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Diffstat (limited to 'source/blender/editors/mesh/mesh_data.c')
-rw-r--r--source/blender/editors/mesh/mesh_data.c661
1 files changed, 661 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
new file mode 100644
index 00000000000..43e1dd417a6
--- /dev/null
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -0,0 +1,661 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_customdata_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_depsgraph.h"
+#include "BKE_displist.h"
+#include "BKE_global.h"
+#include "BKE_material.h"
+#include "BKE_mesh.h"
+#include "BKE_report.h"
+
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_edgehash.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_mesh.h"
+#include "ED_object.h"
+#include "ED_view3d.h"
+
+#include "mesh_intern.h"
+
+static void delete_customdata_layer(bContext *C, Object *ob, CustomDataLayer *layer)
+{
+ Mesh *me = ob->data;
+ CustomData *data= (me->edit_mesh)? &me->edit_mesh->fdata: &me->fdata;
+ void *actlayerdata, *rndlayerdata, *clonelayerdata, *masklayerdata, *layerdata=layer->data;
+ int type= layer->type;
+ int index= CustomData_get_layer_index(data, type);
+ int i, actindex, rndindex, cloneindex, maskindex;
+
+ /* ok, deleting a non-active layer needs to preserve the active layer indices.
+ to do this, we store a pointer to the .data member of both layer and the active layer,
+ (to detect if we're deleting the active layer or not), then use the active
+ layer data pointer to find where the active layer has ended up.
+
+ this is necassary because the deletion functions only support deleting the active
+ layer. */
+ actlayerdata = data->layers[CustomData_get_active_layer_index(data, type)].data;
+ rndlayerdata = data->layers[CustomData_get_render_layer_index(data, type)].data;
+ clonelayerdata = data->layers[CustomData_get_clone_layer_index(data, type)].data;
+ masklayerdata = data->layers[CustomData_get_mask_layer_index(data, type)].data;
+ CustomData_set_layer_active(data, type, layer - &data->layers[index]);
+
+ if(me->edit_mesh) {
+ EM_free_data_layer(me->edit_mesh, data, type);
+ }
+ else {
+ CustomData_free_layer_active(data, type, me->totface);
+ mesh_update_customdata_pointers(me);
+ }
+
+ if(!CustomData_has_layer(data, type) && (type == CD_MCOL && (ob->mode & OB_MODE_VERTEX_PAINT)))
+ ED_object_toggle_modes(C, OB_MODE_VERTEX_PAINT);
+
+ /* reconstruct active layer */
+ if (actlayerdata != layerdata) {
+ /* find index */
+ actindex = CustomData_get_layer_index(data, type);
+ for (i=actindex; i<data->totlayer; i++) {
+ if (data->layers[i].data == actlayerdata) {
+ actindex = i - actindex;
+ break;
+ }
+ }
+
+ /* set index */
+ CustomData_set_layer_active(data, type, actindex);
+ }
+
+ if (rndlayerdata != layerdata) {
+ /* find index */
+ rndindex = CustomData_get_layer_index(data, type);
+ for (i=rndindex; i<data->totlayer; i++) {
+ if (data->layers[i].data == rndlayerdata) {
+ rndindex = i - rndindex;
+ break;
+ }
+ }
+
+ /* set index */
+ CustomData_set_layer_render(data, type, rndindex);
+ }
+
+ if (clonelayerdata != layerdata) {
+ /* find index */
+ cloneindex = CustomData_get_layer_index(data, type);
+ for (i=cloneindex; i<data->totlayer; i++) {
+ if (data->layers[i].data == clonelayerdata) {
+ cloneindex = i - cloneindex;
+ break;
+ }
+ }
+
+ /* set index */
+ CustomData_set_layer_clone(data, type, cloneindex);
+ }
+
+ if (masklayerdata != layerdata) {
+ /* find index */
+ maskindex = CustomData_get_layer_index(data, type);
+ for (i=maskindex; i<data->totlayer; i++) {
+ if (data->layers[i].data == masklayerdata) {
+ maskindex = i - maskindex;
+ break;
+ }
+ }
+
+ /* set index */
+ CustomData_set_layer_mask(data, type, maskindex);
+ }
+}
+
+int ED_mesh_uv_texture_add(bContext *C, Scene *scene, Object *ob, Mesh *me)
+{
+ EditMesh *em;
+ int layernum;
+
+ if(me->edit_mesh) {
+ em= me->edit_mesh;
+
