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Diffstat (limited to 'source/blender/editors/object/object_select.c')
-rw-r--r--source/blender/editors/object/object_select.c31
1 files changed, 0 insertions, 31 deletions
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index eb37aebcff2..a86dba15469 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -89,14 +89,6 @@
/** \name Public Object Selection API
* \{ */
-/**
- * Simple API for object selection, rather than just using the flag
- * this takes into account the 'restrict selection in 3d view' flag.
- * deselect works always, the restriction just prevents selection
- *
- * \note Caller must send a `NC_SCENE | ND_OB_SELECT` notifier
- * (or a `NC_SCENE | ND_OB_VISIBLE` in case of visibility toggling).
- */
void ED_object_base_select(Base *base, eObjectSelect_Mode mode)
{
if (mode == BA_INVERT) {
@@ -121,9 +113,6 @@ void ED_object_base_select(Base *base, eObjectSelect_Mode mode)
}
}
-/**
- * Call when the active base has changed.
- */
void ED_object_base_active_refresh(Main *bmain, Scene *scene, ViewLayer *view_layer)
{
WM_main_add_notifier(NC_SCENE | ND_OB_ACTIVE, scene);
@@ -134,9 +123,6 @@ void ED_object_base_active_refresh(Main *bmain, Scene *scene, ViewLayer *view_la
}
}
-/**
- * Change active base, it includes the notifier
- */
void ED_object_base_activate(bContext *C, Base *base)
{
Scene *scene = CTX_data_scene(C);
@@ -242,10 +228,6 @@ static int get_base_select_priority(Base *base)
return 1;
}
-/**
- * If id is not already an Object, try to find an object that uses it as data.
- * Prefers active, then selected, then visible/selectable.
- */
Base *ED_object_find_first_by_data_id(ViewLayer *view_layer, ID *id)
{
BLI_assert(OB_DATA_SUPPORT_ID(GS(id->name)));
@@ -279,12 +261,6 @@ Base *ED_object_find_first_by_data_id(ViewLayer *view_layer, ID *id)
return base_best;
}
-/**
- * Select and make the target object active in the view layer.
- * If already selected, selection isn't changed.
- *
- * \returns false if not found in current view layer
- */
bool ED_object_jump_to_object(bContext *C, Object *ob, const bool UNUSED(reveal_hidden))
{
ViewLayer *view_layer = CTX_data_view_layer(C);
@@ -316,13 +292,6 @@ bool ED_object_jump_to_object(bContext *C, Object *ob, const bool UNUSED(reveal_
return true;
}
-/**
- * Select and make the target object and bone active.
- * Switches to Pose mode if in Object mode so the selection is visible.
- * Un-hides the target bone and bone layer if necessary.
- *
- * \returns false if object not in layer, bone not found, or other error
- */
bool ED_object_jump_to_bone(bContext *C,
Object *ob,
const char *bone_name,