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Diffstat (limited to 'source/blender/editors/interface/interface_panel.cc')
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diff --git a/source/blender/editors/interface/interface_panel.cc b/source/blender/editors/interface/interface_panel.cc
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+++ b/source/blender/editors/interface/interface_panel.cc
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+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2001-2002 NaN Holding BV. All rights reserved. */
+
+/** \file
+ * \ingroup edinterface
+ */
+
+/* a full doc with API notes can be found in
+ * bf-blender/trunk/blender/doc/guides/interface_API.txt */
+
+#include <cctype>
+#include <cmath>
+#include <cstdlib>
+#include <cstring>
+
+#include "MEM_guardedalloc.h"
+
+#include "PIL_time.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "BLT_translation.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_context.h"
+#include "BKE_screen.h"
+
+#include "RNA_access.h"
+
+#include "BLF_api.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_screen.h"
+
+#include "UI_interface.h"
+#include "UI_interface_icons.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "GPU_batch_presets.h"
+#include "GPU_immediate.h"
+#include "GPU_matrix.h"
+#include "GPU_state.h"
+
+#include "interface_intern.h"
+
+/* -------------------------------------------------------------------- */
+/** \name Defines & Structs
+ * \{ */
+
+#define ANIMATION_TIME 0.30
+#define ANIMATION_INTERVAL 0.02
+
+enum uiPanelRuntimeFlag {
+ PANEL_LAST_ADDED = (1 << 0),
+ PANEL_ACTIVE = (1 << 2),
+ PANEL_WAS_ACTIVE = (1 << 3),
+ PANEL_ANIM_ALIGN = (1 << 4),
+ PANEL_NEW_ADDED = (1 << 5),
+ PANEL_SEARCH_FILTER_MATCH = (1 << 7),
+ /**
+ * Use the status set by property search (#PANEL_SEARCH_FILTER_MATCH)
+ * instead of #PNL_CLOSED. Set to true on every property search update.
+ */
+ PANEL_USE_CLOSED_FROM_SEARCH = (1 << 8),
+ /** The Panel was before the start of the current / latest layout pass. */
+ PANEL_WAS_CLOSED = (1 << 9),
+ /**
+ * Set when the panel is being dragged and while it animates back to its aligned
+ * position. Unlike #PANEL_STATE_ANIMATION, this is applied to sub-panels as well.
+ */
+ PANEL_IS_DRAG_DROP = (1 << 10),
+ /** Draw a border with the active color around the panel. */
+ PANEL_ACTIVE_BORDER = (1 << 11),
+};
+
+/* The state of the mouse position relative to the panel. */
+enum uiPanelMouseState {
+ PANEL_MOUSE_OUTSIDE, /** Mouse is not in the panel. */
+ PANEL_MOUSE_INSIDE_CONTENT, /** Mouse is in the actual panel content. */
+ PANEL_MOUSE_INSIDE_HEADER, /** Mouse is in the panel header. */
+};
+
+enum uiHandlePanelState {
+ PANEL_STATE_DRAG,
+ PANEL_STATE_ANIMATION,
+ PANEL_STATE_EXIT,
+};
+
+struct uiHandlePanelData {
+ uiHandlePanelState state;
+
+ /* Animation. */
+ wmTimer *animtimer;
+ double starttime;
+
+ /* Dragging. */
+ int startx, starty;
+ int startofsx, startofsy;
+ float start_cur_xmin, start_cur_ymin;
+};
+
+struct PanelSort {
+ Panel *panel;
+ int new_offset_x;
+ int new_offset_y;
+};
+
+static void panel_set_expansion_from_list_data(const bContext *C, Panel *panel);
+static int get_panel_real_size_y(const Panel *panel);
+static void panel_activate_state(const bContext *C, Panel *panel, const uiHandlePanelState state);
+static int compare_panel(const void *a, const void *b);
+static bool panel_type_context_poll(ARegion *region,
+ const PanelType *panel_type,
+ const char *context);
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Local Functions
+ * \{ */
+
+static bool panel_active_animation_changed(ListBase *lb,
+ Panel **r_panel_animation,
+ bool *r_no_animation)
+{
+ LISTBASE_FOREACH (Panel *, panel, lb) {
+ /* Detect panel active flag changes. */
+ if (!(panel->type && panel->type->parent)) {
+ if ((panel->runtime_flag & PANEL_WAS_ACTIVE) && !(panel->runtime_flag & PANEL_ACTIVE)) {
+ return true;
+ }
+ if (!(panel->runtime_flag & PANEL_WAS_ACTIVE) && (panel->runtime_flag & PANEL_ACTIVE)) {
+ return true;
+ }
+ }
+
+ /* Detect changes in panel expansions. */
+ if ((bool)(panel->runtime_flag & PANEL_WAS_CLOSED) != UI_panel_is_closed(panel)) {
+ *r_panel_animation = panel;
+ return false;
+ }
+
+ if ((panel->runtime_flag & PANEL_ACTIVE) && !UI_panel_is_closed(panel)) {
+ if (panel_active_animation_changed(&panel->children, r_panel_animation, r_no_animation)) {
+ return true;
+ }
+ }
+
+ /* Detect animation. */
+ if (panel->activedata) {
+ uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata);
+ if (data->state == PANEL_STATE_ANIMATION) {
+ *r_panel_animation = panel;
+ }
+ else {
+ /* Don't animate while handling other interaction. */
+ *r_no_animation = true;
+ }
+ }
+ if ((panel->runtime_flag & PANEL_ANIM_ALIGN) && !(*r_panel_animation)) {
+ *r_panel_animation = panel;
+ }
+ }
+
+ return false;
+}
+
+/**
+ * \return True if the properties editor switch tabs since the last layout pass.
+ */
+static bool properties_space_needs_realign(const ScrArea *area, const ARegion *region)
+{
+ if (area->spacetype == SPACE_PROPERTIES && region->regiontype == RGN_TYPE_WINDOW) {
+ const SpaceProperties *sbuts = static_cast<SpaceProperties *>(area->spacedata.first);
+
+ if (sbuts->mainbo != sbuts->mainb) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static bool panels_need_realign(const ScrArea *area, ARegion *region, Panel **r_panel_animation)
+{
+ *r_panel_animation = nullptr;
+
+ if (properties_space_needs_realign(area, region)) {
+ return true;
+ }
+
+ /* Detect if a panel was added or removed. */
+ Panel *panel_animation = nullptr;
+ bool no_animation = false;
+ if (panel_active_animation_changed(&region->panels, &panel_animation, &no_animation)) {
+ return true;
+ }
+
+ /* Detect panel marked for animation, if we're not already animating. */
+ if (panel_animation) {
+ if (!no_animation) {
+ *r_panel_animation = panel_animation;
+ }
+ return true;
+ }
+
+ return false;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Functions for Instanced Panels
+ * \{ */
+
+static Panel *panel_add_instanced(ARegion *region,
+ ListBase *panels,
+ PanelType *panel_type,
+ PointerRNA *custom_data)
+{
+ Panel *panel = MEM_cnew<Panel>(__func__);
+ panel->type = panel_type;
+ BLI_strncpy(panel->panelname, panel_type->idname, sizeof(panel->panelname));
+
+ panel->runtime.custom_data_ptr = custom_data;
+ panel->runtime_flag |= PANEL_NEW_ADDED;
+
+ /* Add the panel's children too. Although they aren't instanced panels, we can still use this
+ * function to create them, as UI_panel_begin does other things we don't need to do. */
+ LISTBASE_FOREACH (LinkData *, child, &panel_type->children) {
+ PanelType *child_type = static_cast<PanelType *>(child->data);
+ panel_add_instanced(region, &panel->children, child_type, custom_data);
+ }
+
+ /* Make sure the panel is added to the end of the display-order as well. This is needed for
+ * loading existing files.
+ *
+ * NOTE: We could use special behavior to place it after the panel that starts the list of
+ * instanced panels, but that would add complexity that isn't needed for now. */
+ int max_sortorder = 0;
+ LISTBASE_FOREACH (Panel *, existing_panel, panels) {
+ if (existing_panel->sortorder > max_sortorder) {
+ max_sortorder = existing_panel->sortorder;
+ }
+ }
+ panel->sortorder = max_sortorder + 1;
+
+ BLI_addtail(panels, panel);
+
+ return panel;
+}
+
+Panel *UI_panel_add_instanced(const bContext *C,
+ ARegion *region,
+ ListBase *panels,
+ const char *panel_idname,
+ PointerRNA *custom_data)
+{
+ ARegionType *region_type = region->type;
+
+ PanelType *panel_type = static_cast<PanelType *>(
+ BLI_findstring(&region_type->paneltypes, panel_idname, offsetof(PanelType, idname)));
+
+ if (panel_type == nullptr) {
+ printf("Panel type '%s' not found.\n", panel_idname);
+ return nullptr;
+ }
+
+ Panel *new_panel = panel_add_instanced(region, panels, panel_type, custom_data);
+
+ /* Do this after #panel_add_instatnced so all sub-panels are added. */
+ panel_set_expansion_from_list_data(C, new_panel);
+
+ return new_panel;
+}
+
+void UI_list_panel_unique_str(Panel *panel, char *r_name)
+{
+ /* The panel sort-order will be unique for a specific panel type because the instanced
+ * panel list is regenerated for every change in the data order / length. */
+ snprintf(r_name, INSTANCED_PANEL_UNIQUE_STR_LEN, "%d", panel->sortorder);
+}
+
+/**
+ * Free a panel and its children. Custom data is shared by the panel and its children
+ * and is freed by #UI_panels_free_instanced.
+ *
+ * \note The only panels that should need to be deleted at runtime are panels with the
+ * #PANEL_TYPE_INSTANCED flag set.
