diff options
Diffstat (limited to 'source/blender/editors/interface/interface_panel.cc')
-rw-r--r-- | source/blender/editors/interface/interface_panel.cc | 2581 |
1 files changed, 2581 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_panel.cc b/source/blender/editors/interface/interface_panel.cc new file mode 100644 index 00000000000..53f1265ee74 --- /dev/null +++ b/source/blender/editors/interface/interface_panel.cc @@ -0,0 +1,2581 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ + +/** \file + * \ingroup edinterface + */ + +/* a full doc with API notes can be found in + * bf-blender/trunk/blender/doc/guides/interface_API.txt */ + +#include <cctype> +#include <cmath> +#include <cstdlib> +#include <cstring> + +#include "MEM_guardedalloc.h" + +#include "PIL_time.h" + +#include "BLI_blenlib.h" +#include "BLI_math.h" +#include "BLI_utildefines.h" + +#include "BLT_translation.h" + +#include "DNA_screen_types.h" +#include "DNA_userdef_types.h" + +#include "BKE_context.h" +#include "BKE_screen.h" + +#include "RNA_access.h" + +#include "BLF_api.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "ED_screen.h" + +#include "UI_interface.h" +#include "UI_interface_icons.h" +#include "UI_resources.h" +#include "UI_view2d.h" + +#include "GPU_batch_presets.h" +#include "GPU_immediate.h" +#include "GPU_matrix.h" +#include "GPU_state.h" + +#include "interface_intern.h" + +/* -------------------------------------------------------------------- */ +/** \name Defines & Structs + * \{ */ + +#define ANIMATION_TIME 0.30 +#define ANIMATION_INTERVAL 0.02 + +enum uiPanelRuntimeFlag { + PANEL_LAST_ADDED = (1 << 0), + PANEL_ACTIVE = (1 << 2), + PANEL_WAS_ACTIVE = (1 << 3), + PANEL_ANIM_ALIGN = (1 << 4), + PANEL_NEW_ADDED = (1 << 5), + PANEL_SEARCH_FILTER_MATCH = (1 << 7), + /** + * Use the status set by property search (#PANEL_SEARCH_FILTER_MATCH) + * instead of #PNL_CLOSED. Set to true on every property search update. + */ + PANEL_USE_CLOSED_FROM_SEARCH = (1 << 8), + /** The Panel was before the start of the current / latest layout pass. */ + PANEL_WAS_CLOSED = (1 << 9), + /** + * Set when the panel is being dragged and while it animates back to its aligned + * position. Unlike #PANEL_STATE_ANIMATION, this is applied to sub-panels as well. + */ + PANEL_IS_DRAG_DROP = (1 << 10), + /** Draw a border with the active color around the panel. */ + PANEL_ACTIVE_BORDER = (1 << 11), +}; + +/* The state of the mouse position relative to the panel. */ +enum uiPanelMouseState { + PANEL_MOUSE_OUTSIDE, /** Mouse is not in the panel. */ + PANEL_MOUSE_INSIDE_CONTENT, /** Mouse is in the actual panel content. */ + PANEL_MOUSE_INSIDE_HEADER, /** Mouse is in the panel header. */ +}; + +enum uiHandlePanelState { + PANEL_STATE_DRAG, + PANEL_STATE_ANIMATION, + PANEL_STATE_EXIT, +}; + +struct uiHandlePanelData { + uiHandlePanelState state; + + /* Animation. */ + wmTimer *animtimer; + double starttime; + + /* Dragging. */ + int startx, starty; + int startofsx, startofsy; + float start_cur_xmin, start_cur_ymin; +}; + +struct PanelSort { + Panel *panel; + int new_offset_x; + int new_offset_y; +}; + +static void panel_set_expansion_from_list_data(const bContext *C, Panel *panel); +static int get_panel_real_size_y(const Panel *panel); +static void panel_activate_state(const bContext *C, Panel *panel, const uiHandlePanelState state); +static int compare_panel(const void *a, const void *b); +static bool panel_type_context_poll(ARegion *region, + const PanelType *panel_type, + const char *context); + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Local Functions + * \{ */ + +static bool panel_active_animation_changed(ListBase *lb, + Panel **r_panel_animation, + bool *r_no_animation) +{ + LISTBASE_FOREACH (Panel *, panel, lb) { + /* Detect panel active flag changes. */ + if (!(panel->type && panel->type->parent)) { + if ((panel->runtime_flag & PANEL_WAS_ACTIVE) && !(panel->runtime_flag & PANEL_ACTIVE)) { + return true; + } + if (!(panel->runtime_flag & PANEL_WAS_ACTIVE) && (panel->runtime_flag & PANEL_ACTIVE)) { + return true; + } + } + + /* Detect changes in panel expansions. */ + if ((bool)(panel->runtime_flag & PANEL_WAS_CLOSED) != UI_panel_is_closed(panel)) { + *r_panel_animation = panel; + return false; + } + + if ((panel->runtime_flag & PANEL_ACTIVE) && !UI_panel_is_closed(panel)) { + if (panel_active_animation_changed(&panel->children, r_panel_animation, r_no_animation)) { + return true; + } + } + + /* Detect animation. */ + if (panel->activedata) { + uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata); + if (data->state == PANEL_STATE_ANIMATION) { + *r_panel_animation = panel; + } + else { + /* Don't animate while handling other interaction. */ + *r_no_animation = true; + } + } + if ((panel->runtime_flag & PANEL_ANIM_ALIGN) && !(*r_panel_animation)) { + *r_panel_animation = panel; + } + } + + return false; +} + +/** + * \return True if the properties editor switch tabs since the last layout pass. + */ +static bool properties_space_needs_realign(const ScrArea *area, const ARegion *region) +{ + if (area->spacetype == SPACE_PROPERTIES && region->regiontype == RGN_TYPE_WINDOW) { + const SpaceProperties *sbuts = static_cast<SpaceProperties *>(area->spacedata.first); + + if (sbuts->mainbo != sbuts->mainb) { + return true; + } + } + + return false; +} + +static bool panels_need_realign(const ScrArea *area, ARegion *region, Panel **r_panel_animation) +{ + *r_panel_animation = nullptr; + + if (properties_space_needs_realign(area, region)) { + return true; + } + + /* Detect if a panel was added or removed. */ + Panel *panel_animation = nullptr; + bool no_animation = false; + if (panel_active_animation_changed(®ion->panels, &panel_animation, &no_animation)) { + return true; + } + + /* Detect panel marked for animation, if we're not already animating. */ + if (panel_animation) { + if (!no_animation) { + *r_panel_animation = panel_animation; + } + return true; + } + + return false; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Functions for Instanced Panels + * \{ */ + +static Panel *panel_add_instanced(ARegion *region, + ListBase *panels, + PanelType *panel_type, + PointerRNA *custom_data) +{ + Panel *panel = MEM_cnew<Panel>(__func__); + panel->type = panel_type; + BLI_strncpy(panel->panelname, panel_type->idname, sizeof(panel->panelname)); + + panel->runtime.custom_data_ptr = custom_data; + panel->runtime_flag |= PANEL_NEW_ADDED; + + /* Add the panel's children too. Although they aren't instanced panels, we can still use this + * function to create them, as UI_panel_begin does other things we don't need to do. */ + LISTBASE_FOREACH (LinkData *, child, &panel_type->children) { + PanelType *child_type = static_cast<PanelType *>(child->data); + panel_add_instanced(region, &panel->children, child_type, custom_data); + } + + /* Make sure the panel is added to the end of the display-order as well. This is needed for + * loading existing files. + * + * NOTE: We could use special behavior to place it after the panel that starts the list of + * instanced panels, but that would add complexity that isn't needed for now. */ + int max_sortorder = 0; + LISTBASE_FOREACH (Panel *, existing_panel, panels) { + if (existing_panel->sortorder > max_sortorder) { + max_sortorder = existing_panel->sortorder; + } + } + panel->sortorder = max_sortorder + 1; + + BLI_addtail(panels, panel); + + return panel; +} + +Panel *UI_panel_add_instanced(const bContext *C, + ARegion *region, + ListBase *panels, + const char *panel_idname, + PointerRNA *custom_data) +{ + ARegionType *region_type = region->type; + + PanelType *panel_type = static_cast<PanelType *>( + BLI_findstring(®ion_type->paneltypes, panel_idname, offsetof(PanelType, idname))); + + if (panel_type == nullptr) { + printf("Panel type '%s' not found.\n", panel_idname); + return nullptr; + } + + Panel *new_panel = panel_add_instanced(region, panels, panel_type, custom_data); + + /* Do this after #panel_add_instatnced so all sub-panels are added. */ + panel_set_expansion_from_list_data(C, new_panel); + + return new_panel; +} + +void UI_list_panel_unique_str(Panel *panel, char *r_name) +{ + /* The panel sort-order will be unique for a specific panel type because the instanced + * panel list is regenerated for every change in the data order / length. */ + snprintf(r_name, INSTANCED_PANEL_UNIQUE_STR_LEN, "%d", panel->sortorder); +} + +/** + * Free a panel and its children. Custom data is shared by the panel and its children + * and is freed by #UI_panels_free_instanced. + * + * \note The only panels that should need to be deleted at runtime are panels with the + * #PANEL_TYPE_INSTANCED flag set. + */ +static void panel_delete(const bContext *C, ARegion *region, ListBase *panels, Panel *panel) +{ + /* Recursively delete children. */ + LISTBASE_FOREACH_MUTABLE (Panel *, child, &panel->children) { + panel_delete(C, region, &panel->children, child); + } + BLI_freelistN(&panel->children); + + BLI_remlink(panels, panel); + if (panel->activedata) { + MEM_freeN(panel->activedata); + } + MEM_freeN(panel); +} + +void UI_panels_free_instanced(const bContext *C, ARegion *region) +{ + /* Delete panels with the instanced flag. */ + LISTBASE_FOREACH_MUTABLE (Panel *, panel, ®ion->panels) { + if ((panel->type != nullptr) && (panel->type->flag & PANEL_TYPE_INSTANCED)) { + /* Make sure the panel's handler is removed before deleting it. */ + if (C != nullptr && panel->activedata != nullptr) { + panel_activate_state(C, panel, PANEL_STATE_EXIT); + } + + /* Free panel's custom data. */ + if (panel->runtime.custom_data_ptr != nullptr) { + MEM_freeN(panel->runtime.custom_data_ptr); + } + + /* Free the panel and its sub-panels. */ + panel_delete(C, region, ®ion->panels, panel); + } + } +} + +bool