+ layernum= CustomData_number_of_layers(&em->fdata, CD_MTFACE);
+ if(layernum >= MAX_MTFACE)
+ return OPERATOR_CANCELLED;
+
+ EM_add_data_layer(em, &em->fdata, CD_MTFACE);
+ CustomData_set_layer_active(&em->fdata, CD_MTFACE, layernum);
+ }
+ else {
+ layernum= CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+ if(layernum >= MAX_MTFACE)
+ return OPERATOR_CANCELLED;
+
+ if(me->mtface)
+ CustomData_add_layer(&me->fdata, CD_MTFACE, CD_DUPLICATE, me->mtface, me->totface);
+ else
+ CustomData_add_layer(&me->fdata, CD_MTFACE, CD_DEFAULT, NULL, me->totface);
+
+ CustomData_set_layer_active(&me->fdata, CD_MTFACE, layernum);
+ mesh_update_customdata_pointers(me);
+ }
+
+ DAG_id_flush_update(&me->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);
+
+ return 1;
+}
+
+int ED_mesh_uv_texture_remove(bContext *C, Object *ob, Mesh *me)
+{
+ CustomDataLayer *cdl;
+ int index;
+
+ index= CustomData_get_active_layer_index(&me->fdata, CD_MTFACE);
+ cdl= (index == -1)? NULL: &me->fdata.layers[index];
+
+ if(!cdl)
+ return 0;
+
+ delete_customdata_layer(C, ob, cdl);
+ DAG_id_flush_update(&me->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);
+
+ return 1;
+}
+
+int ED_mesh_color_add(bContext *C, Scene *scene, Object *ob, Mesh *me)
+{
+ EditMesh *em;
+ MCol *mcol;
+ int layernum;
+
+ if(me->edit_mesh) {
+ em= me->edit_mesh;
+
+ layernum= CustomData_number_of_layers(&em->fdata, CD_MCOL);
+ if(layernum >= MAX_MCOL)
+ return 0;
+
+ EM_add_data_layer(em, &em->fdata, CD_MCOL);
+ CustomData_set_layer_active(&em->fdata, CD_MCOL, layernum);
+ }
+ else {
+ layernum= CustomData_number_of_layers(&me->fdata, CD_MCOL);
+ if(layernum >= MAX_MCOL)
+ return 0;
+
+ mcol= me->mcol;
+
+ if(me->mcol)
+ CustomData_add_layer(&me->fdata, CD_MCOL, CD_DUPLICATE, me->mcol, me->totface);
+ else
+ CustomData_add_layer(&me->fdata, CD_MCOL, CD_DEFAULT, NULL, me->totface);
+
+ CustomData_set_layer_active(&me->fdata, CD_MCOL, layernum);
+ mesh_update_customdata_pointers(me);
+
+ if(!mcol)
+ shadeMeshMCol(scene, ob, me);
+ }
+
+ DAG_id_flush_update(&me->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);
+
+ return 1;
+}
+
+int ED_mesh_color_remove(bContext *C, Object *ob, Mesh *me)
+{
+ CustomDataLayer *cdl;
+ int index;
+
+ index= CustomData_get_active_layer_index(&me->fdata, CD_MCOL);
+ cdl= (index == -1)? NULL: &me->fdata.layers[index];
+
+ if(!cdl)
+ return 0;
+
+ delete_customdata_layer(C, ob, cdl);
+ DAG_id_flush_update(&me->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);
+
+ return 1;
+}
+
+/*********************** UV texture operators ************************/
+
+static int layers_poll(bContext *C)
+{
+ Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
+ ID *data= (ob)? ob->data: NULL;
+ return (ob && !ob->id.lib && ob->type==OB_MESH && data && !data->lib);
+}
+
+static int uv_texture_add_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
+ Mesh *me= ob->data;
+
+ if(!ED_mesh_uv_texture_add(C, scene, ob, me))
+ return OPERATOR_CANCELLED;
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_uv_texture_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add UV Texture";
+ ot->description= "Add UV texture layer.";
+ ot->idname= "MESH_OT_uv_texture_add";
+
+ /* api callbacks */
+ ot->poll= layers_poll;
+ ot->exec= uv_texture_add_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int uv_texture_remove_exec(bContext *C, wmOperator *op)
+{
+ Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
+ Mesh *me= ob->data;
+
+ if(!ED_mesh_uv_texture_remove(C, ob, me))
+ return OPERATOR_CANCELLED;
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_uv_texture_remove(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Remove UV Texture";
+ ot->description= "Remove UV texture layer.";
+ ot->idname= "MESH_OT_uv_texture_remove";
+
+ /* api callbacks */
+ ot->poll= layers_poll;
+ ot->exec= uv_texture_remove_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/*********************** vertex color operators ************************/
