diff options
Diffstat (limited to 'source/blender/editors/mesh/editmesh_undo.cc')
-rw-r--r-- | source/blender/editors/mesh/editmesh_undo.cc | 907 |
1 files changed, 907 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_undo.cc b/source/blender/editors/mesh/editmesh_undo.cc new file mode 100644 index 00000000000..5c837e61a79 --- /dev/null +++ b/source/blender/editors/mesh/editmesh_undo.cc @@ -0,0 +1,907 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +/** \file + * \ingroup edmesh + */ + +#include "MEM_guardedalloc.h" + +#include "CLG_log.h" + +#include "DNA_key_types.h" +#include "DNA_layer_types.h" +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +#include "BLI_array_utils.h" +#include "BLI_listbase.h" + +#include "BKE_context.h" +#include "BKE_customdata.h" +#include "BKE_editmesh.h" +#include "BKE_key.h" +#include "BKE_layer.h" +#include "BKE_lib_id.h" +#include "BKE_main.h" +#include "BKE_mesh.h" +#include "BKE_object.h" +#include "BKE_undo_system.h" + +#include "DEG_depsgraph.h" + +#include "ED_mesh.h" +#include "ED_object.h" +#include "ED_undo.h" +#include "ED_util.h" + +#include "WM_api.h" +#include "WM_types.h" + +#define USE_ARRAY_STORE + +#ifdef USE_ARRAY_STORE +// # define DEBUG_PRINT +// # define DEBUG_TIME +# ifdef DEBUG_TIME +# include "PIL_time_utildefines.h" +# endif + +# include "BLI_array_store.h" +# include "BLI_array_store_utils.h" +/* check on best size later... */ +# define ARRAY_CHUNK_SIZE 256 + +# define USE_ARRAY_STORE_THREAD +#endif + +#ifdef USE_ARRAY_STORE_THREAD +# include "BLI_task.h" +#endif + +/** We only need this locally. */ +static CLG_LogRef LOG = {"ed.undo.mesh"}; + +/* -------------------------------------------------------------------- */ +/** \name Undo Conversion + * \{ */ + +#ifdef USE_ARRAY_STORE + +/* Single linked list of layers stored per type */ +struct BArrayCustomData { + BArrayCustomData *next; + eCustomDataType type; + int states_len; /* number of layers for each type */ + BArrayState *states[0]; +}; + +#endif + +struct UndoMesh { + /** + * This undo-meshes in `um_arraystore.local_links`. + * Not to be confused with the next and previous undo steps. + */ + UndoMesh *local_next, *local_prev; + + Mesh me; + int selectmode; + char uv_selectmode; + + /** \note + * This isn't a perfect solution, if you edit keys and change shapes this works well + * (fixing T32442), but editing shape keys, going into object mode, removing or changing their + * order, then go back into editmode and undo will give issues - where the old index will be + * out of sync with the new object index. + * + * There are a few ways this could be made to work but for now its a known limitation with mixing + * object and editmode operations - Campbell. */ + int shapenr; + +#ifdef USE_ARRAY_STORE + /* Null arrays are considered empty. */ + struct { /* most data is stored as 'custom' data */ + BArrayCustomData *vdata, *edata, *ldata, *pdata; + BArrayState **keyblocks; + BArrayState *mselect; + } store; +#endif /* USE_ARRAY_STORE */ + + size_t undo_size; +}; + +#ifdef USE_ARRAY_STORE + +/* -------------------------------------------------------------------- */ +/** \name Array Store + * \{ */ + +static struct { + BArrayStore_AtSize bs_stride; + int users; + + /** + * A list of #UndoMesh items