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Diffstat (limited to 'source/blender/editors/interface/interface_layout.cc')
-rw-r--r--source/blender/editors/interface/interface_layout.cc5967
1 files changed, 5967 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_layout.cc b/source/blender/editors/interface/interface_layout.cc
new file mode 100644
index 00000000000..f376821cf8d
--- /dev/null
+++ b/source/blender/editors/interface/interface_layout.cc
@@ -0,0 +1,5967 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup edinterface
+ */
+
+#include <limits.h>
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BLI_array.hh"
+#include "BLI_dynstr.h"
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_rect.h"
+#include "BLI_string.h"
+#include "BLI_utildefines.h"
+
+#include "BLT_translation.h"
+
+#include "BKE_anim_data.h"
+#include "BKE_armature.h"
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_idprop.h"
+#include "BKE_screen.h"
+
+#include "RNA_access.h"
+
+#include "UI_interface.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "interface_intern.h"
+
+using blender::Array;
+
+/* Show an icon button after each RNA button to use to quickly set keyframes,
+ * this is a way to display animation/driven/override status, see T54951. */
+#define UI_PROP_DECORATE
+/* Alternate draw mode where some buttons can use single icon width,
+ * giving more room for the text at the expense of nicely aligned text. */
+#define UI_PROP_SEP_ICON_WIDTH_EXCEPTION
+
+/* -------------------------------------------------------------------- */
+/** \name Structs and Defines
+ * \{ */
+
+#define UI_OPERATOR_ERROR_RET(_ot, _opname, return_statement) \
+ if (ot == NULL) { \
+ ui_item_disabled(layout, _opname); \
+ RNA_warning("'%s' unknown operator", _opname); \
+ return_statement; \
+ } \
+ (void)0
+
+#define UI_ITEM_PROP_SEP_DIVIDE 0.4f
+
+/* uiLayoutRoot */
+
+struct uiLayoutRoot {
+ struct uiLayoutRoot *next, *prev;
+
+ int type;
+ int opcontext;
+
+ int emw, emh;
+ int padding;
+
+ uiMenuHandleFunc handlefunc;
+ void *argv;
+
+ const uiStyle *style;
+ uiBlock *block;
+ uiLayout *layout;
+};
+
+/* Item */
+
+enum uiItemType {
+ ITEM_BUTTON,
+
+ ITEM_LAYOUT_ROW,
+ ITEM_LAYOUT_COLUMN,
+ ITEM_LAYOUT_COLUMN_FLOW,
+ ITEM_LAYOUT_ROW_FLOW,
+ ITEM_LAYOUT_GRID_FLOW,
+ ITEM_LAYOUT_BOX,
+ ITEM_LAYOUT_ABSOLUTE,
+ ITEM_LAYOUT_SPLIT,
+ ITEM_LAYOUT_OVERLAP,
+ ITEM_LAYOUT_RADIAL,
+
+ ITEM_LAYOUT_ROOT
+#if 0
+ TEMPLATE_COLUMN_FLOW,
+ TEMPLATE_SPLIT,
+ TEMPLATE_BOX,
+
+ TEMPLATE_HEADER,
+ TEMPLATE_HEADER_ID,
+#endif
+};
+
+typedef struct uiItem {
+ struct uiItem *next, *prev;
+ uiItemType type;
+ int flag;
+} uiItem;
+
+enum {
+ UI_ITEM_AUTO_FIXED_SIZE = 1 << 0,
+ UI_ITEM_FIXED_SIZE = 1 << 1,
+
+ UI_ITEM_BOX_ITEM = 1 << 2, /* The item is "inside" a box item */
+ UI_ITEM_PROP_SEP = 1 << 3,
+ UI_ITEM_INSIDE_PROP_SEP = 1 << 4,
+ /* Show an icon button next to each property (to set keyframes, show status).
+ * Enabled by default, depends on 'UI_ITEM_PROP_SEP'. */
+ UI_ITEM_PROP_DECORATE = 1 << 5,
+ UI_ITEM_PROP_DECORATE_NO_PAD = 1 << 6,
+};
+
+struct uiButtonItem {
+ uiItem item;
+ uiBut *but;
+};
+
+struct uiLayout {
+ uiItem item;
+
+ uiLayoutRoot *root;
+ bContextStore *context;
+ uiLayout *parent;
+ ListBase items;
+
+ char heading[UI_MAX_NAME_STR];
+
+ /** Sub layout to add child items, if not the layout itself. */
+ uiLayout *child_items_layout;
+
+ int x, y, w, h;
+ float scale[2];
+ short space;
+ bool align;
+ bool active;
+ bool active_default;
+ bool activate_init;
+ bool enabled;
+ bool redalert;
+ bool keepaspect;
+ /** For layouts inside gridflow, they and their items shall never have a fixed maximal size. */
+ bool variable_size;
+ char alignment;
+ eUIEmbossType emboss;
+ /** for fixed width or height to avoid UI size changes */
+ float units[2];
+};
+
+struct uiLayoutItemFlow {
+ uiLayout litem;
+ int number;
+ int totcol;
+};
+
+struct uiLayoutItemGridFlow {
+ uiLayout litem;
+
+ /* Extra parameters */
+ bool row_major; /* Fill first row first, instead of filling first column first. */
+ bool even_columns; /* Same width for all columns. */
+ bool even_rows; /* Same height for all rows. */
+ /**
+ * - If positive, absolute fixed number of columns.
+ * - If 0, fully automatic (based on available width).
+ * - If negative, automatic but only generates number of columns/rows
+ * multiple of given (absolute) value.
+ */
+ int columns_len;
+
+ /* Pure internal runtime storage. */
+ int tot_items, tot_columns, tot_rows;
+};
+
+struct uiLayoutItemBx {
+ uiLayout litem;
+ uiBut *roundbox;
+};
+
+struct uiLayoutItemSplit {
+ uiLayout litem;
+ float percentage;
+};
+
+struct uiLayoutItemRoot {
+ uiLayout litem;
+};
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Item
+ * \{ */
+
+static const char *ui_item_name_add_colon(const char *name, char namestr[UI_MAX_NAME_STR])
+{
+ const int len = strlen(name);
+
+ if (len != 0 && len + 1 < UI_MAX_NAME_STR) {
+ memcpy(namestr, name, len);
+ namestr[len] = ':';
+ namestr[len + 1] = '\0';
+ return namestr;
+ }
+
+ return name;
+}
+
+static int ui_item_fit(
+ int item, int pos, int all, int available, bool is_last, int alignment, float *extra_pixel)
+{
+ /* available == 0 is unlimited */
+ if (ELEM(0, available, all)) {
+ return item;
+ }
+
+ if (all > available) {
+ /* contents is bigger than available space */
+ if (is_last) {
+ return available - pos;
+ }
+
+ const float width = *extra_pixel + (item * available) / (float)all;
+ *extra_pixel = width - (int)width;
+ return (int)width;
+ }
+
+ /* contents is smaller or equal to available space */
+ if (alignment == UI_LAYOUT_ALIGN_EXPAND) {
+ if (is_last) {
+ return available - pos;
+ }
+
+ const float width = *extra_pixel + (item * available) / (float)all;
+ *extra_pixel = width - (int)width;
+ return (int)width;
+ }
+ return item;
+}
+
+/* variable button size in which direction? */
+#define UI_ITEM_VARY_X 1
+#define UI_ITEM_VARY_Y 2
+
+static int ui_layout_vary_direction(uiLayout *layout)
+{
+ return ((ELEM(layout->root->type, UI_LAYOUT_HEADER, UI_LAYOUT_PIEMENU) ||
+ (layout->alignment != UI_LAYOUT_ALIGN_EXPAND)) ?
+ UI_ITEM_VARY_X :
+ UI_ITEM_VARY_Y);
+}
+
+static bool ui_layout_variable_size(uiLayout *layout)
+{
+ /* Note that this code is probably a bit flakey, we'd probably want to know whether it's
+ * variable in X and/or Y, etc. But for now it mimics previous one,
+ * with addition of variable flag set for children of grid-flow layouts. */
+ return ui_layout_vary_direction(layout) == UI_ITEM_VARY_X || layout->variable_size;
+}
+
+/* estimated size of text + icon */
+static int ui_text_icon_width(uiLayout *layout, const char *name, int icon, bool compact)
+{
+ const int unit_x = UI_UNIT_X * (layout->scale[0] ? layout->scale[0] : 1.0f);
+
+ if (icon && !name[0]) {
+ return unit_x; /* icon only */
+ }
+
+ if (ui_layout_variable_size(layout)) {
+ if (!icon && !name[0]) {
+ return unit_x; /* No icon or name. */
+ }
+ if (layout->alignment != UI_LAYOUT_ALIGN_EXPAND) {
+ layout->item.flag |= UI_ITEM_FIXED_SIZE;
+ }
+ const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
+ float margin = compact ? 1.25 : 1.50;
+ if (icon) {
+ /* It may seem odd that the icon only adds (unit_x / 4)
+ * but taking margins into account its fine, except
+ * in compact mode a bit more margin is required. */
+ margin += compact ? 0.35 : 0.25;
+ }
+ return UI_fontstyle_string_width(fstyle, name) + (unit_x * margin);
+ }
+ return unit_x * 10;
+}
+
+static void ui_item_size(uiItem *item, int *r_w, int *r_h)
+{
+ if (item->type == ITEM_BUTTON) {
+ uiButtonItem *bitem = (uiButtonItem *)item;
+
+ if (r_w) {
+ *r_w = BLI_rctf_size_x(&bitem->but->rect);
+ }
+ if (r_h) {
+ *r_h = BLI_rctf_size_y(&bitem->but->rect);
+ }
+ }
+ else {
+ uiLayout *litem = (uiLayout *)item;
+
+ if (r_w) {
+ *r_w = litem->w;
+ }
+ if (r_h) {
+ *r_h = litem->h;
+ }
+ }
+}
+
+static void ui_item_offset(uiItem *item, int *r_x, int *r_y)
+{
+ if (item->type == ITEM_BUTTON) {
+ uiButtonItem *bitem = (uiButtonItem *)item;
+
+ if (r_x) {
+ *r_x = bitem->but->rect.xmin;
+ }
+ if (r_y) {
+ *r_y = bitem->but->rect.ymin;
+ }
+ }
+ else {
+ if (r_x) {
+ *r_x = 0;
+ }
+ if (r_y) {
+ *r_y = 0;
+ }
+ }
+}
+
+static void ui_item_position(uiItem *item, int x, int y, int w, int h)
+{
+ if (item->type == ITEM_BUTTON) {
+ uiButtonItem *bitem = (uiButtonItem *)item;
+
+ bitem->but->rect.xmin = x;
+ bitem->but->rect.ymin = y;
+ bitem->but->rect.xmax = x + w;
+ bitem->but->rect.ymax = y + h;
+
+ ui_but_update(bitem->but); /* for strlen */
+ }
+ else {
+ uiLayout *litem = (uiLayout *)item;
+
+ litem->x = x;
+ litem->y = y + h;
+ litem->w = w;
+ litem->h = h;
+ }
+}
+
+static void ui_item_move(uiItem *item, int delta_xmin, int delta_xmax)
+{
+ if (item->type == ITEM_BUTTON) {
+ uiButtonItem *bitem = (uiButtonItem *)item;
+
+ bitem->but->rect.xmin += delta_xmin;
+ bitem->but->rect.xmax += delta_xmax;
+
+ ui_but_update(bitem->but); /* for strlen */
+ }
+ else {
+ uiLayout *litem = (uiLayout *)item;
+
+ if (delta_xmin > 0) {
+ litem->x += delta_xmin;
+ }
+ else {
+ litem->w += delta_xmax;
+ }
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Special RNA Items
+ * \{ */
+
+int uiLayoutGetLocalDir(const uiLayout *layout)
+{
+ switch (layout->item.type) {
+ case ITEM_LAYOUT_ROW:
+ case ITEM_LAYOUT_ROOT:
+ case ITEM_LAYOUT_OVERLAP:
+ return UI_LAYOUT_HORIZONTAL;
+ case ITEM_LAYOUT_COLUMN:
+ case ITEM_LAYOUT_COLUMN_FLOW:
+ case ITEM_LAYOUT_GRID_FLOW:
+ case ITEM_LAYOUT_SPLIT:
+ case ITEM_LAYOUT_ABSOLUTE:
+ case ITEM_LAYOUT_BOX:
+ default:
+ return UI_LAYOUT_VERTICAL;
+ }
+}
+
+static uiLayout *ui_item_local_sublayout(uiLayout *test, uiLayout *layout, bool align)
+{
+ uiLayout *sub;
+ if (uiLayoutGetLocalDir(test) == UI_LAYOUT_HORIZONTAL) {
+ sub = uiLayoutRow(layout, align);
+ }
+ else {
+ sub = uiLayoutColumn(layout, align);
+ }
+
+ sub->space = 0;
+ return sub;
+}
+
+static void ui_layer_but_cb(bContext *C, void *arg_but, void *arg_index)
+{
+ wmWindow *win = CTX_wm_window(C);
+ uiBut *but = (uiBut *)arg_but;
+ PointerRNA *ptr = &but->rnapoin;
+ PropertyRNA *prop = but->rnaprop;
+ const int index = POINTER_AS_INT(arg_index);
+ const int shift = win->eventstate->shift;
+ const int len = RNA_property_array_length(ptr, prop);
+
+ if (!shift) {
+ RNA_property_boolean_set_index(ptr, prop, index, true);
+
+ for (int i = 0; i < len; i++) {
+ if (i != index) {
+ RNA_property_boolean_set_index(ptr, prop, i, 0);
+ }
+ }
+
+ RNA_property_update(C, ptr, prop);
+
+ LISTBASE_FOREACH (uiBut *, cbut, &but->block->buttons) {
+ ui_but_update(cbut);
+ }
+ }
+}
+
+/* create buttons for an item with an RNA array */
+static void ui_item_array(uiLayout *layout,
+ uiBlock *block,
+ const char *name,
+ int icon,
+ PointerRNA *ptr,
+ PropertyRNA *prop,
+ int len,
+ int x,
+ int y,
+ int w,
+ int UNUSED(h),
+ bool expand,
+ bool slider,
+ int toggle,
+ bool icon_only,
+ bool compact,
+ bool show_text)
+{
+ const uiStyle *style = layout->root->style;
+
+ /* retrieve type and subtype */
+ const PropertyType type = RNA_property_type(prop);
+ const PropertySubType subtype = RNA_property_subtype(prop);
+
+ uiLayout *sub = ui_item_local_sublayout(layout, layout, 1);
+ UI_block_layout_set_current(block, sub);
+
+ /* create label */
+ if (name[0] && show_text) {
+ uiDefBut(block, UI_BTYPE_LABEL, 0, name, 0, 0, w, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, "");
+ }
+
+ /* create buttons */
+ if (type == PROP_BOOLEAN && ELEM(subtype, PROP_LAYER, PROP_LAYER_MEMBER)) {
+ /* special check for layer layout */
+ const int cols = (len >= 20) ? 2 : 1;
+ const int colbuts = len / (2 * cols);
+ uint layer_used = 0;
+ uint layer_active = 0;
+
+ UI_block_layout_set_current(block, uiLayoutAbsolute(layout, false));
+
+ const int butw = UI_UNIT_X * 0.75;
+ const int buth = UI_UNIT_X * 0.75;
+
+ if (ptr->type == &RNA_Armature) {
+ bArmature *arm = (bArmature *)ptr->data;
+
+ layer_used = arm->layer_used;
+
+ if (arm->edbo) {
+ if (arm->act_edbone) {
+ layer_active |= arm->act_edbone->layer;
+ }
+ }
+ else {
+ if (arm->act_bone) {
+ layer_active |= arm->act_bone->layer;
+ }
+ }
+ }
+
+ for (int b = 0; b < cols; b++) {
+ UI_block_align_begin(block);
+
+ for (int a = 0; a < colbuts; a++) {
+ const int layer_num = a + b * colbuts;
+ const uint layer_flag = (1u << layer_num);
+
+ if (layer_used & layer_flag) {
+ if (layer_active & layer_flag) {
+ icon = ICON_LAYER_ACTIVE;
+ }
+ else {
+ icon = ICON_LAYER_USED;
+ }
+ }
+ else {
+ icon = ICON_BLANK1;
+ }
+
+ uiBut *but = uiDefAutoButR(
+ block, ptr, prop, layer_num, "", icon, x + butw * a, y + buth, butw, buth);
+ if (subtype == PROP_LAYER_MEMBER) {
+ UI_but_func_set(but, ui_layer_but_cb, but, POINTER_FROM_INT(layer_num));
+ }
+ }
+ for (int a = 0; a < colbuts; a++) {
+ const int layer_num = a + len / 2 + b * colbuts;
+ const uint layer_flag = (1u << layer_num);
+
+ if (layer_used & layer_flag) {
+ if (layer_active & layer_flag) {
+ icon = ICON_LAYER_ACTIVE;
+ }
+ else {
+ icon = ICON_LAYER_USED;
+ }
+ }
+ else {
+ icon = ICON_BLANK1;
+ }
+
+ uiBut *but = uiDefAutoButR(
+ block, ptr, prop, layer_num, "", icon, x + butw * a, y, butw, buth);
+ if (subtype == PROP_LAYER_MEMBER) {
+ UI_but_func_set(but, ui_layer_but_cb, but, POINTER_FROM_INT(layer_num));
+ }
+ }
+ UI_block_align_end(block);
+
+ x += colbuts * butw + style->buttonspacex;
+ }
+ }
+ else if (subtype == PROP_MATRIX) {
+ int totdim, dim_size[3]; /* 3 == RNA_MAX_ARRAY_DIMENSION */
+ int row, col;
+
+ UI_block_layout_set_current(block, uiLayoutAbsolute(layout, true));
+
+ totdim = RNA_property_array_dimension(ptr, prop, dim_size);
+ if (totdim != 2) {
+ /* Only 2D matrices supported in UI so far. */
+ return;
+ }
+
+ w /= dim_size[0];
+ /* h /= dim_size[1]; */ /* UNUSED */
+
+ for (int a = 0; a < len; a++) {
+ col = a % dim_size[0];
+ row = a / dim_size[0];
+
+ uiBut *but = uiDefAutoButR(block,
+ ptr,
+ prop,
+ a,
+ "",
+ ICON_NONE,
+ x + w * col,
+ y + (dim_size[1] * UI_UNIT_Y) - (row * UI_UNIT_Y),
+ w,
+ UI_UNIT_Y);
+ if (slider && but->type == UI_BTYPE_NUM) {
+ uiButNumber *number_but = (uiButNumber *)but;
+
+ but->a1 = number_but->step_size;
+ but = ui_but_change_type(but, UI_BTYPE_NUM_SLIDER);
+ }
+ }
+ }
+ else if (subtype == PROP_DIRECTION && !expand) {
+ uiDefButR_prop(block,
+ UI_BTYPE_UNITVEC,
+ 0,
+ name,
+ x,
+ y,
+ UI_UNIT_X * 3,
+ UI_UNIT_Y * 3,
+ ptr,
+ prop,
+ -1,
+ 0,
+ 0,
+ -1,
+ -1,
+ NULL);
+ }
+ else {
+ /* note, this block of code is a bit arbitrary and has just been made
+ * to work with common cases, but may need to be re-worked */
+
+ /* special case, boolean array in a menu, this could be used in a more generic way too */
+ if (ELEM(subtype, PROP_COLOR, PROP_COLOR_GAMMA) && !expand && ELEM(len, 3, 4)) {
+ uiDefAutoButR(block, ptr, prop, -1, "", ICON_NONE, 0, 0, w, UI_UNIT_Y);
+ }
+ else {
+ /* Even if 'expand' is false, we expand anyway. */
+
+ /* layout for known array subtypes */
+ char str[3] = {'\0'};
+
+ if (!icon_only && show_text) {
+ if (type != PROP_BOOLEAN) {
+ str[1] = ':';
+ }
+ }
+
+ /* show checkboxes for rna on a non-emboss block (menu for eg) */
+ bool *boolarr = NULL;
+ if (type == PROP_BOOLEAN &&
+ ELEM(layout->root->block->emboss, UI_EMBOSS_NONE, UI_EMBOSS_PULLDOWN)) {
+ boolarr = (bool *)MEM_callocN(sizeof(bool) * len, __func__);
+ RNA_property_boolean_get_array(ptr, prop, boolarr);
+ }
+
+ const char *str_buf = show_text ? str : "";
+ for (int a = 0; a < len; a++) {
+ if (!icon_only && show_text) {
+ str[0] = RNA_property_array_item_char(prop, a);
+ }
+ if (boolarr) {
+ icon = boolarr[a] ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT;
+ }
+
+ const int width_item = ((compact && type == PROP_BOOLEAN) ?
+ min_ii(w, ui_text_icon_width(layout, str_buf, icon, false)) :
+ w);
+
+ uiBut *but = uiDefAutoButR(
+ block, ptr, prop, a, str_buf, icon, 0, 0, width_item, UI_UNIT_Y);
+ if (slider && but->type == UI_BTYPE_NUM) {
+ uiButNumber *number_but = (uiButNumber *)but;
+
+ but->a1 = number_but->step_size;
+ but = ui_but_change_type(but, UI_BTYPE_NUM_SLIDER);
+ }
+ if ((toggle == 1) && but->type == UI_BTYPE_CHECKBOX) {
+ but->type = UI_BTYPE_TOGGLE;
+ }
+ if ((a == 0) && (subtype == PROP_AXISANGLE)) {
+ UI_but_unit_type_set(but, PROP_UNIT_ROTATION);
+ }
+ }
+
+ if (boolarr) {
+ MEM_freeN(boolarr);
+ }
+ }
+ }
+
+ UI_block_layout_set_current(block, layout);
+}
+
+static void ui_item_enum_expand_handle(bContext *C, void *arg1, void *arg2)
+{
+ wmWindow *win = CTX_wm_window(C);
+
+ if (!win->eventstate->shift) {
+ uiBut *but = (uiBut *)arg1;
+ const int enum_value = POINTER_AS_INT(arg2);
+
+ int current_value = RNA_property_enum_get(&but->rnapoin, but->rnaprop);
+ if (!(current_value & enum_value)) {
+ current_value = enum_value;
+ }
+ else {
+ current_value &= enum_value;
+ }
+ RNA_property_enum_set(&but->rnapoin, but->rnaprop, current_value);
+ }
+}
+
+/**
+ * Draw a single enum button, a utility for #ui_item_enum_expand_exec
+ */
+static void ui_item_enum_expand_elem_exec(uiLayout *layout,
+ uiBlock *block,
+ PointerRNA *ptr,
+ PropertyRNA *prop,
+ const char *uiname,
+ const int h,
+ const eButType but_type,
+ const bool icon_only,
+ const EnumPropertyItem *item,
+ const bool is_first)
+{
+ const char *name = (!uiname || uiname[0]) ? item->name : "";
+ const int icon = item->icon;
+ const int value = item->value;
+ const int itemw = ui_text_icon_width(block->curlayout, icon_only ? "" : name, icon, 0);
+
+ uiBut *but;
+ if (icon && name[0] && !icon_only) {
+ but = uiDefIconTextButR_prop(
+ block, but_type, 0, icon, name, 0, 0, itemw, h, ptr, prop, -1, 0, value, -1, -1, NULL);
+ }
+ else if (icon) {
+ const int w = (is_first) ? itemw : ceilf(itemw - U.pixelsize);
+ but = uiDefIconButR_prop(
+ block, but_type, 0, icon, 0, 0, w, h, ptr, prop, -1, 0, value, -1, -1, NULL);
+ }
+ else {
+ but = uiDefButR_prop(
+ block, but_type, 0, name, 0, 0, itemw, h, ptr, prop, -1, 0, value, -1, -1, NULL);
+ }
+
+ if (RNA_property_flag(prop) & PROP_ENUM_FLAG) {
+ /* If this is set, assert since we're clobbering someone elses callback. */
+ /* Buttons get their block's func by default, so we cannot assert in that case either. */
+ BLI_assert(ELEM(but->func, NULL, block->func));
+ UI_but_func_set(but, ui_item_enum_expand_handle, but, POINTER_FROM_INT(value));
+ }
+
+ if (uiLayoutGetLocalDir(layout) != UI_LAYOUT_HORIZONTAL) {
+ but->drawflag |= UI_BUT_TEXT_LEFT;
+ }
+
+ /* Allow quick, inaccurate swipe motions to switch tabs
+ * (no need to keep cursor over them). */
+ if (but_type == UI_BTYPE_TAB) {
+ but->flag |= UI_BUT_DRAG_LOCK;
+ }
+}
+
+static void ui_item_enum_expand_exec(uiLayout *layout,
+ uiBlock *block,
+ PointerRNA *ptr,
+ PropertyRNA *prop,
+ const char *uiname,
+ const int h,
+ const eButType but_type,
+ const bool icon_only)
+{
+ /* XXX: The way this function currently handles uiname parameter
+ * is insane and inconsistent with general UI API:
+ *
+ * - uiname is the *enum property* label.
+ * - when it is NULL or empty, we do not draw *enum items* labels,
+ * this doubles the icon_only parameter.
