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Diffstat (limited to 'source/blender/editors/object/object_constraint.c')
-rw-r--r--source/blender/editors/object/object_constraint.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index 33596e8c4b6..70d3d856599 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -274,8 +274,8 @@ static void test_constraint(Main *bmain, Object *owner, bPoseChannel *pchan, bCo
bKinematicConstraint *data = con->data;
/* bad: we need a separate set of checks here as poletarget is
- * optional... otherwise poletarget must exist too or else
- * the constraint is deemed invalid
+ * optional... otherwise poletarget must exist too or else
+ * the constraint is deemed invalid
*/
/* default IK check ... */
if (BKE_object_exists_check(bmain, data->tar) == 0) {
@@ -499,7 +499,7 @@ static int constraint_type_get(Object *owner, bPoseChannel *pchan)
}
/* checks validity of object pointers, and NULLs,
- * if Bone doesnt exist it sets the CONSTRAINT_DISABLE flag.
+ * if Bone doesn't exist it sets the CONSTRAINT_DISABLE flag.
*/
static void test_constraints(Main *bmain, Object *owner, bPoseChannel *pchan)
{
@@ -1579,13 +1579,13 @@ static bool get_new_constraint_target(bContext *C, int con_type, Object **tar_ob
bool found = false;
/* clear tar_ob and tar_pchan fields before use
- * - assume for now that both always exist...
+ * - assume for now that both always exist...
*/
*tar_ob = NULL;
*tar_pchan = NULL;
/* check if constraint type doesn't requires a target
- * - if so, no need to get any targets
+ * - if so, no need to get any targets
*/
switch (con_type) {
/* no-target constraints --------------------------- */
@@ -1760,14 +1760,14 @@ static int constraint_add_exec(bContext *C, wmOperator *op, Object *ob, ListBase
return OPERATOR_CANCELLED;
}
- /* create a new constraint of the type requried, and add it to the active/given constraints list */
+ /* create a new constraint of the type required, and add it to the active/given constraints list */
if (pchan)
con = BKE_constraint_add_for_pose(ob, pchan, NULL, type);
else
con = BKE_constraint_add_for_object(ob, NULL, type);
/* get the first selected object/bone, and make that the target
- * - apart from the buttons-window add buttons, we shouldn't add in this way
+ * - apart from the buttons-window add buttons, we shouldn't add in this way
*/
if (setTarget) {
Object *tar_ob = NULL;
@@ -1776,7 +1776,7 @@ static int constraint_add_exec(bContext *C, wmOperator *op, Object *ob, ListBase
/* get the target objects, adding them as need be */
if (get_new_constraint_target(C, type, &tar_ob, &tar_pchan, 1)) {
/* method of setting target depends on the type of target we've got
- * - by default, just set the first target (distinction here is only for multiple-targeted constraints)
+ * - by default, just set the first target (distinction here is only for multiple-targeted constraints)
*/
if (tar_pchan)
set_constraint_nth_target(con, tar_ob, tar_pchan->name, 0);
@@ -1857,7 +1857,7 @@ static int object_constraint_add_exec(bContext *C, wmOperator *op)
}
/* hack: set constraint targets from selected objects in context is allowed when
- * operator name included 'with_targets', since the menu doesn't allow multiple properties
+ * operator name included 'with_targets', since the menu doesn't allow multiple properties
*/
if (strstr(op->idname, "with_targets"))
with_targets = 1;
@@ -1878,7 +1878,7 @@ static int pose_constraint_add_exec(bContext *C, wmOperator *op)
}
/* hack: set constraint targets from selected objects in context is allowed when
- * operator name included 'with_targets', since the menu doesn't allow multiple properties
+ * operator name included 'with_targets', since the menu doesn't allow multiple properties
*/
if (strstr(op->idname, "with_targets"))
with_targets = 1;
@@ -1995,14 +1995,14 @@ static int pose_ik_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED
return OPERATOR_CANCELLED;
}
- /* prepare popup menu to choose targetting options */
+ /* prepare popup menu to choose targeting options */
pup = UI_popup_menu_begin(C, IFACE_("Add IK"), ICON_NONE);
layout = UI_popup_menu_layout(pup);
/* the type of targets we'll set determines the menu entries to show... */
if (get_new_constraint_target(C, CONSTRAINT_TYPE_KINEMATIC, &tar_ob, &tar_pchan, 0)) {
/* bone target, or object target?
- * - the only thing that matters is that we want a target...
+ * - the only thing that matters is that we want a target...
*/
if (tar_pchan)
uiItemBooleanO(layout, IFACE_("To Active Bone"), ICON_NONE, "POSE_OT_ik_add", "with_targets", 1);
@@ -2062,7 +2062,7 @@ static int pose_ik_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
bConstraint *con, *next;
- /* TODO: should we be checking if these contraints were local before we try and remove them? */
+ /* TODO: should we be checking if these constraints were local before we try and remove them? */
for (con = pchan->constraints.first; con; con = next) {
next = con->next;
if (con->type == CONSTRAINT_TYPE_KINEMATIC) {