ordered from oldest to newest + * used to access previous undo data for a mesh. + */ + ListBase local_links; + +# ifdef USE_ARRAY_STORE_THREAD + TaskPool *task_pool; +# endif + +} um_arraystore = {{nullptr}}; + +static void um_arraystore_cd_compact(CustomData *cdata, + const size_t data_len, + bool create, + const BArrayCustomData *bcd_reference, + BArrayCustomData **r_bcd_first) +{ + if (data_len == 0) { + if (create) { + *r_bcd_first = nullptr; + } + } + + const BArrayCustomData *bcd_reference_current = bcd_reference; + BArrayCustomData *bcd = nullptr, *bcd_first = nullptr, *bcd_prev = nullptr; + for (int layer_start = 0, layer_end; layer_start < cdata->totlayer; layer_start = layer_end) { + const eCustomDataType type = eCustomDataType(cdata->layers[layer_start].type); + + /* Perform a full copy on dynamic layers. + * + * Unfortunately we can't compare dynamic layer types as they contain allocated pointers, + * which burns CPU cycles looking for duplicate data that doesn't exist. + * The array data isn't comparable once copied from the mesh, + * this bottlenecks on high poly meshes, see T84114. + * + * Notes: + * + * - Ideally the data would be expanded into a format that could be de-duplicated effectively, + * this would require a flat representation of each dynamic custom-data layer. + * + * - The data in the layer could be kept as-is to save on the extra copy, + * it would complicate logic in this function. + */ + const bool layer_type_is_dynamic = CustomData_layertype_is_dynamic(type); + + layer_end = layer_start + 1; + while ((layer_end < cdata->totlayer) && (type == cdata->layers[layer_end].type)) { + layer_end++; + } + + const int stride = CustomData_sizeof(type); + BArrayStore *bs = create ? BLI_array_store_at_size_ensure( + &um_arraystore.bs_stride, stride, ARRAY_CHUNK_SIZE) : + nullptr; + const int layer_len = layer_end - layer_start; + + if (create) { + if (bcd_reference_current && (bcd_reference_current->type == type)) { + /* common case, the reference is aligned */ + } + else { + bcd_reference_current = nullptr; + + /* Do a full lookup when unaligned. */ + if (bcd_reference) { + const BArrayCustomData *bcd_iter = bcd_reference; + while (bcd_iter) { + if (bcd_iter->type == type) { + bcd_reference_current = bcd_iter; + break; + } + bcd_iter = bcd_iter->next; + } + } + } + } + + if (create) { + bcd = static_cast<BArrayCustomData *>( + MEM_callocN(sizeof(BArrayCustomData) + (layer_len * sizeof(BArrayState *)), __func__)); + bcd->next = nullptr; + bcd->type = type; + bcd->states_len = layer_end - layer_start; + + if (bcd_prev) { + bcd_prev->next = bcd; + bcd_prev = bcd; + } + else { + bcd_first = bcd; + bcd_prev = bcd; + } + } + + CustomDataLayer *layer = &cdata->layers[layer_start]; + for (int i = 0; i < layer_len; i++, layer++) { + if (create) { + if (layer->data) { + BArrayState *state_reference = (bcd_reference_current && + i < bcd_reference_current->states_len) ? + bcd_reference_current->states[i] : + nullptr; + /* See comment on `layer_type_is_dynamic` above. */ + if (layer_type_is_dynamic) { + state_reference = nullptr; + } + + bcd->states[i] = BLI_array_store_state_add( + bs, layer->data, size_t(data_len) * stride, state_reference); + } + else { + bcd->states[i] = nullptr; + } + } + + if (layer->data) { + MEM_freeN(layer->data); + layer->data = nullptr; + } + } + + if (create) { + if (bcd_reference_current) { + bcd_reference_current = bcd_reference_current->next; + } + } + } + + if (create) { + *r_bcd_first = bcd_first; + } +} + +/** + * \note There is no room for data going out of sync here. + * The layers and the states are stored together so this can be kept working. + */ +static void um_arraystore_cd_expand(const BArrayCustomData *bcd, + CustomData *cdata, + const size_t data_len) +{ + CustomDataLayer *layer = cdata->layers; + while (bcd) { + const int stride = CustomData_sizeof(bcd->type); + for (int i = 0; i < bcd->states_len; i++) { + BLI_assert(bcd->type == layer->type); + if (bcd->states[i]) { + size_t state_len; + layer->data = BLI_array_store_state_data_get_alloc(bcd->states[i], &state_len); + BLI_assert(stride * data_len == state_len); + UNUSED_VARS_NDEBUG(stride, data_len); + } + else { + layer->data = nullptr; + } + layer++; + } + bcd = bcd->next; + } +} + +static void um_arraystore_cd_free(BArrayCustomData *bcd) +{ + while (bcd) { + BArrayCustomData *bcd_next = bcd->next; + const int stride = CustomData_sizeof(bcd->type); + BArrayStore *bs = BLI_array_store_at_size_get(&um_arraystore.bs_stride, stride); + for (int i = 0; i < bcd->states_len; i++) { + if (bcd->states[i]) { + BLI_array_store_state_remove(bs, bcd->states[i]); + } + } + MEM_freeN(bcd); + bcd = bcd_next; + } +} + +/** + * \param create: When false, only free the arrays. + * This is done since when reading from an undo state, they must be temporarily expanded. + * then discarded afterwards, having this argument avoids having 2x code paths. + */ +static void um_arraystore_compact_ex(UndoMesh *um, const UndoMesh *um_ref, bool create) +{ + Mesh *me = &um->me; + + um_arraystore_cd_compact( + &me->vdata, me->totvert, create, um_ref ? um_ref->store.vdata : nullptr, &um->store.vdata); + um_arraystore_cd_compact( + &me->edata, me->totedge, create, um_ref ? um_ref->store.edata : nullptr, &um->store.edata); + um_arraystore_cd_compact( + &me->ldata, me->totloop, create, um_ref ? um_ref->store.ldata : nullptr, &um->store.ldata); + um_arraystore_cd_compact( + &me->pdata, me->totpoly, create, um_ref ? um_ref->store.pdata : nullptr, &um->store.pdata); + + if (me->key && me->key->totkey) { + const size_t stride = me->key->elemsize; + BArrayStore *bs = create ? BLI_array_store_at_size_ensure( + &um_arraystore.bs_stride, stride, ARRAY_CHUNK_SIZE) : + nullptr; + if (create) { + um->store.keyblocks = static_cast<BArrayState **>( + MEM_mallocN(me->key->totkey * sizeof(*um->store.keyblocks), __func__)); + } + KeyBlock *keyblock = static_cast<KeyBlock *>(me->key->block.first); + for (int i = 0; i < me->key->totkey; i++, keyblock = keyblock->next) { + if (create) { + BArrayState *state_reference = (um_ref && um_ref->me.key && (i < um_ref->me.key->totkey)) ? + um_ref->store.keyblocks[i] : + nullptr; + um->store.keyblocks[i] = BLI_array_store_state_add( + bs, keyblock->data, size_t(keyblock->totelem) * stride, state_reference); + } + + if (keyblock->data) { + MEM_freeN(keyblock->data); + keyblock->data = nullptr; + } + } + } + + if (me->mselect && me->totselect) { + BLI_assert(create == (um->store.mselect == nullptr)); + if (create) { + BArrayState *state_reference = um_ref ? um_ref->store.mselect : nullptr; + const size_t stride = sizeof(*me->mselect); + BArrayStore *bs = BLI_array_store_at_size_ensure( + &um_arraystore.bs_stride, stride, ARRAY_CHUNK_SIZE); + um->store.mselect = BLI_array_store_state_add( + bs, me->mselect, size_t(me->totselect) * stride, state_reference); + } + + /* keep me->totselect for validation */ + MEM_freeN(me->mselect); + me->mselect = nullptr; + } + + if (create) { + um_arraystore.users += 1; + } +} + +/** + * Move data from allocated arrays to de-duplicated states and clear arrays. + */ +static void um_arraystore_compact(UndoMesh *um, const UndoMesh *um_ref) +{ + um_arraystore_compact_ex(um, um_ref, true); +} + +static void um_arraystore_compact_with_info(UndoMesh *um, const UndoMesh *um_ref) +{ +# ifdef DEBUG_PRINT + size_t size_expanded_prev, size_compacted_prev; + BLI_array_store_at_size_calc_memory_usage( + &um_arraystore.bs_stride, &size_expanded_prev, &size_compacted_prev); +# endif + +# ifdef DEBUG_TIME + TIMEIT_START(mesh_undo_compact); +# endif + + um_arraystore_compact(um, um_ref); + +# ifdef DEBUG_TIME + TIMEIT_END(mesh_undo_compact); +# endif + +# ifdef DEBUG_PRINT + { + size_t size_expanded, size_compacted; + BLI_array_store_at_size_calc_memory_usage( + &um_arraystore.bs_stride, &size_expanded, &size_compacted); + + const double percent_total = size_expanded ? + (((double)size_compacted / (double)size_expanded) * 100.0) : + -1.0; + + size_t size_expanded_step = size_expanded - size_expanded_prev; + size_t size_compacted_step = size_compacted - size_compacted_prev; + const double percent_step = size_expanded_step ? + (((double)size_compacted_step / (double)size_expanded_step) * + 100.0) : + -1.0; + + printf("overall memory use: %.8f%% of expanded size\n", percent_total); + printf("step memory use: %.8f%% of expanded size\n", percent_step); + } +# endif +} + +# ifdef USE_ARRAY_STORE_THREAD + +struct UMArrayData { + UndoMesh *um; + const UndoMesh *um_ref; /* can be nullptr */ +}; +static void um_arraystore_compact_cb(TaskPool *__restrict /*pool*/, void *taskdata) +{ + UMArrayData *um_data = static_cast<UMArrayData *>(taskdata); + um_arraystore_compact_with_info(um_data->um, um_data->um_ref); +} + +# endif /* USE_ARRAY_STORE_THREAD */ + +/** + * Remove data we only expanded for temporary use. + */ +static void um_arraystore_expand_clear(UndoMesh *um) +{ + um_arraystore_compact_ex(um, nullptr, false); +} + +static void um_arraystore_expand(UndoMesh *um) +{ + Mesh *me = &um->me; + + um_arraystore_cd_expand(um->store.vdata, &me->vdata, me->totvert); + um_arraystore_cd_expand(um->store.edata, &me->edata, me->totedge); + um_arraystore_cd_expand(um->store.ldata, &me->ldata, me->totloop); + um_arraystore_cd_expand(um->store.pdata, &me->pdata, me->totpoly); + + if (um->store.keyblocks) { + const size_t stride = me->key->elemsize; + KeyBlock *keyblock = static_cast<KeyBlock *>(me->key->block.first); + for (int i = 0; i < me->key->totkey; i++, keyblock = keyblock->next) { + BArrayState *state = um->store.keyblocks[i]; + size_t state_len; + keyblock->data = BLI_array_store_state_data_get_alloc(state, &state_len); + BLI_assert(keyblock->totelem == (state_len / stride)); + UNUSED_VARS_NDEBUG(stride); + } + } + + if (um->store.mselect) { + const size_t stride = sizeof(*me->mselect); + BArrayState *state = um->store.mselect; + size_t state_len; + me->mselect = static_cast<MSelect *>(BLI_array_store_state_data_get_alloc(state, &state_len)); + BLI_assert(me->totselect == (state_len / stride)); + UNUSED_VARS_NDEBUG(stride); + } +} + +static void um_arraystore_free(UndoMesh *um) +{ + Mesh *me = &um->me; + + um_arraystore_cd_free(um->store.vdata); + um_arraystore_cd_free(um->store.edata); + um_arraystore_cd_free(um->store.ldata); + um_arraystore_cd_free(um->store.pdata); + + if (um->store.keyblocks) { + const size_t stride = me->key->elemsize; + BArrayStore *bs = BLI_array_store_at_size_get(&um_arraystore.bs_stride, stride); + for (int i = 0; i < me->key->totkey; i++) { + BArrayState *state = um->store.keyblocks[i]; + BLI_array_store_state_remove(bs, state); + } + MEM_freeN(um->store.keyblocks); + um->store.keyblocks = nullptr; + } + + if (um->store.mselect) { + const size_t stride = sizeof(*me->mselect); + BArrayStore *bs = BLI_array_store_at_size_get(&um_arraystore.bs_stride, stride); + BArrayState *state = um->store.mselect; + BLI_array_store_state_remove(bs, state); + um->store.mselect = nullptr; + } + + um_arraystore.users -= 1; + + BLI_assert(um_arraystore.users >= 0); + + if (um_arraystore.users == 0) { +# ifdef DEBUG_PRINT + printf("mesh undo store: freeing all data!\n"); +# endif + BLI_array_store_at_size_clear(&um_arraystore.bs_stride); + +# ifdef USE_ARRAY_STORE_THREAD + BLI_task_pool_free(um_arraystore.task_pool); + um_arraystore.task_pool = nullptr; +# endif + } +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Array Store Utilities + * \{ */ + +/** + * Create an array of #UndoMesh from `objects`. + * + * where each element in the resulting array is the most recently created + * undo-mesh for the object's mesh. + * When no undo-mesh can be found that array index is nullptr. + * + * This is used for de-duplicating memory between undo steps, + * failure to find the undo step will store a full duplicate in memory. + * define `DEBUG_PRINT` to check memory is de-duplicating as expected. + */ +static UndoMesh **mesh_undostep_reference_elems_from_objects(Object **object, int object_len) +{ + /* Map: `Mesh.id.session_uuid` -> `UndoMesh`. */ + GHash *uuid_map = BLI_ghash_ptr_new_ex(__func__, object_len); + UndoMesh **um_references = static_cast<UndoMesh **>( + MEM_callocN(sizeof(UndoMesh *) * object_len, __func__)); + for (int i = 0; i < object_len; i++) { + const Mesh *me = static_cast<const Mesh *>(object[i]->data); + BLI_ghash_insert(uuid_map, POINTER_FROM_INT(me->id.session_uuid), &um_references[i]); + } + int uuid_map_len = object_len; + + /* Loop backwards over all previous mesh undo data until either: + * - All elements have been found (where `um_references` we'll have every element set). + * - There are no undo steps left to look for. */ + UndoMesh *um_iter = static_cast<UndoMesh *>(um_arraystore.local_links.last); + while (um_iter && (uuid_map_len != 0)) { + UndoMesh **um_p; + if ((um_p = static_cast<UndoMesh **>(BLI_ghash_popkey( + uuid_map, POINTER_FROM_INT(um_iter->me.id.session_uuid), nullptr)))) { + *um_p = um_iter; + uuid_map_len--; + } + um_iter = um_iter->local_prev; + } + BLI_assert(uuid_map_len == BLI_ghash_len(uuid_map)); + BLI_ghash_free(uuid_map, nullptr, nullptr); + if (uuid_map_len == object_len) { + MEM_freeN(um_references); + um_references = nullptr; + } + return um_references; +} + +/** \} */ + +#endif /* USE_ARRAY_STORE */ + +/* for callbacks */ +/* undo simply makes copies of a bmesh */ +/** + * \param um_ref: The reference to use for de-duplicating memory between undo-steps. + */ +static void *undomesh_from_editmesh(UndoMesh *um, BMEditMesh *em, Key *key, UndoMesh *um_ref) +{ + BLI_assert(BLI_array_is_zeroed(um, 1)); +#ifdef USE_ARRAY_STORE_THREAD + /* changes this waits is low, but must have finished */ + if (um_arraystore.task_pool) { + BLI_task_pool_work_and_wait(um_arraystore.task_pool); + } +#endif + /* make sure shape keys work */ + if (key != nullptr) { + um->me.key = (Key *)BKE_id_copy_ex( + nullptr, &key->id, nullptr, LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_NO_ANIMDATA); + } + else { + um->me.key = nullptr; + } + + /* Uncomment for troubleshooting. */ + // BM_mesh_validate(em->bm); + + /* Copy the ID name characters to the mesh so code that depends on accessing the ID type can work + * on it. Necessary to use the attribute API. */ + strcpy(um->me.id.name, "MEundomesh_from_editmesh"); + + /* Runtime data is necessary for some asserts in other code, and the overhead of creating it for + * undo meshes should be low. */ + BLI_assert(um->me.runtime == nullptr); + um->me.runtime = new blender::bke::MeshRuntime(); + + CustomData_MeshMasks cd_mask_extra{}; + cd_mask_extra.vmask = CD_MASK_SHAPE_KEYINDEX; + BMeshToMeshParams params{}; + /* Undo code should not be manipulating 'G_MAIN->object' hooks/vertex-parent. */ + params.calc_object_remap = false; + params.update_shapekey_indices = false; + params.cd_mask_extra = cd_mask_extra; + params.active_shapekey_to_mvert = true; + BM_mesh_bm_to_me(nullptr, em->bm, &um->me, ¶ms); + + um->selectmode = em->selectmode; + um->shapenr = em->bm->shapenr; + +#ifdef USE_ARRAY_STORE + { + /* Add ourselves. */ + BLI_addtail(&um_arraystore.local_links, um); + +# ifdef USE_ARRAY_STORE_THREAD + if (um_arraystore.task_pool == nullptr) { + um_arraystore.task_pool = BLI_task_pool_create_background(nullptr, TASK_PRIORITY_LOW); + } + + UMArrayData *um_data = static_cast<UMArrayData *>(MEM_mallocN(sizeof(*um_data), __func__)); + um_data->um = um; + um_data->um_ref = um_ref; + + BLI_task_pool_push(um_arraystore.task_pool, um_arraystore_compact_cb, um_data, true, nullptr); +# else + um_arraystore_compact_with_info(um, um_ref); +# endif + } +#else + UNUSED_VARS(um_ref); +#endif + + return um; +} + +static void undomesh_to_editmesh(UndoMesh *um, Object *ob, BMEditMesh *em) +{ + BMEditMesh *em_tmp; + BMesh *bm; + +#ifdef USE_ARRAY_STORE +# ifdef USE_ARRAY_STORE_THREAD + /* changes this waits is low, but must have finished */ + BLI_task_pool_work_and_wait(um_arraystore.task_pool); +# endif + +# ifdef DEBUG_TIME + TIMEIT_START(mesh_undo_expand); +# endif + + um_arraystore_expand(um); + +# ifdef DEBUG_TIME + TIMEIT_END(mesh_undo_expand); +# endif +#endif /* USE_ARRAY_STORE */ + + const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(&um->me); + + em->bm->shapenr = um->shapenr; + + EDBM_mesh_free_data(em); + + BMeshCreateParams create_params{}; + create_params.use_toolflags = true; + bm = BM_mesh_create(&allocsize, &create_params); + + BMeshFromMeshParams