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Diffstat (limited to 'source/blender/editors/interface/interface_undo.c')
-rw-r--r--source/blender/editors/interface/interface_undo.c139
1 files changed, 139 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_undo.c b/source/blender/editors/interface/interface_undo.c
new file mode 100644
index 00000000000..016bc4159db
--- /dev/null
+++ b/source/blender/editors/interface/interface_undo.c
@@ -0,0 +1,139 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edinterface
+ *
+ * Undo stack to use for UI widgets that manage their own editing state.
+ */
+
+#include <string.h>
+
+#include "BLI_listbase.h"
+
+#include "DNA_listBase.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "interface_intern.h"
+
+/* -------------------------------------------------------------------- */
+/** \name Text Field Undo Stack
+ * \{ */
+
+typedef struct uiUndoStack_Text_State {
+ struct uiUndoStack_Text_State *next, *prev;
+ int cursor_index;
+ char text[0];
+} uiUndoStack_Text_State;
+
+typedef struct uiUndoStack_Text {
+ ListBase states;
+ uiUndoStack_Text_State *current;
+} uiUndoStack_Text;
+
+static const char *ui_textedit_undo_impl(uiUndoStack_Text *stack, int *r_cursor_index)
+{
+ /* Don't undo if no data has been pushed yet. */
+ if (stack->current == NULL) {
+ return NULL;
+ }
+
+ /* Travel backwards in the stack and copy information to the caller. */
+ if (stack->current->prev != NULL) {
+ stack->current = stack->current->prev;
+
+ *r_cursor_index = stack->current->cursor_index;
+ return stack->current->text;
+ }
+ return NULL;
+}
+
+static const char *ui_textedit_redo_impl(uiUndoStack_Text *stack, int *r_cursor_index)
+{
+ /* Don't redo if no data has been pushed yet. */
+ if (stack->current == NULL) {
+ return NULL;
+ }
+
+ /* Only redo if new data has not been entered since the last undo. */
+ if (stack->current->next) {
+ stack->current = stack->current->next;
+
+ *r_cursor_index = stack->current->cursor_index;
+ return stack->current->text;
+ }
+ return NULL;
+}
+
+const char *ui_textedit_undo(uiUndoStack_Text *stack, int direction, int *r_cursor_index)
+{
+ BLI_assert(ELEM(direction, -1, 1));
+ if (direction < 0) {
+ return ui_textedit_undo_impl(stack, r_cursor_index);
+ }
+ else {
+ return ui_textedit_redo_impl(stack, r_cursor_index);
+ }
+}
+
+/**
+ * Push the information in the arguments to a new state in the undo stack.
+ *
+ * \note Currently the total length of the undo stack is not limited.
+ */
+void ui_textedit_undo_push(uiUndoStack_Text *stack, const char *text, int cursor_index)
+{
+ /* Clear all redo actions from the current state. */
+ if (stack->current != NULL) {
+ while (stack->current->next) {
+ uiUndoStack_Text_State *state = stack->current->next;
+ BLI_remlink(&stack->states, state);
+ MEM_freeN(state);
+ }
+ }
+
+ /* Create the new state */
+ const int text_size = strlen(text) + 1;
+ stack->current = MEM_mallocN(sizeof(uiUndoStack_Text_State) + text_size, __func__);
+ stack->current->cursor_index = cursor_index;
+ memcpy(stack->current->text, text, text_size);
+ BLI_addtail(&stack->states, stack->current);
+}
+/**
+ * Start the undo stack.
+ *
+ * \note The current state should be pushed immediately after calling this.
+ */
+uiUndoStack_Text *ui_textedit_undo_stack_create(void)
+{
+ uiUndoStack_Text *stack = MEM_mallocN(sizeof(uiUndoStack_Text), __func__);
+ stack->current = NULL;
+ BLI_listbase_clear(&stack->states);
+
+ return stack;
+}
+
+void ui_textedit_undo_stack_destroy(uiUndoStack_Text *stack)
+{
+ BLI_freelistN(&stack->states);
+ MEM_freeN(stack);
+}
+
+/** \} */