+ * - we *never* draw (i.e. really use) the enum label uiname, it is just used as a mere flag!
+ *
+ * Unfortunately, fixing this implies an API "soft break", so better to defer it for later... :/
+ * - mont29
+ */
+
+ BLI_assert(RNA_property_type(prop) == PROP_ENUM);
+
+ const bool radial = (layout->root->type == UI_LAYOUT_PIEMENU);
+
+ bool free;
+ const EnumPropertyItem *item_array;
+ if (radial) {
+ RNA_property_enum_items_gettexted_all(
+ (bContext *)block->evil_C, ptr, prop, &item_array, NULL, &free);
+ }
+ else {
+ RNA_property_enum_items_gettexted(
+ (bContext *)block->evil_C, ptr, prop, &item_array, NULL, &free);
+ }
+
+ /* We don't want nested rows, cols in menus. */
+ uiLayout *layout_radial = NULL;
+ if (radial) {
+ if (layout->root->layout == layout) {
+ layout_radial = uiLayoutRadial(layout);
+ UI_block_layout_set_current(block, layout_radial);
+ }
+ else {
+ if (layout->item.type == ITEM_LAYOUT_RADIAL) {
+ layout_radial = layout;
+ }
+ UI_block_layout_set_current(block, layout);
+ }
+ }
+ else if (ELEM(layout->item.type, ITEM_LAYOUT_GRID_FLOW, ITEM_LAYOUT_COLUMN_FLOW) ||
+ layout->root->type == UI_LAYOUT_MENU) {
+ UI_block_layout_set_current(block, layout);
+ }
+ else {
+ UI_block_layout_set_current(block, ui_item_local_sublayout(layout, layout, 1));
+ }
+
+ for (const EnumPropertyItem *item = item_array; item->identifier; item++) {
+ const bool is_first = item == item_array;
+
+ if (!item->identifier[0]) {
+ const EnumPropertyItem *next_item = item + 1;
+
+ /* Separate items, potentially with a label. */
+ if (next_item->identifier) {
+ /* Item without identifier but with name:
+ * Add group label for the following items. */
+ if (item->name) {
+ if (!is_first) {
+ uiItemS(block->curlayout);
+ }
+ uiItemL(block->curlayout, item->name, item->icon);
+ }
+ else if (radial && layout_radial) {
+ uiItemS(layout_radial);
+ }
+ else {
+ uiItemS(block->curlayout);
+ }
+ }
+ continue;
+ }
+
+ ui_item_enum_expand_elem_exec(
+ layout, block, ptr, prop, uiname, h, but_type, icon_only, item, is_first);
+ }
+
+ UI_block_layout_set_current(block, layout);
+
+ if (free) {
+ MEM_freeN((void *)item_array);
+ }
+}
+static void ui_item_enum_expand(uiLayout *layout,
+ uiBlock *block,
+ PointerRNA *ptr,
+ PropertyRNA *prop,
+ const char *uiname,
+ const int h,
+ const bool icon_only)
+{
+ ui_item_enum_expand_exec(layout, block, ptr, prop, uiname, h, UI_BTYPE_ROW, icon_only);
+}
+static void ui_item_enum_expand_tabs(uiLayout *layout,
+ bContext *C,
+ uiBlock *block,
+ PointerRNA *ptr,
+ PropertyRNA *prop,
+ PointerRNA *ptr_highlight,
+ PropertyRNA *prop_highlight,
+ const char *uiname,
+ const int h,
+ const bool icon_only)
+{
+ uiBut *last = (uiBut *)block->buttons.last;
+
+ ui_item_enum_expand_exec(layout, block, ptr, prop, uiname, h, UI_BTYPE_TAB, icon_only);
+ BLI_assert(last != block->buttons.last);
+
+ for (uiBut *tab = last ? last->next : (uiBut *)block->buttons.first; tab; tab = tab->next) {
+ UI_but_drawflag_enable(tab, ui_but_align_opposite_to_area_align_get(CTX_wm_region(C)));
+ }
+
+ const bool use_custom_highlight = (prop_highlight != NULL);
+
+ if (use_custom_highlight) {
+ const int highlight_array_len = RNA_property_array_length(ptr_highlight, prop_highlight);
+ Array<bool, 32> highlight_array(highlight_array_len);
+ RNA_property_boolean_get_array(ptr_highlight, prop_highlight, highlight_array.data());
+ int i = 0;
+ for (uiBut *tab_but = last ? last->next : (uiBut *)block->buttons.first;
+ (tab_but != NULL) && (i < highlight_array_len);
+ tab_but = tab_but->next, i++) {
+ SET_FLAG_FROM_TEST(tab_but->flag, !highlight_array[i], UI_BUT_INACTIVE);
+ }
+ }
+}
+
+/* callback for keymap item change button */
+static void ui_keymap_but_cb(bContext *UNUSED(C), void *but_v, void *UNUSED(key_v))
+{
+ uiBut *but = (uiBut *)but_v;
+
+ RNA_boolean_set(&but->rnapoin, "shift", (but->modifier_key & KM_SHIFT) != 0);
+ RNA_boolean_set(&but->rnapoin, "ctrl", (but->modifier_key & KM_CTRL) != 0);
+ RNA_boolean_set(&but->rnapoin, "alt", (but->modifier_key & KM_ALT) != 0);
+ RNA_boolean_set(&but->rnapoin, "oskey", (but->modifier_key & KM_OSKEY) != 0);
+}
+
+/**
+ * Create label + button for RNA property
+ *
+ * \param w_hint: For varying width layout, this becomes the label width.
+ * Otherwise it's used to fit both items into it.
+ */
+static uiBut *ui_item_with_label(uiLayout *layout,
+ uiBlock *block,
+ const char *name,
+ int icon,
+ PointerRNA *ptr,
+ PropertyRNA *prop,
+ int index,
+ int x,
+ int y,
+ int w_hint,
+ int h,
+ int flag)
+{
+ uiLayout *sub = layout;
+ int prop_but_width = w_hint;
+#ifdef UI_PROP_DECORATE
+ uiLayout *layout_prop_decorate = NULL;
+ const bool use_prop_sep = ((layout->item.flag & UI_ITEM_PROP_SEP) != 0);
+ const bool use_prop_decorate = use_prop_sep && (layout->item.flag & UI_ITEM_PROP_DECORATE) &&
+ (layout->item.flag & UI_ITEM_PROP_DECORATE_NO_PAD) == 0;
+#endif
+
+ const bool is_keymapitem_ptr = RNA_struct_is_a(ptr->type, &RNA_KeyMapItem);
+ if ((flag & UI_ITEM_R_FULL_EVENT) && !is_keymapitem_ptr) {
+ RNA_warning("Data is not a keymap item struct: %s. Ignoring 'full_event' option.",
+ RNA_struct_identifier(ptr->type));
+ }
+
+ UI_block_layout_set_current(block, layout);
+
+ /* Only add new row if more than 1 item will be added. */
+ if (name[0]
+#ifdef UI_PROP_DECORATE
+ || use_prop_decorate
+#endif
+ ) {
+ /* Also avoid setting 'align' if possible. Set the space to zero instead as aligning a large
+ * number of labels can end up aligning thousands of buttons when displaying key-map search (a
+ * heavy operation), see: T78636. */
+ sub = uiLayoutRow(layout, layout->align);
+ sub->space = 0;
+ }
+
+ if (name[0]) {
+#ifdef UI_PROP_DECORATE
+ if (use_prop_sep) {
+ layout_prop_decorate = uiItemL_respect_property_split(layout, name, 0);
+ }
+ else
+#endif
+ {
+ int w_label;
+ if (ui_layout_variable_size(layout)) {
+ /* w_hint is width for label in this case.
+ * Use a default width for property button(s) */
+ prop_but_width = UI_UNIT_X * 5;
+ w_label = w_hint;
+ }
+ else {
+ w_label = w_hint / 3;
+ }
+ uiDefBut(block, UI_BTYPE_LABEL, 0, name, x, y, w_label, h, NULL, 0.0, 0.0, 0, 0, "");
+ }
+ }
+
+ const PropertyType type = RNA_property_type(prop);
+ const PropertySubType subtype = RNA_property_subtype(prop);
+
+ uiBut *but;
+ if (ELEM(subtype, PROP_FILEPATH, PROP_DIRPATH)) {
+ UI_block_layout_set_current(block, uiLayoutRow(sub, true));
+ but = uiDefAutoButR(block, ptr, prop, index, "", icon, x, y, prop_but_width - UI_UNIT_X, h);
+
+ /* BUTTONS_OT_file_browse calls UI_context_active_but_prop_get_filebrowser */
+ uiDefIconButO(block,
+ UI_BTYPE_BUT,
+ subtype == PROP_DIRPATH ? "BUTTONS_OT_directory_browse" :
+ "BUTTONS_OT_file_browse",
+ WM_OP_INVOKE_DEFAULT,
+ ICON_FILEBROWSER,
+ x,
+ y,
+ UI_UNIT_X,
+ h,
+ NULL);
+ }
+ else if (flag & UI_ITEM_R_EVENT) {
+ but = uiDefButR_prop(block,
+ UI_BTYPE_KEY_EVENT,
+ 0,
+ name,
+ x,
+ y,
+ prop_but_width,
+ h,
+ ptr,
+ prop,
+ index,
+ 0,
+ 0,
+ -1,
+ -1,
+ NULL);
+ }
+ else if ((flag & UI_ITEM_R_FULL_EVENT) && is_keymapitem_ptr) {
+ char buf[128];
+
+ WM_keymap_item_to_string((const wmKeyMapItem *)ptr->data, false, buf, sizeof(buf));
+
+ but = uiDefButR_prop(block,
+ UI_BTYPE_HOTKEY_EVENT,
+ 0,
+ buf,
+ x,
+ y,
+ prop_but_width,
+ h,
+ ptr,
+ prop,
+ 0,
+ 0,
+ 0,
+ -1,
+ -1,
+ NULL);
+ UI_but_func_set(but, ui_keymap_but_cb, but, NULL);
+ if (flag & UI_ITEM_R_IMMEDIATE) {
+ UI_but_flag_enable(but, UI_BUT_IMMEDIATE);
+ }
+ }
+ else {
+ const char *str = (type == PROP_ENUM && !(flag & UI_ITEM_R_ICON_ONLY)) ? NULL : "";
+ but = uiDefAutoButR(block, ptr, prop, index, str, icon, x, y, prop_but_width, h);
+ }
+
+#ifdef UI_PROP_DECORATE
+ /* Only for alignment. */
+ if (use_prop_decorate) { /* Note that sep flag may have been unset meanwhile. */
+ uiItemL(layout_prop_decorate ? layout_prop_decorate : sub, NULL, ICON_BLANK1);
+ }
+#endif /* UI_PROP_DECORATE */
+
+ UI_block_layout_set_current(block, layout);
+ return but;
+}
+
+void UI_context_active_but_prop_get_filebrowser(const bContext *C,
+ PointerRNA *r_ptr,
+ PropertyRNA **r_prop,
+ bool *r_is_undo,
+ bool *r_is_userdef)
+{
+ ARegion *region = CTX_wm_menu(C) ? CTX_wm_menu(C) : CTX_wm_region(C);
+ uiBut *prevbut = NULL;
+
+ memset(r_ptr, 0, sizeof(*r_ptr));
+ *r_prop = NULL;
+ *r_is_undo = false;
+ *r_is_userdef = false;
+
+ if (!region) {
+ return;
+ }
+
+ LISTBASE_FOREACH (uiBlock *, block, &region->uiblocks) {
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ if (but && but->rnapoin.data) {
+ if (RNA_property_type(but->rnaprop) == PROP_STRING) {
+ prevbut = but;
+ }
+ }
+
+ /* find the button before the active one */
+ if ((but->flag & UI_BUT_LAST_ACTIVE) && prevbut) {
+ *r_ptr = prevbut->rnapoin;
+ *r_prop = prevbut->rnaprop;
+ *r_is_undo = (prevbut->flag & UI_BUT_UNDO) != 0;
+ *r_is_userdef = UI_but_is_userdef(prevbut);
+ return;
+ }
+ }
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Button Items
+ * \{ */
+
+/**
+ * Update a buttons tip with an enum's description if possible.
+ */
+static void ui_but_tip_from_enum_item(uiBut *but, const EnumPropertyItem *item)
+{
+ if (but->tip == NULL || but->tip[0] == '\0') {
+ if (item->description && item->description[0] &&
+ !(but->optype && but->optype->get_description)) {
+ but->tip = item->description;
+ }
+ }
+}
+
+/* disabled item */
+static void ui_item_disabled(uiLayout *layout, const char *name)
+{
+ uiBlock *block = layout->root->block;
+
+ UI_block_layout_set_current(block, layout);
+
+ if (!name) {
+ name = "";
+ }
+
+ const int w = ui_text_icon_width(layout, name, 0, 0);
+
+ uiBut *but = uiDefBut(
+ block, UI_BTYPE_LABEL, 0, name, 0, 0, w, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, "");
+ UI_but_disable(but, "");
+}
+
+/**
+ * Operator Item
+ * \param r_opptr: Optional, initialize with operator properties when not NULL.
+ * Will always be written to even in the case of errors.
+ */
+static uiBut *uiItemFullO_ptr_ex(uiLayout *layout,
+ wmOperatorType *ot,
+ const char *name,
+ int icon,
+ IDProperty *properties,
+ int context,
+ int flag,
+ PointerRNA *r_opptr)
+{
+ /* Take care to fill 'r_opptr' whatever happens. */
+ uiBlock *block = layout->root->block;
+
+ if (!name) {
+ if (ot && ot->srna && (flag & UI_ITEM_R_ICON_ONLY) == 0) {
+ name = WM_operatortype_name(ot, NULL);
+ }
+ else {
+ name = "";
+ }
+ }
+
+ if (layout->root->type == UI_LAYOUT_MENU && !icon) {
+ icon = ICON_BLANK1;
+ }
+
+ UI_block_layout_set_current(block, layout);
+ ui_block_new_button_group(block);
+
+ const int w = ui_text_icon_width(layout, name, icon, 0);
+
+ const eUIEmbossType prev_emboss = layout->emboss;
+ if (flag & UI_ITEM_R_NO_BG) {
+ layout->emboss = UI_EMBOSS_NONE;
+ }
+
+ /* create the button */
+ uiBut *but;
+ if (icon) {
+ if (name[0]) {
+ but = uiDefIconTextButO_ptr(
+ block, UI_BTYPE_BUT, ot, context, icon, name, 0, 0, w, UI_UNIT_Y, NULL);
+ }
+ else {
+ but = uiDefIconButO_ptr(block, UI_BTYPE_BUT, ot, context, icon, 0, 0, w, UI_UNIT_Y, NULL);
+ }
+ }
+ else {
+ but = uiDefButO_ptr(block, UI_BTYPE_BUT, ot, context, name, 0, 0, w, UI_UNIT_Y, NULL);
+ }
+
+ BLI_assert(but->optype != NULL);
+
+ if (flag & UI_ITEM_R_NO_BG) {
+ layout->emboss = prev_emboss;
+ }
+
+ if (flag & UI_ITEM_O_DEPRESS) {
+ but->flag |= UI_SELECT_DRAW;
+ }
+
+ if (flag & UI_ITEM_R_ICON_ONLY) {
+ UI_but_drawflag_disable(but, UI_BUT_ICON_LEFT);
+ }
+
+ if (layout->redalert) {
+ UI_but_flag_enable(but, UI_BUT_REDALERT);
+ }
+
+ if (layout->active_default) {
+ UI_but_flag_enable(but, UI_BUT_ACTIVE_DEFAULT);
+ }
+
+ /* assign properties */
+ if (properties || r_opptr) {
+ PointerRNA *opptr = UI_but_operator_ptr_get(but);
+ if (properties) {
+ opptr->data = properties;
+ }
+ else {
+ const IDPropertyTemplate val = {0};
+ opptr->data = IDP_New(IDP_GROUP, &val, "wmOperatorProperties");
+ }
+ if (r_opptr) {
+ *r_opptr = *opptr;
+ }
+ }
+
+ return but;
+}
+
+static void ui_item_menu_hold(struct bContext *C, ARegion *butregion, uiBut *but)
+{
+ uiPopupMenu *pup = UI_popup_menu_begin(C, "", ICON_NONE);
+ uiLayout *layout = UI_popup_menu_layout(pup);
+ uiBlock *block = layout->root->block;
+ UI_popup_menu_but_set(pup, butregion, but);
+
+ block->flag |= UI_BLOCK_POPUP_HOLD;
+ block->flag |= UI_BLOCK_IS_FLIP;
+
+ char direction = UI_DIR_DOWN;
+ if (!but->drawstr[0]) {
+ switch (RGN_ALIGN_ENUM_FROM_MASK(butregion->alignment)) {
+ case RGN_ALIGN_LEFT:
+ direction = UI_DIR_RIGHT;
+ break;
+ case RGN_ALIGN_RIGHT:
+ direction = UI_DIR_LEFT;
+ break;
+ case RGN_ALIGN_BOTTOM:
+ direction = UI_DIR_UP;
+ break;
+ default:
+ direction = UI_DIR_DOWN;
+ break;
+ }
+ }
+ UI_block_direction_set(block, direction);
+
+ const char *menu_id = (const char *)but->hold_argN;
+ MenuType *mt = WM_menutype_find(menu_id, true);
+ if (mt) {
+ uiLayoutSetContextFromBut(layout, but);
+ UI_menutype_draw(C, mt, layout);
+ }
+ else {
+ uiItemL(layout, "Menu Missing:", ICON_NONE);
+ uiItemL(layout, menu_id, ICON_NONE);
+ }
+ UI_popup_menu_end(C, pup);
+}
+
+void uiItemFullO_ptr(uiLayout *layout,
+ wmOperatorType *ot,
+ const char *name,
+ int icon,
+ IDProperty *properties,
+ int context,
+ int flag,
+ PointerRNA *r_opptr)
+{
+ uiItemFullO_ptr_ex(layout, ot, name, icon, properties, context, flag, r_opptr);
+}
+
+void uiItemFullOMenuHold_ptr(uiLayout *layout,
+ wmOperatorType *ot,
+ const char *name,
+ int icon,
+ IDProperty *properties,
+ int context,
+ int flag,
+ const char *menu_id,
+ PointerRNA *r_opptr)
+{
+ uiBut *but = uiItemFullO_ptr_ex(layout, ot, name, icon, properties, context, flag, r_opptr);
+ UI_but_func_hold_set(but, ui_item_menu_hold, BLI_strdup(menu_id));
+}
+
+void uiItemFullO(uiLayout *layout,
+ const char *opname,
+ const char *name,
+ int icon,
+ IDProperty *properties,
+ int context,
+ int flag,
+ PointerRNA *r_opptr)
+{
+ wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */
+
+ UI_OPERATOR_ERROR_RET(ot, opname, {
+ if (r_opptr) {
+ *r_opptr = PointerRNA_NULL;
+ }
+ return;
+ });
+
+ uiItemFullO_ptr(layout, ot, name, icon, properties, context, flag, r_opptr);
+}
+
+static const char *ui_menu_enumpropname(uiLayout *layout,
+ PointerRNA *ptr,
+ PropertyRNA *prop,
+ int retval)
+{
+ bool free;
+ const EnumPropertyItem *item;
+ RNA_property_enum_items((bContext *)layout->root->block->evil_C, ptr, prop, &item, NULL, &free);
+
+ const char *name;
+ if (RNA_enum_name(item, retval, &name)) {
+ name = CTX_IFACE_(RNA_property_translation_context(prop), name);
+ }
+ else {
+ name = "";
+ }
+
+ if (free) {
+ MEM_freeN((void *)item);
+ }
+
+ return name;
+}
+
+void uiItemEnumO_ptr(uiLayout *layout,
+ wmOperatorType *ot,
+ const char *name,
+ int icon,
+ const char *propname,
+ int value)
+{
+ PointerRNA ptr;
+ WM_operator_properties_create_ptr(&ptr, ot);
+
+ PropertyRNA *prop = RNA_struct_find_property(&ptr, propname);
+ if (prop == NULL) {
+ RNA_warning("%s.%s not found", RNA_struct_identifier(ptr.type), propname);
+ return;
+ }
+
+ RNA_property_enum_set(&ptr, prop, value);
+
+ if (!name) {
+ name = ui_menu_enumpropname(layout, &ptr, prop, value);
+ }
+
+ uiItemFullO_ptr(
+ layout, ot, name, icon, (IDProperty *)ptr.data, layout->root->opcontext, 0, NULL);
+}
+void uiItemEnumO(uiLayout *layout,
+ const char *opname,
+ const char *name,
+ int icon,
+ const char *propname,
+ int value)
+{
+ wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */
+
+ if (ot) {
+ uiItemEnumO_ptr(layout, ot, name, icon, propname, value);
+ }
+ else {
+ ui_item_disabled(layout, opname);
+ RNA_warning("unknown operator '%s'", opname);
+ }
+}
+
+BLI_INLINE bool ui_layout_is_radial(const uiLayout *layout)
+{
+ return (layout->item.type == ITEM_LAYOUT_RADIAL) ||
+ ((layout->item.type == ITEM_LAYOUT_ROOT) && (layout->root->type == UI_LAYOUT_PIEMENU));
+}
+
+/**
+ * Create ui items for enum items in \a item_array.
+ *
+ * A version of #uiItemsFullEnumO that takes pre-calculated item array.
+ */
+void uiItemsFullEnumO_items(uiLayout *layout,
+ wmOperatorType *ot,
+ PointerRNA ptr,
+ PropertyRNA *prop,
+ IDProperty *properties,
+ int context,
+ int flag,
+ const EnumPropertyItem *item_array,
+ int totitem)
+{
+ const char *propname = RNA_property_identifier(prop);
+ if (RNA_property_type(prop) != PROP_ENUM) {
+ RNA_warning("%s.%s, not an enum type", RNA_struct_identifier(ptr.type), propname);
+ return;
+ }
+
+ uiLayout *target, *split = NULL;
+ uiBlock *block = layout->root->block;
+ const bool radial = ui_layout_is_radial(layout);
+
+ if (radial) {
+ target = uiLayoutRadial(layout);
+ }
+ else if ((uiLayoutGetLocalDir(layout) == UI_LAYOUT_HORIZONTAL) && (flag & UI_ITEM_R_ICON_ONLY)) {
+ target = layout;
+ UI_block_layout_set_current(block, target);
+
+ /* Add a blank button to the beginning of the row. */
+ uiDefIconBut(block,
+ UI_BTYPE_LABEL,
+ 0,
+ ICON_BLANK1,
+ 0,
+ 0,
+ 1.25f * UI_UNIT_X,
+ UI_UNIT_Y,
+ NULL,
+ 0,
+ 0,
+ 0,
+ 0,
+ NULL);
+ }
+ else {
+ split = uiLayoutSplit(layout, 0.0f, false);
+ target = uiLayoutColumn(split, layout->align);
+ }
+
+ bool last_iter = false;
+ const EnumPropertyItem *item = item_array;
+ for (int i = 1; item->identifier && !last_iter; i++, item++) {
+ /* handle oversized pies */
+ if (radial && (totitem > PIE_MAX_ITEMS) && (i >= PIE_MAX_ITEMS)) {
+ if (item->name) { /* only visible items */
+ const EnumPropertyItem *tmp;
+
+ /* Check if there are more visible items for the next level. If not, we don't
+ * add a new level and add the remaining item instead of the 'more' button. */
+ for (tmp = item + 1; tmp->identifier; tmp++) {
+ if (tmp->name) {
+ break;
+ }
+ }
+
+ if (tmp->identifier) { /* only true if loop above found item and did early-exit */
+ ui_pie_menu_level_create(
+ block, ot, propname, properties, item_array, totitem, context, flag);
+ /* break since rest of items is handled in new pie level */
+ break;
+ }
+ last_iter = true;
+ }
+ else {
+ continue;
+ }
+ }
+
+ if (item->identifier[0]) {
+ PointerRNA tptr;
+ WM_operator_properties_create_ptr(&tptr, ot);
+ if (properties) {
+ if (tptr.data) {
+ IDP_FreeProperty((IDProperty *)tptr.data);
+ }
+ tptr.data = IDP_CopyProperty(properties);
+ }
+ RNA_property_enum_set(&tptr, prop, item->value);
+
+ uiItemFullO_ptr(target,
+ ot,
+ (flag & UI_ITEM_R_ICON_ONLY) ? NULL : item->name,
+ item->icon,
+ (IDProperty *)tptr.data,
+ context,
+ flag,
+ NULL);
+
+ ui_but_tip_from_enum_item((uiBut *)block->buttons.last, item);
+ }
+ else {
+ if (item->name) {
+ if (item != item_array && !radial && split != NULL) {
+ target = uiLayoutColumn(split, layout->align);
+
+ /* inconsistent, but menus with labels do not look good flipped */
+ block->flag |= UI_BLOCK_NO_FLIP;
+ }
+
+ uiBut *but;
+ if (item->icon || radial) {
+ uiItemL(target, item->name, item->icon);
+
+ but = (uiBut *)block->buttons.last;
+ }
+ else {
+ /* Do not use uiItemL here, as our root layout is a menu one,
+ * it will add a fake blank icon! */
+ but = uiDefBut(block,
+ UI_BTYPE_LABEL,
+ 0,
+ item->name,
+ 0,
+ 0,
+ UI_UNIT_X * 5,
+ UI_UNIT_Y,
+ NULL,
+ 0.0,
+ 0.0,
+ 0,
+ 0,
+ "");
+ uiItemS(target);
+ }
+ ui_but_tip_from_enum_item(but, item);
+ }
+ else {
+ if (radial) {
+ /* invisible dummy button to ensure all items are
+ * always at the same position */
+ uiItemS(target);
+ }
+ else {
+ /* XXX bug here, columns draw bottom item badly */
+ uiItemS(target);
+ }
+ }
+ }
+ }
+}
+
+void uiItemsFullEnumO(uiLayout *layout,
+ const char *opname,
+ const char *propname,
+ IDProperty *properties,
+ int context,
+ int flag)
+{
+ wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */
+
+ if (!ot || !ot->srna) {
+ ui_item_disabled(layout, opname);
+ RNA_warning("%s '%s'", ot ? "unknown operator" : "operator missing srna", opname);
+ return;
+ }
+
+ PointerRNA ptr;
+ WM_operator_properties_create_ptr(&ptr, ot);
+ /* so the context is passed to itemf functions (some need it) */
+ WM_operator_properties_sanitize(&ptr, false);
+ PropertyRNA *prop = RNA_struct_find_property(&ptr, propname);
+
+ /* don't let bad properties slip through */
+ BLI_assert((prop == NULL) || (RNA_property_type(prop) == PROP_ENUM));
+
+ uiBlock *block = layout->root->block;
+ if (prop && RNA_property_type(prop) == PROP_ENUM) {
+ const EnumPropertyItem *item_array = NULL;
+ int totitem;
+ bool free;
+
+ if (ui_layout_is_radial(layout)) {
+ /* XXX: While "_all()" guarantees spatial stability,
+ * it's bad when an enum has > 8 items total,
+ * but only a small subset will ever be shown at once
+ * (e.g. Mode Switch menu, after the introduction of GP editing modes).