+
+static int vertex_color_add_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
+ Mesh *me= ob->data;
+
+ if(!ED_mesh_color_add(C, scene, ob, me))
+ return OPERATOR_CANCELLED;
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_vertex_color_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Vertex Color";
+ ot->description= "Add vertex color layer.";
+ ot->idname= "MESH_OT_vertex_color_add";
+
+ /* api callbacks */
+ ot->poll= layers_poll;
+ ot->exec= vertex_color_add_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int vertex_color_remove_exec(bContext *C, wmOperator *op)
+{
+ Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
+ Mesh *me= ob->data;
+
+ if(!ED_mesh_color_remove(C, ob, me))
+ return OPERATOR_CANCELLED;
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_vertex_color_remove(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Remove Vertex Color";
+ ot->description= "Remove vertex color layer.";
+ ot->idname= "MESH_OT_vertex_color_remove";
+
+ /* api callbacks */
+ ot->exec= vertex_color_remove_exec;
+ ot->poll= layers_poll;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/*********************** sticky operators ************************/
+
+static int sticky_add_exec(bContext *C, wmOperator *op)
+{
+ Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
+ Mesh *me= ob->data;
+
+ if(me->msticky)
+ return OPERATOR_CANCELLED;
+
+ // XXX RE_make_sticky();
+
+ DAG_id_flush_update(&me->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_sticky_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Sticky";
+ ot->description= "Add sticky UV texture layer.";
+ ot->idname= "MESH_OT_sticky_add";
+
+ /* api callbacks */
+ ot->poll= layers_poll;
+ ot->exec= sticky_add_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int sticky_remove_exec(bContext *C, wmOperator *op)
+{
+ Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
+ Mesh *me= ob->data;
+
+ if(!me->msticky)
+ return OPERATOR_CANCELLED;
+
+ CustomData_free_layer_active(&me->vdata, CD_MSTICKY, me->totvert);
+ me->msticky= NULL;
+
+ DAG_id_flush_update(&me->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_sticky_remove(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Remove Sticky";
+ ot->description= "Remove sticky UV texture layer.";
+ ot->idname= "MESH_OT_sticky_remove";
+
+ /* api callbacks */
+ ot->poll= layers_poll;
+ ot->exec= sticky_remove_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/************************** Add Geometry Layers *************************/
+
+static void mesh_calc_edges(Mesh *mesh)
+{
+ CustomData edata;
+ EdgeHashIterator *ehi;
+ MFace *mf = mesh->mface;
+ MEdge *med;
+ EdgeHash *eh = BLI_edgehash_new();
+ int i, *index, totedge, totface = mesh->totface;
+
+ for (i = 0; i < totface; i++, mf++) {
+ if (!BLI_edgehash_haskey(eh, mf->v1, mf->v2))
+ BLI_edgehash_insert(eh, mf->v1, mf->v2, NULL);
+ if (!BLI_edgehash_haskey(eh, mf->v2, mf->v3))
+ BLI_edgehash_insert(eh, mf->v2, mf->v3, NULL);
+
+ if (mf->v4) {
+ if (!BLI_edgehash_haskey(eh, mf->v3, mf->v4))
+ BLI_edgehash_insert(eh, mf->v3, mf->v4, NULL);
+ if (!BLI_edgehash_haskey(eh, mf->v4, mf->v1))
+ BLI_edgehash_insert(eh, mf->v4, mf->v1, NULL);
+ } else {
+ if (!BLI_edgehash_haskey(eh, mf->v3, mf->v1))
+ BLI_edgehash_insert(eh, mf->v3, mf->v1, NULL);
+ }
+ }
+
+ totedge = BLI_edgehash_size(eh);
+
+ /* write new edges into a temporary CustomData */
+ memset(&edata, 0, sizeof(edata));
+ CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
+
+ ehi = BLI_edgehashIterator_new(eh);
+ med = CustomData_get_layer(&edata, CD_MEDGE);
+ for(i = 0; !BLI_edgehashIterator_isDone(ehi);
+ BLI_edgehashIterator_step(ehi), ++i, ++med, ++index) {
+ BLI_edgehashIterator_getKey(ehi, (int*)&med->v1, (int*)&med->v2);
+
+ med->flag = ME_EDGEDRAW|ME_EDGERENDER;
+ }
+ BLI_edgehashIterator_free(ehi);
+
+ /* free old CustomData and assign new one */