UI_panel_list_matches_data(ARegion *region, + ListBase *data, + uiListPanelIDFromDataFunc panel_idname_func) +{ + /* Check for nullptr data. */ + int data_len = 0; + Link *data_link = nullptr; + if (data == nullptr) { + data_len = 0; + data_link = nullptr; + } + else { + data_len = BLI_listbase_count(data); + data_link = static_cast<Link *>(data->first); + } + + int i = 0; + LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { + if (panel->type != nullptr && panel->type->flag & PANEL_TYPE_INSTANCED) { + /* The panels were reordered by drag and drop. */ + if (panel->flag & PNL_INSTANCED_LIST_ORDER_CHANGED) { + return false; + } + + /* We reached the last data item before the last instanced panel. */ + if (data_link == nullptr) { + return false; + } + + /* Check if the panel type matches the panel type from the data item. */ + char panel_idname[MAX_NAME]; + panel_idname_func(data_link, panel_idname); + if (!STREQ(panel_idname, panel->type->idname)) { + return false; + } + + data_link = data_link->next; + i++; + } + } + + /* If we didn't make it to the last list item, the panel list isn't complete. */ + if (i != data_len) { + return false; + } + + return true; +} + +static void reorder_instanced_panel_list(bContext *C, ARegion *region, Panel *drag_panel) +{ + /* Without a type we cannot access the reorder callback. */ + if (drag_panel->type == nullptr) { + return; + } + /* Don't reorder if this instanced panel doesn't support drag and drop reordering. */ + if (drag_panel->type->reorder == nullptr) { + return; + } + + char *context = nullptr; + if (!UI_panel_category_is_visible(region)) { + context = drag_panel->type->context; + } + + /* Find how many instanced panels with this context string. */ + int list_panels_len = 0; + int start_index = -1; + LISTBASE_FOREACH (const Panel *, panel, ®ion->panels) { + if (panel->type) { + if (panel->type->flag & PANEL_TYPE_INSTANCED) { + if (panel_type_context_poll(region, panel->type, context)) { + if (panel == drag_panel) { + BLI_assert(start_index == -1); /* This panel should only appear once. */ + start_index = list_panels_len; + } + list_panels_len++; + } + } + } + } + BLI_assert(start_index != -1); /* The drag panel should definitely be in the list. */ + + /* Sort the matching instanced panels by their display order. */ + PanelSort *panel_sort = static_cast<PanelSort *>( + MEM_callocN(list_panels_len * sizeof(*panel_sort), __func__)); + PanelSort *sort_index = panel_sort; + LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { + if (panel->type) { + if (panel->type->flag & PANEL_TYPE_INSTANCED) { + if (panel_type_context_poll(region, panel->type, context)) { + sort_index->panel = panel; + sort_index++; + } + } + } + } + qsort(panel_sort, list_panels_len, sizeof(*panel_sort), compare_panel); + + /* Find how many of those panels are above this panel. */ + int move_to_index = 0; + for (; move_to_index < list_panels_len; move_to_index++) { + if (panel_sort[move_to_index].panel == drag_panel) { + break; + } + } + + MEM_freeN(panel_sort); + + if (move_to_index == start_index) { + /* In this case, the reorder was not changed, so don't do any updates or call the callback. */ + return; + } + + /* Set the bit to tell the interface to instanced the list. */ + drag_panel->flag |= PNL_INSTANCED_LIST_ORDER_CHANGED; + + CTX_store_set(C, drag_panel->runtime.context); + + /* Finally, move this panel's list item to the new index in its list. */ + drag_panel->type->reorder(C, drag_panel, move_to_index); + + CTX_store_set(C, nullptr); +} + +/** + * Recursive implementation for #panel_set_expansion_from_list_data. + * + * \return Whether the closed flag for the panel or any sub-panels changed. + */ +static bool panel_set_expand_from_list_data_recursive(Panel *panel, short flag, short *flag_index) +{ + const bool open = (flag & (1 << *flag_index)); + bool changed = (open == UI_panel_is_closed(panel)); + + SET_FLAG_FROM_TEST(panel->flag, !open, PNL_CLOSED); + + LISTBASE_FOREACH (Panel *, child, &panel->children) { + *flag_index = *flag_index + 1; + changed |= panel_set_expand_from_list_data_recursive(child, flag, flag_index); + } + return changed; +} + +/** + * Set the expansion of the panel and its sub-panels from the flag stored in the + * corresponding list data. The flag has expansion stored in each bit in depth first order. + */ +static void panel_set_expansion_from_list_data(const bContext *C, Panel *panel) +{ + BLI_assert(panel->type != nullptr); + BLI_assert(panel->type->flag & PANEL_TYPE_INSTANCED); + if (panel->type->get_list_data_expand_flag == nullptr) { + /* Instanced panel doesn't support loading expansion. */ + return; + } + + const short expand_flag = panel->type->get_list_data_expand_flag(C, panel); + short flag_index = 0; + + /* Start panel animation if the open state was changed. */ + if (panel_set_expand_from_list_data_recursive(panel, expand_flag, &flag_index)) { + panel_activate_state(C, panel, PANEL_STATE_ANIMATION); + } +} + +/** + * Set expansion based on the data for instanced panels. + */ +static void region_panels_set_expansion_from_list_data(const bContext *C, ARegion *region) +{ + LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { + if (panel->runtime_flag & PANEL_ACTIVE) { + PanelType *panel_type = panel->type; + if (panel_type != nullptr && panel->type->flag & PANEL_TYPE_INSTANCED) { + panel_set_expansion_from_list_data(C, panel); + } + } + } +} + +/** + * Recursive implementation for #set_panels_list_data_expand_flag. + */ +static void get_panel_expand_flag(const Panel *panel, short *flag, short *flag_index) +{ + const bool open = !(panel->flag & PNL_CLOSED); + SET_FLAG_FROM_TEST(*flag, open, (1 << *flag_index)); + + LISTBASE_FOREACH (const Panel *, child, &panel->children) { + *flag_index = *flag_index + 1; + get_panel_expand_flag(child, flag, flag_index); + } +} + +/** + * Call the callback to store the panel and sub-panel expansion settings in the list item that + * corresponds to each instanced panel. + * + * \note This needs to iterate through all of the region's panels because the panel with changed + * expansion might have been the sub-panel of an instanced panel, meaning it might not know + * which list item it corresponds to. + */ +static void set_panels_list_data_expand_flag(const bContext *C, const ARegion *region) +{ + LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { + PanelType *panel_type = panel->type; + if (panel_type == nullptr) { + continue; + } + + /* Check for #PANEL_ACTIVE so we only set the expand flag for active panels. */ + if (panel_type->flag & PANEL_TYPE_INSTANCED && panel->runtime_flag & PANEL_ACTIVE) { + short expand_flag; + short flag_index = 0; + get_panel_expand_flag(panel, &expand_flag, &flag_index); + if (panel->type->set_list_data_expand_flag) { + panel->type->set_list_data_expand_flag(C, panel, expand_flag); + } + } + } +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Panels + * \{ */ + +static bool panel_custom_data_active_get(const Panel *panel) +{ + /* The caller should make sure the panel is active and has a type. */ + BLI_assert(UI_panel_is_active(panel)); + BLI_assert(panel->type != nullptr); + + if (panel->type->active_property[0] != '\0') { + PointerRNA *ptr = UI_panel_custom_data_get(panel); + if (ptr != nullptr && !RNA_pointer_is_null(ptr)) { + return RNA_boolean_get(ptr, panel->type->active_property); + } + } + + return false; +} + +static void panel_custom_data_active_set(Panel *panel) +{ + /* Since the panel is interacted with, it should be active and have a type. */ + BLI_assert(UI_panel_is_active(panel)); + BLI_assert(panel->type != nullptr); + + if (panel->type->active_property[0] != '\0') { + PointerRNA *ptr = UI_panel_custom_data_get(panel); + BLI_assert(RNA_struct_find_property(ptr, panel->type->active_property) != nullptr); + if (ptr != nullptr && !RNA_pointer_is_null(ptr)) { + RNA_boolean_set(ptr, panel->type->active_property, true); + } + } +} + +/** + * Set flag state for a panel and its sub-panels. + */ +static void panel_set_flag_recursive(Panel *panel, short flag, bool value) +{ + SET_FLAG_FROM_TEST(panel->flag, value, flag); + + LISTBASE_FOREACH (Panel *, child, &panel->children) { + panel_set_flag_recursive(child, flag, value); + } +} + +/** + * Set runtime flag state for a panel and its sub-panels. + */ +static void panel_set_runtime_flag_recursive(Panel *panel, short flag, bool value) +{ + SET_FLAG_FROM_TEST(panel->runtime_flag, value, flag); + + LISTBASE_FOREACH (Panel *, sub_panel, &panel->children) { + panel_set_runtime_flag_recursive(sub_panel, flag, value); + } +} + +static void panels_collapse_all(ARegion *region, const Panel *from_panel) +{ + const bool has_category_tabs = UI_panel_category_is_visible(region); + const char *category = has_category_tabs ? UI_panel_category_active_get(region, false) : nullptr; + const PanelType *from_pt = from_panel->type; + + LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { + PanelType *pt = panel->type; + + /* Close panels with headers in the same context. */ + if (pt && from_pt && !