+ */
+#if 0
+ RNA_property_enum_items_gettexted_all(
+ (bContext *)block->evil_C, &ptr, prop, &item_array, &totitem, &free);
+#else
+ RNA_property_enum_items_gettexted(
+ (bContext *)block->evil_C, &ptr, prop, &item_array, &totitem, &free);
+#endif
+ }
+ else {
+ RNA_property_enum_items_gettexted(
+ (bContext *)block->evil_C, &ptr, prop, &item_array, &totitem, &free);
+ }
+
+ /* add items */
+ uiItemsFullEnumO_items(layout, ot, ptr, prop, properties, context, flag, item_array, totitem);
+
+ if (free) {
+ MEM_freeN((void *)item_array);
+ }
+
+ /* intentionally don't touch UI_BLOCK_IS_FLIP here,
+ * we don't know the context this is called in */
+ }
+ else if (prop && RNA_property_type(prop) != PROP_ENUM) {
+ RNA_warning("%s.%s, not an enum type", RNA_struct_identifier(ptr.type), propname);
+ return;
+ }
+ else {
+ RNA_warning("%s.%s not found", RNA_struct_identifier(ptr.type), propname);
+ return;
+ }
+}
+
+void uiItemsEnumO(uiLayout *layout, const char *opname, const char *propname)
+{
+ uiItemsFullEnumO(layout, opname, propname, NULL, layout->root->opcontext, 0);
+}
+
+/* for use in cases where we have */
+void uiItemEnumO_value(uiLayout *layout,
+ const char *name,
+ int icon,
+ const char *opname,
+ const char *propname,
+ int value)
+{
+ wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */
+ UI_OPERATOR_ERROR_RET(ot, opname, return );
+
+ PointerRNA ptr;
+ WM_operator_properties_create_ptr(&ptr, ot);
+
+ /* enum lookup */
+ PropertyRNA *prop = RNA_struct_find_property(&ptr, propname);
+ if (prop == NULL) {
+ RNA_warning("%s.%s not found", RNA_struct_identifier(ptr.type), propname);
+ return;
+ }
+
+ RNA_property_enum_set(&ptr, prop, value);
+
+ /* same as uiItemEnumO */
+ if (!name) {
+ name = ui_menu_enumpropname(layout, &ptr, prop, value);
+ }
+
+ uiItemFullO_ptr(
+ layout, ot, name, icon, (IDProperty *)ptr.data, layout->root->opcontext, 0, NULL);
+}
+
+void uiItemEnumO_string(uiLayout *layout,
+ const char *name,
+ int icon,
+ const char *opname,
+ const char *propname,
+ const char *value_str)
+{
+ wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */
+ UI_OPERATOR_ERROR_RET(ot, opname, return );
+
+ PointerRNA ptr;
+ WM_operator_properties_create_ptr(&ptr, ot);
+
+ PropertyRNA *prop = RNA_struct_find_property(&ptr, propname);
+ if (prop == NULL) {
+ RNA_warning("%s.%s not found", RNA_struct_identifier(ptr.type), propname);
+ return;
+ }
+
+ /* enum lookup */
+ /* no need for translations here */
+ const EnumPropertyItem *item;
+ bool free;
+ RNA_property_enum_items((bContext *)layout->root->block->evil_C, &ptr, prop, &item, NULL, &free);
+
+ int value;
+ if (item == NULL || RNA_enum_value_from_id(item, value_str, &value) == 0) {
+ if (free) {
+ MEM_freeN((void *)item);
+ }
+ RNA_warning("%s.%s, enum %s not found", RNA_struct_identifier(ptr.type), propname, value_str);
+ return;
+ }
+
+ if (free) {
+ MEM_freeN((void *)item);
+ }
+
+ RNA_property_enum_set(&ptr, prop, value);
+
+ /* same as uiItemEnumO */
+ if (!name) {
+ name = ui_menu_enumpropname(layout, &ptr, prop, value);
+ }
+
+ uiItemFullO_ptr(
+ layout, ot, name, icon, (IDProperty *)ptr.data, layout->root->opcontext, 0, NULL);
+}
+
+void uiItemBooleanO(uiLayout *layout,
+ const char *name,
+ int icon,
+ const char *opname,
+ const char *propname,
+ int value)
+{
+ wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */
+ UI_OPERATOR_ERROR_RET(ot, opname, return );
+
+ PointerRNA ptr;
+ WM_operator_properties_create_ptr(&ptr, ot);
+ RNA_boolean_set(&ptr, propname, value);
+
+ uiItemFullO_ptr(
+ layout, ot, name, icon, (IDProperty *)ptr.data, layout->root->opcontext, 0, NULL);
+}
+
+void uiItemIntO(uiLayout *layout,
+ const char *name,
+ int icon,
+ const char *opname,
+ const char *propname,
+ int value)
+{
+ wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */
+ UI_OPERATOR_ERROR_RET(ot, opname, return );
+
+ PointerRNA ptr;
+ WM_operator_properties_create_ptr(&ptr, ot);
+ RNA_int_set(&ptr, propname, value);
+
+ uiItemFullO_ptr(
+ layout, ot, name, icon, (IDProperty *)ptr.data, layout->root->opcontext, 0, NULL);
+}
+
+void uiItemFloatO(uiLayout *layout,
+ const char *name,
+ int icon,
+ const char *opname,
+ const char *propname,
+ float value)
+{
+ wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */
+
+ UI_OPERATOR_ERROR_RET(ot, opname, return );
+
+ PointerRNA ptr;
+ WM_operator_properties_create_ptr(&ptr, ot);
+ RNA_float_set(&ptr, propname, value);
+
+ uiItemFullO_ptr(
+ layout, ot, name, icon, (IDProperty *)ptr.data, layout->root->opcontext, 0, NULL);
+}
+
+void uiItemStringO(uiLayout *layout,
+ const char *name,
+ int icon,
+ const char *opname,
+ const char *propname,
+ const char *value)
+{
+ wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */
+
+ UI_OPERATOR_ERROR_RET(ot, opname, return );
+
+ PointerRNA ptr;
+ WM_operator_properties_create_ptr(&ptr, ot);
+ RNA_string_set(&ptr, propname, value);
+
+ uiItemFullO_ptr(
+ layout, ot, name, icon, (IDProperty *)ptr.data, layout->root->opcontext, 0, NULL);
+}
+
+void uiItemO(uiLayout *layout, const char *name, int icon, const char *opname)
+{
+ uiItemFullO(layout, opname, name, icon, NULL, layout->root->opcontext, 0, NULL);
+}
+
+/* RNA property items */
+
+static void ui_item_rna_size(uiLayout *layout,
+ const char *name,
+ int icon,
+ PointerRNA *ptr,
+ PropertyRNA *prop,
+ int index,
+ bool icon_only,
+ bool compact,
+ int *r_w,
+ int *r_h)
+{
+ int w = 0, h;
+
+ /* arbitrary extended width by type */
+ const PropertyType type = RNA_property_type(prop);
+ const PropertySubType subtype = RNA_property_subtype(prop);
+ const int len = RNA_property_array_length(ptr, prop);
+
+ bool is_checkbox_only = false;
+ if (!name[0] && !icon_only) {
+ if (ELEM(type, PROP_STRING, PROP_POINTER)) {
+ name = "non-empty text";
+ }
+ else if (type == PROP_BOOLEAN) {
+ if (icon == ICON_NONE) {
+ /* Exception for checkboxes, they need a little less space to align nicely. */
+ is_checkbox_only = true;
+ }
+ icon = ICON_DOT;
+ }
+ else if (type == PROP_ENUM) {
+ /* Find the longest enum item name, instead of using a dummy text! */
+ const EnumPropertyItem *item_array;
+ bool free;
+ RNA_property_enum_items_gettexted(
+ (bContext *)layout->root->block->evil_C, ptr, prop, &item_array, NULL, &free);
+
+ for (const EnumPropertyItem *item = item_array; item->identifier; item++) {
+ if (item->identifier[0]) {
+ w = max_ii(w, ui_text_icon_width(layout, item->name, item->icon, compact));
+ }
+ }
+ if (free) {
+ MEM_freeN((void *)item_array);
+ }
+ }
+ }
+
+ if (!w) {
+ if (type == PROP_ENUM && icon_only) {
+ w = ui_text_icon_width(layout, "", ICON_BLANK1, compact);
+ if (index != RNA_ENUM_VALUE) {
+ w += 0.6f * UI_UNIT_X;
+ }
+ }
+ else {
+ /* not compact for float/int buttons, looks too squashed */
+ w = ui_text_icon_width(
+ layout, name, icon, ELEM(type, PROP_FLOAT, PROP_INT) ? false : compact);
+ }
+ }
+ h = UI_UNIT_Y;
+
+ /* increase height for arrays */
+ if (index == RNA_NO_INDEX && len > 0) {
+ if (!name[0] && icon == ICON_NONE) {
+ h = 0;
+ }
+ if (layout->item.flag & UI_ITEM_PROP_SEP) {
+ h = 0;
+ }
+ if (ELEM(subtype, PROP_LAYER, PROP_LAYER_MEMBER)) {
+ h += 2 * UI_UNIT_Y;
+ }
+ else if (subtype == PROP_MATRIX) {
+ h += ceilf(sqrtf(len)) * UI_UNIT_Y;
+ }
+ else {
+ h += len * UI_UNIT_Y;
+ }
+ }
+
+ /* Increase width requirement if in a variable size layout. */
+ if (ui_layout_variable_size(layout)) {
+ if (type == PROP_BOOLEAN && name[0]) {
+ w += UI_UNIT_X / 5;
+ }
+ else if (is_checkbox_only) {
+ w -= UI_UNIT_X / 4;
+ }
+ else if (type == PROP_ENUM && !icon_only) {
+ w += UI_UNIT_X / 4;
+ }
+ else if (ELEM(type, PROP_FLOAT, PROP_INT)) {
+ w += UI_UNIT_X * 3;
+ }
+ }
+
+ *r_w = w;
+ *r_h = h;
+}
+
+static bool ui_item_rna_is_expand(PropertyRNA *prop, int index, int item_flag)
+{
+ const bool is_array = RNA_property_array_check(prop);
+ const int subtype = RNA_property_subtype(prop);
+ return is_array && (index == RNA_NO_INDEX) &&
+ ((item_flag & UI_ITEM_R_EXPAND) ||
+ !ELEM(subtype, PROP_COLOR, PROP_COLOR_GAMMA, PROP_DIRECTION));
+}
+
+/**
+ * Find first layout ancestor (or self) with a heading set.
+ *
+ * \returns the layout to add the heading to as fallback (i.e. if it can't be placed in a split
+ * layout). Its #uiLayout.heading member can be cleared to mark the heading as added (so
+ * it's not added multiple times). Returns a pointer to the heading
+ */
+static uiLayout *ui_layout_heading_find(uiLayout *cur_layout)
+{
+ for (uiLayout *parent = cur_layout; parent; parent = parent->parent) {
+ if (parent->heading[0]) {
+ return parent;
+ }
+ }
+
+ return NULL;
+}
+
+static void ui_layout_heading_label_add(uiLayout *layout,
+ uiLayout *heading_layout,
+ bool right_align,
+ bool respect_prop_split)
+{
+ const int prev_alignment = layout->alignment;
+
+ if (right_align) {
+ uiLayoutSetAlignment(layout, UI_LAYOUT_ALIGN_RIGHT);
+ }
+
+ if (respect_prop_split) {
+ uiItemL_respect_property_split(layout, heading_layout->heading, ICON_NONE);
+ }
+ else {
+ uiItemL(layout, heading_layout->heading, ICON_NONE);
+ }
+ /* After adding the heading label, we have to mark it somehow as added, so it's not added again
+ * for other items in this layout. For now just clear it. */
+ heading_layout->heading[0] = '\0';
+
+ layout->alignment = prev_alignment;
+}
+
+/**
+ * Hack to add further items in a row into the second part of the split layout, so the label part
+ * keeps a fixed size.
+ * \return The layout to place further items in for the split layout.
+ */
+static uiLayout *ui_item_prop_split_layout_hack(uiLayout *layout_parent, uiLayout *layout_split)
+{
+ /* Tag item as using property split layout, this is inherited to children so they can get special
+ * treatment if needed. */
+ layout_parent->item.flag |= UI_ITEM_INSIDE_PROP_SEP;
+
+ if (layout_parent->item.type == ITEM_LAYOUT_ROW) {
+ /* Prevent further splits within the row. */
+ uiLayoutSetPropSep(layout_parent, false);
+
+ layout_parent->child_items_layout = uiLayoutRow(layout_split, true);
+ return layout_parent->child_items_layout;
+ }
+ return layout_split;
+}
+
+void uiItemFullR(uiLayout *layout,
+ PointerRNA *ptr,
+ PropertyRNA *prop,
+ int index,
+ int value,
+ int flag,
+ const char *name,
+ int icon)
+{
+ uiBlock *block = layout->root->block;
+ char namestr[UI_MAX_NAME_STR];
+ const bool use_prop_sep = ((layout->item.flag & UI_ITEM_PROP_SEP) != 0);
+ const bool inside_prop_sep = ((layout->item.flag & UI_ITEM_INSIDE_PROP_SEP) != 0);
+ /* Columns can define a heading to insert. If the first item added to a split layout doesn't have
+ * a label to display in the first column, the heading is inserted there. Otherwise it's inserted
+ * as a new row before the first item. */
+ uiLayout *heading_layout = ui_layout_heading_find(layout);
+ /* Although checkboxes use the split layout, they are an exception and should only place their
+ * label in the second column, to not make that almost empty.
+ *
+ * Keep using 'use_prop_sep' instead of disabling it entirely because
+ * we need the ability to have decorators still. */
+ bool use_prop_sep_split_label = use_prop_sep;
+ bool use_split_empty_name = (flag & UI_ITEM_R_SPLIT_EMPTY_NAME);
+
+#ifdef UI_PROP_DECORATE
+ struct {
+ bool use_prop_decorate;
+ int len;
+ uiLayout *layout;
+ uiBut *but;
+ } ui_decorate = {
+ .use_prop_decorate = (((layout->item.flag & UI_ITEM_PROP_DECORATE) != 0) && use_prop_sep),
+ };
+#endif /* UI_PROP_DECORATE */
+
+ UI_block_layout_set_current(block, layout);
+ ui_block_new_button_group(block);
+
+ /* retrieve info */
+ const PropertyType type = RNA_property_type(prop);
+ const bool is_array = RNA_property_array_check(prop);
+ const int len = (is_array) ? RNA_property_array_length(ptr, prop) : 0;
+
+ const bool icon_only = (flag & UI_ITEM_R_ICON_ONLY) != 0;
+
+ /* Boolean with -1 to signify that the value depends on the presence of an icon. */
+ const int toggle = ((flag & UI_ITEM_R_TOGGLE) ? 1 : ((flag & UI_ITEM_R_ICON_NEVER) ? 0 : -1));
+ const bool no_icon = (toggle == 0);
+
+ /* set name and icon */
+ if (!name) {
+ if (!icon_only) {
+ name = RNA_property_ui_name(prop);
+ }
+ else {
+ name = "";
+ }
+ }
+
+ if (type != PROP_BOOLEAN) {
+ flag &= ~UI_ITEM_R_CHECKBOX_INVERT;
+ }
+
+ if (flag & UI_ITEM_R_ICON_ONLY) {
+ /* pass */
+ }
+ else if (ELEM(type, PROP_INT, PROP_FLOAT, PROP_STRING, PROP_POINTER)) {
+ if (use_prop_sep == false) {
+ name = ui_item_name_add_colon(name, namestr);
+ }
+ }
+ else if (type == PROP_BOOLEAN && is_array && index == RNA_NO_INDEX) {
+ if (use_prop_sep == false) {
+ name = ui_item_name_add_colon(name, namestr);
+ }
+ }
+ else if (type == PROP_ENUM && index != RNA_ENUM_VALUE) {
+ if (flag & UI_ITEM_R_COMPACT) {
+ name = "";
+ }
+ else {
+ if (use_prop_sep == false) {
+ name = ui_item_name_add_colon(name, namestr);
+ }
+ }
+ }
+
+ if (no_icon == false) {
+ if (icon == ICON_NONE) {
+ icon = RNA_property_ui_icon(prop);
+ }
+
+ /* Menus and pie-menus don't show checkbox without this. */
+ if ((layout->root->type == UI_LAYOUT_MENU) ||
+ /* Use checkboxes only as a fallback in pie-menu's, when no icon is defined. */
+ ((layout->root->type == UI_LAYOUT_PIEMENU) && (icon == ICON_NONE))) {
+ const int prop_flag = RNA_property_flag(prop);
+ if (type == PROP_BOOLEAN) {
+ if ((is_array == false) || (index != RNA_NO_INDEX)) {
+ if (prop_flag & PROP_ICONS_CONSECUTIVE) {
+ icon = ICON_CHECKBOX_DEHLT; /* but->iconadd will set to correct icon */
+ }
+ else if (is_array) {
+ icon = (RNA_property_boolean_get_index(ptr, prop, index)) ? ICON_CHECKBOX_HLT :
+ ICON_CHECKBOX_DEHLT;
+ }
+ else {
+ icon = (RNA_property_boolean_get(ptr, prop)) ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT;
+ }
+ }
+ }
+ else if (type == PROP_ENUM) {
+ if (index == RNA_ENUM_VALUE) {
+ const int enum_value = RNA_property_enum_get(ptr, prop);
+ if (prop_flag & PROP_ICONS_CONSECUTIVE) {
+ icon = ICON_CHECKBOX_DEHLT; /* but->iconadd will set to correct icon */
+ }
+ else if (prop_flag & PROP_ENUM_FLAG) {
+ icon = (enum_value & value) ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT;
+ }
+ else {
+ icon = (enum_value == value) ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT;
+ }
+ }
+ }
+ }
+ }
+
+#ifdef UI_PROP_SEP_ICON_WIDTH_EXCEPTION
+ if (use_prop_sep) {
+ if (type == PROP_BOOLEAN && (icon == ICON_NONE) && !icon_only) {
+ use_prop_sep_split_label = false;
+ /* For check-boxes we make an exception: We allow showing them in a split row even without
+ * label. It typically relates to its neighbor items, so no need for an extra label. */
+ use_split_empty_name = true;
+ }
+ }
+#endif
+
+ if ((type == PROP_ENUM) && (RNA_property_flag(prop) & PROP_ENUM_FLAG)) {
+ flag |= UI_ITEM_R_EXPAND;
+ }
+
+ const bool slider = (flag & UI_ITEM_R_SLIDER) != 0;
+ const bool expand = (flag & UI_ITEM_R_EXPAND) != 0;
+ const bool no_bg = (flag & UI_ITEM_R_NO_BG) != 0;
+ const bool compact = (flag & UI_ITEM_R_COMPACT) != 0;
+
+ /* get size */
+ int w, h;
+ ui_item_rna_size(layout, name, icon, ptr, prop, index, icon_only, compact, &w, &h);
+
+ const eUIEmbossType prev_emboss = layout->emboss;
+ if (no_bg) {
+ layout->emboss = UI_EMBOSS_NONE;
+ }
+
+ uiBut *but = NULL;
+
+ /* Split the label / property. */
+ uiLayout *layout_parent = layout;
+
+ if (use_prop_sep) {
+ uiLayout *layout_row = NULL;
+#ifdef UI_PROP_DECORATE
+ if (ui_decorate.use_prop_decorate) {
+ layout_row = uiLayoutRow(layout, true);
+ layout_row->space = 0;
+ ui_decorate.len = max_ii(1, len);
+ }
+#endif /* UI_PROP_DECORATE */
+
+ if ((name[0] == '\0') && !use_split_empty_name) {
+ /* Ensure we get a column when text is not set. */
+ layout = uiLayoutColumn(layout_row ? layout_row : layout, true);
+ layout->space = 0;
+ if (heading_layout) {
+ ui_layout_heading_label_add(layout, heading_layout, false, false);
+ }
+ }
+ else {
+ uiLayout *layout_split = uiLayoutSplit(
+ layout_row ? layout_row : layout, UI_ITEM_PROP_SEP_DIVIDE, true);
+ bool label_added = false;
+ uiLayout *layout_sub = uiLayoutColumn(layout_split, true);
+ layout_sub->space = 0;
+
+ if (!use_prop_sep_split_label) {
+ /* Pass */
+ }
+ else if (ui_item_rna_is_expand(prop, index, flag)) {
+ char name_with_suffix[UI_MAX_DRAW_STR + 2];
+ char str[2] = {'\0'};
+ for (int a = 0; a < len; a++) {
+ str[0] = RNA_property_array_item_char(prop, a);
+ const bool use_prefix = (a == 0 && name && name[0]);
+ if (use_prefix) {
+ char *s = name_with_suffix;
+ s += STRNCPY_RLEN(name_with_suffix, name);
+ *s++ = ' ';
+ *s++ = str[0];
+ *s++ = '\0';
+ }
+ but = uiDefBut(block,
+ UI_BTYPE_LABEL,
+ 0,
+ use_prefix ? name_with_suffix : str,
+ 0,
+ 0,
+ w,
+ UI_UNIT_Y,
+ NULL,
+ 0.0,
+ 0.0,
+ 0,
+ 0,
+ "");
+ but->drawflag |= UI_BUT_TEXT_RIGHT;
+ but->drawflag &= ~UI_BUT_TEXT_LEFT;
+
+ label_added = true;
+ }
+ }
+ else {
+ if (name) {
+ but = uiDefBut(
+ block, UI_BTYPE_LABEL, 0, name, 0, 0, w, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, "");
+ but->drawflag |= UI_BUT_TEXT_RIGHT;
+ but->drawflag &= ~UI_BUT_TEXT_LEFT;
+
+ label_added = true;
+ }
+ }
+
+ if (!label_added && heading_layout) {
+ ui_layout_heading_label_add(layout_sub, heading_layout, true, false);
+ }
+
+ layout_split = ui_item_prop_split_layout_hack(layout_parent, layout_split);
+
+ /* Watch out! We can only write into the new layout now. */
+ if ((type == PROP_ENUM) && (flag & UI_ITEM_R_EXPAND)) {
+ /* Expanded enums each have their own name. */
+
+ /* Often expanded enum's are better arranged into a row,
+ * so check the existing layout. */
+ if (uiLayoutGetLocalDir(layout) == UI_LAYOUT_HORIZONTAL) {
+ layout = uiLayoutRow(layout_split, true);
+ }
+ else {
+ layout = uiLayoutColumn(layout_split, true);
+ }
+ }
+ else {
+ if (use_prop_sep_split_label) {
+ name = "";
+ }
+ layout = uiLayoutColumn(layout_split, true);
+ }
+ layout->space = 0;
+ }
+
+#ifdef UI_PROP_DECORATE
+ if (ui_decorate.use_prop_decorate) {
+ ui_decorate.layout = uiLayoutColumn(layout_row, true);
+ ui_decorate.layout->space = 0;
+ UI_block_layout_set_current(block, layout);
+ ui_decorate.but = (uiBut *)block->buttons.last;
+
+ /* Clear after. */
+ layout->item.flag |= UI_ITEM_PROP_DECORATE_NO_PAD;
+ }
+#endif /* UI_PROP_DECORATE */
+ }
+ /* End split. */
+ else if (heading_layout) {
+ /* Could not add heading to split layout, fallback to inserting it to the layout with the
+ * heading itself. */
+ ui_layout_heading_label_add(heading_layout, heading_layout, false, false);
+ }
+
+ /* array property */
+ if (index == RNA_NO_INDEX && is_array) {
+ if (inside_prop_sep) {
+ /* Within a split row, add array items to a column so they match the column layout of
+ * previous items (e.g. transform vector with lock icon for each item). */
+ layout = uiLayoutColumn(layout, true);
+ }
+
+ ui_item_array(layout,
+ block,
+ name,
+ icon,
+ ptr,
+ prop,
+ len,
+ 0,
+ 0,
+ w,
+ h,
+ expand,
+ slider,
+ toggle,
+ icon_only,
+ compact,
+ !use_prop_sep_split_label);
+ }
+ /* enum item */
+ else if (type == PROP_ENUM && index == RNA_ENUM_VALUE) {
+ if (icon && name[0] && !icon_only) {
+ uiDefIconTextButR_prop(
+ block, UI_BTYPE_ROW, 0, icon, name, 0, 0, w, h, ptr, prop, -1, 0, value, -1, -1, NULL);
+ }
+ else if (icon) {
+ uiDefIconButR_prop(
+ block, UI_BTYPE_ROW, 0, icon, 0, 0, w, h, ptr, prop, -1, 0, value, -1, -1, NULL);
+ }
+ else {
+ uiDefButR_prop(
+ block, UI_BTYPE_ROW, 0, name, 0, 0, w, h, ptr, prop, -1, 0, value, -1, -1, NULL);
+ }
+ }
+ /* expanded enum */
+ else if (type == PROP_ENUM && expand) {
+ ui_item_enum_expand(layout, block, ptr, prop, name, h, icon_only);
+ }
+ /* property with separate label */
+ else if (ELEM(type, PROP_ENUM, PROP_STRING, PROP_POINTER)) {
+ but = ui_item_with_label(layout, block, name, icon, ptr, prop, index, 0, 0, w, h, flag);
+ but = ui_but_add_search(but, ptr, prop, NULL, NULL);
+
+ if (layout->redalert) {
+ UI_but_flag_enable(but, UI_BUT_REDALERT);
+ }
+
+ if (layout->activate_init) {
+ UI_but_flag_enable(but, UI_BUT_ACTIVATE_ON_INIT);
+ }
+ }
+ /* single button */
+ else {
+ but = uiDefAutoButR(block, ptr, prop, index, name, icon, 0, 0, w, h);
+
+ if (slider && but->type == UI_BTYPE_NUM) {
+ uiButNumber *num_but = (uiButNumber *)but;
+
+ but->a1 = num_but->step_size;
+ but = ui_but_change_type(but, UI_BTYPE_NUM_SLIDER);
+ }
+
+ if (flag & UI_ITEM_R_CHECKBOX_INVERT) {
+ if (ELEM(but->type,
+ UI_BTYPE_CHECKBOX,
+ UI_BTYPE_CHECKBOX_N,
+ UI_BTYPE_ICON_TOGGLE,
+ UI_BTYPE_ICON_TOGGLE_N)) {
+ but->drawflag |= UI_BUT_CHECKBOX_INVERT;
+ }
+ }
+
+ if ((toggle == 1) && but->type == UI_BTYPE_CHECKBOX) {
+ but->type = UI_BTYPE_TOGGLE;
+ }
+
+ if (layout->redalert) {
+ UI_but_flag_enable(but, UI_BUT_REDALERT);
+ }
+
+ if (layout->activate_init) {
+ UI_but_flag_enable(but, UI_BUT_ACTIVATE_ON_INIT);
+ }
+ }
+
+ /* The resulting button may have the icon set since boolean button drawing
+ * is being 'helpful' and adding an icon for us.
