT_X; + space *= factor; + + UI_block_layout_set_current(block, layout); + uiDefBut(block, + (is_menu) ? UI_BTYPE_SEPR_LINE : UI_BTYPE_SEPR, + 0, + "", + 0, + 0, + space, + space, + NULL, + 0.0, + 0.0, + 0, + 0, + ""); +} + +/* separator item */ +void uiItemS(uiLayout *layout) +{ + uiItemS_ex(layout, 1.0f); +} + +/* Flexible spacing. */ +void uiItemSpacer(uiLayout *layout) +{ + uiBlock *block = layout->root->block; + const bool is_popup = ui_block_is_popup_any(block); + + if (is_popup) { + printf("Error: separator_spacer() not supported in popups.\n"); + return; + } + + if (block->direction & UI_DIR_RIGHT) { + printf("Error: separator_spacer() only supported in horizontal blocks.\n"); + return; + } + + UI_block_layout_set_current(block, layout); + uiDefBut(block, + UI_BTYPE_SEPR_SPACER, + 0, + "", + 0, + 0, + 0.3f * UI_UNIT_X, + UI_UNIT_Y, + NULL, + 0.0, + 0.0, + 0, + 0, + ""); +} + +/* level items */ +void uiItemMenuF(uiLayout *layout, const char *name, int icon, uiMenuCreateFunc func, void *arg) +{ + if (!func) { + return; + } + + ui_item_menu(layout, name, icon, func, arg, NULL, "", false); +} + +/** + * Version of #uiItemMenuF that free's `argN`. + */ +void uiItemMenuFN(uiLayout *layout, const char *name, int icon, uiMenuCreateFunc func, void *argN) +{ + if (!func) { + return; + } + + /* Second 'argN' only ensures it gets freed. */ + ui_item_menu(layout, name, icon, func, argN, argN, "", false); +} + +typedef struct MenuItemLevel { + int opcontext; + /* don't use pointers to the strings because python can dynamically + * allocate strings and free before the menu draws, see T27304. */ + char opname[OP_MAX_TYPENAME]; + char propname[MAX_IDPROP_NAME]; + PointerRNA rnapoin; +} MenuItemLevel; + +static void menu_item_enum_opname_menu(bContext *UNUSED(C), uiLayout *layout, void *arg) +{ + MenuItemLevel *lvl = (MenuItemLevel *)(((uiBut *)arg)->func_argN); + + uiLayoutSetOperatorContext(layout, lvl->opcontext); + uiItemsEnumO(layout, lvl->opname, lvl->propname); + + layout->root->block->flag |= UI_BLOCK_IS_FLIP; + + /* override default, needed since this was assumed pre 2.70 */ + UI_block_direction_set(layout->root->block, UI_DIR_DOWN); +} + +void uiItemMenuEnumO_ptr(uiLayout *layout, + bContext *C, + wmOperatorType *ot, + const char *propname, + const char *name, + int icon) +{ + /* Caller must check */ + BLI_assert(ot->srna != NULL); + + if (name == NULL) { + name = WM_operatortype_name(ot, NULL); + } + + if (layout->root->type == UI_LAYOUT_MENU && !icon) { + icon = ICON_BLANK1; + } + + MenuItemLevel *lvl = (MenuItemLevel *)MEM_callocN(sizeof(MenuItemLevel), "MenuItemLevel"); + BLI_strncpy(lvl->opname, ot->idname, sizeof(lvl->opname)); + BLI_strncpy(lvl->propname, propname, sizeof(lvl->propname)); + lvl->opcontext = layout->root->opcontext; + + uiBut *but = ui_item_menu(layout, name, icon, menu_item_enum_opname_menu, NULL, lvl, NULL, true); + + /* add hotkey here, lower UI code can't detect it */ + if ((layout->root->block->flag & UI_BLOCK_LOOP) && (ot->prop && ot->invoke)) { + char keybuf[128]; + if (WM_key_event_operator_string( + C, ot->idname, layout->root->opcontext, NULL, false, keybuf, sizeof(keybuf))) { + ui_but_add_shortcut(but, keybuf, false); + } + } +} + +void uiItemMenuEnumO(uiLayout *layout, + bContext *C, + const char *opname, + const char *propname, + const char *name, + int icon) +{ + wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */ + + UI_OPERATOR_ERROR_RET(ot, opname, return ); + + if (!ot->srna) { + ui_item_disabled(layout, opname); + RNA_warning("operator missing srna '%s'", opname); + return; + } + + uiItemMenuEnumO_ptr(layout, C, ot, propname, name, icon); +} + +static void menu_item_enum_rna_menu(bContext *UNUSED(C), uiLayout *layout, void *arg) +{ + MenuItemLevel *lvl = (MenuItemLevel *)(((uiBut *)arg)->func_argN); + + uiLayoutSetOperatorContext(layout, lvl->opcontext); + uiItemsEnumR(layout, &lvl->rnapoin, lvl->propname); + layout->root->block->flag |= UI_BLOCK_IS_FLIP; +} + +void uiItemMenuEnumR_prop( + uiLayout *layout, struct PointerRNA *ptr, PropertyRNA *prop, const char *name, int icon) +{ + if (!name) { + name = RNA_property_ui_name(prop); + } + if (layout->root->type == UI_LAYOUT_MENU && !icon) { + icon = ICON_BLANK1; + } + + MenuItemLevel *lvl = (MenuItemLevel *)MEM_callocN(sizeof(MenuItemLevel), "MenuItemLevel"); + lvl->rnapoin = *ptr; + BLI_strncpy(lvl->propname, RNA_property_identifier(prop), sizeof(lvl->propname)); + lvl->opcontext = layout->root->opcontext; + + ui_item_menu(layout, + name, + icon, + menu_item_enum_rna_menu, + NULL, + lvl, + RNA_property_description(prop), + false); +} + +void uiItemMenuEnumR( + uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *name, int icon) +{ + PropertyRNA *prop = RNA_struct_find_property(ptr, propname); + if (!prop) { + ui_item_disabled(layout, propname); + RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); + return; + } + + uiItemMenuEnumR_prop(layout, ptr, prop, name, icon); +} + +void uiItemTabsEnumR_prop(uiLayout *layout, + bContext *C, + PointerRNA *ptr, + PropertyRNA *prop, + PointerRNA *ptr_highlight, + PropertyRNA *prop_highlight, + bool icon_only) +{ + uiBlock *block = layout->root->block; + + UI_block_layout_set_current(block, layout); + ui_item_enum_expand_tabs( + layout, C, block, ptr, prop, ptr_highlight, prop_highlight, NULL, UI_UNIT_Y, icon_only); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Layout Items + * \{ */ + +/* single-row layout */ +static void ui_litem_estimate_row(uiLayout *litem) +{ + int itemw, itemh; + bool min_size_flag = true; + + litem->w = 0; + litem->h = 0; + + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + ui_item_size(item, &itemw, &itemh); + + min_size_flag = min_size_flag && (item->flag & UI_ITEM_FIXED_SIZE); + + litem->w += itemw; + litem->h = MAX2(itemh, litem->h); + + if (item->next) { + litem->w += litem->space; + } + } + + if (min_size_flag) { + litem->item.flag |= UI_ITEM_FIXED_SIZE; + } +} + +static int ui_litem_min_width(int itemw) +{ + return MIN2(2 * UI_UNIT_X, itemw); +} + +static void ui_litem_layout_row(uiLayout *litem) +{ + uiItem *last_free_item = NULL; + int x, neww, newtotw, itemw, minw, itemh, offset; + int freew, fixedx, freex, flag = 0, lastw = 0; + float extra_pixel; + + /* x = litem->x; */ /* UNUSED */ + const int y = litem->y; + int w = litem->w; + int totw = 0; + int tot = 0; + + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + ui_item_size(item, &itemw, &itemh); + totw += itemw; + tot++; + } + + if (totw == 0) { + return; + } + + if (w != 0) { + w -= (tot - 1) * litem->space; + } + int fixedw = 0; + + /* keep clamping items to fixed minimum size until all are done */ + do { + freew = 0; + x = 0; + flag = 0; + newtotw = totw; + extra_pixel = 0.0f; + + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + if (item->flag & UI_ITEM_AUTO_FIXED_SIZE) { + continue; + } + + ui_item_size(item, &itemw, &itemh); + minw = ui_litem_min_width(itemw); + + if (w - lastw > 0) { + neww = ui_item_fit(itemw, x, totw, w - lastw, !item->next, litem->alignment, &extra_pixel); + } + else { + neww = 0; /* no space left, all will need clamping to minimum size */ + } + + x += neww; + + bool min_flag = item->flag & UI_ITEM_FIXED_SIZE; + /* ignore min flag for rows with right or center alignment */ + if (item->type != ITEM_BUTTON && + ELEM(((uiLayout *)item)->alignment, UI_LAYOUT_ALIGN_RIGHT, UI_LAYOUT_ALIGN_CENTER) && + litem->alignment == UI_LAYOUT_ALIGN_EXPAND && + ((uiItem *)litem)->flag & UI_ITEM_FIXED_SIZE) { + min_flag = false; + } + + if ((neww < minw || min_flag) && w != 0) { + /* fixed size */ + item->flag |= UI_ITEM_AUTO_FIXED_SIZE; + if (item->type != ITEM_BUTTON && item->flag & UI_ITEM_FIXED_SIZE) { + minw = itemw; + } + fixedw += minw; + flag = 1; + newtotw -= itemw; + } + else { + /* keep free size */ + item->flag &= ~UI_ITEM_AUTO_FIXED_SIZE; + freew += itemw; + } + } + + totw = newtotw; + lastw = fixedw; + } while (flag); + + freex = 0; + fixedx = 0; + extra_pixel = 0.0f; + x = litem->x; + + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + ui_item_size(item, &itemw, &itemh); + minw = ui_litem_min_width(itemw); + + if (item->flag & UI_ITEM_AUTO_FIXED_SIZE) { + /* fixed minimum size items */ + if (item->type != ITEM_BUTTON && item->flag & UI_ITEM_FIXED_SIZE) { + minw = itemw; + } + itemw = ui_item_fit( + minw, fixedx, fixedw, min_ii(w, fixedw), !item->next, litem->alignment, &extra_pixel); + fixedx += itemw; + } + else { + /* free size item */ + itemw = ui_item_fit( + itemw, freex, freew, w - fixedw, !item->next, litem->alignment, &extra_pixel); + freex += itemw; + last_free_item = item; + } + + /* align right/center */ + offset = 0; + if (litem->alignment == UI_LAYOUT_ALIGN_RIGHT) { + if (freew + fixedw > 0 && freew + fixedw < w) { + offset = w - (fixedw + freew); + } + } + else if (litem->alignment == UI_LAYOUT_ALIGN_CENTER) { + if (freew + fixedw > 0 && freew + fixedw < w) { + offset = (w - (fixedw + freew)) / 2; + } + } + + /* position item */ + ui_item_position(item, x + offset, y - itemh, itemw, itemh); + + x += itemw; + if (item->next) { + x += litem->space; + } + } + + /* add extra pixel */ + uiItem *last_item = (uiItem *)litem->items.last; + extra_pixel = litem->w - (x - litem->x); + if (extra_pixel > 0 && litem->alignment == UI_LAYOUT_ALIGN_EXPAND && last_free_item && + last_item && last_item->flag & UI_ITEM_AUTO_FIXED_SIZE) { + ui_item_move(last_free_item, 0, extra_pixel); + for (uiItem *item = (uiItem *)last_free_item->next; item; item = item->next) { + ui_item_move(item, extra_pixel, extra_pixel); + } + } + + litem->w = x - litem->x; + litem->h = litem->y - y; + litem->x = x; + litem->y = y; +} + +/* single-column layout */ +static void ui_litem_estimate_column(uiLayout *litem, bool is_box) +{ + int itemw, itemh; + bool min_size_flag = true; + + litem->w = 0; + litem->h = 0; + + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + ui_item_size(item, &itemw, &itemh); + + min_size_flag = min_size_flag && (item->flag & UI_ITEM_FIXED_SIZE); + + litem->w = MAX2(litem->w, itemw); + litem->h += itemh; + + if (item->next && (!is_box || item != litem->items.first)) { + litem->h += litem->space; + } + } + + if (min_size_flag) { + litem->item.flag |= UI_ITEM_FIXED_SIZE; + } +} + +static void ui_litem_layout_column(uiLayout *litem, bool is_box, bool is_menu) +{ + const int x = litem->x; + int y = litem->y; + + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + int itemw, itemh; + ui_item_size(item, &itemw, &itemh); + + y -= itemh; + ui_item_position(item, x, y, is_menu ? itemw : litem->w, itemh); + + if (item->next && (!is_box || item != litem->items.first)) { + y -= litem->space; + } + + if (is_box) { + item->flag |= UI_ITEM_BOX_ITEM; + } + } + + litem->h = litem->y - y; + litem->x = x; + litem->y = y; +} + +/* calculates the angle of a specified button in a radial menu, + * stores a float vector in unit circle */ +static RadialDirection ui_get_radialbut_vec(float vec[2], short itemnum) +{ + if (itemnum >= PIE_MAX_ITEMS) { + itemnum %= PIE_MAX_ITEMS; + printf("Warning: Pie menus with more than %i items are currently unsupported\n", + PIE_MAX_ITEMS); + } + + const RadialDirection dir = ui_radial_dir_order[itemnum]; + ui_but_pie_dir(dir, vec); + + return dir; +} + +static bool ui_item_is_radial_displayable(uiItem *item) +{ + + if ((item->type == ITEM_BUTTON) && (((uiButtonItem *)item)->but->type == UI_BTYPE_LABEL)) { + return false; + } + + return true; +} + +static bool ui_item_is_radial_drawable(uiButtonItem *bitem) +{ + + if (ELEM(bitem->but->type, UI_BTYPE_SEPR, UI_BTYPE_SEPR_LINE, UI_BTYPE_SEPR_SPACER)) { + return false; + } + + return true; +} + +static void ui_litem_layout_radial(uiLayout *litem) +{ + int itemh, itemw; + int itemnum = 0; + int totitems = 0; + + /* For the radial layout we will use Matt Ebb's design + * for radiation, see http://mattebb.com/weblog/radiation/ + * also the old code at http://developer.blender.org/T5103 + */ + + const int pie_radius = U.pie_menu_radius * UI_DPI_FAC; + + const int x = litem->x; + const int y = litem->y; + + int minx = x, miny = y, maxx = x, maxy = y; + + /* first count total items */ + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + totitems++; + } + + if (totitems < 5) { + litem->root->block->pie_data.flags |= UI_PIE_DEGREES_RANGE_LARGE; + } + + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + /* not all button types are drawn in a radial menu, do filtering here */ + if (ui_item_is_radial_displayable(item)) { + RadialDirection dir; + float vec[2]; + float factor[2]; + + dir = ui_get_radialbut_vec(vec, itemnum); + factor[0] = (vec[0] > 0.01f) ? 0.0f : ((vec[0] < -0.01f) ? -1.0f : -0.5f); + factor[1] = (vec[1] > 0.99f) ? 0.0f : ((vec[1] < -0.99f) ? -1.0f : -0.5f); + + itemnum++; + + if (item->type == ITEM_BUTTON) { + uiButtonItem *bitem = (uiButtonItem *)item; + + bitem->but->pie_dir = dir; + /* scale the buttons */ + bitem->but->rect.ymax *= 1.5f; + /* add a little bit more here to include number */ + bitem->but->rect.xmax += 1.5f * UI_UNIT_X; + /* enable drawing as pie item if supported by widget */ + if (ui_item_is_radial_drawable(bitem)) { + bitem->but->emboss = UI_EMBOSS_RADIAL; + bitem->but->drawflag |= UI_BUT_ICON_LEFT; + } + } + + ui_item_size(item, &itemw, &itemh); + + ui_item_position(item, + x + vec[0] * pie_radius + factor[0] * itemw, + y + vec[1] * pie_radius + factor[1] * itemh, + itemw, + itemh); + + minx = min_ii(minx, x + vec[0] * pie_radius - itemw / 2); + maxx = max_ii(maxx, x + vec[0] * pie_radius + itemw / 2); + miny = min_ii(miny, y + vec[1] * pie_radius - itemh / 2); + maxy = max_ii(maxy, y + vec[1] * pie_radius + itemh / 2); + } + } + + litem->x = minx; + litem->y = miny; + litem->w = maxx - minx; + litem->h = maxy - miny; +} + +/* root layout */ +static void ui_litem_estimate_root(uiLayout *UNUSED(litem)) +{ + /* nothing to do */ +} + +static void ui_litem_layout_root_radial(uiLayout *litem) +{ + /* first item is pie menu title, align on center of menu */ + uiItem *item = (uiItem *)litem->items.first; + + if (item->type == ITEM_BUTTON) { + int itemh, itemw, x, y; + x = litem->x; + y = litem->y; + + ui_item_size(item, &itemw, &itemh); + + ui_item_position( + item, x - itemw / 2, y + U.dpi_fac * (U.pie_menu_threshold + 9.0f), itemw, itemh); + } +} + +static void ui_litem_layout_root(uiLayout *litem) +{ + if (litem->root->type == UI_LAYOUT_HEADER) { + ui_litem_layout_row(litem); + } + else if (litem->root->type == UI_LAYOUT_PIEMENU) { + ui_litem_layout_root_radial(litem); + } + else if (litem->root->type == UI_LAYOUT_MENU) { + ui_litem_layout_column(litem, false, true); + } + else { + ui_litem_layout_column(litem, false, false); + } +} + +/* box layout */ +static void ui_litem_estimate_box(uiLayout *litem) +{ + const uiStyle *style = litem->root->style; + + ui_litem_estimate_column(litem, true); + + int boxspace = style->boxspace; + if (litem->root->type == UI_LAYOUT_HEADER) { + boxspace = 0; + } + litem->w += 2 * boxspace; + litem->h += 2 * boxspace; +} + +static void ui_litem_layout_box(uiLayout *litem) +{ + uiLayoutItemBx *box = (uiLayoutItemBx *)litem; + const uiStyle *style = litem->root->style; + + int boxspace = style->boxspace; + if (litem->root->type == UI_LAYOUT_HEADER) { + boxspace = 0; + } + + const int w = litem->w; + const int h = litem->h; + + litem->x += boxspace; + litem->y -= boxspace; + + if (w != 0) { + litem->w -= 2 * boxspace; + } + if (h != 0) { + litem->h -= 2 * boxspace; + } + + ui_litem_layout_column(litem, true, false); + + litem->x -= boxspace; + litem->y -= boxspace; + + if (w != 0) { + litem->w += 2 * boxspace; + } + if (h != 0) { + litem->h += 2 * boxspace; + } + + /* roundbox around the sublayout */ + uiBut *but = box->roundbox; + but->rect.xmin = litem->x; + but->rect.ymin = litem->y; + but->rect.xmax = litem->x + litem->w; + but->rect.ymax = litem->y + litem->h; +} + +/* multi-column layout, automatically flowing to the next */ +static void ui_litem_estimate_column_flow(uiLayout *litem) +{ + const uiStyle *style = litem->root->style; + uiLayoutItemFlow *flow = (uiLayoutItemFlow *)litem; + int itemw, itemh, maxw = 0; + + /* compute max needed width and total height */ + int toth = 0; + int totitem = 0; + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + ui_item_size(item, &itemw, &itemh); + maxw = MAX2(maxw, itemw); + toth += itemh; + totitem++; + } + + if (flow->number <= 0) { + /* auto compute number of columns, not very good */ + if (maxw == 0) { + flow->totcol = 1; + return; + } + + flow->totcol = max_ii(litem->root->emw / maxw, 1); + flow->totcol = min_ii(flow->totcol, totitem); + } + else { + flow->totcol = flow->number; + } + + /* compute sizes */ + int x = 0; + int y = 0; + int emy = 0; + int miny = 0; + + maxw = 0; + const int emh = toth / flow->totcol; + + /* create column per column */ + int col = 0; + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + ui_item_size(item, &itemw, &itemh); + + y -= itemh + style->buttonspacey; + miny = min_ii(miny, y); + emy -= itemh; + maxw = max_ii(itemw, maxw); + + /* decide to go to next one */ + if (col < flow->totcol - 1 && emy <= -emh) { + x += maxw + litem->space; + maxw = 0; + y = 0; + emy = 0; /* need to reset height