(pt->flag & PANEL_TYPE_NO_HEADER)) { + if (!pt->context[0] || !from_pt->context[0] || STREQ(pt->context, from_pt->context)) { + if ((panel->flag & PNL_PIN) || !category || !pt->category[0] || + STREQ(pt->category, category)) { + panel->flag |= PNL_CLOSED; + } + } + } + } +} + +static bool panel_type_context_poll(ARegion *region, + const PanelType *panel_type, + const char *context) +{ + if (!BLI_listbase_is_empty(®ion->panels_category)) { + return STREQ(panel_type->category, UI_panel_category_active_get(region, false)); + } + + if (panel_type->context[0] && STREQ(panel_type->context, context)) { + return true; + } + + return false; +} + +Panel *UI_panel_find_by_type(ListBase *lb, const PanelType *pt) +{ + const char *idname = pt->idname; + + LISTBASE_FOREACH (Panel *, panel, lb) { + if (STREQLEN(panel->panelname, idname, sizeof(panel->panelname))) { + return panel; + } + } + return nullptr; +} + +Panel *UI_panel_begin( + ARegion *region, ListBase *lb, uiBlock *block, PanelType *pt, Panel *panel, bool *r_open) +{ + Panel *panel_last; + const char *drawname = CTX_IFACE_(pt->translation_context, pt->label); + const char *idname = pt->idname; + const bool newpanel = (panel == nullptr); + + if (newpanel) { + panel = MEM_cnew<Panel>(__func__); + panel->type = pt; + BLI_strncpy(panel->panelname, idname, sizeof(panel->panelname)); + + if (pt->flag & PANEL_TYPE_DEFAULT_CLOSED) { + panel->flag |= PNL_CLOSED; + panel->runtime_flag |= PANEL_WAS_CLOSED; + } + + panel->ofsx = 0; + panel->ofsy = 0; + panel->sizex = 0; + panel->sizey = 0; + panel->blocksizex = 0; + panel->blocksizey = 0; + panel->runtime_flag |= PANEL_NEW_ADDED; + + BLI_addtail(lb, panel); + } + else { + /* Panel already exists. */ + panel->type = pt; + } + + panel->runtime.block = block; + + BLI_strncpy(panel->drawname, drawname, sizeof(panel->drawname)); + + /* If a new panel is added, we insert it right after the panel that was last added. + * This way new panels are inserted in the right place between versions. */ + for (panel_last = static_cast<Panel *>(lb->first); panel_last; panel_last = panel_last->next) { + if (panel_last->runtime_flag & PANEL_LAST_ADDED) { + BLI_remlink(lb, panel); + BLI_insertlinkafter(lb, panel_last, panel); + break; + } + } + + if (newpanel) { + panel->sortorder = (panel_last) ? panel_last->sortorder + 1 : 0; + + LISTBASE_FOREACH (Panel *, panel_next, lb) { + if (panel_next != panel && panel_next->sortorder >= panel->sortorder) { + panel_next->sortorder++; + } + } + } + + if (panel_last) { + panel_last->runtime_flag &= ~PANEL_LAST_ADDED; + } + + /* Assign the new panel to the block. */ + block->panel = panel; + panel->runtime_flag |= PANEL_ACTIVE | PANEL_LAST_ADDED; + if (region->alignment == RGN_ALIGN_FLOAT) { + UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP); + } + + *r_open = false; + + if (UI_panel_is_closed(panel)) { + return panel; + } + + *r_open = true; + + return panel; +} + +void UI_panel_header_buttons_begin(Panel *panel) +{ + uiBlock *block = panel->runtime.block; + + ui_block_new_button_group(block, UI_BUTTON_GROUP_LOCK | UI_BUTTON_GROUP_PANEL_HEADER); +} + +void UI_panel_header_buttons_end(Panel *panel) +{ + uiBlock *block = panel->runtime.block; + + /* A button group should always be created in #UI_panel_header_buttons_begin. */ + BLI_assert(!BLI_listbase_is_empty(&block->button_groups)); + + uiButtonGroup *button_group = static_cast<uiButtonGroup *>(block->button_groups.last); + + button_group->flag &= ~UI_BUTTON_GROUP_LOCK; + + /* Repurpose the first header button group if it is empty, in case the first button added to + * the panel doesn't add a new group (if the button is created directly rather than through an + * interface layout call). */ + if (BLI_listbase_is_single(&block->button_groups) && + BLI_listbase_is_empty(&button_group->buttons)) { + button_group->flag &= ~UI_BUTTON_GROUP_PANEL_HEADER; + } + else { + /* Always add a new button group. Although this may result in many empty groups, without it, + * new buttons in the panel body not protected with a #ui_block_new_button_group call would + * end up in the panel header group. */ + ui_block_new_button_group(block, (uiButtonGroupFlag)0); + } +} + +static float panel_region_offset_x_get(const ARegion *region) +{ + if (UI_panel_category_is_visible(region)) { + if (RGN_ALIGN_ENUM_FROM_MASK(region->alignment) != RGN_ALIGN_RIGHT) { + return UI_PANEL_CATEGORY_MARGIN_WIDTH; + } + } + + return 0.0f; +} + +/** + * Starting from the "block size" set in #UI_panel_end, calculate the full size + * of the panel including the sub-panel headers and buttons. + */ +static void panel_calculate_size_recursive(ARegion *region, Panel *panel) +{ + int width = panel->blocksizex; + int height = panel->blocksizey; + + LISTBASE_FOREACH (Panel *, child_panel, &panel->children) { + if (child_panel->runtime_flag & PANEL_ACTIVE) { + panel_calculate_size_recursive(region, child_panel); + width = max_ii(width, child_panel->sizex); + height += get_panel_real_size_y(child_panel); + } + } + + /* Update total panel size. */ + if (panel->runtime_flag & PANEL_NEW_ADDED) { + panel->runtime_flag &= ~PANEL_NEW_ADDED; + panel->sizex = width; + panel->sizey = height; + } + else { + const int old_sizex = panel->sizex, old_sizey = panel->sizey; + const int old_region_ofsx = panel->runtime.region_ofsx; + + /* Update width/height if non-zero. */ + if (width != 0) { + panel->sizex = width; + } + if (height != 0 || !UI_panel_is_closed(panel)) { + panel->sizey = height; + } + + /* Check if we need to do an animation. */ + if (panel->sizex != old_sizex || panel->sizey != old_sizey) { + panel->runtime_flag |= PANEL_ANIM_ALIGN; + panel->ofsy += old_sizey - panel->sizey; + } + + panel->runtime.region_ofsx = panel_region_offset_x_get(region); + if (old_region_ofsx != panel->runtime.region_ofsx) { + panel->runtime_flag |= PANEL_ANIM_ALIGN; + } + } +} + +void UI_panel_end(Panel *panel, int width, int height) +{ + /* Store the size of the buttons layout in the panel. The actual panel size + * (including sub-panels) is calculated in #UI_panels_end. */ + panel->blocksizex = width; + panel->blocksizey = height; +} + +static void ui_offset_panel_block(uiBlock *block) +{ + const uiStyle *style = UI_style_get_dpi(); + + /* Compute bounds and offset. */ + ui_block_bounds_calc(block); + + const int ofsy = block->panel->sizey - style->panelspace; + + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + but->rect.ymin += ofsy; + but->rect.ymax += ofsy; + } + + block->rect.xmax = block->panel->sizex; + block->rect.ymax = block->panel->sizey; + block->rect.xmin = block->rect.ymin = 0.0; +} + +void ui_panel_tag_search_filter_match(Panel *panel) +{ + panel->runtime_flag |= PANEL_SEARCH_FILTER_MATCH; +} + +static void panel_matches_search_filter_recursive(const Panel *panel, bool *filter_matches) +{ + *filter_matches |= bool(panel->runtime_flag & PANEL_SEARCH_FILTER_MATCH); + + /* If the panel has no match we need to make sure that its children are too. */ + if (!*filter_matches) { + LISTBASE_FOREACH (const Panel *, child_panel, &panel->children) { + panel_matches_search_filter_recursive(child_panel, filter_matches); + } + } +} + +bool UI_panel_matches_search_filter(const Panel *panel) +{ + bool search_filter_matches = false; + panel_matches_search_filter_recursive(panel, &search_filter_matches); + return search_filter_matches; +} + +/** + * Set the flag telling the panel to use its search result status for its expansion. + */ +static void panel_set_expansion_from_search_filter_recursive(const bContext *C, + Panel *panel, + const bool use_search_closed) +{ + /* This has to run on inactive panels that may not have a type, + * but we can prevent running on header-less panels in some cases. */ + if (panel->type == nullptr || !(panel->type->flag & PANEL_TYPE_NO_HEADER)) { + SET_FLAG_FROM_TEST(panel->runtime_flag, use_search_closed, PANEL_USE_CLOSED_FROM_SEARCH); + } + + LISTBASE_FOREACH (Panel *, child_panel, &panel->children) { + /* Don't check if the sub-panel is active, otherwise the + * expansion won't be reset when the parent is closed. */ + panel_set_expansion_from_search_filter_recursive(C, child_panel, use_search_closed); + } +} + +/** + * Set the flag telling every panel to override its expansion with its search result status. + */ +static void region_panels_set_expansion_from_search_filter(const bContext *C, + ARegion *region, + const bool use_search_closed) +{ + LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { + /* Don't check if the panel is active, otherwise the expansion won't + * be correct when switching back to tab after exiting search. */ + panel_set_expansion_from_search_filter_recursive(C, panel, use_search_closed); + } + set_panels_list_data_expand_flag(C, region); +} + +/** + * Hide buttons in invisible layouts, which are created because buttons must be + * added for all panels in order to search, even panels that will end up closed. + */ +static void panel_remove_invisible_layouts_recursive(Panel *panel, const Panel *parent_panel) +{ + uiBlock *block = panel->runtime.block; + BLI_assert(block != nullptr); + BLI_assert(block->active); + if (parent_panel != nullptr && UI_panel_is_closed(parent_panel)) { + /* The parent panel is closed, so this panel can be completely removed. */ + UI_block_set_search_only(block, true); + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + but->flag |= UI_HIDDEN; + } + } + else if (UI_panel_is_closed(panel)) { + /* If sub-panels have no search results but the parent panel does, then the parent panel open + * and the sub-panels will close. In that case there must be a way to hide the buttons in the + * panel but keep the header buttons. */ + LISTBASE_FOREACH (uiButtonGroup *, button_group, &block->button_groups) { + if (button_group->flag & UI_BUTTON_GROUP_PANEL_HEADER) { + continue; + } + LISTBASE_FOREACH (LinkData *, link, &button_group->buttons) { + uiBut *but = static_cast<uiBut *>(link->data); + but->flag |= UI_HIDDEN; + } + } + } + + LISTBASE_FOREACH (Panel *, child_panel, &panel->children) { + if (child_panel->runtime_flag & PANEL_ACTIVE) { + BLI_assert(child_panel->runtime.block != nullptr); + panel_remove_invisible_layouts_recursive(child_panel, panel); + } + } +} + +static void region_panels_remove_invisible_layouts(ARegion *region) +{ + LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { + if (panel->runtime_flag & PANEL_ACTIVE) { + BLI_assert(panel->runtime.block != nullptr); + panel_remove_invisible_layouts_recursive(panel, nullptr); + } + } +} + +bool UI_panel_is_closed(const Panel *panel) +{ + /* Header-less panels can never be closed, otherwise they could disappear. */ + if (panel->type && panel->type->flag & PANEL_TYPE_NO_HEADER) { + return false; + } + + if (panel->runtime_flag & PANEL_USE_CLOSED_FROM_SEARCH) { + return !UI_panel_matches_search_filter(panel); + } + + return panel->flag & PNL_CLOSED; +} + +bool UI_panel_is_active(const Panel *panel) +{ + return panel->runtime_flag & PANEL_ACTIVE; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Drawing + * \{ */ + +void UI_panels_draw(const bContext *C, ARegion *region) +{ + /* Draw in reverse order, because #uiBlocks are added in reverse order + * and we need child panels to draw on top. */ + LISTBASE_FOREACH_BACKWARD (uiBlock *, block, ®ion->uiblocks) { + if (block->active && block->panel && !UI_panel_is_dragging(block->panel) && + !UI_block_is_search_only(block)) { + UI_block_draw(C, block); + } + } + + LISTBASE_FOREACH_BACKWARD (uiBlock *, block, ®ion->uiblocks) { + if (block->active && block->panel && UI_panel_is_dragging(block->panel) && + !UI_block_is_search_only(block)) { + UI_block_draw(C, block); + } + } +} + +#define PNL_ICON UI_UNIT_X /* Could be UI_UNIT_Y too. */ + +void UI_panel_label_offset(const uiBlock *block, int *r_x, int *r_y) +{ + Panel *panel = block->panel; + const bool is_subpanel = (panel->type && panel->type->parent); + + *r_x = UI_UNIT_X * 1.0f; + *r_y = UI_UNIT_Y * 1.5f; + + if (is_subpanel) { + *r_x += (0.7f * UI_UNIT_X); + } +} + +static void panel_title_color_get(const Panel *panel, + const bool show_background, + const bool region_search_filter_active, + uchar r_color[4]) +{ + if (!show_background) { + /* Use menu colors for floating panels. */ + bTheme *btheme = UI_GetTheme(); + const uiWidgetColors *wcol = &btheme->tui.wcol_menu_back; + copy_v4_v4_uchar(r_color, (const uchar *)wcol->text); + return; + } + + const bool search_match = UI_panel_matches_search_filter(panel); + + UI_GetThemeColor4ubv(TH_TITLE, r_color); + if (region_search_filter_active && !search_match) { + r_color[0] *= 0.5; + r_color[1] *= 0.5; + r_color[2] *= 0.5; + } +} + +static void panel_draw_highlight_border(const Panel *panel, + const rcti *rect, + const rcti *header_rect) +{ + const bool is_subpanel = panel->type->parent != nullptr; + if (is_subpanel) { + return; + } + + const bTheme *btheme = UI_GetTheme(); + const float aspect = panel->runtime.block->aspect; + const float radius = (btheme->tui.panel_roundness * U.widget_unit * 0.5f) / aspect; + UI_draw_roundbox_corner_set(UI_CNR_ALL); + + rctf box_rect; + box_rect.xmin = rect->xmin; + box_rect.xmax = rect->xmax; + box_rect.ymin = UI_panel_is_closed(panel) ? header_rect->ymin : rect->ymin; + box_rect.ymax = header_rect->ymax; + + float color[4]; + UI_GetThemeColor4fv(TH_SELECT_ACTIVE, color); + UI_draw_roundbox_4fv(&box_rect, false, radius, color); +} + +static void panel_draw_aligned_widgets(const uiStyle *style, + const Panel *panel, + const rcti *header_rect, + const float aspect, + const bool show_pin, + const bool show_background, + const bool region_search_filter_active) +{ + const bool is_subpanel = panel->type->parent != nullptr; + const uiFontStyle *fontstyle = (is_subpanel) ? &style->widgetlabel : &style->paneltitle; + + const int header_height = BLI_rcti_size_y(header_rect); + const int scaled_unit = round_fl_to_int(UI_UNIT_X / aspect); + + /* Offset triangle and text to the right for subpanels. */ + rcti widget_rect; + widget_rect.xmin = header_rect->xmin + (is_subpanel ? scaled_unit * 0.7f : 0); + widget_rect.xmax = header_rect->xmax; + widget_rect.ymin = header_rect->ymin; + widget_rect.ymax = header_rect->ymax; + + uchar title_color[4]; + panel_title_color_get(panel, show_background, region_search_filter_active, title_color); + title_color[3] = 255; + + /* Draw collapse icon. */ + { + const float size_y = BLI_rcti_size_y(&widget_rect); + GPU_blend(GPU_BLEND_ALPHA); + UI_icon_draw_ex(widget_rect.xmin + size_y * 0.2f, + widget_rect.ymin + size_y * 0.2f, + UI_panel_is_closed(panel) ? ICON_RIGHTARROW : ICON_DOWNARROW_HLT, + aspect * U.inv_dpi_fac, + 0.7f, + 0.0f, + title_color, + false); + GPU_blend(GPU_BLEND_NONE); + } + + /* Draw text label. */ + if (panel->drawname[0] != '\0') { + rcti title_rect; + title_rect.xmin = widget_rect.xmin + (panel->labelofs / aspect) + scaled_unit * 1.1f; + title_rect.xmax = widget_rect.xmax; + title_rect.ymin = widget_rect.ymin - 2.0f / aspect; + title_rect.ymax = widget_rect.ymax; + + uiFontStyleDraw_Params params{}; + params.align = UI_STYLE_TEXT_LEFT; + UI_fontstyle_draw( + fontstyle, &title_rect, panel->drawname, sizeof(panel->drawname), title_color, ¶ms); + } + + /* Draw the pin icon. */ + if (show_pin && (panel->flag & PNL_PIN)) { + GPU_blend(GPU_BLEND_ALPHA); + UI_icon_draw_ex(widget_rect.xmax - scaled_unit * 2.2f, + widget_rect.ymin + 5.0f / aspect, + ICON_PINNED, + aspect * U.inv_dpi_fac, + 1.0f, + 0.0f, + title_color, + false); + GPU_blend(GPU_BLEND_NONE); + } + + /* Draw drag widget. */ + if (!is_subpanel && show_background) { + const int drag_widget_size = header_height * 0.7f; + GPU_matrix_push(); + /* The magic numbers here center the widget vertically and offset it to the left. + * Currently this depends on the height of the header, although it could be independent. */ + GPU_matrix_translate_2f(widget_rect.xmax - scaled_unit * 1.15, + widget_rect.ymin + (header_height - drag_widget_size) * 0.5f); + + const int col_tint = 84; + float color_high[4], color_dark[4]; + UI_GetThemeColorShade4fv(TH_PANEL_HEADER, col_tint, color_high); + UI_GetThemeColorShade4fv(TH_PANEL_BACK, -col_tint, color_dark); + + GPUBatch *batch = GPU_batch_preset_panel_drag_widget( + U.pixelsize, color_high, color_dark, drag_widget_size); + GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_FLAT_COLOR); + GPU_batch_draw(batch); + GPU_matrix_pop(); + } +} + +static void panel_draw_aligned_backdrop(const Panel *panel, + const rcti *rect, + const rcti *header_rect) +{ + const bool is_subpanel = panel->type->parent != nullptr; + const bool is_open = !UI_panel_is_closed(panel); + + if (is_subpanel && !is_open) { + return; + } + + const bTheme *btheme = UI_GetTheme(); + const float aspect = panel->runtime.block->aspect; + const float radius = btheme->tui.panel_roundness * U.widget_unit * 0.5f / aspect; + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + GPU_blend(GPU_BLEND_ALPHA); + + /* Panel backdrop. */ + if (is_open || panel->type->flag & PANEL_TYPE_NO_HEADER) { + float panel_backcolor[4]; + UI_draw_roundbox_corner_set(is_open ? UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT : UI_CNR_ALL); + UI_GetThemeColor4fv((is_subpanel ? TH_PANEL_SUB_BACK : TH_PANEL_BACK), panel_backcolor); + + rctf box_rect; + box_rect.xmin = rect->xmin; + box_rect.xmax = rect->xmax; + box_rect.ymin = rect->ymin; + box_rect.ymax = rect->ymax; + UI_draw_roundbox_4fv(&box_rect, true, radius, panel_backcolor); + } + + /* Panel header backdrops for non sub-panels. */ + if (!is_subpanel) { + float panel_headercolor[4]; + UI_GetThemeColor4fv(UI_panel_matches_search_filter(panel) ? TH_MATCH : TH_PANEL_HEADER, + panel_headercolor); + UI_draw_roundbox_corner_set(is_open ? UI_CNR_TOP_RIGHT | UI_CNR_TOP_LEFT : UI_CNR_ALL); + + /* Change the width a little bit to line up with the sides. */ + rctf box_rect; + box_rect.xmin = rect->xmin; + box_rect.xmax = rect->xmax; + box_rect.ymin = header_rect->ymin; + box_rect.ymax = header_rect->ymax; + UI_draw_roundbox_4fv(&box_rect, true, radius, panel_headercolor); + } + + GPU_blend(GPU_BLEND_NONE); + immUnbindProgram(); +} + +void ui_draw_aligned_panel(const uiStyle *style, + const uiBlock *block, + const rcti *rect, + const bool show_pin, + const bool show_background, + const bool region_search_filter_active) +{ + const Panel *panel = block->panel; + + /* Add 0.001f to prevent flicker from float inaccuracy. */ + const rcti header_rect = { + rect->xmin, + rect->xmax, + rect->ymax, + rect->ymax + (int)floor(PNL_HEADER / block->aspect + 0.001f), + }; + + if (show_background) { + panel_draw_aligned_backdrop(panel, rect, &header_rect); + } + + /* Draw the widgets and text in the panel header. */ + if (!(panel->type->flag & PANEL_TYPE_NO_HEADER)) { + panel_draw_aligned_widgets(style, + panel, + &header_rect, + block->aspect, + show_pin, + show_background, + region_search_filter_active); + } + + if (panel_custom_data_active_get(panel)) { + panel_draw_highlight_border(panel, rect, &header_rect); + } +} + +bool UI_panel_should_show_background(const ARegion *region, const PanelType *panel_type) +{ + if (region->alignment == RGN_ALIGN_FLOAT) { + return false; + } + + if (panel_type && panel_type->flag & PANEL_TYPE_NO_HEADER) { + if (region->regiontype == RGN_TYPE_TOOLS) { + /* We never want a background around active tools. */ + return false; + } + /* Without a header there is no background except for region overlap. */ + return region->overlap != 0; + } + + return true; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Category Drawing (Tabs) + * \{ */ + +#define TABS_PADDING_BETWEEN_FACTOR 4.0f +#define TABS_PADDING_TEXT_FACTOR 6.0f + +void UI_panel_category_draw_all(ARegion *region, const char *category_id_active) +{ + // #define USE_FLAT_INACTIVE + const bool is_left = (bool)RGN_ALIGN_ENUM_FROM_MASK(region->alignment != RGN_ALIGN_RIGHT); + View2D *v2d = ®ion->v2d; + const uiStyle *style = UI_style_get(); + const uiFontStyle *fstyle = &style->widget; + const int fontid = fstyle->uifont_id; + float fstyle_points = fstyle->points; + const float aspect = ((uiBlock *)region->uiblocks.first)->aspect; + const float zoom = 1.0f / aspect; + const int px = U.pixelsize; + const int category_tabs_width = round_fl_to_int(UI_PANEL_CATEGORY_MARGIN_WIDTH * zoom); + const float dpi_fac = UI_DPI_FAC; + /* Padding of tabs around text. */ + const int tab_v_pad_text = round_fl_to_int(TABS_PADDING_TEXT_FACTOR * dpi_fac * zoom) + 2 * px; + /* Padding between tabs. */ + const int tab_v_pad = round_fl_to_int(TABS_PADDING_BETWEEN_FACTOR * dpi_fac * zoom); + bTheme *btheme = UI_GetTheme(); + const float tab_curve_radius = btheme->tui.wcol_tab.roundness * U.widget_unit * zoom; + const int roundboxtype = is_left ? (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT) : + (UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT); + bool is_alpha; + bool do_scaletabs = false; +#ifdef USE_FLAT_INACTIVE + bool is_active_prev = false; +#endif + float scaletabs = 1.0f; + /* Same for all tabs. */ + /* Intentionally don't scale by 'px'. */ + const int rct_xmin = is_left ? v2d->mask.xmin + 3 : (v2d->mask.xmax - category_tabs_width); + const int rct_xmax = is_left ? v2d->mask.xmin + category_tabs_width : (v2d->mask.xmax - 3); + const int text_v_ofs = (rct_xmax - rct_xmin) * 0.3f; + + int y_ofs = tab_v_pad; + + /* Primary theme colors. */ + uchar theme_col_back[4]; + uchar theme_col_text[3]; + uchar theme_col_text_hi[3]; + + /* Tab colors. */ + uchar theme_col_tab_bg[4]; + float theme_col_tab_active[4]; + float theme_col_tab_inactive[4]; + float theme_col_tab_outline[4]; + + UI_GetThemeColor4ubv(TH_BACK, theme_col_back); + UI_GetThemeColor3ubv(TH_TEXT, theme_col_text); + UI_GetThemeColor3ubv(TH_TEXT_HI, theme_col_text_hi); + + UI_GetThemeColor4ubv(TH_TAB_BACK, theme_col_tab_bg); + UI_GetThemeColor4fv(TH_TAB_ACTIVE, theme_col_tab_active); + UI_GetThemeColor4fv(TH_TAB_INACTIVE, theme_col_tab_inactive); + UI_GetThemeColor4fv(TH_TAB_OUTLINE, theme_col_tab_outline); + + is_alpha = (region->overlap && (theme_col_back[3] != 255)); + + BLF_enable(fontid, BLF_ROTATION); + BLF_rotation(fontid, M_PI_2); + ui_fontscale(&fstyle_points, aspect); + BLF_size(fontid, fstyle_points * U.pixelsize, U.dpi); + + /* Check the region type supports categories to avoid an assert + * for showing 3D view panels in the properties space. */ + if ((1 << region->regiontype) & RGN_TYPE_HAS_CATEGORY_MASK) { + BLI_assert(UI_panel_category_is_visible(region)); + } + + /* Calculate tab rectangle and check if we need to scale down. */ + LISTBASE_FOREACH (PanelCategoryDyn *, pc_dyn, ®ion->panels_category) { + rcti *rct = &pc_dyn->rect; + const char *category_id = pc_dyn->idname; + const char *category_id_draw = IFACE_(category_id); + const int category_width = BLF_width(fontid, category_id_draw, BLF_DRAW_STR_DUMMY_MAX); + + rct->xmin = rct_xmin; + rct->xmax = rct_xmax; + + rct->ymin = v2d->mask.ymax - (y_ofs + category_width + (tab_v_pad_text * 2)); + rct->ymax = v2d->mask.ymax - (y_ofs); + + y_ofs += category_width + tab_v_pad + (tab_v_pad_text * 2); + } + + if (y_ofs > BLI_rcti_size_y(&v2d->mask)) { + scaletabs = (float)BLI_rcti_size_y(&v2d->mask) / (float)y_ofs; + + LISTBASE_FOREACH (PanelCategoryDyn *, pc_dyn, ®ion->panels_category) { + rcti *rct = &pc_dyn->rect; + rct->ymin = ((rct->ymin - v2d->mask.ymax) * scaletabs) + v2d->mask.ymax; + rct->ymax = ((rct->ymax - v2d->mask.ymax) * scaletabs) + v2d->mask.ymax; + } + + do_scaletabs = true; + } + + /* Begin drawing. */ + GPU_line_smooth(true); + + uint pos = GPU_vertformat_attr_add( + immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + + /* Draw the background. */ + if (is_alpha) { + GPU_blend(GPU_BLEND_ALPHA); + immUniformColor4ubv(theme_col_tab_bg); + } + else { + immUniformColor3ubv(theme_col_tab_bg); + } + + if (is_left) { + immRecti( + pos, v2d->mask.xmin, v2d->mask.ymin, v2d->mask.xmin + category_tabs_width, v2d->mask.ymax); + } + else { + immRecti( + pos, v2d->mask.xmax - category_tabs_width, v2d->mask.ymin, v2d->mask.xmax, v2d->mask.ymax); + } + + if (is_alpha) { + GPU_blend(GPU_BLEND_NONE); + } + + immUnbindProgram(); + + LISTBASE_FOREACH (PanelCategoryDyn *, pc_dyn, ®ion->panels_category) { + const rcti *rct = &pc_dyn->rect; + const char *category_id = pc_dyn->idname; + const char *category_id_draw = IFACE_(category_id); + const int category_width = BLI_rcti_size_y(rct) - (tab_v_pad_text * 2); + size_t category_draw_len = BLF_DRAW_STR_DUMMY_MAX; +#if 0 + int category_width = BLF_width(fontid, category_id_draw, BLF_DRAW_STR_DUMMY_MAX); +#endif + + const bool is_active = STREQ(category_id, category_id_active); + + GPU_blend(GPU_BLEND_ALPHA); + +#ifdef USE_FLAT_INACTIVE + /* Draw line between inactive tabs. */ + if (is_active == false && is_active_prev == false && pc_dyn->prev) { + pos = GPU_vertformat_attr_add( + immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformColor3fvAlpha(theme_col_tab_outline, 0.3f); + immRecti(pos, + is_left ? v2d->mask.xmin + (category_tabs_width / 5) : + v2d->mask.xmax - (category_tabs_width / 5), + rct->ymax + px, + is_left ? (v2d->mask.xmin + category_tabs_width) - (category_tabs_width / 5) : + (v2d->mask.xmax - category_tabs_width) + (category_tabs_width / 5), + rct->ymax + (px * 3)); + immUnbindProgram(); + } + + is_active_prev = is_active; + + if (is_active) +#endif + { + /* Draw filled rectangle and outline for tab. */ + UI_draw_roundbox_corner_set(roundboxtype); + rctf box_rect; + box_rect.xmin = rct->xmin; + box_rect.xmax = rct->xmax; + box_rect.ymin = rct->ymin; + box_rect.ymax = rct->ymax; + + UI_draw_roundbox_4fv(&box_rect, + true, + tab_curve_radius, + is_active ? theme_col_tab_active : theme_col_tab_inactive); + UI_draw_roundbox_4fv(&box_rect, false, tab_curve_radius, theme_col_tab_outline); + + /* Disguise the outline on one side to join the tab to the panel. */ + pos = GPU_vertformat_attr_add( + immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + + immUniformColor4fv(is_active ? theme_col_tab_active : theme_col_tab_inactive); + immRecti(pos, + is_left ? rct->xmax - px : rct->xmin, + rct->ymin + px, + is_left ? rct->xmax : rct->xmin + px, + rct->ymax - px); + immUnbindProgram(); + } + + /* Tab titles. */ + + if (do_scaletabs) { + category_draw_len = BLF_width_to_strlen( + fontid, category_id_draw, category_draw_len, category_width, nullptr); + } + + BLF_position(fontid, rct->xmax - text_v_ofs, rct->ymin + tab_v_pad_text, 0.0f); + BLF_color3ubv(fontid, is_active ? theme_col_text_hi : theme_col_text); + BLF_draw(fontid, category_id_draw, category_draw_len); + + GPU_blend(GPU_BLEND_NONE); + + /* Not essential, but allows events to be handled right up to the region edge (T38171). */ + if (is_left) { + pc_dyn->rect.xmin = v2d->mask.xmin; + } + else { + pc_dyn->rect.xmax = v2d->mask.xmax; + } + } + + GPU_line_smooth(false); + + BLF_disable(fontid, BLF_ROTATION); +} + +#undef TABS_PADDING_BETWEEN_FACTOR +#undef TABS_PADDING_TEXT_FACTOR + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Panel Alignment + * \{ */ + +static int get_panel_size_y(const Panel *panel) +{ + if (panel->type && (panel->type->flag & PANEL_TYPE_NO_HEADER)) { + return panel->sizey; + } + + return PNL_HEADER + panel->sizey; +} + +static int get_panel_real_size_y(const Panel *panel) +{ + const int sizey = UI_panel_is_closed(panel) ? 0 : panel->sizey; + + if (panel->type && (panel->type->flag & PANEL_TYPE_NO_HEADER)) { + return sizey; + } + + return PNL_HEADER + sizey; +} + +int UI_panel_size_y(const Panel *panel) +{ + return get_panel_real_size_y(panel); +} + +/** + * This function is needed because #uiBlock and Panel itself don't + * change #Panel.sizey or location when closed. + */ +static int get_panel_real_ofsy(Panel *panel) +{ + if (UI_panel_is_closed(panel)) { + return panel->ofsy + panel->sizey; + } + return panel->ofsy; +} + +bool UI_panel_is_dragging(const Panel *panel) +{ + return panel->runtime_flag & PANEL_IS_DRAG_DROP; +} + +/** + * \note about sorting: + * The #Panel.sortorder has a lower value for new panels being added. + * however, that only works to insert a single panel, when more new panels get + * added the coordinates of existing panels and the previously stored to-be-inserted + * panels do not match for sorting. + */ + +static int find_highest_panel(const void *a, const void *b) +{ + const Panel *panel_a = ((PanelSort *)a)->panel; + const Panel *panel_b = ((PanelSort *)b)->panel; + + /* Stick uppermost header-less panels to the top of the region - + * prevent them from being sorted (multiple header-less panels have to be sorted though). */ + if (panel_a->type->flag & PANEL_TYPE_NO_HEADER && panel_b->type->flag & PANEL_TYPE_NO_HEADER) { + /* Pass the no-header checks and check for `ofsy` and #Panel.sortorder below. */ + } + else if (panel_a->type->flag & PANEL_TYPE_NO_HEADER) { + return -1; + } + else if (panel_b->type->flag & PANEL_TYPE_NO_HEADER) { + return 1; + } + + if (panel_a->ofsy + panel_a->sizey < panel_b->ofsy + panel_b->sizey) { + return 1; + } + if (panel_a->ofsy + panel_a->sizey > panel_b->ofsy + panel_b->sizey) { + return -1; + } + if (panel_a->sortorder > panel_b->sortorder) { + return 1; + } + if (panel_a->sortorder < panel_b->sortorder) { + return -1; + } + + return 0; +} + +static int compare_panel(const void *a, const void *b) +{ + const Panel *panel_a = ((PanelSort *)a)->panel; + const Panel *panel_b = ((PanelSort *)b)->panel; + + if (panel_a->sortorder > panel_b->sortorder) { + return 1; + } + if (panel_a->sortorder < panel_b->sortorder) { + return -1; + } + + return 0; +} + +static void align_sub_panels(Panel *panel) +{ + /* Position sub panels. */ + int ofsy = panel->ofsy + panel->sizey - panel->blocksizey; + + LISTBASE_FOREACH (Panel *, pachild, &panel->children) { + if (pachild->runtime_flag & PANEL_ACTIVE) { + pachild->ofsx = panel->ofsx; + pachild->ofsy = ofsy - get_panel_size_y(pachild); + ofsy -= get_panel_real_size_y(pachild); + + if (pachild->children.first) { + align_sub_panels(pachild); + } + } + } +} + +/** + * Calculate