+ * In this case we want the ability not to have an icon.
+ *
+ * We could pass an argument not to set the icon to begin with however this is the one case
+ * the functionality is needed. */
+ if (but && no_icon) {
+ if ((icon == ICON_NONE) && (but->icon != ICON_NONE)) {
+ ui_def_but_icon_clear(but);
+ }
+ }
+
+ /* Mark non-embossed textfields inside a listbox. */
+ if (but && (block->flag & UI_BLOCK_LIST_ITEM) && (but->type == UI_BTYPE_TEXT) &&
+ (but->emboss & UI_EMBOSS_NONE)) {
+ UI_but_flag_enable(but, UI_BUT_LIST_ITEM);
+ }
+
+#ifdef UI_PROP_DECORATE
+ if (ui_decorate.use_prop_decorate) {
+ uiBut *but_decorate = ui_decorate.but ? ui_decorate.but->next : (uiBut *)block->buttons.first;
+ const bool use_blank_decorator = (flag & UI_ITEM_R_FORCE_BLANK_DECORATE);
+ uiLayout *layout_col = uiLayoutColumn(ui_decorate.layout, false);
+ layout_col->space = 0;
+ layout_col->emboss = UI_EMBOSS_NONE;
+
+ int i;
+ for (i = 0; i < ui_decorate.len && but_decorate; i++) {
+ PointerRNA *ptr_dec = use_blank_decorator ? NULL : &but_decorate->rnapoin;
+ PropertyRNA *prop_dec = use_blank_decorator ? NULL : but_decorate->rnaprop;
+
+ /* The icons are set in 'ui_but_anim_flag' */
+ uiItemDecoratorR_prop(layout_col, ptr_dec, prop_dec, but_decorate->rnaindex);
+ but = (uiBut *)block->buttons.last;
+
+ /* Order the decorator after the button we decorate, this is used so we can always
+ * do a quick lookup. */
+ BLI_remlink(&block->buttons, but);
+ BLI_insertlinkafter(&block->buttons, but_decorate, but);
+ but_decorate = but->next;
+ }
+ BLI_assert(ELEM(i, 1, ui_decorate.len));
+
+ layout->item.flag &= ~UI_ITEM_PROP_DECORATE_NO_PAD;
+ }
+#endif /* UI_PROP_DECORATE */
+
+ if (no_bg) {
+ layout->emboss = prev_emboss;
+ }
+
+ /* ensure text isn't added to icon_only buttons */
+ if (but && icon_only) {
+ BLI_assert(but->str[0] == '\0');
+ }
+}
+
+void uiItemR(
+ uiLayout *layout, PointerRNA *ptr, const char *propname, int flag, const char *name, int icon)
+{
+ PropertyRNA *prop = RNA_struct_find_property(ptr, propname);
+
+ if (!prop) {
+ ui_item_disabled(layout, propname);
+ RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
+ return;
+ }
+
+ uiItemFullR(layout, ptr, prop, RNA_NO_INDEX, 0, flag, name, icon);
+}
+
+/**
+ * Use a wrapper function since re-implementing all the logic in this function would be messy.
+ */
+void uiItemFullR_with_popover(uiLayout *layout,
+ PointerRNA *ptr,
+ PropertyRNA *prop,
+ int index,
+ int value,
+ int flag,
+ const char *name,
+ int icon,
+ const char *panel_type)
+{
+ uiBlock *block = layout->root->block;
+ uiBut *but = (uiBut *)block->buttons.last;
+ uiItemFullR(layout, ptr, prop, index, value, flag, name, icon);
+ but = but->next;
+ while (but) {
+ if (but->rnaprop == prop && ELEM(but->type, UI_BTYPE_MENU, UI_BTYPE_COLOR)) {
+ ui_but_rna_menu_convert_to_panel_type(but, panel_type);
+ break;
+ }
+ but = but->next;
+ }
+ if (but == NULL) {
+ const char *propname = RNA_property_identifier(prop);
+ ui_item_disabled(layout, panel_type);
+ RNA_warning("property could not use a popover: %s.%s (%s)",
+ RNA_struct_identifier(ptr->type),
+ propname,
+ panel_type);
+ }
+}
+
+void uiItemFullR_with_menu(uiLayout *layout,
+ PointerRNA *ptr,
+ PropertyRNA *prop,
+ int index,
+ int value,
+ int flag,
+ const char *name,
+ int icon,
+ const char *menu_type)
+{
+ uiBlock *block = layout->root->block;
+ uiBut *but = (uiBut *)block->buttons.last;
+ uiItemFullR(layout, ptr, prop, index, value, flag, name, icon);
+ but = but->next;
+ while (but) {
+ if (but->rnaprop == prop && but->type == UI_BTYPE_MENU) {
+ ui_but_rna_menu_convert_to_menu_type(but, menu_type);
+ break;
+ }
+ but = but->next;
+ }
+ if (but == NULL) {
+ const char *propname = RNA_property_identifier(prop);
+ ui_item_disabled(layout, menu_type);
+ RNA_warning("property could not use a menu: %s.%s (%s)",
+ RNA_struct_identifier(ptr->type),
+ propname,
+ menu_type);
+ }
+}
+
+void uiItemEnumR_prop(uiLayout *layout,
+ const char *name,
+ int icon,
+ struct PointerRNA *ptr,
+ PropertyRNA *prop,
+ int value)
+{
+ if (RNA_property_type(prop) != PROP_ENUM) {
+ const char *propname = RNA_property_identifier(prop);
+ ui_item_disabled(layout, propname);
+ RNA_warning("property not an enum: %s.%s", RNA_struct_identifier(ptr->type), propname);
+ return;
+ }
+
+ uiItemFullR(layout, ptr, prop, RNA_ENUM_VALUE, value, 0, name, icon);
+}
+
+void uiItemEnumR(uiLayout *layout,
+ const char *name,
+ int icon,
+ struct PointerRNA *ptr,
+ const char *propname,
+ int value)
+{
+ PropertyRNA *prop = RNA_struct_find_property(ptr, propname);
+
+ if (prop == NULL) {
+ ui_item_disabled(layout, propname);
+ RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
+ return;
+ }
+
+ uiItemFullR(layout, ptr, prop, RNA_ENUM_VALUE, value, 0, name, icon);
+}
+
+void uiItemEnumR_string_prop(uiLayout *layout,
+ struct PointerRNA *ptr,
+ PropertyRNA *prop,
+ const char *value,
+ const char *name,
+ int icon)
+{
+ if (UNLIKELY(RNA_property_type(prop) != PROP_ENUM)) {
+ const char *propname = RNA_property_identifier(prop);
+ ui_item_disabled(layout, propname);
+ RNA_warning("not an enum property: %s.%s", RNA_struct_identifier(ptr->type), propname);
+ return;
+ }
+
+ const EnumPropertyItem *item;
+ bool free;
+ RNA_property_enum_items((bContext *)layout->root->block->evil_C, ptr, prop, &item, NULL, &free);
+
+ int ivalue;
+ if (!RNA_enum_value_from_id(item, value, &ivalue)) {
+ const char *propname = RNA_property_identifier(prop);
+ if (free) {
+ MEM_freeN((void *)item);
+ }
+ ui_item_disabled(layout, propname);
+ RNA_warning("enum property value not found: %s", value);
+ return;
+ }
+
+ for (int a = 0; item[a].identifier; a++) {
+ if (item[a].identifier[0] == '\0') {
+ /* Skip enum item separators. */
+ continue;
+ }
+ if (item[a].value == ivalue) {
+ const char *item_name = name ?
+ name :
+ CTX_IFACE_(RNA_property_translation_context(prop), item[a].name);
+ const int flag = item_name[0] ? 0 : UI_ITEM_R_ICON_ONLY;
+
+ uiItemFullR(
+ layout, ptr, prop, RNA_ENUM_VALUE, ivalue, flag, item_name, icon ? icon : item[a].icon);
+ break;
+ }
+ }
+
+ if (free) {
+ MEM_freeN((void *)item);
+ }
+}
+
+void uiItemEnumR_string(uiLayout *layout,
+ struct PointerRNA *ptr,
+ const char *propname,
+ const char *value,
+ const char *name,
+ int icon)
+{
+ PropertyRNA *prop = RNA_struct_find_property(ptr, propname);
+ if (UNLIKELY(prop == NULL)) {
+ ui_item_disabled(layout, propname);
+ RNA_warning("enum property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
+ return;
+ }
+ uiItemEnumR_string_prop(layout, ptr, prop, value, name, icon);
+}
+
+void uiItemsEnumR(uiLayout *layout, struct PointerRNA *ptr, const char *propname)
+{
+ uiBlock *block = layout->root->block;
+
+ PropertyRNA *prop = RNA_struct_find_property(ptr, propname);
+
+ if (!prop) {
+ ui_item_disabled(layout, propname);
+ RNA_warning("enum property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
+ return;
+ }
+
+ if (RNA_property_type(prop) != PROP_ENUM) {
+ RNA_warning("not an enum property: %s.%s", RNA_struct_identifier(ptr->type), propname);
+ return;
+ }
+
+ uiLayout *split = uiLayoutSplit(layout, 0.0f, false);
+ uiLayout *column = uiLayoutColumn(split, false);
+
+ int totitem;
+ const EnumPropertyItem *item;
+ bool free;
+ RNA_property_enum_items_gettexted((bContext *)block->evil_C, ptr, prop, &item, &totitem, &free);
+
+ for (int i = 0; i < totitem; i++) {
+ if (item[i].identifier[0]) {
+ uiItemEnumR_prop(column, item[i].name, item[i].icon, ptr, prop, item[i].value);
+ ui_but_tip_from_enum_item((uiBut *)block->buttons.last, &item[i]);
+ }
+ else {
+ if (item[i].name) {
+ if (i != 0) {
+ column = uiLayoutColumn(split, false);
+ /* inconsistent, but menus with labels do not look good flipped */
+ block->flag |= UI_BLOCK_NO_FLIP;
+ }
+
+ uiItemL(column, item[i].name, ICON_NONE);
+ uiBut *bt = (uiBut *)block->buttons.last;
+ bt->drawflag = UI_BUT_TEXT_LEFT;
+
+ ui_but_tip_from_enum_item(bt, &item[i]);
+ }
+ else {
+ uiItemS(column);
+ }
+ }
+ }
+
+ if (free) {
+ MEM_freeN((void *)item);
+ }
+
+ /* intentionally don't touch UI_BLOCK_IS_FLIP here,
+ * we don't know the context this is called in */
+}
+
+/* Pointer RNA button with search */
+
+static void search_id_collection(StructRNA *ptype, PointerRNA *r_ptr, PropertyRNA **r_prop)
+{
+ /* look for collection property in Main */
+ /* NOTE: using global Main is OK-ish here, UI shall not access other Mains anyway. */
+ RNA_main_pointer_create(G_MAIN, r_ptr);
+
+ *r_prop = NULL;
+
+ RNA_STRUCT_BEGIN (r_ptr, iprop) {
+ /* if it's a collection and has same pointer type, we've got it */
+ if (RNA_property_type(iprop) == PROP_COLLECTION) {
+ StructRNA *srna = RNA_property_pointer_type(r_ptr, iprop);
+
+ if (ptype == srna) {
+ *r_prop = iprop;
+ break;
+ }
+ }
+ }
+ RNA_STRUCT_END;
+}
+
+static void ui_rna_collection_search_arg_free_fn(void *ptr)
+{
+ uiRNACollectionSearch *coll_search = (uiRNACollectionSearch *)ptr;
+ UI_butstore_free(coll_search->butstore_block, coll_search->butstore);
+ MEM_freeN(ptr);
+}
+
+/**
+ * \note May reallocate \a but, so the possibly new address is returned.
+ */
+uiBut *ui_but_add_search(
+ uiBut *but, PointerRNA *ptr, PropertyRNA *prop, PointerRNA *searchptr, PropertyRNA *searchprop)
+{
+ /* for ID's we do automatic lookup */
+ PointerRNA sptr;
+ if (!searchprop) {
+ if (RNA_property_type(prop) == PROP_POINTER) {
+ StructRNA *ptype = RNA_property_pointer_type(ptr, prop);
+ search_id_collection(ptype, &sptr, &searchprop);
+ searchptr = &sptr;
+ }
+ }
+
+ /* turn button into search button */
+ if (searchprop) {
+ uiRNACollectionSearch *coll_search = (uiRNACollectionSearch *)MEM_mallocN(sizeof(*coll_search),
+ __func__);
+ uiButSearch *search_but;
+
+ but = ui_but_change_type(but, UI_BTYPE_SEARCH_MENU);
+ search_but = (uiButSearch *)but;
+ search_but->rnasearchpoin = *searchptr;
+ search_but->rnasearchprop = searchprop;
+ but->hardmax = MAX2(but->hardmax, 256.0f);
+ but->drawflag |= UI_BUT_ICON_LEFT | UI_BUT_TEXT_LEFT;
+ if (RNA_property_is_unlink(prop)) {
+ but->flag |= UI_BUT_VALUE_CLEAR;
+ }
+
+ coll_search->target_ptr = *ptr;
+ coll_search->target_prop = prop;
+ coll_search->search_ptr = *searchptr;
+ coll_search->search_prop = searchprop;
+ coll_search->search_but = but;
+ coll_search->butstore_block = but->block;
+ coll_search->butstore = UI_butstore_create(coll_search->butstore_block);
+ UI_butstore_register(coll_search->butstore, &coll_search->search_but);
+
+ if (RNA_property_type(prop) == PROP_ENUM) {
+ /* XXX, this will have a menu string,
+ * but in this case we just want the text */
+ but->str[0] = 0;
+ }
+
+ UI_but_func_search_set(but,
+ ui_searchbox_create_generic,
+ ui_rna_collection_search_update_fn,
+ coll_search,
+ false,
+ ui_rna_collection_search_arg_free_fn,
+ NULL,
+ NULL);
+ }
+ else if (but->type == UI_BTYPE_SEARCH_MENU) {
+ /* In case we fail to find proper searchprop,
+ * so other code might have already set but->type to search menu... */
+ but->flag |= UI_BUT_DISABLED;
+ }
+
+ return but;
+}
+
+void uiItemPointerR_prop(uiLayout *layout,
+ PointerRNA *ptr,
+ PropertyRNA *prop,
+ PointerRNA *searchptr,
+ PropertyRNA *searchprop,
+ const char *name,
+ int icon)
+{
+ const bool use_prop_sep = ((layout->item.flag & UI_ITEM_PROP_SEP) != 0);
+
+ ui_block_new_button_group(uiLayoutGetBlock(layout));
+
+ const PropertyType type = RNA_property_type(prop);
+ if (!ELEM(type, PROP_POINTER, PROP_STRING, PROP_ENUM)) {
+ RNA_warning("Property %s.%s must be a pointer, string or enum",
+ RNA_struct_identifier(ptr->type),
+ RNA_property_identifier(prop));
+ return;
+ }
+ if (RNA_property_type(searchprop) != PROP_COLLECTION) {
+ RNA_warning("search collection property is not a collection type: %s.%s",
+ RNA_struct_identifier(searchptr->type),
+ RNA_property_identifier(searchprop));
+ return;
+ }
+
+ /* get icon & name */
+ if (icon == ICON_NONE) {
+ StructRNA *icontype;
+ if (type == PROP_POINTER) {
+ icontype = RNA_property_pointer_type(ptr, prop);
+ }
+ else {
+ icontype = RNA_property_pointer_type(searchptr, searchprop);
+ }
+
+ icon = RNA_struct_ui_icon(icontype);
+ }
+ if (!name) {
+ name = RNA_property_ui_name(prop);
+ }
+
+ char namestr[UI_MAX_NAME_STR];
+ if (use_prop_sep == false) {
+ name = ui_item_name_add_colon(name, namestr);
+ }
+
+ /* create button */
+ uiBlock *block = uiLayoutGetBlock(layout);
+
+ int w, h;
+ ui_item_rna_size(layout, name, icon, ptr, prop, 0, 0, false, &w, &h);
+ w += UI_UNIT_X; /* X icon needs more space */
+ uiBut *but = ui_item_with_label(layout, block, name, icon, ptr, prop, 0, 0, 0, w, h, 0);
+
+ ui_but_add_search(but, ptr, prop, searchptr, searchprop);
+}
+
+void uiItemPointerR(uiLayout *layout,
+ PointerRNA *ptr,
+ const char *propname,
+ PointerRNA *searchptr,
+ const char *searchpropname,
+ const char *name,
+ int icon)
+{
+ /* validate arguments */
+ PropertyRNA *prop = RNA_struct_find_property(ptr, propname);
+ if (!prop) {
+ RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
+ return;
+ }
+ PropertyRNA *searchprop = RNA_struct_find_property(searchptr, searchpropname);
+ if (!searchprop) {
+ RNA_warning("search collection property not found: %s.%s",
+ RNA_struct_identifier(searchptr->type),
+ searchpropname);
+ return;
+ }
+
+ uiItemPointerR_prop(layout, ptr, prop, searchptr, searchprop, name, icon);
+}
+
+/* menu item */
+void ui_item_menutype_func(bContext *C, uiLayout *layout, void *arg_mt)
+{
+ MenuType *mt = (MenuType *)arg_mt;
+
+ UI_menutype_draw(C, mt, layout);
+
+ /* Menus are created flipped (from event handling point of view). */
+ layout->root->block->flag ^= UI_BLOCK_IS_FLIP;
+}
+
+void ui_item_paneltype_func(bContext *C, uiLayout *layout, void *arg_pt)
+{
+ PanelType *pt = (PanelType *)arg_pt;
+ UI_paneltype_draw(C, pt, layout);
+
+ /* panels are created flipped (from event handling pov) */
+ layout->root->block->flag ^= UI_BLOCK_IS_FLIP;
+}
+
+static uiBut *ui_item_menu(uiLayout *layout,
+ const char *name,
+ int icon,
+ uiMenuCreateFunc func,
+ void *arg,
+ void *argN,
+ const char *tip,
+ bool force_menu)
+{
+ uiBlock *block = layout->root->block;
+ uiLayout *heading_layout = ui_layout_heading_find(layout);
+
+ UI_block_layout_set_current(block, layout);
+ ui_block_new_button_group(block);
+
+ if (!name) {
+ name = "";
+ }
+ if (layout->root->type == UI_LAYOUT_MENU && !icon) {
+ icon = ICON_BLANK1;
+ }
+
+ int w = ui_text_icon_width(layout, name, icon, 1);
+ const int h = UI_UNIT_Y;
+
+ if (layout->root->type == UI_LAYOUT_HEADER) { /* ugly .. */
+ if (icon == ICON_NONE && force_menu) {
+ /* pass */
+ }
+ else if (force_menu) {
+ w += 0.6f * UI_UNIT_X;
+ }
+ else {
+ if (name[0]) {
+ w -= UI_UNIT_X / 2;
+ }
+ }
+ }
+
+ if (heading_layout) {
+ ui_layout_heading_label_add(layout, heading_layout, true, true);
+ }
+
+ uiBut *but;
+ if (name[0] && icon) {
+ but = uiDefIconTextMenuBut(block, func, arg, icon, name, 0, 0, w, h, tip);
+ }
+ else if (icon) {
+ but = uiDefIconMenuBut(block, func, arg, icon, 0, 0, w, h, tip);
+ if (force_menu && name[0]) {
+ UI_but_drawflag_enable(but, UI_BUT_ICON_LEFT);
+ }
+ }
+ else {
+ but = uiDefMenuBut(block, func, arg, name, 0, 0, w, h, tip);
+ }
+
+ if (argN) {
+ /* ugly .. */
+ if (arg != argN) {
+ but->poin = (char *)but;
+ }
+ but->func_argN = argN;
+ }
+
+ if (ELEM(layout->root->type, UI_LAYOUT_PANEL, UI_LAYOUT_TOOLBAR) ||
+ /* We never want a drop-down in menu! */
+ (force_menu && layout->root->type != UI_LAYOUT_MENU)) {
+ UI_but_type_set_menu_from_pulldown(but);
+ }
+
+ return but;
+}
+
+void uiItemM_ptr(uiLayout *layout, MenuType *mt, const char *name, int icon)
+{
+ if (!name) {
+ name = CTX_IFACE_(mt->translation_context, mt->label);
+ }
+
+ if (layout->root->type == UI_LAYOUT_MENU && !icon) {
+ icon = ICON_BLANK1;
+ }
+
+ ui_item_menu(layout,
+ name,
+ icon,
+ ui_item_menutype_func,
+ mt,
+ NULL,
+ mt->description ? TIP_(mt->description) : "",
+ false);
+}
+
+void uiItemM(uiLayout *layout, const char *menuname, const char *name, int icon)
+{
+ MenuType *mt = WM_menutype_find(menuname, false);
+ if (mt == NULL) {
+ RNA_warning("not found %s", menuname);
+ return;
+ }
+ uiItemM_ptr(layout, mt, name, icon);
+}
+
+void uiItemMContents(uiLayout *layout, const char *menuname)
+{
+ MenuType *mt = WM_menutype_find(menuname, false);
+ if (mt == NULL) {
+ RNA_warning("not found %s", menuname);
+ return;
+ }
+
+ uiBlock *block = layout->root->block;
+ UI_menutype_draw((bContext *)block->evil_C, mt, layout);
+}
+
+/**
+ * Insert a decorator item for a button with the same property as \a prop.