+ */
+static void panel_delete(const bContext *C, ARegion *region, ListBase *panels, Panel *panel)
+{
+ /* Recursively delete children. */
+ LISTBASE_FOREACH_MUTABLE (Panel *, child, &panel->children) {
+ panel_delete(C, region, &panel->children, child);
+ }
+ BLI_freelistN(&panel->children);
+
+ BLI_remlink(panels, panel);
+ if (panel->activedata) {
+ MEM_freeN(panel->activedata);
+ }
+ MEM_freeN(panel);
+}
+
+void UI_panels_free_instanced(const bContext *C, ARegion *region)
+{
+ /* Delete panels with the instanced flag. */
+ LISTBASE_FOREACH_MUTABLE (Panel *, panel, &region->panels) {
+ if ((panel->type != nullptr) && (panel->type->flag & PANEL_TYPE_INSTANCED)) {
+ /* Make sure the panel's handler is removed before deleting it. */
+ if (C != nullptr && panel->activedata != nullptr) {
+ panel_activate_state(C, panel, PANEL_STATE_EXIT);
+ }
+
+ /* Free panel's custom data. */
+ if (panel->runtime.custom_data_ptr != nullptr) {
+ MEM_freeN(panel->runtime.custom_data_ptr);
+ }
+
+ /* Free the panel and its sub-panels. */
+ panel_delete(C, region, &region->panels, panel);
+ }
+ }
+}
+
+bool UI_panel_list_matches_data(ARegion *region,
+ ListBase *data,
+ uiListPanelIDFromDataFunc panel_idname_func)
+{
+ /* Check for nullptr data. */
+ int data_len = 0;
+ Link *data_link = nullptr;
+ if (data == nullptr) {
+ data_len = 0;
+ data_link = nullptr;
+ }
+ else {
+ data_len = BLI_listbase_count(data);
+ data_link = static_cast<Link *>(data->first);
+ }
+
+ int i = 0;
+ LISTBASE_FOREACH (Panel *, panel, &region->panels) {
+ if (panel->type != nullptr && panel->type->flag & PANEL_TYPE_INSTANCED) {
+ /* The panels were reordered by drag and drop. */
+ if (panel->flag & PNL_INSTANCED_LIST_ORDER_CHANGED) {
+ return false;
+ }
+
+ /* We reached the last data item before the last instanced panel. */
+ if (data_link == nullptr) {
+ return false;
+ }
+
+ /* Check if the panel type matches the panel type from the data item. */
+ char panel_idname[MAX_NAME];
+ panel_idname_func(data_link, panel_idname);
+ if (!STREQ(panel_idname, panel->type->idname)) {
+ return false;
+ }
+
+ data_link = data_link->next;
+ i++;
+ }
+ }
+
+ /* If we didn't make it to the last list item, the panel list isn't complete. */
+ if (i != data_len) {
+ return false;
+ }
+
+ return true;
+}
+
+static void reorder_instanced_panel_list(bContext *C, ARegion *region, Panel *drag_panel)
+{
+ /* Without a type we cannot access the reorder callback. */
+ if (drag_panel->type == nullptr) {
+ return;
+ }
+ /* Don't reorder if this instanced panel doesn't support drag and drop reordering. */
+ if (drag_panel->type->reorder == nullptr) {
+ return;
+ }
+
+ char *context = nullptr;
+ if (!UI_panel_category_is_visible(region)) {
+ context = drag_panel->type->context;
+ }
+
+ /* Find how many instanced panels with this context string. */
+ int list_panels_len = 0;
+ int start_index = -1;
+ LISTBASE_FOREACH (const Panel *, panel, &region->panels) {
+ if (panel->type) {
+ if (panel->type->flag & PANEL_TYPE_INSTANCED) {
+ if (panel_type_context_poll(region, panel->type, context)) {
+ if (panel == drag_panel) {
+ BLI_assert(start_index == -1); /* This panel should only appear once. */
+ start_index = list_panels_len;
+ }
+ list_panels_len++;
+ }
+ }
+ }
+ }
+ BLI_assert(start_index != -1); /* The drag panel should definitely be in the list. */
+
+ /* Sort the matching instanced panels by their display order. */
+ PanelSort *panel_sort = static_cast<PanelSort *>(
+ MEM_callocN(list_panels_len * sizeof(*panel_sort), __func__));
+ PanelSort *sort_index = panel_sort;
+ LISTBASE_FOREACH (Panel *, panel, &region->panels) {
+ if (panel->type) {
+ if (panel->type->flag & PANEL_TYPE_INSTANCED) {
+ if (panel_type_context_poll(region, panel->type, context)) {
+ sort_index->panel = panel;
+ sort_index++;
+ }
+ }
+ }
+ }
+ qsort(panel_sort, list_panels_len, sizeof(*panel_sort), compare_panel);
+
+ /* Find how many of those panels are above this panel. */
+ int move_to_index = 0;
+ for (; move_to_index < list_panels_len; move_to_index++) {
+ if (panel_sort[move_to_index].panel == drag_panel) {
+ break;
+ }
+ }
+
+ MEM_freeN(panel_sort);
+
+ if (move_to_index == start_index) {
+ /* In this case, the reorder was not changed, so don't do any updates or call the callback. */
+ return;
+ }
+
+ /* Set the bit to tell the interface to instanced the list. */
+ drag_panel->flag |= PNL_INSTANCED_LIST_ORDER_CHANGED;
+
+ CTX_store_set(C, drag_panel->runtime.context);
+
+ /* Finally, move this panel's list item to the new index in its list. */
+ drag_panel->type->reorder(C, drag_panel, move_to_index);
+
+ CTX_store_set(C, nullptr);
+}
+
+/**
+ * Recursive implementation for #panel_set_expansion_from_list_data.
+ *
+ * \return Whether the closed flag for the panel or any sub-panels changed.
+ */
+static bool panel_set_expand_from_list_data_recursive(Panel *panel, short flag, short *flag_index)
+{
+ const bool open = (flag & (1 << *flag_index));
+ bool changed = (open == UI_panel_is_closed(panel));
+
+ SET_FLAG_FROM_TEST(panel->flag, !open, PNL_CLOSED);
+
+ LISTBASE_FOREACH (Panel *, child, &panel->children) {
+ *flag_index = *flag_index + 1;
+ changed |= panel_set_expand_from_list_data_recursive(child, flag, flag_index);
+ }
+ return changed;
+}
+
+/**
+ * Set the expansion of the panel and its sub-panels from the flag stored in the
+ * corresponding list data. The flag has expansion stored in each bit in depth first order.
+ */
+static void panel_set_expansion_from_list_data(const bContext *C, Panel *panel)
+{
+ BLI_assert(panel->type != nullptr);
+ BLI_assert(panel->type->flag & PANEL_TYPE_INSTANCED);
+ if (panel->type->get_list_data_expand_flag == nullptr) {
+ /* Instanced panel doesn't support loading expansion. */
+ return;
+ }
+
+ const short expand_flag = panel->type->get_list_data_expand_flag(C, panel);
+ short flag_index = 0;
+
+ /* Start panel animation if the open state was changed. */
+ if (panel_set_expand_from_list_data_recursive(panel, expand_flag, &flag_index)) {
+ panel_activate_state(C, panel, PANEL_STATE_ANIMATION);
+ }
+}
+
+/**
+ * Set expansion based on the data for instanced panels.
+ */
+static void region_panels_set_expansion_from_list_data(const bContext *C, ARegion *region)
+{
+ LISTBASE_FOREACH (Panel *, panel, &region->panels) {
+ if (panel->runtime_flag & PANEL_ACTIVE) {
+ PanelType *panel_type = panel->type;
+ if (panel_type != nullptr && panel->type->flag & PANEL_TYPE_INSTANCED) {
+ panel_set_expansion_from_list_data(C, panel);
+ }
+ }
+ }
+}
+
+/**
+ * Recursive implementation for #set_panels_list_data_expand_flag.
+ */
+static void get_panel_expand_flag(const Panel *panel, short *flag, short *flag_index)
+{
+ const bool open = !(panel->flag & PNL_CLOSED);
+ SET_FLAG_FROM_TEST(*flag, open, (1 << *flag_index));
+
+ LISTBASE_FOREACH (const Panel *, child, &panel->children) {
+ *flag_index = *flag_index + 1;
+ get_panel_expand_flag(child, flag, flag_index);
+ }
+}
+
+/**
+ * Call the callback to store the panel and sub-panel expansion settings in the list item that
+ * corresponds to each instanced panel.
+ *
+ * \note This needs to iterate through all of the region's panels because the panel with changed
+ * expansion might have been the sub-panel of an instanced panel, meaning it might not know
+ * which list item it corresponds to.
+ */
+static void set_panels_list_data_expand_flag(const bContext *C, const ARegion *region)
+{
+ LISTBASE_FOREACH (Panel *, panel, &region->panels) {
+ PanelType *panel_type = panel->type;
+ if (panel_type == nullptr) {
+ continue;
+ }
+
+ /* Check for #PANEL_ACTIVE so we only set the expand flag for active panels. */
+ if (panel_type->flag & PANEL_TYPE_INSTANCED && panel->runtime_flag & PANEL_ACTIVE) {
+ short expand_flag;
+ short flag_index = 0;
+ get_panel_expand_flag(panel, &expand_flag, &flag_index);
+ if (panel->type->set_list_data_expand_flag) {
+ panel->type->set_list_data_expand_flag(C, panel, expand_flag);
+ }
+ }
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Panels
+ * \{ */
+
+static bool panel_custom_data_active_get(const Panel *panel)
+{
+ /* The caller should make sure the panel is active and has a type. */
+ BLI_assert(UI_panel_is_active(panel));
+ BLI_assert(panel->type != nullptr);
+
+ if (panel->type->active_property[0] != '\0') {
+ PointerRNA *ptr = UI_panel_custom_data_get(panel);
+ if (ptr != nullptr && !RNA_pointer_is_null(ptr)) {
+ return RNA_boolean_get(ptr, panel->type->active_property);
+ }
+ }
+
+ return false;
+}
+
+static void panel_custom_data_active_set(Panel *panel)
+{
+ /* Since the panel is interacted with, it should be active and have a type. */
+ BLI_assert(UI_panel_is_active(panel));
+ BLI_assert(panel->type != nullptr);
+
+ if (panel->type->active_property[0] != '\0') {
+ PointerRNA *ptr = UI_panel_custom_data_get(panel);
+ BLI_assert(RNA_struct_find_property(ptr, panel->type->active_property) != nullptr);
+ if (ptr != nullptr && !RNA_pointer_is_null(ptr)) {
+ RNA_boolean_set(ptr, panel->type->active_property, true);
+ }
+ }
+}
+
+/**
+ * Set flag state for a panel and its sub-panels.
+ */
+static void panel_set_flag_recursive(Panel *panel, short flag, bool value)
+{
+ SET_FLAG_FROM_TEST(panel->flag, value, flag);
+
+ LISTBASE_FOREACH (Panel *, child, &panel->children) {
+ panel_set_flag_recursive(child, flag, value);
+ }
+}
+
+/**
+ * Set runtime flag state for a panel and its sub-panels.
+ */
+static void panel_set_runtime_flag_recursive(Panel *panel, short flag, bool value)
+{
+ SET_FLAG_FROM_TEST(panel->runtime_flag, value, flag);
+
+ LISTBASE_FOREACH (Panel *, sub_panel, &panel->children) {
+ panel_set_runtime_flag_recursive(sub_panel, flag, value);
+ }
+}
+
+static void panels_collapse_all(ARegion *region, const Panel *from_panel)
+{
+ const bool has_category_tabs = UI_panel_category_is_visible(region);
+ const char *category = has_category_tabs ? UI_panel_category_active_get(region, false) : nullptr;
+ const PanelType *from_pt = from_panel->type;
+
+ LISTBASE_FOREACH (Panel *, panel, &region->panels) {
+ PanelType *pt = panel->type;
+
+ /* Close panels with headers in the same context. */
+ if (pt && from_pt && !(pt->flag & PANEL_TYPE_NO_HEADER)) {
+ if (!pt->context[0] || !from_pt->context[0] || STREQ(pt->context, from_pt->context)) {
+ if ((panel->flag & PNL_PIN) || !category || !pt->category[0] ||
+ STREQ(pt->category, category)) {
+ panel->flag |= PNL_CLOSED;
+ }
+ }
+ }
+ }
+}
+
+static bool panel_type_context_poll(ARegion *region,
+ const PanelType *panel_type,
+ const char *context)
+{
+ if (!BLI_listbase_is_empty(&region->panels_category)) {
+ return STREQ(panel_type->category, UI_panel_category_active_get(region, false));
+ }
+
+ if (panel_type->context[0] && STREQ(panel_type->context, context)) {
+ return true;
+ }
+
+ return false;
+}
+
+Panel *UI_panel_find_by_type(ListBase *lb, const PanelType *pt)
+{
+ const char *idname = pt->idname;
+
+ LISTBASE_FOREACH (Panel *, panel, lb) {
+ if (STREQLEN(panel->panelname, idname, sizeof(panel->panelname))) {
+ return panel;
+ }
+ }
+ return nullptr;
+}
+
+Panel *UI_panel_begin(
+ ARegion *region, ListBase *lb, uiBlock *block, PanelType *pt, Panel *panel, bool *r_open)
+{
+ Panel *panel_last;
+ const char *drawname = CTX_IFACE_(pt->translation_context, pt->label);
+ const char *idname = pt->idname;
+ const bool newpanel = (panel == nullptr);
+
+ if (newpanel) {
+ panel = MEM_cnew<Panel>(__func__);
+ panel->type = pt;
+ BLI_strncpy(panel->panelname, idname, sizeof(panel->panelname));
+
+ if (pt->flag & PANEL_TYPE_DEFAULT_CLOSED) {
+ panel->flag |= PNL_CLOSED;
+ panel->runtime_flag |= PANEL_WAS_CLOSED;
+ }
+
+ panel->ofsx = 0;
+ panel->ofsy = 0;
+ panel->sizex = 0;
+ panel->sizey = 0;
+ panel->blocksizex = 0;
+ panel->blocksizey = 0;
+ panel->runtime_flag |= PANEL_NEW_ADDED;
+
+ BLI_addtail(lb, panel);
+ }
+ else {
+ /* Panel already exists. */
+ panel->type = pt;
+ }
+
+ panel->runtime.block = block;
+
+ BLI_strncpy(panel->drawname, drawname, sizeof(panel->drawname));
+
+ /* If a new panel is added, we insert it right after the panel that was last added.
