diff options
Diffstat (limited to 'source/blender/editors/physics/particle_edit.c')
-rw-r--r-- | source/blender/editors/physics/particle_edit.c | 98 |
1 files changed, 50 insertions, 48 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index 72bbcda2b5e..3b1b3896e25 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -398,41 +398,41 @@ static void PE_set_view3d_data(bContext *C, PEData *data) /*************************** selection utilities *******************************/ -static int key_test_depth(PEData *data, const float co[3]) +static int key_test_depth(PEData *data, const float co[3], const int screen_co[2]) { View3D *v3d= data->vc.v3d; double ux, uy, uz; float depth; - short wco[3], x, y; /* nothing to do */ if ((v3d->drawtype<=OB_WIRE) || (v3d->flag & V3D_ZBUF_SELECT)==0) return 1; - ED_view3d_project_short(data->vc.ar, co, wco); - - if (wco[0] == IS_CLIPPED) + /* used to calculate here but all callers have the screen_co already, so pass as arg */ +#if 0 + if (ED_view3d_project_int_global(data->vc.ar, co, screen_co, + V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) != V3D_PROJ_RET_SUCCESS) + { return 0; + } +#endif gluProject(co[0], co[1], co[2], data->mats.modelview, data->mats.projection, (GLint *)data->mats.viewport, &ux, &uy, &uz); - x=wco[0]; - y=wco[1]; - #if 0 /* works well but too slow on some systems [#23118] */ - x+= (short)data->vc.ar->winrct.xmin; - y+= (short)data->vc.ar->winrct.ymin; + screen_co[0] += (short)data->vc.ar->winrct.xmin; + screen_co[1] += (short)data->vc.ar->winrct.ymin; /* PE_set_view3d_data calls this. no need to call here */ /* view3d_validate_backbuf(&data->vc); */ - glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth); + glReadPixels(screen_co[0], screen_co[1], 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth); #else /* faster to use depths, these are calculated in PE_set_view3d_data */ { ViewDepths *vd = data->vc.rv3d->depths; assert(vd && vd->depths); /* we know its not clipped */ - depth= vd->depths[y * vd->w + x]; + depth = vd->depths[screen_co[1] * vd->w + screen_co[0]]; } #endif @@ -445,21 +445,21 @@ static int key_test_depth(PEData *data, const float co[3]) static int key_inside_circle(PEData *data, float rad, const float co[3], float *distance) { float dx, dy, dist; - int sco[2]; + int screen_co[2]; - ED_view3d_project_int(data->vc.ar, co, sco); - - if (sco[0] == IS_CLIPPED) + /* TODO, should this check V3D_PROJ_TEST_CLIP_BB too? */ + if (ED_view3d_project_int_global(data->vc.ar, co, screen_co, V3D_PROJ_TEST_CLIP_WIN) != V3D_PROJ_RET_SUCCESS) { return 0; - - dx= data->mval[0] - sco[0]; - dy= data->mval[1] - sco[1]; + } + + dx= data->mval[0] - screen_co[0]; + dy= data->mval[1] - screen_co[1]; dist= sqrt(dx*dx + dy*dy); if (dist > rad) return 0; - if (key_test_depth(data, co)) { + if (key_test_depth(data, co, screen_co)) { if (distance) *distance=dist; @@ -471,17 +471,16 @@ static int key_inside_circle(PEData *data, float rad, const float co[3], float * static int key_inside_rect(PEData *data, const float co[3]) { - int sco[2]; + int screen_co[2]; - ED_view3d_project_int(data->vc.ar, co, sco); - - if (sco[0] == IS_CLIPPED) + if (ED_view3d_project_int_global(data->vc.ar, co, screen_co, V3D_PROJ_TEST_CLIP_WIN) != V3D_PROJ_RET_SUCCESS) { return 0; + } - if (sco[0] > data->rect->xmin && sco[0] < data->rect->xmax && - sco[1] > data->rect->ymin && sco[1] < data->rect->ymax) + if (screen_co[0] > data->rect->xmin && screen_co[0] < data->rect->xmax && + screen_co[1] > data->rect->ymin && screen_co[1] < data->rect->ymax) { - return key_test_depth(data, co); + return key_test_depth(data, co, screen_co); } return 0; @@ -1634,7 +1633,7 @@ int PE_circle_select(bContext *C, int selecting, const int mval[2], float rad) /************************ lasso select operator ************************/ -int PE_lasso_select(bContext *C, int mcords[][2], short moves, short extend, short select) +int PE_lasso_select(bContext *C, const int mcords[][2], const short moves, short extend, short select) { Scene *scene= CTX_data_scene(C); Object *ob= CTX_data_active_object(C); @@ -1645,7 +1644,7 @@ int PE_lasso_select(bContext *C, int mcords[][2], short moves, short extend, sho ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys); POINT_P; KEY_K; float co[3], mat[4][4]= MAT4_UNITY; - int vertco[2]; + int screen_co[2]; PEData data; @@ -1666,9 +1665,9 @@ int PE_lasso_select(bContext *C, int mcords[][2], short moves, short extend, sho LOOP_KEYS { copy_v3_v3(co, key->co); mul_m4_v3(mat, co); - ED_view3d_project_int(ar, co, vertco); - if (BLI_lasso_is_point_inside(mcords, moves, vertco[0], vertco[1], IS_CLIPPED) && - key_test_depth(&data, co)) + if ((ED_view3d_project_int_global(ar, co, screen_co, V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS) && + BLI_lasso_is_point_inside(mcords, moves, screen_co[0], screen_co[1], IS_CLIPPED) && + key_test_depth(&data, co, screen_co)) { if (select && !(key->flag & PEK_SELECT)) { key->flag |= PEK_SELECT; @@ -1686,9 +1685,9 @@ int PE_lasso_select(bContext *C, int mcords[][2], short moves, short extend, sho copy_v3_v3(co, key->co); mul_m4_v3(mat, co); - ED_view3d_project_int(ar, co, vertco); - if (BLI_lasso_is_point_inside(mcords, moves, vertco[0], vertco[1], IS_CLIPPED) && - key_test_depth(&data, co)) + if ((ED_view3d_project_int_global(ar, co, screen_co, V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS) && + BLI_lasso_is_point_inside(mcords, moves, screen_co[0], screen_co[1], IS_CLIPPED) && + key_test_depth(&data, co, screen_co)) { if (select && !(key->flag & PEK_SELECT)) { key->flag |= PEK_SELECT; @@ -2789,7 +2788,7 @@ static void brush_cut(PEData *data, int pa_index) float rad2, cut_time= 1.0; float x0, x1, v0, v1, o0, o1, xo0, xo1, d, dv; int k, cut, keys= (int)pow(2.0, (double)pset->draw_step); - int vertco[2]; + int screen_co[2]; /* blunt scissors */ if (BLI_frand() > data->cutfac) return; @@ -2798,13 +2797,15 @@ static void brush_cut(PEData *data, int pa_index) if (edit->points[pa_index].flag & PEP_HIDE) return; + if (ED_view3d_project_int_global(ar, key->co, screen_co, V3D_PROJ_TEST_NOP) != V3D_PROJ_RET_SUCCESS) + return; + rad2= data->rad * data->rad; cut=0; - ED_view3d_project_int_noclip(ar, key->co, vertco); - x0= (float)vertco[0]; - x1= (float)vertco[1]; + x0 = (float)screen_co[0]; + x1 = (float)screen_co[1]; o0= (float)data->mval[0]; o1= (float)data->mval[1]; @@ -2813,26 +2814,27 @@ static void brush_cut(PEData *data, int pa_index) xo1= x1 - o1; /* check if root is inside circle */ - if (xo0*xo0 + xo1*xo1 < rad2 && key_test_depth(data, key->co)) { + if (xo0*xo0 + xo1*xo1 < rad2 && key_test_depth(data, key->co, screen_co)) { cut_time= -1.0f; cut= 1; } else { /* calculate path time closest to root that was inside the circle */ for (k=1, key++; k<=keys; k++, key++) { - ED_view3d_project_int_noclip(ar, key->co, vertco); - if (key_test_depth(data, key->co) == 0) { - x0= (float)vertco[0]; - x1= (float)vertco[1]; + if ((ED_view3d_project_int_global(ar, key->co, screen_co, V3D_PROJ_TEST_NOP) != V3D_PROJ_RET_SUCCESS) || + key_test_depth(data, key->co, screen_co) == 0) + { + x0 = (float)screen_co[0]; + x1 = (float)screen_co[1]; xo0= x0 - o0; xo1= x1 - o1; continue; } - v0= (float)vertco[0] - x0; - v1= (float)vertco[1] - x1; + v0 = (float)screen_co[0] - x0; + v1 = (float)screen_co[1] - x1; dv= v0*v0 + v1*v1; @@ -2857,8 +2859,8 @@ static void brush_cut(PEData *data, int pa_index) } } - x0= (float)vertco[0]; - x1= (float)vertco[1]; + x0 = (float)screen_co[0]; + x1 = (float)screen_co[1]; xo0= x0 - o0; xo1= x1 - o1; |