diff options
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r-- | source/blender/editors/object/object_add.cc | 2 | ||||
-rw-r--r-- | source/blender/editors/object/object_modifier.cc | 2 | ||||
-rw-r--r-- | source/blender/editors/object/object_remesh.cc | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/object/object_add.cc b/source/blender/editors/object/object_add.cc index 513ead708e3..1068da6816f 100644 --- a/source/blender/editors/object/object_add.cc +++ b/source/blender/editors/object/object_add.cc @@ -3158,7 +3158,7 @@ static int object_convert_exec(bContext *C, wmOperator *op) } /* Anonymous attributes shouldn't be available on the applied geometry. */ - blender::bke::mesh_attributes_for_write(*new_mesh).remove_anonymous(); + new_mesh->attributes_for_write().remove_anonymous(); BKE_object_free_modifiers(newob, 0); /* after derivedmesh calls! */ } diff --git a/source/blender/editors/object/object_modifier.cc b/source/blender/editors/object/object_modifier.cc index 8bbceccab28..9bb82cc086c 100644 --- a/source/blender/editors/object/object_modifier.cc +++ b/source/blender/editors/object/object_modifier.cc @@ -766,7 +766,7 @@ static bool modifier_apply_obdata( BKE_mesh_nomain_to_mesh(mesh_applied, me, ob, &CD_MASK_MESH, true); /* Anonymous attributes shouldn't be available on the applied geometry. */ - blender::bke::mesh_attributes_for_write(*me).remove_anonymous(); + me->attributes_for_write().remove_anonymous(); if (md_eval->type == eModifierType_Multires) { multires_customdata_delete(me); diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc index c93d7dc3ee5..09489c50e9d 100644 --- a/source/blender/editors/object/object_remesh.cc +++ b/source/blender/editors/object/object_remesh.cc @@ -131,8 +131,8 @@ static int voxel_remesh_exec(bContext *C, wmOperator *op) } /* Output mesh will be all smooth or all flat shading. */ - const Span<MPoly> polygons = mesh->polys(); - const bool smooth_normals = polygons.first().flag & ME_SMOOTH; + const Span<MPoly> polys = mesh->polys(); + const bool smooth_normals = polys.first().flag & ME_SMOOTH; float isovalue = 0.0f; if (mesh->flag & ME_REMESH_REPROJECT_VOLUME) { |