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Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c42
1 files changed, 22 insertions, 20 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index e5dd9fb2c8b..1bfb0c5f260 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -141,7 +141,7 @@ Object **ED_object_array_in_mode_or_selected(bContext *C,
{
ScrArea *area = CTX_wm_area(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
- Object *ob_active = OBACT(view_layer);
+ Object *ob_active = BKE_view_layer_active_object_get(view_layer);
ID *id_pin = NULL;
const bool use_objects_in_mode = (ob_active != NULL) &&
(ob_active->mode & (OB_MODE_EDIT | OB_MODE_POSE));
@@ -194,13 +194,13 @@ Object **ED_object_array_in_mode_or_selected(bContext *C,
/* When in a mode that supports multiple active objects, use "objects in mode"
* instead of the object's selection. */
if (use_objects_in_mode) {
- objects = BKE_view_layer_array_from_objects_in_mode(view_layer,
- v3d,
- r_objects_len,
- {.object_mode = ob_active->mode,
- .no_dup_data = true,
- .filter_fn = filter_fn,
- .filter_userdata = filter_user_data});
+ struct ObjectsInModeParams params = {0};
+ params.object_mode = ob_active->mode;
+ params.no_dup_data = true;
+ params.filter_fn = filter_fn;
+ params.filter_userdata = filter_user_data;
+ objects = BKE_view_layer_array_from_objects_in_mode_params(
+ view_layer, v3d, r_objects_len, &params);
}
else {
objects = BKE_view_layer_array_selected_objects(
@@ -701,7 +701,7 @@ bool ED_object_editmode_free_ex(Main *bmain, Object *obedit)
bool ED_object_editmode_exit_multi_ex(Main *bmain, Scene *scene, ViewLayer *view_layer, int flag)
{
- Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
+ Object *obedit = BKE_view_layer_edit_object_get(view_layer);
if (obedit == NULL) {
return false;
}
@@ -841,7 +841,7 @@ static int editmode_toggle_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
- Object *obact = OBACT(view_layer);
+ Object *obact = BKE_view_layer_active_object_get(view_layer);
const int mode_flag = OB_MODE_EDIT;
const bool is_mode_set = (obact->mode & mode_flag) != 0;
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
@@ -889,13 +889,13 @@ static bool editmode_toggle_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
- /* covers proxies too */
+ /* Covers liboverrides too. */
if (ELEM(NULL, ob, ob->data) || ID_IS_LINKED(ob->data) || ID_IS_OVERRIDE_LIBRARY(ob) ||
ID_IS_OVERRIDE_LIBRARY(ob->data)) {
return false;
}
- /* if hidden but in edit mode, we still display */
+ /* If hidden but in edit mode, we still display. */
if ((ob->visibility_flag & OB_HIDE_VIEWPORT) && !(ob->mode & OB_MODE_EDIT)) {
return false;
}
@@ -953,7 +953,7 @@ static int posemode_exec(bContext *C, wmOperator *op)
}
{
- Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
+ Object *obedit = BKE_view_layer_edit_object_get(view_layer);
if (obact == obedit) {
ED_object_editmode_exit_ex(bmain, scene, obedit, EM_FREEDATA);
is_mode_set = false;
@@ -1244,7 +1244,7 @@ static int object_calculate_paths_exec(bContext *C, wmOperator *op)
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW_ANIMVIZ, NULL);
- /* Note: the notifier below isn't actually correct, but kept around just to be on the safe side.
+ /* NOTE: the notifier below isn't actually correct, but kept around just to be on the safe side.
* If further testing shows it's not necessary (for both bones and objects) removal is fine. */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM | ND_POSE, NULL);
@@ -1316,7 +1316,7 @@ static int object_update_paths_exec(bContext *C, wmOperator *op)
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW_ANIMVIZ, NULL);
- /* Note: the notifier below isn't actually correct, but kept around just to be on the safe side.
+ /* NOTE: the notifier below isn't actually correct, but kept around just to be on the safe side.
* If further testing shows it's not necessary (for both bones and objects) removal is fine. */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM | ND_POSE, NULL);
@@ -1469,8 +1469,6 @@ void OBJECT_OT_paths_clear(wmOperatorType *ot)
static int shade_smooth_exec(bContext *C, wmOperator *op)
{
const bool use_smooth = STREQ(op->idname, "OBJECT_OT_shade_smooth");
- const bool use_auto_smooth = RNA_boolean_get(op->ptr, "use_auto_smooth");
- const float auto_smooth_angle = RNA_float_get(op->ptr, "auto_smooth_angle");
bool changed_multi = false;
bool has_linked_data = false;
@@ -1480,7 +1478,7 @@ static int shade_smooth_exec(bContext *C, wmOperator *op)
/* For modes that only use an active object, don't handle the whole selection. */
{
ViewLayer *view_layer = CTX_data_view_layer(C);
- Object *obact = OBACT(view_layer);
+ Object *obact = BKE_view_layer_active_object_get(view_layer);
if (obact && ((obact->mode & OB_MODE_ALL_PAINT))) {
ctx_ob_single_active.ptr.data = obact;
BLI_addtail(&ctx_objects, &ctx_ob_single_active);
@@ -1518,7 +1516,11 @@ static int shade_smooth_exec(bContext *C, wmOperator *op)
bool changed = false;
if (ob->type == OB_MESH) {
BKE_mesh_smooth_flag_set(ob->data, use_smooth);
- BKE_mesh_auto_smooth_flag_set(ob->data, use_auto_smooth, auto_smooth_angle);
+ if (use_smooth) {
+ const bool use_auto_smooth = RNA_boolean_get(op->ptr, "use_auto_smooth");
+ const float auto_smooth_angle = RNA_float_get(op->ptr, "auto_smooth_angle");
+ BKE_mesh_auto_smooth_flag_set(ob->data, use_auto_smooth, auto_smooth_angle);
+ }
BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
changed = true;
}
@@ -1549,7 +1551,7 @@ static int shade_smooth_exec(bContext *C, wmOperator *op)
static bool shade_poll(bContext *C)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
- Object *obact = OBACT(view_layer);
+ Object *obact = BKE_view_layer_active_object_get(view_layer);
if (obact != NULL) {
/* Doesn't handle edit-data, sculpt dynamic-topology, or their undo systems. */
if (obact->mode & (OB_MODE_EDIT | OB_MODE_SCULPT) || obact->data == NULL ||