+ * This way new panels are inserted in the right place between versions. */
+ for (panel_last = static_cast<Panel *>(lb->first); panel_last; panel_last = panel_last->next) {
+ if (panel_last->runtime_flag & PANEL_LAST_ADDED) {
+ BLI_remlink(lb, panel);
+ BLI_insertlinkafter(lb, panel_last, panel);
+ break;
+ }
+ }
+
+ if (newpanel) {
+ panel->sortorder = (panel_last) ? panel_last->sortorder + 1 : 0;
+
+ LISTBASE_FOREACH (Panel *, panel_next, lb) {
+ if (panel_next != panel && panel_next->sortorder >= panel->sortorder) {
+ panel_next->sortorder++;
+ }
+ }
+ }
+
+ if (panel_last) {
+ panel_last->runtime_flag &= ~PANEL_LAST_ADDED;
+ }
+
+ /* Assign the new panel to the block. */
+ block->panel = panel;
+ panel->runtime_flag |= PANEL_ACTIVE | PANEL_LAST_ADDED;
+ if (region->alignment == RGN_ALIGN_FLOAT) {
+ UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
+ }
+
+ *r_open = false;
+
+ if (UI_panel_is_closed(panel)) {
+ return panel;
+ }
+
+ *r_open = true;
+
+ return panel;
+}
+
+void UI_panel_header_buttons_begin(Panel *panel)
+{
+ uiBlock *block = panel->runtime.block;
+
+ ui_block_new_button_group(block, UI_BUTTON_GROUP_LOCK | UI_BUTTON_GROUP_PANEL_HEADER);
+}
+
+void UI_panel_header_buttons_end(Panel *panel)
+{
+ uiBlock *block = panel->runtime.block;
+
+ /* A button group should always be created in #UI_panel_header_buttons_begin. */
+ BLI_assert(!BLI_listbase_is_empty(&block->button_groups));
+
+ uiButtonGroup *button_group = static_cast<uiButtonGroup *>(block->button_groups.last);
+
+ button_group->flag &= ~UI_BUTTON_GROUP_LOCK;
+
+ /* Repurpose the first header button group if it is empty, in case the first button added to
+ * the panel doesn't add a new group (if the button is created directly rather than through an
+ * interface layout call). */
+ if (BLI_listbase_is_single(&block->button_groups) &&
+ BLI_listbase_is_empty(&button_group->buttons)) {
+ button_group->flag &= ~UI_BUTTON_GROUP_PANEL_HEADER;
+ }
+ else {
+ /* Always add a new button group. Although this may result in many empty groups, without it,
+ * new buttons in the panel body not protected with a #ui_block_new_button_group call would
+ * end up in the panel header group. */
+ ui_block_new_button_group(block, (uiButtonGroupFlag)0);
+ }
+}
+
+static float panel_region_offset_x_get(const ARegion *region)
+{
+ if (UI_panel_category_is_visible(region)) {
+ if (RGN_ALIGN_ENUM_FROM_MASK(region->alignment) != RGN_ALIGN_RIGHT) {
+ return UI_PANEL_CATEGORY_MARGIN_WIDTH;
+ }
+ }
+
+ return 0.0f;
+}
+
+/**
+ * Starting from the "block size" set in #UI_panel_end, calculate the full size
+ * of the panel including the sub-panel headers and buttons.
+ */
+static void panel_calculate_size_recursive(ARegion *region, Panel *panel)
+{
+ int width = panel->blocksizex;
+ int height = panel->blocksizey;
+
+ LISTBASE_FOREACH (Panel *, child_panel, &panel->children) {
+ if (child_panel->runtime_flag & PANEL_ACTIVE) {
+ panel_calculate_size_recursive(region, child_panel);
+ width = max_ii(width, child_panel->sizex);
+ height += get_panel_real_size_y(child_panel);
+ }
+ }
+
+ /* Update total panel size. */
+ if (panel->runtime_flag & PANEL_NEW_ADDED) {
+ panel->runtime_flag &= ~PANEL_NEW_ADDED;
+ panel->sizex = width;
+ panel->sizey = height;
+ }
+ else {
+ const int old_sizex = panel->sizex, old_sizey = panel->sizey;
+ const int old_region_ofsx = panel->runtime.region_ofsx;
+
+ /* Update width/height if non-zero. */
+ if (width != 0) {
+ panel->sizex = width;
+ }
+ if (height != 0 || !UI_panel_is_closed(panel)) {
+ panel->sizey = height;
+ }
+
+ /* Check if we need to do an animation. */
+ if (panel->sizex != old_sizex || panel->sizey != old_sizey) {
+ panel->runtime_flag |= PANEL_ANIM_ALIGN;
+ panel->ofsy += old_sizey - panel->sizey;
+ }
+
+ panel->runtime.region_ofsx = panel_region_offset_x_get(region);
+ if (old_region_ofsx != panel->runtime.region_ofsx) {
+ panel->runtime_flag |= PANEL_ANIM_ALIGN;
+ }
+ }
+}
+
+void UI_panel_end(Panel *panel, int width, int height)
+{
+ /* Store the size of the buttons layout in the panel. The actual panel size
+ * (including sub-panels) is calculated in #UI_panels_end. */
+ panel->blocksizex = width;
+ panel->blocksizey = height;
+}
+
+static void ui_offset_panel_block(uiBlock *block)
+{
+ const uiStyle *style = UI_style_get_dpi();
+
+ /* Compute bounds and offset. */
+ ui_block_bounds_calc(block);
+
+ const int ofsy = block->panel->sizey - style->panelspace;
+
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ but->rect.ymin += ofsy;
+ but->rect.ymax += ofsy;
+ }
+
+ block->rect.xmax = block->panel->sizex;
+ block->rect.ymax = block->panel->sizey;
+ block->rect.xmin = block->rect.ymin = 0.0;
+}
+
+void ui_panel_tag_search_filter_match(Panel *panel)
+{
+ panel->runtime_flag |= PANEL_SEARCH_FILTER_MATCH;
+}
+
+static void panel_matches_search_filter_recursive(const Panel *panel, bool *filter_matches)
+{
+ *filter_matches |= bool(panel->runtime_flag & PANEL_SEARCH_FILTER_MATCH);
+
+ /* If the panel has no match we need to make sure that its children are too. */
+ if (!*filter_matches) {
+ LISTBASE_FOREACH (const Panel *, child_panel, &panel->children) {
+ panel_matches_search_filter_recursive(child_panel, filter_matches);
+ }
+ }
+}
+
+bool UI_panel_matches_search_filter(const Panel *panel)
+{
+ bool search_filter_matches = false;
+ panel_matches_search_filter_recursive(panel, &search_filter_matches);
+ return search_filter_matches;
+}
+
+/**
+ * Set the flag telling the panel to use its search result status for its expansion.
+ */
+static void panel_set_expansion_from_search_filter_recursive(const bContext *C,
+ Panel *panel,
+ const bool use_search_closed)
+{
+ /* This has to run on inactive panels that may not have a type,
+ * but we can prevent running on header-less panels in some cases. */
+ if (panel->type == nullptr || !(panel->type->flag & PANEL_TYPE_NO_HEADER)) {
+ SET_FLAG_FROM_TEST(panel->runtime_flag, use_search_closed, PANEL_USE_CLOSED_FROM_SEARCH);
+ }
+
+ LISTBASE_FOREACH (Panel *, child_panel, &panel->children) {
+ /* Don't check if the sub-panel is active, otherwise the
+ * expansion won't be reset when the parent is closed. */
+ panel_set_expansion_from_search_filter_recursive(C, child_panel, use_search_closed);
+ }
+}
+
+/**
+ * Set the flag telling every panel to override its expansion with its search result status.
+ */
+static void region_panels_set_expansion_from_search_filter(const bContext *C,
+ ARegion *region,
+ const bool use_search_closed)
+{
+ LISTBASE_FOREACH (Panel *, panel, &region->panels) {
+ /* Don't check if the panel is active, otherwise the expansion won't
+ * be correct when switching back to tab after exiting search. */
+ panel_set_expansion_from_search_filter_recursive(C, panel, use_search_closed);
+ }
+ set_panels_list_data_expand_flag(C, region);
+}
+
+/**
+ * Hide buttons in invisible layouts, which are created because buttons must be
+ * added for all panels in order to search, even panels that will end up closed.
+ */
+static void panel_remove_invisible_layouts_recursive(Panel *panel, const Panel *parent_panel)
+{
+ uiBlock *block = panel->runtime.block;
+ BLI_assert(block != nullptr);
+ BLI_assert(block->active);
+ if (parent_panel != nullptr && UI_panel_is_closed(parent_panel)) {
+ /* The parent panel is closed, so this panel can be completely removed. */
+ UI_block_set_search_only(block, true);
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ but->flag |= UI_HIDDEN;
+ }
+ }
+ else if (UI_panel_is_closed(panel)) {
+ /* If sub-panels have no search results but the parent panel does, then the parent panel open
+ * and the sub-panels will close. In that case there must be a way to hide the buttons in the
+ * panel but keep the header buttons. */
+ LISTBASE_FOREACH (uiButtonGroup *, button_group, &block->button_groups) {
+ if (button_group->flag & UI_BUTTON_GROUP_PANEL_HEADER) {
+ continue;
+ }
+ LISTBASE_FOREACH (LinkData *, link, &button_group->buttons) {
+ uiBut *but = static_cast<uiBut *>(link->data);
+ but->flag |= UI_HIDDEN;
+ }
+ }
+ }
+
+ LISTBASE_FOREACH (Panel *, child_panel, &panel->children) {
+ if (child_panel->runtime_flag & PANEL_ACTIVE) {
+ BLI_assert(child_panel->runtime.block != nullptr);
+ panel_remove_invisible_layouts_recursive(child_panel, panel);
+ }
+ }
+}
+
+static void region_panels_remove_invisible_layouts(ARegion *region)
+{
+ LISTBASE_FOREACH (Panel *, panel, &region->panels) {
+ if (panel->runtime_flag & PANEL_ACTIVE) {
+ BLI_assert(panel->runtime.block != nullptr);
+ panel_remove_invisible_layouts_recursive(panel, nullptr);
+ }
+ }
+}
+
+bool UI_panel_is_closed(const Panel *panel)
+{
+ /* Header-less panels can never be closed, otherwise they could disappear. */
+ if (panel->type && panel->type->flag & PANEL_TYPE_NO_HEADER) {
+ return false;
+ }
+
+ if (panel->runtime_flag & PANEL_USE_CLOSED_FROM_SEARCH) {
+ return !UI_panel_matches_search_filter(panel);
+ }
+
+ return panel->flag & PNL_CLOSED;
+}
+
+bool UI_panel_is_active(const Panel *panel)
+{
+ return panel->runtime_flag & PANEL_ACTIVE;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Drawing
+ * \{ */
+
+void UI_panels_draw(const bContext *C, ARegion *region)
+{
+ /* Draw in reverse order, because #uiBlocks are added in reverse order
+ * and we need child panels to draw on top. */
+ LISTBASE_FOREACH_BACKWARD (uiBlock *, block, &region->uiblocks) {