+ * To force inserting a blank dummy element, NULL can be passed for \a ptr and \a prop.
+ */
+void uiItemDecoratorR_prop(uiLayout *layout, PointerRNA *ptr, PropertyRNA *prop, int index)
+{
+ uiBlock *block = layout->root->block;
+
+ UI_block_layout_set_current(block, layout);
+ uiLayout *col = uiLayoutColumn(layout, false);
+ col->space = 0;
+ col->emboss = UI_EMBOSS_NONE;
+
+ if (ELEM(NULL, ptr, prop) || !RNA_property_animateable(ptr, prop)) {
+ uiBut *but = uiDefIconBut(block,
+ UI_BTYPE_DECORATOR,
+ 0,
+ ICON_BLANK1,
+ 0,
+ 0,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ NULL,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ "");
+ but->flag |= UI_BUT_DISABLED;
+ return;
+ }
+
+ const bool is_expand = ui_item_rna_is_expand(prop, index, 0);
+ const bool is_array = RNA_property_array_check(prop);
+
+ /* Loop for the array-case, but only do in case of an expanded array. */
+ for (int i = 0; i < (is_expand ? RNA_property_array_length(ptr, prop) : 1); i++) {
+ uiButDecorator *decorator_but = (uiButDecorator *)uiDefIconBut(block,
+ UI_BTYPE_DECORATOR,
+ 0,
+ ICON_DOT,
+ 0,
+ 0,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ NULL,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ TIP_("Animate property"));
+
+ UI_but_func_set(&decorator_but->but, ui_but_anim_decorate_cb, decorator_but, NULL);
+ decorator_but->but.flag |= UI_BUT_UNDO | UI_BUT_DRAG_LOCK;
+ /* Reusing RNA search members, setting actual RNA data has many side-effects. */
+ decorator_but->rnapoin = *ptr;
+ decorator_but->rnaprop = prop;
+ /* ui_def_but_rna() sets non-array buttons to have a RNA index of 0. */
+ decorator_but->rnaindex = (!is_array || is_expand) ? i : index;
+ }
+}
+
+/**
+ * Insert a decorator item for a button with the same property as \a prop.
+ * To force inserting a blank dummy element, NULL can be passed for \a ptr and \a propname.
+ */
+void uiItemDecoratorR(uiLayout *layout, PointerRNA *ptr, const char *propname, int index)
+{
+ PropertyRNA *prop = NULL;
+
+ if (ptr && propname) {
+ /* validate arguments */
+ prop = RNA_struct_find_property(ptr, propname);
+ if (!prop) {
+ ui_item_disabled(layout, propname);
+ RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
+ return;
+ }
+ }
+
+ /* ptr and prop are allowed to be NULL here. */
+ uiItemDecoratorR_prop(layout, ptr, prop, index);
+}
+
+/* popover */
+void uiItemPopoverPanel_ptr(
+ uiLayout *layout, const bContext *C, PanelType *pt, const char *name, int icon)
+{
+ if (!name) {
+ name = CTX_IFACE_(pt->translation_context, pt->label);
+ }
+
+ if (layout->root->type == UI_LAYOUT_MENU && !icon) {
+ icon = ICON_BLANK1;
+ }
+
+ const bool ok = (pt->poll == NULL) || pt->poll(C, pt);
+ if (ok && (pt->draw_header != NULL)) {
+ layout = uiLayoutRow(layout, true);
+ Panel panel = {
+ .type = pt,
+ .layout = layout,
+ .flag = PNL_POPOVER,
+ };
+ pt->draw_header(C, &panel);
+ }
+ uiBut *but = ui_item_menu(
+ layout, name, icon, ui_item_paneltype_func, pt, NULL, pt->description, true);
+ but->type = UI_BTYPE_POPOVER;
+ if (!ok) {
+ but->flag |= UI_BUT_DISABLED;
+ }
+}
+
+void uiItemPopoverPanel(
+ uiLayout *layout, const bContext *C, const char *panel_type, const char *name, int icon)
+{
+ PanelType *pt = WM_paneltype_find(panel_type, true);
+ if (pt == NULL) {
+ RNA_warning("Panel type not found '%s'", panel_type);
+ return;
+ }
+ uiItemPopoverPanel_ptr(layout, C, pt, name, icon);
+}
+
+void uiItemPopoverPanelFromGroup(uiLayout *layout,
+ bContext *C,
+ int space_id,
+ int region_id,
+ const char *context,
+ const char *category)
+{
+ SpaceType *st = BKE_spacetype_from_id(space_id);
+ if (st == NULL) {
+ RNA_warning("space type not found %d", space_id);
+ return;
+ }
+ ARegionType *art = BKE_regiontype_from_id(st, region_id);
+ if (art == NULL) {
+ RNA_warning("region type not found %d", region_id);
+ return;
+ }
+
+ LISTBASE_FOREACH (PanelType *, pt, &art->paneltypes) {
+ /* Causes too many panels, check context. */
+ if (pt->parent_id[0] == '\0') {
+ if (/* (*context == '\0') || */ STREQ(pt->context, context)) {
+ if ((*category == '\0') || STREQ(pt->category, category)) {
+ if (pt->poll == NULL || pt->poll(C, pt)) {
+ uiItemPopoverPanel_ptr(layout, C, pt, NULL, ICON_NONE);
+ }
+ }
+ }
+ }
+ }
+}
+
+/* label item */
+static uiBut *uiItemL_(uiLayout *layout, const char *name, int icon)
+{
+ uiBlock *block = layout->root->block;
+
+ UI_block_layout_set_current(block, layout);
+ ui_block_new_button_group(block);
+
+ if (!name) {
+ name = "";
+ }
+ if (layout->root->type == UI_LAYOUT_MENU && !icon) {
+ icon = ICON_BLANK1;
+ }
+
+ const int w = ui_text_icon_width(layout, name, icon, 0);
+
+ uiBut *but;
+ if (icon && name[0]) {
+ but = uiDefIconTextBut(
+ block, UI_BTYPE_LABEL, 0, icon, name, 0, 0, w, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, NULL);
+ }
+ else if (icon) {
+ but = uiDefIconBut(
+ block, UI_BTYPE_LABEL, 0, icon, 0, 0, w, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, NULL);
+ }
+ else {
+ but = uiDefBut(block, UI_BTYPE_LABEL, 0, name, 0, 0, w, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, NULL);
+ }
+
+ /* to compensate for string size padding in ui_text_icon_width,
+ * make text aligned right if the layout is aligned right.
+ */
+ if (uiLayoutGetAlignment(layout) == UI_LAYOUT_ALIGN_RIGHT) {
+ but->drawflag &= ~UI_BUT_TEXT_LEFT; /* default, needs to be unset */
+ but->drawflag |= UI_BUT_TEXT_RIGHT;
+ }
+
+ /* Mark as a label inside a listbox. */
+ if (block->flag & UI_BLOCK_LIST_ITEM) {
+ but->flag |= UI_BUT_LIST_ITEM;
+ }
+
+ if (layout->redalert) {
+ UI_but_flag_enable(but, UI_BUT_REDALERT);
+ }
+
+ return but;
+}
+
+void uiItemL_ex(
+ uiLayout *layout, const char *name, int icon, const bool highlight, const bool redalert)
+{
+ uiBut *but = uiItemL_(layout, name, icon);
+
+ if (highlight) {
+ /* TODO: add another flag for this. */
+ UI_but_flag_enable(but, UI_SELECT_DRAW);
+ }
+
+ if (redalert) {
+ UI_but_flag_enable(but, UI_BUT_REDALERT);
+ }
+}
+
+void uiItemL(uiLayout *layout, const char *name, int icon)
+{
+ uiItemL_(layout, name, icon);
+}
+
+/**
+ * Normally, we handle the split layout in #uiItemFullR(), but there are other cases where the
+ * logic is needed. Ideally, #uiItemFullR() could just call this, but it currently has too many
+ * special needs.
+ */
+uiPropertySplitWrapper uiItemPropertySplitWrapperCreate(uiLayout *parent_layout)
+{
+ uiPropertySplitWrapper split_wrapper = {NULL};
+
+ uiLayout *layout_row = uiLayoutRow(parent_layout, true);
+ uiLayout *layout_split = uiLayoutSplit(layout_row, UI_ITEM_PROP_SEP_DIVIDE, true);
+
+ split_wrapper.label_column = uiLayoutColumn(layout_split, true);
+ split_wrapper.label_column->alignment = UI_LAYOUT_ALIGN_RIGHT;
+ split_wrapper.property_row = ui_item_prop_split_layout_hack(parent_layout, layout_split);
+ split_wrapper.decorate_column = uiLayoutColumn(layout_row, true);
+
+ return split_wrapper;
+}
+
+/*
+ * Helper to add a label and creates a property split layout if needed.
+ */
+uiLayout *uiItemL_respect_property_split(uiLayout *layout, const char *text, int icon)
+{
+ if (layout->item.flag & UI_ITEM_PROP_SEP) {
+ uiBlock *block = uiLayoutGetBlock(layout);
+ const uiPropertySplitWrapper split_wrapper = uiItemPropertySplitWrapperCreate(layout);
+ /* Further items added to 'layout' will automatically be added to split_wrapper.property_row */
+
+ uiItemL_(split_wrapper.label_column, text, icon);
+ UI_block_layout_set_current(block, split_wrapper.property_row);
+
+ return split_wrapper.decorate_column;
+ }
+
+ char namestr[UI_MAX_NAME_STR];
+ if (text) {
+ text = ui_item_name_add_colon(text, namestr);
+ }
+ uiItemL_(layout, text, icon);
+
+ return layout;
+}
+
+void uiItemLDrag(uiLayout *layout, PointerRNA *ptr, const char *name, int icon)
+{
+ uiBut *but = uiItemL_(layout, name, icon);
+
+ if (ptr && ptr->type) {
+ if (RNA_struct_is_ID(ptr->type)) {
+ UI_but_drag_set_id(but, ptr->owner_id);
+ }
+ }
+}
+
+/* value item */
+void uiItemV(uiLayout *layout, const char *name, int icon, int argval)
+{
+ /* label */
+ uiBlock *block = layout->root->block;
+ int *retvalue = (block->handle) ? &block->handle->retvalue : NULL;
+
+ UI_block_layout_set_current(block, layout);
+
+ if (!name) {
+ name = "";
+ }
+ if (layout->root->type == UI_LAYOUT_MENU && !icon) {
+ icon = ICON_BLANK1;
+ }
+
+ const int w = ui_text_icon_width(layout, name, icon, 0);
+
+ if (icon && name[0]) {
+ uiDefIconTextButI(block,
+ UI_BTYPE_BUT,
+ argval,
+ icon,
+ name,
+ 0,
+ 0,
+ w,
+ UI_UNIT_Y,
+ retvalue,
+ 0.0,
+ 0.0,
+ 0,
+ -1,
+ "");
+ }
+ else if (icon) {
+ uiDefIconButI(
+ block, UI_BTYPE_BUT, argval, icon, 0, 0, w, UI_UNIT_Y, retvalue, 0.0, 0.0, 0, -1, "");
+ }
+ else {
+ uiDefButI(
+ block, UI_BTYPE_BUT, argval, name, 0, 0, w, UI_UNIT_Y, retvalue, 0.0, 0.0, 0, -1, "");
+ }
+}
+
+/* separator item */
+void uiItemS_ex(uiLayout *layout, float factor)
+{
+ uiBlock *block = layout->root->block;
+ const bool is_menu = ui_block_is_menu(block);
+ if (is_menu && !UI_block_can_add_separator(block)) {
+ return;
+ }
+ int space = (is_menu) ? 0.45f * UI_UNIT_X : 0.3f * UI_UNIT_X;
+ space *= factor;
+
+ UI_block_layout_set_current(block, layout);
+ uiDefBut(block,
+ (is_menu) ? UI_BTYPE_SEPR_LINE : UI_BTYPE_SEPR,
+ 0,
+ "",
+ 0,
+ 0,
+ space,
+ space,
+ NULL,
+ 0.0,
+ 0.0,
+ 0,
+ 0,
+ "");
+}
+
+/* separator item */
+void uiItemS(uiLayout *layout)
+{
+ uiItemS_ex(layout, 1.0f);
+}
+
+/* Flexible spacing. */
+void uiItemSpacer(uiLayout *layout)
+{
+ uiBlock *block = layout->root->block;
+ const bool is_popup = ui_block_is_popup_any(block);
+
+ if (is_popup) {
+ printf("Error: separator_spacer() not supported in popups.\n");
+ return;
+ }
+
+ if (block->direction & UI_DIR_RIGHT) {
+ printf("Error: separator_spacer() only supported in horizontal blocks.\n");
+ return;
+ }
+
+ UI_block_layout_set_current(block, layout);
+ uiDefBut(block,
+ UI_BTYPE_SEPR_SPACER,
+ 0,
+ "",
+ 0,
+ 0,
+ 0.3f * UI_UNIT_X,
+ UI_UNIT_Y,
+ NULL,
+ 0.0,
+ 0.0,
+ 0,
+ 0,
+ "");
+}
+
+/* level items */
+void uiItemMenuF(uiLayout *layout, const char *name, int icon, uiMenuCreateFunc func, void *arg)
+{
+ if (!func) {
+ return;
+ }
+
+ ui_item_menu(layout, name, icon, func, arg, NULL, "", false);
+}
+
+/**
+ * Version of #uiItemMenuF that free's `argN`.
+ */
+void uiItemMenuFN(uiLayout *layout, const char *name, int icon, uiMenuCreateFunc func, void *argN)
+{
+ if (!func) {
+ return;
+ }
+
+ /* Second 'argN' only ensures it gets freed. */
+ ui_item_menu(layout, name, icon, func, argN, argN, "", false);
+}
+
+typedef struct MenuItemLevel {
+ int opcontext;
+ /* don't use pointers to the strings because python can dynamically
+ * allocate strings and free before the menu draws, see T27304. */
+ char opname[OP_MAX_TYPENAME];
+ char propname[MAX_IDPROP_NAME];
+ PointerRNA rnapoin;
+} MenuItemLevel;
+
+static void menu_item_enum_opname_menu(bContext *UNUSED(C), uiLayout *layout, void *arg)
+{
+ MenuItemLevel *lvl = (MenuItemLevel *)(((uiBut *)arg)->func_argN);
+
+ uiLayoutSetOperatorContext(layout, lvl->opcontext);
+ uiItemsEnumO(layout, lvl->opname, lvl->propname);
+
+ layout->root->block->flag |= UI_BLOCK_IS_FLIP;
+
+ /* override default, needed since this was assumed pre 2.70 */
+ UI_block_direction_set(layout->root->block, UI_DIR_DOWN);
+}
+
+void uiItemMenuEnumO_ptr(uiLayout *layout,
+ bContext *C,
+ wmOperatorType *ot,
+ const char *propname,
+ const char *name,
+ int icon)
+{
+ /* Caller must check */
+ BLI_assert(ot->srna != NULL);
+
+ if (name == NULL) {
+ name = WM_operatortype_name(ot, NULL);
+ }
+
+ if (layout->root->type == UI_LAYOUT_MENU && !icon) {
+ icon = ICON_BLANK1;
+ }
+
+ MenuItemLevel *lvl = (MenuItemLevel *)MEM_callocN(sizeof(MenuItemLevel), "MenuItemLevel");
+ BLI_strncpy(lvl->opname, ot->idname, sizeof(lvl->opname));
+ BLI_strncpy(lvl->propname, propname, sizeof(lvl->propname));
+ lvl->opcontext = layout->root->opcontext;
+
+ uiBut *but = ui_item_menu(layout, name, icon, menu_item_enum_opname_menu, NULL, lvl, NULL, true);
+
+ /* add hotkey here, lower UI code can't detect it */
+ if ((layout->root->block->flag & UI_BLOCK_LOOP) && (ot->prop && ot->invoke)) {
+ char keybuf[128];
+ if (WM_key_event_operator_string(
+ C, ot->idname, layout->root->opcontext, NULL, false, keybuf, sizeof(keybuf))) {
+ ui_but_add_shortcut(but, keybuf, false);
+ }
+ }
+}
+
+void uiItemMenuEnumO(uiLayout *layout,
+ bContext *C,
+ const char *opname,
+ const char *propname,
+ const char *name,
+ int icon)
+{
+ wmOperatorType *ot = WM_operatortype_find(opname, 0); /* print error next */
+
+ UI_OPERATOR_ERROR_RET(ot, opname, return );
+
+ if (!ot->srna) {
+ ui_item_disabled(layout, opname);
+ RNA_warning("operator missing srna '%s'", opname);
+ return;
+ }
+
+ uiItemMenuEnumO_ptr(layout, C, ot, propname, name, icon);
+}
+
+static void menu_item_enum_rna_menu(bContext *UNUSED(C), uiLayout *layout, void *arg)
+{
+ MenuItemLevel *lvl = (MenuItemLevel *)(((uiBut *)arg)->func_argN);
+
+ uiLayoutSetOperatorContext(layout, lvl->opcontext);
+ uiItemsEnumR(layout, &lvl->rnapoin, lvl->propname);
+ layout->root->block->flag |= UI_BLOCK_IS_FLIP;
+}
+
+void uiItemMenuEnumR_prop(
+ uiLayout *layout, struct PointerRNA *ptr, PropertyRNA *prop, const char *name, int icon)
+{
+ if (!name) {
+ name = RNA_property_ui_name(prop);
+ }
+ if (layout->root->type == UI_LAYOUT_MENU && !icon) {
+ icon = ICON_BLANK1;
+ }
+
+ MenuItemLevel *lvl = (MenuItemLevel *)MEM_callocN(sizeof(MenuItemLevel), "MenuItemLevel");
+ lvl->rnapoin = *ptr;
+ BLI_strncpy(lvl->propname, RNA_property_identifier(prop), sizeof(lvl->propname));
+ lvl->opcontext = layout->root->opcontext;
+
+ ui_item_menu(layout,
+ name,
+ icon,
+ menu_item_enum_rna_menu,
+ NULL,
+ lvl,
+ RNA_property_description(prop),
+ false);
+}
+
+void uiItemMenuEnumR(
+ uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *name, int icon)
+{
+ PropertyRNA *prop = RNA_struct_find_property(ptr, propname);
+ if (!prop) {
+ ui_item_disabled(layout, propname);
+ RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
+ return;
+ }
+
+ uiItemMenuEnumR_prop(layout, ptr, prop, name, icon);
+}
+
+void uiItemTabsEnumR_prop(uiLayout *layout,
+ bContext *C,
+ PointerRNA *ptr,
+ PropertyRNA *prop,
+ PointerRNA *ptr_highlight,
+ PropertyRNA *prop_highlight,
+ bool icon_only)
+{
+ uiBlock *block = layout->root->block;
+
+ UI_block_layout_set_current(block, layout);
+ ui_item_enum_expand_tabs(
+ layout, C, block, ptr, prop, ptr_highlight, prop_highlight, NULL, UI_UNIT_Y, icon_only);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Layout Items
+ * \{ */
+
+/* single-row layout */
+static void ui_litem_estimate_row(uiLayout *litem)
+{
+ int itemw, itemh;
+ bool min_size_flag = true;
+
+ litem->w = 0;
+ litem->h = 0;
+
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ ui_item_size(item, &itemw, &itemh);
+
+ min_size_flag = min_size_flag && (item->flag & UI_ITEM_FIXED_SIZE);
+
+ litem->w += itemw;
+ litem->h = MAX2(itemh, litem->h);
+
+ if (item->next) {
+ litem->w += litem->space;
+ }
+ }
+
+ if (min_size_flag) {
+ litem->item.flag |= UI_ITEM_FIXED_SIZE;
+ }
+}
+
+static int ui_litem_min_width(int itemw)
+{
+ return MIN2(2 * UI_UNIT_X, itemw);
+}
+
+static void ui_litem_layout_row(uiLayout *litem)
+{
+ uiItem *last_free_item = NULL;
+ int x, neww, newtotw, itemw, minw, itemh, offset;
+ int freew, fixedx, freex, flag = 0, lastw = 0;
+ float extra_pixel;
+
+ /* x = litem->x; */ /* UNUSED */
+ const int y = litem->y;
+ int w = litem->w;
+ int totw = 0;
+ int tot = 0;
+
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ ui_item_size(item, &itemw, &itemh);
+ totw += itemw;
+ tot++;
+ }
+
+ if (totw == 0) {
+ return;
+ }
+
+ if (w != 0) {
+ w -= (tot - 1) * litem->space;
+ }
+ int fixedw = 0;
+
+ /* keep clamping items to fixed minimum size until all are done */
+ do {
+ freew = 0;
+ x = 0;
+ flag = 0;
+ newtotw = totw;
+ extra_pixel = 0.0f;
+
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ if (item->flag & UI_ITEM_AUTO_FIXED_SIZE) {
+ continue;
+ }
+
+ ui_item_size(item, &itemw, &itemh);
+ minw = ui_litem_min_width(itemw);
+
+ if (w - lastw > 0) {
+ neww = ui_item_fit(itemw, x, totw, w - lastw, !item->next, litem->alignment, &extra_pixel);
+ }
+ else {
+ neww = 0; /* no space left, all will need clamping to minimum size */
+ }
+
+ x += neww;
+
+ bool min_flag = item->flag & UI_ITEM_FIXED_SIZE;
+ /* ignore min flag for rows with right or center alignment */
+ if (item->type != ITEM_BUTTON &&
+ ELEM(((uiLayout *)item)->alignment, UI_LAYOUT_ALIGN_RIGHT, UI_LAYOUT_ALIGN_CENTER) &&
+ litem->alignment == UI_LAYOUT_ALIGN_EXPAND &&
+ ((uiItem *)litem)->flag & UI_ITEM_FIXED_SIZE) {
+ min_flag = false;
+ }
+
+ if ((neww < minw || min_flag) && w != 0) {
+ /* fixed size */
+ item->flag |= UI_ITEM_AUTO_FIXED_SIZE;
+ if (item->type != ITEM_BUTTON && item->flag & UI_ITEM_FIXED_SIZE) {
+ minw = itemw;
+ }
+ fixedw += minw;
+ flag = 1;
+ newtotw -= itemw;
+ }
+ else {
+ /* keep free size */
+ item->flag &= ~UI_ITEM_AUTO_FIXED_SIZE;
+ freew += itemw;
+ }
+ }
+
+ totw = newtotw;
+ lastw = fixedw;
+ } while (flag);
+
+ freex = 0;
+ fixedx = 0;
+ extra_pixel = 0.0f;
+ x = litem->x;
+
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ ui_item_size(item, &itemw, &itemh);
+ minw = ui_litem_min_width(itemw);
+
+ if (item->flag & UI_ITEM_AUTO_FIXED_SIZE) {
+ /* fixed minimum size items */
+ if (item->type != ITEM_BUTTON && item->flag & UI_ITEM_FIXED_SIZE) {
+ minw = itemw;
+ }
+ itemw = ui_item_fit(
+ minw, fixedx, fixedw, min_ii(w, fixedw), !item->next, litem->alignment, &extra_pixel);
+ fixedx += itemw;
+ }
+ else {
+ /* free size item */
+ itemw = ui_item_fit(
+ itemw, freex, freew, w - fixedw, !item->next, litem->alignment, &extra_pixel);
+ freex += itemw;