the position and order of panels as they are opened, closed, and dragged. + */ +static bool uiAlignPanelStep(ARegion *region, const float factor, const bool drag) +{ + /* Count active panels. */ + int active_panels_len = 0; + LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { + if (panel->runtime_flag & PANEL_ACTIVE) { + /* These panels should have types since they are currently displayed to the user. */ + BLI_assert(panel->type != nullptr); + active_panels_len++; + } + } + if (active_panels_len == 0) { + return false; + } + + /* Sort panels. */ + PanelSort *panel_sort = static_cast<PanelSort *>( + MEM_mallocN(sizeof(PanelSort) * active_panels_len, __func__)); + { + PanelSort *ps = panel_sort; + LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { + if (panel->runtime_flag & PANEL_ACTIVE) { + ps->panel = panel; + ps++; + } + } + } + + if (drag) { + /* While dragging, sort based on location and update #Panel.sortorder. */ + qsort(panel_sort, active_panels_len, sizeof(PanelSort), find_highest_panel); + for (int i = 0; i < active_panels_len; i++) { + panel_sort[i].panel->sortorder = i; + } + } + else { + /* Otherwise use #Panel.sortorder. */ + qsort(panel_sort, active_panels_len, sizeof(PanelSort), compare_panel); + } + + /* X offset. */ + const int region_offset_x = panel_region_offset_x_get(region); + for (int i = 0; i < active_panels_len; i++) { + PanelSort *ps = &panel_sort[i]; + const bool show_background = UI_panel_should_show_background(region, ps->panel->type); + ps->panel->runtime.region_ofsx = region_offset_x; + ps->new_offset_x = region_offset_x + (show_background ? UI_PANEL_MARGIN_X : 0); + } + + /* Y offset. */ + for (int i = 0, y = 0; i < active_panels_len; i++) { + PanelSort *ps = &panel_sort[i]; + const bool show_background = UI_panel_should_show_background(region, ps->panel->type); + + y -= get_panel_real_size_y(ps->panel); + + /* Separate panel boxes a bit further (if they are drawn). */ + if (show_background) { + y -= UI_PANEL_MARGIN_Y; + } + ps->new_offset_y = y; + /* The header still draws offset by the size of closed panels, so apply the offset here. */ + if (UI_panel_is_closed(ps->panel)) { + panel_sort[i].new_offset_y -= ps->panel->sizey; + } + } + + /* Interpolate based on the input factor. */ + bool changed = false; + for (int i = 0; i < active_panels_len; i++) { + PanelSort *ps = &panel_sort[i]; + if (ps->panel->flag & PNL_SELECT) { + continue; + } + + if (ps->new_offset_x != ps->panel->ofsx) { + const float x = interpf((float)ps->new_offset_x, (float)ps->panel->ofsx, factor); + ps->panel->ofsx = round_fl_to_int(x); + changed = true; + } + if (ps->new_offset_y != ps->panel->ofsy) { + const float y = interpf((float)ps->new_offset_y, (float)ps->panel->ofsy, factor); + ps->panel->ofsy = round_fl_to_int(y); + changed = true; + } + } + + /* Set locations for tabbed and sub panels. */ + LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { + if (panel->runtime_flag & PANEL_ACTIVE) { + if (panel->children.first) { + align_sub_panels(panel); + } + } + } + + MEM_freeN(panel_sort); + + return changed; +} + +static void ui_panels_size(ARegion *region, int *r_x, int *r_y) +{ + int sizex = 0; + int sizey = 0; + bool has_panel_with_background = false; + + /* Compute size taken up by panels, for setting in view2d. */ + LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { + if (panel->runtime_flag & PANEL_ACTIVE) { + const int pa_sizex = panel->ofsx + panel->sizex; + const int pa_sizey = get_panel_real_ofsy(panel); + + sizex = max_ii(sizex, pa_sizex); + sizey = min_ii(sizey, pa_sizey); + if (UI_panel_should_show_background(region, panel->type)) { + has_panel_with_background = true; + } + } + } + + if (sizex == 0) { + sizex = UI_PANEL_WIDTH; + } + if (sizey == 0) { + sizey = -UI_PANEL_WIDTH; + } + /* Extra margin after the list so the view scrolls a few pixels further than the panel border. + * Also makes the bottom match the top margin. */ + if (has_panel_with_background) { + sizey -= UI_PANEL_MARGIN_Y; + } + + *r_x = sizex; + *r_y = sizey; +} + +static void ui_do_animate(bContext *C, Panel *panel) +{ + uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata); + ARegion *region = CTX_wm_region(C); + + float fac = (PIL_check_seconds_timer() - data->starttime) / ANIMATION_TIME; + fac = min_ff(sqrtf(fac), 1.0f); + + if (uiAlignPanelStep(region, fac, false)) { + ED_region_tag_redraw(region); + } + else { + if (UI_panel_is_dragging(panel)) { + /* NOTE: doing this in #panel_activate_state would require + * removing `const` for context in many other places. */ + reorder_instanced_panel_list(C, region, panel); + } + + panel_activate_state(C, panel, PANEL_STATE_EXIT); + } +} + +static void panels_layout_begin_clear_flags(ListBase *lb) +{ + LISTBASE_FOREACH (Panel *, panel, lb) { + /* Flags to copy over to the next layout pass. */ + const short flag_copy = PANEL_USE_CLOSED_FROM_SEARCH | PANEL_IS_DRAG_DROP; + + const bool was_active = panel->runtime_flag & PANEL_ACTIVE; + const bool was_closed = UI_panel_is_closed(panel); + panel->runtime_flag &= flag_copy; + SET_FLAG_FROM_TEST(panel->runtime_flag, was_active, PANEL_WAS_ACTIVE); + SET_FLAG_FROM_TEST(panel->runtime_flag, was_closed, PANEL_WAS_CLOSED); + + panels_layout_begin_clear_flags(&panel->children); + } +} + +void UI_panels_begin(const bContext *UNUSED(C), ARegion *region) +{ + /* Set all panels as inactive, so that at the end we know which ones were used. Also + * clear other flags so we know later that their values were set for the current redraw. */ + panels_layout_begin_clear_flags(®ion->panels); +} + +void UI_panels_end(const bContext *C, ARegion *region, int *r_x, int *r_y) +{ + ScrArea *area = CTX_wm_area(C); + + region_panels_set_expansion_from_list_data(C, region); + + const bool region_search_filter_active = region->flag & RGN_FLAG_SEARCH_FILTER_ACTIVE; + + if (properties_space_needs_realign(area, region)) { + region_panels_set_expansion_from_search_filter(C, region, region_search_filter_active); + } + else if (region->flag & RGN_FLAG_SEARCH_FILTER_UPDATE) { + region_panels_set_expansion_from_search_filter(C, region, region_search_filter_active); + } + + if (region->flag & RGN_FLAG_SEARCH_FILTER_ACTIVE) { + /* Clean up the extra panels and buttons created for searching. */ + region_panels_remove_invisible_layouts(region); + } + + LISTBASE_FOREACH (Panel *, panel, ®ion->panels) { + if (panel->runtime_flag & PANEL_ACTIVE) { + BLI_assert(panel->runtime.block != nullptr); + panel_calculate_size_recursive(region, panel); + } + } + + /* Offset contents. */ + LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) { + if (block->active && block->panel) { + ui_offset_panel_block(block); + } + } + + /* Re-align, possibly with animation. */ + Panel *panel; + if (panels_need_realign(area, region, &panel)) { + if (panel) { + panel_activate_state(C, panel, PANEL_STATE_ANIMATION); + } + else { + uiAlignPanelStep(region, 1.0, false); + } + } + + /* Compute size taken up by panels. */ + ui_panels_size(region, r_x, r_y); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Panel Dragging + * \{ */ + +#define DRAG_REGION_PAD (PNL_HEADER * 0.5) +static void ui_do_drag(const bContext *C, const wmEvent *event, Panel *panel) +{ + uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata); + ARegion *region = CTX_wm_region(C); + + /* Keep the drag position in the region with a small pad to keep the panel visible. */ + const int y = clamp_i(event->xy[1], region->winrct.ymin, region->winrct.ymax + DRAG_REGION_PAD); + + float dy = (float)(y - data->starty); + + /* Adjust for region zoom. */ + dy *= BLI_rctf_size_y(®ion->v2d.cur) / (float)BLI_rcti_size_y(®ion->winrct); + + /* Add the movement of the view due to edge scrolling while dragging. */ + dy += ((float)region->v2d.cur.ymin - data->start_cur_ymin); + + panel->ofsy = data->startofsy + round_fl_to_int(dy); + + uiAlignPanelStep(region, 0.2f, true); + + ED_region_tag_redraw(region); +} +#undef DRAG_REGION_PAD + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Region Level Panel Interaction + * \{ */ + +static uiPanelMouseState ui_panel_mouse_state_get(const uiBlock *block, + const Panel *panel, + const int mx, + const int my) +{ + if (!IN_RANGE((float)mx, block->rect.xmin, block->rect.xmax)) { + return PANEL_MOUSE_OUTSIDE; + } + + if (IN_RANGE((float)my, block->rect.ymax, block->rect.ymax + PNL_HEADER)) { + return PANEL_MOUSE_INSIDE_HEADER; + } + + if (!UI_panel_is_closed(panel)) { + if (IN_RANGE((float)my, block->rect.ymin, block->rect.ymax + PNL_HEADER)) { + return PANEL_MOUSE_INSIDE_CONTENT; + } + } + + return PANEL_MOUSE_OUTSIDE; +} + +struct uiPanelDragCollapseHandle { + bool was_first_open; + int xy_init[2]; +}; + +static void ui_panel_drag_collapse_handler_remove(bContext *UNUSED(C), void *userdata) +{ + uiPanelDragCollapseHandle *dragcol_data = static_cast<uiPanelDragCollapseHandle *>(userdata); + MEM_freeN(dragcol_data); +} + +static void ui_panel_drag_collapse(const bContext *C, + const uiPanelDragCollapseHandle *dragcol_data, + const int xy_dst[2]) +{ + ARegion *region = CTX_wm_region(C); + + LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) { + float xy_a_block[2] = {(float)dragcol_data->xy_init[0], (float)dragcol_data->xy_init[1]}; + float xy_b_block[2] = {(float)xy_dst[0], (float)xy_dst[1]}; + Panel *panel = block->panel; + + if (panel == nullptr || (panel->type && (panel->type->flag & PANEL_TYPE_NO_HEADER))) { + continue; + } + const int oldflag = panel->flag; + + /* Lock axis. */ + xy_b_block[0] = dragcol_data->xy_init[0]; + + /* Use cursor coords in block space. */ + ui_window_to_block_fl(region, block, &xy_a_block[0], &xy_a_block[1]); + ui_window_to_block_fl(region, block, &xy_b_block[0], &xy_b_block[1]); + + /* Set up `rect` to match header size. */ + rctf rect = block->rect; + rect.ymin = rect.ymax; + rect.ymax = rect.ymin + PNL_HEADER; + + /* Touch all panels between last mouse coordinate and the current one. */ + if (BLI_rctf_isect_segment(&rect, xy_a_block, xy_b_block)) { + /* Force panel to open or close. */ + panel->runtime_flag &= ~PANEL_USE_CLOSED_FROM_SEARCH; + SET_FLAG_FROM_TEST(panel->flag, dragcol_data->was_first_open, PNL_CLOSED); + + /* If panel->flag has changed this means a panel was opened/closed here. */ + if (panel->flag != oldflag) { + panel_activate_state(C, panel, PANEL_STATE_ANIMATION); + } + } + } + /* Update the instanced panel data expand flags with the changes made here. */ + set_panels_list_data_expand_flag(C, region); +} + +/** + * Panel drag-collapse (modal handler). + * Clicking and dragging over panels toggles their collapse state based on the panel + * that was first dragged over. If it was open all affected panels including the initial + * one are closed and vice versa. + */ +static int ui_panel_drag_collapse_handler(bContext *C, const wmEvent *event, void *userdata) +{ + wmWindow *win = CTX_wm_window(C); + uiPanelDragCollapseHandle *dragcol_data = static_cast<uiPanelDragCollapseHandle *>(userdata); + short retval = WM_UI_HANDLER_CONTINUE; + + switch (event->type) { + case MOUSEMOVE: + ui_panel_drag_collapse(C, dragcol_data, event->xy); + + retval = WM_UI_HANDLER_BREAK; + break; + case LEFTMOUSE: + if (event->val == KM_RELEASE) { + /* Done! */ + WM_event_remove_ui_handler(&win->modalhandlers, + ui_panel_drag_collapse_handler, + ui_panel_drag_collapse_handler_remove, + dragcol_data, + true); + ui_panel_drag_collapse_handler_remove(C, dragcol_data); + } + /* Don't let any left-mouse event fall through! */ + retval = WM_UI_HANDLER_BREAK; + break; + } + + return retval; +} + +static void ui_panel_drag_collapse_handler_add(const bContext *C, const bool was_open) +{ + wmWindow *win = CTX_wm_window(C); + const wmEvent *event = win->eventstate; + uiPanelDragCollapseHandle *dragcol_data = MEM_new<uiPanelDragCollapseHandle>(__func__); + + dragcol_data->was_first_open = was_open; + copy_v2_v2_int(dragcol_data->xy_init, event->xy); + + WM_event_add_ui_handler(C, + &win->modalhandlers, + ui_panel_drag_collapse_handler, + ui_panel_drag_collapse_handler_remove, + dragcol_data, + 0); +} + +/** + * Supposing the block has a panel and isn't a menu, handle opening, closing, pinning, etc. + * Code currently assumes layout style for location of widgets + * + * \param mx: The mouse x coordinate, in panel space. + */ +static void ui_handle_panel_header(const bContext *C, + const uiBlock *block, + const int mx, + const int event_type, + const bool ctrl, + const bool shift) +{ + Panel *panel = block->panel; + ARegion *region = CTX_wm_region(C); + + BLI_assert(panel->type != nullptr); + BLI_assert(!(panel->type->flag & PANEL_TYPE_NO_HEADER)); + + const bool is_subpanel = (panel->type->parent != nullptr); + const bool use_pin = UI_panel_category_is_visible(region) && UI_panel_can_be_pinned(panel); + const bool show_pin = use_pin && (panel->flag & PNL_PIN); + const bool show_drag = !is_subpanel; + + /* Handle panel pinning. */ + if (use_pin && ELEM(event_type, EVT_RETKEY, EVT_PADENTER, LEFTMOUSE) && shift) { + panel->flag ^= PNL_PIN; + ED_region_tag_redraw(region); + return; + } + + float expansion_area_xmax = block->rect.xmax; + if (show_drag) { + expansion_area_xmax -= (PNL_ICON * 1.5f); + } + if (show_pin) { + expansion_area_xmax -= PNL_ICON; + } + + /* Collapse and expand panels. */ + if (ELEM(event_type, EVT_RETKEY, EVT_PADENTER, EVT_AKEY) || mx < expansion_area_xmax) { + if (ctrl && !is_subpanel) { + /* For parent panels, collapse all other panels or toggle children. */ + if (UI_panel_is_closed(panel) || BLI_listbase_is_empty(&panel->children)) { + panels_collapse_all(region, panel); + + /* Reset the view - we don't want to display a view without content. */ + UI_view2d_offset(®ion->v2d, 0.0f, 1.0f); + } + else { + /* If a panel has sub-panels and it's open, toggle the expansion + * of the sub-panels (based on the expansion of the first sub-panel). */ + Panel *first_child = static_cast<Panel *>(panel->children.first); + BLI_assert(first_child != nullptr); + panel_set_flag_recursive(panel, PNL_CLOSED, !UI_panel_is_closed(first_child)); + panel->flag |= PNL_CLOSED; + } + } + + SET_FLAG_FROM_TEST(panel->flag, !UI_panel_is_closed(panel), PNL_CLOSED); + + if (event_type == LEFTMOUSE) { + ui_panel_drag_collapse_handler_add(C, UI_panel_is_closed(panel)); + } + + /* Set panel custom data (modifier) active when expanding subpanels, but not top-level + * panels to allow collapsing and expanding without setting the active element. */ + if (is_subpanel) { + panel_custom_data_active_set(panel); + } + + set_panels_list_data_expand_flag(C, region); + panel_activate_state(C, panel, PANEL_STATE_ANIMATION); + return; + } + + /* Handle panel dragging. For now don't allow dragging in floating regions. */ + if (show_drag && !(region->alignment == RGN_ALIGN_FLOAT)) { + const float drag_area_xmin = block->rect.xmax - (PNL_ICON * 1.5f); + const float drag_area_xmax = block->rect.xmax; + if (IN_RANGE(mx, drag_area_xmin, drag_area_xmax)) { + panel_activate_state(C, panel, PANEL_STATE_DRAG); + return; + } + } + + /* Handle panel unpinning. */ + if (show_pin) { + const float pin_area_xmin = expansion_area_xmax; + const float pin_area_xmax = pin_area_xmin + PNL_ICON; + if (IN_RANGE(mx, pin_area_xmin, pin_area_xmax)) { + panel->flag ^= PNL_PIN; + ED_region_tag_redraw(region); + return; + } + } +} + +bool UI_panel_category_is_visible(const ARegion *region) +{ + /* Check for more than one category. */ + return region->panels_category.first && + region->panels_category.first != region->panels_category.last; +} + +PanelCategoryDyn *UI_panel_category_find(const ARegion *region, const char *idname) +{ + return static_cast<PanelCategoryDyn *>( + BLI_findstring(®ion->panels_category, idname, offsetof(PanelCategoryDyn, idname))); +} + +PanelCategoryStack *UI_panel_category_active_find(ARegion *region, const char *idname) +{ + return static_cast<PanelCategoryStack *>(BLI_findstring( + ®ion->panels_category_active, idname, offsetof(PanelCategoryStack, idname))); +} + +static void ui_panel_category_active_set(ARegion *region, const char *idname, bool fallback) +{ + ListBase *lb = ®ion->panels_category_active; + PanelCategoryStack *pc_act = UI_panel_category_active_find(region, idname); + + if (pc_act) { + BLI_remlink(lb, pc_act); + } + else { + pc_act = MEM_cnew<PanelCategoryStack>(__func__); + BLI_strncpy(pc_act->idname, idname, sizeof(pc_act->idname)); + } + + if (fallback) { + /* For fall-backs, add at the end so explicitly chosen categories have priority. */ + BLI_addtail(lb, pc_act); + } + else { + BLI_addhead(lb, pc_act); + } + + /* Validate all active panels. We could do this on load, they are harmless - + * but we should remove them somewhere. + * (Add-ons could define panels and gather cruft over time). */ + { + PanelCategoryStack *pc_act_next; + /* intentionally skip first */ + pc_act_next = pc_act->next; + while ((pc_act = pc_act_next)) { + pc_act_next = pc_act->next; + if (!BLI_findstring( + ®ion->type->paneltypes, pc_act->idname, offsetof(PanelType, category))) { + BLI_remlink(lb, pc_act); + MEM_freeN(pc_act); + } + } + } +} + +void UI_panel_category_active_set(ARegion *region, const char *idname) +{ + ui_panel_category_active_set(region, idname, false); +} + +void UI_panel_category_active_set_default(ARegion *region, const char *idname) +{ + if (!UI_panel_category_active_find(region, idname)) { + ui_panel_category_active_set(region, idname, true); + } +} + +const char *UI_panel_category_active_get(ARegion *region, bool set_fallback) +{ + LISTBASE_FOREACH (PanelCategoryStack *, pc_act, ®ion->panels_category_active) { + if (UI_panel_category_find(region, pc_act->idname)) { + return pc_act->idname; + } + } + + if (set_fallback) { + PanelCategoryDyn *pc_dyn = static_cast<PanelCategoryDyn *>(region->panels_category.first); + if (pc_dyn) { + ui_panel_category_active_set(region, pc_dyn->idname, true); + return pc_dyn->idname; + } + } + + return nullptr; +} + +static PanelCategoryDyn *panel_categories_find_mouse_over(ARegion *region, const wmEvent *event) +{ + LISTBASE_FOREACH (PanelCategoryDyn *, ptd, ®ion->panels_category) { + if (BLI_rcti_isect_pt(&ptd->rect, event->mval[0], event->mval[1])) { + return ptd; + } + } + + return nullptr; +} + +void UI_panel_category_add(ARegion *region, const char *name) +{ + PanelCategoryDyn *pc_dyn = MEM_cnew<PanelCategoryDyn>(__func__); + BLI_addtail(®ion->panels_category, pc_dyn); + + BLI_strncpy(pc_dyn->idname, name, sizeof(pc_dyn->idname)); + + /* 'pc_dyn->rect' must be set on draw. */ +} + +void UI_panel_category_clear_all(ARegion *region) +{ + BLI_freelistN(®ion->panels_category); +} + +static int ui_handle_panel_category_cycling(const wmEvent *event, + ARegion *region, + const uiBut *active_but) +{ + const bool is_mousewheel = ELEM(event->type, WHEELUPMOUSE, WHEELDOWNMOUSE); + const bool inside_tabregion = + ((RGN_ALIGN_ENUM_FROM_MASK(region->alignment) != RGN_ALIGN_RIGHT) ? + (event->mval[0] < ((PanelCategoryDyn *)region->panels_category.first)->rect.xmax) : + (event->mval[0] > ((PanelCategoryDyn *)region->panels_category.first)->rect.xmin)); + + /* If mouse is inside non-tab region, ctrl key is required. */ + if (is_mousewheel && (event->modifier & KM_CTRL) == 0 && !inside_tabregion) { + return WM_UI_HANDLER_CONTINUE; + } + + if (active_but && ui_but_supports_cycling(active_but)) { + /* Skip - exception to make cycling buttons using ctrl+mousewheel work in tabbed regions. */ + } + else { + const char *category = UI_panel_category_active_get(region, false); + if (LIKELY(category)) { + PanelCategoryDyn *pc_dyn = UI_panel_category_find(region, category); + if (LIKELY(pc_dyn)) { + if (is_mousewheel) { + /* We can probably get rid of this and only allow Ctrl-Tabbing. */ + pc_dyn = (event->type == WHEELDOWNMOUSE) ? pc_dyn->next : pc_dyn->prev; + } + else { + const bool backwards = event->modifier & KM_SHIFT; + pc_dyn = backwards ? pc_dyn->prev : pc_dyn->next; + if (!pc_dyn) { + /* Proper cyclic behavior, back to first/last category (only used for ctrl+tab). */ + pc_dyn = backwards ? static_cast<PanelCategoryDyn *>(region->panels_category.last) : + static_cast<PanelCategoryDyn *>(region->panels_category.first); + } + } + + if (pc_dyn) { + /* Intentionally don't reset scroll in this case, + * allowing for quick browsing between tabs. */ + UI_panel_category_active_set(region, pc_dyn->idname); + ED_region_tag_redraw(region); + } + } + } + return WM_UI_HANDLER_BREAK; + } + + return WM_UI_HANDLER_CONTINUE; +} + +int ui_handler_panel_region(bContext *C, + const wmEvent *event, + ARegion *region, + const uiBut *active_but) +{ + /* Mouse-move events are handled by separate handlers for dragging and drag collapsing. */ + if (ISMOUSE_MOTION(event->type)) { + return WM_UI_HANDLER_CONTINUE; + } + + /* We only use KM_PRESS events in this function, so it's simpler to return early. */ + if (event->val != KM_PRESS) { + return WM_UI_HANDLER_CONTINUE; + } + + /* Scroll-bars can overlap panels now, they have handling priority. */ + if (UI_view2d_mouse_in_scrollers(region, ®ion->v2d, event->xy)) { + return WM_UI_HANDLER_CONTINUE; + } + + int retval = WM_UI_HANDLER_CONTINUE; + + /* Handle category tabs. */ + if (UI_panel_category_is_visible(region)) { + if (event->type == LEFTMOUSE) { + PanelCategoryDyn *pc_dyn = panel_categories_find_mouse_over(region, event); + if (pc_dyn) { + UI_panel_category_active_set(region, pc_dyn->idname); + ED_region_tag_redraw(region); + + /* Reset scroll to the top (T38348). */ + UI_view2d_offset(®ion->v2d, -1.0f, 1.0f); + + retval = WM_UI_HANDLER_BREAK; + } + } + else if (((event->type == EVT_TABKEY) && (event->modifier & KM_CTRL)) || + ELEM(event->type, WHEELUPMOUSE, WHEELDOWNMOUSE)) { + /* Cycle tabs. */ + retval = ui_handle_panel_category_cycling(event, region, active_but); + } + } + + if (retval == WM_UI_HANDLER_BREAK) { + return retval; + } + + const bool region_has_active_button = (ui_region_find_active_but(region) != nullptr); + + LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) { + Panel *panel = block->panel; + if (panel == nullptr || panel->type == nullptr) { + continue; + } + /* We can't expand or collapse panels without headers, they would disappear. */ + if (panel->type->flag & PANEL_TYPE_NO_HEADER) { + continue; + } + + int mx = event->xy[0]; + int my = event->xy[1]; + ui_window_to_block(region, block, &mx, &my); + + const uiPanelMouseState mouse_state = ui_panel_mouse_state_get(block, panel, mx, my); + + if (mouse_state != PANEL_MOUSE_OUTSIDE) { + /* Mark panels that have been interacted with so their expansion + * doesn't reset when property search finishes. */ + SET_FLAG_FROM_TEST(panel->flag, UI_panel_is_closed(panel), PNL_CLOSED); + panel->runtime_flag &= ~PANEL_USE_CLOSED_FROM_SEARCH; + + /* The panel collapse / expand key "A" is special as it takes priority over + * active button handling. */ + if (event->type == EVT_AKEY && + ((event->modifier & (KM_SHIFT | KM_CTRL | KM_ALT | KM_OSKEY)) == 0)) { + retval = WM_UI_HANDLER_BREAK; + ui_handle_panel_header( + C, block, mx, event->type, event->modifier & KM_CTRL, event->modifier & KM_SHIFT); + break; + } + } + + /* Don't do any other panel handling with an active button. */ + if (region_has_active_button) { + continue; + } + + if (mouse_state == PANEL_MOUSE_INSIDE_HEADER) { + /* All mouse clicks inside panel headers should return in break. */ + if (ELEM(event->type, EVT_RETKEY, EVT_PADENTER, LEFTMOUSE)) { + retval = WM_UI_HANDLER_BREAK; + ui_handle_panel_header( + C, block, mx, event->type, event->modifier & KM_CTRL, event->modifier & KM_SHIFT); + } + else if (event->type == RIGHTMOUSE) { + retval = WM_UI_HANDLER_BREAK; + ui_popup_context_menu_for_panel(C, region, block->panel); + } + break; + } + } + + return retval; +} + +static void ui_panel_custom_data_set_recursive(Panel *panel, PointerRNA *custom_data) +{ + panel->runtime.custom_data_ptr = custom_data; + + LISTBASE_FOREACH (Panel *, child_panel, &panel->children) { + ui_panel_custom_data_set_recursive(child_panel, custom_data); + } +} + +void UI_panel_context_pointer_set(Panel *panel, const char *name, PointerRNA *ptr) +{ + uiLayoutSetContextPointer(panel->layout, name, ptr); + panel->runtime.context = uiLayoutGetContextStore(panel->layout); +} + +void UI_panel_custom_data_set(Panel *panel, PointerRNA *custom_data) +{ + BLI_assert(panel->type != nullptr); + + /* Free the old custom data, which should be shared among all of the panel's sub-panels. */ + if (panel->runtime.custom_data_ptr != nullptr) { + MEM_freeN(panel->runtime.custom_data_ptr); + } + + ui_panel_custom_data_set_recursive(panel, custom_data); +} + +PointerRNA *UI_panel_custom_data_get(const Panel *panel) +{ + return panel->runtime.custom_data_ptr; +} + +PointerRNA *UI_region_panel_custom_data_under_cursor(const bContext *C, const wmEvent *event) +{ + ARegion *region = CTX_wm_region(C); + + LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) { + Panel *panel = block->panel; + if (panel == nullptr) { + continue; + } + + int mx = event->xy[0]; + int my = event->xy[1]; + ui_window_to_block(region, block, &mx, &my); + const int mouse_state = ui_panel_mouse_state_get(block, panel, mx, my); + if (ELEM(mouse_state, PANEL_MOUSE_INSIDE_CONTENT, PANEL_MOUSE_INSIDE_HEADER)) { + return UI_panel_custom_data_get(panel); + } + } + + return nullptr; +} + +bool UI_panel_can_be_pinned(const Panel *panel) +{ + return (panel->type->parent == nullptr) && !(panel->type->flag & PANEL_TYPE_INSTANCED); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Window Level Modal Panel Interaction + * \{ */ + +/* NOTE: this is modal handler and should not swallow events for animation. */ +static int ui_handler_panel(bContext *C, const wmEvent *event, void *userdata) +{ + Panel *panel = static_cast<Panel *>(userdata); + uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata); + + /* Verify if we can stop. */ + if (event->type == LEFTMOUSE && event->val == KM_RELEASE) { + panel_activate_state(C, panel, PANEL_STATE_ANIMATION); + } + else if (event->type == MOUSEMOVE) { + if (data->state == PANEL_STATE_DRAG) { + ui_do_drag(C, event, panel); + } + } + else if (event->type == TIMER && event->customdata == data->animtimer) { + if (data->state == PANEL_STATE_ANIMATION) { + ui_do_animate(C, panel); + } + else if (data->state == PANEL_STATE_DRAG) { + ui_do_drag(C, event, panel); + } + } + + data = static_cast<uiHandlePanelData *>(panel->activedata); + + if (data && data->state == PANEL_STATE_ANIMATION) { + return WM_UI_HANDLER_CONTINUE; + } + return WM_UI_HANDLER_BREAK; +} + +static void ui_handler_remove_panel(bContext *C, void *userdata) +{ + Panel *panel = static_cast<Panel *>(userdata); + + panel_activate_state(C, panel, PANEL_STATE_EXIT); +} + +static void panel_handle_data_ensure(const bContext *C, + wmWindow *win, + const ARegion *region, + Panel *panel, + const uiHandlePanelState state) +{ + if (panel->activedata == nullptr) { + panel->activedata = MEM_callocN(sizeof(uiHandlePanelData), __func__); + WM_event_add_ui_handler( + C, &win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, panel, 0); + } + + uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata); + + data->animtimer = WM_event_add_timer(CTX_wm_manager(C), win, TIMER, ANIMATION_INTERVAL); + + data->state = state; + data->startx = win->eventstate->xy[0]; + data->starty = win->eventstate->xy[1]; + data->startofsx = panel->ofsx; + data->startofsy = panel->ofsy; + data->start_cur_xmin = region->v2d.cur.xmin; + data->start_cur_ymin = region->v2d.cur.ymin; + data->starttime = PIL_check_seconds_timer(); +} + +/** + * \note "select" and "drag drop" flags: First, the panel is "picked up" and both flags are set. + * Then when the mouse releases and the panel starts animating to its aligned position, PNL_SELECT + * is unset. When the animation finishes, PANEL_IS_DRAG_DROP is cleared. + */ +static void panel_activate_state(const bContext *C, Panel *panel, const uiHandlePanelState state) +{ + uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata); + wmWindow *win = CTX_wm_window(C); + ARegion *region = CTX_wm_region(C); + + if (data != nullptr && data->state == state) { + return; + } + + if (state == PANEL_STATE_DRAG) { + panel_custom_data_active_set(panel); + + panel_set_flag_recursive(panel, PNL_SELECT, true); + panel_set_runtime_flag_recursive(panel, PANEL_IS_DRAG_DROP, true); + + panel_handle_data_ensure(C, win, region, panel, state); + + /* Initiate edge panning during drags for scrolling beyond the initial region view. */ + wmOperatorType *ot = WM_operatortype_find("VIEW2D_OT_edge_pan", true); + ui_handle_afterfunc_add_operator(ot, WM_OP_INVOKE_DEFAULT); + } + else if (state == PANEL_STATE_ANIMATION) { + panel_set_flag_recursive(panel, PNL_SELECT, false); + + panel_handle_data_ensure(C, win, region, panel, state); + } + else if (state == PANEL_STATE_EXIT) { + panel_set_runtime_flag_recursive(panel, PANEL_IS_DRAG_DROP, false); + + BLI_assert(data != nullptr); + + if (data->animtimer) { + WM_event_remove_timer(CTX_wm_manager(C), win, data->animtimer); + data->animtimer = nullptr; + } + + MEM_freeN(data); + panel->activedata = nullptr; + + WM_event_remove_ui_handler( + &win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, panel, false); + } + + ED_region_tag_redraw(region); +} + +/** \} */ |