+ if (block->active && block->panel && !UI_panel_is_dragging(block->panel) &&
+ !UI_block_is_search_only(block)) {
+ UI_block_draw(C, block);
+ }
+ }
+
+ LISTBASE_FOREACH_BACKWARD (uiBlock *, block, &region->uiblocks) {
+ if (block->active && block->panel && UI_panel_is_dragging(block->panel) &&
+ !UI_block_is_search_only(block)) {
+ UI_block_draw(C, block);
+ }
+ }
+}
+
+#define PNL_ICON UI_UNIT_X /* Could be UI_UNIT_Y too. */
+
+void UI_panel_label_offset(const uiBlock *block, int *r_x, int *r_y)
+{
+ Panel *panel = block->panel;
+ const bool is_subpanel = (panel->type && panel->type->parent);
+
+ *r_x = UI_UNIT_X * 1.0f;
+ *r_y = UI_UNIT_Y * 1.5f;
+
+ if (is_subpanel) {
+ *r_x += (0.7f * UI_UNIT_X);
+ }
+}
+
+static void panel_title_color_get(const Panel *panel,
+ const bool show_background,
+ const bool region_search_filter_active,
+ uchar r_color[4])
+{
+ if (!show_background) {
+ /* Use menu colors for floating panels. */
+ bTheme *btheme = UI_GetTheme();
+ const uiWidgetColors *wcol = &btheme->tui.wcol_menu_back;
+ copy_v4_v4_uchar(r_color, (const uchar *)wcol->text);
+ return;
+ }
+
+ const bool search_match = UI_panel_matches_search_filter(panel);
+
+ UI_GetThemeColor4ubv(TH_TITLE, r_color);
+ if (region_search_filter_active && !search_match) {
+ r_color[0] *= 0.5;
+ r_color[1] *= 0.5;
+ r_color[2] *= 0.5;
+ }
+}
+
+static void panel_draw_highlight_border(const Panel *panel,
+ const rcti *rect,
+ const rcti *header_rect)
+{
+ const bool is_subpanel = panel->type->parent != nullptr;
+ if (is_subpanel) {
+ return;
+ }
+
+ const bTheme *btheme = UI_GetTheme();
+ const float aspect = panel->runtime.block->aspect;
+ const float radius = (btheme->tui.panel_roundness * U.widget_unit * 0.5f) / aspect;
+ UI_draw_roundbox_corner_set(UI_CNR_ALL);
+
+ rctf box_rect;
+ box_rect.xmin = rect->xmin;
+ box_rect.xmax = rect->xmax;
+ box_rect.ymin = UI_panel_is_closed(panel) ? header_rect->ymin : rect->ymin;
+ box_rect.ymax = header_rect->ymax;
+
+ float color[4];
+ UI_GetThemeColor4fv(TH_SELECT_ACTIVE, color);
+ UI_draw_roundbox_4fv(&box_rect, false, radius, color);
+}
+
+static void panel_draw_aligned_widgets(const uiStyle *style,
+ const Panel *panel,
+ const rcti *header_rect,
+ const float aspect,
+ const bool show_pin,
+ const bool show_background,
+ const bool region_search_filter_active)
+{
+ const bool is_subpanel = panel->type->parent != nullptr;
+ const uiFontStyle *fontstyle = (is_subpanel) ? &style->widgetlabel : &style->paneltitle;
+
+ const int header_height = BLI_rcti_size_y(header_rect);
+ const int scaled_unit = round_fl_to_int(UI_UNIT_X / aspect);
+
+ /* Offset triangle and text to the right for subpanels. */
+ rcti widget_rect;
+ widget_rect.xmin = header_rect->xmin + (is_subpanel ? scaled_unit * 0.7f : 0);
+ widget_rect.xmax = header_rect->xmax;
+ widget_rect.ymin = header_rect->ymin;
+ widget_rect.ymax = header_rect->ymax;
+
+ uchar title_color[4];
+ panel_title_color_get(panel, show_background, region_search_filter_active, title_color);
+ title_color[3] = 255;
+
+ /* Draw collapse icon. */
+ {
+ const float size_y = BLI_rcti_size_y(&widget_rect);
+ GPU_blend(GPU_BLEND_ALPHA);
+ UI_icon_draw_ex(widget_rect.xmin + size_y * 0.2f,
+ widget_rect.ymin + size_y * 0.2f,
+ UI_panel_is_closed(panel) ? ICON_RIGHTARROW : ICON_DOWNARROW_HLT,
+ aspect * U.inv_dpi_fac,
+ 0.7f,
+ 0.0f,
+ title_color,
+ false);
+ GPU_blend(GPU_BLEND_NONE);
+ }
+
+ /* Draw text label. */
+ if (panel->drawname[0] != '\0') {
+ rcti title_rect;
+ title_rect.xmin = widget_rect.xmin + (panel->labelofs / aspect) + scaled_unit * 1.1f;
+ title_rect.xmax = widget_rect.xmax;
+ title_rect.ymin = widget_rect.ymin - 2.0f / aspect;
+ title_rect.ymax = widget_rect.ymax;
+
+ uiFontStyleDraw_Params params{};
+ params.align = UI_STYLE_TEXT_LEFT;
+ UI_fontstyle_draw(
+ fontstyle, &title_rect, panel->drawname, sizeof(panel->drawname), title_color, &params);
+ }
+
+ /* Draw the pin icon. */
+ if (show_pin && (panel->flag & PNL_PIN)) {
+ GPU_blend(GPU_BLEND_ALPHA);
+ UI_icon_draw_ex(widget_rect.xmax - scaled_unit * 2.2f,
+ widget_rect.ymin + 5.0f / aspect,
+ ICON_PINNED,
+ aspect * U.inv_dpi_fac,
+ 1.0f,
+ 0.0f,
+ title_color,
+ false);
+ GPU_blend(GPU_BLEND_NONE);
+ }
+
+ /* Draw drag widget. */
+ if (!is_subpanel && show_background) {
+ const int drag_widget_size = header_height * 0.7f;
+ GPU_matrix_push();
+ /* The magic numbers here center the widget vertically and offset it to the left.
+ * Currently this depends on the height of the header, although it could be independent. */
+ GPU_matrix_translate_2f(widget_rect.xmax - scaled_unit * 1.15,
+ widget_rect.ymin + (header_height - drag_widget_size) * 0.5f);
+
+ const int col_tint = 84;
+ float color_high[4], color_dark[4];
+ UI_GetThemeColorShade4fv(TH_PANEL_HEADER, col_tint, color_high);
+ UI_GetThemeColorShade4fv(TH_PANEL_BACK, -col_tint, color_dark);
+
+ GPUBatch *batch = GPU_batch_preset_panel_drag_widget(
+ U.pixelsize, color_high, color_dark, drag_widget_size);
+ GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_FLAT_COLOR);
+ GPU_batch_draw(batch);
+ GPU_matrix_pop();
+ }
+}
+
+static void panel_draw_aligned_backdrop(const Panel *panel,
+ const rcti *rect,
+ const rcti *header_rect)
+{
+ const bool is_subpanel = panel->type->parent != nullptr;
+ const bool is_open = !UI_panel_is_closed(panel);
+
+ if (is_subpanel && !is_open) {
+ return;
+ }
+
+ const bTheme *btheme = UI_GetTheme();
+ const float aspect = panel->runtime.block->aspect;
+ const float radius = btheme->tui.panel_roundness * U.widget_unit * 0.5f / aspect;
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ GPU_blend(GPU_BLEND_ALPHA);
+
+ /* Panel backdrop. */
+ if (is_open || panel->type->flag & PANEL_TYPE_NO_HEADER) {
+ float panel_backcolor[4];
+ UI_draw_roundbox_corner_set(is_open ? UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT : UI_CNR_ALL);
+ UI_GetThemeColor4fv((is_subpanel ? TH_PANEL_SUB_BACK : TH_PANEL_BACK), panel_backcolor);
+
+ rctf box_rect;
+ box_rect.xmin = rect->xmin;
+ box_rect.xmax = rect->xmax;
+ box_rect.ymin = rect->ymin;
+ box_rect.ymax = rect->ymax;
+ UI_draw_roundbox_4fv(&box_rect, true, radius, panel_backcolor);
+ }
+
+ /* Panel header backdrops for non sub-panels. */
+ if (!is_subpanel) {
+ float panel_headercolor[4];
+ UI_GetThemeColor4fv(UI_panel_matches_search_filter(panel) ? TH_MATCH : TH_PANEL_HEADER,
+ panel_headercolor);
+ UI_draw_roundbox_corner_set(is_open ? UI_CNR_TOP_RIGHT | UI_CNR_TOP_LEFT : UI_CNR_ALL);
+
+ /* Change the width a little bit to line up with the sides. */
+ rctf box_rect;
+ box_rect.xmin = rect->xmin;
+ box_rect.xmax = rect->xmax;
+ box_rect.ymin = header_rect->ymin;
+ box_rect.ymax = header_rect->ymax;
+ UI_draw_roundbox_4fv(&box_rect, true, radius, panel_headercolor);
+ }
+
+ GPU_blend(GPU_BLEND_NONE);
+ immUnbindProgram();
+}
+
+void ui_draw_aligned_panel(const uiStyle *style,
+ const uiBlock *block,
+ const rcti *rect,
+ const bool show_pin,
+ const bool show_background,
+ const bool region_search_filter_active)
+{
+ const Panel *panel = block->panel;
+
+ /* Add 0.001f to prevent flicker from float inaccuracy. */
+ const rcti header_rect = {
+ rect->xmin,
+ rect->xmax,
+ rect->ymax,
+ rect->ymax + (int)floor(PNL_HEADER / block->aspect + 0.001f),
+ };
+
+ if (show_background) {
+ panel_draw_aligned_backdrop(panel, rect, &header_rect);
+ }
+
+ /* Draw the widgets and text in the panel header. */
+ if (!(panel->type->flag & PANEL_TYPE_NO_HEADER)) {
+ panel_draw_aligned_widgets(style,
+ panel,
+ &header_rect,
+ block->aspect,
+ show_pin,
+ show_background,
+ region_search_filter_active);
+ }
+
+ if (panel_custom_data_active_get(panel)) {
+ panel_draw_highlight_border(panel, rect, &header_rect);
+ }
+}
+
+bool UI_panel_should_show_background(const ARegion *region, const PanelType *panel_type)
+{
+ if (region->alignment == RGN_ALIGN_FLOAT) {
+ return false;
+ }
+
+ if (panel_type && panel_type->flag & PANEL_TYPE_NO_HEADER) {
+ if (region->regiontype == RGN_TYPE_TOOLS) {
+ /* We never want a background around active tools. */
+ return false;
+ }
+ /* Without a header there is no background except for region overlap. */
+ return region->overlap != 0;
+ }
+
+ return true;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Category Drawing (Tabs)
+ * \{ */
+
+#define TABS_PADDING_BETWEEN_FACTOR 4.0f
+#define TABS_PADDING_TEXT_FACTOR 6.0f
+
+void UI_panel_category_draw_all(ARegion *region, const char *category_id_active)
+{
+ // #define USE_FLAT_INACTIVE
+ const bool is_left = (bool)RGN_ALIGN_ENUM_FROM_MASK(region->alignment != RGN_ALIGN_RIGHT);
+ View2D *v2d = &region->v2d;
+ const uiStyle *style = UI_style_get();
+ const uiFontStyle *fstyle = &style->widget;
+ const int fontid = fstyle->uifont_id;
+ float fstyle_points = fstyle->points;
+ const float aspect = ((uiBlock *)region->uiblocks.first)->aspect;
+ const float zoom = 1.0f / aspect;
+ const int px = U.pixelsize;
+ const int category_tabs_width = round_fl_to_int(UI_PANEL_CATEGORY_MARGIN_WIDTH * zoom);
+ const float dpi_fac = UI_DPI_FAC;
+ /* Padding of tabs around text. */
+ const int tab_v_pad_text = round_fl_to_int(TABS_PADDING_TEXT_FACTOR * dpi_fac * zoom) + 2 * px;
+ /* Padding between tabs. */
+ const int tab_v_pad = round_fl_to_int(TABS_PADDING_BETWEEN_FACTOR * dpi_fac * zoom);
+ bTheme *btheme = UI_GetTheme();