+ last_free_item = item;
+ }
+
+ /* align right/center */
+ offset = 0;
+ if (litem->alignment == UI_LAYOUT_ALIGN_RIGHT) {
+ if (freew + fixedw > 0 && freew + fixedw < w) {
+ offset = w - (fixedw + freew);
+ }
+ }
+ else if (litem->alignment == UI_LAYOUT_ALIGN_CENTER) {
+ if (freew + fixedw > 0 && freew + fixedw < w) {
+ offset = (w - (fixedw + freew)) / 2;
+ }
+ }
+
+ /* position item */
+ ui_item_position(item, x + offset, y - itemh, itemw, itemh);
+
+ x += itemw;
+ if (item->next) {
+ x += litem->space;
+ }
+ }
+
+ /* add extra pixel */
+ uiItem *last_item = (uiItem *)litem->items.last;
+ extra_pixel = litem->w - (x - litem->x);
+ if (extra_pixel > 0 && litem->alignment == UI_LAYOUT_ALIGN_EXPAND && last_free_item &&
+ last_item && last_item->flag & UI_ITEM_AUTO_FIXED_SIZE) {
+ ui_item_move(last_free_item, 0, extra_pixel);
+ for (uiItem *item = (uiItem *)last_free_item->next; item; item = item->next) {
+ ui_item_move(item, extra_pixel, extra_pixel);
+ }
+ }
+
+ litem->w = x - litem->x;
+ litem->h = litem->y - y;
+ litem->x = x;
+ litem->y = y;
+}
+
+/* single-column layout */
+static void ui_litem_estimate_column(uiLayout *litem, bool is_box)
+{
+ int itemw, itemh;
+ bool min_size_flag = true;
+
+ litem->w = 0;
+ litem->h = 0;
+
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ ui_item_size(item, &itemw, &itemh);
+
+ min_size_flag = min_size_flag && (item->flag & UI_ITEM_FIXED_SIZE);
+
+ litem->w = MAX2(litem->w, itemw);
+ litem->h += itemh;
+
+ if (item->next && (!is_box || item != litem->items.first)) {
+ litem->h += litem->space;
+ }
+ }
+
+ if (min_size_flag) {
+ litem->item.flag |= UI_ITEM_FIXED_SIZE;
+ }
+}
+
+static void ui_litem_layout_column(uiLayout *litem, bool is_box, bool is_menu)
+{
+ const int x = litem->x;
+ int y = litem->y;
+
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ int itemw, itemh;
+ ui_item_size(item, &itemw, &itemh);
+
+ y -= itemh;
+ ui_item_position(item, x, y, is_menu ? itemw : litem->w, itemh);
+
+ if (item->next && (!is_box || item != litem->items.first)) {
+ y -= litem->space;
+ }
+
+ if (is_box) {
+ item->flag |= UI_ITEM_BOX_ITEM;
+ }
+ }
+
+ litem->h = litem->y - y;
+ litem->x = x;
+ litem->y = y;
+}
+
+/* calculates the angle of a specified button in a radial menu,
+ * stores a float vector in unit circle */
+static RadialDirection ui_get_radialbut_vec(float vec[2], short itemnum)
+{
+ if (itemnum >= PIE_MAX_ITEMS) {
+ itemnum %= PIE_MAX_ITEMS;
+ printf("Warning: Pie menus with more than %i items are currently unsupported\n",
+ PIE_MAX_ITEMS);
+ }
+
+ const RadialDirection dir = ui_radial_dir_order[itemnum];
+ ui_but_pie_dir(dir, vec);
+
+ return dir;
+}
+
+static bool ui_item_is_radial_displayable(uiItem *item)
+{
+
+ if ((item->type == ITEM_BUTTON) && (((uiButtonItem *)item)->but->type == UI_BTYPE_LABEL)) {
+ return false;
+ }
+
+ return true;
+}
+
+static bool ui_item_is_radial_drawable(uiButtonItem *bitem)
+{
+
+ if (ELEM(bitem->but->type, UI_BTYPE_SEPR, UI_BTYPE_SEPR_LINE, UI_BTYPE_SEPR_SPACER)) {
+ return false;
+ }
+
+ return true;
+}
+
+static void ui_litem_layout_radial(uiLayout *litem)
+{
+ int itemh, itemw;
+ int itemnum = 0;
+ int totitems = 0;
+
+ /* For the radial layout we will use Matt Ebb's design
+ * for radiation, see http://mattebb.com/weblog/radiation/
+ * also the old code at http://developer.blender.org/T5103
+ */
+
+ const int pie_radius = U.pie_menu_radius * UI_DPI_FAC;
+
+ const int x = litem->x;
+ const int y = litem->y;
+
+ int minx = x, miny = y, maxx = x, maxy = y;
+
+ /* first count total items */
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ totitems++;
+ }
+
+ if (totitems < 5) {
+ litem->root->block->pie_data.flags |= UI_PIE_DEGREES_RANGE_LARGE;
+ }
+
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ /* not all button types are drawn in a radial menu, do filtering here */
+ if (ui_item_is_radial_displayable(item)) {
+ RadialDirection dir;
+ float vec[2];
+ float factor[2];
+
+ dir = ui_get_radialbut_vec(vec, itemnum);
+ factor[0] = (vec[0] > 0.01f) ? 0.0f : ((vec[0] < -0.01f) ? -1.0f : -0.5f);
+ factor[1] = (vec[1] > 0.99f) ? 0.0f : ((vec[1] < -0.99f) ? -1.0f : -0.5f);
+
+ itemnum++;
+
+ if (item->type == ITEM_BUTTON) {
+ uiButtonItem *bitem = (uiButtonItem *)item;
+
+ bitem->but->pie_dir = dir;
+ /* scale the buttons */
+ bitem->but->rect.ymax *= 1.5f;
+ /* add a little bit more here to include number */
+ bitem->but->rect.xmax += 1.5f * UI_UNIT_X;
+ /* enable drawing as pie item if supported by widget */
+ if (ui_item_is_radial_drawable(bitem)) {
+ bitem->but->emboss = UI_EMBOSS_RADIAL;
+ bitem->but->drawflag |= UI_BUT_ICON_LEFT;
+ }
+ }
+
+ ui_item_size(item, &itemw, &itemh);
+
+ ui_item_position(item,
+ x + vec[0] * pie_radius + factor[0] * itemw,
+ y + vec[1] * pie_radius + factor[1] * itemh,
+ itemw,
+ itemh);
+
+ minx = min_ii(minx, x + vec[0] * pie_radius - itemw / 2);
+ maxx = max_ii(maxx, x + vec[0] * pie_radius + itemw / 2);
+ miny = min_ii(miny, y + vec[1] * pie_radius - itemh / 2);
+ maxy = max_ii(maxy, y + vec[1] * pie_radius + itemh / 2);
+ }
+ }
+
+ litem->x = minx;
+ litem->y = miny;
+ litem->w = maxx - minx;
+ litem->h = maxy - miny;
+}
+
+/* root layout */
+static void ui_litem_estimate_root(uiLayout *UNUSED(litem))
+{
+ /* nothing to do */
+}
+
+static void ui_litem_layout_root_radial(uiLayout *litem)
+{
+ /* first item is pie menu title, align on center of menu */
+ uiItem *item = (uiItem *)litem->items.first;
+
+ if (item->type == ITEM_BUTTON) {
+ int itemh, itemw, x, y;
+ x = litem->x;
+ y = litem->y;
+
+ ui_item_size(item, &itemw, &itemh);
+
+ ui_item_position(
+ item, x - itemw / 2, y + U.dpi_fac * (U.pie_menu_threshold + 9.0f), itemw, itemh);
+ }
+}
+
+static void ui_litem_layout_root(uiLayout *litem)
+{
+ if (litem->root->type == UI_LAYOUT_HEADER) {
+ ui_litem_layout_row(litem);
+ }
+ else if (litem->root->type == UI_LAYOUT_PIEMENU) {
+ ui_litem_layout_root_radial(litem);
+ }
+ else if (litem->root->type == UI_LAYOUT_MENU) {
+ ui_litem_layout_column(litem, false, true);
+ }
+ else {
+ ui_litem_layout_column(litem, false, false);
+ }
+}
+
+/* box layout */
+static void ui_litem_estimate_box(uiLayout *litem)
+{
+ const uiStyle *style = litem->root->style;
+
+ ui_litem_estimate_column(litem, true);
+
+ int boxspace = style->boxspace;
+ if (litem->root->type == UI_LAYOUT_HEADER) {
+ boxspace = 0;
+ }
+ litem->w += 2 * boxspace;
+ litem->h += 2 * boxspace;
+}
+
+static void ui_litem_layout_box(uiLayout *litem)
+{
+ uiLayoutItemBx *box = (uiLayoutItemBx *)litem;
+ const uiStyle *style = litem->root->style;
+
+ int boxspace = style->boxspace;
+ if (litem->root->type == UI_LAYOUT_HEADER) {
+ boxspace = 0;
+ }
+
+ const int w = litem->w;
+ const int h = litem->h;
+
+ litem->x += boxspace;
+ litem->y -= boxspace;
+
+ if (w != 0) {
+ litem->w -= 2 * boxspace;
+ }
+ if (h != 0) {
+ litem->h -= 2 * boxspace;
+ }
+
+ ui_litem_layout_column(litem, true, false);
+
+ litem->x -= boxspace;
+ litem->y -= boxspace;
+
+ if (w != 0) {
+ litem->w += 2 * boxspace;
+ }
+ if (h != 0) {
+ litem->h += 2 * boxspace;
+ }
+
+ /* roundbox around the sublayout */
+ uiBut *but = box->roundbox;
+ but->rect.xmin = litem->x;
+ but->rect.ymin = litem->y;
+ but->rect.xmax = litem->x + litem->w;
+ but->rect.ymax = litem->y + litem->h;
+}
+
+/* multi-column layout, automatically flowing to the next */
+static void ui_litem_estimate_column_flow(uiLayout *litem)
+{
+ const uiStyle *style = litem->root->style;
+ uiLayoutItemFlow *flow = (uiLayoutItemFlow *)litem;
+ int itemw, itemh, maxw = 0;
+
+ /* compute max needed width and total height */
+ int toth = 0;
+ int totitem = 0;
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ ui_item_size(item, &itemw, &itemh);
+ maxw = MAX2(maxw, itemw);
+ toth += itemh;
+ totitem++;
+ }
+
+ if (flow->number <= 0) {
+ /* auto compute number of columns, not very good */
+ if (maxw == 0) {
+ flow->totcol = 1;
+ return;
+ }
+
+ flow->totcol = max_ii(litem->root->emw / maxw, 1);
+ flow->totcol = min_ii(flow->totcol, totitem);
+ }
+ else {
+ flow->totcol = flow->number;
+ }
+
+ /* compute sizes */
+ int x = 0;
+ int y = 0;
+ int emy = 0;
+ int miny = 0;
+
+ maxw = 0;
+ const int emh = toth / flow->totcol;
+
+ /* create column per column */
+ int col = 0;
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ ui_item_size(item, &itemw, &itemh);
+
+ y -= itemh + style->buttonspacey;
+ miny = min_ii(miny, y);
+ emy -= itemh;
+ maxw = max_ii(itemw, maxw);
+
+ /* decide to go to next one */
+ if (col < flow->totcol - 1 && emy <= -emh) {
+ x += maxw + litem->space;
+ maxw = 0;
+ y = 0;
+ emy = 0; /* need to reset height again for next column */
+ col++;
+ }
+ }
+
+ litem->w = x;
+ litem->h = litem->y - miny;
+}
+
+static void ui_litem_layout_column_flow(uiLayout *litem)
+{
+ const uiStyle *style = litem->root->style;
+ uiLayoutItemFlow *flow = (uiLayoutItemFlow *)litem;
+ int col, emh, itemw, itemh;
+
+ /* compute max needed width and total height */
+ int toth = 0;
+ int totitem = 0;
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ ui_item_size(item, &itemw, &itemh);
+ toth += itemh;
+ totitem++;
+ }
+
+ /* compute sizes */
+ int x = litem->x;
+ int y = litem->y;
+ int emy = 0;
+ int miny = 0;
+
+ int w = litem->w - (flow->totcol - 1) * style->columnspace;
+ emh = toth / flow->totcol;
+
+ /* create column per column */
+ col = 0;
+ w = (litem->w - (flow->totcol - 1) * style->columnspace) / flow->totcol;
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ ui_item_size(item, &itemw, &itemh);
+
+ itemw = (litem->alignment == UI_LAYOUT_ALIGN_EXPAND) ? w : min_ii(w, itemw);
+
+ y -= itemh;
+ emy -= itemh;
+ ui_item_position(item, x, y, itemw, itemh);
+ y -= style->buttonspacey;
+ miny = min_ii(miny, y);
+
+ /* decide to go to next one */
+ if (col < flow->totcol - 1 && emy <= -emh) {
+ x += w + style->columnspace;
+ y = litem->y;
+ emy = 0; /* need to reset height again for next column */
+ col++;
+
+ const int remaining_width = litem->w - (x - litem->x);
+ const int remaining_width_between_columns = (flow->totcol - col - 1) * style->columnspace;
+ const int remaining_columns = flow->totcol - col;
+ w = (remaining_width - remaining_width_between_columns) / remaining_columns;
+ }
+ }
+
+ litem->h = litem->y - miny;
+ litem->x = x;
+ litem->y = miny;
+}
+
+/* multi-column and multi-row layout. */
+struct UILayoutGridFlowInput {
+ /* General layout control settings. */
+ const bool row_major = true; /* Fill rows before columns */
+ const bool even_columns = true; /* All columns will have same width. */
+ const bool even_rows = true; /* All rows will have same height. */
+ const int space_x; /* Space between columns. */
+ const int space_y; /* Space between rows. */
+ /* Real data about current position and size of this layout item
+ * (either estimated, or final values). */
+ const int litem_w; /* Layout item width. */
+ const int litem_x; /* Layout item X position. */
+ const int litem_y; /* Layout item Y position. */
+ /* Actual number of columns and rows to generate (computed from first pass usually). */
+ const int tot_columns; /* Number of columns. */
+ const int tot_rows; /* Number of rows. */
+};
+
+struct UILayoutGridFlowOutput {
+ int *tot_items; /* Total number of items in this grid layout. */
+ /* Width / X pos data. */
+ float *global_avg_w; /* Computed average width of the columns. */
+ int *cos_x_array; /* Computed X coordinate of each column. */
+ int *widths_array; /* Computed width of each column. */
+ int *tot_w; /* Computed total width. */
+ /* Height / Y pos data. */
+ int *global_max_h; /* Computed height of the tallest item in the grid. */
+ int *cos_y_array; /* Computed Y coordinate of each column. */
+ int *heights_array; /* Computed height of each column. */
+ int *tot_h; /* Computed total height. */
+};
+
+static void ui_litem_grid_flow_compute(ListBase *items,
+ UILayoutGridFlowInput *parameters,
+ UILayoutGridFlowOutput *results)
+{
+ float tot_w = 0.0f, tot_h = 0.0f;
+ float global_avg_w = 0.0f, global_totweight_w = 0.0f;
+ int global_max_h = 0;
+
+ Array<float, 128> avg_w(parameters->tot_columns, 0.0f);
+ Array<float, 128> totweight_w(parameters->tot_columns, 0.0f);
+ Array<int, 128> max_h(parameters->tot_rows, 0);
+
+ BLI_assert(
+ parameters->tot_columns != 0 ||
+ (results->cos_x_array == NULL && results->widths_array == NULL && results->tot_w == NULL));
+ BLI_assert(
+ parameters->tot_rows != 0 ||
+ (results->cos_y_array == NULL && results->heights_array == NULL && results->tot_h == NULL));
+
+ if (results->tot_items) {
+ *results->tot_items = 0;
+ }
+
+ if (items->first == NULL) {
+ if (results->global_avg_w) {
+ *results->global_avg_w = 0.0f;
+ }
+ if (results->global_max_h) {
+ *results->global_max_h = 0;
+ }
+ return;
+ }
+
+ int i = 0;
+ LISTBASE_FOREACH (uiItem *, item, items) {
+ int item_w, item_h;
+ ui_item_size(item, &item_w, &item_h);
+
+ global_avg_w += (float)(item_w * item_w);
+ global_totweight_w += (float)item_w;
+ global_max_h = max_ii(global_max_h, item_h);
+
+ if (parameters->tot_rows != 0 && parameters->tot_columns != 0) {
+ const int index_col = parameters->row_major ? i % parameters->tot_columns :
+ i / parameters->tot_rows;
+ const int index_row = parameters->row_major ? i / parameters->tot_columns :
+ i % parameters->tot_rows;
+
+ avg_w[index_col] += (float)(item_w * item_w);
+ totweight_w[index_col] += (float)item_w;
+
+ max_h[index_row] = max_ii(max_h[index_row], item_h);
+ }
+
+ if (results->tot_items) {
+ (*results->tot_items)++;
+ }
+ i++;
+ }
+
+ /* Finalize computing of column average sizes */
+ global_avg_w /= global_totweight_w;
+ if (parameters->tot_columns != 0) {
+ for (i = 0; i < parameters->tot_columns; i++) {
+ avg_w[i] /= totweight_w[i];
+ tot_w += avg_w[i];
+ }
+ if (parameters->even_columns) {
+ tot_w = ceilf(global_avg_w) * parameters->tot_columns;
+ }
+ }
+ /* Finalize computing of rows max sizes */
+ if (parameters->tot_rows != 0) {
+ for (i = 0; i < parameters->tot_rows; i++) {
+ tot_h += max_h[i];
+ }
+ if (parameters->even_rows) {
+ tot_h = global_max_h * parameters->tot_columns;
+ }
+ }
+
+ /* Compute positions and sizes of all cells. */
+ if (results->cos_x_array != NULL && results->widths_array != NULL) {
+ /* We enlarge/narrow columns evenly to match available width. */
+ const float wfac = (float)(parameters->litem_w -
+ (parameters->tot_columns - 1) * parameters->space_x) /
+ tot_w;
+
+ for (int col = 0; col < parameters->tot_columns; col++) {
+ results->cos_x_array[col] = (col ? results->cos_x_array[col - 1] +
+ results->widths_array[col - 1] + parameters->space_x :
+ parameters->litem_x);
+ if (parameters->even_columns) {
+ /* (< remaining width > - < space between remaining columns >) / < remaining columns > */
+ results->widths_array[col] = (((parameters->litem_w -
+ (results->cos_x_array[col] - parameters->litem_x)) -
+ (parameters->tot_columns - col - 1) * parameters->space_x) /
+ (parameters->tot_columns - col));
+ }
+ else if (col == parameters->tot_columns - 1) {
+ /* Last column copes width rounding errors... */
+ results->widths_array[col] = parameters->litem_w -
+ (results->cos_x_array[col] - parameters->litem_x);
+ }
+ else {
+ results->widths_array[col] = (int)(avg_w[col] * wfac);
+ }
+ }
+ }
+ if (results->cos_y_array != NULL && results->heights_array != NULL) {
+ for (int row = 0; row < parameters->tot_rows; row++) {
+ if (parameters->even_rows) {
+ results->heights_array[row] = global_max_h;
+ }
+ else {
+ results->heights_array[row] = max_h[row];
+ }
+ results->cos_y_array[row] = (row ? results->cos_y_array[row - 1] - parameters->space_y -
+ results->heights_array[row] :
+ parameters->litem_y - results->heights_array[row]);
+ }
+ }
+
+ if (results->global_avg_w) {
+ *results->global_avg_w = global_avg_w;
+ }
+ if (results->global_max_h) {
+ *results->global_max_h = global_max_h;
+ }
+ if (results->tot_w) {
+ *results->tot_w = (int)tot_w + parameters->space_x * (parameters->tot_columns - 1);
+ }
+ if (results->tot_h) {
+ *results->tot_h = tot_h + parameters->space_y * (parameters->tot_rows - 1);
+ }
+}
+
+static void ui_litem_estimate_grid_flow(uiLayout *litem)
+{
+ const uiStyle *style = litem->root->style;
+ uiLayoutItemGridFlow *gflow = (uiLayoutItemGridFlow *)litem;
+
+ const int space_x = style->columnspace;
+ const int space_y = style->buttonspacey;
+
+ /* Estimate average needed width and height per item. */
+ {
+ float avg_w;
+ int max_h;
+
+ UILayoutGridFlowInput grid_flow_input{
+ gflow->row_major,
+ gflow->even_columns,
+ gflow->even_rows,
+ litem->w,
+ litem->x,
+ litem->y,
+ space_x,
+ space_y,
+ };
+ UILayoutGridFlowOutput grid_flow_output;
+ grid_flow_output.tot_items = &gflow->tot_items;
+ grid_flow_output.global_avg_w = &avg_w;
+ grid_flow_output.global_max_h = &max_h;
+
+ ui_litem_grid_flow_compute(&litem->items, &grid_flow_input, &grid_flow_output);
+
+ if (gflow->tot_items == 0) {
+ litem->w = litem->h = 0;
+ gflow->tot_columns = gflow->tot_rows = 0;
+ return;
+ }
+
+ /* Even in varying column width case,
+ * we fix our columns number from weighted average width of items,
+ * a proper solving of required width would be too costly,
+ * and this should give reasonably good results in all reasonable cases. */
+ if (gflow->columns_len > 0) {
+ gflow->tot_columns = gflow->columns_len;
+ }
+ else {
+ if (avg_w == 0.0f) {
+ gflow->tot_columns = 1;
+ }
+ else {
+ gflow->tot_columns = min_ii(max_ii((int)(litem->w / avg_w), 1), gflow->tot_items);
+ }
+ }
+ gflow->tot_rows = (int)ceilf((float)gflow->tot_items / gflow->tot_columns);
+
+ /* Try to tweak number of columns and rows to get better filling of last column or row,
+ * and apply 'modulo' value to number of columns or rows.
