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Diffstat (limited to 'source/blender/editors/object')
-rw-r--r--source/blender/editors/object/object_add.cc2
-rw-r--r--source/blender/editors/object/object_modifier.cc2
-rw-r--r--source/blender/editors/object/object_remesh.cc4
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/object/object_add.cc b/source/blender/editors/object/object_add.cc
index 513ead708e3..1068da6816f 100644
--- a/source/blender/editors/object/object_add.cc
+++ b/source/blender/editors/object/object_add.cc
@@ -3158,7 +3158,7 @@ static int object_convert_exec(bContext *C, wmOperator *op)
}
/* Anonymous attributes shouldn't be available on the applied geometry. */
- blender::bke::mesh_attributes_for_write(*new_mesh).remove_anonymous();
+ new_mesh->attributes_for_write().remove_anonymous();
BKE_object_free_modifiers(newob, 0); /* after derivedmesh calls! */
}
diff --git a/source/blender/editors/object/object_modifier.cc b/source/blender/editors/object/object_modifier.cc
index 8bbceccab28..9bb82cc086c 100644
--- a/source/blender/editors/object/object_modifier.cc
+++ b/source/blender/editors/object/object_modifier.cc
@@ -766,7 +766,7 @@ static bool modifier_apply_obdata(
BKE_mesh_nomain_to_mesh(mesh_applied, me, ob, &CD_MASK_MESH, true);
/* Anonymous attributes shouldn't be available on the applied geometry. */
- blender::bke::mesh_attributes_for_write(*me).remove_anonymous();
+ me->attributes_for_write().remove_anonymous();
if (md_eval->type == eModifierType_Multires) {
multires_customdata_delete(me);
diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc
index c93d7dc3ee5..09489c50e9d 100644
--- a/source/blender/editors/object/object_remesh.cc
+++ b/source/blender/editors/object/object_remesh.cc
@@ -131,8 +131,8 @@ static int voxel_remesh_exec(bContext *C, wmOperator *op)
}
/* Output mesh will be all smooth or all flat shading. */
- const Span<MPoly> polygons = mesh->polys();
- const bool smooth_normals = polygons.first().flag & ME_SMOOTH;
+ const Span<MPoly> polys = mesh->polys();
+ const bool smooth_normals = polys.first().flag & ME_SMOOTH;
float isovalue = 0.0f;
if (mesh->flag & ME_REMESH_REPROJECT_VOLUME) {