+ CustomData_free(&mesh->edata, mesh->totedge);
+ mesh->edata = edata;
+ mesh->totedge = totedge;
+
+ mesh->medge = CustomData_get_layer(&mesh->edata, CD_MEDGE);
+
+ BLI_edgehash_free(eh, NULL);
+}
+
+void ED_mesh_update(Mesh *mesh, bContext *C)
+{
+ if(mesh->totface && mesh->totedge == 0)
+ mesh_calc_edges(mesh);
+
+ mesh_calc_normals(mesh->mvert, mesh->totvert, mesh->mface, mesh->totface, NULL);
+
+ DAG_id_flush_update(&mesh->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, mesh);
+}
+
+static void mesh_add_verts(Mesh *mesh, int len)
+{
+ CustomData vdata;
+ MVert *mvert;
+ int i, totvert;
+
+ if(len == 0)
+ return;
+
+ totvert= mesh->totvert + len;
+ CustomData_copy(&mesh->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert);
+ CustomData_copy_data(&mesh->vdata, &vdata, 0, 0, mesh->totvert);
+
+ if(!CustomData_has_layer(&vdata, CD_MVERT))
+ CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert);
+
+ CustomData_free(&mesh->vdata, mesh->totvert);
+ mesh->vdata= vdata;
+ mesh_update_customdata_pointers(mesh);
+
+ /* scan the input list and insert the new vertices */
+
+ mvert= &mesh->mvert[mesh->totvert];
+ for(i=0; i<len; i++, mvert++)
+ mvert->flag |= SELECT;
+
+ /* set final vertex list size */
+ mesh->totvert= totvert;
+}
+
+void ED_mesh_transform(Mesh *me, float *mat)
+{
+ int i;
+ MVert *mvert= me->mvert;
+
+ for(i= 0; i < me->totvert; i++, mvert++)
+ Mat4MulVecfl((float (*)[4])mat, mvert->co);
+
+ mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
+}
+
+static void mesh_add_edges(Mesh *mesh, int len)
+{
+ CustomData edata;
+ MEdge *medge;
+ int i, totedge;
+
+ if(len == 0)
+ return;
+
+ totedge= mesh->totedge+len;
+
+ /* update customdata */
+ CustomData_copy(&mesh->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge);
+ CustomData_copy_data(&mesh->edata, &edata, 0, 0, mesh->totedge);
+
+ if(!CustomData_has_layer(&edata, CD_MEDGE))
+ CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
+
+ CustomData_free(&mesh->edata, mesh->totedge);
+ mesh->edata= edata;
+ mesh_update_customdata_pointers(mesh);
+
+ /* set default flags */
+ medge= &mesh->medge[mesh->totedge];
+ for(i=0; i<len; i++, medge++)
+ medge->flag= ME_EDGEDRAW|ME_EDGERENDER|SELECT;
+
+ mesh->totedge= totedge;
+}
+
+static void mesh_add_faces(Mesh *mesh, int len)
+{
+ CustomData fdata;
+ MFace *mface;
+ int i, totface;
+
+ if(len == 0)
+ return;
+
+ totface= mesh->totface + len; /* new face count */
+
+ /* update customdata */
+ CustomData_copy(&mesh->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface);
+ CustomData_copy_data(&mesh->fdata, &fdata, 0, 0, mesh->totface);
+
+ if(!CustomData_has_layer(&fdata, CD_MFACE))
+ CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface);
+
+ CustomData_free(&mesh->fdata, mesh->totface);
+ mesh->fdata= fdata;
+ mesh_update_customdata_pointers(mesh);
+
+ /* set default flags */
+ mface= &mesh->mface[mesh->totface];
+ for(i=0; i<len; i++, mface++)
+ mface->flag= SELECT;
+
+ mesh->totface= totface;
+}
+
+void ED_mesh_geometry_add(Mesh *mesh, ReportList *reports, int verts, int edges, int faces)
+{
+ if(mesh->edit_mesh) {
+ BKE_report(reports, RPT_ERROR, "Can't add geometry in edit mode.");
+ return;
+ }
+
+ if(verts)
+ mesh_add_verts(mesh, verts);
+ if(edges)
+ mesh_add_edges(mesh, edges);
+ if(faces)
+ mesh_add_faces(mesh, faces);
+}
+
+void ED_mesh_calc_normals(Mesh *me)
+{
+ mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
+}
+
+void ED_mesh_material_add(Mesh *me, Material *ma)
+{
+ int i;
+ int totcol = me->totcol + 1;
+ Material **mat;
+
+ /* don't add if mesh already has it */
+ for(i = 0; i < me->totcol; i++)
+ if(me->mat[i] == ma)
+ return;
+
+ mat= MEM_callocN(sizeof(void*)*totcol, "newmatar");
+
+ if(me->totcol) memcpy(mat, me->mat, sizeof(void*) * me->totcol);
+ if(me->mat) MEM_freeN(me->mat);
+
+ me->mat = mat;
+ me->mat[me->totcol++] = ma;
+ ma->id.us++;
+
+ test_object_materials((ID*)me);
+}
+