+ * Note that modulo does not prevent ending with fewer columns/rows than modulo, if mandatory
+ * to avoid empty column/row. */
+ {
+ const int modulo = (gflow->columns_len < -1) ? -gflow->columns_len : 0;
+ const int step = modulo ? modulo : 1;
+
+ if (gflow->row_major) {
+ /* Adjust number of columns to be multiple of given modulo. */
+ if (modulo && gflow->tot_columns % modulo != 0 && gflow->tot_columns > modulo) {
+ gflow->tot_columns = gflow->tot_columns - (gflow->tot_columns % modulo);
+ }
+ /* Find smallest number of columns conserving computed optimal number of rows. */
+ for (gflow->tot_rows = (int)ceilf((float)gflow->tot_items / gflow->tot_columns);
+ (gflow->tot_columns - step) > 0 &&
+ (int)ceilf((float)gflow->tot_items / (gflow->tot_columns - step)) <= gflow->tot_rows;
+ gflow->tot_columns -= step) {
+ /* pass */
+ }
+ }
+ else {
+ /* Adjust number of rows to be multiple of given modulo. */
+ if (modulo && gflow->tot_rows % modulo != 0) {
+ gflow->tot_rows = min_ii(gflow->tot_rows + modulo - (gflow->tot_rows % modulo),
+ gflow->tot_items);
+ }
+ /* Find smallest number of rows conserving computed optimal number of columns. */
+ for (gflow->tot_columns = (int)ceilf((float)gflow->tot_items / gflow->tot_rows);
+ (gflow->tot_rows - step) > 0 &&
+ (int)ceilf((float)gflow->tot_items / (gflow->tot_rows - step)) <= gflow->tot_columns;
+ gflow->tot_rows -= step) {
+ /* pass */
+ }
+ }
+ }
+
+ /* Set evenly-spaced axes size
+ * (quick optimization in case we have even columns and rows). */
+ if (gflow->even_columns && gflow->even_rows) {
+ litem->w = (int)(gflow->tot_columns * avg_w) + space_x * (gflow->tot_columns - 1);
+ litem->h = (int)(gflow->tot_rows * max_h) + space_y * (gflow->tot_rows - 1);
+ return;
+ }
+ }
+
+ /* Now that we have our final number of columns and rows,
+ * we can compute actual needed space for non-evenly sized axes. */
+ {
+ int tot_w, tot_h;
+
+ UILayoutGridFlowInput grid_flow_input{
+ gflow->row_major,
+ gflow->even_columns,
+ gflow->even_rows,
+ litem->w,
+ litem->x,
+ litem->y,
+ space_x,
+ space_y,
+ gflow->tot_columns,
+ gflow->tot_rows,
+ };
+
+ UILayoutGridFlowOutput grid_flow_output;
+ grid_flow_output.tot_w = &tot_w;
+ grid_flow_output.tot_h = &tot_h;
+
+ ui_litem_grid_flow_compute(&litem->items, &grid_flow_input, &grid_flow_output);
+
+ litem->w = tot_w;
+ litem->h = tot_h;
+ }
+}
+
+static void ui_litem_layout_grid_flow(uiLayout *litem)
+{
+ const uiStyle *style = litem->root->style;
+ uiLayoutItemGridFlow *gflow = (uiLayoutItemGridFlow *)litem;
+
+ if (gflow->tot_items == 0) {
+ litem->w = litem->h = 0;
+ return;
+ }
+
+ BLI_assert(gflow->tot_columns > 0);
+ BLI_assert(gflow->tot_rows > 0);
+
+ const int space_x = style->columnspace;
+ const int space_y = style->buttonspacey;
+
+ Array<int, 64> widths(gflow->tot_columns);
+ Array<int, 64> heights(gflow->tot_rows);
+ Array<int, 64> cos_x(gflow->tot_columns);
+ Array<int, 64> cos_y(gflow->tot_rows);
+
+ UILayoutGridFlowInput grid_flow_input{
+ gflow->row_major,
+ gflow->even_columns,
+ gflow->even_rows,
+ litem->w,
+ litem->x,
+ litem->y,
+ space_x,
+ space_y,
+ gflow->tot_columns,
+ gflow->tot_rows,
+ };
+
+ UILayoutGridFlowOutput grid_flow_output;
+ grid_flow_output.cos_x_array = cos_x.data();
+ grid_flow_output.cos_y_array = cos_y.data();
+ grid_flow_output.widths_array = widths.data();
+ grid_flow_output.heights_array = heights.data();
+
+ /* This time we directly compute coordinates and sizes of all cells. */
+ ui_litem_grid_flow_compute(&litem->items, &grid_flow_input, &grid_flow_output);
+
+ int i;
+ LISTBASE_FOREACH_INDEX (uiItem *, item, &litem->items, i) {
+ const int col = gflow->row_major ? i % gflow->tot_columns : i / gflow->tot_rows;
+ const int row = gflow->row_major ? i / gflow->tot_columns : i % gflow->tot_rows;
+ int item_w, item_h;
+ ui_item_size(item, &item_w, &item_h);
+
+ const int w = widths[col];
+ const int h = heights[row];
+
+ item_w = (litem->alignment == UI_LAYOUT_ALIGN_EXPAND) ? w : min_ii(w, item_w);
+ item_h = (litem->alignment == UI_LAYOUT_ALIGN_EXPAND) ? h : min_ii(h, item_h);
+
+ ui_item_position(item, cos_x[col], cos_y[row], item_w, item_h);
+ }
+
+ litem->h = litem->y - cos_y[gflow->tot_rows - 1];
+ litem->x = (cos_x[gflow->tot_columns - 1] - litem->x) + widths[gflow->tot_columns - 1];
+ litem->y = litem->y - litem->h;
+}
+
+/* free layout */
+static void ui_litem_estimate_absolute(uiLayout *litem)
+{
+ int minx = 1e6;
+ int miny = 1e6;
+ litem->w = 0;
+ litem->h = 0;
+
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ int itemx, itemy, itemw, itemh;
+ ui_item_offset(item, &itemx, &itemy);
+ ui_item_size(item, &itemw, &itemh);
+
+ minx = min_ii(minx, itemx);
+ miny = min_ii(miny, itemy);
+
+ litem->w = MAX2(litem->w, itemx + itemw);
+ litem->h = MAX2(litem->h, itemy + itemh);
+ }
+
+ litem->w -= minx;
+ litem->h -= miny;
+}
+
+static void ui_litem_layout_absolute(uiLayout *litem)
+{
+ float scalex = 1.0f, scaley = 1.0f;
+ int x, y, newx, newy, itemx, itemy, itemh, itemw;
+
+ int minx = 1e6;
+ int miny = 1e6;
+ int totw = 0;
+ int toth = 0;
+
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ ui_item_offset(item, &itemx, &itemy);
+ ui_item_size(item, &itemw, &itemh);
+
+ minx = min_ii(minx, itemx);
+ miny = min_ii(miny, itemy);
+
+ totw = max_ii(totw, itemx + itemw);
+ toth = max_ii(toth, itemy + itemh);
+ }
+
+ totw -= minx;
+ toth -= miny;
+
+ if (litem->w && totw > 0) {
+ scalex = (float)litem->w / (float)totw;
+ }
+ if (litem->h && toth > 0) {
+ scaley = (float)litem->h / (float)toth;
+ }
+
+ x = litem->x;
+ y = litem->y - scaley * toth;
+
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ ui_item_offset(item, &itemx, &itemy);
+ ui_item_size(item, &itemw, &itemh);
+
+ if (scalex != 1.0f) {
+ newx = (itemx - minx) * scalex;
+ itemw = (itemx - minx + itemw) * scalex - newx;
+ itemx = minx + newx;
+ }
+
+ if (scaley != 1.0f) {
+ newy = (itemy - miny) * scaley;
+ itemh = (itemy - miny + itemh) * scaley - newy;
+ itemy = miny + newy;
+ }
+
+ ui_item_position(item, x + itemx - minx, y + itemy - miny, itemw, itemh);
+ }
+
+ litem->w = scalex * totw;
+ litem->h = litem->y - y;
+ litem->x = x + litem->w;
+ litem->y = y;
+}
+
+/* split layout */
+static void ui_litem_estimate_split(uiLayout *litem)
+{
+ ui_litem_estimate_row(litem);
+ litem->item.flag &= ~UI_ITEM_FIXED_SIZE;
+}
+
+static void ui_litem_layout_split(uiLayout *litem)
+{
+ uiLayoutItemSplit *split = (uiLayoutItemSplit *)litem;
+ float extra_pixel = 0.0f;
+ const int tot = BLI_listbase_count(&litem->items);
+
+ if (tot == 0) {
+ return;
+ }
+
+ int x = litem->x;
+ const int y = litem->y;
+
+ const float percentage = (split->percentage == 0.0f) ? 1.0f / (float)tot : split->percentage;
+
+ const int w = (litem->w - (tot - 1) * litem->space);
+ int colw = w * percentage;
+ colw = MAX2(colw, 0);
+
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ int itemh;
+ ui_item_size(item, NULL, &itemh);
+
+ ui_item_position(item, x, y - itemh, colw, itemh);
+ x += colw;
+
+ if (item->next) {
+ const float width = extra_pixel + (w - (int)(w * percentage)) / ((float)tot - 1);
+ extra_pixel = width - (int)width;
+ colw = (int)width;
+ colw = MAX2(colw, 0);
+
+ x += litem->space;
+ }
+ }
+
+ litem->w = x - litem->x;
+ litem->h = litem->y - y;
+ litem->x = x;
+ litem->y = y;
+}
+
+/* overlap layout */
+static void ui_litem_estimate_overlap(uiLayout *litem)
+{
+ litem->w = 0;
+ litem->h = 0;
+
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ int itemw, itemh;
+ ui_item_size(item, &itemw, &itemh);
+
+ litem->w = MAX2(itemw, litem->w);
+ litem->h = MAX2(itemh, litem->h);
+ }
+}
+
+static void ui_litem_layout_overlap(uiLayout *litem)
+{
+
+ const int x = litem->x;
+ const int y = litem->y;
+
+ LISTBASE_FOREACH (uiItem *, item, &litem->items) {
+ int itemw, itemh;
+ ui_item_size(item, &itemw, &itemh);
+ ui_item_position(item, x, y - itemh, litem->w, itemh);
+
+ litem->h = MAX2(litem->h, itemh);
+ }
+
+ litem->x = x;
+ litem->y = y - litem->h;
+}
+
+static void ui_litem_init_from_parent(uiLayout *litem, uiLayout *layout, int align)
+{
+ litem->root = layout->root;
+ litem->align = align;
+ /* Children of gridflow layout shall never have "ideal big size" returned as estimated size. */
+ litem->variable_size = layout->variable_size || layout->item.type == ITEM_LAYOUT_GRID_FLOW;
+ litem->active = true;
+ litem->enabled = true;
+ litem->context = layout->context;
+ litem->redalert = layout->redalert;
+ litem->w = layout->w;
+ litem->emboss = layout->emboss;
+ litem->item.flag = (layout->item.flag &
+ (UI_ITEM_PROP_SEP | UI_ITEM_PROP_DECORATE | UI_ITEM_INSIDE_PROP_SEP));
+
+ if (layout->child_items_layout) {
+ BLI_addtail(&layout->child_items_layout->items, litem);
+ litem->parent = layout->child_items_layout;
+ }
+ else {
+ BLI_addtail(&layout->items, litem);
+ litem->parent = layout;
+ }
+}
+
+static void ui_layout_heading_set(uiLayout *layout, const char *heading)
+{
+ BLI_assert(layout->heading[0] == '\0');
+ if (heading) {
+ STRNCPY(layout->heading, heading);
+ }
+}
+
+/* layout create functions */
+uiLayout *uiLayoutRow(uiLayout *layout, bool align)
+{
+ uiLayout *litem = (uiLayout *)MEM_callocN(sizeof(uiLayout), "uiLayoutRow");
+ ui_litem_init_from_parent(litem, layout, align);
+
+ litem->item.type = ITEM_LAYOUT_ROW;
+ litem->space = (align) ? 0 : layout->root->style->buttonspacex;
+
+ UI_block_layout_set_current(layout->root->block, litem);
+
+ return litem;
+}
+
+/**
+ * See #uiLayoutColumnWithHeading().
+ */
+uiLayout *uiLayoutRowWithHeading(uiLayout *layout, bool align, const char *heading)
+{
+ uiLayout *litem = uiLayoutRow(layout, align);
+ ui_layout_heading_set(litem, heading);
+ return litem;
+}
+
+uiLayout *uiLayoutColumn(uiLayout *layout, bool align)
+{
+ uiLayout *litem = (uiLayout *)MEM_callocN(sizeof(uiLayout), "uiLayoutColumn");
+ ui_litem_init_from_parent(litem, layout, align);
+
+ litem->item.type = ITEM_LAYOUT_COLUMN;
+ litem->space = (align) ? 0 : layout->root->style->buttonspacey;
+
+ UI_block_layout_set_current(layout->root->block, litem);
+
+ return litem;
+}
+
+/**
+ * Variant of #uiLayoutColumn() that sets a heading label for the layout if the first item is
+ * added through #uiItemFullR(). If split layout is used and the item has no string to add to the
+ * first split-column, the heading is added there instead. Otherwise the heading inserted with a
+ * new row.
+ */
+uiLayout *uiLayoutColumnWithHeading(uiLayout *layout, bool align, const char *heading)
+{
+ uiLayout *litem = uiLayoutColumn(layout, align);
+ ui_layout_heading_set(litem, heading);
+ return litem;
+}
+
+uiLayout *uiLayoutColumnFlow(uiLayout *layout, int number, bool align)
+{
+ uiLayoutItemFlow *flow = (uiLayoutItemFlow *)MEM_callocN(sizeof(uiLayoutItemFlow),
+ "uiLayoutItemFlow");
+ ui_litem_init_from_parent(&flow->litem, layout, align);
+
+ flow->litem.item.type = ITEM_LAYOUT_COLUMN_FLOW;
+ flow->litem.space = (flow->litem.align) ? 0 : layout->root->style->columnspace;
+ flow->number = number;
+
+ UI_block_layout_set_current(layout->root->block, &flow->litem);
+
+ return &flow->litem;
+}
+
+uiLayout *uiLayoutGridFlow(uiLayout *layout,
+ bool row_major,
+ int columns_len,
+ bool even_columns,
+ bool even_rows,
+ bool align)
+{
+ uiLayoutItemGridFlow *flow = (uiLayoutItemGridFlow *)MEM_callocN(sizeof(uiLayoutItemGridFlow),
+ __func__);
+ flow->litem.item.type = ITEM_LAYOUT_GRID_FLOW;
+ ui_litem_init_from_parent(&flow->litem, layout, align);
+
+ flow->litem.space = (flow->litem.align) ? 0 : layout->root->style->columnspace;
+ flow->row_major = row_major;
+ flow->columns_len = columns_len;
+ flow->even_columns = even_columns;
+ flow->even_rows = even_rows;
+
+ UI_block_layout_set_current(layout->root->block, &flow->litem);
+
+ return &flow->litem;
+}
+
+static uiLayoutItemBx *ui_layout_box(uiLayout *layout, int type)
+{
+ uiLayoutItemBx *box = (uiLayoutItemBx *)MEM_callocN(sizeof(uiLayoutItemBx), "uiLayoutItemBx");
+ ui_litem_init_from_parent(&box->litem, layout, false);
+
+ box->litem.item.type = ITEM_LAYOUT_BOX;
+ box->litem.space = layout->root->style->columnspace;
+
+ UI_block_layout_set_current(layout->root->block, &box->litem);
+
+ box->roundbox = uiDefBut(layout->root->block, type, 0, "", 0, 0, 0, 0, NULL, 0.0, 0.0, 0, 0, "");
+
+ return box;
+}
+
+uiLayout *uiLayoutRadial(uiLayout *layout)
+{
+ /* radial layouts are only valid for radial menus */
+ if (layout->root->type != UI_LAYOUT_PIEMENU) {
+ return ui_item_local_sublayout(layout, layout, 0);
+ }
+
+ /* only one radial wheel per root layout is allowed, so check and return that, if it exists */
+ LISTBASE_FOREACH (uiItem *, item, &layout->root->layout->items) {
+ uiLayout *litem = (uiLayout *)item;
+ if (litem->item.type == ITEM_LAYOUT_RADIAL) {
+ UI_block_layout_set_current(layout->root->block, litem);
+ return litem;
+ }
+ }
+
+ uiLayout *litem = (uiLayout *)MEM_callocN(sizeof(uiLayout), "uiLayoutRadial");
+ ui_litem_init_from_parent(litem, layout, false);
+
+ litem->item.type = ITEM_LAYOUT_RADIAL;
+
+ UI_block_layout_set_current(layout->root->block, litem);
+
+ return litem;
+}
+
+uiLayout *uiLayoutBox(uiLayout *layout)
+{
+ return (uiLayout *)ui_layout_box(layout, UI_BTYPE_ROUNDBOX);
+}
+
+/**
+ * Check all buttons defined in this layout,
+ * and set any button flagged as UI_BUT_LIST_ITEM as active/selected.
+ * Needed to handle correctly text colors of active (selected) list item.
+ */
+void ui_layout_list_set_labels_active(uiLayout *layout)
+{
+ LISTBASE_FOREACH (uiButtonItem *, bitem, &layout->items) {
+ if (bitem->item.type != ITEM_BUTTON) {
+ ui_layout_list_set_labels_active((uiLayout *)(&bitem->item));
+ }
+ else if (bitem->but->flag & UI_BUT_LIST_ITEM) {
+ UI_but_flag_enable(bitem->but, UI_SELECT);
+ }
+ }
+}
+
+uiLayout *uiLayoutListBox(uiLayout *layout,
+ uiList *ui_list,
+ PointerRNA *actptr,
+ PropertyRNA *actprop)
+{
+ uiLayoutItemBx *box = ui_layout_box(layout, UI_BTYPE_LISTBOX);
+ uiBut *but = box->roundbox;
+
+ but->custom_data = ui_list;
+
+ but->rnapoin = *actptr;
+ but->rnaprop = actprop;
+
+ /* only for the undo string */
+ if (but->flag & UI_BUT_UNDO) {
+ but->tip = RNA_property_description(actprop);
+ }
+
+ return (uiLayout *)box;
+}
+
+uiLayout *uiLayoutAbsolute(uiLayout *layout, bool align)
+{
+ uiLayout *litem = (uiLayout *)MEM_callocN(sizeof(uiLayout), "uiLayoutAbsolute");
+ ui_litem_init_from_parent(litem, layout, align);
+
+ litem->item.type = ITEM_LAYOUT_ABSOLUTE;
+
+ UI_block_layout_set_current(layout->root->block, litem);
+
+ return litem;
+}
+
+uiBlock *uiLayoutAbsoluteBlock(uiLayout *layout)
+{
+ uiBlock *block = uiLayoutGetBlock(layout);
+ uiLayoutAbsolute(layout, false);
+
+ return block;
+}
+
+uiLayout *uiLayoutOverlap(uiLayout *layout)
+{
+ uiLayout *litem = (uiLayout *)MEM_callocN(sizeof(uiLayout), "uiLayoutOverlap");
+ ui_litem_init_from_parent(litem, layout, false);
+
+ litem->item.type = ITEM_LAYOUT_OVERLAP;
+
+ UI_block_layout_set_current(layout->root->block, litem);
+
+ return litem;
+}
+
+uiLayout *uiLayoutSplit(uiLayout *layout, float percentage, bool align)
+{
+ uiLayoutItemSplit *split = (uiLayoutItemSplit *)MEM_callocN(sizeof(uiLayoutItemSplit),
+ "uiLayoutItemSplit");
+ ui_litem_init_from_parent(&split->litem, layout, align);
+
+ split->litem.item.type = ITEM_LAYOUT_SPLIT;
+ split->litem.space = layout->root->style->columnspace;
+ split->percentage = percentage;
+
+ UI_block_layout_set_current(layout->root->block, &split->litem);
+
+ return &split->litem;
+}
+
+void uiLayoutSetActive(uiLayout *layout, bool active)
+{
+ layout->active = active;
+}
+
+void uiLayoutSetActiveDefault(uiLayout *layout, bool active_default)
+{
+ layout->active_default = active_default;
+}
+
+void uiLayoutSetActivateInit(uiLayout *layout, bool activate_init)
+{
+ layout->activate_init = activate_init;
+}
+
+void uiLayoutSetEnabled(uiLayout *layout, bool enabled)
+{
+ layout->enabled = enabled;
+}
+
+void uiLayoutSetRedAlert(uiLayout *layout, bool redalert)
+{
+ layout->redalert = redalert;
+}
+
+void uiLayoutSetKeepAspect(uiLayout *layout, bool keepaspect)
+{
+ layout->keepaspect = keepaspect;
+}
+
+void uiLayoutSetAlignment(uiLayout *layout, char alignment)
+{
+ layout->alignment = alignment;
+}
+
+void uiLayoutSetScaleX(uiLayout *layout, float scale)
+{
+ layout->scale[0] = scale;
+}
+
+void uiLayoutSetScaleY(uiLayout *layout, float scale)
+{
+ layout->scale[1] = scale;
+}
+
+void uiLayoutSetUnitsX(uiLayout *layout, float unit)
+{
+ layout->units[0] = unit;
+}
+
+void uiLayoutSetUnitsY(uiLayout *layout, float unit)
+{
+ layout->units[1] = unit;
+}
+
+void uiLayoutSetEmboss(uiLayout *layout, eUIEmbossType emboss)
+{
+ layout->emboss = emboss;
+}
+
+bool uiLayoutGetPropSep(uiLayout *layout)
+{
+ return (layout->item.flag & UI_ITEM_PROP_SEP) != 0;
+}
+
+void uiLayoutSetPropSep(uiLayout *layout, bool is_sep)
+{
+ SET_FLAG_FROM_TEST(layout->item.flag, is_sep, UI_ITEM_PROP_SEP);
+}
+
+bool uiLayoutGetPropDecorate(uiLayout *layout)
+{
+ return (layout->item.flag & UI_ITEM_PROP_DECORATE) != 0;
+}
+
+void uiLayoutSetPropDecorate(uiLayout *layout, bool is_sep)
+{
+ SET_FLAG_FROM_TEST(layout->item.flag, is_sep, UI_ITEM_PROP_DECORATE);
+}
+
+bool uiLayoutGetActive(uiLayout *layout)
+{
+ return layout->active;
+}
+
+bool uiLayoutGetActiveDefault(uiLayout *layout)
+{
+ return layout->active_default;
+}
+
+bool uiLayoutGetActivateInit(uiLayout *layout)
+{
+ return layout->activate_init;
+}
+
+bool uiLayoutGetEnabled(uiLayout *layout)
+{
+ return layout->enabled;
+}
+
+bool uiLayoutGetRedAlert(uiLayout *layout)
+{
+ return layout->redalert;
+}
+
+bool uiLayoutGetKeepAspect(uiLayout *layout)
+{
+ return layout->keepaspect;
+}
+
+int uiLayoutGetAlignment(uiLayout *layout)
+{
+ return layout->alignment;
+}
+
+int uiLayoutGetWidth(uiLayout *layout)
+{
+ return layout->w;
+}
+
+float uiLayoutGetScaleX(uiLayout *layout)
+{
+ return layout->scale[0];
+}
+
+float uiLayoutGetScaleY(uiLayout *layout)
+{
+ return layout->scale[1];
+}
+
+float uiLayoutGetUnitsX(uiLayout *layout)
+{
+ return layout->units[0];
+}
+
+float uiLayoutGetUnitsY(uiLayout *layout)
+{
+ return layout->units[1];
+}
+
+eUIEmbossType uiLayoutGetEmboss(uiLayout *layout)
+{
+ if (layout->emboss == UI_EMBOSS_UNDEFINED) {
+ return layout->root->block->emboss;
+ }
+ return layout->emboss;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Block Layout Search Filtering
+ * \{ */
+
+/* Disabled for performance reasons, but this could be turned on in the future. */
+// #define PROPERTY_SEARCH_USE_TOOLTIPS
+
+static bool block_search_panel_label_matches(const uiBlock *block, const char *search_string)
+{
+ if ((block->panel != NULL) && (block->panel->type != NULL)) {
+ if (BLI_strcasestr(block->panel->type->label, search_string)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/**
+ * Returns true if a button or the data / operator it represents matches the search filter.
+ */
+static bool button_matches_search_filter(uiBut *but, const char *search_filter)
+{
+ /* Do the shorter checks first for better performance in case there is a match. */
+ if (BLI_strcasestr(but->str, search_filter)) {
+ return true;
+ }
+
+ if (but->optype != NULL) {
+ if (BLI_strcasestr(but->optype->name, search_filter)) {
+ return true;
+ }
+ }
+
+ if (but->rnaprop != NULL) {
+ if (BLI_strcasestr(RNA_property_ui_name(but->rnaprop), search_filter)) {
+ return true;
+ }
+#ifdef PROPERTY_SEARCH_USE_TOOLTIPS
+ if (BLI_strcasestr(RNA_property_description(but->rnaprop), search_filter)) {
+ return true;
+ }
+#endif
+
+ /* Search through labels of enum property items if they are in a drop-down menu.
+ * Unfortunately we have no #bContext here so we cannot search through RNA enums
+ * with dynamic entries (or "itemf" functions) which require context. */
+ if (but->type == UI_BTYPE_MENU) {
+ PointerRNA *ptr = &but->rnapoin;
+ PropertyRNA *enum_prop = but->rnaprop;
+
+ int items_len;
+ const EnumPropertyItem *items_array = NULL;
+ bool free;
+ RNA_property_enum_items_gettexted(NULL, ptr, enum_prop, &items_array, &items_len, &free);
+
+ if (items_array == NULL) {
+ return false;
+ }
+
+ for (int i = 0; i < items_len; i++) {
+ /* Check for NULL name field which enums use for separators. */
+ if (items_array[i].name == NULL) {
+ continue;
+ }
+ if (BLI_strcasestr(items_array[i].name, search_filter)) {
+ return true;
+ }
+ }
+ if (free) {
+ MEM_freeN((EnumPropertyItem *)items_array);
+ }
+ }
+ }
+
+ return false;
+}
+
+/**
+ * Test for a search result within a specific button group.
+ */
+static bool button_group_has_search_match(uiButtonGroup *button_group, const char *search_filter)
+{
+ LISTBASE_FOREACH (LinkData *, link, &button_group->buttons) {
+ uiBut *but = (uiBut *)link->data;
+ if (button_matches_search_filter(but, search_filter)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+/**
+ * Apply the search filter, tagging all buttons with whether they match or not.
+ * Tag every button in the group as a result if any button in the group matches.
+ *
+ * \note It would be great to return early here if we found a match, but because
+ * the results may be visible we have to continue searching the entire block.
+ *
+ * \return True if the block has any search results.
+ */
+static bool block_search_filter_tag_buttons(uiBlock *block, const char *search_filter)
+{
+ bool has_result = false;
+ LISTBASE_FOREACH (uiButtonGroup *, button_group, &block->button_groups) {
+ if (button_group_has_search_match(button_group, search_filter)) {
+ has_result = true;
+ }
+ else {
+ LISTBASE_FOREACH (LinkData *, link, &button_group->buttons) {
+ uiBut *but = (uiBut *)link->data;
+ but->flag |= UI_SEARCH_FILTER_NO_MATCH;
+ }
+ }
+ }
+ return has_result;
+}
+
+/**
+ * Apply property search behavior, setting panel flags and deactivating buttons that don't match.
+ *
+ * \note Must not be run after #UI_block_layout_resolve.
+ */
+bool UI_block_apply_search_filter(uiBlock *block, const char *search_filter)
+{
+ if (search_filter == NULL || search_filter[0] == '\0') {
+ return false;
+ }
+
+ Panel *panel = block->panel;
+
+ if (panel != NULL && panel->type->flag & PANEL_TYPE_NO_SEARCH) {
+ /* Panels for active blocks should always have a type, otherwise they wouldn't be created. */
+ BLI_assert(block->panel->type != NULL);
+ if (panel->type->flag & PANEL_TYPE_NO_SEARCH) {
+ return false;
+ }
+ }
+
+ const bool panel_label_matches = block_search_panel_label_matches(block, search_filter);
+
+ const bool has_result = (panel_label_matches) ?