convert_params{}; + /* Handled with tessellation. */ + convert_params.calc_face_normal = false; + convert_params.calc_vert_normal = false; + convert_params.active_shapekey = um->shapenr; + BM_mesh_bm_from_me(bm, &um->me, &convert_params); + + em_tmp = BKE_editmesh_create(bm); + *em = *em_tmp; + + /* Normals should not be stored in the undo mesh, so recalculate them. The edit + * mesh is expected to have valid normals and there is no tracked dirty state. */ + BLI_assert(BKE_mesh_vertex_normals_are_dirty(&um->me)); + + /* Calculate face normals and tessellation at once since it's multi-threaded. */ + BKE_editmesh_looptri_and_normals_calc(em); + + em->selectmode = um->selectmode; + bm->selectmode = um->selectmode; + + bm->spacearr_dirty = BM_SPACEARR_DIRTY_ALL; + + ob->shapenr = um->shapenr; + + MEM_freeN(em_tmp); + +#ifdef USE_ARRAY_STORE + um_arraystore_expand_clear(um); +#endif +} + +static void undomesh_free_data(UndoMesh *um) +{ + Mesh *me = &um->me; + +#ifdef USE_ARRAY_STORE + +# ifdef USE_ARRAY_STORE_THREAD + /* changes this waits is low, but must have finished */ + BLI_task_pool_work_and_wait(um_arraystore.task_pool); +# endif + + /* we need to expand so any allocations in custom-data are freed with the mesh */ + um_arraystore_expand(um); + + BLI_assert(BLI_findindex(&um_arraystore.local_links, um) != -1); + BLI_remlink(&um_arraystore.local_links, um); + + um_arraystore_free(um); +#endif + + if (me->key) { + BKE_key_free_data(me->key); + MEM_freeN(me->key); + } + + BKE_mesh_free_data_for_undo(me); +} + +static Object *editmesh_object_from_context(bContext *C) +{ + Scene *scene = CTX_data_scene(C); + ViewLayer *view_layer = CTX_data_view_layer(C); + BKE_view_layer_synced_ensure(scene, view_layer); + Object *obedit = BKE_view_layer_edit_object_get(view_layer); + if (obedit && obedit->type == OB_MESH) { + const Mesh *me = static_cast<Mesh *>(obedit->data); + if (me->edit_mesh != nullptr) { + return obedit; + } + } + return nullptr; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Implements ED Undo System + * + * \note This is similar for all edit-mode types. + * \{ */ + +struct MeshUndoStep_Elem { + UndoRefID_Object obedit_ref; + UndoMesh data; +}; + +struct MeshUndoStep { + UndoStep step; + MeshUndoStep_Elem *elems; + uint elems_len; +}; + +static bool mesh_undosys_poll(bContext *C) +{ + return editmesh_object_from_context(C) != nullptr; +} + +static bool mesh_undosys_step_encode(bContext *C, Main *bmain, UndoStep *us_p) +{ + MeshUndoStep *us = (MeshUndoStep *)us_p; + + /* Important not to use the 3D view when getting objects because all objects + * outside of this list will be moved out of edit-mode when reading back undo steps. */ + const Scene *scene = CTX_data_scene(C); + ViewLayer *view_layer = CTX_data_view_layer(C); + ToolSettings *ts = CTX_data_tool_settings(C); + uint objects_len = 0; + Object **objects = ED_undo_editmode_objects_from_view_layer(scene, view_layer, &objects_len); + + us->elems = static_cast<MeshUndoStep_Elem *>( + MEM_callocN(sizeof(*us->elems) * objects_len, __func__)); + us->elems_len = objects_len; + + UndoMesh **um_references = nullptr; + +#ifdef USE_ARRAY_STORE + um_references = mesh_undostep_reference_elems_from_objects(objects, objects_len); +#endif + + for (uint