+ const float tab_curve_radius = btheme->tui.wcol_tab.roundness * U.widget_unit * zoom;
+ const int roundboxtype = is_left ? (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT) :
+ (UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT);
+ bool is_alpha;
+ bool do_scaletabs = false;
+#ifdef USE_FLAT_INACTIVE
+ bool is_active_prev = false;
+#endif
+ float scaletabs = 1.0f;
+ /* Same for all tabs. */
+ /* Intentionally don't scale by 'px'. */
+ const int rct_xmin = is_left ? v2d->mask.xmin + 3 : (v2d->mask.xmax - category_tabs_width);
+ const int rct_xmax = is_left ? v2d->mask.xmin + category_tabs_width : (v2d->mask.xmax - 3);
+ const int text_v_ofs = (rct_xmax - rct_xmin) * 0.3f;
+
+ int y_ofs = tab_v_pad;
+
+ /* Primary theme colors. */
+ uchar theme_col_back[4];
+ uchar theme_col_text[3];
+ uchar theme_col_text_hi[3];
+
+ /* Tab colors. */
+ uchar theme_col_tab_bg[4];
+ float theme_col_tab_active[4];
+ float theme_col_tab_inactive[4];
+ float theme_col_tab_outline[4];
+
+ UI_GetThemeColor4ubv(TH_BACK, theme_col_back);
+ UI_GetThemeColor3ubv(TH_TEXT, theme_col_text);
+ UI_GetThemeColor3ubv(TH_TEXT_HI, theme_col_text_hi);
+
+ UI_GetThemeColor4ubv(TH_TAB_BACK, theme_col_tab_bg);
+ UI_GetThemeColor4fv(TH_TAB_ACTIVE, theme_col_tab_active);
+ UI_GetThemeColor4fv(TH_TAB_INACTIVE, theme_col_tab_inactive);
+ UI_GetThemeColor4fv(TH_TAB_OUTLINE, theme_col_tab_outline);
+
+ is_alpha = (region->overlap && (theme_col_back[3] != 255));
+
+ BLF_enable(fontid, BLF_ROTATION);
+ BLF_rotation(fontid, M_PI_2);
+ ui_fontscale(&fstyle_points, aspect);
+ BLF_size(fontid, fstyle_points * U.pixelsize, U.dpi);
+
+ /* Check the region type supports categories to avoid an assert
+ * for showing 3D view panels in the properties space. */
+ if ((1 << region->regiontype) & RGN_TYPE_HAS_CATEGORY_MASK) {
+ BLI_assert(UI_panel_category_is_visible(region));
+ }
+
+ /* Calculate tab rectangle and check if we need to scale down. */
+ LISTBASE_FOREACH (PanelCategoryDyn *, pc_dyn, &region->panels_category) {
+ rcti *rct = &pc_dyn->rect;
+ const char *category_id = pc_dyn->idname;
+ const char *category_id_draw = IFACE_(category_id);
+ const int category_width = BLF_width(fontid, category_id_draw, BLF_DRAW_STR_DUMMY_MAX);
+
+ rct->xmin = rct_xmin;
+ rct->xmax = rct_xmax;
+
+ rct->ymin = v2d->mask.ymax - (y_ofs + category_width + (tab_v_pad_text * 2));
+ rct->ymax = v2d->mask.ymax - (y_ofs);
+
+ y_ofs += category_width + tab_v_pad + (tab_v_pad_text * 2);
+ }
+
+ if (y_ofs > BLI_rcti_size_y(&v2d->mask)) {
+ scaletabs = (float)BLI_rcti_size_y(&v2d->mask) / (float)y_ofs;
+
+ LISTBASE_FOREACH (PanelCategoryDyn *, pc_dyn, &region->panels_category) {
+ rcti *rct = &pc_dyn->rect;
+ rct->ymin = ((rct->ymin - v2d->mask.ymax) * scaletabs) + v2d->mask.ymax;
+ rct->ymax = ((rct->ymax - v2d->mask.ymax) * scaletabs) + v2d->mask.ymax;
+ }
+
+ do_scaletabs = true;
+ }
+
+ /* Begin drawing. */
+ GPU_line_smooth(true);
+
+ uint pos = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ /* Draw the background. */
+ if (is_alpha) {
+ GPU_blend(GPU_BLEND_ALPHA);
+ immUniformColor4ubv(theme_col_tab_bg);
+ }
+ else {
+ immUniformColor3ubv(theme_col_tab_bg);
+ }
+
+ if (is_left) {
+ immRecti(
+ pos, v2d->mask.xmin, v2d->mask.ymin, v2d->mask.xmin + category_tabs_width, v2d->mask.ymax);
+ }
+ else {
+ immRecti(
+ pos, v2d->mask.xmax - category_tabs_width, v2d->mask.ymin, v2d->mask.xmax, v2d->mask.ymax);
+ }
+
+ if (is_alpha) {
+ GPU_blend(GPU_BLEND_NONE);
+ }
+
+ immUnbindProgram();
+
+ LISTBASE_FOREACH (PanelCategoryDyn *, pc_dyn, &region->panels_category) {
+ const rcti *rct = &pc_dyn->rect;
+ const char *category_id = pc_dyn->idname;
+ const char *category_id_draw = IFACE_(category_id);
+ const int category_width = BLI_rcti_size_y(rct) - (tab_v_pad_text * 2);
+ size_t category_draw_len = BLF_DRAW_STR_DUMMY_MAX;
+#if 0
+ int category_width = BLF_width(fontid, category_id_draw, BLF_DRAW_STR_DUMMY_MAX);
+#endif
+
+ const bool is_active = STREQ(category_id, category_id_active);
+
+ GPU_blend(GPU_BLEND_ALPHA);
+
+#ifdef USE_FLAT_INACTIVE
+ /* Draw line between inactive tabs. */
+ if (is_active == false && is_active_prev == false && pc_dyn->prev) {
+ pos = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3fvAlpha(theme_col_tab_outline, 0.3f);
+ immRecti(pos,
+ is_left ? v2d->mask.xmin + (category_tabs_width / 5) :
+ v2d->mask.xmax - (category_tabs_width / 5),
+ rct->ymax + px,
+ is_left ? (v2d->mask.xmin + category_tabs_width) - (category_tabs_width / 5) :
+ (v2d->mask.xmax - category_tabs_width) + (category_tabs_width / 5),
+ rct->ymax + (px * 3));
+ immUnbindProgram();
+ }
+
+ is_active_prev = is_active;
+
+ if (is_active)
+#endif
+ {
+ /* Draw filled rectangle and outline for tab. */
+ UI_draw_roundbox_corner_set(roundboxtype);
+ rctf box_rect;
+ box_rect.xmin = rct->xmin;
+ box_rect.xmax = rct->xmax;
+ box_rect.ymin = rct->ymin;
+ box_rect.ymax = rct->ymax;
+
+ UI_draw_roundbox_4fv(&box_rect,
+ true,
+ tab_curve_radius,
+ is_active ? theme_col_tab_active : theme_col_tab_inactive);
+ UI_draw_roundbox_4fv(&box_rect, false, tab_curve_radius, theme_col_tab_outline);
+
+ /* Disguise the outline on one side to join the tab to the panel. */
+ pos = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor4fv(is_active ? theme_col_tab_active : theme_col_tab_inactive);
+ immRecti(pos,
+ is_left ? rct->xmax - px : rct->xmin,
+ rct->ymin + px,
+ is_left ? rct->xmax : rct->xmin + px,
+ rct->ymax - px);
+ immUnbindProgram();
+ }
+
+ /* Tab titles. */
+
+ if (do_scaletabs) {
+ category_draw_len = BLF_width_to_strlen(
+ fontid, category_id_draw, category_draw_len, category_width, nullptr);
+ }
+
+ BLF_position(fontid, rct->xmax - text_v_ofs, rct->ymin + tab_v_pad_text, 0.0f);
+ BLF_color3ubv(fontid, is_active ? theme_col_text_hi : theme_col_text);
+ BLF_draw(fontid, category_id_draw, category_draw_len);
+
+ GPU_blend(GPU_BLEND_NONE);
+
+ /* Not essential, but allows events to be handled right up to the region edge (T38171). */
+ if (is_left) {
+ pc_dyn->rect.xmin = v2d->mask.xmin;
+ }
+ else {
+ pc_dyn->rect.xmax = v2d->mask.xmax;
+ }
+ }
+
+ GPU_line_smooth(false);
+
+ BLF_disable(fontid, BLF_ROTATION);
+}
+
+#undef TABS_PADDING_BETWEEN_FACTOR
+#undef TABS_PADDING_TEXT_FACTOR
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Panel Alignment
+ * \{ */
+
+static int get_panel_size_y(const Panel *panel)
+{
+ if (panel->type && (panel->type->flag & PANEL_TYPE_NO_HEADER)) {
+ return panel->sizey;
+ }
+
+ return PNL_HEADER + panel->sizey;
+}
+
+static int get_panel_real_size_y(const Panel *panel)
+{
+ const int sizey = UI_panel_is_closed(panel) ? 0 : panel->sizey;
+
+ if (panel->type && (panel->type->flag & PANEL_TYPE_NO_HEADER)) {
+ return sizey;
+ }
+
+ return PNL_HEADER + sizey;
+}
+
+int UI_panel_size_y(const Panel *panel)
+{
+ return get_panel_real_size_y(panel);
+}
+
+/**
+ * This function is needed because #uiBlock and Panel itself don't
+ * change #Panel.sizey or location when closed.
+ */
+static int get_panel_real_ofsy(Panel *panel)
+{
+ if (UI_panel_is_closed(panel)) {
+ return panel->ofsy + panel->sizey;
+ }
+ return panel->ofsy;
+}
+
+bool UI_panel_is_dragging(const Panel *panel)
+{
+ return panel->runtime_flag & PANEL_IS_DRAG_DROP;
+}
+
+/**
+ * \note about sorting:
+ * The #Panel.sortorder has a lower value for new panels being added.
+ * however, that only works to insert a single panel, when more new panels get
+ * added the coordinates of existing panels and the previously stored to-be-inserted
+ * panels do not match for sorting.
+ */
+
+static int find_highest_panel(const void *a, const void *b)
+{
+ const Panel *panel_a = ((PanelSort *)a)->panel;
+ const Panel *panel_b = ((PanelSort *)b)->panel;
+
+ /* Stick uppermost header-less panels to the top of the region -
+ * prevent them from being sorted (multiple header-less panels have to be sorted though). */
+ if (panel_a->type->flag & PANEL_TYPE_NO_HEADER && panel_b->type->flag & PANEL_TYPE_NO_HEADER) {
+ /* Pass the no-header checks and check for `ofsy` and #Panel.sortorder below. */
+ }
+ else if (panel_a->type->flag & PANEL_TYPE_NO_HEADER) {
+ return -1;
+ }
+ else if (panel_b->type->flag & PANEL_TYPE_NO_HEADER) {
+ return 1;
+ }
+
+ if (panel_a->ofsy + panel_a->sizey < panel_b->ofsy + panel_b->sizey) {
+ return 1;
+ }
+ if (panel_a->ofsy + panel_a->sizey > panel_b->ofsy + panel_b->sizey) {
+ return -1;
+ }
+ if (panel_a->sortorder > panel_b->sortorder) {
+ return 1;
+ }
+ if (panel_a->sortorder < panel_b->sortorder) {
+ return -1;
+ }
+
+ return 0;
+}
+
+static int compare_panel(const void *a, const void *b)
+{
+ const Panel *panel_a = ((PanelSort *)a)->panel;
+ const Panel *panel_b = ((PanelSort *)b)->panel;
+
+ if (panel_a->sortorder > panel_b->sortorder) {
+ return 1;
+ }
+ if (panel_a->sortorder < panel_b->sortorder) {
+ return -1;
+ }
+
+ return 0;
+}
+
+static void align_sub_panels(Panel *panel)
+{
+ /* Position sub panels. */
+ int ofsy = panel->ofsy + panel->sizey - panel->blocksizey;
+
+ LISTBASE_FOREACH (Panel *, pachild, &panel->children) {
+ if (pachild->runtime_flag & PANEL_ACTIVE) {
+ pachild->ofsx = panel->ofsx;
+ pachild->ofsy = ofsy - get_panel_size_y(pachild);
+ ofsy -= get_panel_real_size_y(pachild);
+
+ if (pachild->children.first) {
+ align_sub_panels(pachild);
+ }
+ }
+ }
+}
+
+/**
+ * Calculate the position and order of panels as they are opened, closed, and dragged.