again for next column */ + col++; + } + } + + litem->w = x; + litem->h = litem->y - miny; +} + +static void ui_litem_layout_column_flow(uiLayout *litem) +{ + const uiStyle *style = litem->root->style; + uiLayoutItemFlow *flow = (uiLayoutItemFlow *)litem; + int col, emh, itemw, itemh; + + /* compute max needed width and total height */ + int toth = 0; + int totitem = 0; + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + ui_item_size(item, &itemw, &itemh); + toth += itemh; + totitem++; + } + + /* compute sizes */ + int x = litem->x; + int y = litem->y; + int emy = 0; + int miny = 0; + + int w = litem->w - (flow->totcol - 1) * style->columnspace; + emh = toth / flow->totcol; + + /* create column per column */ + col = 0; + w = (litem->w - (flow->totcol - 1) * style->columnspace) / flow->totcol; + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + ui_item_size(item, &itemw, &itemh); + + itemw = (litem->alignment == UI_LAYOUT_ALIGN_EXPAND) ? w : min_ii(w, itemw); + + y -= itemh; + emy -= itemh; + ui_item_position(item, x, y, itemw, itemh); + y -= style->buttonspacey; + miny = min_ii(miny, y); + + /* decide to go to next one */ + if (col < flow->totcol - 1 && emy <= -emh) { + x += w + style->columnspace; + y = litem->y; + emy = 0; /* need to reset height again for next column */ + col++; + + const int remaining_width = litem->w - (x - litem->x); + const int remaining_width_between_columns = (flow->totcol - col - 1) * style->columnspace; + const int remaining_columns = flow->totcol - col; + w = (remaining_width - remaining_width_between_columns) / remaining_columns; + } + } + + litem->h = litem->y - miny; + litem->x = x; + litem->y = miny; +} + +/* multi-column and multi-row layout. */ +struct UILayoutGridFlowInput { + /* General layout control settings. */ + const bool row_major = true; /* Fill rows before columns */ + const bool even_columns = true; /* All columns will have same width. */ + const bool even_rows = true; /* All rows will have same height. */ + const int space_x; /* Space between columns. */ + const int space_y; /* Space between rows. */ + /* Real data about current position and size of this layout item + * (either estimated, or final values). */ + const int litem_w; /* Layout item width. */ + const int litem_x; /* Layout item X position. */ + const int litem_y; /* Layout item Y position. */ + /* Actual number of columns and rows to generate (computed from first pass usually). */ + const int tot_columns; /* Number of columns. */ + const int tot_rows; /* Number of rows. */ +}; + +struct UILayoutGridFlowOutput { + int *tot_items; /* Total number of items in this grid layout. */ + /* Width / X pos data. */ + float *global_avg_w; /* Computed average width of the columns. */ + int *cos_x_array; /* Computed X coordinate of each column. */ + int *widths_array; /* Computed width of each column. */ + int *tot_w; /* Computed total width. */ + /* Height / Y pos data. */ + int *global_max_h; /* Computed height of the tallest item in the grid. */ + int *cos_y_array; /* Computed Y coordinate of each column. */ + int *heights_array; /* Computed height of each column. */ + int *tot_h; /* Computed total height. */ +}; + +static void ui_litem_grid_flow_compute(ListBase *items, + UILayoutGridFlowInput *parameters, + UILayoutGridFlowOutput *results) +{ + float tot_w = 0.0f, tot_h = 0.0f; + float global_avg_w = 0.0f, global_totweight_w = 0.0f; + int global_max_h = 0; + + Array<float, 128> avg_w(parameters->tot_columns, 0.0f); + Array<float, 128> totweight_w(parameters->tot_columns, 0.0f); + Array<int, 128> max_h(parameters->tot_rows, 0); + + BLI_assert( + parameters->tot_columns != 0 || + (results->cos_x_array == NULL && results->widths_array == NULL && results->tot_w == NULL)); + BLI_assert( + parameters->tot_rows != 0 || + (results->cos_y_array == NULL && results->heights_array == NULL && results->tot_h == NULL)); + + if (results->tot_items) { + *results->tot_items = 0; + } + + if (items->first == NULL) { + if (results->global_avg_w) { + *results->global_avg_w = 0.0f; + } + if (results->global_max_h) { + *results->global_max_h = 0; + } + return; + } + + int i = 0; + LISTBASE_FOREACH (uiItem *, item, items) { + int item_w, item_h; + ui_item_size(item, &item_w, &item_h); + + global_avg_w += (float)(item_w * item_w); + global_totweight_w += (float)item_w; + global_max_h = max_ii(global_max_h, item_h); + + if (parameters->tot_rows != 0 && parameters->tot_columns != 0) { + const int index_col = parameters->row_major ? i % parameters->tot_columns : + i / parameters->tot_rows; + const int index_row = parameters->row_major ? i / parameters->tot_columns : + i % parameters->tot_rows; + + avg_w[index_col] += (float)(item_w * item_w); + totweight_w[index_col] += (float)item_w; + + max_h[index_row] = max_ii(max_h[index_row], item_h); + } + + if (results->tot_items) { + (*results->tot_items)++; + } + i++; + } + + /* Finalize computing of column average sizes */ + global_avg_w /= global_totweight_w; + if (parameters->tot_columns != 0) { + for (i = 0; i < parameters->tot_columns; i++) { + avg_w[i] /= totweight_w[i]; + tot_w += avg_w[i]; + } + if (parameters->even_columns) { + tot_w = ceilf(global_avg_w) * parameters->tot_columns; + } + } + /* Finalize computing of rows max sizes */ + if (parameters->tot_rows != 0) { + for (i = 0; i < parameters->tot_rows; i++) { + tot_h += max_h[i]; + } + if (parameters->even_rows) { + tot_h = global_max_h * parameters->tot_columns; + } + } + + /* Compute positions and sizes of all cells. */ + if (results->cos_x_array != NULL && results->widths_array != NULL) { + /* We enlarge/narrow columns evenly to match available width. */ + const float wfac = (float)(parameters->litem_w - + (parameters->tot_columns - 1) * parameters->space_x) / + tot_w; + + for (int col = 0; col < parameters->tot_columns; col++) { + results->cos_x_array[col] = (col ? results->cos_x_array[col - 1] + + results->widths_array[col - 1] + parameters->space_x : + parameters->litem_x); + if (parameters->even_columns) { + /* (< remaining width > - < space between remaining columns >) / < remaining columns > */ + results->widths_array[col] = (((parameters->litem_w - + (results->cos_x_array[col] - parameters->litem_x)) - + (parameters->tot_columns - col - 1) * parameters->space_x) / + (parameters->tot_columns - col)); + } + else if (col == parameters->tot_columns - 1) { + /* Last column copes width rounding errors... */ + results->widths_array[col] = parameters->litem_w - + (results->cos_x_array[col] - parameters->litem_x); + } + else { + results->widths_array[col] = (int)(avg_w[col] * wfac); + } + } + } + if (results->cos_y_array != NULL && results->heights_array != NULL) { + for (int row = 0; row < parameters->tot_rows; row++) { + if (parameters->even_rows) { + results->heights_array[row] = global_max_h; + } + else { + results->heights_array[row] = max_h[row]; + } + results->cos_y_array[row] = (row ? results->cos_y_array[row - 1] - parameters->space_y - + results->heights_array[row] : + parameters->litem_y - results->heights_array[row]); + } + } + + if (results->global_avg_w) { + *results->global_avg_w = global_avg_w; + } + if (results->global_max_h) { + *results->global_max_h = global_max_h; + } + if (results->tot_w) { + *results->tot_w = (int)tot_w + parameters->space_x * (parameters->tot_columns - 1); + } + if (results->tot_h) { + *results->tot_h = tot_h + parameters->space_y * (parameters->tot_rows - 1); + } +} + +static void ui_litem_estimate_grid_flow(uiLayout *litem) +{ + const uiStyle *style = litem->root->style; + uiLayoutItemGridFlow *gflow = (uiLayoutItemGridFlow *)litem; + + const int space_x = style->columnspace; + const int space_y = style->buttonspacey; + + /* Estimate average needed width and height per item. */ + { + float avg_w; + int max_h; + + UILayoutGridFlowInput grid_flow_input{ + gflow->row_major, + gflow->even_columns, + gflow->even_rows, + litem->w, + litem->x, + litem->y, + space_x, + space_y, + }; + UILayoutGridFlowOutput grid_flow_output; + grid_flow_output.tot_items = &gflow->tot_items; + grid_flow_output.global_avg_w = &avg_w; + grid_flow_output.global_max_h = &max_h; + + ui_litem_grid_flow_compute(&litem->items, &grid_flow_input, &grid_flow_output); + + if (gflow->tot_items == 0) { + litem->w = litem->h = 0; + gflow->tot_columns = gflow->tot_rows = 0; + return; + } + + /* Even in varying column width case, + * we fix our columns number from weighted average width of items, + * a proper solving of required width would be too costly, + * and this should give reasonably good results in all reasonable cases. */ + if (gflow->columns_len > 0) { + gflow->tot_columns = gflow->columns_len; + } + else { + if (avg_w == 0.0f) { + gflow->tot_columns = 1; + } + else { + gflow->tot_columns = min_ii(max_ii((int)(litem->w / avg_w), 1), gflow->tot_items); + } + } + gflow->tot_rows = (int)ceilf((float)gflow->tot_items / gflow->tot_columns); + + /* Try to tweak number of columns and rows to get better filling of last column or row, + * and apply 'modulo' value to number of columns or rows. + * Note that modulo does not prevent ending with fewer columns/rows than modulo, if mandatory + * to avoid empty column/row. */ + { + const int modulo = (gflow->columns_len < -1) ? -gflow->columns_len : 0; + const int step = modulo ? modulo : 1; + + if (gflow->row_major) { + /* Adjust number of columns to be multiple of given modulo. */ + if (modulo && gflow->tot_columns % modulo != 0 && gflow->tot_columns > modulo) { + gflow->tot_columns = gflow->tot_columns - (gflow->tot_columns % modulo); + } + /* Find smallest number of columns conserving computed optimal number of rows. */ + for (gflow->tot_rows = (int)ceilf((float)gflow->tot_items / gflow->tot_columns); + (gflow->tot_columns - step) > 0 && + (int)ceilf((float)gflow->tot_items / (gflow->tot_columns - step)) <= gflow->tot_rows; + gflow->tot_columns -= step) { + /* pass */ + } + } + else { + /* Adjust number of rows to be multiple of given modulo. */ + if (modulo && gflow->tot_rows % modulo != 0) { + gflow->tot_rows = min_ii(gflow->tot_rows + modulo - (gflow->tot_rows % modulo), + gflow->tot_items); + } + /* Find smallest number of rows conserving computed optimal number of columns. */ + for (gflow->tot_columns = (int)ceilf((float)gflow->tot_items / gflow->tot_rows); + (gflow->tot_rows - step) > 0 && + (int)ceilf((float)gflow->tot_items / (gflow->tot_rows - step)) <= gflow->tot_columns; + gflow->tot_rows -= step) { + /* pass */ + } + } + } + + /* Set evenly-spaced axes size + * (quick optimization in case we have even columns and rows). */ + if (gflow->even_columns && gflow->even_rows) { + litem->w = (int)(gflow->tot_columns * avg_w) + space_x * (gflow->tot_columns - 1); + litem->h = (int)(gflow->tot_rows * max_h) + space_y * (gflow->tot_rows - 1); + return; + } + } + + /* Now that we have our final number of columns and rows, + * we can compute actual needed space for non-evenly sized axes. */ + { + int tot_w, tot_h; + + UILayoutGridFlowInput grid_flow_input{ + gflow->row_major, + gflow->even_columns, + gflow->even_rows, + litem->w, + litem->x, + litem->y, + space_x, + space_y, + gflow->tot_columns, + gflow->tot_rows, + }; + + UILayoutGridFlowOutput grid_flow_output; + grid_flow_output.tot_w = &tot_w; + grid_flow_output.tot_h = &tot_h; + + ui_litem_grid_flow_compute(&litem->items, &grid_flow_input, &grid_flow_output); + + litem->w = tot_w; + litem->h = tot_h; + } +} + +static void ui_litem_layout_grid_flow(uiLayout *litem) +{ + const uiStyle *style = litem->root->style; + uiLayoutItemGridFlow *gflow = (uiLayoutItemGridFlow *)litem; + + if (gflow->tot_items == 0) { + litem->w = litem->h = 0; + return; + } + + BLI_assert(gflow->tot_columns > 0); + BLI_assert(gflow->tot_rows > 0); + + const int space_x = style->columnspace; + const int space_y = style->buttonspacey; + + Array<int, 64> widths(gflow->tot_columns); + Array<int, 64> heights(gflow->tot_rows); + Array<int, 64> cos_x(gflow->tot_columns); + Array<int, 64> cos_y(gflow->tot_rows); + + UILayoutGridFlowInput grid_flow_input{ + gflow->row_major, + gflow->even_columns, + gflow->even_rows, + litem->w, + litem->x, + litem->y, + space_x, + space_y, + gflow->tot_columns, + gflow->tot_rows, + }; + + UILayoutGridFlowOutput grid_flow_output; + grid_flow_output.cos_x_array = cos_x.data(); + grid_flow_output.cos_y_array = cos_y.data(); + grid_flow_output.widths_array = widths.data(); + grid_flow_output.heights_array = heights.data(); + + /* This time we directly compute coordinates and sizes of all cells. */ + ui_litem_grid_flow_compute(&litem->items, &grid_flow_input, &grid_flow_output); + + int i; + LISTBASE_FOREACH_INDEX (uiItem *, item, &litem->items, i) { + const int col = gflow->row_major ? i % gflow->tot_columns : i / gflow->tot_rows; + const int row = gflow->row_major ? i / gflow->tot_columns : i % gflow->tot_rows; + int item_w, item_h; + ui_item_size(item, &item_w, &item_h); + + const int w = widths[col]; + const int h = heights[row]; + + item_w = (litem->alignment == UI_LAYOUT_ALIGN_EXPAND) ? w : min_ii(w, item_w); + item_h = (litem->alignment == UI_LAYOUT_ALIGN_EXPAND) ? h : min_ii(h, item_h); + + ui_item_position(item, cos_x[col], cos_y[row], item_w, item_h); + } + + litem->h = litem->y - cos_y[gflow->tot_rows - 1]; + litem->x = (cos_x[gflow->tot_columns - 1] - litem->x) + widths[gflow->tot_columns - 1]; + litem->y = litem->y - litem->h; +} + +/* free layout */ +static void ui_litem_estimate_absolute(uiLayout *litem) +{ + int minx = 1e6; + int miny = 1e6; + litem->w = 0; + litem->h = 0; + + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + int itemx, itemy, itemw, itemh; + ui_item_offset(item, &itemx, &itemy); + ui_item_size(item, &itemw, &itemh); + + minx = min_ii(minx, itemx); + miny = min_ii(miny, itemy); + + litem->w = MAX2(litem->w, itemx + itemw); + litem->h = MAX2(litem->h, itemy + itemh); + } + + litem->w -= minx; + litem->h -= miny; +} + +static void ui_litem_layout_absolute(uiLayout *litem) +{ + float scalex = 1.0f, scaley = 1.0f; + int x, y, newx, newy, itemx, itemy, itemh, itemw; + + int minx = 1e6; + int miny = 1e6; + int totw = 0; + int toth = 0; + + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + ui_item_offset(item, &itemx, &itemy); + ui_item_size(item, &itemw, &itemh); + + minx = min_ii(minx, itemx); + miny = min_ii(miny, itemy); + + totw = max_ii(totw, itemx + itemw); + toth = max_ii(toth, itemy + itemh); + } + + totw -= minx; + toth -= miny; + + if (litem->w && totw > 0) { + scalex = (float)litem->w / (float)totw; + } + if (litem->h && toth > 0) { + scaley = (float)litem->h / (float)toth; + } + + x = litem->x; + y = litem->y - scaley * toth; + + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + ui_item_offset(item, &itemx, &itemy); + ui_item_size(item, &itemw, &itemh); + + if (scalex != 1.0f) { + newx = (itemx - minx) * scalex; + itemw = (itemx - minx + itemw) * scalex - newx; + itemx = minx + newx; + } + + if (scaley != 1.0f) { + newy = (itemy - miny) * scaley; + itemh = (itemy - miny + itemh) * scaley - newy; + itemy = miny + newy; + } + + ui_item_position(item, x + itemx - minx, y + itemy - miny, itemw, itemh); + } + + litem->w = scalex * totw; + litem->h = litem->y - y; + litem->x = x + litem->w; + litem->y = y; +} + +/* split layout */ +static void ui_litem_estimate_split(uiLayout *litem) +{ + ui_litem_estimate_row(litem); + litem->item.flag &= ~UI_ITEM_FIXED_SIZE; +} + +static void ui_litem_layout_split(uiLayout *litem) +{ + uiLayoutItemSplit *split = (uiLayoutItemSplit *)litem; + float extra_pixel = 0.0f; + const int tot = BLI_listbase_count(&litem->items); + + if (tot == 0) { + return; + } + + int x = litem->x; + const int y = litem->y; + + const float percentage = (split->percentage == 0.0f) ? 1.0f / (float)tot : split->percentage; + + const int w = (litem->w - (tot - 1) * litem->space); + int colw = w * percentage; + colw = MAX2(colw, 0); + + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + int itemh; + ui_item_size(item, NULL, &itemh); + + ui_item_position(item, x, y - itemh, colw, itemh); + x += colw; + + if (item->next) { + const float width = extra_pixel + (w - (int)(w * percentage)) / ((float)tot - 1); + extra_pixel = width - (int)width; + colw = (int)width; + colw = MAX2(colw, 0); + + x += litem->space; + } + } + + litem->w = x - litem->x; + litem->h = litem->y - y; + litem->x = x; + litem->y = y; +} + +/* overlap layout */ +static void ui_litem_estimate_overlap(uiLayout *litem) +{ + litem->w = 0; + litem->h = 0; + + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + int itemw, itemh; + ui_item_size(item, &itemw, &itemh); + + litem->w = MAX2(itemw, litem->w); + litem->h = MAX2(itemh, litem->h); + } +} + +static void ui_litem_layout_overlap(uiLayout *litem) +{ + + const int x = litem->x; + const int y = litem->y; + + LISTBASE_FOREACH (uiItem *, item, &litem->items) { + int itemw, itemh; + ui_item_size(item, &itemw, &itemh); + ui_item_position(item, x, y - itemh, litem->w, itemh); + + litem->h = MAX2(litem->h, itemh); + } + + litem->x = x; + litem->y = y - litem->h; +} + +static void ui_litem_init_from_parent(uiLayout *litem, uiLayout *layout, int align) +{ + litem->root = layout->root; + litem->align = align; + /* Children of gridflow layout shall never have "ideal big size" returned as estimated size. */ + litem->variable_size = layout->variable_size || layout->item.type == ITEM_LAYOUT_GRID_FLOW; + litem->active = true; + litem->enabled = true; + litem->context = layout->context; + litem->redalert = layout->redalert; + litem->w = layout->w; + litem->emboss = layout->emboss; + litem->item.flag = (layout->item.flag & + (UI_ITEM_PROP_SEP | UI_ITEM_PROP_DECORATE | UI_ITEM_INSIDE_PROP_SEP)); + + if (layout->child_items_layout) { + BLI_addtail(&layout->child_items_layout->items, litem); + litem->parent = layout->child_items_layout; + } + else { + BLI_addtail(&layout->items, litem); + litem->parent = layout; + } +} + +static void ui_layout_heading_set(uiLayout *layout, const char *heading) +{ + BLI_assert(layout->heading[0] == '\0'); + if (heading) { + STRNCPY(layout->heading, heading); + } +} + +/* layout create functions */ +uiLayout *uiLayoutRow(uiLayout *layout, bool align) +{ + uiLayout *litem = (uiLayout *)MEM_callocN(sizeof(uiLayout), "uiLayoutRow"); + ui_litem_init_from_parent(litem, layout, align); + + litem->item.type = ITEM_LAYOUT_ROW; + litem->space = (align) ? 