i = 0; i < objects_len; i++) { + Object *ob = objects[i]; + MeshUndoStep_Elem *elem = &us->elems[i]; + + elem->obedit_ref.ptr = ob; + Mesh *me = static_cast<Mesh *>(elem->obedit_ref.ptr->data); + BMEditMesh *em = me->edit_mesh; + undomesh_from_editmesh( + &elem->data, me->edit_mesh, me->key, um_references ? um_references[i] : nullptr); + em->needs_flush_to_id = 1; + us->step.data_size += elem->data.undo_size; + elem->data.uv_selectmode = ts->uv_selectmode; + +#ifdef USE_ARRAY_STORE + /** As this is only data storage it is safe to set the session ID here. */ + elem->data.me.id.session_uuid = me->id.session_uuid; +#endif + } + MEM_freeN(objects); + + if (um_references != nullptr) { + MEM_freeN(um_references); + } + + bmain->is_memfile_undo_flush_needed = true; + + return true; +} + +static void mesh_undosys_step_decode( + bContext *C, Main *bmain, UndoStep *us_p, const eUndoStepDir /*dir*/, bool /*is_final*/) +{ + MeshUndoStep *us = (MeshUndoStep *)us_p; + + ED_undo_object_editmode_restore_helper( + C, &us->elems[0].obedit_ref.ptr, us->elems_len, sizeof(*us->elems)); + + BLI_assert(BKE_object_is_in_editmode(us->elems[0].obedit_ref.ptr)); + + for (uint i = 0; i < us->elems_len; i++) { + MeshUndoStep_Elem *elem = &us->elems[i]; + Object *obedit = elem->obedit_ref.ptr; + Mesh *me = static_cast<Mesh *>(obedit->data); + if (me->edit_mesh == nullptr) { + /* Should never fail, may not crash but can give odd behavior. */ + CLOG_ERROR(&LOG, + "name='%s', failed to enter edit-mode for object '%s', undo state invalid", + us_p->name, + obedit->id.name); + continue; + } + BMEditMesh *em = me->edit_mesh; + undomesh_to_editmesh(&elem->data, obedit, em); + em->needs_flush_to_id = 1; + DEG_id_tag_update(&me->id, ID_RECALC_GEOMETRY); + } + + /* The first element is always active */ + ED_undo_object_set_active_or_warn( + CTX_data_scene(C), CTX_data_view_layer(C), us->elems[0].obedit_ref.ptr, us_p->name, &LOG); + + /* Check after setting active. */ + BLI_assert(mesh_undosys_poll(C)); + + Scene *scene = CTX_data_scene(C); + scene->toolsettings->selectmode = us->elems[0].data.selectmode; + scene->toolsettings->uv_selectmode = us->elems[0].data.uv_selectmode; + + bmain->is_memfile_undo_flush_needed = true; + + WM_event_add_notifier(C, NC_GEOM | ND_DATA, nullptr); +} + +static void mesh_undosys_step_free(UndoStep *us_p) +{ + MeshUndoStep *us = (MeshUndoStep *)us_p; + + for (uint i = 0; i < us->elems_len; i++) { + MeshUndoStep_Elem *elem = &us->elems[i]; + undomesh_free_data(&elem->data); + } + MEM_freeN(us->elems); +} + +static void mesh_undosys_foreach_ID_ref(UndoStep *us_p, + UndoTypeForEachIDRefFn foreach_ID_ref_fn, + void *user_data) +{ + MeshUndoStep *us = (MeshUndoStep *)us_p; + + for (uint i = 0; i < us->elems_len; i++) { + MeshUndoStep_Elem *elem = &us->elems[i]; + foreach_ID_ref_fn(user_data, ((UndoRefID *)&elem->obedit_ref)); + } +} + +void ED_mesh_undosys_type(UndoType *ut) +{ + ut->name = "Edit Mesh"; + ut->poll = mesh_undosys_poll; + ut->step_encode = mesh_undosys_step_encode; + ut->step_decode = mesh_undosys_step_decode; + ut->step_free = mesh_undosys_step_free; + + ut->step_foreach_ID_ref = mesh_undosys_foreach_ID_ref; + + ut->flags = UNDOTYPE_FLAG_NEED_CONTEXT_FOR_ENCODE; + + ut->step_size = sizeof(MeshUndoStep); +} + +/** \} */ |