+ */
+static bool uiAlignPanelStep(ARegion *region, const float factor, const bool drag)
+{
+ /* Count active panels. */
+ int active_panels_len = 0;
+ LISTBASE_FOREACH (Panel *, panel, &region->panels) {
+ if (panel->runtime_flag & PANEL_ACTIVE) {
+ /* These panels should have types since they are currently displayed to the user. */
+ BLI_assert(panel->type != nullptr);
+ active_panels_len++;
+ }
+ }
+ if (active_panels_len == 0) {
+ return false;
+ }
+
+ /* Sort panels. */
+ PanelSort *panel_sort = static_cast<PanelSort *>(
+ MEM_mallocN(sizeof(PanelSort) * active_panels_len, __func__));
+ {
+ PanelSort *ps = panel_sort;
+ LISTBASE_FOREACH (Panel *, panel, &region->panels) {
+ if (panel->runtime_flag & PANEL_ACTIVE) {
+ ps->panel = panel;
+ ps++;
+ }
+ }
+ }
+
+ if (drag) {
+ /* While dragging, sort based on location and update #Panel.sortorder. */
+ qsort(panel_sort, active_panels_len, sizeof(PanelSort), find_highest_panel);
+ for (int i = 0; i < active_panels_len; i++) {
+ panel_sort[i].panel->sortorder = i;
+ }
+ }
+ else {
+ /* Otherwise use #Panel.sortorder. */
+ qsort(panel_sort, active_panels_len, sizeof(PanelSort), compare_panel);
+ }
+
+ /* X offset. */
+ const int region_offset_x = panel_region_offset_x_get(region);
+ for (int i = 0; i < active_panels_len; i++) {
+ PanelSort *ps = &panel_sort[i];
+ const bool show_background = UI_panel_should_show_background(region, ps->panel->type);
+ ps->panel->runtime.region_ofsx = region_offset_x;
+ ps->new_offset_x = region_offset_x + (show_background ? UI_PANEL_MARGIN_X : 0);
+ }
+
+ /* Y offset. */
+ for (int i = 0, y = 0; i < active_panels_len; i++) {
+ PanelSort *ps = &panel_sort[i];
+ const bool show_background = UI_panel_should_show_background(region, ps->panel->type);
+
+ y -= get_panel_real_size_y(ps->panel);
+
+ /* Separate panel boxes a bit further (if they are drawn). */
+ if (show_background) {
+ y -= UI_PANEL_MARGIN_Y;
+ }
+ ps->new_offset_y = y;
+ /* The header still draws offset by the size of closed panels, so apply the offset here. */
+ if (UI_panel_is_closed(ps->panel)) {
+ panel_sort[i].new_offset_y -= ps->panel->sizey;
+ }
+ }
+
+ /* Interpolate based on the input factor. */
+ bool changed = false;
+ for (int i = 0; i < active_panels_len; i++) {
+ PanelSort *ps = &panel_sort[i];
+ if (ps->panel->flag & PNL_SELECT) {
+ continue;
+ }
+
+ if (ps->new_offset_x != ps->panel->ofsx) {
+ const float x = interpf((float)ps->new_offset_x, (float)ps->panel->ofsx, factor);
+ ps->panel->ofsx = round_fl_to_int(x);
+ changed = true;
+ }
+ if (ps->new_offset_y != ps->panel->ofsy) {
+ const float y = interpf((float)ps->new_offset_y, (float)ps->panel->ofsy, factor);
+ ps->panel->ofsy = round_fl_to_int(y);
+ changed = true;
+ }
+ }
+
+ /* Set locations for tabbed and sub panels. */
+ LISTBASE_FOREACH (Panel *, panel, &region->panels) {
+ if (panel->runtime_flag & PANEL_ACTIVE) {
+ if (panel->children.first) {
+ align_sub_panels(panel);
+ }
+ }
+ }
+
+ MEM_freeN(panel_sort);
+
+ return changed;
+}
+
+static void ui_panels_size(ARegion *region, int *r_x, int *r_y)
+{
+ int sizex = 0;
+ int sizey = 0;
+ bool has_panel_with_background = false;
+
+ /* Compute size taken up by panels, for setting in view2d. */
+ LISTBASE_FOREACH (Panel *, panel, &region->panels) {
+ if (panel->runtime_flag & PANEL_ACTIVE) {
+ const int pa_sizex = panel->ofsx + panel->sizex;
+ const int pa_sizey = get_panel_real_ofsy(panel);
+
+ sizex = max_ii(sizex, pa_sizex);
+ sizey = min_ii(sizey, pa_sizey);
+ if (UI_panel_should_show_background(region, panel->type)) {
+ has_panel_with_background = true;
+ }
+ }
+ }
+
+ if (sizex == 0) {
+ sizex = UI_PANEL_WIDTH;
+ }
+ if (sizey == 0) {
+ sizey = -UI_PANEL_WIDTH;
+ }
+ /* Extra margin after the list so the view scrolls a few pixels further than the panel border.
+ * Also makes the bottom match the top margin. */
+ if (has_panel_with_background) {
+ sizey -= UI_PANEL_MARGIN_Y;
+ }
+
+ *r_x = sizex;
+ *r_y = sizey;
+}
+
+static void ui_do_animate(bContext *C, Panel *panel)
+{
+ uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata);
+ ARegion *region = CTX_wm_region(C);
+
+ float fac = (PIL_check_seconds_timer() - data->starttime) / ANIMATION_TIME;
+ fac = min_ff(sqrtf(fac), 1.0f);
+
+ if (uiAlignPanelStep(region, fac, false)) {
+ ED_region_tag_redraw(region);
+ }
+ else {
+ if (UI_panel_is_dragging(panel)) {
+ /* NOTE: doing this in #panel_activate_state would require
+ * removing `const` for context in many other places. */
+ reorder_instanced_panel_list(C, region, panel);
+ }
+
+ panel_activate_state(C, panel, PANEL_STATE_EXIT);
+ }
+}
+
+static void panels_layout_begin_clear_flags(ListBase *lb)
+{
+ LISTBASE_FOREACH (Panel *, panel, lb) {
+ /* Flags to copy over to the next layout pass. */
+ const short flag_copy = PANEL_USE_CLOSED_FROM_SEARCH | PANEL_IS_DRAG_DROP;
+
+ const bool was_active = panel->runtime_flag & PANEL_ACTIVE;
+ const bool was_closed = UI_panel_is_closed(panel);
+ panel->runtime_flag &= flag_copy;
+ SET_FLAG_FROM_TEST(panel->runtime_flag, was_active, PANEL_WAS_ACTIVE);
+ SET_FLAG_FROM_TEST(panel->runtime_flag, was_closed, PANEL_WAS_CLOSED);
+
+ panels_layout_begin_clear_flags(&panel->children);
+ }
+}
+
+void UI_panels_begin(const bContext *UNUSED(C), ARegion *region)
+{
+ /* Set all panels as inactive, so that at the end we know which ones were used. Also
+ * clear other flags so we know later that their values were set for the current redraw. */
+ panels_layout_begin_clear_flags(&region->panels);
+}
+
+void UI_panels_end(const bContext *C, ARegion *region, int *r_x, int *r_y)
+{
+ ScrArea *area = CTX_wm_area(C);
+
+ region_panels_set_expansion_from_list_data(C, region);
+
+ const bool region_search_filter_active = region->flag & RGN_FLAG_SEARCH_FILTER_ACTIVE;
+
+ if (properties_space_needs_realign(area, region)) {
+ region_panels_set_expansion_from_search_filter(C, region, region_search_filter_active);
+ }
+ else if (region->flag & RGN_FLAG_SEARCH_FILTER_UPDATE) {
+ region_panels_set_expansion_from_search_filter(C, region, region_search_filter_active);
+ }
+
+ if (region->flag & RGN_FLAG_SEARCH_FILTER_ACTIVE) {
+ /* Clean up the extra panels and buttons created for searching. */
+ region_panels_remove_invisible_layouts(region);
+ }
+
+ LISTBASE_FOREACH (Panel *, panel, &region->panels) {
+ if (panel->runtime_flag & PANEL_ACTIVE) {
+ BLI_assert(panel->runtime.block != nullptr);
+ panel_calculate_size_recursive(region, panel);
+ }
+ }
+
+ /* Offset contents. */
+ LISTBASE_FOREACH (uiBlock *, block, &region->uiblocks) {
+ if (block->active && block->panel) {
+ ui_offset_panel_block(block);
+ }
+ }
+
+ /* Re-align, possibly with animation. */
+ Panel *panel;
+ if (panels_need_realign(area, region, &panel)) {
+ if (panel) {
+ panel_activate_state(C, panel, PANEL_STATE_ANIMATION);
+ }
+ else {
+ uiAlignPanelStep(region, 1.0, false);
+ }
+ }
+
+ /* Compute size taken up by panels. */
+ ui_panels_size(region, r_x, r_y);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Panel Dragging
+ * \{ */
+
+#define DRAG_REGION_PAD (PNL_HEADER * 0.5)
+static void ui_do_drag(const bContext *C, const wmEvent *event, Panel *panel)
+{
+ uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata);
+ ARegion *region = CTX_wm_region(C);
+
+ /* Keep the drag position in the region with a small pad to keep the panel visible. */
+ const int y = clamp_i(event->xy[1], region->winrct.ymin, region->winrct.ymax + DRAG_REGION_PAD);
+
+ float dy = (float)(y - data->starty);
+
+ /* Adjust for region zoom. */
+ dy *= BLI_rctf_size_y(&region->v2d.cur) / (float)BLI_rcti_size_y(&region->winrct);
+
+ /* Add the movement of the view due to edge scrolling while dragging. */
+ dy += ((float)region->v2d.cur.ymin - data->start_cur_ymin);
+
+ panel->ofsy = data->startofsy + round_fl_to_int(dy);
+
+ uiAlignPanelStep(region, 0.2f, true);
+
+ ED_region_tag_redraw(region);
+}
+#undef DRAG_REGION_PAD
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Region Level Panel Interaction
+ * \{ */
+
+static uiPanelMouseState ui_panel_mouse_state_get(const uiBlock *block,
+ const Panel *panel,
+ const int mx,
+ const int my)
+{
+ if (!IN_RANGE((float)mx, block->rect.xmin, block->rect.xmax)) {
+ return PANEL_MOUSE_OUTSIDE;
+ }
+
+ if (IN_RANGE((float)my, block->rect.ymax, block->rect.ymax + PNL_HEADER)) {
+ return PANEL_MOUSE_INSIDE_HEADER;
+ }
+
+ if (!UI_panel_is_closed(panel)) {
+ if (IN_RANGE((float)my, block->rect.ymin, block->rect.ymax + PNL_HEADER)) {
+ return PANEL_MOUSE_INSIDE_CONTENT;
+ }
+ }
+
+ return PANEL_MOUSE_OUTSIDE;
+}
+
+struct uiPanelDragCollapseHandle {
+ bool was_first_open;
+ int xy_init[2];
+};
+
+static void ui_panel_drag_collapse_handler_remove(bContext *UNUSED(C), void *userdata)
+{
+ uiPanelDragCollapseHandle *dragcol_data = static_cast<uiPanelDragCollapseHandle *>(userdata);
+ MEM_freeN(dragcol_data);
+}
+
+static void ui_panel_drag_collapse(const bContext *C,
+ const uiPanelDragCollapseHandle *dragcol_data,
+ const int xy_dst[2])
+{
+ ARegion *region = CTX_wm_region(C);
+
+ LISTBASE_FOREACH (uiBlock *, block, &region->uiblocks) {
+ float xy_a_block[2] = {(float)dragcol_data->xy_init[0], (float)dragcol_data->xy_init[1]};
+ float xy_b_block[2] = {(float)xy_dst[0], (float)xy_dst[1]};
+ Panel *panel = block->panel;
+
+ if (panel == nullptr || (panel->type && (panel->type->flag & PANEL_TYPE_NO_HEADER))) {
+ continue;
+ }
+ const int oldflag = panel->flag;
+
+ /* Lock axis. */
+ xy_b_block[0] = dragcol_data->xy_init[0];
+
+ /* Use cursor coords in block space. */
+ ui_window_to_block_fl(region, block, &xy_a_block[0], &xy_a_block[1]);
+ ui_window_to_block_fl(region, block, &xy_b_block[0], &xy_b_block[1]);
+
+ /* Set up `rect` to match header size. */
+ rctf rect = block->rect;
+ rect.ymin = rect.ymax;
+ rect.ymax = rect.ymin + PNL_HEADER;
+
+ /* Touch all panels between last mouse coordinate and the current one. */
+ if (BLI_rctf_isect_segment(&rect, xy_a_block, xy_b_block)) {
+ /* Force panel to open or close. */
+ panel->runtime_flag &= ~PANEL_USE_CLOSED_FROM_SEARCH;
+ SET_FLAG_FROM_TEST(panel->flag, dragcol_data->was_first_open, PNL_CLOSED);
+
+ /* If panel->flag has changed this means a panel was opened/closed here. */
+ if (panel->flag != oldflag) {
+ panel_activate_state(C, panel, PANEL_STATE_ANIMATION);
+ }
+ }
+ }
+ /* Update the instanced panel data expand flags with the changes made here. */
+ set_panels_list_data_expand_flag(C, region);
+}
+
+/**
+ * Panel drag-collapse (modal handler).