0 : layout->root->style->buttonspacex; + + UI_block_layout_set_current(layout->root->block, litem); + + return litem; +} + +/** + * See #uiLayoutColumnWithHeading(). + */ +uiLayout *uiLayoutRowWithHeading(uiLayout *layout, bool align, const char *heading) +{ + uiLayout *litem = uiLayoutRow(layout, align); + ui_layout_heading_set(litem, heading); + return litem; +} + +uiLayout *uiLayoutColumn(uiLayout *layout, bool align) +{ + uiLayout *litem = (uiLayout *)MEM_callocN(sizeof(uiLayout), "uiLayoutColumn"); + ui_litem_init_from_parent(litem, layout, align); + + litem->item.type = ITEM_LAYOUT_COLUMN; + litem->space = (align) ? 0 : layout->root->style->buttonspacey; + + UI_block_layout_set_current(layout->root->block, litem); + + return litem; +} + +/** + * Variant of #uiLayoutColumn() that sets a heading label for the layout if the first item is + * added through #uiItemFullR(). If split layout is used and the item has no string to add to the + * first split-column, the heading is added there instead. Otherwise the heading inserted with a + * new row. + */ +uiLayout *uiLayoutColumnWithHeading(uiLayout *layout, bool align, const char *heading) +{ + uiLayout *litem = uiLayoutColumn(layout, align); + ui_layout_heading_set(litem, heading); + return litem; +} + +uiLayout *uiLayoutColumnFlow(uiLayout *layout, int number, bool align) +{ + uiLayoutItemFlow *flow = (uiLayoutItemFlow *)MEM_callocN(sizeof(uiLayoutItemFlow), + "uiLayoutItemFlow"); + ui_litem_init_from_parent(&flow->litem, layout, align); + + flow->litem.item.type = ITEM_LAYOUT_COLUMN_FLOW; + flow->litem.space = (flow->litem.align) ? 0 : layout->root->style->columnspace; + flow->number = number; + + UI_block_layout_set_current(layout->root->block, &flow->litem); + + return &flow->litem; +} + +uiLayout *uiLayoutGridFlow(uiLayout *layout, + bool row_major, + int columns_len, + bool even_columns, + bool even_rows, + bool align) +{ + uiLayoutItemGridFlow *flow = (uiLayoutItemGridFlow *)MEM_callocN(sizeof(uiLayoutItemGridFlow), + __func__); + flow->litem.item.type = ITEM_LAYOUT_GRID_FLOW; + ui_litem_init_from_parent(&flow->litem, layout, align); + + flow->litem.space = (flow->litem.align) ? 0 : layout->root->style->columnspace; + flow->row_major = row_major; + flow->columns_len = columns_len; + flow->even_columns = even_columns; + flow->even_rows = even_rows; + + UI_block_layout_set_current(layout->root->block, &flow->litem); + + return &flow->litem; +} + +static uiLayoutItemBx *ui_layout_box(uiLayout *layout, int type) +{ + uiLayoutItemBx *box = (uiLayoutItemBx *)MEM_callocN(sizeof(uiLayoutItemBx), "uiLayoutItemBx"); + ui_litem_init_from_parent(&box->litem, layout, false); + + box->litem.item.type = ITEM_LAYOUT_BOX; + box->litem.space = layout->root->style->columnspace; + + UI_block_layout_set_current(layout->root->block, &box->litem); + + box->roundbox = uiDefBut(layout->root->block, type, 0, "", 0, 0, 0, 0, NULL, 0.0, 0.0, 0, 0, ""); + + return box; +} + +uiLayout *uiLayoutRadial(uiLayout *layout) +{ + /* radial layouts are only valid for radial menus */ + if (layout->root->type != UI_LAYOUT_PIEMENU) { + return ui_item_local_sublayout(layout, layout, 0); + } + + /* only one radial wheel per root layout is allowed, so check and return that, if it exists */ + LISTBASE_FOREACH (uiItem *, item, &layout->root->layout->items) { + uiLayout *litem = (uiLayout *)item; + if (litem->item.type == ITEM_LAYOUT_RADIAL) { + UI_block_layout_set_current(layout->root->block, litem); + return litem; + } + } + + uiLayout *litem = (uiLayout *)MEM_callocN(sizeof(uiLayout), "uiLayoutRadial"); + ui_litem_init_from_parent(litem, layout, false); + + litem->item.type = ITEM_LAYOUT_RADIAL; + + UI_block_layout_set_current(layout->root->block, litem); + + return litem; +} + +uiLayout *uiLayoutBox(uiLayout *layout) +{ + return (uiLayout *)ui_layout_box(layout, UI_BTYPE_ROUNDBOX); +} + +/** + * Check all buttons defined in this layout, + * and set any button flagged as UI_BUT_LIST_ITEM as active/selected. + * Needed to handle correctly text colors of active (selected) list item. + */ +void ui_layout_list_set_labels_active(uiLayout *layout) +{ + LISTBASE_FOREACH (uiButtonItem *, bitem, &layout->items) { + if (bitem->item.type != ITEM_BUTTON) { + ui_layout_list_set_labels_active((uiLayout *)(&bitem->item)); + } + else if (bitem->but->flag & UI_BUT_LIST_ITEM) { + UI_but_flag_enable(bitem->but, UI_SELECT); + } + } +} + +uiLayout *uiLayoutListBox(uiLayout *layout, + uiList *ui_list, + PointerRNA *actptr, + PropertyRNA *actprop) +{ + uiLayoutItemBx *box = ui_layout_box(layout, UI_BTYPE_LISTBOX); + uiBut *but = box->roundbox; + + but->custom_data = ui_list; + + but->rnapoin = *actptr; + but->rnaprop = actprop; + + /* only for the undo string */ + if (but->flag & UI_BUT_UNDO) { + but->tip = RNA_property_description(actprop); + } + + return (uiLayout *)box; +} + +uiLayout *uiLayoutAbsolute(uiLayout *layout, bool align) +{ + uiLayout *litem = (uiLayout *)MEM_callocN(sizeof(uiLayout), "uiLayoutAbsolute"); + ui_litem_init_from_parent(litem, layout, align); + + litem->item.type = ITEM_LAYOUT_ABSOLUTE; + + UI_block_layout_set_current(layout->root->block, litem); + + return litem; +} + +uiBlock *uiLayoutAbsoluteBlock(uiLayout *layout) +{ + uiBlock *block = uiLayoutGetBlock(layout); + uiLayoutAbsolute(layout, false); + + return block; +} + +uiLayout *uiLayoutOverlap(uiLayout *layout) +{ + uiLayout *litem = (uiLayout *)MEM_callocN(sizeof(uiLayout), "uiLayoutOverlap"); + ui_litem_init_from_parent(litem, layout, false); + + litem->item.type = ITEM_LAYOUT_OVERLAP; + + UI_block_layout_set_current(layout->root->block, litem); + + return litem; +} + +uiLayout *uiLayoutSplit(uiLayout *layout, float percentage, bool align) +{ + uiLayoutItemSplit *split = (uiLayoutItemSplit *)MEM_callocN(sizeof(uiLayoutItemSplit), + "uiLayoutItemSplit"); + ui_litem_init_from_parent(&split->litem, layout, align); + + split->litem.item.type = ITEM_LAYOUT_SPLIT; + split->litem.space = layout->root->style->columnspace; + split->percentage = percentage; + + UI_block_layout_set_current(layout->root->block, &split->litem); + + return &split->litem; +} + +void uiLayoutSetActive(uiLayout *layout, bool active) +{ + layout->active = active; +} + +void uiLayoutSetActiveDefault(uiLayout *layout, bool active_default) +{ + layout->active_default = active_default; +} + +void uiLayoutSetActivateInit(uiLayout *layout, bool activate_init) +{ + layout->activate_init = activate_init; +} + +void uiLayoutSetEnabled(uiLayout *layout, bool enabled) +{ + layout->enabled = enabled; +} + +void uiLayoutSetRedAlert(uiLayout *layout, bool redalert) +{ + layout->redalert = redalert; +} + +void uiLayoutSetKeepAspect(uiLayout *layout, bool keepaspect) +{ + layout->keepaspect = keepaspect; +} + +void uiLayoutSetAlignment(uiLayout *layout, char alignment) +{ + layout->alignment = alignment; +} + +void uiLayoutSetScaleX(uiLayout *layout, float scale) +{ + layout->scale[0] = scale; +} + +void uiLayoutSetScaleY(uiLayout *layout, float scale) +{ + layout->scale[1] = scale; +} + +void uiLayoutSetUnitsX(uiLayout *layout, float unit) +{ + layout->units[0] = unit; +} + +void uiLayoutSetUnitsY(uiLayout *layout, float unit) +{ + layout->units[1] = unit; +} + +void uiLayoutSetEmboss(uiLayout *layout, eUIEmbossType emboss) +{ + layout->emboss = emboss; +} + +bool uiLayoutGetPropSep(uiLayout *layout) +{ + return (layout->item.flag & UI_ITEM_PROP_SEP) != 0; +} + +void