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Diffstat (limited to 'source/blender/editors/object/object_utils.c')
-rw-r--r--source/blender/editors/object/object_utils.c68
1 files changed, 68 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_utils.c b/source/blender/editors/object/object_utils.c
index 66390f6f165..c7dfe911ce7 100644
--- a/source/blender/editors/object/object_utils.c
+++ b/source/blender/editors/object/object_utils.c
@@ -36,6 +36,7 @@
#include "BKE_armature.h"
#include "BKE_editmesh.h"
#include "BKE_lattice.h"
+#include "BKE_object.h"
#include "BKE_scene.h"
#include "DEG_depsgraph_query.h"
@@ -430,3 +431,70 @@ void ED_object_data_xform_container_destroy(struct XFormObjectData_Container *xd
}
/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Transform Object Array
+ *
+ * Low level object transform function, transforming objects by `matrix`.
+ * Simple alternative to full transform logic.
+ * \{ */
+
+static bool object_parent_in_set(GSet *objects_set, Object *ob)
+{
+ for (Object *parent = ob->parent; parent; parent = parent->parent) {
+ if (BLI_gset_lookup(objects_set, parent)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void ED_object_xform_array_m4(Object **objects, uint objects_len, const float matrix[4][4])
+{
+ /* Filter out objects that have parents in `objects_set`. */
+ {
+ GSet *objects_set = BLI_gset_ptr_new_ex(__func__, objects_len);
+ for (uint i = 0; i < objects_len; i++) {
+ BLI_gset_add(objects_set, objects[i]);
+ }
+ for (uint i = 0; i < objects_len;) {
+ if (object_parent_in_set(objects_set, objects[i])) {
+ objects[i] = objects[--objects_len];
+ }
+ else {
+ i++;
+ }
+ }
+ BLI_gset_free(objects_set, NULL);
+ }
+
+ /* Detect translation only matrix, prevent rotation/scale channels from being touched at all. */
+ bool is_translation_only;
+ {
+ float test_m4_a[4][4], test_m4_b[4][4];
+ unit_m4(test_m4_a);
+ copy_m4_m4(test_m4_b, matrix);
+ zero_v3(test_m4_b[3]);
+ is_translation_only = equals_m4m4(test_m4_a, test_m4_b);
+ }
+
+ if (is_translation_only) {
+ for (uint i = 0; i < objects_len; i++) {
+ Object *ob = objects[i];
+ add_v3_v3(ob->loc, matrix[3]);
+ DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
+ }
+ }
+ else {
+ for (uint i = 0; i < objects_len; i++) {
+ float m4[4][4];
+ Object *ob = objects[i];
+ BKE_object_to_mat4(ob, m4);
+ mul_m4_m4m4(m4, matrix, m4);
+ BKE_object_apply_mat4(ob, m4, true, true);
+ DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
+ }
+ }
+}
+
+/** \} */