+ * Clicking and dragging over panels toggles their collapse state based on the panel
+ * that was first dragged over. If it was open all affected panels including the initial
+ * one are closed and vice versa.
+ */
+static int ui_panel_drag_collapse_handler(bContext *C, const wmEvent *event, void *userdata)
+{
+ wmWindow *win = CTX_wm_window(C);
+ uiPanelDragCollapseHandle *dragcol_data = static_cast<uiPanelDragCollapseHandle *>(userdata);
+ short retval = WM_UI_HANDLER_CONTINUE;
+
+ switch (event->type) {
+ case MOUSEMOVE:
+ ui_panel_drag_collapse(C, dragcol_data, event->xy);
+
+ retval = WM_UI_HANDLER_BREAK;
+ break;
+ case LEFTMOUSE:
+ if (event->val == KM_RELEASE) {
+ /* Done! */
+ WM_event_remove_ui_handler(&win->modalhandlers,
+ ui_panel_drag_collapse_handler,
+ ui_panel_drag_collapse_handler_remove,
+ dragcol_data,
+ true);
+ ui_panel_drag_collapse_handler_remove(C, dragcol_data);
+ }
+ /* Don't let any left-mouse event fall through! */
+ retval = WM_UI_HANDLER_BREAK;
+ break;
+ }
+
+ return retval;
+}
+
+static void ui_panel_drag_collapse_handler_add(const bContext *C, const bool was_open)
+{
+ wmWindow *win = CTX_wm_window(C);
+ const wmEvent *event = win->eventstate;
+ uiPanelDragCollapseHandle *dragcol_data = MEM_new<uiPanelDragCollapseHandle>(__func__);
+
+ dragcol_data->was_first_open = was_open;
+ copy_v2_v2_int(dragcol_data->xy_init, event->xy);
+
+ WM_event_add_ui_handler(C,
+ &win->modalhandlers,
+ ui_panel_drag_collapse_handler,
+ ui_panel_drag_collapse_handler_remove,
+ dragcol_data,
+ 0);
+}
+
+/**
+ * Supposing the block has a panel and isn't a menu, handle opening, closing, pinning, etc.
+ * Code currently assumes layout style for location of widgets
+ *
+ * \param mx: The mouse x coordinate, in panel space.
+ */
+static void ui_handle_panel_header(const bContext *C,
+ const uiBlock *block,
+ const int mx,
+ const int event_type,
+ const bool ctrl,
+ const bool shift)
+{
+ Panel *panel = block->panel;
+ ARegion *region = CTX_wm_region(C);
+
+ BLI_assert(panel->type != nullptr);
+ BLI_assert(!(panel->type->flag & PANEL_TYPE_NO_HEADER));
+
+ const bool is_subpanel = (panel->type->parent != nullptr);
+ const bool use_pin = UI_panel_category_is_visible(region) && UI_panel_can_be_pinned(panel);
+ const bool show_pin = use_pin && (panel->flag & PNL_PIN);
+ const bool show_drag = !is_subpanel;
+
+ /* Handle panel pinning. */
+ if (use_pin && ELEM(event_type, EVT_RETKEY, EVT_PADENTER, LEFTMOUSE) && shift) {
+ panel->flag ^= PNL_PIN;
+ ED_region_tag_redraw(region);
+ return;
+ }
+
+ float expansion_area_xmax = block->rect.xmax;
+ if (show_drag) {
+ expansion_area_xmax -= (PNL_ICON * 1.5f);
+ }
+ if (show_pin) {
+ expansion_area_xmax -= PNL_ICON;
+ }
+
+ /* Collapse and expand panels. */
+ if (ELEM(event_type, EVT_RETKEY, EVT_PADENTER, EVT_AKEY) || mx < expansion_area_xmax) {
+ if (ctrl && !is_subpanel) {
+ /* For parent panels, collapse all other panels or toggle children. */
+ if (UI_panel_is_closed(panel) || BLI_listbase_is_empty(&panel->children)) {
+ panels_collapse_all(region, panel);
+
+ /* Reset the view - we don't want to display a view without content. */
+ UI_view2d_offset(&region->v2d, 0.0f, 1.0f);
+ }
+ else {
+ /* If a panel has sub-panels and it's open, toggle the expansion
+ * of the sub-panels (based on the expansion of the first sub-panel). */
+ Panel *first_child = static_cast<Panel *>(panel->children.first);
+ BLI_assert(first_child != nullptr);
+ panel_set_flag_recursive(panel, PNL_CLOSED, !UI_panel_is_closed(first_child));
+ panel->flag |= PNL_CLOSED;
+ }
+ }
+
+ SET_FLAG_FROM_TEST(panel->flag, !UI_panel_is_closed(panel), PNL_CLOSED);
+
+ if (event_type == LEFTMOUSE) {
+ ui_panel_drag_collapse_handler_add(C, UI_panel_is_closed(panel));
+ }
+
+ /* Set panel custom data (modifier) active when expanding subpanels, but not top-level
+ * panels to allow collapsing and expanding without setting the active element. */
+ if (is_subpanel) {
+ panel_custom_data_active_set(panel);
+ }
+
+ set_panels_list_data_expand_flag(C, region);
+ panel_activate_state(C, panel, PANEL_STATE_ANIMATION);
+ return;
+ }
+
+ /* Handle panel dragging. For now don't allow dragging in floating regions. */
+ if (show_drag && !(region->alignment == RGN_ALIGN_FLOAT)) {
+ const float drag_area_xmin = block->rect.xmax - (PNL_ICON * 1.5f);
+ const float drag_area_xmax = block->rect.xmax;
+ if (IN_RANGE(mx, drag_area_xmin, drag_area_xmax)) {
+ panel_activate_state(C, panel, PANEL_STATE_DRAG);
+ return;
+ }
+ }
+
+ /* Handle panel unpinning. */
+ if (show_pin) {
+ const float pin_area_xmin = expansion_area_xmax;
+ const float pin_area_xmax = pin_area_xmin + PNL_ICON;
+ if (IN_RANGE(mx, pin_area_xmin, pin_area_xmax)) {
+ panel->flag ^= PNL_PIN;
+ ED_region_tag_redraw(region);
+ return;
+ }
+ }
+}
+
+bool UI_panel_category_is_visible(const ARegion *region)
+{
+ /* Check for more than one category. */
+ return region->panels_category.first &&
+ region->panels_category.first != region->panels_category.last;
+}
+
+PanelCategoryDyn *UI_panel_category_find(const ARegion *region, const char *idname)
+{
+ return static_cast<PanelCategoryDyn *>(
+ BLI_findstring(&region->panels_category, idname, offsetof(PanelCategoryDyn, idname)));
+}
+
+PanelCategoryStack *UI_panel_category_active_find(ARegion *region, const char *idname)
+{
+ return static_cast<PanelCategoryStack *>(BLI_findstring(
+ &region->panels_category_active, idname, offsetof(PanelCategoryStack, idname)));
+}
+
+static void ui_panel_category_active_set(ARegion *region, const char *idname, bool fallback)
+{
+ ListBase *lb = &region->panels_category_active;
+ PanelCategoryStack *pc_act = UI_panel_category_active_find(region, idname);
+
+ if (pc_act) {
+ BLI_remlink(lb, pc_act);
+ }
+ else {
+ pc_act = MEM_cnew<PanelCategoryStack>(__func__);
+ BLI_strncpy(pc_act->idname, idname, sizeof(pc_act->idname));
+ }
+
+ if (fallback) {
+ /* For fall-backs, add at the end so explicitly chosen categories have priority. */
+ BLI_addtail(lb, pc_act);
+ }
+ else {
+ BLI_addhead(lb, pc_act);
+ }
+
+ /* Validate all active panels. We could do this on load, they are harmless -
+ * but we should remove them somewhere.
+ * (Add-ons could define panels and gather cruft over time). */
+ {
+ PanelCategoryStack *pc_act_next;
+ /* intentionally skip first */
+ pc_act_next = pc_act->next;
+ while ((pc_act = pc_act_next)) {
+ pc_act_next = pc_act->next;
+ if (!BLI_findstring(
+ &region->type->paneltypes, pc_act->idname, offsetof(PanelType, category))) {
+ BLI_remlink(lb, pc_act);
+ MEM_freeN(pc_act);
+ }
+ }
+ }
+}
+
+void UI_panel_category_active_set(ARegion *region, const char *idname)
+{
+ ui_panel_category_active_set(region, idname, false);
+}
+
+void UI_panel_category_active_set_default(ARegion *region, const char *idname)
+{
+ if (!UI_panel_category_active_find(region, idname)) {
+ ui_panel_category_active_set(region, idname, true);
+ }
+}
+
+const char *UI_panel_category_active_get(ARegion *region, bool set_fallback)
+{
+ LISTBASE_FOREACH (PanelCategoryStack *, pc_act, &region->panels_category_active) {
+ if (UI_panel_category_find(region, pc_act->idname)) {
+ return pc_act->idname;
+ }
+ }
+
+ if (set_fallback) {
+ PanelCategoryDyn *pc_dyn = static_cast<PanelCategoryDyn *>(region->panels_category.first);
+ if (pc_dyn) {
+ ui_panel_category_active_set(region, pc_dyn->idname, true);
+ return pc_dyn->idname;
+ }
+ }
+
+ return nullptr;
+}
+
+static PanelCategoryDyn *panel_categories_find_mouse_over(ARegion *region, const wmEvent *event)
+{
+ LISTBASE_FOREACH (PanelCategoryDyn *, ptd, &region->panels_category) {
+ if (BLI_rcti_isect_pt(&ptd->rect, event->mval[0], event->mval[1])) {
+ return ptd;
+ }
+ }
+
+ return nullptr;
+}
+
+void UI_panel_category_add(ARegion *region, const char *name)
+{
+ PanelCategoryDyn *pc_dyn = MEM_cnew<PanelCategoryDyn>(__func__);
+ BLI_addtail(&region->panels_category, pc_dyn);
+
+ BLI_strncpy(pc_dyn->idname, name, sizeof(pc_dyn->idname));
+
+ /* 'pc_dyn->rect' must be set on draw. */
+}
+
+void UI_panel_category_clear_all(ARegion *region)
+{
+ BLI_freelistN(&region->panels_category);
+}
+
+static int ui_handle_panel_category_cycling(const wmEvent *event,
+ ARegion *region,
+ const uiBut *active_but)
+{
+ const bool is_mousewheel = ELEM(event->type, WHEELUPMOUSE, WHEELDOWNMOUSE);
+ const bool inside_tabregion =
+ ((RGN_ALIGN_ENUM_FROM_MASK(region->alignment) != RGN_ALIGN_RIGHT) ?