uiLayoutSetPropSep(uiLayout *layout, bool is_sep) +{ + SET_FLAG_FROM_TEST(layout->item.flag, is_sep, UI_ITEM_PROP_SEP); +} + +bool uiLayoutGetPropDecorate(uiLayout *layout) +{ + return (layout->item.flag & UI_ITEM_PROP_DECORATE) != 0; +} + +void uiLayoutSetPropDecorate(uiLayout *layout, bool is_sep) +{ + SET_FLAG_FROM_TEST(layout->item.flag, is_sep, UI_ITEM_PROP_DECORATE); +} + +bool uiLayoutGetActive(uiLayout *layout) +{ + return layout->active; +} + +bool uiLayoutGetActiveDefault(uiLayout *layout) +{ + return layout->active_default; +} + +bool uiLayoutGetActivateInit(uiLayout *layout) +{ + return layout->activate_init; +} + +bool uiLayoutGetEnabled(uiLayout *layout) +{ + return layout->enabled; +} + +bool uiLayoutGetRedAlert(uiLayout *layout) +{ + return layout->redalert; +} + +bool uiLayoutGetKeepAspect(uiLayout *layout) +{ + return layout->keepaspect; +} + +int uiLayoutGetAlignment(uiLayout *layout) +{ + return layout->alignment; +} + +int uiLayoutGetWidth(uiLayout *layout) +{ + return layout->w; +} + +float uiLayoutGetScaleX(uiLayout *layout) +{ + return layout->scale[0]; +} + +float uiLayoutGetScaleY(uiLayout *layout) +{ + return layout->scale[1]; +} + +float uiLayoutGetUnitsX(uiLayout *layout) +{ + return layout->units[0]; +} + +float uiLayoutGetUnitsY(uiLayout *layout) +{ + return layout->units[1]; +} + +eUIEmbossType uiLayoutGetEmboss(uiLayout *layout) +{ + if (layout->emboss == UI_EMBOSS_UNDEFINED) { + return layout->root->block->emboss; + } + return layout->emboss; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Block Layout Search Filtering + * \{ */ + +/* Disabled for performance reasons, but this could be turned on in the future. */ +// #define PROPERTY_SEARCH_USE_TOOLTIPS + +static bool block_search_panel_label_matches(const uiBlock *block, const char *search_string) +{ + if ((block->panel != NULL) && (block->panel->type != NULL)) { + if (BLI_strcasestr(block->panel->type->label, search_string)) { + return true; + } + } + return false; +} + +/** + * Returns true if a button or the data / operator it represents matches the search filter. + */ +static bool button_matches_search_filter(uiBut *but, const char *search_filter) +{ + /* Do the shorter checks first for better performance in case there is a match. */ + if (BLI_strcasestr(but->str, search_filter)) { + return true; + } + + if (but->optype != NULL) { + if (BLI_strcasestr(but->optype->name, search_filter)) { + return true; + } + } + + if (but->rnaprop != NULL) { + if (BLI_strcasestr(RNA_property_ui_name(but->rnaprop), search_filter)) { + return true; + } +#ifdef PROPERTY_SEARCH_USE_TOOLTIPS + if (BLI_strcasestr(RNA_property_description(but->rnaprop), search_filter)) { + return true; + } +#endif + + /* Search through labels of enum property items if they are in a drop-down menu. + * Unfortunately we have no #bContext here so we cannot search through RNA enums + * with dynamic entries (or "itemf" functions) which require context. */ + if (but->type == UI_BTYPE_MENU) { + PointerRNA *ptr = &but->rnapoin; + PropertyRNA *enum_prop = but->rnaprop; + + int items_len; + const EnumPropertyItem *items_array = NULL; + bool free; + RNA_property_enum_items_gettexted(NULL, ptr, enum_prop, &items_array, &items_len, &free); + + if (items_array == NULL) { + return false; + } + + for (int i = 0; i < items_len; i++) { + /* Check for NULL name field which enums use for separators. */ + if (items_array[i].name == NULL) { + continue; + } + if (BLI_strcasestr(items_array[i].name, search_filter)) { + return true; + } + } + if (free) { + MEM_freeN((EnumPropertyItem *)items_array); + } + } + } + + return false; +} + +/** + * Test for a search result within a specific button group. + */ +static bool button_group_has_search_match(uiButtonGroup *button_group, const char *search_filter) +{ + LISTBASE_FOREACH (LinkData *, link, &button_group->buttons) { + uiBut *but = (uiBut *)link->data; + if (button_matches_search_filter(but, search_filter)) { + return true; + } + } + + return false; +} + +/** + * Apply the search filter, tagging all buttons with whether they match or not. + * Tag every button in the group as a result if any button in the group matches. + * + * \note It would be great to return early here if we found a match, but because + * the results may be visible we have to continue searching the entire block. + * + * \return True if the block has any search results. + */ +static bool block_search_filter_tag_buttons(uiBlock *block, const char *search_filter) +{ + bool has_result = false; + LISTBASE_FOREACH (uiButtonGroup *, button_group, &block->button_groups) { + if (button_group_has_search_match(button_group, search_filter)) { + has_result = true; + } + else { + LISTBASE_FOREACH (LinkData *, link, &button_group->buttons) { + uiBut *but = (uiBut *)link->data; + but->flag |= UI_SEARCH_FILTER_NO_MATCH; + } + } + } + return has_result; +} + +/** + * Apply property search behavior, setting panel flags and deactivating buttons that don't match. + * + * \note Must not be run after #UI_block_layout_resolve. + */ +bool UI_block_apply_search_filter(uiBlock *block, const char *search_filter) +{ + if (search_filter == NULL || search_filter[0] == '\0') { + return false; + } + + Panel *panel = block->panel; + + if (panel != NULL && panel->type->flag & PANEL_TYPE_NO_SEARCH) { + /* Panels for active blocks should always have a type, otherwise they wouldn't be created. */ + BLI_assert(block->panel->type != NULL); + if (panel->type->flag & PANEL_TYPE_NO_SEARCH) { + return false; + } + } + + const bool panel_label_matches = block_search_panel_label_matches(block, search_filter); + + const bool has_result = (panel_label_matches) ? + true : + block_search_filter_tag_buttons(block, search_filter); + + if (panel != NULL) { + if (has_result) { + ui_panel_tag_search_filter_match(block->panel); + } + } + + return has_result; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Layout + * \{ */ + +static void ui_item_scale(uiLayout *litem, const float scale[2]) +{ + int x, y, w, h; + + LISTBASE_FOREACH_BACKWARD (uiItem *, item, &litem->items) { + if (item->type != ITEM_BUTTON) { + uiLayout *subitem = (uiLayout *)item; + ui_item_scale(subitem, scale); + } + + ui_item_size(item, &w, &h); + ui_item_offset(item, &x, &y); + + if (scale[0] != 0.0f) { + x *= scale[0]; + w *= scale[0]; + } + + if (scale[1] != 0.0f) { + y *= scale[1]; + h *= scale[1]; + } + + ui_item_position(item, x, y, w, h); + } +} + +static void ui_item_estimate(uiItem *item) +{ + if (item->type != ITEM_BUTTON) { + uiLayout *litem = (uiLayout *)item; + + LISTBASE_FOREACH (uiItem *, subitem, &litem->items) { + ui_item_estimate(subitem); + } + + if (BLI_listbase_is_empty(&litem->items)) { + litem->w = 0; + litem->h = 0; + return; + } + + if (litem->scale[0] != 0.0f || litem->scale[1] != 0.0f) { + ui_item_scale(litem, litem->scale); + } + + switch (litem->item.type) { + case ITEM_LAYOUT_COLUMN: + ui_litem_estimate_column(litem, false); + break; + case ITEM_LAYOUT_COLUMN_FLOW: + ui_litem_estimate_column_flow(litem); + break; + case ITEM_LAYOUT_GRID_FLOW: + ui_litem_estimate_grid_flow(litem); + break; + case ITEM_LAYOUT_ROW: + ui_litem_estimate_row(litem); + break; + case ITEM_LAYOUT_BOX: + ui_litem_estimate_box(litem); + break; + case ITEM_LAYOUT_ROOT: + ui_litem_estimate_root(litem); + break; + case ITEM_LAYOUT_ABSOLUTE: + ui_litem_estimate_absolute(litem); + break; + case ITEM_LAYOUT_SPLIT: + ui_litem_estimate_split(litem); + break; + case ITEM_LAYOUT_OVERLAP: + ui_litem_estimate_overlap(litem); + break; + default: + break; + } + + /* Force fixed size. */ + if (litem->units[0] > 0) { + litem->w = UI_UNIT_X * litem->units[0]; + } + if (litem->units[1] > 0) { + litem->h = UI_UNIT_Y * litem->units[1]; + } + } +} + +static void ui_item_align(uiLayout *litem, short nr) +{ + LISTBASE_FOREACH_BACKWARD (uiItem *, item, &litem->items) { + if (item->type == ITEM_BUTTON) { + uiButtonItem *bitem = (uiButtonItem *)item; +#ifndef USE_UIBUT_SPATIAL_ALIGN + if (ui_but_can_align(bitem->but)) +#endif + { + if (!bitem->but->alignnr) { + bitem->but->alignnr = nr; + } + } + } + else if (item->type == ITEM_LAYOUT_ABSOLUTE) { + /* pass */ + } + else if (item->type == ITEM_LAYOUT_OVERLAP) { + /* pass */ + } + else if (item->type == ITEM_LAYOUT_BOX) { + uiLayoutItemBx *box = (uiLayoutItemBx *)item; + if (!box->roundbox->alignnr) { + box->roundbox->alignnr = nr; + } + } + else if (((uiLayout *)item)->align) { + ui_item_align((uiLayout *)item, nr); + } + } +} + +static void ui_item_flag(uiLayout *litem, int flag) +{ + LISTBASE_FOREACH_BACKWARD (uiItem *, item, &litem->items) { + if (item->type == ITEM_BUTTON) { + uiButtonItem *bitem = (uiButtonItem *)item; + bitem->but->flag |= flag; + } + else { + ui_item_flag((uiLayout *)item, flag); + } + } +} + +static void ui_item_layout(uiItem *item) +{ + if (item->type != ITEM_BUTTON) { + uiLayout *litem = (uiLayout *)item; + + if (BLI_listbase_is_empty(&litem->items)) { + return; + } + + if (litem->align) { + ui_item_align(litem, ++litem->root->block->alignnr); + } + if (!litem->active) { + ui_item_flag(litem, UI_BUT_INACTIVE); + } + if (!litem->enabled) { + ui_item_flag(litem, UI_BUT_DISABLED); + } + + switch (litem->item.type) { + case ITEM_LAYOUT_COLUMN: + ui_litem_layout_column(litem, false, false); + break; + case ITEM_LAYOUT_COLUMN_FLOW: + ui_litem_layout_column_flow(litem); + break; + case ITEM_LAYOUT_GRID_FLOW: + ui_litem_layout_grid_flow(litem); + break; + case ITEM_LAYOUT_ROW: + ui_litem_layout_row(litem); + break; + case ITEM_LAYOUT_BOX: + ui_litem_layout_box(litem); + break; + case ITEM_LAYOUT_ROOT: + ui_litem_layout_root(litem); + break; + case ITEM_LAYOUT_ABSOLUTE: + ui_litem_layout_absolute(litem); + break; + case ITEM_LAYOUT_SPLIT: + ui_litem_layout_split(litem); + break; + case ITEM_LAYOUT_OVERLAP: + ui_litem_layout_overlap(litem); + break; + case ITEM_LAYOUT_RADIAL: + ui_litem_layout_radial(litem); + break; + default: + break; + } + + LISTBASE_FOREACH (uiItem *, subitem, &litem->items) { + if (item->flag & UI_ITEM_BOX_ITEM) { + subitem->flag |= UI_ITEM_BOX_ITEM; + } + ui_item_layout(subitem); + } + } + else { + if (item->flag & UI_ITEM_BOX_ITEM) { + uiButtonItem *bitem = (uiButtonItem *)item; + bitem->but->drawflag |= UI_BUT_BOX_ITEM; + } + } +} + +static void ui_layout_end(uiBlock *block, uiLayout *layout, int *r_x, int *r_y) +{ + if (layout->root->handlefunc) { + UI_block_func_handle_set(block, layout->root->handlefunc, layout->root->argv); + } + + ui_item_estimate(&layout->item); + ui_item_layout(&layout->item); + + if (r_x) { + *r_x = layout->x; + } + if (r_y) { + *r_y = layout->y; + } +} + +static void ui_layout_free(uiLayout *layout) +{ + LISTBASE_FOREACH_MUTABLE (uiItem *, item, &layout->items) { + if (item->type == ITEM_BUTTON) { + uiButtonItem *bitem = (uiButtonItem *)item; + + bitem->but->layout = NULL; + MEM_freeN(item); + } + else { + ui_layout_free((uiLayout *)item); + } + } + + MEM_freeN(layout); +} + +static void ui_layout_add_padding_button(uiLayoutRoot *root) +{ + if (root->padding) { + /* add an invisible button for padding */ + uiBlock *block = root->block; + uiLayout *prev_layout = block->curlayout; + + block->curlayout = root->layout; + uiDefBut( + block, UI_BTYPE_SEPR, 0, "", 0, 0, root->padding, root->padding, NULL, 0.0, 0.0, 0, 0, ""); + block->curlayout = prev_layout; + } +} + +uiLayout *UI_block_layout(uiBlock *block, + int dir, + int type, + int x, + int y, + int size, + int em, + int padding, + const uiStyle *style) +{ + uiLayoutRoot *root = (uiLayoutRoot *)MEM_callocN(sizeof(uiLayoutRoot), "uiLayoutRoot"); + root->type = type; + root->style = style; + root->block = block; + root->padding = padding; + root->opcontext = WM_OP_INVOKE_REGION_WIN; + + uiLayout *layout = (uiLayout *)MEM_callocN(sizeof(uiLayout), "uiLayout"); + layout->item.type = (type == UI_LAYOUT_VERT_BAR) ? ITEM_LAYOUT_COLUMN : ITEM_LAYOUT_ROOT; + + /* Only used when 'UI_ITEM_PROP_SEP' is set. */ + layout->item.flag = UI_ITEM_PROP_DECORATE; + + layout->x = x; + layout->y = y; + layout->root = root; + layout->space = style->templatespace; + layout->active = true; + layout->enabled = true; + layout->context = NULL; + layout->emboss = UI_EMBOSS_UNDEFINED; + + if (ELEM(type, UI_LAYOUT_MENU, UI_LAYOUT_PIEMENU)) { + layout->space = 0; + } + + if (dir == UI_LAYOUT_HORIZONTAL) { + layout->h = size; + layout->root->emh = em * UI_UNIT_Y; + } + else { + layout->w = size; + layout->root->emw = em * UI_UNIT_X; + } + + block->curlayout = layout; + root->layout = layout; + BLI_addtail(&block->layouts, root); + + ui_layout_add_padding_button(root); + + return layout; +} + +uiBlock *uiLayoutGetBlock(uiLayout *layout) +{ + return layout->root->block; +} + +int uiLayoutGetOperatorContext(uiLayout *layout) +{ + return layout->root->opcontext; +} + +void UI_block_layout_set_current(uiBlock *block, uiLayout *layout) +{ + block->curlayout = layout; +} + +void ui_layout_add_but(uiLayout *layout, uiBut *but) +{ + uiButtonItem *bitem = (uiButtonItem *)MEM_callocN(sizeof(uiButtonItem), "uiButtonItem"); + bitem->item.type = ITEM_BUTTON; + bitem->but = but; + + int w, h; + ui_item_size((uiItem *)bitem, &w, &h); + /* XXX uiBut hasn't scaled yet + * we can flag the button as not expandable, depending on its size */ + if (w <= 2 * UI_UNIT_X && (!but->str || but->str[0] == '\0')) { + bitem->item.flag |= UI_ITEM_FIXED_SIZE; + } + + if (layout->child_items_layout) { + BLI_addtail(&layout->child_items_layout->items, bitem); + } + else { + BLI_addtail(&layout->items, bitem); + } + but->layout = layout; + + if (layout->context) { + but->context = layout->context; + but->context->used = true; + } + + if (layout->emboss != UI_EMBOSS_UNDEFINED) { + but->emboss = layout->emboss; + } + + ui_button_group_add_but(uiLayoutGetBlock(layout), but); +} + +bool ui_layout_replace_but_ptr(uiLayout *layout, const void *old_but_ptr, uiBut *new_but) +{ + ListBase *child_list = layout->child_items_layout ? &layout->child_items_layout->items : + &layout->items; + + LISTBASE_FOREACH (uiItem *, item, child_list) { + if (item->type == ITEM_BUTTON) { + uiButtonItem *bitem = (uiButtonItem *)item; + + if (bitem->but == old_but_ptr) { + bitem->but = new_but; + return true; + } + } + else { + if (ui_layout_replace_but_ptr((uiLayout *)item, old_but_ptr, new_but)) { + return true; + } + } + } + + return false; +} + +void uiLayoutSetFixedSize(uiLayout *layout, bool fixed_size) +{ + if (fixed_size) { + layout->item.flag |= UI_ITEM_FIXED_SIZE; + } + else { + layout->item.flag &= ~UI_ITEM_FIXED_SIZE; + } +} + +bool uiLayoutGetFixedSize(uiLayout *layout) +{ + return (layout->item.flag & UI_ITEM_FIXED_SIZE) != 0; +} + +void uiLayoutSetOperatorContext(uiLayout *layout, int opcontext) +{ + layout->root->opcontext = opcontext; +} + +void uiLayoutSetFunc(uiLayout *layout, uiMenuHandleFunc handlefunc, void *argv) +{ + layout->root->handlefunc = handlefunc; + layout->root->argv = argv; +} + +/** + * Used for property search when the layout process needs to be cancelled in order to avoid + * computing the locations for buttons, but the layout items created while adding the buttons + * must still be freed. + */ +void UI_block_layout_free(uiBlock *block) +{ + LISTBASE_FOREACH_MUTABLE (uiLayoutRoot *, root, &block->layouts) { + ui_layout_free(root->layout); + MEM_freeN(root); + } +} + +void UI_block_layout_resolve(uiBlock *block, int *r_x, int *r_y) +{ + BLI_assert(block->active); + + if (r_x) { + *r_x = 0; + } + if (r_y) { + *r_y = 0; + } + + block->curlayout = NULL; + + LISTBASE_FOREACH_MUTABLE (uiLayoutRoot *, root, &block->layouts) { + ui_layout_add_padding_button(root); + + /* NULL in advance so we don't interfere when adding button */ + ui_layout_end(block, root->layout, r_x, r_y); + ui_layout_free(root->layout); + MEM_freeN(root); + } + + BLI_listbase_clear(&block->layouts); + + /* XXX silly trick, interface_templates.c doesn't get linked + * because it's not used by other files in this module? */ + { + UI_template_fix_linking(); + } +} + +void uiLayoutSetContextPointer(uiLayout *layout, const char *name, PointerRNA *ptr) +{ + uiBlock *block = layout->root->block; + layout->context = CTX_store_add(&block->contexts, name, ptr); +} + +bContextStore *uiLayoutGetContextStore(uiLayout *layout) +{ + return layout->context; +} + +void uiLayoutContextCopy(uiLayout *layout, bContextStore *context) +{ + uiBlock *block = layout->root->block; + layout->context = CTX_store_add_all(&block->contexts, context); +} + +void uiLayoutSetContextFromBut(uiLayout *layout, uiBut *but) +{ + if (but->opptr) { + uiLayoutSetContextPointer(layout, "button_operator", but->opptr); + } + + if (but->rnapoin.data && but->rnaprop) { + /* TODO: index could be supported as well */ + PointerRNA ptr_prop; + RNA_pointer_create(NULL, &RNA_Property, but->rnaprop, &ptr_prop); + uiLayoutSetContextPointer(layout, "button_prop", &ptr_prop); + uiLayoutSetContextPointer(layout, "button_pointer", &but->rnapoin); + } +} + +/* this is a bit of a hack but best keep it in one place at least */ +wmOperatorType *UI_but_operatortype_get_from_enum_menu(uiBut *but, PropertyRNA **r_prop) +{ + if (r_prop != NULL) { + *r_prop = NULL; + } + + if (but->menu_create_func == menu_item_enum_opname_menu) { + MenuItemLevel *lvl = (MenuItemLevel *)but->func_argN; + wmOperatorType *ot = WM_operatortype_find(lvl->opname, false); + if ((ot != NULL) && (r_prop != NULL)) { + *r_prop = RNA_struct_type_find_property(ot->srna, lvl->propname); + } + return ot; + } + return NULL; +} + +/* this is a bit of a hack but best keep it in one place at least */ +MenuType *UI_but_menutype_get(uiBut *but) +{ + if (but->menu_create_func == ui_item_menutype_func) { + return (MenuType *)but->poin; + } + return NULL; +} + +/* this is a bit of a hack but best keep it in one place at least */ +PanelType *UI_but_paneltype_get(uiBut *but) +{ + if (but->menu_create_func == ui_item_paneltype_func) { + return (PanelType *)but->poin; + } + return NULL; +} + +void UI_menutype_draw(bContext *C, MenuType *mt, struct uiLayout *layout) +{ + Menu menu = {mt, layout}; + + if (G.debug & G_DEBUG_WM) { + printf("%s: opening menu \"%s\"\n", __func__, mt->idname); + } + + if (layout->context) { + CTX_store_set(C, layout->context); + } + + mt->draw(C, &menu); + + if (layout->context) { + CTX_store_set(C, NULL); + } +} + +static bool ui_layout_has_panel_label(const uiLayout *layout, const PanelType *pt) +{ + LISTBASE_FOREACH (uiItem *, subitem, &layout->items) { + if (subitem->type == ITEM_BUTTON) { + uiButtonItem *bitem = (uiButtonItem *)subitem; + if (!(bitem->but->flag & UI_HIDDEN) && STREQ(bitem->but->str, pt->label)) { + return true; + } + } + else { + uiLayout *litem = (uiLayout *)subitem; + if (ui_layout_has_panel_label(litem, pt)) { + return true; + } + } + } + + return false; +} + +static void ui_paneltype_draw_impl(bContext *C, PanelType *pt, uiLayout *layout, bool show_header) +{ + Panel *panel = (Panel *)MEM_callocN(sizeof(Panel), "popover panel"); + panel->type = pt; + panel->flag = PNL_POPOVER; + + uiLayout *last_item = (uiLayout *)layout->items.last; + + /* Draw main panel. */ + if (show_header) { + uiLayout *row = uiLayoutRow(layout, false); + if (pt->draw_header) { + panel->layout = row; + pt->draw_header(C, panel); + panel->layout = NULL; + } + + /* draw_header() is often used to add a checkbox to the header. If we add the label like below + * the label is disconnected from the checkbox, adding a weird looking gap. As workaround, let + * the checkbox add the label instead. */ + if (!ui_layout_has_panel_label(row, pt)) { + uiItemL(row, CTX_IFACE_(pt->translation_context, pt->label), ICON_NONE); + } + } + + panel->layout = layout; + pt->draw(C, panel); + panel->layout = NULL; + BLI_assert(panel->runtime.custom_data_ptr == NULL); + + MEM_freeN(panel); + + /* Draw child panels. */ + LISTBASE_FOREACH (LinkData *, link, &pt->children) { + PanelType *child_pt = (PanelType *)link->data; + + if (child_pt->poll == NULL || child_pt->poll(C, child_pt)) { + /* Add space if something was added to the layout. */ + if (last_item != layout->items.last) { + uiItemS(layout); + last_item = (uiLayout *)layout->items.last; + } + + uiLayout *col = uiLayoutColumn(layout, false); + ui_paneltype_draw_impl(C, child_pt, col, true); + } + } +} + +/** + * Used for popup panels only. + */ +void UI_paneltype_draw(bContext *C, PanelType *pt, uiLayout *layout) +{ + if (layout->context) { + CTX_store_set(C, layout->context); + } + + ui_paneltype_draw_impl(C, pt, layout, false); + + if (layout->context) { + CTX_store_set(C, NULL); + } +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Layout (Debugging/Introspection) + * + * Serialize the layout as a Python compatible dictionary, + * + * \note Proper string escaping isn't used, + * triple quotes are used to prevent single quotes from interfering with Python syntax. + * If we want this to be fool-proof, we would need full Python compatible string escape support. + * As we don't use triple quotes in the UI it's good-enough in practice. + * \{ */ + +static void ui_layout_introspect_button(DynStr *ds, uiButtonItem *bitem) +{ + uiBut *but = bitem->but; + BLI_dynstr_appendf(ds, "'type':%d, ", (int)but->type); + BLI_dynstr_appendf(ds, "'draw_string':'''%s''', ", but->drawstr); + /* Not exactly needed, rna has this. */ + BLI_dynstr_appendf(ds, "'tip':'''%s''', ", but->tip ? but->tip : ""); + + if (but->optype) { + char *opstr = WM_operator_pystring_ex( + (bContext *)but->block->evil_C, NULL, false, true, but->optype, but->opptr); + BLI_dynstr_appendf(ds, "'operator':'''%s''', ", opstr ? opstr : ""); + MEM_freeN(opstr); + } + + { + PropertyRNA *prop = NULL; + wmOperatorType *ot = UI_but_operatortype_get_from_enum_menu(but, &prop); + if (ot) { + char *opstr = WM_operator_pystring_ex( + (bContext *)but->block->evil_C, NULL, false, true, ot, NULL); + BLI_dynstr_appendf(ds, "'operator':'''%s''', ", opstr ? opstr : ""); + BLI_dynstr_appendf(ds, "'property':'''%s''', ", prop ? RNA_property_identifier(prop) : ""); + MEM_freeN(opstr); + } + } + + if (but->rnaprop) { + BLI_dynstr_appendf(ds, + "'rna':'%s.%s[%d]', ", + RNA_struct_identifier(but->rnapoin.type), + RNA_property_identifier(but->rnaprop), + but->rnaindex); + } +} + +static void ui_layout_introspect_items(DynStr *ds, ListBase *lb) +{ + uiItem *item; + + BLI_dynstr_append(ds, "["); + + for (item = (uiItem *)lb->first; item; item = item->next) { + + BLI_dynstr_append(ds, "{"); + +#define CASE_ITEM(id) \ + case id: { \ + const char *id_str = STRINGIFY(id); \ + BLI_dynstr_append(ds, "'type': '"); \ + /* Skip 'ITEM_'. */ \ + BLI_dynstr_append(ds, id_str + 5); \ + BLI_dynstr_append(ds, "', "); \ + break; \ + } \ + ((void)0) + + switch (item->type) { + CASE_ITEM(ITEM_BUTTON); + CASE_ITEM(ITEM_LAYOUT_ROW); + CASE_ITEM(ITEM_LAYOUT_COLUMN); + CASE_ITEM(ITEM_LAYOUT_COLUMN_FLOW); + CASE_ITEM(ITEM_LAYOUT_ROW_FLOW); + CASE_ITEM(ITEM_LAYOUT_BOX); + CASE_ITEM(ITEM_LAYOUT_ABSOLUTE); + CASE_ITEM(ITEM_LAYOUT_SPLIT); + CASE_ITEM(ITEM_LAYOUT_OVERLAP); + CASE_ITEM(ITEM_LAYOUT_ROOT); + CASE_ITEM(ITEM_LAYOUT_GRID_FLOW); + CASE_ITEM(ITEM_LAYOUT_RADIAL); + } + +#undef CASE_ITEM + + switch (item->type) { + case ITEM_BUTTON: + ui_layout_introspect_button(ds, (uiButtonItem *)item); + break; + default: + BLI_dynstr_append(ds, "'items':"); + ui_layout_introspect_items(ds, &((uiLayout *)item)->items); + break; + } + + BLI_dynstr_append(ds, "}"); + + if (item != lb->last) { + BLI_dynstr_append(ds, ", "); + } + } + /* Don't use a comma here as it's not needed and + * causes the result to evaluate to a tuple of 1. */ + BLI_dynstr_append(ds, "]"); +} + +/** + * Evaluate layout items as a Python dictionary. + */ +const char *UI_layout_introspect(uiLayout *layout) +{ + DynStr *ds = BLI_dynstr_new(); + uiLayout layout_copy = *layout; + layout_copy.item.next = NULL; + layout_copy.item.prev = NULL; + ListBase layout_dummy_list = {&layout_copy, &layout_copy}; + ui_layout_introspect_items(ds, &layout_dummy_list); + const char *result = BLI_dynstr_get_cstring(ds); + BLI_dynstr_free(ds); + return result; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Alert Box with Big Icon + * \{ */ + +/** + * Helper to add a big icon and create a split layout for alert popups. + * Returns the layout to place further items into the alert box. + */ +uiLayout *uiItemsAlertBox(uiBlock *block, const int size, const eAlertIcon icon) +{ + const uiStyle *style = UI_style_get_dpi(); + const short icon_size = 64 * U.dpi_fac; + const int text_points_max = MAX2(style->widget.points, style->widgetlabel.points); + const int dialog_width = icon_size + (text_points_max * size * U.dpi_fac); + /* By default, the space between icon and text/buttons will be equal to the 'columnspace', + this extra padding will add some space by increasing the left column width, + making the icon placement more symmetrical, between the block edge and the text. */ + const float icon_padding = 5.0f * U.dpi_fac; + /* Calculate the factor of the fixed icon column depending on the block width. */ + const float split_factor = ((float)icon_size + icon_padding) / + (float)(dialog_width - style->columnspace); + + uiLayout *block_layout = UI_block_layout( + block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0, dialog_width, 0, 0, style); + + /* Split layout to put alert icon on left side. */ + uiLayout *split_block = uiLayoutSplit(block_layout, split_factor, false); + + /* Alert icon on the left. */ + uiLayout *layout = uiLayoutRow(split_block, false); + /* Using 'align_left' with 'row' avoids stretching the icon along the width of column. */ + uiLayoutSetAlignment(layout, UI_LAYOUT_ALIGN_LEFT); + uiDefButAlert(block, icon, 0, 0, icon_size, icon_size); + + /* The rest of the content on the right. */ + layout = uiLayoutColumn(split_block, false); + + return layout; +} + +/** \} */ |