+ true :
+ block_search_filter_tag_buttons(block, search_filter);
+
+ if (panel != NULL) {
+ if (has_result) {
+ ui_panel_tag_search_filter_match(block->panel);
+ }
+ }
+
+ return has_result;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Layout
+ * \{ */
+
+static void ui_item_scale(uiLayout *litem, const float scale[2])
+{
+ int x, y, w, h;
+
+ LISTBASE_FOREACH_BACKWARD (uiItem *, item, &litem->items) {
+ if (item->type != ITEM_BUTTON) {
+ uiLayout *subitem = (uiLayout *)item;
+ ui_item_scale(subitem, scale);
+ }
+
+ ui_item_size(item, &w, &h);
+ ui_item_offset(item, &x, &y);
+
+ if (scale[0] != 0.0f) {
+ x *= scale[0];
+ w *= scale[0];
+ }
+
+ if (scale[1] != 0.0f) {
+ y *= scale[1];
+ h *= scale[1];
+ }
+
+ ui_item_position(item, x, y, w, h);
+ }
+}
+
+static void ui_item_estimate(uiItem *item)
+{
+ if (item->type != ITEM_BUTTON) {
+ uiLayout *litem = (uiLayout *)item;
+
+ LISTBASE_FOREACH (uiItem *, subitem, &litem->items) {
+ ui_item_estimate(subitem);
+ }
+
+ if (BLI_listbase_is_empty(&litem->items)) {
+ litem->w = 0;
+ litem->h = 0;
+ return;
+ }
+
+ if (litem->scale[0] != 0.0f || litem->scale[1] != 0.0f) {
+ ui_item_scale(litem, litem->scale);
+ }
+
+ switch (litem->item.type) {
+ case ITEM_LAYOUT_COLUMN:
+ ui_litem_estimate_column(litem, false);
+ break;
+ case ITEM_LAYOUT_COLUMN_FLOW:
+ ui_litem_estimate_column_flow(litem);
+ break;
+ case ITEM_LAYOUT_GRID_FLOW:
+ ui_litem_estimate_grid_flow(litem);
+ break;
+ case ITEM_LAYOUT_ROW:
+ ui_litem_estimate_row(litem);
+ break;
+ case ITEM_LAYOUT_BOX:
+ ui_litem_estimate_box(litem);
+ break;
+ case ITEM_LAYOUT_ROOT:
+ ui_litem_estimate_root(litem);
+ break;
+ case ITEM_LAYOUT_ABSOLUTE:
+ ui_litem_estimate_absolute(litem);
+ break;
+ case ITEM_LAYOUT_SPLIT:
+ ui_litem_estimate_split(litem);
+ break;
+ case ITEM_LAYOUT_OVERLAP:
+ ui_litem_estimate_overlap(litem);
+ break;
+ default:
+ break;
+ }
+
+ /* Force fixed size. */
+ if (litem->units[0] > 0) {
+ litem->w = UI_UNIT_X * litem->units[0];
+ }
+ if (litem->units[1] > 0) {
+ litem->h = UI_UNIT_Y * litem->units[1];
+ }
+ }
+}
+
+static void ui_item_align(uiLayout *litem, short nr)
+{
+ LISTBASE_FOREACH_BACKWARD (uiItem *, item, &litem->items) {
+ if (item->type == ITEM_BUTTON) {
+ uiButtonItem *bitem = (uiButtonItem *)item;
+#ifndef USE_UIBUT_SPATIAL_ALIGN
+ if (ui_but_can_align(bitem->but))
+#endif
+ {
+ if (!bitem->but->alignnr) {
+ bitem->but->alignnr = nr;
+ }
+ }
+ }
+ else if (item->type == ITEM_LAYOUT_ABSOLUTE) {
+ /* pass */
+ }
+ else if (item->type == ITEM_LAYOUT_OVERLAP) {
+ /* pass */
+ }
+ else if (item->type == ITEM_LAYOUT_BOX) {
+ uiLayoutItemBx *box = (uiLayoutItemBx *)item;
+ if (!box->roundbox->alignnr) {
+ box->roundbox->alignnr = nr;
+ }
+ }
+ else if (((uiLayout *)item)->align) {
+ ui_item_align((uiLayout *)item, nr);
+ }
+ }
+}
+
+static void ui_item_flag(uiLayout *litem, int flag)
+{
+ LISTBASE_FOREACH_BACKWARD (uiItem *, item, &litem->items) {
+ if (item->type == ITEM_BUTTON) {
+ uiButtonItem *bitem = (uiButtonItem *)item;
+ bitem->but->flag |= flag;
+ }
+ else {
+ ui_item_flag((uiLayout *)item, flag);
+ }
+ }
+}
+
+static void ui_item_layout(uiItem *item)
+{
+ if (item->type != ITEM_BUTTON) {
+ uiLayout *litem = (uiLayout *)item;
+
+ if (BLI_listbase_is_empty(&litem->items)) {
+ return;
+ }
+
+ if (litem->align) {
+ ui_item_align(litem, ++litem->root->block->alignnr);
+ }
+ if (!litem->active) {
+ ui_item_flag(litem, UI_BUT_INACTIVE);
+ }
+ if (!litem->enabled) {
+ ui_item_flag(litem, UI_BUT_DISABLED);
+ }
+
+ switch (litem->item.type) {
+ case ITEM_LAYOUT_COLUMN:
+ ui_litem_layout_column(litem, false, false);
+ break;
+ case ITEM_LAYOUT_COLUMN_FLOW:
+ ui_litem_layout_column_flow(litem);
+ break;
+ case ITEM_LAYOUT_GRID_FLOW:
+ ui_litem_layout_grid_flow(litem);
+ break;
+ case ITEM_LAYOUT_ROW:
+ ui_litem_layout_row(litem);
+ break;
+ case ITEM_LAYOUT_BOX:
+ ui_litem_layout_box(litem);
+ break;
+ case ITEM_LAYOUT_ROOT:
+ ui_litem_layout_root(litem);
+ break;
+ case ITEM_LAYOUT_ABSOLUTE:
+ ui_litem_layout_absolute(litem);
+ break;
+ case ITEM_LAYOUT_SPLIT:
+ ui_litem_layout_split(litem);
+ break;
+ case ITEM_LAYOUT_OVERLAP:
+ ui_litem_layout_overlap(litem);
+ break;
+ case ITEM_LAYOUT_RADIAL:
+ ui_litem_layout_radial(litem);
+ break;
+ default:
+ break;
+ }
+
+ LISTBASE_FOREACH (uiItem *, subitem, &litem->items) {
+ if (item->flag & UI_ITEM_BOX_ITEM) {
+ subitem->flag |= UI_ITEM_BOX_ITEM;
+ }
+ ui_item_layout(subitem);
+ }
+ }
+ else {
+ if (item->flag & UI_ITEM_BOX_ITEM) {
+ uiButtonItem *bitem = (uiButtonItem *)item;
+ bitem->but->drawflag |= UI_BUT_BOX_ITEM;
+ }
+ }
+}
+
+static void ui_layout_end(uiBlock *block, uiLayout *layout, int *r_x, int *r_y)
+{
+ if (layout->root->handlefunc) {
+ UI_block_func_handle_set(block, layout->root->handlefunc, layout->root->argv);
+ }
+
+ ui_item_estimate(&layout->item);
+ ui_item_layout(&layout->item);
+
+ if (r_x) {
+ *r_x = layout->x;
+ }
+ if (r_y) {
+ *r_y = layout->y;
+ }
+}
+
+static void ui_layout_free(uiLayout *layout)
+{
+ LISTBASE_FOREACH_MUTABLE (uiItem *, item, &layout->items) {
+ if (item->type == ITEM_BUTTON) {
+ uiButtonItem *bitem = (uiButtonItem *)item;
+
+ bitem->but->layout = NULL;
+ MEM_freeN(item);
+ }
+ else {
+ ui_layout_free((uiLayout *)item);
+ }
+ }
+
+ MEM_freeN(layout);
+}
+
+static void ui_layout_add_padding_button(uiLayoutRoot *root)
+{
+ if (root->padding) {
+ /* add an invisible button for padding */
+ uiBlock *block = root->block;
+ uiLayout *prev_layout = block->curlayout;
+
+ block->curlayout = root->layout;
+ uiDefBut(
+ block, UI_BTYPE_SEPR, 0, "", 0, 0, root->padding, root->padding, NULL, 0.0, 0.0, 0, 0, "");
+ block->curlayout = prev_layout;
+ }
+}
+
+uiLayout *UI_block_layout(uiBlock *block,
+ int dir,
+ int type,
+ int x,
+ int y,
+ int size,
+ int em,
+ int padding,
+ const uiStyle *style)
+{
+ uiLayoutRoot *root = (uiLayoutRoot *)MEM_callocN(sizeof(uiLayoutRoot), "uiLayoutRoot");
+ root->type = type;
+ root->style = style;
+ root->block = block;
+ root->padding = padding;
+ root->opcontext = WM_OP_INVOKE_REGION_WIN;
+
+ uiLayout *layout = (uiLayout *)MEM_callocN(sizeof(uiLayout), "uiLayout");
+ layout->item.type = (type == UI_LAYOUT_VERT_BAR) ? ITEM_LAYOUT_COLUMN : ITEM_LAYOUT_ROOT;
+
+ /* Only used when 'UI_ITEM_PROP_SEP' is set. */
+ layout->item.flag = UI_ITEM_PROP_DECORATE;
+
+ layout->x = x;
+ layout->y = y;
+ layout->root = root;
+ layout->space = style->templatespace;
+ layout->active = true;
+ layout->enabled = true;
+ layout->context = NULL;
+ layout->emboss = UI_EMBOSS_UNDEFINED;
+
+ if (ELEM(type, UI_LAYOUT_MENU, UI_LAYOUT_PIEMENU)) {
+ layout->space = 0;
+ }
+
+ if (dir == UI_LAYOUT_HORIZONTAL) {
+ layout->h = size;
+ layout->root->emh = em * UI_UNIT_Y;
+ }
+ else {
+ layout->w = size;
+ layout->root->emw = em * UI_UNIT_X;
+ }
+
+ block->curlayout = layout;
+ root->layout = layout;
+ BLI_addtail(&block->layouts, root);
+
+ ui_layout_add_padding_button(root);
+
+ return layout;
+}
+
+uiBlock *uiLayoutGetBlock(uiLayout *layout)
+{
+ return layout->root->block;
+}
+
+int uiLayoutGetOperatorContext(uiLayout *layout)
+{
+ return layout->root->opcontext;
+}
+
+void UI_block_layout_set_current(uiBlock *block, uiLayout *layout)
+{
+ block->curlayout = layout;
+}
+
+void ui_layout_add_but(uiLayout *layout, uiBut *but)
+{
+ uiButtonItem *bitem = (uiButtonItem *)MEM_callocN(sizeof(uiButtonItem), "uiButtonItem");
+ bitem->item.type = ITEM_BUTTON;
+ bitem->but = but;
+
+ int w, h;
+ ui_item_size((uiItem *)bitem, &w, &h);
+ /* XXX uiBut hasn't scaled yet
+ * we can flag the button as not expandable, depending on its size */
+ if (w <= 2 * UI_UNIT_X && (!but->str || but->str[0] == '\0')) {
+ bitem->item.flag |= UI_ITEM_FIXED_SIZE;
+ }
+
+ if (layout->child_items_layout) {
+ BLI_addtail(&layout->child_items_layout->items, bitem);
+ }
+ else {
+ BLI_addtail(&layout->items, bitem);
+ }
+ but->layout = layout;
+
+ if (layout->context) {
+ but->context = layout->context;
+ but->context->used = true;
+ }
+
+ if (layout->emboss != UI_EMBOSS_UNDEFINED) {
+ but->emboss = layout->emboss;
+ }
+
+ ui_button_group_add_but(uiLayoutGetBlock(layout), but);
+}
+
+bool ui_layout_replace_but_ptr(uiLayout *layout, const void *old_but_ptr, uiBut *new_but)
+{
+ ListBase *child_list = layout->child_items_layout ? &layout->child_items_layout->items :
+ &layout->items;
+
+ LISTBASE_FOREACH (uiItem *, item, child_list) {
+ if (item->type == ITEM_BUTTON) {
+ uiButtonItem *bitem = (uiButtonItem *)item;
+
+ if (bitem->but == old_but_ptr) {
+ bitem->but = new_but;
+ return true;
+ }
+ }
+ else {
+ if (ui_layout_replace_but_ptr((uiLayout *)item, old_but_ptr, new_but)) {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+void uiLayoutSetFixedSize(uiLayout *layout, bool fixed_size)
+{
+ if (fixed_size) {
+ layout->item.flag |= UI_ITEM_FIXED_SIZE;
+ }
+ else {
+ layout->item.flag &= ~UI_ITEM_FIXED_SIZE;
+ }
+}
+
+bool uiLayoutGetFixedSize(uiLayout *layout)
+{
+ return (layout->item.flag & UI_ITEM_FIXED_SIZE) != 0;
+}
+
+void uiLayoutSetOperatorContext(uiLayout *layout, int opcontext)
+{
+ layout->root->opcontext = opcontext;
+}
+
+void uiLayoutSetFunc(uiLayout *layout, uiMenuHandleFunc handlefunc, void *argv)
+{
+ layout->root->handlefunc = handlefunc;
+ layout->root->argv = argv;
+}
+
+/**
+ * Used for property search when the layout process needs to be cancelled in order to avoid
+ * computing the locations for buttons, but the layout items created while adding the buttons
+ * must still be freed.
+ */
+void UI_block_layout_free(uiBlock *block)
+{
+ LISTBASE_FOREACH_MUTABLE (uiLayoutRoot *, root, &block->layouts) {
+ ui_layout_free(root->layout);
+ MEM_freeN(root);
+ }
+}
+
+void UI_block_layout_resolve(uiBlock *block, int *r_x, int *r_y)
+{
+ BLI_assert(block->active);
+
+ if (r_x) {
+ *r_x = 0;
+ }
+ if (r_y) {
+ *r_y = 0;
+ }
+
+ block->curlayout = NULL;
+
+ LISTBASE_FOREACH_MUTABLE (uiLayoutRoot *, root, &block->layouts) {
+ ui_layout_add_padding_button(root);
+
+ /* NULL in advance so we don't interfere when adding button */
+ ui_layout_end(block, root->layout, r_x, r_y);
+ ui_layout_free(root->layout);
+ MEM_freeN(root);
+ }
+
+ BLI_listbase_clear(&block->layouts);
+
+ /* XXX silly trick, interface_templates.c doesn't get linked
+ * because it's not used by other files in this module? */
+ {
+ UI_template_fix_linking();
+ }
+}
+
+void uiLayoutSetContextPointer(uiLayout *layout, const char *name, PointerRNA *ptr)
+{
+ uiBlock *block = layout->root->block;
+ layout->context = CTX_store_add(&block->contexts, name, ptr);
+}
+
+bContextStore *uiLayoutGetContextStore(uiLayout *layout)
+{
+ return layout->context;
+}
+
+void uiLayoutContextCopy(uiLayout *layout, bContextStore *context)
+{
+ uiBlock *block = layout->root->block;
+ layout->context = CTX_store_add_all(&block->contexts, context);
+}
+
+void uiLayoutSetContextFromBut(uiLayout *layout, uiBut *but)
+{
+ if (but->opptr) {
+ uiLayoutSetContextPointer(layout, "button_operator", but->opptr);
+ }
+
+ if (but->rnapoin.data && but->rnaprop) {
+ /* TODO: index could be supported as well */
+ PointerRNA ptr_prop;
+ RNA_pointer_create(NULL, &RNA_Property, but->rnaprop, &ptr_prop);
+ uiLayoutSetContextPointer(layout, "button_prop", &ptr_prop);
+ uiLayoutSetContextPointer(layout, "button_pointer", &but->rnapoin);
+ }
+}
+
+/* this is a bit of a hack but best keep it in one place at least */
+wmOperatorType *UI_but_operatortype_get_from_enum_menu(uiBut *but, PropertyRNA **r_prop)
+{
+ if (r_prop != NULL) {
+ *r_prop = NULL;
+ }
+
+ if (but->menu_create_func == menu_item_enum_opname_menu) {
+ MenuItemLevel *lvl = (MenuItemLevel *)but->func_argN;
+ wmOperatorType *ot = WM_operatortype_find(lvl->opname, false);
+ if ((ot != NULL) && (r_prop != NULL)) {
+ *r_prop = RNA_struct_type_find_property(ot->srna, lvl->propname);
+ }
+ return ot;
+ }
+ return NULL;
+}
+
+/* this is a bit of a hack but best keep it in one place at least */
+MenuType *UI_but_menutype_get(uiBut *but)
+{
+ if (but->menu_create_func == ui_item_menutype_func) {
+ return (MenuType *)but->poin;
+ }
+ return NULL;
+}
+
+/* this is a bit of a hack but best keep it in one place at least */
+PanelType *UI_but_paneltype_get(uiBut *but)
+{
+ if (but->menu_create_func == ui_item_paneltype_func) {
+ return (PanelType *)but->poin;
+ }
+ return NULL;
+}
+
+void UI_menutype_draw(bContext *C, MenuType *mt, struct uiLayout *layout)
+{
+ Menu menu = {mt, layout};
+
+ if (G.debug & G_DEBUG_WM) {
+ printf("%s: opening menu \"%s\"\n", __func__, mt->idname);
+ }
+
+ if (layout->context) {
+ CTX_store_set(C, layout->context);
+ }
+
+ mt->draw(C, &menu);
+
+ if (layout->context) {
+ CTX_store_set(C, NULL);
+ }
+}
+
+static bool ui_layout_has_panel_label(const uiLayout *layout, const PanelType *pt)
+{
+ LISTBASE_FOREACH (uiItem *, subitem, &layout->items) {
+ if (subitem->type == ITEM_BUTTON) {
+ uiButtonItem *bitem = (uiButtonItem *)subitem;
+ if (!(bitem->but->flag & UI_HIDDEN) && STREQ(bitem->but->str, pt->label)) {
+ return true;
+ }
+ }
+ else {
+ uiLayout *litem = (uiLayout *)subitem;
+ if (ui_layout_has_panel_label(litem, pt)) {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+static void ui_paneltype_draw_impl(bContext *C, PanelType *pt, uiLayout *layout, bool show_header)
+{
+ Panel *panel = (Panel *)MEM_callocN(sizeof(Panel), "popover panel");
+ panel->type = pt;
+ panel->flag = PNL_POPOVER;
+
+ uiLayout *last_item = (uiLayout *)layout->items.last;
+
+ /* Draw main panel. */
+ if (show_header) {
+ uiLayout *row = uiLayoutRow(layout, false);
+ if (pt->draw_header) {
+ panel->layout = row;
+ pt->draw_header(C, panel);
+ panel->layout = NULL;
+ }
+
+ /* draw_header() is often used to add a checkbox to the header. If we add the label like below
+ * the label is disconnected from the checkbox, adding a weird looking gap. As workaround, let
+ * the checkbox add the label instead. */
+ if (!ui_layout_has_panel_label(row, pt)) {
+ uiItemL(row, CTX_IFACE_(pt->translation_context, pt->label), ICON_NONE);
+ }
+ }
+
+ panel->layout = layout;
+ pt->draw(C, panel);
+ panel->layout = NULL;
+ BLI_assert(panel->runtime.custom_data_ptr == NULL);
+
+ MEM_freeN(panel);
+
+ /* Draw child panels. */
+ LISTBASE_FOREACH (LinkData *, link, &pt->children) {
+ PanelType *child_pt = (PanelType *)link->data;
+
+ if (child_pt->poll == NULL || child_pt->poll(C, child_pt)) {
+ /* Add space if something was added to the layout. */
+ if (last_item != layout->items.last) {
+ uiItemS(layout);
+ last_item = (uiLayout *)layout->items.last;
+ }
+
+ uiLayout *col = uiLayoutColumn(layout, false);
+ ui_paneltype_draw_impl(C, child_pt, col, true);
+ }
+ }
+}
+
+/**
+ * Used for popup panels only.
+ */
+void UI_paneltype_draw(bContext *C, PanelType *pt, uiLayout *layout)
+{
+ if (layout->context) {
+ CTX_store_set(C, layout->context);
+ }
+
+ ui_paneltype_draw_impl(C, pt, layout, false);
+
+ if (layout->context) {
+ CTX_store_set(C, NULL);
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Layout (Debugging/Introspection)
+ *
+ * Serialize the layout as a Python compatible dictionary,
+ *
+ * \note Proper string escaping isn't used,
+ * triple quotes are used to prevent single quotes from interfering with Python syntax.
+ * If we want this to be fool-proof, we would need full Python compatible string escape support.
+ * As we don't use triple quotes in the UI it's good-enough in practice.
+ * \{ */
+
+static void ui_layout_introspect_button(DynStr *ds, uiButtonItem *bitem)
+{
+ uiBut *but = bitem->but;
+ BLI_dynstr_appendf(ds, "'type':%d, ", (int)but->type);
+ BLI_dynstr_appendf(ds, "'draw_string':'''%s''', ", but->drawstr);
+ /* Not exactly needed, rna has this. */
+ BLI_dynstr_appendf(ds, "'tip':'''%s''', ", but->tip ? but->tip : "");
+
+ if (but->optype) {
+ char *opstr = WM_operator_pystring_ex(
+ (bContext *)but->block->evil_C, NULL, false, true, but->optype, but->opptr);
+ BLI_dynstr_appendf(ds, "'operator':'''%s''', ", opstr ? opstr : "");
+ MEM_freeN(opstr);
+ }
+
+ {
+ PropertyRNA *prop = NULL;
+ wmOperatorType *ot = UI_but_operatortype_get_from_enum_menu(but, &prop);
+ if (ot) {
+ char *opstr = WM_operator_pystring_ex(
+ (bContext *)but->block->evil_C, NULL, false, true, ot, NULL);
+ BLI_dynstr_appendf(ds, "'operator':'''%s''', ", opstr ? opstr : "");
+ BLI_dynstr_appendf(ds, "'property':'''%s''', ", prop ? RNA_property_identifier(prop) : "");
+ MEM_freeN(opstr);
+ }
+ }
+
+ if (but->rnaprop) {
+ BLI_dynstr_appendf(ds,
+ "'rna':'%s.%s[%d]', ",
+ RNA_struct_identifier(but->rnapoin.type),
+ RNA_property_identifier(but->rnaprop),
+ but->rnaindex);
+ }
+}
+
+static void ui_layout_introspect_items(DynStr *ds, ListBase *lb)
+{
+ uiItem *item;
+
+ BLI_dynstr_append(ds, "[");
+
+ for (item = (uiItem *)lb->first; item; item = item->next) {
+
+ BLI_dynstr_append(ds, "{");
+
+#define CASE_ITEM(id) \
+ case id: { \
+ const char *id_str = STRINGIFY(id); \
+ BLI_dynstr_append(ds, "'type': '"); \
+ /* Skip 'ITEM_'. */ \
+ BLI_dynstr_append(ds, id_str + 5); \
+ BLI_dynstr_append(ds, "', "); \
+ break; \
+ } \
+ ((void)0)
+
+ switch (item->type) {
+ CASE_ITEM(ITEM_BUTTON);
+ CASE_ITEM(ITEM_LAYOUT_ROW);
+ CASE_ITEM(ITEM_LAYOUT_COLUMN);
+ CASE_ITEM(ITEM_LAYOUT_COLUMN_FLOW);
+ CASE_ITEM(ITEM_LAYOUT_ROW_FLOW);
+ CASE_ITEM(ITEM_LAYOUT_BOX);
+ CASE_ITEM(ITEM_LAYOUT_ABSOLUTE);
+ CASE_ITEM(ITEM_LAYOUT_SPLIT);
+ CASE_ITEM(ITEM_LAYOUT_OVERLAP);
+ CASE_ITEM(ITEM_LAYOUT_ROOT);
+ CASE_ITEM(ITEM_LAYOUT_GRID_FLOW);
+ CASE_ITEM(ITEM_LAYOUT_RADIAL);
+ }
+
+#undef CASE_ITEM
+
+ switch (item->type) {
+ case ITEM_BUTTON:
+ ui_layout_introspect_button(ds, (uiButtonItem *)item);
+ break;
+ default:
+ BLI_dynstr_append(ds, "'items':");
+ ui_layout_introspect_items(ds, &((uiLayout *)item)->items);
+ break;
+ }
+
+ BLI_dynstr_append(ds, "}");
+
+ if (item != lb->last) {
+ BLI_dynstr_append(ds, ", ");
+ }
+ }
+ /* Don't use a comma here as it's not needed and
+ * causes the result to evaluate to a tuple of 1. */
+ BLI_dynstr_append(ds, "]");
+}
+
+/**
+ * Evaluate layout items as a Python dictionary.
+ */
+const char *UI_layout_introspect(uiLayout *layout)
+{
+ DynStr *ds = BLI_dynstr_new();
+ uiLayout layout_copy = *layout;
+ layout_copy.item.next = NULL;
+ layout_copy.item.prev = NULL;
+ ListBase layout_dummy_list = {&layout_copy, &layout_copy};
+ ui_layout_introspect_items(ds, &layout_dummy_list);
+ const char *result = BLI_dynstr_get_cstring(ds);
+ BLI_dynstr_free(ds);
+ return result;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Alert Box with Big Icon
+ * \{ */
+
+/**
+ * Helper to add a big icon and create a split layout for alert popups.
+ * Returns the layout to place further items into the alert box.
+ */
+uiLayout *uiItemsAlertBox(uiBlock *block, const int size, const eAlertIcon icon)
+{
+ const uiStyle *style = UI_style_get_dpi();
+ const short icon_size = 64 * U.dpi_fac;
+ const int text_points_max = MAX2(style->widget.points, style->widgetlabel.points);
+ const int dialog_width = icon_size + (text_points_max * size * U.dpi_fac);
+ /* By default, the space between icon and text/buttons will be equal to the 'columnspace',
+ this extra padding will add some space by increasing the left column width,
+ making the icon placement more symmetrical, between the block edge and the text. */
+ const float icon_padding = 5.0f * U.dpi_fac;
+ /* Calculate the factor of the fixed icon column depending on the block width. */
+ const float split_factor = ((float)icon_size + icon_padding) /
+ (float)(dialog_width - style->columnspace);
+
+ uiLayout *block_layout = UI_block_layout(
+ block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0, dialog_width, 0, 0, style);
+
+ /* Split layout to put alert icon on left side. */
+ uiLayout *split_block = uiLayoutSplit(block_layout, split_factor, false);
+
+ /* Alert icon on the left. */
+ uiLayout *layout = uiLayoutRow(split_block, false);
+ /* Using 'align_left' with 'row' avoids stretching the icon along the width of column. */
+ uiLayoutSetAlignment(layout, UI_LAYOUT_ALIGN_LEFT);
+ uiDefButAlert(block, icon, 0, 0, icon_size, icon_size);
+
+ /* The rest of the content on the right. */
+ layout = uiLayoutColumn(split_block, false);
+
+ return layout;
+}
+
+/** \} */