+ (event->mval[0] < ((PanelCategoryDyn *)region->panels_category.first)->rect.xmax) :
+ (event->mval[0] > ((PanelCategoryDyn *)region->panels_category.first)->rect.xmin));
+
+ /* If mouse is inside non-tab region, ctrl key is required. */
+ if (is_mousewheel && (event->modifier & KM_CTRL) == 0 && !inside_tabregion) {
+ return WM_UI_HANDLER_CONTINUE;
+ }
+
+ if (active_but && ui_but_supports_cycling(active_but)) {
+ /* Skip - exception to make cycling buttons using ctrl+mousewheel work in tabbed regions. */
+ }
+ else {
+ const char *category = UI_panel_category_active_get(region, false);
+ if (LIKELY(category)) {
+ PanelCategoryDyn *pc_dyn = UI_panel_category_find(region, category);
+ if (LIKELY(pc_dyn)) {
+ if (is_mousewheel) {
+ /* We can probably get rid of this and only allow Ctrl-Tabbing. */
+ pc_dyn = (event->type == WHEELDOWNMOUSE) ? pc_dyn->next : pc_dyn->prev;
+ }
+ else {
+ const bool backwards = event->modifier & KM_SHIFT;
+ pc_dyn = backwards ? pc_dyn->prev : pc_dyn->next;
+ if (!pc_dyn) {
+ /* Proper cyclic behavior, back to first/last category (only used for ctrl+tab). */
+ pc_dyn = backwards ? static_cast<PanelCategoryDyn *>(region->panels_category.last) :
+ static_cast<PanelCategoryDyn *>(region->panels_category.first);
+ }
+ }
+
+ if (pc_dyn) {
+ /* Intentionally don't reset scroll in this case,
+ * allowing for quick browsing between tabs. */
+ UI_panel_category_active_set(region, pc_dyn->idname);
+ ED_region_tag_redraw(region);
+ }
+ }
+ }
+ return WM_UI_HANDLER_BREAK;
+ }
+
+ return WM_UI_HANDLER_CONTINUE;
+}
+
+int ui_handler_panel_region(bContext *C,
+ const wmEvent *event,
+ ARegion *region,
+ const uiBut *active_but)
+{
+ /* Mouse-move events are handled by separate handlers for dragging and drag collapsing. */
+ if (ISMOUSE_MOTION(event->type)) {
+ return WM_UI_HANDLER_CONTINUE;
+ }
+
+ /* We only use KM_PRESS events in this function, so it's simpler to return early. */
+ if (event->val != KM_PRESS) {
+ return WM_UI_HANDLER_CONTINUE;
+ }
+
+ /* Scroll-bars can overlap panels now, they have handling priority. */
+ if (UI_view2d_mouse_in_scrollers(region, &region->v2d, event->xy)) {
+ return WM_UI_HANDLER_CONTINUE;
+ }
+
+ int retval = WM_UI_HANDLER_CONTINUE;
+
+ /* Handle category tabs. */
+ if (UI_panel_category_is_visible(region)) {
+ if (event->type == LEFTMOUSE) {
+ PanelCategoryDyn *pc_dyn = panel_categories_find_mouse_over(region, event);
+ if (pc_dyn) {
+ UI_panel_category_active_set(region, pc_dyn->idname);
+ ED_region_tag_redraw(region);
+
+ /* Reset scroll to the top (T38348). */
+ UI_view2d_offset(&region->v2d, -1.0f, 1.0f);
+
+ retval = WM_UI_HANDLER_BREAK;
+ }
+ }
+ else if (((event->type == EVT_TABKEY) && (event->modifier & KM_CTRL)) ||
+ ELEM(event->type, WHEELUPMOUSE, WHEELDOWNMOUSE)) {
+ /* Cycle tabs. */
+ retval = ui_handle_panel_category_cycling(event, region, active_but);
+ }
+ }
+
+ if (retval == WM_UI_HANDLER_BREAK) {
+ return retval;
+ }
+
+ const bool region_has_active_button = (ui_region_find_active_but(region) != nullptr);
+
+ LISTBASE_FOREACH (uiBlock *, block, &region->uiblocks) {
+ Panel *panel = block->panel;
+ if (panel == nullptr || panel->type == nullptr) {
+ continue;
+ }
+ /* We can't expand or collapse panels without headers, they would disappear. */
+ if (panel->type->flag & PANEL_TYPE_NO_HEADER) {
+ continue;
+ }
+
+ int mx = event->xy[0];
+ int my = event->xy[1];
+ ui_window_to_block(region, block, &mx, &my);
+
+ const uiPanelMouseState mouse_state = ui_panel_mouse_state_get(block, panel, mx, my);
+
+ if (mouse_state != PANEL_MOUSE_OUTSIDE) {
+ /* Mark panels that have been interacted with so their expansion
+ * doesn't reset when property search finishes. */
+ SET_FLAG_FROM_TEST(panel->flag, UI_panel_is_closed(panel), PNL_CLOSED);
+ panel->runtime_flag &= ~PANEL_USE_CLOSED_FROM_SEARCH;
+
+ /* The panel collapse / expand key "A" is special as it takes priority over
+ * active button handling. */
+ if (event->type == EVT_AKEY &&
+ ((event->modifier & (KM_SHIFT | KM_CTRL | KM_ALT | KM_OSKEY)) == 0)) {
+ retval = WM_UI_HANDLER_BREAK;
+ ui_handle_panel_header(
+ C, block, mx, event->type, event->modifier & KM_CTRL, event->modifier & KM_SHIFT);
+ break;
+ }
+ }
+
+ /* Don't do any other panel handling with an active button. */
+ if (region_has_active_button) {
+ continue;
+ }
+
+ if (mouse_state == PANEL_MOUSE_INSIDE_HEADER) {
+ /* All mouse clicks inside panel headers should return in break. */
+ if (ELEM(event->type, EVT_RETKEY, EVT_PADENTER, LEFTMOUSE)) {
+ retval = WM_UI_HANDLER_BREAK;
+ ui_handle_panel_header(
+ C, block, mx, event->type, event->modifier & KM_CTRL, event->modifier & KM_SHIFT);
+ }
+ else if (event->type == RIGHTMOUSE) {
+ retval = WM_UI_HANDLER_BREAK;
+ ui_popup_context_menu_for_panel(C, region, block->panel);
+ }
+ break;
+ }
+ }
+
+ return retval;
+}
+
+static void ui_panel_custom_data_set_recursive(Panel *panel, PointerRNA *custom_data)
+{
+ panel->runtime.custom_data_ptr = custom_data;
+
+ LISTBASE_FOREACH (Panel *, child_panel, &panel->children) {
+ ui_panel_custom_data_set_recursive(child_panel, custom_data);
+ }
+}
+
+void UI_panel_context_pointer_set(Panel *panel, const char *name, PointerRNA *ptr)
+{
+ uiLayoutSetContextPointer(panel->layout, name, ptr);
+ panel->runtime.context = uiLayoutGetContextStore(panel->layout);
+}
+
+void UI_panel_custom_data_set(Panel *panel, PointerRNA *custom_data)
+{
+ BLI_assert(panel->type != nullptr);
+
+ /* Free the old custom data, which should be shared among all of the panel's sub-panels. */
+ if (panel->runtime.custom_data_ptr != nullptr) {
+ MEM_freeN(panel->runtime.custom_data_ptr);
+ }
+
+ ui_panel_custom_data_set_recursive(panel, custom_data);
+}
+
+PointerRNA *UI_panel_custom_data_get(const Panel *panel)
+{
+ return panel->runtime.custom_data_ptr;
+}
+
+PointerRNA *UI_region_panel_custom_data_under_cursor(const bContext *C, const wmEvent *event)
+{
+ ARegion *region = CTX_wm_region(C);
+
+ LISTBASE_FOREACH (uiBlock *, block, &region->uiblocks) {
+ Panel *panel = block->panel;
+ if (panel == nullptr) {
+ continue;
+ }
+
+ int mx = event->xy[0];
+ int my = event->xy[1];
+ ui_window_to_block(region, block, &mx, &my);
+ const int mouse_state = ui_panel_mouse_state_get(block, panel, mx, my);
+ if (ELEM(mouse_state, PANEL_MOUSE_INSIDE_CONTENT, PANEL_MOUSE_INSIDE_HEADER)) {
+ return UI_panel_custom_data_get(panel);
+ }
+ }
+
+ return nullptr;
+}
+
+bool UI_panel_can_be_pinned(const Panel *panel)
+{
+ return (panel->type->parent == nullptr) && !(panel->type->flag & PANEL_TYPE_INSTANCED);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Window Level Modal Panel Interaction
+ * \{ */
+
+/* NOTE: this is modal handler and should not swallow events for animation. */
+static int ui_handler_panel(bContext *C, const wmEvent *event, void *userdata)
+{
+ Panel *panel = static_cast<Panel *>(userdata);
+ uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata);
+
+ /* Verify if we can stop. */
+ if (event->type == LEFTMOUSE && event->val == KM_RELEASE) {
+ panel_activate_state(C, panel, PANEL_STATE_ANIMATION);
+ }
+ else if (event->type == MOUSEMOVE) {
+ if (data->state == PANEL_STATE_DRAG) {
+ ui_do_drag(C, event, panel);
+ }
+ }
+ else if (event->type == TIMER && event->customdata == data->animtimer) {
+ if (data->state == PANEL_STATE_ANIMATION) {
+ ui_do_animate(C, panel);
+ }
+ else if (data->state == PANEL_STATE_DRAG) {
+ ui_do_drag(C, event, panel);
+ }
+ }
+
+ data = static_cast<uiHandlePanelData *>(panel->activedata);
+
+ if (data && data->state == PANEL_STATE_ANIMATION) {
+ return WM_UI_HANDLER_CONTINUE;
+ }
+ return WM_UI_HANDLER_BREAK;
+}
+
+static void ui_handler_remove_panel(bContext *C, void *userdata)
+{
+ Panel *panel = static_cast<Panel *>(userdata);
+
+ panel_activate_state(C, panel, PANEL_STATE_EXIT);
+}
+
+static void panel_handle_data_ensure(const bContext *C,
+ wmWindow *win,
+ const ARegion *region,
+ Panel *panel,
+ const uiHandlePanelState state)
+{
+ if (panel->activedata == nullptr) {
+ panel->activedata = MEM_callocN(sizeof(uiHandlePanelData), __func__);
+ WM_event_add_ui_handler(
+ C, &win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, panel, 0);
+ }
+
+ uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata);
+
+ data->animtimer = WM_event_add_timer(CTX_wm_manager(C), win, TIMER, ANIMATION_INTERVAL);
+
+ data->state = state;
+ data->startx = win->eventstate->xy[0];
+ data->starty = win->eventstate->xy[1];
+ data->startofsx = panel->ofsx;
+ data->startofsy = panel->ofsy;
+ data->start_cur_xmin = region->v2d.cur.xmin;
+ data->start_cur_ymin = region->v2d.cur.ymin;
+ data->starttime = PIL_check_seconds_timer();
+}
+
+/**
+ * \note "select" and "drag drop" flags: First, the panel is "picked up" and both flags are set.
+ * Then when the mouse releases and the panel starts animating to its aligned position, PNL_SELECT
+ * is unset. When the animation finishes, PANEL_IS_DRAG_DROP is cleared.
+ */
+static void panel_activate_state(const bContext *C, Panel *panel, const uiHandlePanelState state)
+{
+ uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata);
+ wmWindow *win = CTX_wm_window(C);
+ ARegion *region = CTX_wm_region(C);
+
+ if (data != nullptr && data->state == state) {
+ return;
+ }
+
+ if (state == PANEL_STATE_DRAG) {
+ panel_custom_data_active_set(panel);
+
+ panel_set_flag_recursive(panel, PNL_SELECT, true);
+ panel_set_runtime_flag_recursive(panel, PANEL_IS_DRAG_DROP, true);
+
+ panel_handle_data_ensure(C, win, region, panel, state);
+
+ /* Initiate edge panning during drags for scrolling beyond the initial region view. */
+ wmOperatorType *ot = WM_operatortype_find("VIEW2D_OT_edge_pan", true);
+ ui_handle_afterfunc_add_operator(ot, WM_OP_INVOKE_DEFAULT);
+ }
+ else if (state == PANEL_STATE_ANIMATION) {
+ panel_set_flag_recursive(panel, PNL_SELECT, false);
+
+ panel_handle_data_ensure(C, win, region, panel, state);
+ }
+ else if (state == PANEL_STATE_EXIT) {
+ panel_set_runtime_flag_recursive(panel, PANEL_IS_DRAG_DROP, false);
+
+ BLI_assert(data != nullptr);
+
+ if (data->animtimer) {
+ WM_event_remove_timer(CTX_wm_manager(C), win, data->animtimer);
+ data->animtimer = nullptr;
+ }
+
+ MEM_freeN(data);
+ panel->activedata = nullptr;
+
+ WM_event_remove_ui_handler(
+ &win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, panel, false);
+ }
+
+ ED_region_tag_redraw(region);
+}
+
+/** \} */