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Diffstat (limited to 'source/blender/editors/interface/interface_template_asset_view.cc')
-rw-r--r--source/blender/editors/interface/interface_template_asset_view.cc24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/interface/interface_template_asset_view.cc b/source/blender/editors/interface/interface_template_asset_view.cc
index b4ba6a7feab..9b601727e29 100644
--- a/source/blender/editors/interface/interface_template_asset_view.cc
+++ b/source/blender/editors/interface/interface_template_asset_view.cc
@@ -44,7 +44,7 @@
#include "interface_intern.h"
struct AssetViewListData {
- AssetLibraryReference asset_library;
+ AssetLibraryReference asset_library_ref;
bScreen *screen;
};
@@ -62,7 +62,7 @@ static void asset_view_item_but_drag_set(uiBut *but,
/* Context can be null here, it's only needed for a File Browser specific hack that should go
* away before too long. */
ED_asset_handle_get_full_library_path(
- nullptr, &list_data->asset_library, asset_handle, blend_path);
+ nullptr, &list_data->asset_library_ref, asset_handle, blend_path);
if (blend_path[0]) {
ImBuf *imbuf = ED_assetlist_asset_image_get(asset_handle);
@@ -136,7 +136,7 @@ static void asset_view_listener(uiList *ui_list, wmRegionListenerParams *params)
}
}
- if (ED_assetlist_listen(&list_data->asset_library, params->notifier)) {
+ if (ED_assetlist_listen(&list_data->asset_library_ref, params->notifier)) {
ED_region_tag_redraw(params->region);
}
}
@@ -153,7 +153,7 @@ uiListType *UI_UL_asset_view()
}
static void asset_view_template_refresh_asset_collection(
- const AssetLibraryReference &asset_library,
+ const AssetLibraryReference &asset_library_ref,
const AssetFilterSettings &filter_settings,
PointerRNA &assets_dataptr,
const char *assets_propname)
@@ -175,7 +175,7 @@ static void asset_view_template_refresh_asset_collection(
RNA_property_collection_clear(&assets_dataptr, assets_prop);
- ED_assetlist_iterate(&asset_library, [&](AssetHandle asset) {
+ ED_assetlist_iterate(&asset_library_ref, [&](AssetHandle asset) {
if (!ED_asset_filter_matches_asset(&filter_settings, &asset)) {
/* Don't do anything else, but return true to continue iterating. */
return true;
@@ -216,25 +216,25 @@ void uiTemplateAssetView(uiLayout *layout,
PropertyRNA *asset_library_prop = RNA_struct_find_property(asset_library_dataptr,
asset_library_propname);
- AssetLibraryReference asset_library = ED_asset_library_reference_from_enum_value(
+ AssetLibraryReference asset_library_ref = ED_asset_library_reference_from_enum_value(
RNA_property_enum_get(asset_library_dataptr, asset_library_prop));
uiLayout *row = uiLayoutRow(col, true);
uiItemFullR(row, asset_library_dataptr, asset_library_prop, RNA_NO_INDEX, 0, 0, "", 0);
- if (asset_library.type != ASSET_LIBRARY_LOCAL) {
+ if (asset_library_ref.type != ASSET_LIBRARY_LOCAL) {
uiItemO(row, "", ICON_FILE_REFRESH, "ASSET_OT_list_refresh");
}
- ED_assetlist_storage_fetch(&asset_library, C);
- ED_assetlist_ensure_previews_job(&asset_library, C);
- const int tot_items = ED_assetlist_size(&asset_library);
+ ED_assetlist_storage_fetch(&asset_library_ref, C);
+ ED_assetlist_ensure_previews_job(&asset_library_ref, C);
+ const int tot_items = ED_assetlist_size(&asset_library_ref);
asset_view_template_refresh_asset_collection(
- asset_library, *filter_settings, *assets_dataptr, assets_propname);
+ asset_library_ref, *filter_settings, *assets_dataptr, assets_propname);
AssetViewListData *list_data = (AssetViewListData *)MEM_mallocN(sizeof(*list_data),
"AssetViewListData");
- list_data->asset_library = asset_library;
+ list_data->asset_library_ref = asset_library_ref;
list_data->screen = CTX_wm_screen(C);
/* TODO can we have some kind of model-view API to handle referencing, filtering and lazy loading